This mod is a no-brainer to any dedicated builder, server admin or anyone really. It allows you to set large areas of nodes in bulk, move areas around, quickly build shapes, randomly mix nodes, fix lighting, run arbitrary Lua code on each node in a selection, and so much more.
It is assumedly inspired by the Minecraft plugin of the same name, and is quite familiar if you're used to the Minecraft WorldEdit plugin.
Most high-res texture packs for block games I've seen work by grabbing random slightly related photorealistic textures and slapping them onto blocky voxels, which always give a bit of jank along with ruining the look and feel. This texture pack manages to not do this, by carefully making the new textures be as faithful to the original. They're still high-res and photorealistic, but they do not look or feel out of place. Sometimes, they look totally like the original texture, except upscaled and with a texture to it, as if you can reach in and touch the texture of the grass (heh), or feel the bark of the logs.
In addition, there's also hints of pixelation in e.g. the grass node side texture, leaves or the top log texture. Which just furthers the brilliant atmosphere of a high-res texture pack that is able to work with the fact it is still a voxel game, made out of cubes. It doesn't try to be anything more, and accomplishes very well because of that.
From the multicolour vomit dirt texture to the bright coarse noisy stone textures and oddly photorealistic badly tileable wood texture, this texture pack has it all. The tree trunks and leaves look vivid and delicious, and the cobblestone texture looks rigid and stable. There is some amount of charm in the old classic Minetest textures, even though I personally do not have nostalgia for old Minetest versions as I did not play them back in the day.
In addition the newer textures for features that did not exist back in the day are recreated in the similar classic artstyle, making it look like they existed back in the day (I especially like the snowy forest biome, that wasn't a thing back then right?). It is an interesting experience to enable this texture pack and see your builds transform and travel back in time, like a time machine to the early days of Minetest contained inside modern day Minetest Game.
Very well-made Minecrafty texture pack that indeed catches the Minecraft aesthetics, to the point it rather looks like a Minecraft resource pack. Fits especially well into the Mineclon* games, I would even go out on a limb to say it is better than the default Pixel Perfect textures in those games.
While I don't particularily care about the extra nodes moreblocks provides, I find the wealth of partial nodes extremely helpful, providing node variants in basically any shape you can think of. A no-brainer for builders!
Thank you! :D Yeah, the studs are quite small, but that's in order to mimic the stud scale that Roblox has and to allow for more detailed builds. WorldEdit is sort of required if you want to build something reasonably big, which is probably a bit unfortunate. Also yes, PvP elements are coming, with remakes of classic Roblox gears. In fact, I am also currently rebuilding the Crossroads game from Roblox which will be turned into a multiplayer server sometime in the future.
This mod is a no-brainer to any dedicated builder, server admin or anyone really. It allows you to set large areas of nodes in bulk, move areas around, quickly build shapes, randomly mix nodes, fix lighting, run arbitrary Lua code on each node in a selection, and so much more.
It is assumedly inspired by the Minecraft plugin of the same name, and is quite familiar if you're used to the Minecraft WorldEdit plugin.
Most high-res texture packs for block games I've seen work by grabbing random slightly related photorealistic textures and slapping them onto blocky voxels, which always give a bit of jank along with ruining the look and feel. This texture pack manages to not do this, by carefully making the new textures be as faithful to the original. They're still high-res and photorealistic, but they do not look or feel out of place. Sometimes, they look totally like the original texture, except upscaled and with a texture to it, as if you can reach in and touch the texture of the grass (heh), or feel the bark of the logs.
In addition, there's also hints of pixelation in e.g. the grass node side texture, leaves or the top log texture. Which just furthers the brilliant atmosphere of a high-res texture pack that is able to work with the fact it is still a voxel game, made out of cubes. It doesn't try to be anything more, and accomplishes very well because of that.
From the multicolour vomit dirt texture to the bright coarse noisy stone textures and oddly photorealistic badly tileable wood texture, this texture pack has it all. The tree trunks and leaves look vivid and delicious, and the cobblestone texture looks rigid and stable. There is some amount of charm in the old classic Minetest textures, even though I personally do not have nostalgia for old Minetest versions as I did not play them back in the day.
In addition the newer textures for features that did not exist back in the day are recreated in the similar classic artstyle, making it look like they existed back in the day (I especially like the snowy forest biome, that wasn't a thing back then right?). It is an interesting experience to enable this texture pack and see your builds transform and travel back in time, like a time machine to the early days of Minetest contained inside modern day Minetest Game.
I don't think so, at least not legally.
Of course!!!
Do you have a GitHub repository or something for it? I'm very interested and would love to follow its development
oh my god I loved that game, are you making a minetest version of it 😳
Simple but wonderful mod, makes the trees feel so much more alive.
whoa its drem from minecarft
Not to mention you give all players a Chest of Everything by default which is like creative mode even if it is disabled.
Very well-made Minecrafty texture pack that indeed catches the Minecraft aesthetics, to the point it rather looks like a Minecraft resource pack. Fits especially well into the Mineclon* games, I would even go out on a limb to say it is better than the default Pixel Perfect textures in those games.
While I don't particularily care about the extra nodes moreblocks provides, I find the wealth of partial nodes extremely helpful, providing node variants in basically any shape you can think of. A no-brainer for builders!
worgzola
Thank you! :D Yeah, the studs are quite small, but that's in order to mimic the stud scale that Roblox has and to allow for more detailed builds. WorldEdit is sort of required if you want to build something reasonably big, which is probably a bit unfortunate. Also yes, PvP elements are coming, with remakes of classic Roblox gears. In fact, I am also currently rebuilding the Crossroads game from Roblox which will be turned into a multiplayer server sometime in the future.
Transparent/glass parts have been added in the newest version, be sure to check your Box of Parts for them! :]
I never knew I needed this until I installed and tried the mod.