This mod describes itself as a recreation of the WorldEdit mod but falls flat pretty quickly.
The UX is unwieldy, for specifying areas you need to manually write out the coordinates of the points. If you cannot visualise coordinates in the world, there is thankfully a wand tool that... will tell you something in French and then print the position of the hovered node. You will then have to copy the cordinates written in chat as arguments for whatever command you want to run.
The world editing commands are also very slow to run due to the fact they use minetest.set_node, rather than VoxelManip which is much more performant for manipulating large areas of nodes in bulk. This makes it effectively useless for manipulating any larger area unless you want an excuse to grab a coffee and some snack while it runs.
In addition to basic commands such as cuboid fill, replace and copy, there are a strange mix of other miscellaneous commands thrown into the mod such as teleport commands and... a gamemode command? It feels like it has an identity crisis whether it wants to be WorldEdit or Essentials.
I'm sure this mod was a good learning experience in writing Minetest mods for the author, and in that way it was probably a success. But I certainly wouldn't recommend it over the original WorldEdit mod.
The creation of these textures has been done by collecting images from the internet, recoloring them, and adapting them to a style similar to that of the original game.
However, changing the output amount is terribly slow.
For some reason this is a feature and not a bug. There's a default delay of 0.5s defined at glcraft/craftgui.lua:262 for absolutely no reason, nothing breaks if you decrease it to 0.1s or something.
Akin to the Treecapitator or Timber! mod in Minecraft, this greatly improves the gameplay experience when you're cutting down trees, especially large ones.
In addition, the code for this mod is so simple and small it almost feels like magic, compared to the other Treecapitator mod for Minetest which is about 1.6 thousand lines long and requires configuration for every tree type in a game or mod you'd want it to work with. This mod is just 30 lines of cleverly written code and works on any trees, no matter if it's Minetest Game or a game that doesn't know what a default is.
This mod adds 6 creative-only nodes. A, uh, bedrock node, cyan node, black node, invisible node, and a command block node with a very copyright unencumbered texture. No, the command block isn't functional, it's just decorative. There is also a fake unknown node... similar to orwell's unknownode mod except without a crafting recipe, and without stairs+ variants.
I get the title is supposed to be a joke, but if these nodes really were illegal, I wouldn't find it worth it going to jail over it.
Putting nodes and items in drawers, which will become designated by the item you put inside of it, looks way better than just cramming things in chest. Generally just makes things tidy. :)
As seen in Mineclone, this is a very neat skins mod that provides various customisation features to pick between for your player skin. It is very intuitive and very minimal, yet allows for a lot of creativity and personalisation of ones skin, rather than just having static skins to pick from like with other skin mods.
This is a must for any server, players can specify what pronouns they use and you can see them either in their name tag in the world or using a command, so you know what pronouns they want to be referred to as.
You submit it for approval (like you've just done), and then an editor checks it and either approves it or sends it back with changes needed. In this case changes are needed, the media license (CC-BY-SA 3.0) isn't mentioned in the license file (which only has LGPLv2.1).
I really like this take on a different crafting system. Gone is the default crafting grid, a cargo cult reimplementation of one of Minecraft's worst features that requires you to memorise recipes or look them up in the recipes book. It has been replaced with a selection of crafting options you can search through and select, and pressing on a button brings up the different recipes to pick between (if applicable) and the ability to craft either just one or many in bulk.
What I especially like about this is that it hooks into the regular minetest.register_craft function and reads all the regular crafting recipes that get registered, so this could be used as a drop-in replacement that is compatible with all mods that use the regular Minetest crafting system. And of course it can also be dropped in as part of a game without having to change existing crafting recipes, which is what I'm personally using it for.
Hi, this game contains -NC assets, making the package non-free:
>>> grep -riI '\-NC'
MODULES/sounding_line/sounds/license.txt:sounding_line_wooshing.ogg - from https://freesound.org/people/CharleneZ/sounds/326370/ by CharleneZ under CC-BY-NC 3.0
MODULES/ambience/sounds/SoundLicenses.txt:The included sounds are http://creativecommons.org/licenses/by-nc-sa/3.0/
MODULES/gramophone/README.md: - License: CC-BY-NC
MODULES/fireplace/README.md:Textures: (CC BY-NC 3.0) by gigomaf
For more info, see the Non-Free Licenses help page. When these assets have been replaced with free equivalents (for ambience, you should update the mod as it has been fixed upstream), you are free to change the media license back to CC-BY-SA-3.0.
Hi, this game contains skins from the Fensta skins database (in skins) that are -NC licensed, making this package non-free.
For more info, see the Non-Free Licenses help page. When you have gone through the list of skins and remove those that are listed as -NC in the meta file, you may change the license back to CC-BY-SA 3.0.
Hi, this game contains skins from the Fensta skins database (in skins) that are -NC licensed, making this package non-free.
For more info, see the Non-Free Licenses help page. When you have gone through the list of skins and remove those that are listed as -NC in the meta file, you may change the license back to CC-BY-SA 3.0.
Hi, this game contains skins from the Fensta skins database (in skinsdb) that are -NC licensed, and assets in the water_life mod that are -NC licensed, making this package non-free.
For more info, see the Non-Free Licenses help page. When you have gone through the list of skins and remove those that are listed as -NC in the meta file, you may change the license back to CC-BY-SA 3.0.
Hi, the fishing mod in this game contains the following assets which are licensed under an -NC license, making the package non-free:
fishing_bobber1.ogg
fishing_bobber2.ogg
For more info, see the Non-Free Licenses help page. When these assets have been replaced with free equivalents, you are free to change the media license back to CC-BY-SA-3.0.
Hi, the fishing mod in this game contains the following assets which are licensed under an -NC license, making the package non-free:
fishing_bobber1.ogg
fishing_bobber2.ogg
For more info, see the Non-Free Licenses help page. When these assets have been replaced with free equivalents, you are free to change the media license back to CC-BY-SA-3.0.
I don't think the octopus is particularly scary, the "Fear / Horror" content warning is intended for "much more" horror, the kind that would get Minetest's age rating increased on Google Play (currently PEGI 12) as content warnings are used to hide such content from the Android version. It's probably a better idea to add that as a note to the description ("May contain octopus, look out in the shipwrecks!") than to add a content warning for it. :)
This is an extremely underrated mod that is extremely powerful for editing and creating terrain. While WorldEdit is useful for making cuboids, spheres, moving a cuboid selection X nodes... Terraform is useful for when you have existing or no terrain, and want to sculpt something for you to better build in.
The reason I made the player collision wider was to make the movement look more like the movement in the screensaver (it would always stay in the middle of the path and not go against walls), though it makes moving around a bit difficult if you're not prepared for that I guess.
This game violates ContentDB's RTAN policy by having the game's mod be called game. This is too generic and makes it impossible for mods to correctly specify a dependency for this game.
The game hasn't seen an update in a long time, and isn't supported by Minetest versions newer than 5.4. However, I still love the game as a concept and wanted to see it in a better state than currently, so as such I took it upon myself and forked the game in Spring of 2022 to fix up many of these issues, add music and sounds, and in general improve it.
Personally, I really liked the concept of this game, solving a sudoku within a 3D space, which each cell being a node you place a number into. It reminds me of those Minecraft adventure maps that manage to make something seemingly impossible within the confines of Minecraft command block logic.
However... The execution is not really that great. Technically, the game is one (actually, two) mod thrown on top of Minetest Game, which causes a number of oddities such as having access to the entire sfinv inventory, complete with grabbing items from the creative menu (yeah so about Minecraft adventure maps...). The nodes that make up the world are... new nodes, with existing but retextured textures, and the hotbar texture is the MTG 8-slot hotbar even though it's actually 9. Other than these things, the game doesn't make any use of MTG, and is just unnecessary bloat.
There is also a somewhat strange way of handling level completion. When you believe you have finished the sudoku, you need to punch the "Finisch" node and it will then verify to check if your sudoku is complete. Thing is... you can't make a wrong move, and you get all the necessary numbers in your hotbar, so a level completion check should be as easy as simple as checking that the player's inventory is empty, which could be done on every node placement at little cost.
I could go on about other things like how it spews messages into chat, there's no sound or any other kind of feedback when you make a wrong move or win a level, the levels are stored as tiny separate files in the sudoku mod, and that it uses the world folder's filesystem as a wacky key-value store (admittedly this game originally predates mod storage, but it's been updated since then...), but I'm afraid it might get petty.
I don't really like horror games, and haven't played many. Backrooms Test however... Is interesting. Despite there not being anything dangerous or any surprises whatsoever, it still manages to creep me out as I slowly wander and explore the backrooms, an empty car park, a hotel corridor, all empty and derelict...
Despite me knowing there aren't actually any entities in the game, I can't help but feel unease like there's something watching me from behind. It still makes me hesitate to look down a hallway or behind me out of fear I might get eye contact with something I would rather not meet.
The other levels are intriguing, they are procedually generated but don't feel cookie-cutter. There is enough variation in the generation for the levels to make me want to wander around for a while. It also makes good use of global textures to give walls and other nodes a little more... texture to them, I really like it.
Mineclone5 has indeed been abandoned for a while now. It wasn't supposed to be visible for 5.6 clients due to instability but we've gone ahead and fully delisted it for now. If the author comes back we'll probably have them rename the project to reduce the confusion if they want to continue it.
Apparently it's a character from some VTuber show that I haven't watched but putting that aside, they're sooo cuuute o.o they go wah and they change facial expressions while they float around aaaa so cute
Previously, this mod only contained a limited set of additional walls, however as of recently it has been updated to add wall variants for every stone-like node in Minetest Game, surpassing the walls_all mod. In general, it's a good mod if you want to expand the selection of wall nodes in your builds.
This mod describes itself as a recreation of the WorldEdit mod but falls flat pretty quickly.
The UX is unwieldy, for specifying areas you need to manually write out the coordinates of the points. If you cannot visualise coordinates in the world, there is thankfully a wand tool that... will tell you something in French and then print the position of the hovered node. You will then have to copy the cordinates written in chat as arguments for whatever command you want to run.
The world editing commands are also very slow to run due to the fact they use
minetest.set_node
, rather than VoxelManip which is much more performant for manipulating large areas of nodes in bulk. This makes it effectively useless for manipulating any larger area unless you want an excuse to grab a coffee and some snack while it runs.In addition to basic commands such as cuboid fill, replace and copy, there are a strange mix of other miscellaneous commands thrown into the mod such as teleport commands and... a gamemode command? It feels like it has an identity crisis whether it wants to be WorldEdit or Essentials.
I'm sure this mod was a good learning experience in writing Minetest mods for the author, and in that way it was probably a success. But I certainly wouldn't recommend it over the original WorldEdit mod.
Uhh, what's the license of those images?
All of the textures in this package are copyrighted.
If you believe a package infringes of copyright then please report it with appropriate details instead of leaving a review with no useful details.
For some reason this is a feature and not a bug. There's a default delay of 0.5s defined at
glcraft/craftgui.lua:262
for absolutely no reason, nothing breaks if you decrease it to 0.1s or something.Akin to the Treecapitator or Timber! mod in Minecraft, this greatly improves the gameplay experience when you're cutting down trees, especially large ones.
In addition, the code for this mod is so simple and small it almost feels like magic, compared to the other Treecapitator mod for Minetest which is about 1.6 thousand lines long and requires configuration for every tree type in a game or mod you'd want it to work with. This mod is just 30 lines of cleverly written code and works on any trees, no matter if it's Minetest Game or a game that doesn't know what a
default
is.This mod adds 6 creative-only nodes. A, uh, bedrock node, cyan node, black node, invisible node, and a command block node with a very copyright unencumbered texture. No, the command block isn't functional, it's just decorative. There is also a fake unknown node... similar to orwell's unknownode mod except without a crafting recipe, and without stairs+ variants.
I get the title is supposed to be a joke, but if these nodes really were illegal, I wouldn't find it worth it going to jail over it.
Putting nodes and items in drawers, which will become designated by the item you put inside of it, looks way better than just cramming things in chest. Generally just makes things tidy. :)
As seen in Mineclone, this is a very neat skins mod that provides various customisation features to pick between for your player skin. It is very intuitive and very minimal, yet allows for a lot of creativity and personalisation of ones skin, rather than just having static skins to pick from like with other skin mods.
This is a must for any server, players can specify what pronouns they use and you can see them either in their name tag in the world or using a command, so you know what pronouns they want to be referred to as.
You submit it for approval (like you've just done), and then an editor checks it and either approves it or sends it back with changes needed. In this case changes are needed, the media license (CC-BY-SA 3.0) isn't mentioned in the license file (which only has LGPLv2.1).
I really like this take on a different crafting system. Gone is the default crafting grid, a cargo cult reimplementation of one of Minecraft's worst features that requires you to memorise recipes or look them up in the recipes book. It has been replaced with a selection of crafting options you can search through and select, and pressing on a button brings up the different recipes to pick between (if applicable) and the ability to craft either just one or many in bulk.
What I especially like about this is that it hooks into the regular
minetest.register_craft
function and reads all the regular crafting recipes that get registered, so this could be used as a drop-in replacement that is compatible with all mods that use the regular Minetest crafting system. And of course it can also be dropped in as part of a game without having to change existing crafting recipes, which is what I'm personally using it for.-NC is very much non-free, but it is an exception that is allowed onto ContentDB albeit with a warning attached to it.
Great! Glad it wasn't too much of a hassle for you to get that fixed right away, looks good now.
Thanks, I'm glad you like the changes I made to it! :D
Oh great, I'll have to try it out then :D
Hi, this game contains -NC assets, making the package non-free:
For more info, see the Non-Free Licenses help page. When these assets have been replaced with free equivalents (for
ambience
, you should update the mod as it has been fixed upstream), you are free to change the media license back to CC-BY-SA-3.0.Hi, this game contains skins from the Fensta skins database (in
skins
) that are -NC licensed, making this package non-free.For more info, see the Non-Free Licenses help page. When you have gone through the list of skins and remove those that are listed as -NC in the meta file, you may change the license back to CC-BY-SA 3.0.
Hi, this game contains skins from the Fensta skins database (in
skins
) that are -NC licensed, making this package non-free.For more info, see the Non-Free Licenses help page. When you have gone through the list of skins and remove those that are listed as -NC in the meta file, you may change the license back to CC-BY-SA 3.0.
Hi, this game contains skins from the Fensta skins database (in
skinsdb
) that are -NC licensed, and assets in thewater_life
mod that are -NC licensed, making this package non-free.For more info, see the Non-Free Licenses help page. When you have gone through the list of skins and remove those that are listed as -NC in the meta file, you may change the license back to CC-BY-SA 3.0.
Hi, the
fishing
mod in this game contains the following assets which are licensed under an -NC license, making the package non-free:fishing_bobber1.ogg
fishing_bobber2.ogg
For more info, see the Non-Free Licenses help page. When these assets have been replaced with free equivalents, you are free to change the media license back to CC-BY-SA-3.0.
Hi, the
fishing
mod in this game contains the following assets which are licensed under an -NC license, making the package non-free:fishing_bobber1.ogg
fishing_bobber2.ogg
For more info, see the Non-Free Licenses help page. When these assets have been replaced with free equivalents, you are free to change the media license back to CC-BY-SA-3.0.
I don't think the octopus is particularly scary, the "Fear / Horror" content warning is intended for "much more" horror, the kind that would get Minetest's age rating increased on Google Play (currently PEGI 12) as content warnings are used to hide such content from the Android version. It's probably a better idea to add that as a note to the description ("May contain octopus, look out in the shipwrecks!") than to add a content warning for it. :)
This is an extremely underrated mod that is extremely powerful for editing and creating terrain. While WorldEdit is useful for making cuboids, spheres, moving a cuboid selection X nodes... Terraform is useful for when you have existing or no terrain, and want to sculpt something for you to better build in.
Thanks, I'm glad you liked it! :D
The reason I made the player collision wider was to make the movement look more like the movement in the screensaver (it would always stay in the middle of the path and not go against walls), though it makes moving around a bit difficult if you're not prepared for that I guess.
This game violates ContentDB's RTAN policy by having the game's mod be called
game
. This is too generic and makes it impossible for mods to correctly specify a dependency for this game.I've opened a PR to fix this: #3
I am aware that this mod (hopefully) is some kind of joke, but... It's not a particularly good joke.
The game hasn't seen an update in a long time, and isn't supported by Minetest versions newer than 5.4. However, I still love the game as a concept and wanted to see it in a better state than currently, so as such I took it upon myself and forked the game in Spring of 2022 to fix up many of these issues, add music and sounds, and in general improve it.
Personally, I really liked the concept of this game, solving a sudoku within a 3D space, which each cell being a node you place a number into. It reminds me of those Minecraft adventure maps that manage to make something seemingly impossible within the confines of Minecraft command block logic.
However... The execution is not really that great. Technically, the game is one (actually, two) mod thrown on top of Minetest Game, which causes a number of oddities such as having access to the entire sfinv inventory, complete with grabbing items from the creative menu (yeah so about Minecraft adventure maps...). The nodes that make up the world are... new nodes, with existing but retextured textures, and the hotbar texture is the MTG 8-slot hotbar even though it's actually 9. Other than these things, the game doesn't make any use of MTG, and is just unnecessary bloat.
There is also a somewhat strange way of handling level completion. When you believe you have finished the sudoku, you need to punch the "Finisch" node and it will then verify to check if your sudoku is complete. Thing is... you can't make a wrong move, and you get all the necessary numbers in your hotbar, so a level completion check should be as easy as simple as checking that the player's inventory is empty, which could be done on every node placement at little cost.
I could go on about other things like how it spews messages into chat, there's no sound or any other kind of feedback when you make a wrong move or win a level, the levels are stored as tiny separate files in the
sudoku
mod, and that it uses the world folder's filesystem as a wacky key-value store (admittedly this game originally predates mod storage, but it's been updated since then...), but I'm afraid it might get petty.[continues in comments...]
I don't really like horror games, and haven't played many. Backrooms Test however... Is interesting. Despite there not being anything dangerous or any surprises whatsoever, it still manages to creep me out as I slowly wander and explore the backrooms, an empty car park, a hotel corridor, all empty and derelict...
Despite me knowing there aren't actually any entities in the game, I can't help but feel unease like there's something watching me from behind. It still makes me hesitate to look down a hallway or behind me out of fear I might get eye contact with something I would rather not meet.
The other levels are intriguing, they are procedually generated but don't feel cookie-cutter. There is enough variation in the generation for the levels to make me want to wander around for a while. It also makes good use of global textures to give walls and other nodes a little more... texture to them, I really like it.
Mineclone5 has indeed been abandoned for a while now. It wasn't supposed to be visible for 5.6 clients due to instability but we've gone ahead and fully delisted it for now. If the author comes back we'll probably have them rename the project to reduce the confusion if they want to continue it.
Apparently it's a character from some VTuber show that I haven't watched but putting that aside, they're sooo cuuute o.o they go wah and they change facial expressions while they float around aaaa so cute
hehe trolling
I'm sorry to inform you that MTG is in maintenance-only mode.
I'm glad you like it ^^
Previously, this mod only contained a limited set of additional walls, however as of recently it has been updated to add wall variants for every stone-like node in Minetest Game, surpassing the walls_all mod. In general, it's a good mod if you want to expand the selection of wall nodes in your builds.
2022-12-26 editor hotfix release fixes a crash when slimes go into the water (see https://forum.minetest.net/viewtopic.php?p=412086#p412086).
Come on, you could at least make something for the screenshot? :)
What errors? It works fine for me.
Broken dependency?