ive been playing on and off and its pretty fun, the devs seem to be leaning away from mc and its great, we are getting tonnes of exclusive content recently and its helping it stand out, other than that ive noticed it runs extremely well and optimized on my pc, good game :)
its simple and nostalgic considering it uses classic minetest visuals, game agnostic so knowledge here should theoretically apply to any other luanti game but is primarily minetest game focused, other than that its extremely well designed and balances show and tell quite well so your actually putting the principals into action
Seriously an interesting project, there has been similar things in the past and i do hope someone runs with this and makes something cool like a mod where you can build custom vehicles or moving machines,
This system is very reminiscent of journey mode but significantly more survival friendly, unlike journey mode where you basically have the ability to create essentially infinite blocks/tiles or walls, you actually have to have a settup to actually begin the process and its genuinely interesting, cool mod!
Absolutely awesome mod, the libraries are awesome and remind me of playing minecraft back in the day and walking around the stronghold libraries, pretty cool mod
The game essentially requires you to constantly be reading the guide book, you are unable to understand what your meant to be doing unless you have a friend guiding you (which i had in my personal play sessions) or read an extremely lenghty and boring guide, this would of been my cup of tea but this one medium sized issue really ruins the whole experience for me, the guidebook is not as clear, simple or visually interesting as minecraft ftb questlines.
your friends glass houses are no longer safe with this house, completely demolished! but at least your providing them with a sturdier more rockier building material, that being bricks >:) so maybe your actually doing them a favor
The game seems heavily inspired by my game limboarria, but i have no idea what the goal is besides combining natural looking earthy nodes into rather boring looking solid color atoms, i have no idea what the goal is here without possibly peering into the source code to find out.
Glad this is a mod, its such a common place feature in Minecraft mods for the longest time and seeing it in luanti is actually great, the mapping kit was always just more a demo on how you can give the player privilidges using certain items, this mod is pretty good!
When you have extreme amounts of content in Luanti/minetest its not too big of an issue, but you eventually decide to get this one really cool complex item then realize one of its pre requisites conflicts with an item from a completely unrelated mod! this was me on a server with the laptop mod, i wasnt able to craft my own, but thanks to this its now possible!
The mod is well featured and doesnt fall into the common issue of tech based mods not providing enough documentation to actually get into without peeping the source code, extremely useful mod for mass storage of items if you are in a technical setting or otherwise, definitely something ive been looking for a while..
The mod is a pretty well balanced way for navigating your world, instead of utilizing jet packs or even the fly privilidge you can just use the mod to get around easily but in order to use it you must design towers to give yourself some space between you and the ground to maximize the distance you can go, so infrastructure is actually encouraged, fun design that invites new gameplay, :)
Actually enhances the visual style, the same overall feel is maintained but several designs are drastically reworked to make them stand out in the world, its visually appealing and cohesive, definitely a good choice for any world.
I personally use this for designing natural looking structures like trees the creative tools are a breeze to work with plus the full bright feature does help with testing mob spawn rates without the use of debug, pretty good mod
this is such a simple way to implement survival mode flight, it just works and makes thematic sense, essentially you are the CRANE tool itself, as opposed to using one, which honestly wouldnt really work in first person, great mod!
Ive built a bit in this game and theres definitely not much to do but build, and thats pretty much all you do, its not boring but gets stale quickly unless your a highly creative individual who knows what they are doing.
whenever i play this game I notice just how many weird little details supposedly added in for realism that just make mods generally appear out of place, marram grass, bushes, there is a very weird amount of variety for what is supposedly meant to be a modding base, it kind of changes your standards to be in some sort of realistic level that some may or may not want to be a part of, it used to be a good modding base but these weird deccisions have collectively made the community lose faith in it and move more towards independent subgames
My main gripe with most Luanti/Minetest hardcore mods is how you essentially gatekept out of your world after you die, but here you at least have the setting to allow you to admire all the builds you poured countless hours into, too bad its underrated.
Like hugghes said, this is just a glorified satirization of bitcoin but its not really that funny and is more of a time waster if you actually went after the 1/8000 chance of getting a coin, the visuals being based on infiniminer is a hilarious touch tho but other than that its not worth your time and isnt designed to be either.
This game is a pretty fun experience, ive booted up a server and brought too of my friends on it as we wandered around looking for the exits to the next stages, the atmosphere is well designed and using global textures really helped prevent walls from looking too repetitive, but what really impresses me is how this stands as a tech demo of what can actually be done in Minetest/Luanti mapgen wise, the backrooms is in essence a giant dungeon without monsters with well designed atmosphere while larger levels often have what feels to be deliberately placed setpieces despite it all being handled with lua and presumably a few schematic prefabs, overall its a fun experience and really sells luanti/minetest as an engine.
The game feels a lot like a bunch of random pieces put together but still manages to be a cohesive experience, you start out by entering the candy dimension and eventually step up the dimensional ladder, its quite a fun experience and is one of my favorite game, lots of experimental mechanics such as 2d mode that let you essentially play a simple version of the classic Super M###o in your worlds, the cannabalistic tomato people are hilarious, 10 randomly generated npc names out of 10
In my survival world I collect the slugs and put them into my chest, I have no idea what ill ever do with them but im happy they are there and it will stay that way indefinitely
I fell in love with this mod on an old now shut down server, I built a space station out of plastic blocks (unrelated mod) and it was quite a fun vibe, even now despite undergoing no changes, the mod is always a great blank slate for your creativity, :)
I like this mod because how faithful it is to a certain java/bedrock addon which I have already mentioned but wont bother so again, it works exactly how youd expect and even has support for some of the most popular content mods, i built a pretty tall forge in my survival world and its pretty cool to create custom tailor made tools, only problem is that you cant see the fluids inside the smeltery but thats more of an engine limitation then anything
I find this mod to be pretty good especially when i developed terra libmt, thanks to how frantically simple it is to register new entities in such a sort amount of time, of course if you want more fine tuning you can definitely use something like animalia but for begginers or simple use cases like basic hostile mobs ie (zombies, skeletons) this is definitely right up everyones ally.
This mod adds a handful of materials utilizing Minetest Games blockpallete, despite games like minecr#ft where there are so many items and blocks and even systems that dont amount to anything, this is more of a cherry on top rather than trying to fill in the gaps, its always nice to see on servers and you can create some nice things, even if the amount of node shapes somewhat concern me in terms of node id limits
I think this mod does a lot of things right and is a suitible alternative to mesecons, significantly smaller but theres a lot less to worry with when your dealing with simple parts as opposed to the complex systems mesecons generally has to offer, of course like all things you can create emergent systems so if you prefer those its right up your ally for you :)
ive been playing on and off and its pretty fun, the devs seem to be leaning away from mc and its great, we are getting tonnes of exclusive content recently and its helping it stand out, other than that ive noticed it runs extremely well and optimized on my pc, good game :)
its simple and nostalgic considering it uses classic minetest visuals, game agnostic so knowledge here should theoretically apply to any other luanti game but is primarily minetest game focused, other than that its extremely well designed and balances show and tell quite well so your actually putting the principals into action
Seriously an interesting project, there has been similar things in the past and i do hope someone runs with this and makes something cool like a mod where you can build custom vehicles or moving machines,
You can also eat sand, perfect for getting vital minerals and nutrients
This system is very reminiscent of journey mode but significantly more survival friendly, unlike journey mode where you basically have the ability to create essentially infinite blocks/tiles or walls, you actually have to have a settup to actually begin the process and its genuinely interesting, cool mod!
Absolutely awesome mod, the libraries are awesome and remind me of playing minecraft back in the day and walking around the stronghold libraries, pretty cool mod
The game essentially requires you to constantly be reading the guide book, you are unable to understand what your meant to be doing unless you have a friend guiding you (which i had in my personal play sessions) or read an extremely lenghty and boring guide, this would of been my cup of tea but this one medium sized issue really ruins the whole experience for me, the guidebook is not as clear, simple or visually interesting as minecraft ftb questlines.
your friends glass houses are no longer safe with this house, completely demolished! but at least your providing them with a sturdier more rockier building material, that being bricks >:) so maybe your actually doing them a favor
The game seems heavily inspired by my game limboarria, but i have no idea what the goal is besides combining natural looking earthy nodes into rather boring looking solid color atoms, i have no idea what the goal is here without possibly peering into the source code to find out.
its obviously a joke that satarizes convoluted crafting recipes, pretty hilarious.
Glad this is a mod, its such a common place feature in Minecraft mods for the longest time and seeing it in luanti is actually great, the mapping kit was always just more a demo on how you can give the player privilidges using certain items, this mod is pretty good!
When you have extreme amounts of content in Luanti/minetest its not too big of an issue, but you eventually decide to get this one really cool complex item then realize one of its pre requisites conflicts with an item from a completely unrelated mod! this was me on a server with the laptop mod, i wasnt able to craft my own, but thanks to this its now possible!
The mod is well featured and doesnt fall into the common issue of tech based mods not providing enough documentation to actually get into without peeping the source code, extremely useful mod for mass storage of items if you are in a technical setting or otherwise, definitely something ive been looking for a while..
The mod is a pretty well balanced way for navigating your world, instead of utilizing jet packs or even the fly privilidge you can just use the mod to get around easily but in order to use it you must design towers to give yourself some space between you and the ground to maximize the distance you can go, so infrastructure is actually encouraged, fun design that invites new gameplay, :)
Actually enhances the visual style, the same overall feel is maintained but several designs are drastically reworked to make them stand out in the world, its visually appealing and cohesive, definitely a good choice for any world.
I personally use this for designing natural looking structures like trees the creative tools are a breeze to work with plus the full bright feature does help with testing mob spawn rates without the use of debug, pretty good mod
this is such a simple way to implement survival mode flight, it just works and makes thematic sense, essentially you are the CRANE tool itself, as opposed to using one, which honestly wouldnt really work in first person, great mod!
Ive built a bit in this game and theres definitely not much to do but build, and thats pretty much all you do, its not boring but gets stale quickly unless your a highly creative individual who knows what they are doing.
whenever i play this game I notice just how many weird little details supposedly added in for realism that just make mods generally appear out of place, marram grass, bushes, there is a very weird amount of variety for what is supposedly meant to be a modding base, it kind of changes your standards to be in some sort of realistic level that some may or may not want to be a part of, it used to be a good modding base but these weird deccisions have collectively made the community lose faith in it and move more towards independent subgames
My main gripe with most Luanti/Minetest hardcore mods is how you essentially gatekept out of your world after you die, but here you at least have the setting to allow you to admire all the builds you poured countless hours into, too bad its underrated.
Like hugghes said, this is just a glorified satirization of bitcoin but its not really that funny and is more of a time waster if you actually went after the 1/8000 chance of getting a coin, the visuals being based on infiniminer is a hilarious touch tho but other than that its not worth your time and isnt designed to be either.
This game is a pretty fun experience, ive booted up a server and brought too of my friends on it as we wandered around looking for the exits to the next stages, the atmosphere is well designed and using global textures really helped prevent walls from looking too repetitive, but what really impresses me is how this stands as a tech demo of what can actually be done in Minetest/Luanti mapgen wise, the backrooms is in essence a giant dungeon without monsters with well designed atmosphere while larger levels often have what feels to be deliberately placed setpieces despite it all being handled with lua and presumably a few schematic prefabs, overall its a fun experience and really sells luanti/minetest as an engine.
The game feels a lot like a bunch of random pieces put together but still manages to be a cohesive experience, you start out by entering the candy dimension and eventually step up the dimensional ladder, its quite a fun experience and is one of my favorite game, lots of experimental mechanics such as 2d mode that let you essentially play a simple version of the classic Super M###o in your worlds, the cannabalistic tomato people are hilarious, 10 randomly generated npc names out of 10
In my survival world I collect the slugs and put them into my chest, I have no idea what ill ever do with them but im happy they are there and it will stay that way indefinitely
I fell in love with this mod on an old now shut down server, I built a space station out of plastic blocks (unrelated mod) and it was quite a fun vibe, even now despite undergoing no changes, the mod is always a great blank slate for your creativity, :)
I like this mod because how faithful it is to a certain java/bedrock addon which I have already mentioned but wont bother so again, it works exactly how youd expect and even has support for some of the most popular content mods, i built a pretty tall forge in my survival world and its pretty cool to create custom tailor made tools, only problem is that you cant see the fluids inside the smeltery but thats more of an engine limitation then anything
I find this mod to be pretty good especially when i developed terra libmt, thanks to how frantically simple it is to register new entities in such a sort amount of time, of course if you want more fine tuning you can definitely use something like animalia but for begginers or simple use cases like basic hostile mobs ie (zombies, skeletons) this is definitely right up everyones ally.
This mod adds a handful of materials utilizing Minetest Games blockpallete, despite games like minecr#ft where there are so many items and blocks and even systems that dont amount to anything, this is more of a cherry on top rather than trying to fill in the gaps, its always nice to see on servers and you can create some nice things, even if the amount of node shapes somewhat concern me in terms of node id limits
I think this mod does a lot of things right and is a suitible alternative to mesecons, significantly smaller but theres a lot less to worry with when your dealing with simple parts as opposed to the complex systems mesecons generally has to offer, of course like all things you can create emergent systems so if you prefer those its right up your ally for you :)
Your not the target audience