The NPX team created the nssm and nssb mods and I make sure they work with newer releases of Minetest/Luanti rather than adding new features. Definitely check out nssm_extras for more additions though.
Gracias por las sugerencias, la armadura de cristal ya tiene resistencia al fuego para el daño de la antorcha y definitivamente miraré en el vidrio de cristal :)
There's a page issue stopping proper viewing of single sfinv pages, but for now I've added the following command so you can access the bag page and each one seperately e.g.
/sfinv_bag -- will show the bag page so you can insert and remove empty bags, buttons dont work.
/sfinv_bag 1 -- will show bag slot 1, if the slot doesnt have a bag then it will show a warning message.
i3 already has bags built into the mod, you simply craft a bag and in the inventory you will see a bag icon, click that and place the bag into the slot below to use it's storage :)
If you get the mob's own self.object:get_luaentity() then you can change anything about the mob dynamically during gameplay by editing the self.* values like self.damage or self.health etc.
I checked the TNT mod in question, in the mod.conf file you can remove bonemeal dependency altogether and commend out lines 688 to 690 in init.lua as they aren't required, then it works fine.
@NameNotQualirt - Please keep this information to the git repo so it doesn't spam mod reviews. All 32px textures have been replaced with smaller suitable versions, candles are animated and have all frames in one texture so will not be changed.
@user415 - It will tell you in chat the animal isn't tamed when you try to use lasso, and if you hold sneak and right-click animal it tells you what it eats :)
Suffocation is an easy addition via an additional mod, check Y level of player and apply damage per second unless spacesuit armor worn, but... what if the player is inside with an atmosphere ? many checks would have to be made and it becomes complicated.
The NPX team created the nssm and nssb mods and I make sure they work with newer releases of Minetest/Luanti rather than adding new features. Definitely check out nssm_extras for more additions though.
The Dahaka mob was removed for the sandworm, and the Morvalar spawns in the nssb area when loaded.
我很高兴你觉得它很漂亮。
You aren't kidding with those onions btw :P
If you put 3x saplings in a row to create a Big Tree Sapling, they look like squat Banyan trees when grown :P
@wwar - Glad to say that recent versions have changed biomes so that they are more spread out and less repetative :P
Update: Biomes were changed in later versions to be more spread out and not as repetative :P
Update: Biomes were changed in later versions to be more spread out and not as repetative :P
Gracias por las sugerencias, la armadura de cristal ya tiene resistencia al fuego para el daño de la antorcha y definitivamente miraré en el vidrio de cristal :)
Many of the textures have now been rescaled to 16px to fit in with the others :)
Thanks for the review, and corn was a tad OP it seemed so I've changed the drop values slightly :)
There's a page issue stopping proper viewing of single sfinv pages, but for now I've added the following command so you can access the bag page and each one seperately e.g.
/sfinv_bag -- will show the bag page so you can insert and remove empty bags, buttons dont work.
/sfinv_bag 1 -- will show bag slot 1, if the slot doesnt have a bag then it will show a warning message.
I will look into it and see what can be done, no promises though...
i3 already has bags built into the mod, you simply craft a bag and in the inventory you will see a bag icon, click that and place the bag into the slot below to use it's storage :)
@pavlokozlenko - The attack range is suppose to be like that to make them worthy enemies, players can reach further in melee attacks :)
Always nice to see a mod showcase the many uses of Hemp. I barely touched upon it with Farming Redo's version but you have covered a lot of ground :)
I love how this mod separates biomes into their own domes, as if somehow they were preserved by a higher species :)
Sadly that was an unlicensed texture and I could not include that in the mod.
If you get the mob's own self.object:get_luaentity() then you can change anything about the mob dynamically during gameplay by editing the self.* values like self.damage or self.health etc.
This setting may help you https://codeberg.org/tenplus1/mobs_redo/src/branch/master/api.txt#L832
Welches Teil funktioniert nicht? Und welches [Spiel] benutzt du?
Update Mobs Redo API then try again.
Update Mobs Redo API then try again.
You could always remap the older textures onto the newer model if you prefer them, here's they are.
https://codeberg.org/tenplus1/mobs_animal/src/commit/654c54075a9304333f4636abaa58d0eb8c35b78a/textures/mobs_cow.png
I really do like this effect, kinda like the GTA death screen :)
I checked the TNT mod in question, in the mod.conf file you can remove bonemeal dependency altogether and commend out lines 688 to 690 in init.lua as they aren't required, then it works fine.
What other mods are you using alongside those listed ? I tested lucky blocks and it's working fine with tnt and bonemeal.
@BlockDigger - The Lava Pick dig sound has been tweaked slightly to be quieter.
Loved this texture pack, gave my game a whole new look and feel and was happy to see new textures for Farming Redo and Ethereal as well :)
@cathaya7d4 - most of the issues you listed have been tweaked already in the latest update :)
@wsor4035 - Assetts have been replaced with 16px textures so they dont look too odd.
An excellent [game] if you are into MineCraft and want your world to feature a similar experience.
@NameNotQualirt - Please keep this information to the git repo so it doesn't spam mod reviews. All 32px textures have been replaced with smaller suitable versions, candles are animated and have all frames in one texture so will not be changed.
@NameNotQuality - Texture submissions are more than welcome to replace the current one's.
@user415 - The minetest config has settings for that you can edit using in the client, e.g.
https://github.com/minetest/minetest/blob/master/minetest.conf.example#L684
@user415 - It will tell you in chat the animal isn't tamed when you try to use lasso, and if you hold sneak and right-click animal it tells you what it eats :)
@user415 - Animals must be tamed first to take ownership of them before right-clicking them with the lasso and capturing.
Love the block textures, time to build my strawberry house :)
@cora - Both great mods to run alongside other_worlds, thanks for the suggestions.
Suffocation is an easy addition via an additional mod, check Y level of player and apply damage per second unless spacesuit armor worn, but... what if the player is inside with an atmosphere ? many checks would have to be made and it becomes complicated.