The stack issue the team found was that doors are stackable and if one door contains a secret key it can be stacked onto the pile and the key is either lost or copied across to the whole stack, and changing stack_max to 1 would cause so many backwards compatibility issues for mods.
A tool to copy secrets from one door to many others would be a great addition which I would gladly add to the original to replace current door pickup with key workings :)
Yeah that should be fine. You may need to remove Ice and Phi doors from the fork though as I got express permisions to use those for this mod only.
I closed the pull because my test group never used that one feature, and that it added another player variable to be written to a door as well as stack issues. Maybe a separate tool like you mentioned as an addon-mod to simply copy the secret code from door to door would be easier :)
Thanks for the review rudzik8, I'll have a look at farming redo crops appearing in ethereal biomes to see what I can do to make it better, and as for plantlike leaves, there's a setting 'ethereal.leaftype' you can set to 1 for normal 3d leaves :)
Bush block has been mixed up a little, also the fern may look similar but it was made from scratch (my horrid texture skills, pixed art donations are welcome :)
@wsor4035 - Thank you for your new review, the non-use of hardware colouring was on purpose for themed texture packs to make use of spare bakedclay nodes (scifi, horror blocks etc). As for the decorative glazed terracotta blocks, those are being put to some artistic uses by many players who seem to enjoy their design.
You see them occasionally but you need a hive with a queen bee to put in your own hives with empty racks for the bee's to make honey, also make sure plenty of flowers are around the hive.
Love how the witches are all randomly dressed, definitely adds character to the mod and a touch of questing in giving them items :) I'm off to find a witch hut and see what food she has :p
Hi Ivan, I've added bee sounds when entering a wild hive (without smoke) and to the random bee's that appear around the world.
As for the wild hives, they generate slowly around the world and spaced apart on purpose so that when you find one it helps you start your own hives. Be patient, they do appear :)
The cow model was provided sirrobzeroone and has worked quite well. If you are any good with blender please feel free to design a new cow model and textures for consideration.
Disable no, but if you have 3d_armor mod loaded as well which I suspect you do, wear one single piece of crystal or nether armor to give fire protection level 1 to stop torches from burning player :)
@flemtone1 - I did get to read your messages, thanks for the kind words. As for my mods, they stand on their own merits so if players want to use them that's great, if not then there's plenty of other mods to check out. That's the beauty of playing Minetest :)
@GetMeSumADat - I've just gotten around to updating my mods to run on 5.5 release, so any errors you experience you could post them in the comments for me to see :)
@GetMeSumADat - If a player positions his protectors in certain ways they can easily create spaces within their builds that allow for PVP or crop farming and the like. Protector Redo isn't a be all and end all mod, it won't stop every single thing from happening to your build, water/lava will flow, /sethome will still work but can easily be thwarted by a little clever thinking.
@Zweihorn - Currently we support default tree's, farming plus, ethereal, aotearoa, australia and moretrees.
@SaKeL - I've added custom regrow_min_interval (600) and regrow_max_interval (1200) settings so you can set your own timescale :)
@ROllerozxa - Textures changed, please approve.
@FavoritoHJS - Please keep accusations to yourself, any texture submissions are usually taken in good faith.
It sounds like a separate key mod that supports all three mods would be a handy mod to have around :)
Have fun with the little one :)
The stack issue the team found was that doors are stackable and if one door contains a secret key it can be stacked onto the pile and the key is either lost or copied across to the whole stack, and changing stack_max to 1 would cause so many backwards compatibility issues for mods.
A tool to copy secrets from one door to many others would be a great addition which I would gladly add to the original to replace current door pickup with key workings :)
Yeah that should be fine. You may need to remove Ice and Phi doors from the fork though as I got express permisions to use those for this mod only.
I closed the pull because my test group never used that one feature, and that it added another player variable to be written to a door as well as stack issues. Maybe a separate tool like you mentioned as an addon-mod to simply copy the secret code from door to door would be easier :)
The three little pigs are gonna love this mod, they can bling up their brick house :) A great addition to bakedclay.
Thanks for the review rudzik8, I'll have a look at farming redo crops appearing in ethereal biomes to see what I can do to make it better, and as for plantlike leaves, there's a setting 'ethereal.leaftype' you can set to 1 for normal 3d leaves :)
Thanks ROllerozxa.
Textures changed.
A new random bush texture was added.
Bush block has been mixed up a little, also the fern may look similar but it was made from scratch (my horrid texture skills, pixed art donations are welcome :)
If you craft a grafting tool from the mod and open a hive with that you are more likely to find a queen :)
You find a wild hive and most have queens inside of themm you right-click to get inside and find them alongside honey.
@wsor4035 - Thank you for your new review, the non-use of hardware colouring was on purpose for themed texture packs to make use of spare bakedclay nodes (scifi, horror blocks etc). As for the decorative glazed terracotta blocks, those are being put to some artistic uses by many players who seem to enjoy their design.
You see them occasionally but you need a hive with a queen bee to put in your own hives with empty racks for the bee's to make honey, also make sure plenty of flowers are around the hive.
If you mean their spells then it's would be a good distraction irl, tossing water and the like around them stops a good majority of attacks :)
I do like the sheep models which reminds me I need help with mobs animals to improve those too :P
Love how the witches are all randomly dressed, definitely adds character to the mod and a touch of questing in giving them items :) I'm off to find a witch hut and see what food she has :p
Use a sword to cut webs and get some free string in the process :)
At this time of the year I end up craving pumpkin snacks, good timing and some tasty recipes :P
@Johannes Fritz - Mobs can be as basic or as complicated as the user wants them to be by using the api functions or adding their own custom one's.
Great mod, saves players digging up tons of dirt to get worms and gives a few special items as well :)
The Lava Stuff mod overrides recipes using lava orb within mobs monster, you may need to contact the author if it's causing issue.
Hi Ivan, I've added bee sounds when entering a wild hive (without smoke) and to the random bee's that appear around the world.
As for the wild hives, they generate slowly around the world and spaced apart on purpose so that when you find one it helps you start your own hives. Be patient, they do appear :)
Nice selection of monsters to battle throughout the world, and the plant almost got me while wandering through a forest :P
The cow model was provided sirrobzeroone and has worked quite well. If you are any good with blender please feel free to design a new cow model and textures for consideration.
Disable no, but if you have 3d_armor mod loaded as well which I suspect you do, wear one single piece of crystal or nether armor to give fire protection level 1 to stop torches from burning player :)
Good idea, it was added earlier and works fine :) documentation updated also to show feature.
@flemtone1 - I did get to read your messages, thanks for the kind words. As for my mods, they stand on their own merits so if players want to use them that's great, if not then there's plenty of other mods to check out. That's the beauty of playing Minetest :)
I was wondering why I had 41 messages when I signed on, almost had a heart attack thinking something was wrong :)
Note: I do remember a player 'flemtone' that I assisted in setting up their own server, be you they ?
It's nice to see solid shrooms in the world with a nice design :)
Always nice to have a new mob api to play with :)
Note: Mobs Redo does indeed allow custom variables, so could you remove that statement in the description please.
@GetMeSumADat - I've just gotten around to updating my mods to run on 5.5 release, so any errors you experience you could post them in the comments for me to see :)
This alongside sneak would be helpful in parkour :P
This would make for a great secret item to be found in dungeon chests :)
mmm, pita and wholegrain carrot bread :) just missing some icing and we're set :P
Nicely done :) love having the ability to add things like wings and hats to players.
@GetMeSumADat - If a player positions his protectors in certain ways they can easily create spaces within their builds that allow for PVP or crop farming and the like. Protector Redo isn't a be all and end all mod, it won't stop every single thing from happening to your build, water/lava will flow, /sethome will still work but can easily be thwarted by a little clever thinking.
It's so nice to have a cow leave flowers behind instead of the alternative :P