Ah I see, I did hear references to "ungenerated" map parts on the server I play but now I think I mostly understand it. I suppose generating 62k^3 cubes at start would take insanely long so I suppose it actually gens the map as a player approaches it. Wow.
Heh, the server I play has a map of part of the world and it says "white areas are not yet generated". Now I wanna go and generate them! I'm pretty sure the server has added new mods over the couple of years it's run and I'd be finding the new stuff. I'm an explorer (which was in the Asuna description so that was a huge plus) so that appeals.
Another question if I may: If I were to add a mod like i3 to the game of Asuna I've started would that break it? Be ignored? Work? I suppose it ought to conflict with the already present inv mod, right?
Tried this in spite of the "chest thing" and I was blown away with how amazing it is. It just suits me to a T. Neat freaks and hyper-organized types will be in 7th heaven with all the tricks this can do.
It's not perfect of course (what is???) and the biggest flaw is the need to scroll down on some of the displays like armour and waypoints (which are great, almost feel like a cheat - but then I play with F5 (debug) info on so I guess not, just saves pencil, paper and eraser use heheh). As for the chest thing... haven't played with it long enough to build a chest yet, heh. IIRC some comment mentioned there was a solution to it.
One thing that could be improved is adding the ability to look up an inventory item by clicking (shift? use key?) on it instead of having to type its name in the search field.
P.S.
First impressions are a thing. I've since realized that there are superior inv mods out there (UI+) and that the sorting thing isn't really useful once you learn to play and set up your own system to organize your inv. Waypoints turn out to be available as a separate mod anyways. The 5 armour slot limit is pretty damaging as many mods add wearable rings, etc. The extra slots aren't ever going to be used since the 32 slot chest is a given.
Yes it adds spice to life for sure. I know this mod from a server I started on (all of 2 weeks ago!) and the dreaded Land Guards that kill you in two hits. What was that. Huh why am I at spawn? On the server it only seems to include Land Guards, I've never seen any of the weaker ones.
So I installed it on a local game with other mods and I've seen the others too. At first none but I think they spawn from terrain (yes I peeked) so it takes a few days. The Land Guard forced me to build a tree house (I know their weakness from the server) but I was amazed when a spider climbed up past me as I was placing the ladders and bit me and then stood on top of the tree. It was an easy target from below even with a wood sword though! Also saw a tree monster drown in water (while a Land Guard right next to it easily walked underwater (which I knew they could I studied the HELL out of them in order to survive them on the server)).
Looking forward to meeting the others. I've not peeked at their files unlike the Land Guard which I've more or less memorized out of sheer brutal neccesity.
P.S. Did I mention I hate Land Guards?
P.P.S. I don't mean they should be excluded, just they are so terrifyingly deadly that hate seems the right reaction to them!
P.P.P.S. Makes killing one all the sweeter...
N.B. The default spawn rate is ideal for a hack fest of killing monsters. However if you wanna do something else such as mine or craft or farm you had best set the mob spawn multiplier to about 6. That reduces the spawn rate of monsters to 1/6th and makes them appear once in a while to terrorize you but leaves you time to actually do something else.
Just today I started experimenting with mods and I was wondering if one can add a mod to an already created world? From what I tried it looks like yes and no. For mods that affect map gen (Ethereal/Everness) I suspect they do nothing if added later while I did see that adding a inventory mod appears to take effect! So I'd guess More Ores can't be added in since the ores have been generated but the inventory one can. Incidentally I've found that I like i3 Inv. Mod even better. Suits my style to a T! Very organization and neatness oriented just like I am!
I'll be keeping an eye out for the Asuna server, definitely something I need to visit.
Oh I noticed that they are real stones. I'm no geologist but I did recognize several.
I don't think I've seen the geodes yet. I just started a game of Asuna (and only been playing Luanti/MT since April!) and so far I've seen Slate, Travertine, Fluorite, Pyrite (one huge ball of it ~150, which inspite of it's common name of Fool's Gold I collected entirely ;- ) guess that's a semi-spoiler), Moonstone (wow it looks nice), Amethyst (make great purple tinted windows) and your version of Quartz (different from the one I know from a server where it is used for several crafted items and is not transparent). Forgot a few I'm sure.
LOVE it. The animals look great and they're always coming up to nuzzle me for food.
(Nota Bene: I've learned this is partly a feature but the tame vs wild still seems a problem)
The only thing that puzzles me is that when you point at one it doesn't show if they are tamed or not (like another animal mod does). There is almost no feedback about how the animals are aside from seeing their HP and the hearts that fly when you do tame one (which you can never find again). Chickens you raise also can't be told from wild ones.
Taming is also harder than the other mod which was too easy (mostly feed 'em grass, heh) which is an interesting challenge but I'm reluctant to invest better foods in if I have no way to distinguish the tamed from the untamed...
I chose this one over the two minecraft clones because I've never played MC. I did come to Luanti/MT thanks to the TV ads for the big hollywood flick (which I won't watch) but Asuna seemed more fitting as something more MTish.
It's a large mod I believe but that's because it seems to have been very inclusive (everything but the kitchen sink ;- ) so it includes a dizzying variety of mods. A bit overwhelming at times but that's generally a good thing.
I started playing ( a few weeks ago only) on a server with a different set of mods so it's a new experience. I miss some of the server's mods (mithril/silver were fun, and some mod that added 4 extra bags to the inventory are both missed) but other choices are far superior (slimes are better than dealing with another monster mod that has "land guards" that kill with 2 hits!, and animalia is STUNNING compared to mobs_redo (I think was the name)).
Sadly it pretty much kills any interest in playing survival. I don't like creative mode. Sure it's fine for testing things or if you're a master builder but for me I like the struggle. Striking a rich motherlode should be exhilarating, not boring. It's disheartening when you have researched mese and as you mine you come upon some and realize I don't need this. The world becomes a bland place.
(This is version 3 of my review - hopefully the final revision!)
Great variety and it feels as if a geologist was behind this with the passion for stones that is evident. One caveat though is that it is mostly decorative (but that's a vital part of this game) but at least one of the stones (no spoilers I guess) I've found has a practical use (and highly useful). The problem being that with 88 varieties it is tedious to have to search each new stone found in the recipes and click through a dozen usages to see if it has a unique usage or not.
Ah I see, I did hear references to "ungenerated" map parts on the server I play but now I think I mostly understand it. I suppose generating 62k^3 cubes at start would take insanely long so I suppose it actually gens the map as a player approaches it. Wow.
Heh, the server I play has a map of part of the world and it says "white areas are not yet generated". Now I wanna go and generate them! I'm pretty sure the server has added new mods over the couple of years it's run and I'd be finding the new stuff. I'm an explorer (which was in the Asuna description so that was a huge plus) so that appeals.
Another question if I may: If I were to add a mod like i3 to the game of Asuna I've started would that break it? Be ignored? Work? I suppose it ought to conflict with the already present inv mod, right?
Tried this in spite of the "chest thing" and I was blown away with how amazing it is. It just suits me to a T. Neat freaks and hyper-organized types will be in 7th heaven with all the tricks this can do.
It's not perfect of course (what is???) and the biggest flaw is the need to scroll down on some of the displays like armour and waypoints (which are great, almost feel like a cheat - but then I play with F5 (debug) info on so I guess not, just saves pencil, paper and eraser use heheh). As for the chest thing... haven't played with it long enough to build a chest yet, heh. IIRC some comment mentioned there was a solution to it.
One thing that could be improved is adding the ability to look up an inventory item by clicking (shift? use key?) on it instead of having to type its name in the search field.
P.S. First impressions are a thing. I've since realized that there are superior inv mods out there (UI+) and that the sorting thing isn't really useful once you learn to play and set up your own system to organize your inv. Waypoints turn out to be available as a separate mod anyways. The 5 armour slot limit is pretty damaging as many mods add wearable rings, etc. The extra slots aren't ever going to be used since the 32 slot chest is a given.
Yes it adds spice to life for sure. I know this mod from a server I started on (all of 2 weeks ago!) and the dreaded Land Guards that kill you in two hits. What was that. Huh why am I at spawn? On the server it only seems to include Land Guards, I've never seen any of the weaker ones.
So I installed it on a local game with other mods and I've seen the others too. At first none but I think they spawn from terrain (yes I peeked) so it takes a few days. The Land Guard forced me to build a tree house (I know their weakness from the server) but I was amazed when a spider climbed up past me as I was placing the ladders and bit me and then stood on top of the tree. It was an easy target from below even with a wood sword though! Also saw a tree monster drown in water (while a Land Guard right next to it easily walked underwater (which I knew they could I studied the HELL out of them in order to survive them on the server)).
Looking forward to meeting the others. I've not peeked at their files unlike the Land Guard which I've more or less memorized out of sheer brutal neccesity.
P.S. Did I mention I hate Land Guards?
P.P.S. I don't mean they should be excluded, just they are so terrifyingly deadly that hate seems the right reaction to them!
P.P.P.S. Makes killing one all the sweeter...
N.B. The default spawn rate is ideal for a hack fest of killing monsters. However if you wanna do something else such as mine or craft or farm you had best set the mob spawn multiplier to about 6. That reduces the spawn rate of monsters to 1/6th and makes them appear once in a while to terrorize you but leaves you time to actually do something else.
Just today I started experimenting with mods and I was wondering if one can add a mod to an already created world? From what I tried it looks like yes and no. For mods that affect map gen (Ethereal/Everness) I suspect they do nothing if added later while I did see that adding a inventory mod appears to take effect! So I'd guess More Ores can't be added in since the ores have been generated but the inventory one can. Incidentally I've found that I like i3 Inv. Mod even better. Suits my style to a T! Very organization and neatness oriented just like I am!
I'll be keeping an eye out for the Asuna server, definitely something I need to visit.
Oh I noticed that they are real stones. I'm no geologist but I did recognize several.
I don't think I've seen the geodes yet. I just started a game of Asuna (and only been playing Luanti/MT since April!) and so far I've seen Slate, Travertine, Fluorite, Pyrite (one huge ball of it ~150, which inspite of it's common name of Fool's Gold I collected entirely ;- ) guess that's a semi-spoiler), Moonstone (wow it looks nice), Amethyst (make great purple tinted windows) and your version of Quartz (different from the one I know from a server where it is used for several crafted items and is not transparent). Forgot a few I'm sure.
LOVE it. The animals look great and they're always coming up to nuzzle me for food.
(Nota Bene: I've learned this is partly a feature but the tame vs wild still seems a problem) The only thing that puzzles me is that when you point at one it doesn't show if they are tamed or not (like another animal mod does). There is almost no feedback about how the animals are aside from seeing their HP and the hearts that fly when you do tame one (which you can never find again). Chickens you raise also can't be told from wild ones.
Taming is also harder than the other mod which was too easy (mostly feed 'em grass, heh) which is an interesting challenge but I'm reluctant to invest better foods in if I have no way to distinguish the tamed from the untamed...
I chose this one over the two minecraft clones because I've never played MC. I did come to Luanti/MT thanks to the TV ads for the big hollywood flick (which I won't watch) but Asuna seemed more fitting as something more MTish.
It's a large mod I believe but that's because it seems to have been very inclusive (everything but the kitchen sink ;- ) so it includes a dizzying variety of mods. A bit overwhelming at times but that's generally a good thing.
I started playing ( a few weeks ago only) on a server with a different set of mods so it's a new experience. I miss some of the server's mods (mithril/silver were fun, and some mod that added 4 extra bags to the inventory are both missed) but other choices are far superior (slimes are better than dealing with another monster mod that has "land guards" that kill with 2 hits!, and animalia is STUNNING compared to mobs_redo (I think was the name)).
Sadly it pretty much kills any interest in playing survival. I don't like creative mode. Sure it's fine for testing things or if you're a master builder but for me I like the struggle. Striking a rich motherlode should be exhilarating, not boring. It's disheartening when you have researched mese and as you mine you come upon some and realize I don't need this. The world becomes a bland place.
(This is version 3 of my review - hopefully the final revision!)
Great variety and it feels as if a geologist was behind this with the passion for stones that is evident. One caveat though is that it is mostly decorative (but that's a vital part of this game) but at least one of the stones (no spoilers I guess) I've found has a practical use (and highly useful). The problem being that with 88 varieties it is tedious to have to search each new stone found in the recipes and click through a dozen usages to see if it has a unique usage or not.