Now I can secretly deliver presents to my friends (and enemies). I will definitely NOT gift them fissile uranium or strontium powder.
And also it's really nice how the ribbon due to being a particle appears almost three-dimensional, and you can also jump and bounce on those!
This mod is like a breath of fresh air for the commonly dull building process. I will use it to construct some nice arenas in order to conduct epic battles with my friends using firearms.
Input:
"I have been arrested for multiple crimes",
"The last capitalist we hang shall be the one who sold us the rope".
Output:
"I have been awwested fow muwtipwe cwimes. owo",
"The wast capitawist we hang shaww be he one who sowd us the wope. UwU", respectively.
Overall, great, but definitely needs some more triggers that would increase the owoness of the output text, because substituting all of the "r"s for "w"s and placing an "OwO" at the end is too little. More should be done in order to reach the level of Visions of Glory.
Minetest how-to-fly guide number 2 (the floppy edition). 🔗
Step 1: Find (steal) floppies. Minetest bro tip: install ROllerozxa's floppy mod for faster acquiring of throwable floppies.
Step 2: Use mese magnets to collect all of the floppies and gather them in your hotbar.
Step 3: Gain some velocity using mese thrusters.
Step 4: Start throwing floppies in the direction of your free flight, tilted downwards by approximately 45 degrees.
Step 5: Jump.
Step 6: Successfully fly.
Step 7: Lose focus and (also successfully) crash and break every single bone in your body and turn your innards into (some) delicious mince.
At first sight, it does not look any different from MTG or MineClone with an exception of relatively unevenly situated trees and little forest formations. On second thought, you realise that it is indeed different from anything you've seen before. Blocking your ears with earbuds to not hear the muffled screams of your minetest modding slaves, you proceed further into the game. Your failures do not face any aid, and you start thinking that Warr1024 was right, it is indeed brutal... and indifferent to your mistakes. Some may give up, some might search for help online, but only the few ones persist - the future scientists. What I really enjoy about nodecore is the fervor it has been kindly filled with and the freedom of discovery. As others stated, each element serves a single function, with no node appearing useless. And it is in fact like a test, a challenge that determines if you are a scientist by nature. The mine-test.
I haven't ever seen such creative mods before. What an obvious yet outstanding idea. The stair carpets are indeed very important not only in real life, softening our heavy steps from the first floor towards the attic that houses our minetest modding slaves, but also as a mere decoration that pleases, placates, pacifies and satisfies our eyes, tired from the usual humdrum. (Trust me, this is my honest and earnest opinion.)
Speaking of aerial combat, I have already done so with a couple of my friends: we built a few towers and a church, and we used guns from rangedweapons to bomb and explode each other with rockets and grenades and shoot each other with machine guns. It was super fun, we also conducted some actual dogfigts with apercy's fantastic super cub airplane. Though the projectiles sometimes damage the aircraft they were shot from, it was still very fascinating and interesting.
Ye, I also wanted to make it sort of use the technic RE batteries for extra realism, that's why 'technic' is in optional dependencies (but never actually used). As rubenwardy's modding book says, I can look at other mods' code, that's why I'll borrow some from headlamp, since it utilizes the battery. I'm slightly busy at the moment with taking care of my sister, but I'll surely continue with making the mod.
By the way, I made my own repository, which I had opened for everyone to contribute and view, and it's also linked to this very contentdb page to release new versions with ease. Check it out (it's basically your repo, but with a few fixes, and also opened for contributions).
After carefully looking through your improved code I have concluded that you're far more experienced than me in lua and minetest modding. Well, not that far, but I have a lot of to learn from you.
Aye, I woke up a few hours ago, now it's time to test out all your dandy ideas. I think that there might be an issue with toggling the flashlight with only right mouse button, since one may wish to use this button while pointing on a useable node, and I don't know if the flashlight or the node will be activated first. It's better, I think, to temporarily disable right-click toggling while pointing at doors and/or add an option to change the activating button. That's what I'm going to do now. And thanks for your silent comment-bound effort.
Also note that GPL is free software, and you can change, convey and redistribute changed copies it (and even sell!) in any required way, but just keep the code GPL.
And I begin to think that it's better to just make it always emit light if it's in the inventory and switched on.
Thanks a lot for your dandy review and for this code suggestion. I honestly wanted to add a right-click flashlight toggle, but did not know how (I was not aware of on_secondary_use yet) and was quite tired after figuring out why did it crash after shining the flashlight far into the distance that exceeds 100 nodes. The solution was to simply return "goodtorch:light_0" (thank you, illumination, for the idea of light blocks) if i exceeds 100. I can probably optimize it further and just not set any nodes if not required, as 0-light air nodes are essentially equal to air, but waste the performance. I will test your code out tomorrow as I have to go to sleep now, and I shall return with more epic mod ideas at any time soon.
P.S.: I didn't even look at indentation until you noted it in your further comment, so worry not, pal, about this miniscule issue.
This amount of work undoubtably deserves a like from me and from literally anyone else visiting this page. Well done, I love survival that involves technology, even if it's simple.
Now I can secretly deliver presents to my friends (and enemies). I will definitely NOT gift them fissile uranium or strontium powder. And also it's really nice how the ribbon due to being a particle appears almost three-dimensional, and you can also jump and bounce on those!
This mod is like a breath of fresh air for the commonly dull building process. I will use it to construct some nice arenas in order to conduct epic battles with my friends using firearms.
The best mod that deals with chatting so far. 🔗
My experiments have produced interesting results.
Input: "I have been arrested for multiple crimes", "The last capitalist we hang shall be the one who sold us the rope".
Output: "I have been awwested fow muwtipwe cwimes. owo", "The wast capitawist we hang shaww be he one who sowd us the wope. UwU", respectively.
Overall, great, but definitely needs some more triggers that would increase the owoness of the output text, because substituting all of the "r"s for "w"s and placing an "OwO" at the end is too little. More should be done in order to reach the level of Visions of Glory.
Minetest how-to-fly guide number 2 (the floppy edition). 🔗
Step 1: Find (steal) floppies. Minetest bro tip: install ROllerozxa's floppy mod for faster acquiring of throwable floppies. Step 2: Use mese magnets to collect all of the floppies and gather them in your hotbar. Step 3: Gain some velocity using mese thrusters. Step 4: Start throwing floppies in the direction of your free flight, tilted downwards by approximately 45 degrees. Step 5: Jump. Step 6: Successfully fly. Step 7: Lose focus and (also successfully) crash and break every single bone in your body and turn your innards into (some) delicious mince.
NodeCore is both different and indifferent. 🔗
At first sight, it does not look any different from MTG or MineClone with an exception of relatively unevenly situated trees and little forest formations. On second thought, you realise that it is indeed different from anything you've seen before. Blocking your ears with earbuds to not hear the muffled screams of your minetest modding slaves, you proceed further into the game. Your failures do not face any aid, and you start thinking that Warr1024 was right, it is indeed brutal... and indifferent to your mistakes. Some may give up, some might search for help online, but only the few ones persist - the future scientists. What I really enjoy about nodecore is the fervor it has been kindly filled with and the freedom of discovery. As others stated, each element serves a single function, with no node appearing useless. And it is in fact like a test, a challenge that determines if you are a scientist by nature. The mine-test.
I haven't ever seen such creative mods before. What an obvious yet outstanding idea. The stair carpets are indeed very important not only in real life, softening our heavy steps from the first floor towards the attic that houses our minetest modding slaves, but also as a mere decoration that pleases, placates, pacifies and satisfies our eyes, tired from the usual humdrum. (Trust me, this is my honest and earnest opinion.)
Speaking of aerial combat, I have already done so with a couple of my friends: we built a few towers and a church, and we used guns from rangedweapons to bomb and explode each other with rockets and grenades and shoot each other with machine guns. It was super fun, we also conducted some actual dogfigts with apercy's fantastic super cub airplane. Though the projectiles sometimes damage the aircraft they were shot from, it was still very fascinating and interesting.
Ye, I also wanted to make it sort of use the technic RE batteries for extra realism, that's why 'technic' is in optional dependencies (but never actually used). As rubenwardy's modding book says, I can look at other mods' code, that's why I'll borrow some from
headlamp, since it utilizes the battery. I'm slightly busy at the moment with taking care of my sister, but I'll surely continue with making the mod. By the way, I made my own repository, which I had opened for everyone to contribute and view, and it's also linked to this very contentdb page to release new versions with ease. Check it out (it's basically your repo, but with a few fixes, and also opened for contributions).After carefully looking through your improved code I have concluded that you're far more experienced than me in lua and minetest modding. Well, not that far, but I have a lot of to learn from you.
Aye, I woke up a few hours ago, now it's time to test out all your dandy ideas. I think that there might be an issue with toggling the flashlight with only right mouse button, since one may wish to use this button while pointing on a useable node, and I don't know if the flashlight or the node will be activated first. It's better, I think, to temporarily disable right-click toggling while pointing at doors and/or add an option to change the activating button. That's what I'm going to do now. And thanks for your silent comment-bound effort. Also note that GPL is free software, and you can change, convey and redistribute changed copies it (and even sell!) in any required way, but just keep the code GPL. And I begin to think that it's better to just make it always emit light if it's in the inventory and switched on.
Thanks a lot for your dandy review and for this code suggestion. I honestly wanted to add a right-click flashlight toggle, but did not know how (I was not aware of
on_secondary_useyet) and was quite tired after figuring out why did it crash after shining the flashlight far into the distance that exceeds 100 nodes. The solution was to simply return"goodtorch:light_0"(thank you, illumination, for the idea of light blocks) ifiexceeds 100. I can probably optimize it further and just not set any nodes if not required, as 0-light air nodes are essentially equal to air, but waste the performance. I will test your code out tomorrow as I have to go to sleep now, and I shall return with more epic mod ideas at any time soon. P.S.: I didn't even look at indentation until you noted it in your further comment, so worry not, pal, about this miniscule issue.This amount of work undoubtably deserves a like from me and from literally anyone else visiting this page. Well done, I love survival that involves technology, even if it's simple.