It just works. My only gripe is that the top half of the texture is used for the slab in all cases but when you make a full block out of slabs. It could look wierd on some blocks.
Please try v 0.1.7 or later when you get a chance, I think you'll find I've addresed most issues. Greenstone is now Jade and Bluestone is now Sodalite, but the technical names are the same to avoid breaking existing worlds. Ores now exist in all stone variants, but almost don't generate. Unfortunately, default stone ores still generate in the new stone blobs. I could not find a fix.
I tried to replace the ores in the new stones with new ores, but I must have a severe misunderstanding of how the ore generates, because it didn't work. I could just add the stones anyway and live with default ores still generating. Or just add the ores for creative builders amd give up on mapgen. It's a lot of extra code.
This comment makes no sense now as the original has been edited. Below is the comment should you wish to see how I responded I the original review:
Thank you for the review.
The Strange:
Greenstone was the first added, followed by Bluestone. Then I sarted going for names of stones that were those colors. Ilvaite is a real black stone etc. I could rename them to match the theme. I'm sure some stones out there look like them.
I could add new biomes for the new stones, but otherwise I don't know how to make them very biome specific. The smushing was created by accident. I didn't like the blobs being as tiny as in Minecraft, so I made the blobs huge. Then, I had more than 2 stone variants, and it started to get crowded. I believe I have fixed the smushing in 0.1.6 but I might change the unsmushed area to be bigger than -60 to 300.
The Bad:
I don't know how to make held items transparent yet, but will look into it. I thought you'd notice that calcite and rose quartz slabs, stairs, and walls are all opaque when they should be 7-10% transparent like the blocks are. That is something I intend to fix.
Greenstone was based on a non-existent stone generated by stable diffusion, and desaturated to fit in with Minetest's art style. Green Granite uses a palette from a stable diffusion image of green Granite. Do I bring back saturated greenstone? Or repalette green granite?
The Wishlist:
This is actually trivially easy to add. But I'd have to do it with countless sub variants. That is literally the only reason it does not exist yet.
As a new user, I'd like to share my experience. Last year I was messing around with a laptop I'd installed Linux Mint when I saw Minetest in the Linux Mint app center. I played for a few minutes trying to figure stuff out. I finally got Minecraft installed, and forgot about Minetest. I owned 2 Minecraft Java accounts, so why bother learning something new? But, the computer was weak and slow, and I had a newer one and forgot all about it. This year, Antvenom made a video about Minetest, and I remembered that weird game I installed on my secondary computer. I've been playing it, and it's good. I tried Mineclone 2 and 5, and they just aren't Minetest enough to take advantage of Minetest's features, and they certainly aren't Minecraft yet. No offense to anyome developing for Mineclone. You guys have a ridiculously large backlog of content to catch up to.
But, Minetest game is really fun. Too bad it is in Bugfix only mode, but the community mods are more than enough to make anything you like out of the game. I do think Minetest game is really simple for new players. I don't know if Mesecraft or Mineclone should come pre-installed, but it's worth a think. New players might benefit from something explaining that they aren't just limited to Minetest game.
TL;DR:
I left Minetest for reasons unrelated to Minetest. When I came back, I did my research and found a lot of cool things. Minetest game, while simple really should stay that way.
just set to 1.2-1.4 for a more Minecrafty experience.
For those wondering what I think since then, I prefer Minetest default gravity because it is much more realistic than Minecraft's. But I still stand by what I said before. If you like Minecraft gravity, just use this to set it to 1.2-1.4x and it is great.
It just works. My only gripe is that the top half of the texture is used for the slab in all cases but when you make a full block out of slabs. It could look wierd on some blocks.
Please try v 0.1.7 or later when you get a chance, I think you'll find I've addresed most issues. Greenstone is now Jade and Bluestone is now Sodalite, but the technical names are the same to avoid breaking existing worlds. Ores now exist in all stone variants, but almost don't generate. Unfortunately, default stone ores still generate in the new stone blobs. I could not find a fix.
I tried to replace the ores in the new stones with new ores, but I must have a severe misunderstanding of how the ore generates, because it didn't work. I could just add the stones anyway and live with default ores still generating. Or just add the ores for creative builders amd give up on mapgen. It's a lot of extra code.
This comment makes no sense now as the original has been edited. Below is the comment should you wish to see how I responded I the original review:
Thank you for the review.
The Strange: Greenstone was the first added, followed by Bluestone. Then I sarted going for names of stones that were those colors. Ilvaite is a real black stone etc. I could rename them to match the theme. I'm sure some stones out there look like them.
I could add new biomes for the new stones, but otherwise I don't know how to make them very biome specific. The smushing was created by accident. I didn't like the blobs being as tiny as in Minecraft, so I made the blobs huge. Then, I had more than 2 stone variants, and it started to get crowded. I believe I have fixed the smushing in 0.1.6 but I might change the unsmushed area to be bigger than -60 to 300.
The Bad: I don't know how to make held items transparent yet, but will look into it. I thought you'd notice that calcite and rose quartz slabs, stairs, and walls are all opaque when they should be 7-10% transparent like the blocks are. That is something I intend to fix.
Greenstone was based on a non-existent stone generated by stable diffusion, and desaturated to fit in with Minetest's art style. Green Granite uses a palette from a stable diffusion image of green Granite. Do I bring back saturated greenstone? Or repalette green granite?
The Wishlist: This is actually trivially easy to add. But I'd have to do it with countless sub variants. That is literally the only reason it does not exist yet.
Conclusion: Thank you for the review.
It isn't perfect, but I agree. It's a good starting point.
As a new user, I'd like to share my experience. Last year I was messing around with a laptop I'd installed Linux Mint when I saw Minetest in the Linux Mint app center. I played for a few minutes trying to figure stuff out. I finally got Minecraft installed, and forgot about Minetest. I owned 2 Minecraft Java accounts, so why bother learning something new? But, the computer was weak and slow, and I had a newer one and forgot all about it. This year, Antvenom made a video about Minetest, and I remembered that weird game I installed on my secondary computer. I've been playing it, and it's good. I tried Mineclone 2 and 5, and they just aren't Minetest enough to take advantage of Minetest's features, and they certainly aren't Minecraft yet. No offense to anyome developing for Mineclone. You guys have a ridiculously large backlog of content to catch up to. But, Minetest game is really fun. Too bad it is in Bugfix only mode, but the community mods are more than enough to make anything you like out of the game. I do think Minetest game is really simple for new players. I don't know if Mesecraft or Mineclone should come pre-installed, but it's worth a think. New players might benefit from something explaining that they aren't just limited to Minetest game.
TL;DR: I left Minetest for reasons unrelated to Minetest. When I came back, I did my research and found a lot of cool things. Minetest game, while simple really should stay that way.
just set to 1.2-1.4 for a more Minecrafty experience.
For those wondering what I think since then, I prefer Minetest default gravity because it is much more realistic than Minecraft's. But I still stand by what I said before. If you like Minecraft gravity, just use this to set it to 1.2-1.4x and it is great.
yeah, a lot of stuff needs new palettes, but the pixel art is there for sure.