If you get the mob's own self.object:get_luaentity() then you can change anything about the mob dynamically during gameplay by editing the self.* values like self.damage or self.health etc.
I checked the TNT mod in question, in the mod.conf file you can remove bonemeal dependency altogether and commend out lines 688 to 690 in init.lua as they aren't required, then it works fine.
@NameNotQualirt - Please keep this information to the git repo so it doesn't spam mod reviews. All 32px textures have been replaced with smaller suitable versions, candles are animated and have all frames in one texture so will not be changed.
@user415 - It will tell you in chat the animal isn't tamed when you try to use lasso, and if you hold sneak and right-click animal it tells you what it eats :)
Suffocation is an easy addition via an additional mod, check Y level of player and apply damage per second unless spacesuit armor worn, but... what if the player is inside with an atmosphere ? many checks would have to be made and it becomes complicated.
Each mob api works differently so being able to detect a specific one for each mob would come in handy when using it's functions, e.g. mobs redo uses self.cmi_is_mob = true, where like you say voxelLibre uses self.is_mob ... and it's a shame no-one else uses the cmi interface.
Textures can be replaced via texture packs, foods act as basic ingredients for what food items are included in the mod or what is added by other mods like Ethereal etc. Hoes and the mithril scythe act that way on purpose :) I do however need to sort documentation someday :P
Textures may not be to everyone's tastes but it's easy to replace them with your own texture pack rather than changing what has already been in use for many years now (check the alt folder in textures for the wood replacement textures you prefer :)
Wood rotates when placed depending on the direction the player is looking, so if you look the same direction when placing all your wooden nodes the patterns line up fine.
Pine nuts are a food item when in snowy areas, it gives you health/hunger or can be used in recipes where needed.
Saplings were made to grow on the dirt that came from their biome so players could use the crystal shovel to pick up coloured dirt and place it where needed, and it also spreads into bare dirt areas which brings new mechanics into play.
@quatro - I double checked and Dmobs do spawn, the intervals and chance may be set high but spawn rates tend to be random depending on the area your player is in. You can also change the 'mobs_chance_multiplier' setting in Mobs Redo itself so that mobs spawn more frequently (change to 0.25 for 4x as much.
Ethereal mod does not make torches harm the player, that falls to 3d_armor mod which has a specific 'fire_protect_torch' setting you can set to false that disables torch damage.
Ethereal adds Crystal Armor which gives the player different levels of fire protection, and wearing a single piece stops torches from harming the player, 3 pieces for actual fire protection and 5 for lava.
If using 3d_armor mod it has a setting called 'enable_fire_protect_torch' you can change to disable torch damage though :)
Please understand that each tool was made to work a certain way, Hoe's dig the soil and removing the higher tier was to stay in-line with minetest_game changes, but I have re-added the Bronze Hoe recipe once more.
The Scythe only harvests crops and is created in such a way that by giving the player an extra seed during replanting, it drops the items on the ground, so quantity over speed.
Most crops however use the {snappy} group which means that any sword used to dig them will work a lot quicker than using your hands.
That's the trade-off, you harvest a crop and it replants without a seed and drops it on the ground for you to pick-up, so extra-seed for some extra-time :)
Bronze, Mese and Diamond hoe's are still in the mod but can only be dropped by lucky blocks of given by admin, also the Mithril Scythe is used to fast harvest crops and replant :)
Hemp can be found on grassland and jungles next to trees, but if it's dfficult to find you could rename the farming.conf_example to farming.conf and tweak hemp spawning from a rare 0.003 to 0.01 instead.
Also Lucky Block mod has a chance of dropping hemp, seeds and blocks :)
Fork this version of nssm onto your own git page then add changes and update, post me link and I can review all the changes you made and hopefully apply them to this release :)
If you get the mob's own self.object:get_luaentity() then you can change anything about the mob dynamically during gameplay by editing the self.* values like self.damage or self.health etc.
This setting may help you https://codeberg.org/tenplus1/mobs_redo/src/branch/master/api.txt#L832
Welches Teil funktioniert nicht? Und welches [Spiel] benutzt du?
Update Mobs Redo API then try again.
Update Mobs Redo API then try again.
You could always remap the older textures onto the newer model if you prefer them, here's they are.
https://codeberg.org/tenplus1/mobs_animal/src/commit/654c54075a9304333f4636abaa58d0eb8c35b78a/textures/mobs_cow.png
I really do like this effect, kinda like the GTA death screen :)
I checked the TNT mod in question, in the mod.conf file you can remove bonemeal dependency altogether and commend out lines 688 to 690 in init.lua as they aren't required, then it works fine.
What other mods are you using alongside those listed ? I tested lucky blocks and it's working fine with tnt and bonemeal.
@BlockDigger - The Lava Pick dig sound has been tweaked slightly to be quieter.
Loved this texture pack, gave my game a whole new look and feel and was happy to see new textures for Farming Redo and Ethereal as well :)
@cathaya7d4 - most of the issues you listed have been tweaked already in the latest update :)
@wsor4035 - Assetts have been replaced with 16px textures so they dont look too odd.
An excellent [game] if you are into MineCraft and want your world to feature a similar experience.
@NameNotQualirt - Please keep this information to the git repo so it doesn't spam mod reviews. All 32px textures have been replaced with smaller suitable versions, candles are animated and have all frames in one texture so will not be changed.
@NameNotQuality - Texture submissions are more than welcome to replace the current one's.
@user415 - The minetest config has settings for that you can edit using in the client, e.g.
https://github.com/minetest/minetest/blob/master/minetest.conf.example#L684
@user415 - It will tell you in chat the animal isn't tamed when you try to use lasso, and if you hold sneak and right-click animal it tells you what it eats :)
@user415 - Animals must be tamed first to take ownership of them before right-clicking them with the lasso and capturing.
Love the block textures, time to build my strawberry house :)
@cora - Both great mods to run alongside other_worlds, thanks for the suggestions.
Suffocation is an easy addition via an additional mod, check Y level of player and apply damage per second unless spacesuit armor worn, but... what if the player is inside with an atmosphere ? many checks would have to be made and it becomes complicated.
Each mob api works differently so being able to detect a specific one for each mob would come in handy when using it's functions, e.g. mobs redo uses self.cmi_is_mob = true, where like you say voxelLibre uses self.is_mob ... and it's a shame no-one else uses the cmi interface.
Textures can be replaced via texture packs, foods act as basic ingredients for what food items are included in the mod or what is added by other mods like Ethereal etc. Hoes and the mithril scythe act that way on purpose :) I do however need to sort documentation someday :P
Textures may not be to everyone's tastes but it's easy to replace them with your own texture pack rather than changing what has already been in use for many years now (check the alt folder in textures for the wood replacement textures you prefer :)
Wood rotates when placed depending on the direction the player is looking, so if you look the same direction when placing all your wooden nodes the patterns line up fine.
Pine nuts are a food item when in snowy areas, it gives you health/hunger or can be used in recipes where needed.
Saplings were made to grow on the dirt that came from their biome so players could use the crystal shovel to pick up coloured dirt and place it where needed, and it also spreads into bare dirt areas which brings new mechanics into play.
@quatro - I double checked and Dmobs do spawn, the intervals and chance may be set high but spawn rates tend to be random depending on the area your player is in. You can also change the 'mobs_chance_multiplier' setting in Mobs Redo itself so that mobs spawn more frequently (change to 0.25 for 4x as much.
Ethereal mod does not make torches harm the player, that falls to 3d_armor mod which has a specific 'fire_protect_torch' setting you can set to false that disables torch damage.
Ethereal adds Crystal Armor which gives the player different levels of fire protection, and wearing a single piece stops torches from harming the player, 3 pieces for actual fire protection and 5 for lava.
If using 3d_armor mod it has a setting called 'enable_fire_protect_torch' you can change to disable torch damage though :)
Please understand that each tool was made to work a certain way, Hoe's dig the soil and removing the higher tier was to stay in-line with minetest_game changes, but I have re-added the Bronze Hoe recipe once more.
The Scythe only harvests crops and is created in such a way that by giving the player an extra seed during replanting, it drops the items on the ground, so quantity over speed.
Most crops however use the {snappy} group which means that any sword used to dig them will work a lot quicker than using your hands.
That's the trade-off, you harvest a crop and it replants without a seed and drops it on the ground for you to pick-up, so extra-seed for some extra-time :)
Bronze, Mese and Diamond hoe's are still in the mod but can only be dropped by lucky blocks of given by admin, also the Mithril Scythe is used to fast harvest crops and replant :)
To throw spears aim and press Q to drop, it'll toss it towards an enemy at speed.
It only comes with the readme.md file within the mod folder and what information is contained in the forum thread.
Hemp can be found on grassland and jungles next to trees, but if it's dfficult to find you could rename the farming.conf_example to farming.conf and tweak hemp spawning from a rare 0.003 to 0.01 instead.
Also Lucky Block mod has a chance of dropping hemp, seeds and blocks :)
@Alatarius - That was an oops! on my part, I fixed the typo in the recipe and now it's working in the new update :P
@Alatarius - Gelatin powder is used to craft Turkish Delight in Farming Redo :P
This is going to make for some real interesting mining :)
Updated.
If I can find a nicely animated lizard model that's small enough then why not :P
Fork this version of nssm onto your own git page then add changes and update, post me link and I can review all the changes you made and hopefully apply them to this release :)