Top 1.0% reviewer
Only 8 users have written more helpful reviews.
Top 7 texture pack
ROllerozxa has a texture pack placed at #7.
Packages
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3D Maze Screensaver Labyrinth
The 3D Maze Screensaver for the Labyrinth game
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Autorestart
Automatically restarts the server after a certain uptime is reached.
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Brickbuild
A basic studded brick building game for Minetest
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Chest with Everything
Adds a chest node containing all registered nodes, items and tools.
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Enable Shadows
Reenable dynamic shadows for 5.6.0+
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Example Lua mapgen
A basic example for writing custom Lua mapgen using Perlin noise.
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Floppies
Throwable floppies... That's what they're used for right?
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Flyspeed
Fine grained control over your flight speed.
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Get Biome Data
Get biome data from minetest.get_biome_data
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Greenscreen
Brightly coloured nodes for chroma-keying. (greenscreens)
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Macrotex
Package of 32x textures similar to the original textures
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MTG Tiled 32x
Minetest Game textures but tiled up to 32x.
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NodeCore Movement
NodeCore-esque movement for other games
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No Touch, Griefer!
Per-IP interact privilege bans
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OhCeeDee
Flat geometrical texture pack inspired by FVDisco's oCd resource pack.
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OwOspeak
Converts everything in chat into OwOspeak
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Permatime
Set the day of time cycle to a certain time permanently.
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Pickblock
Allows you to put the selected node in an empty slot of your hotbar when you're in creative mode.
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Saturation Adjustment
Adds a chat command that allows you to adjust the saturation of the graphics.
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Simple Roads
Simple and generic nodes with road markings, for building road networks.
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Skygrid
Custom skygrid mapgen.
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Sudoku
A game of sudoku.
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Trading
Trade items with other players.
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Troll
Troll your friends and foes nicely!
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Upscaled Global Textures
Make node textures span across several nodes using global textures.
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Vilja Pix 2.0
A sophisticated texture pack for Luanti.
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Volumetric Lighting
Enable Volumetric Lighting for any game
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Webtoon
A Minetest texture pack with only 216 colors in 8x8 size.
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Zline
Gives most nodes a diagonally striped, cloth-looking texture.
Maintained Packages
This user is also a maintainer of the following packages
Useful chat logging mod
Potential privacy concerns of logging chat in a permanent manner aside, this is a very solid mod for logging and reading back chat in a better way than the built-in way of grepping for chat messages in the debug log.
The default configuration is a bit odd having logs split per day enabled while also including the date in each chat log line, which is a bit verbose when the file already tells you the date of the chat messages. This can of course be configured by setting
chatlog.format
to just%H:%M:%S
, omitting the date.Package of goodies for server owners & more
SzUtilPack is a sizable modpack collection of utility mods ranging from a controls HUD to a chat message sound notifier mod, or
szutil_fixhack
which can fix all of the silly lighting issues that occur in Minetest automatically in the background. While there are some that are primarily meant for singleplayer the majority of the mods are ones primarily useful for multiplayer servers. All mods are self-contained so you can cherry pick only the ones you want to enable making it a great resource for various mods server owners would want to have on their server that doesn't nearly get enough attention.In fact, I wrote a mod that turned out to just recreate part of the
szutil_restart
mod can do without even knowing it. So if you're a server admin and can think of anything you would want, look in SzUtilPack before implementing it yourself!Picking the raisins out of the cake
Definition ripper is a very useful mod when you have a game and want to extract just the basic building blocks out of it, trimming off the gameplay, survival elements and any other fat that'll most likely just slow things down. Take the exported definitions from the mod, put it into an empty game, drag in
i3
(or your inventory mod of choice) and WorldEdit and you've gotten yourself a minimal and lightweight creative building experience.For my usecase, I wanted to basically scoop out all the nodes from Mineclonia to reduce as much overhead caused by the (admittedly rather heavy) game as possible for a very large map of Gothenburg, such that flying around will load mapblocks as quickly as the engine possibly can load them.
There used to be a limit of how many definitions could be ripped due to Lua's locals limit but this has now been fixed. Since recently aliases will also be ripped which is useful if you have an existing map you want to load that have unconverted aliased nodes, previously my map would have cute little "Unknown Node" trees caused by Mineclonia's tree refactor that I hadn't loaded in regular Mineclonia.
The go-to schematic creator
This mod remains the go-to tool for creating and editing schematics for Minetest mods and games. Compared to schematic editors that are external programs, this mod relies on Minetest itself for modifying the schematics once imported, making the process of building and modifying schematics simple and effectively providing support for any game made both in the present or in the future.
World-aligned textures!
This mod is an absolute no-brainer for any MTG world because of one component inside it - world-aligned textures on partial nodes (e.g. slabs and stairs), allowing for such nodes to be rotated while keeping the textures aligned, as compared to the textures being rotated alongside looking like a badly solved jigsaw puzzle. It's one of those incomprehensible "definitively a feature and not a bug, we swear" features of MTG that this mod fixes.
Better walls!
This mod provides significantly better walls than the ones found in MTG. As opposed to creating wall pillars on every node, it will adjust depending on the neighbouring nodes and create a more flush wall, similar to cobblestone walls found in Minecraft.
"Stuff" mod #3467982
What this mod adds is a single material, with ore and tool tiers. The tools have nothing special about them, it's just another tier. And while you can use the material to craft a node with a star on it, the texture of it is not particularly appealing. It's a pretty typical "stuff" mod that just adds new materials for the sake of it with little to no rhyme or reason to it.
Great for adventure map-like games
Modgen is a great way of bundling up a map for an adventure map-like game, allowing you to generate a predetermined map shipped as a mod inside your game. The export process is simple, the exported map format is fully-featured and compresses well, and generally just makes the process smooth and painless.
Neat mod
This mod adds nice looking narrow bridges with railings, that aesthetically look very fitting in a factory or another industrial setting. The nodes are a however bit finnicky to place, the selection box could use being raised or made into full nodes in order to be able to place several bridge nodes in sequence with no support.
Another useless tool mod
It's another one of those mods that add a single material whose only use is crafting a tool tier, and quite fittingly the material's name is literally just "X", as if being a placeholder name. MTG already has too many tool tiers, you really don't need another one.
Mum: We have WorldEdit at home. | WorldEdit at home:
This mod describes itself as a recreation of the WorldEdit mod but falls flat pretty quickly.
The UX is unwieldy, for specifying areas you need to manually write out the coordinates of the points. If you cannot visualise coordinates in the world, there is thankfully a wand tool that... will tell you something in French and then print the position of the hovered node. You will then have to copy the cordinates written in chat as arguments for whatever command you want to run.
The world editing commands are also very slow to run due to the fact they use
minetest.set_node
, rather than VoxelManip which is much more performant for manipulating large areas of nodes in bulk. This makes it effectively useless for manipulating any larger area unless you want an excuse to grab a coffee and some snack while it runs.In addition to basic commands such as cuboid fill, replace and copy, there are a strange mix of other miscellaneous commands thrown into the mod such as teleport commands and... a gamemode command? It feels like it has an identity crisis whether it wants to be WorldEdit or Essentials.
I'm sure this mod was a good learning experience in writing Minetest mods for the author, and in that way it was probably a success. But I certainly wouldn't recommend it over the original WorldEdit mod.
Clever and KISS!
Akin to the Treecapitator or Timber! mod in Minecraft, this greatly improves the gameplay experience when you're cutting down trees, especially large ones.
In addition, the code for this mod is so simple and small it almost feels like magic, compared to the other Treecapitator mod for Minetest which is about 1.6 thousand lines long and requires configuration for every tree type in a game or mod you'd want it to work with. This mod is just 30 lines of cleverly written code and works on any trees, no matter if it's Minetest Game or a game that doesn't know what a
default
is.Boring...
This mod adds 6 creative-only nodes. A, uh, bedrock node, cyan node, black node, invisible node, and a command block node with a very copyright unencumbered texture. No, the command block isn't functional, it's just decorative. There is also a fake unknown node... similar to orwell's unknownode mod except without a crafting recipe, and without stairs+ variants.
I get the title is supposed to be a joke, but if these nodes really were illegal, I wouldn't find it worth it going to jail over it.
Good for tidier storage
Putting nodes and items in drawers, which will become designated by the item you put inside of it, looks way better than just cramming things in chest. Generally just makes things tidy. :)
Very neat skins mod
As seen in Mineclone, this is a very neat skins mod that provides various customisation features to pick between for your player skin. It is very intuitive and very minimal, yet allows for a lot of creativity and personalisation of ones skin, rather than just having static skins to pick from like with other skin mods.
Pronouns!!!
This is a must for any server, players can specify what pronouns they use and you can see them either in their name tag in the world or using a command, so you know what pronouns they want to be referred to as.
me like!
I really like this take on a different crafting system. Gone is the default crafting grid, a cargo cult reimplementation of one of Minecraft's worst features that requires you to memorise recipes or look them up in the recipes book. It has been replaced with a selection of crafting options you can search through and select, and pressing on a button brings up the different recipes to pick between (if applicable) and the ability to craft either just one or many in bulk.
What I especially like about this is that it hooks into the regular
minetest.register_craft
function and reads all the regular crafting recipes that get registered, so this could be used as a drop-in replacement that is compatible with all mods that use the regular Minetest crafting system. And of course it can also be dropped in as part of a game without having to change existing crafting recipes, which is what I'm personally using it for.Extremely underrated mod
This is an extremely underrated mod that is extremely powerful for editing and creating terrain. While WorldEdit is useful for making cuboids, spheres, moving a cuboid selection X nodes... Terraform is useful for when you have existing or no terrain, and want to sculpt something for you to better build in.
Ugh...
I am aware that this mod (hopefully) is some kind of joke, but... It's not a particularly good joke.
Sorry, but...
Personally, I really liked the concept of this game, solving a sudoku within a 3D space, which each cell being a node you place a number into. It reminds me of those Minecraft adventure maps that manage to make something seemingly impossible within the confines of Minecraft command block logic.
However... The execution is not really that great. Technically, the game is one (actually, two) mod thrown on top of Minetest Game, which causes a number of oddities such as having access to the entire sfinv inventory, complete with grabbing items from the creative menu (yeah so about Minecraft adventure maps...). The nodes that make up the world are... new nodes, with existing but retextured textures, and the hotbar texture is the MTG 8-slot hotbar even though it's actually 9. Other than these things, the game doesn't make any use of MTG, and is just unnecessary bloat.
There is also a somewhat strange way of handling level completion. When you believe you have finished the sudoku, you need to punch the "Finisch" node and it will then verify to check if your sudoku is complete. Thing is... you can't make a wrong move, and you get all the necessary numbers in your hotbar, so a level completion check should be as easy as simple as checking that the player's inventory is empty, which could be done on every node placement at little cost.
I could go on about other things like how it spews messages into chat, there's no sound or any other kind of feedback when you make a wrong move or win a level, the levels are stored as tiny separate files in the
sudoku
mod, and that it uses the world folder's filesystem as a wacky key-value store (admittedly this game originally predates mod storage, but it's been updated since then...), but I'm afraid it might get petty.[continues in comments...]
Brrr...
I don't really like horror games, and haven't played many. Backrooms Test however... Is interesting. Despite there not being anything dangerous or any surprises whatsoever, it still manages to creep me out as I slowly wander and explore the backrooms, an empty car park, a hotel corridor, all empty and derelict...
Despite me knowing there aren't actually any entities in the game, I can't help but feel unease like there's something watching me from behind. It still makes me hesitate to look down a hallway or behind me out of fear I might get eye contact with something I would rather not meet.
The other levels are intriguing, they are procedually generated but don't feel cookie-cutter. There is enough variation in the generation for the levels to make me want to wander around for a while. It also makes good use of global textures to give walls and other nodes a little more... texture to them, I really like it.
Soooo cuuute o.o
Apparently it's a character from some VTuber show that I haven't watched but putting that aside, they're sooo cuuute o.o they go wah and they change facial expressions while they float around aaaa so cute
It gives you... All the walls
Previously, this mod only contained a limited set of additional walls, however as of recently it has been updated to add wall variants for every stone-like node in Minetest Game, surpassing the walls_all mod. In general, it's a good mod if you want to expand the selection of wall nodes in your builds.
Pride ^.^
A wonderfully beautiful mod. I personally identify the most with the classic rainbow flag but I appreciate the sheer amount of different pride flags that are available for those who feel like they identify closer with another one. The flag itself is also nice and even flutters in the wind! :D
Switching the flags by repeatedly right clicking is a bit cumbersome though (gives the same frustration as trying to get the right painting in Minecraft... oh I just clicked past the one I wanted, oops), some kind of GUI to select them and also see the name of each flag would be nice.
Fun one minute distraction
While it's certainly not a game with much (or any) gameplay it still does what it says on the tin - be a somewhat accurate recreation of Cave Game. The textures look nice although I might be a bit biased. :P
Continuing in the same vein I'd like to see a RubyDung/RubyRevived-esque game on Minetest which would take the game down a completely different path than Minecraft ended up becoming.
I'm sorry, what?
When I first saw this mod I thought it looked too good to be true! A mod implementation of a mobile crosshair? Finally, something to tide people over when the Android crosshair PR did not get merged for 5.6!
Except... Not really, because of course a mod cannot provide such an engine feature. What it really does is provide the illusion of a crosshair, but that goes away whenever you try to e.g. break or place a node, because it will not do that at the crosshair's position (like it should) but at the finger's position as usually. It doesn't allow for free camera movement either, freezing your camera as usual.
I would call this mod bullshit (akin to smearing vaseline on your screen for free bloom shaders) but someone apparently still found it useful, so I guess I must be missing something. Still though, I'll stick to playing on a fork with the crosshair PR cherry-picked and hope it gets merged in 5.7 proper.
It gives you... All the walls
Its selection of walls is more complete than the other mywalls mod, in general a good idea if you want to expand the selection of wall nodes in your builds.
The evil Mese
After celeron55 created Mese, the evil phenom955 came into Minetest and created Meze to trick the players... Haha just kidding, still funny though. :)
Debug your mods!!!
Extremely useful mod for modders which can point out usage of deprecated functions and other bad code usage better than Minetest itself. Everyone should have this mod enabled when writing a mod or game, similar to how everyone should run luacheck on their mods for static analysis.
Flatter than default flat... It's super flat.
Two days to the day two years ago, I joined the Minetest IRC asking why my "flat" world started to generate non-flat terrain.
If only I had known about this mod. If you find the "flat" map generator to not be flat enough, don't want random biomes to disturb you, or you feel discouraged when seeing a singlenode void then this mod is definitively for you, giving you a basic superflat world akin to Minecraft's by default. And if you don't like that then you can customise the terrain slices in the
superflat.txt
file, similar to customising superflats in Minecraft!Fun to drive with
This was one of the first mods I tried when I was new to Minetest. However basic the cars are, and unrealistic the physics are, they still feel good to drive and it's fun to drive around on roads you've built in worlds.
Does what it says on the tin
It's a good mute mod, and has also become game agnostic now. Unless you want to manually manage
shout
privileges, this is a must in any server's modset.Extremely powerful world editing tool
This mod is a no-brainer to any dedicated builder, server admin or anyone really. It allows you to set large areas of nodes in bulk, move areas around, quickly build shapes, randomly mix nodes, fix lighting, run arbitrary Lua code on each node in a selection, and so much more.
It is assumedly inspired by the Minecraft plugin of the same name, and is quite familiar if you're used to the Minecraft WorldEdit plugin.
An actually good high-res texture pack
Most high-res texture packs for block games I've seen work by grabbing random slightly related photorealistic textures and slapping them onto blocky voxels, which always give a bit of jank along with ruining the look and feel. This texture pack manages to not do this, by carefully making the new textures be as faithful to the original. They're still high-res and photorealistic, but they do not look or feel out of place. Sometimes, they look totally like the original texture, except upscaled and with a texture to it, as if you can reach in and touch the texture of the grass (heh), or feel the bark of the logs.
In addition, there's also hints of pixelation in e.g. the grass node side texture, leaves or the top log texture. Which just furthers the brilliant atmosphere of a high-res texture pack that is able to work with the fact it is still a voxel game, made out of cubes. It doesn't try to be anything more, and accomplishes very well because of that.
The "Programmer Art" texture pack of MTG
From the multicolour vomit dirt texture to the bright coarse noisy stone textures and oddly photorealistic badly tileable wood texture, this texture pack has it all. The tree trunks and leaves look vivid and delicious, and the cobblestone texture looks rigid and stable. There is some amount of charm in the old classic Minetest textures, even though I personally do not have nostalgia for old Minetest versions as I did not play them back in the day.
In addition the newer textures for features that did not exist back in the day are recreated in the similar classic artstyle, making it look like they existed back in the day (I especially like the snowy forest biome, that wasn't a thing back then right?). It is an interesting experience to enable this texture pack and see your builds transform and travel back in time, like a time machine to the early days of Minetest contained inside modern day Minetest Game.
Bushy and fluffy leaves
Simple but wonderful mod, makes the trees feel so much more alive.
whoa drem
whoa its drem from minecarft
Well-made Minecrafty Texture Pack
Very well-made Minecrafty texture pack that indeed catches the Minecraft aesthetics, to the point it rather looks like a Minecraft resource pack. Fits especially well into the Mineclon* games, I would even go out on a limb to say it is better than the default Pixel Perfect textures in those games.
Delicious node shape variants
While I don't particularily care about the extra nodes moreblocks provides, I find the wealth of partial nodes extremely helpful, providing node variants in basically any shape you can think of. A no-brainer for builders!
Lifechanging
I never knew I needed this until I installed and tried the mod.