I've only played this singleplayer and only a little bit (since I prefer multiplayer and there are no servers for this yet) but it seems quite interesting. It's more goal oriented than minetest game for sure. You have to attain certain objectives in order to unlock new ones. Looks promising.
There's indeed some "progression" elements and multiple paths or specializations through the choices of "focus" and "talent" (next release will add more upgrades... And more RP grinding ;-), so it can be worth playing multiple characters even offline.
Oh a suggestion, I don't think the introductory tips or such mention how to get RP. I just found that in a readme (saying it has spoilers but doesn't seem to) which tells one that it is farming. As for farming it is confusing since the ingame tips suggest avoiding the biomes & monsters that have seeds!
I think potential players would really benefit greatly from a very clear initial set of steps to follow. I tried following the set that was there and ended up just gathering loot boxes and losing RP. I did end up gathering an axe & pick and since I was bored I ventured into the savannah and met a monster that I just managed to beat. It had seeds. It seems that as soon as one has a axe one should go after monsters because that's where the seeds (and thus RP) lie.
It is a very interesting alternate type of game for sure but I think, like myself, a lot of new players are getting hopelessly confused about what to do. The usual route does not apply :).
If you had to read the readme file, that's less than ideal indeed (!). This kind of confirms that the drawback of the "live" tutorial is that one can miss important information because they were busy dealing with things when a crucial tip came out. I've always set aside the idea of providing a second book which would be a tutorial but maybe it is better after all.
Yes indeed, I'd actually thought of that. The tips that appear while playing are very good but they are hit and miss. I don't think players really want to start the game and then sit and wait to read all the tips. No to mention they come in random order. After a little while I think most players start to ignore the ingame tips, either being busy or just tiring of them.
A nice written tutorial would be great. Not a "walk-through" but just something to get players pointed in the right direction, a list of things to start with.
I've only played this singleplayer and only a little bit (since I prefer multiplayer and there are no servers for this yet) but it seems quite interesting. It's more goal oriented than minetest game for sure. You have to attain certain objectives in order to unlock new ones. Looks promising.
Thanks for the review.
There's indeed some "progression" elements and multiple paths or specializations through the choices of "focus" and "talent" (next release will add more upgrades... And more RP grinding ;-), so it can be worth playing multiple characters even offline.
Oh a suggestion, I don't think the introductory tips or such mention how to get RP. I just found that in a readme (saying it has spoilers but doesn't seem to) which tells one that it is farming. As for farming it is confusing since the ingame tips suggest avoiding the biomes & monsters that have seeds!
I think potential players would really benefit greatly from a very clear initial set of steps to follow. I tried following the set that was there and ended up just gathering loot boxes and losing RP. I did end up gathering an axe & pick and since I was bored I ventured into the savannah and met a monster that I just managed to beat. It had seeds. It seems that as soon as one has a axe one should go after monsters because that's where the seeds (and thus RP) lie.
It is a very interesting alternate type of game for sure but I think, like myself, a lot of new players are getting hopelessly confused about what to do. The usual route does not apply :).
If you had to read the readme file, that's less than ideal indeed (!). This kind of confirms that the drawback of the "live" tutorial is that one can miss important information because they were busy dealing with things when a crucial tip came out. I've always set aside the idea of providing a second book which would be a tutorial but maybe it is better after all.
Yes indeed, I'd actually thought of that. The tips that appear while playing are very good but they are hit and miss. I don't think players really want to start the game and then sit and wait to read all the tips. No to mention they come in random order. After a little while I think most players start to ignore the ingame tips, either being busy or just tiring of them.
A nice written tutorial would be great. Not a "walk-through" but just something to get players pointed in the right direction, a list of things to start with.