Hey, sorry for the delay, I thought I already responded. Yeah, you don't have to go too far for new stones. Well, each mod for Minetest Game is Open Source. If you like a code snippet you are allowed to use it if you include the accompanying license. Lua, the code language is a user-friendly scripting language that is far easier to understand and use than say Java, C, or other languages.
There might be. The textures for each variant have to be manually made, otherwise it looks rough. The registration could probably be simplified. But I don't really struggle to bad with that. It is deciding where they go, and translating everything that takes time. and double checking everything works.
So should Moonstone be animated, or transparent? It can't be both. (It can, but it is so ugly, trust me, you wouldn't want to see it.) Or would you want a different stone? I have a huge backlog of stones I am considering. Do you just want to see a few samples of what I would make them look like? I don't think I can put the images here. Do you have a Discord or Reddit? I can make textures quickly, it is refining them, adding sub-variants, and all the little things that adds up to hours of work. So, I only want to do all of that for stones that are worth it.
So, that is Turquoise fix, and a Portuguese translation. Anything else you want for the next version? It won't feel worth it unless it has a stone or stone variant too so everyone wins.
It is part of group stone. This means anything which uses group stone for something can use turquoise ore. So, this is a minor bug, but easily patchable. I will patch it for the next update.
I will admit, they aren't the fanciest, but they work, and they are fireworks. You could make an actual show with these. Though the particles may need turned up a bit to be larger if you eant a professional show look. They work by placing them on the ground, then punching them or using Mesecons to activate them. I am almost shocked torch and flint aren't options. This is not meant to be negative by the way, it's just so close to being perfect.
what is hard about finding a block? The fact the sorting gets destroyed when you use the search feature? I dod sometimes find it hard to find a block, but I knew the exact name of each, so I could type the technical name if need be. I can work on a wiki if you have something you want to know more about.
Yeah, I don't like Ethereal's defaults either. Ethereal is like the blue cheese of mods, really good in the right use case, but the perfect way to ruin everything otherwise.
I think 5.5.1 or 5.6.0 would be the true minimum version. 5.5.1 would be pushing it, I think My Android crashed when it was still 5.5.1 and I tried to play Asuna. So, 5.6 may be the minimum playable. Which, unless you are extremely not tech savvy, you should already have 5.7 installed.
They work nicely. I don't know if I like the recipes, but overall, it just works, and now my bedroom is much cozier. I can finally put my mega cotton farm to use.
I am going to see if I can fix the issues I have. It is creative only, and needs slightly better textures. I have some textures on my hard drive that would do nicely. Now I just have to track down a few mods to see what I can use to make this mod survival friendly. We only need chickens, tomatoes, and mushrooms.
Edit: I will try to make my overhaul. If I end up liking it enough, I might just make my own mod but give you credit for inspiration. This way I can actually keep it up to date and such without a middleman. No offense meant obviously.
Maybe don't play heavily modded on Android, but it will still hold up. I had low FPS, but I am sure I could decrease render distance, or play on an actual PC for better experience. It gives a nice random selection from all mods installed. And, it spawns you near 0, 0, 0. It might be a good idea to get some stuff setup beforehand in creative. Such as a small island akin to the original Skyblock.
I might make an add-on mod or two for TMS. It would allow me to implement features I don't want in the base, but want to add anyway like my own geode types.
I guess I could look into the tabs thing again, but it won't be a priority.
I will try some Shale concepts, and see if I like it as a block.
Yeah, large patches of animated nodes will sync to the chunk rather than syncing to the world. It results in a rather ugly look. Play a game like Hades, and see the lava do the same.
Not all mods are balanced between size and features and focus on one thing. This mod attempts very little, and does so well. The textures could be prettier, but the only ones I have any issues with are ones that I already thought were ugly in MTG. Is it for everyone? No. But, you may find it handy.
Do you think the glow stones disrupt game balance? I could make them a toggle if it seems too unfair. I just figured you had already dug over 1,000 blocks down, so you might appreciate some occasional glowing rocks.
What do you mean by porting the geode mods?
I don't know how to make a seperate inventory tab. I think I looked at the code for that before, and it was not something I felt was worth the time.
I would love to add Shale, I just don't know what sets it apart visually from Slate. Maybe I could make it greener? but there are already many green stones.
Every chunk You can see, and several you can't have already been generated. Minetest uses cubic chunks. No new blocks are placed in old chunks in a Minetest world unless you modify or delete the block data. So, you have to travel farther than your render distance in any direction, and you get access to all new stones. Each has biome specific spawning.
As far as removing it later, you technically can, and the world will still be playable, but you will get warnings in the logs that 77-500ish blocks are no longer defined. Should I make a mod that is just for removing this one?
I had actually hoped people could and would adapt my textures eventually. And, well, someone did! Also, interesting use of the glass batch texture. It is a simple mod, very basic, but it works. My only request is maybe bring back the cracked brick?
the only possible gripe I could give is that all raw ores use the same texture in this mod rather than having unique textures like Minecraft which it is obviously copied off of. But the colors match nicely, and it gives you a way to store stuff until you have enough spare coal or wood or charcoal to smelt. In a pinch, they could also be decorative depending on your tastes.
Apparently I was not the only one who disliked holes being added to existing nodes. In my opinion, you should either add new nodes, or just make do with what already exists, not modify existing content. Sure, sometimes the default content may be ugly, but make a texture pack or separate mod. Anyway, really good mod here. It fixes this small gripe I have.
I see both sides here. Perhaps the game should have gender neutral clothing as well, and the option to choose I prefer not to say/other. Games should not push any political message left or right in my opinion. No one on either side wants to be preached to when they simply want to enjoy a game.
That said, it sticks to the default look almost too well. If you find default bad for any reason other than too large of palettes or some slightly wonky color choices, this doesn't do much. It's very reminiscent of those compromise packs for Minecraft that attempt to combine the new and old looks of the game. I have to give it credit in a few specific places though. It works wonders on Jungle trees, cobblestone, and the palette for each of the sands.
Even if it is being pixelized, I won't include any nudity. That is my biggest policy. Things like The Last Supper, or Monet's Lillies one or Starry Night are all possibilities. It would be a seperate collection. This one is for AI art that roughly matches the theme of Minecraft's paintings. If you have any specific suggestions, just leave a comment, or an issue so I can keep track of it better.
It has barebones functionality, so will never be for actual gameplay. It also lacks default which can help for making universal mods. And, it has example nodes of most types you could want to make. It has example liquids, and examples of all pre-existing drawtypes. It really is a great modding tool overall.
Hey, sorry for the delay, I thought I already responded. Yeah, you don't have to go too far for new stones. Well, each mod for Minetest Game is Open Source. If you like a code snippet you are allowed to use it if you include the accompanying license. Lua, the code language is a user-friendly scripting language that is far easier to understand and use than say Java, C, or other languages.
I am currently trying to get an update out, and I keep finding more things that need adjustment. Hopefully this is an easy fix.
I think I want to make a dark blue transparent stone. I don't know whether it should be sapphire, or one of the countless similar stones.
what is the 4 digit code? I am just JoeEnderman on Discord if you want to contact me instead.
There might be. The textures for each variant have to be manually made, otherwise it looks rough. The registration could probably be simplified. But I don't really struggle to bad with that. It is deciding where they go, and translating everything that takes time. and double checking everything works.
if you want 5 or more, that is actually probably better. I will be away this week, but I might could throw you some textures tonight.
So should Moonstone be animated, or transparent? It can't be both. (It can, but it is so ugly, trust me, you wouldn't want to see it.) Or would you want a different stone? I have a huge backlog of stones I am considering. Do you just want to see a few samples of what I would make them look like? I don't think I can put the images here. Do you have a Discord or Reddit? I can make textures quickly, it is refining them, adding sub-variants, and all the little things that adds up to hours of work. So, I only want to do all of that for stones that are worth it.
So, that is Turquoise fix, and a Portuguese translation. Anything else you want for the next version? It won't feel worth it unless it has a stone or stone variant too so everyone wins.
It is part of group stone. This means anything which uses group stone for something can use turquoise ore. So, this is a minor bug, but easily patchable. I will patch it for the next update.
What does that mean? Do I have to manually blacklist it somehow?
Oh, I see. Yeah, that is painful. Search cracked_brick_slab instead of using the description, use part of the technical name, this should work.
I will admit, they aren't the fanciest, but they work, and they are fireworks. You could make an actual show with these. Though the particles may need turned up a bit to be larger if you eant a professional show look. They work by placing them on the ground, then punching them or using Mesecons to activate them. I am almost shocked torch and flint aren't options. This is not meant to be negative by the way, it's just so close to being perfect.
what is hard about finding a block? The fact the sorting gets destroyed when you use the search feature? I dod sometimes find it hard to find a block, but I knew the exact name of each, so I could type the technical name if need be. I can work on a wiki if you have something you want to know more about.
Hey, I added Shale, tell me if you like it.
Yeah, I don't like Ethereal's defaults either. Ethereal is like the blue cheese of mods, really good in the right use case, but the perfect way to ruin everything otherwise.
I think 5.5.1 or 5.6.0 would be the true minimum version. 5.5.1 would be pushing it, I think My Android crashed when it was still 5.5.1 and I tried to play Asuna. So, 5.6 may be the minimum playable. Which, unless you are extremely not tech savvy, you should already have 5.7 installed.
They work nicely. I don't know if I like the recipes, but overall, it just works, and now my bedroom is much cozier. I can finally put my mega cotton farm to use.
yeah, it just works, there is no argument. You could happily enjoy water life all you wanted.
I am going to see if I can fix the issues I have. It is creative only, and needs slightly better textures. I have some textures on my hard drive that would do nicely. Now I just have to track down a few mods to see what I can use to make this mod survival friendly. We only need chickens, tomatoes, and mushrooms.
Edit: I will try to make my overhaul. If I end up liking it enough, I might just make my own mod but give you credit for inspiration. This way I can actually keep it up to date and such without a middleman. No offense meant obviously.
Maybe don't play heavily modded on Android, but it will still hold up. I had low FPS, but I am sure I could decrease render distance, or play on an actual PC for better experience. It gives a nice random selection from all mods installed. And, it spawns you near 0, 0, 0. It might be a good idea to get some stuff setup beforehand in creative. Such as a small island akin to the original Skyblock.
I might make an add-on mod or two for TMS. It would allow me to implement features I don't want in the base, but want to add anyway like my own geode types.
I guess I could look into the tabs thing again, but it won't be a priority.
I will try some Shale concepts, and see if I like it as a block.
Yeah, large patches of animated nodes will sync to the chunk rather than syncing to the world. It results in a rather ugly look. Play a game like Hades, and see the lava do the same.
I prefer Black Opal over the other two.
more the wood block. besides, many textures do have artefacts at a distance.
Not all mods are balanced between size and features and focus on one thing. This mod attempts very little, and does so well. The textures could be prettier, but the only ones I have any issues with are ones that I already thought were ugly in MTG. Is it for everyone? No. But, you may find it handy.
Do you think the glow stones disrupt game balance? I could make them a toggle if it seems too unfair. I just figured you had already dug over 1,000 blocks down, so you might appreciate some occasional glowing rocks.
What do you mean by porting the geode mods? I don't know how to make a seperate inventory tab. I think I looked at the code for that before, and it was not something I felt was worth the time.
I would love to add Shale, I just don't know what sets it apart visually from Slate. Maybe I could make it greener? but there are already many green stones.
I am open to suggestions
If you want any stone types or colors not already covered, just speak up.
What features do you want to see in future? I am at a standstill until I find a stone I want to add badly enough.
Every chunk You can see, and several you can't have already been generated. Minetest uses cubic chunks. No new blocks are placed in old chunks in a Minetest world unless you modify or delete the block data. So, you have to travel farther than your render distance in any direction, and you get access to all new stones. Each has biome specific spawning.
As far as removing it later, you technically can, and the world will still be playable, but you will get warnings in the logs that 77-500ish blocks are no longer defined. Should I make a mod that is just for removing this one?
Thank you for the kind review.
I had actually hoped people could and would adapt my textures eventually. And, well, someone did! Also, interesting use of the glass batch texture. It is a simple mod, very basic, but it works. My only request is maybe bring back the cracked brick?
the only possible gripe I could give is that all raw ores use the same texture in this mod rather than having unique textures like Minecraft which it is obviously copied off of. But the colors match nicely, and it gives you a way to store stuff until you have enough spare coal or wood or charcoal to smelt. In a pinch, they could also be decorative depending on your tastes.
Apparently I was not the only one who disliked holes being added to existing nodes. In my opinion, you should either add new nodes, or just make do with what already exists, not modify existing content. Sure, sometimes the default content may be ugly, but make a texture pack or separate mod. Anyway, really good mod here. It fixes this small gripe I have.
hope your package gets approved soon
I see both sides here. Perhaps the game should have gender neutral clothing as well, and the option to choose I prefer not to say/other. Games should not push any political message left or right in my opinion. No one on either side wants to be preached to when they simply want to enjoy a game.
That said, it sticks to the default look almost too well. If you find default bad for any reason other than too large of palettes or some slightly wonky color choices, this doesn't do much. It's very reminiscent of those compromise packs for Minecraft that attempt to combine the new and old looks of the game. I have to give it credit in a few specific places though. It works wonders on Jungle trees, cobblestone, and the palette for each of the sands.
Even if it is being pixelized, I won't include any nudity. That is my biggest policy. Things like The Last Supper, or Monet's Lillies one or Starry Night are all possibilities. It would be a seperate collection. This one is for AI art that roughly matches the theme of Minecraft's paintings. If you have any specific suggestions, just leave a comment, or an issue so I can keep track of it better.
Like some classic paintings? I might try that, but those tend to scale very pooly.
And even better still, you can add your own or several of your own using the API. It's got good documentation. And, it's stable.
It has barebones functionality, so will never be for actual gameplay. It also lacks default which can help for making universal mods. And, it has example nodes of most types you could want to make. It has example liquids, and examples of all pre-existing drawtypes. It really is a great modding tool overall.
converted review into a thread
I'll have to try it again then.