Thanks for the kind words, but the game ended up incomplete (I had the game idea in the FINAL DAY) and I'm not happy with the game jam version. Level 9 turned out to be unsolvable, I screwed up (SORRY).
But to be honest, I would NOT recommend version 1.2 (the game-jam version) to my friends right now (nor my foes), it's way too unprofessional and shoddy that was literally cobbled together under stress in <12 hours.
But I fell love with the game concept. You will be excited to hear I DO plan a post-jam version, version 2.0, which will (hopefully) be much better, be more complete, more piraty, more professional, more polished, more of everything. Obviously a saving feature that the game's missing will be added as well.
(EDIT 19/08/2025: THIS COMMENT IS OUTDATED. After a lot of development, this is a very different and MUCH improved game now, and the problems of early days are resolved. Version 2.0.0 is still in the works, but the beta version is available for everyone to try.)
(EDIT 19/08/2025: THIS COMMENT IS OUTDATED Oh boy, I really roasted my own game here. But this is for the ancient game jam version. The latest ContentDB release no longer has the problems in this post. Technically, version 2.0.0 is still in the works, but even the latest beta version for 2.0.0 is a huge difference.)
The puzzles were mostly about learning how to use the screwdriver, so it gets educational points in this regard.
Hahaha, what kind of bullshit positivity is that? NO, the screwdriver mod I chose was a TERRIBLE idea, I probably should have picked screwdriver2 (I had no time to code my own). I SCREWed up by choosing the SCREWdriver mod. Pun indended! :P
The game needs to stand on its own, it's not a Minetest Game tutorial.
Anyway, I literally chose this mod because I needed a rotation thingie FAST. This was the only reason.
Like I said, level 10 is inaccessible, so I eagerly await the challenge that maybe lacked a bit in the previous levels. I wasn't able to see much once night came, so that's a problem.
The reason for why I screwed up? Well, I started coding LITERALLY IN THE FINAL DAY. It's a miracle this game is even playable (that is an achievement in itself, even if the game sucks right now). I wasn't aware that the sun moves, thanks. I should probably force the sun/moon speed to 0.
Interesting you like the "sea atmosphere", it's based on a simple ocean sound from Freesound. Other reviewers did NOT appreciate the pirate theme, but I guess this is kind of a matter of taste (I still think it can be improved massively; I guess I might add flying seagulls and parrots for ambience later, simple pirate NPCs etc.).
Stay tuned! There will be post-jam development and I want to make this into something real, and not this sorry excuse for a game that this is right now. Yeah, I don't like my own submission, I'm just glad it's playable.
Oh yes, the screwdriver. I KNOW! I just picked the first rotating mod and ran with it because I needed something FAST! Why? Because I had this game idea literally in the FINAL DAY. Procastination is bad. :-(
And everything you see in this game, everything that is bad about this game (I AGREE with the thumbs down) is due to the fact that putting a game together in like 12 hours is VERY hard. It's a mircale it's playable at all. :D
But thanks for the harsh words, because they are true.
I agree with everything you said, except the thumbs up. :D
I have the same criticisms of my own game.
I would have given the game a thumbs down.
I am aware of all of the issues, I just RUSHED the development in the FINAL DAY because I procastinated. :-( So obviously there's incompleteness.
Please stay tuned for a future version, because I do like the game idea (just not the mess of a game jam version, lol)
(EDIT 19/08/2025: THIS COMMENT IS OUTDATED. After a lot of development, this is a very different and MUCH improved game now, and the problems of early days are resolved. I am no longer unhappy with my own game. Version 2.0.0 is still in the works, but the beta version no longer has those problems above and is available for everyone to try.)
I agree with everything you said. My problem is I procastinated too much and everything I made was put together in the VERY LAST DAY. :O
It was an absolute CRUNSH. And yes, I do plan to make a more complete and better version of this soon. Stay tuned! <3
(EDIT 19/08/2025: This comment is outdated. After a lot of development, this is a very different and MUCH improved game now, and the problems of early days are resolved. Version 2.0.0 is still in the works, but the latest beta version is available for everyone to try.)
I did put effort into the game, tho. I crunshed like crazy to make it BARELY playable in the first place, since I had the game idea in the FINAL DAY. Procastination is bad, lol.
So I have very hastily put something together. I am proud it was even playable in the first place (given the short time I had left), but obviously the game ended up incomplete with LOTS of rough edges. I am NOT proud of my procastination. :D
Everyone who gave a thumbs down to this incomplete "game" is right, and everyone who gave a thumbs up is wrong.
And yes, the fact there's not even an icon is something I'm REALLY not proud of. But my priority was to make it playable ASAP, it's very hard to do if less than 12 hours remain. :D And then I just forgot the icon thing, although it would have been a matter of seconds. :-( Time management was a disaster, and this is completely my fault. :(
I agree this game is bad in the current status, but I do plan to turn it into a real game post-jam.
(EDIT 19/08/2025: This comment is outdated. After a lot of development, this is a very different and MUCH improved game now, and the problems of early days are resolved. Version 2.0.0 is still in the works, but the latest beta version is available for everyone to try.)
I agree with everything you said, and I would have the exact same criticisms.
This game was hastily put together in the FINAL day, I just BARELY managed to make it playable at all. I'm proud of the fact this game is playable in the first place. (But I'm not proud of my procastination, lol.) But yes, the game sucks right now, lol.
The screwdriver was an emergency solution because I needed something that works. Obviously a more convenient rotation method is neccessary. And obviously I didn't have much time for good level design in the final day. ;)
But I kind of fell in love with my game idea now, I continue to work on this to turn it into a proper game with the neccessary polish, sounds, and better levels.
(EDIT 19/08/2025: This comment is outdated. After a lot of development, this is a very different and MUCH improved game now, and the problems of early days are resolved. Version 2.0.0 is still in the works, but the latest beta version is available for everyone to try.)
PLEASE NOTE: This review is written for the 2021 Minetest Game Jam version of this game, by a PARTICIPANT. I used Minetest version 5.4.1 to playtest.
I appreciate this submission I like to see more parcour games in general, so thank you for that. :-)
This one in particular is too basic and too abstract for my taste. In 3 weeks time, more levels and especially more interesting elements should have been possible. This feels like many of the classic parcour maps the Minetest community has seen over the years. So it fails to stand out. Parcour maps from Inside The Box are generally more engaging because of better graphics and soundtrack.
The graphics … they are just too abstract for my taste. Or rather, to minimalist. Idk, it's not just something I like.
PLEASE NOTE: This review is written for the 2021 Minetest Game Jam version of this game, by a PARTICIPANT. I used Minetest version 5.4.1 to playtest.
This is one of the few game jam submissions that are actually PLAYABLE. Really important, many people did not get that far (and thus gained lots of thumbs down from me, sorry. :-( ). And this game feels complete, with multiple levels, a menu and everything you expect. Even just 1 level would have been enough for me, but you went with multiple. Nice!
So yeah, this is a classic bomberman clone with everything you expect from it. I don't know what else to say, but I just like it. I think the execution is done nicely. I'm missing a singleplayer mode, but it's okay since multiplayer seems to work.
I also can't remember any bugs. The game isn't really great, but it's kinda good in my eyes.
The menu is done very well, it has many features, even an in-game help is provided (something that many games with much MORE time to work in lack!). I know how much boring work it is to put a good menu together, and you did it completely within the time. I highly appreciate the effort that was put into the menu. Although I think, graphically, the menu is still kinda "meh", from the usability and features standpoint it is good.
Most importantly, this submision perfectly fits game jam's theme: "small game". It's a small yet COMPLETE game. Clear and easy thumbs up.
For post-jam I think more levels would be nice. A singleplayer mode would be very cool. I hope someone will host an actual server of this game someday, that would be cool.
PLEASE NOTE: This review is written for the 2021 Minetest Game Jam version of this game, by a PARTICIPANT. I used Minetest version 5.4.1 to playtest.
It's an interesting concept. The hexagon platforms are a HUGE surprise for something like Minetest. But that's not enough for a good rating. Unfortunately, there's not much to do, it's basically a demo version right now. I played through the whole (demo) game. There are 3 things you can do: Dig "resources" which are colorful cylinders and you use them at the borders of your hexagons to create new hexagons. And occassionally you find new "friends" which are basically traders, they give you new resources. And that's it for now. Hate to say it, but that's not really enough in my taste. Especially the mining and building gets boring rather fast. The concept seems fine for a small game (the game jam's theme) but I think the mining and building activities would be better if they are faster so you don't have to stand on the same spot for a long time. There is no sound, nor are there any effects. The building is very awkward, you have to hit into an invisible spot to build, there is no indicator except a text. The game also gives color somewhat weird name. The "silver resource" is not really silver, etc.
Overall, since this game is too basic right now and just in a demo state, I have to give a thumbs down at this stage. Also the lack of sounds is disturbing.
That having said, I think you struck a quite interesting concept here. If the building and mining aspects get a little more refined, and less annoying, and if there are just more features in general, or more depth, I feel like this game has potential to become something cool.
The game is not very good in the current state, but it COULD be. I will probably look forward for new versions of this game (post-jam) to see if more interesting stuff is being added. If this is extended with the right ideas, this might become something interesting.
PLEASE NOTE: This review is written for the 2021 Minetest Game Jam version of this game, by a PARTICIPANT. I used Minetest version 5.4.1 to playtest.
It's a simple and nice idea, perfect for a game jam focused on "small games". But I don't like the way it got executed. It's just a very minimal snake clone. You need to eat apples and grow, and that's it. That alone wouldn't be a problem, but the controls and camera are extremely awkward. They just don't feel right at all. Especially the camera is a HUGE problem. This really shows the limitations of Minetest. I apprecitate the effort, though. I like it when people experiment with unusual concepts, games that Minetest clearly was NOT made for. And obviously, when you experiment, you fail sometimes.
PLEASE NOTE: This review is written for the 2021 Minetest Game Jam version of this game, by a PARTICIPANT. I used Minetest version 5.4.1 to playtest.
I got bored. :-( Not much to do. You just run aroud in a random maze and rarely you run across items and guards. Most of the time, you wander around aimlessly. Am I supposed to have fun that way? o_O Apparently you can break walls, but they just lead you to other parts of the maze. Apart from that, there's nothing else to do. This is barely even a playable game, it feels almost like a sandbox. I don't know how to escape, but I’m not intersted enough in this game to care.
PLEASE NOTE: This review is written for the 2021 Minetest Game Jam version of this game, by a PARTICIPANT. I used Minetest version 5.4.1 to playtest.
So … The basics of a kart racing game are present. You can race on a simple race track, there are computer opponents, there are some bonuses that I don't understand. The driving physics seem solid and also the opponents seem to work more or less OK (but I did not test for long). The fact that you managed to get some kind of working AI in that time is really impressive, however, I have to admit.
But the most important thing is missing: There's still no actual game. There is no time-trial, no laps, no actual timekeeping, no actual racing, etc. It seems like an early demo, probably ran out of time. So since the most important aspect of a racing game is missing (i.e. racing), I sadly have to give a thumbs down. Sorry if this sounds harsh, but for 3 weeks of time I expect at least have a basic gameplay. At least playable 1 level/race/time-trial, or anything. Keep in mind the theme of this game jam: "small game". This is small, but not a game (yet). I'd say this thing was CLOSE to a thumbs up from me, but it's not quite there yet.
As for graphics. The racing track isn't really exciting either, the landscape is completely flat. This is probably also on the TODO list, I guess? I like the kart racer models and the kart selection.
Finally, I can 100% say this one is far superior to the other kart game in the game jam (Minekart).
PLEASE NOTE: This review is written for the 2021 Minetest Game Jam version of this game, by a PARTICIPANT. I used Minetest version 5.4.1 to playtest.
It's a Pacman clone. Unfortunately, the game jam version is in a very incomplete state, it's like in an alpha state right now. The level does not generate automatically and even then the victory condition does not exist. Did the author run out of time?
My threshold for a thumbs up for the Game Jam is at least a minimal amount of playability, but this is not the case here. Sorry. :-(
PLEASE NOTE: This review is written for the 2021 Minetest Game Jam version of this game, by a PARTICIPANT. I used Minetest version 5.4.1 to playtest.
Incomplete game. You can only generate a map (apparently random?) with a chat command and drive with a kart around. There is no gameplay, like actual races, time-trail, or anything else you expect from "normal" racing games. It seems this game was not finished in time. Sorry, I just can't click in good faith click "Recommend" for incomplete games.
PLEASE NOTE: This review is written for the 2021 Minetest Game Jam version of this game, by a PARTICIPANT. I used Minetest version 5.4.1 to playtest.
The problem with this game is that the very game concept is not convincing. You just click squares and HOPE it randomly turns gray or green. And it seems there's only one level. I can't see how this could be possibly fun for more than 10 seconds. To me, it feels very boring. This is very subjective, I just write about my feelings here.
But it is probably a good thing this game itea is so utterly boring, because then casinos might sure as hell might find a way to capitalize on it. ;-)
Even slot machines are more "engaging" than this. I am biased, of course, since I DESPISE casinos and gambling mechanics and this looks like a classic casino game, except it probably won't get adopted.
PLEASE NOTE: This review is written for the 2021 Minetest Game Jam version of this game, by a PARTICIPANT. I used Minetest version 5.4.1 to playtest.
Right off the bat, the game does not really look like the screenshot. The early levels look very empty and much less impressive. Also, the map ends in open air, rather than a constant grassland. For this deceptive/bad use of screenshots, this game immediately gets a thumbs down.
The cool models seem to appear in the later levels only? But why only in the later levels? Meh. Not enough for a thumbs up anyway. A little bit more consistency would have been nice. The screenshots sure look nice, but the actual game much less so (esp. early levels).
Also, I'm stuck in the level in which I'm supposed to climb up the vine. No matter what I do, I can't get up. I read the instructions, but they didn't help at all. Confusing and frustrating. Difficult is okay, but if I have no idea what I am supposed to do to do basic tasks like "climbing", then the game has failed.
If this game would have been a little bit more stable and playable, I might have given a thumbs up.
PLEASE NOTE: This review is written for the 2021 Minetest Game Jam version of this game, by a PARTICIPANT. I used Minetest version 5.4.1 to playtest.
Bad. You fight with a diamond sword against retextured stone monsters between shelves full of presents and that's it. Sounds mildly exciting but it's really not. The map is also very repetitive. I don't see the point. Very boring. Is this an incomplete game? And when you die, you teleport outside the map.
PLEASE NOTE: This review is written for the 2021 Minetest Game Jam version of this game, by a PARTICIPANT. I used Minetest version 5.4.1 to playtest.
Unfortunately, this game for me is broken and unplayable. You spawn in an empty world and fall down. You can't do anything. The game starts with two warnings. Sorry, this is all I can say. :-(
Maybe I will look again at it later, when the post-jam version has been fixed.
PLEASE NOTE: This review is written for the 2021 Minetest Game Jam version of this game, by a PARTICIPANT. I used Minetest version 5.4.1 to playtest.
Boring. You just enter random cubes to drive around a boring minimalist retro poly city and that seems to be it. This is barely even a complete game, sorry. This seems like a basic tech-demo.
PLEASE NOTE: This review is written for the 2021 Minetest Game Jam version of this game, by a PARTICIPANT. I used Minetest version 5.4.1 to playtest.
There is not much to do except hopping around to color the blocks. On the ContentDB I heard of dragons by replicating something in the screenshots but I was so completely unexcited by this idea I didn't even try. This is very essential information, should be all in-game. Since this is a GAME jam, not a SANDBOX jam, I have no choice but to give a thumbs down.
And even as a sandbox, I think it's boring since you literally have only 4 actions.
I highly appreciate the experimental nature of this very unusual game/sandbox concept, however. Experimenting with new concept is always great, so obviously some experiments end up in failure. Don't feel bad for this project, the thing is that you did something.
PLEASE NOTE: This review is written for the 2021 Minetest Game Jam version of this game, by a PARTICIPANT. I used Minetest version 5.4.1 to playtest.
I almost gave up playing this game at all. It took me ages to figure out that I have to build at the first street. Building anywhere else is forbidden. :/ Okay, so the game is basically a very simple sandbox. You can basically only do 3 things: Collect power from wind turbines, and build streets and houses, and power them. That's it. Building costs money, but powering a building (or street) gives you back the full cost. So there is literally no strategy at all required here. You could theoretically make your city infinitely large (well, at least until you hit the ocean or hill, because slopes and bridges don't work yet).
The controls are kind of awkward and simply due to Minetest's limitations. Since Minetest is at its core a first-person game, top-down city-planning games are somewhat awkward to do, but the game tries its best. You have to awkwardly rely on Minetest's "fly mode". This is one of the more special games for Minetest which shows the limitations of the engine. Another big limitation of the controls is that you can't really build long streeds or housing areas properly with drag-and-drop like in other city building games. Again, Minetest's fault.
The graphics style is really cute, something really refreshing to see in Minetest. The ocean could look better but apart from that I like it a lot.
As for the gameplay: Really basic sandbox building game, except you can only build streets and like 5 types of houses that don't do anything. It feels very incomplete. Needless to say, it gets boring very fast.
And because of this, I give a thumbs down (sorry!).
EDIT (15/08/2022): I am RETRACTING this review, as I am beginning to personally get involved in this project.
Original review text below:
NOTE: This review is written for the 2021 Minetest Game Jam version of this game, by a PARTICIPANT. I used Minetest version 5.4.1 to playtest.
There are some bugs in this. Buggy lighting. Coin display overlaps slightly. One thing that cought me off-guard is that the building is too restrictive; it does not accept mirroring or offsetting. You must replicate it EXACTLY, including offset. I like the fact that you get a tooltip when you hover a block, which is important for colorblind people. However, colorblind people are still at a disadvantage since they must walk towards the block. What is annoying is that the same building might repeat after like 2 rounds. Concerning color, I also think the colors chosen for the blocks are a bit too arbitrary. There is dark green and dark gray but no other "dark" colors. For an independent game it might have made more sense to think of a new palette. Also the inclusion of various other blocks like river water seems pointless.
A technical problem is that lighting seems to be very broken with nodes like glass.
The game doesn't seem to have a good mechanic to prevent repetitions. First, the obvious problem that it's possible that the same building might appear twice after only 2 rounds. But the game could also employ some mechanism like randomizing blocks. Like that beds aren't always with oak wood, but from also other wood. Or maybe even occassionally generating a random building from scratch.
Finally, a nitpick, I think the shops (the blocks from which you buy) could look more like shops or vending machines rather than something "printed" on a block.
This game was close from getting a thumbs up from me, but due to the bugs and due to some shortcomings in the basic gameplay (that could have been fixed before release), I give a thumbs down.
PLEASE NOTE: This review is written for the 2021 Minetest Game Jam version of this game, by a PARTICIPANT. I used Minetest version 5.4.1 to playtest.
Bad. I'm greeted with many console warnings. This is barely a game, almost just an (incomplete) sandbox. You just walk around in a maze and kill people. There does not seem to be an objective. This is unconvincing.
PLEASE NOTE: This review is written for the 2021 Minetest Game Jam version of this game, by a PARTICIPANT. I used Minetest version 5.4.1 to playtest.
The idea for the game is okay, but I think there are just too few levels. There are no sounds. Also, the game doesn't have too many puzzle concepts as well. I appreciate the little "story", but it's still just too little, too boring. Sorry.
PLEASE NOTE: This review is written by a PARTICIPANT of the 2021 Minetest Game Jam. I used Minetest version 5.4.1 to playtest.
I grudgingly give this game a thumbs up because it perfectly matches the game jam's theme of "small game" and it's an arcade classic, although it has some flaws. The fences have broken lighting, apparently. The text doesn't match properly into the GUI. The graphics could be better, it doesn't look like you're in a subway. ;-)
But still, the execution of this game is done okay enough to barely reach a thumbs up for my taste.
PLEASE NOTE: This review is written by a PARTICIPANT of the Game Jam.
The game seems complex at first but as soon you figure out how each of the machine actually works, it actually turns out to be mostly a "numbers managing game", and you just have to find the best values for each machine and then a strategy on how you manage repairs.
What makes this game tricky to win is that your expenses constantly go up and there is no way to stop it. So if you take too long before making a serious profit, you are doomed to lose. The GUI has a few bugs for me, the text is "overbleeding" for some reason, and I use default fonts. But fonts are kind of a mess in Minetest anyway, unfortunately. Until Minetest has better font handling, I don't punish the game rating for it.
I appreciate the in-game help, although those highly technical formulas ... ooff!
Considering this is a game jam submission and the game jam theme is "small game", I therefore give a thumbs up.
For those who are interested, here is my winning strategy: Immediately buy 50 food (should be enough for the whole game), set HVAC and heating to 15, set cooler to 300, set drill to 300, keep airlock closed, then go to gravity generator and WAIT. When energy is lower than 50 and nothing needs to be fixed, sleep. If the gravity generator breaks, you can instantly fix it because you're already standing there (the gravity generator is very important, if it breaks, other machines will soon follow). If the cooler breaks, RUN and fix it asap to prevent a full breakdown. For other machine breakdowns, you can just walk. If you don't have anything else to do, wait in front of the gravity machine to insta-fix it in case of breakdown. This setup seems to be most stable.
Well, many mods were developed for this game specifically. The flowers were drawn by Glünngi, the original author. Many games for Minetest have flowers, so it’s nothing too special.
Farming is basically the same as in Minetest Game, and the code was taken from that game. Maybe the farming mechanic will be changed one day, however. Not sure.
As for pickup: Yeah I noticed it too, it's indeed kind of annoying to mow down grass like this. When I think about it, there's not really any good reason for this.
This also begs the question of why the player needs to manually put materials in a 'crafting inventory' if crafting is handled by a menu.
Because the player still needs to choose which items to spend. This is because of group-based recipes. Letting the player craft directly from the inventory has the downside is that the player might accidentally "pay" items they didn't want to use. E.g. for sticks, do you want to use your oak or your birch planks? It would be possible for the game to just pick the first available item from the inventory, but will have unintended and potentially hazardous side-effects for the player.
As for digging time: This is kind of intentional, the game is supposed to have a slow progress, and a low-tech tree. That having said, you have a point that the best tool is still too slow.
One of my ideas I have is to increase the depth of the game without increasing complexity. I.e. keeping the basic rules the same, not add new game mechanics, but extend those that exists. This would basically boil down to more ores, more foods, more ways to trade, more structures, more animals, etc., all without adding any major gameplay mechanics like hypercomplex enchantment systems, EXP, etc. Also improving the underground in general, because only stone and ores is too boring.
About wrist pain: You'll have this problem with all Minetest games that involve a lot of digging, actually. I think a solution would be to add an autodig mode into Minetest so you don't have to keep the mouse button pressed all the time.
But don't get your hopes too high up. I am currently busy with many other projects, I probably won't do major improvements for a long time, only bugfixes. Repixture is not high on my priority list at the moment.
Deprecated use of use_texture_alpha (see lua_api.txt)
Deprecated use of minetest.setting_*
If you rightclick a door while holding a door, you place the held door (expected: you open the pointed door, forcing a place is usually Sneak+Place key in most games)
Can't place wrench in item frames and similar
If you place a trapdoor, it automatically opens (reason: you reused the def table instead of table.copying it)
If you mirror a door with the screwdriver or center the door, the hidden door segment is rotated/placed wrongly (causung players to awkwardly collide with air)
Yes, it is true, this game is obviously still in development which I wrote in multiple places of both the package and in-game, lol. This game is currently in the 'alpha' stage officially, meaning that breaks can and will occur between versions all the time. I am planning radical changes, I want to have many more features and depth than the game currently has. People can still playtest it, of course, but it's still just an early preview. Things are still chaotic in the codebase and I've got cleanup to do.
I liked this mod on the JT2 server, it was a nice decoration but also nice to give random stuff to players. :-)
This was always nice and fun to use it, as you know, I and other players on the server had lots of fun with it.
Unfortunately, this particular mod release is very buggy and broken in its current state, so I can sadly not recommend it right now. There's also non-free media. See more about this in the threads.
Some general criticisms I have:
Color mismatch: The magenta gift has a different color than magenta wool/dye (the hue is slightly off)
Missing node property of gift box node use_texture_alpha="clip" (triggers a legacy warning)
Message can't be less than 5 characters, which is annoying
If you place a gift box an then rightclick it to enter a message, it crashes
If you place a "Christmas Present" and choose an item, it crashes
Code assumes existence of a function default.is_empty which does not exist in MTG's default (another crash)
Also default.STATUS_CONTAINER_GET
Gift boxes drop non-MTG items (causing many unknown items)
I can't seem to get the gift out of the box. I tried on a local server placing one gift box as admin and digging it as a normal player, but I still only got the giftbox, not its contents
Once I played a Christmas Present as singleplayer without selecting a present, I can't get rid of it
If you put an itemstack with more than 1 item into a parcel, the inventory icon of the item stack if you open the parcel does not show the item count
If you put something in a parcel, then open the parcel HUD and click on the parcel icon, the parcel opens, but the contents of the parcel are destroyed
Tested in Minetest + Minetest Game 5.4.0 with all required dependencies and no other mods.
EDIT:
Attached torches and sand do not drop when giftbox was dug (hint: use minetest.check_for_falling)
Thanks for the kind words, but the game ended up incomplete (I had the game idea in the FINAL DAY) and I'm not happy with the game jam version. Level 9 turned out to be unsolvable, I screwed up (SORRY).
But to be honest, I would NOT recommend version 1.2 (the game-jam version) to my friends right now (nor my foes), it's way too unprofessional and shoddy that was literally cobbled together under stress in <12 hours.
But I fell love with the game concept. You will be excited to hear I DO plan a post-jam version, version 2.0, which will (hopefully) be much better, be more complete, more piraty, more professional, more polished, more of everything. Obviously a saving feature that the game's missing will be added as well.
(EDIT 19/08/2025: THIS COMMENT IS OUTDATED. After a lot of development, this is a very different and MUCH improved game now, and the problems of early days are resolved. Version 2.0.0 is still in the works, but the beta version is available for everyone to try.)
(EDIT 19/08/2025: THIS COMMENT IS OUTDATED Oh boy, I really roasted my own game here. But this is for the ancient game jam version. The latest ContentDB release no longer has the problems in this post. Technically, version 2.0.0 is still in the works, but even the latest beta version for 2.0.0 is a huge difference.)
Hahaha, what kind of bullshit positivity is that? NO, the screwdriver mod I chose was a TERRIBLE idea, I probably should have picked screwdriver2 (I had no time to code my own). I SCREWed up by choosing the SCREWdriver mod. Pun indended! :P The game needs to stand on its own, it's not a Minetest Game tutorial. Anyway, I literally chose this mod because I needed a rotation thingie FAST. This was the only reason.
The reason for why I screwed up? Well, I started coding LITERALLY IN THE FINAL DAY. It's a miracle this game is even playable (that is an achievement in itself, even if the game sucks right now). I wasn't aware that the sun moves, thanks. I should probably force the sun/moon speed to 0.
Interesting you like the "sea atmosphere", it's based on a simple ocean sound from Freesound. Other reviewers did NOT appreciate the pirate theme, but I guess this is kind of a matter of taste (I still think it can be improved massively; I guess I might add flying seagulls and parrots for ambience later, simple pirate NPCs etc.).
Stay tuned! There will be post-jam development and I want to make this into something real, and not this sorry excuse for a game that this is right now. Yeah, I don't like my own submission, I'm just glad it's playable.
Oh yes, the screwdriver. I KNOW! I just picked the first rotating mod and ran with it because I needed something FAST! Why? Because I had this game idea literally in the FINAL DAY. Procastination is bad. :-(
And everything you see in this game, everything that is bad about this game (I AGREE with the thumbs down) is due to the fact that putting a game together in like 12 hours is VERY hard. It's a mircale it's playable at all. :D
But thanks for the harsh words, because they are true.
I agree with everything you said, except the thumbs up. :D I have the same criticisms of my own game. I would have given the game a thumbs down. I am aware of all of the issues, I just RUSHED the development in the FINAL DAY because I procastinated. :-( So obviously there's incompleteness.
Please stay tuned for a future version, because I do like the game idea (just not the mess of a game jam version, lol)
(EDIT 19/08/2025: THIS COMMENT IS OUTDATED. After a lot of development, this is a very different and MUCH improved game now, and the problems of early days are resolved. I am no longer unhappy with my own game. Version 2.0.0 is still in the works, but the beta version no longer has those problems above and is available for everyone to try.)
I agree with everything you said. My problem is I procastinated too much and everything I made was put together in the VERY LAST DAY. :O It was an absolute CRUNSH. And yes, I do plan to make a more complete and better version of this soon. Stay tuned! <3
(EDIT 19/08/2025: This comment is outdated. After a lot of development, this is a very different and MUCH improved game now, and the problems of early days are resolved. Version 2.0.0 is still in the works, but the latest beta version is available for everyone to try.)
(EDIT 19/08/2025: This comment is outdated.)
I agree.
I did put effort into the game, tho. I crunshed like crazy to make it BARELY playable in the first place, since I had the game idea in the FINAL DAY. Procastination is bad, lol.
So I have very hastily put something together. I am proud it was even playable in the first place (given the short time I had left), but obviously the game ended up incomplete with LOTS of rough edges. I am NOT proud of my procastination. :D
Everyone who gave a thumbs down to this incomplete "game" is right, and everyone who gave a thumbs up is wrong.
And yes, the fact there's not even an icon is something I'm REALLY not proud of. But my priority was to make it playable ASAP, it's very hard to do if less than 12 hours remain. :D And then I just forgot the icon thing, although it would have been a matter of seconds. :-( Time management was a disaster, and this is completely my fault. :(
I agree this game is bad in the current status, but I do plan to turn it into a real game post-jam.
(EDIT 19/08/2025: This comment is outdated. After a lot of development, this is a very different and MUCH improved game now, and the problems of early days are resolved. Version 2.0.0 is still in the works, but the latest beta version is available for everyone to try.)
(EDIT 19/08/2025: THIS COMMENT IS OUTDATED.)
I agree with everything you said, and I would have the exact same criticisms. This game was hastily put together in the FINAL day, I just BARELY managed to make it playable at all. I'm proud of the fact this game is playable in the first place. (But I'm not proud of my procastination, lol.) But yes, the game sucks right now, lol. The screwdriver was an emergency solution because I needed something that works. Obviously a more convenient rotation method is neccessary. And obviously I didn't have much time for good level design in the final day. ;) But I kind of fell in love with my game idea now, I continue to work on this to turn it into a proper game with the neccessary polish, sounds, and better levels.
(EDIT 19/08/2025: This comment is outdated. After a lot of development, this is a very different and MUCH improved game now, and the problems of early days are resolved. Version 2.0.0 is still in the works, but the latest beta version is available for everyone to try.)
PLEASE NOTE: This review is written for the 2021 Minetest Game Jam version of this game, by a PARTICIPANT. I used Minetest version 5.4.1 to playtest.
I appreciate this submission I like to see more parcour games in general, so thank you for that. :-)
This one in particular is too basic and too abstract for my taste. In 3 weeks time, more levels and especially more interesting elements should have been possible. This feels like many of the classic parcour maps the Minetest community has seen over the years. So it fails to stand out. Parcour maps from Inside The Box are generally more engaging because of better graphics and soundtrack.
The graphics … they are just too abstract for my taste. Or rather, to minimalist. Idk, it's not just something I like.
PLEASE NOTE: This review is written for the 2021 Minetest Game Jam version of this game, by a PARTICIPANT. I used Minetest version 5.4.1 to playtest.
This is one of the few game jam submissions that are actually PLAYABLE. Really important, many people did not get that far (and thus gained lots of thumbs down from me, sorry. :-( ). And this game feels complete, with multiple levels, a menu and everything you expect. Even just 1 level would have been enough for me, but you went with multiple. Nice! So yeah, this is a classic bomberman clone with everything you expect from it. I don't know what else to say, but I just like it. I think the execution is done nicely. I'm missing a singleplayer mode, but it's okay since multiplayer seems to work. I also can't remember any bugs. The game isn't really great, but it's kinda good in my eyes. The menu is done very well, it has many features, even an in-game help is provided (something that many games with much MORE time to work in lack!). I know how much boring work it is to put a good menu together, and you did it completely within the time. I highly appreciate the effort that was put into the menu. Although I think, graphically, the menu is still kinda "meh", from the usability and features standpoint it is good.
Most importantly, this submision perfectly fits game jam's theme: "small game". It's a small yet COMPLETE game. Clear and easy thumbs up.
For post-jam I think more levels would be nice. A singleplayer mode would be very cool. I hope someone will host an actual server of this game someday, that would be cool.
PLEASE NOTE: This review is written for the 2021 Minetest Game Jam version of this game, by a PARTICIPANT. I used Minetest version 5.4.1 to playtest.
This game insta-crashed on me. Sorry, that's all I can say. Contact me if you want a re-review (once the bugs are fixed post-jam).
PLEASE NOTE: This review is written for the 2021 Minetest Game Jam version of this game, by a PARTICIPANT. I used Minetest version 5.4.1 to playtest.
It's an interesting concept. The hexagon platforms are a HUGE surprise for something like Minetest. But that's not enough for a good rating. Unfortunately, there's not much to do, it's basically a demo version right now. I played through the whole (demo) game. There are 3 things you can do: Dig "resources" which are colorful cylinders and you use them at the borders of your hexagons to create new hexagons. And occassionally you find new "friends" which are basically traders, they give you new resources. And that's it for now. Hate to say it, but that's not really enough in my taste. Especially the mining and building gets boring rather fast. The concept seems fine for a small game (the game jam's theme) but I think the mining and building activities would be better if they are faster so you don't have to stand on the same spot for a long time. There is no sound, nor are there any effects. The building is very awkward, you have to hit into an invisible spot to build, there is no indicator except a text. The game also gives color somewhat weird name. The "silver resource" is not really silver, etc. Overall, since this game is too basic right now and just in a demo state, I have to give a thumbs down at this stage. Also the lack of sounds is disturbing.
That having said, I think you struck a quite interesting concept here. If the building and mining aspects get a little more refined, and less annoying, and if there are just more features in general, or more depth, I feel like this game has potential to become something cool.
The game is not very good in the current state, but it COULD be. I will probably look forward for new versions of this game (post-jam) to see if more interesting stuff is being added. If this is extended with the right ideas, this might become something interesting.
PLEASE NOTE: This review is written for the 2021 Minetest Game Jam version of this game, by a PARTICIPANT. I used Minetest version 5.4.1 to playtest.
It's a simple and nice idea, perfect for a game jam focused on "small games". But I don't like the way it got executed. It's just a very minimal snake clone. You need to eat apples and grow, and that's it. That alone wouldn't be a problem, but the controls and camera are extremely awkward. They just don't feel right at all. Especially the camera is a HUGE problem. This really shows the limitations of Minetest. I apprecitate the effort, though. I like it when people experiment with unusual concepts, games that Minetest clearly was NOT made for. And obviously, when you experiment, you fail sometimes.
PLEASE NOTE: This review is written for the 2021 Minetest Game Jam version of this game, by a PARTICIPANT. I used Minetest version 5.4.1 to playtest.
I got bored. :-( Not much to do. You just run aroud in a random maze and rarely you run across items and guards. Most of the time, you wander around aimlessly. Am I supposed to have fun that way? o_O Apparently you can break walls, but they just lead you to other parts of the maze. Apart from that, there's nothing else to do. This is barely even a playable game, it feels almost like a sandbox. I don't know how to escape, but I’m not intersted enough in this game to care.
PLEASE NOTE: This review is written for the 2021 Minetest Game Jam version of this game, by a PARTICIPANT. I used Minetest version 5.4.1 to playtest.
So … The basics of a kart racing game are present. You can race on a simple race track, there are computer opponents, there are some bonuses that I don't understand. The driving physics seem solid and also the opponents seem to work more or less OK (but I did not test for long). The fact that you managed to get some kind of working AI in that time is really impressive, however, I have to admit.
But the most important thing is missing: There's still no actual game. There is no time-trial, no laps, no actual timekeeping, no actual racing, etc. It seems like an early demo, probably ran out of time. So since the most important aspect of a racing game is missing (i.e. racing), I sadly have to give a thumbs down. Sorry if this sounds harsh, but for 3 weeks of time I expect at least have a basic gameplay. At least playable 1 level/race/time-trial, or anything. Keep in mind the theme of this game jam: "small game". This is small, but not a game (yet). I'd say this thing was CLOSE to a thumbs up from me, but it's not quite there yet.
As for graphics. The racing track isn't really exciting either, the landscape is completely flat. This is probably also on the TODO list, I guess? I like the kart racer models and the kart selection.
Finally, I can 100% say this one is far superior to the other kart game in the game jam (Minekart).
PLEASE NOTE: This review is written for the 2021 Minetest Game Jam version of this game, by a PARTICIPANT. I used Minetest version 5.4.1 to playtest.
It's a Pacman clone. Unfortunately, the game jam version is in a very incomplete state, it's like in an alpha state right now. The level does not generate automatically and even then the victory condition does not exist. Did the author run out of time?
My threshold for a thumbs up for the Game Jam is at least a minimal amount of playability, but this is not the case here. Sorry. :-(
PLEASE NOTE: This review is written for the 2021 Minetest Game Jam version of this game, by a PARTICIPANT. I used Minetest version 5.4.1 to playtest.
Incomplete game. You can only generate a map (apparently random?) with a chat command and drive with a kart around. There is no gameplay, like actual races, time-trail, or anything else you expect from "normal" racing games. It seems this game was not finished in time. Sorry, I just can't click in good faith click "Recommend" for incomplete games.
PLEASE NOTE: This review is written for the 2021 Minetest Game Jam version of this game, by a PARTICIPANT. I used Minetest version 5.4.1 to playtest.
The problem with this game is that the very game concept is not convincing. You just click squares and HOPE it randomly turns gray or green. And it seems there's only one level. I can't see how this could be possibly fun for more than 10 seconds. To me, it feels very boring. This is very subjective, I just write about my feelings here.
But it is probably a good thing this game itea is so utterly boring, because then casinos might sure as hell might find a way to capitalize on it. ;-) Even slot machines are more "engaging" than this. I am biased, of course, since I DESPISE casinos and gambling mechanics and this looks like a classic casino game, except it probably won't get adopted.
PLEASE NOTE: This review is written for the 2021 Minetest Game Jam version of this game, by a PARTICIPANT. I used Minetest version 5.4.1 to playtest.
Right off the bat, the game does not really look like the screenshot. The early levels look very empty and much less impressive. Also, the map ends in open air, rather than a constant grassland. For this deceptive/bad use of screenshots, this game immediately gets a thumbs down.
The cool models seem to appear in the later levels only? But why only in the later levels? Meh. Not enough for a thumbs up anyway. A little bit more consistency would have been nice. The screenshots sure look nice, but the actual game much less so (esp. early levels).
Also, I'm stuck in the level in which I'm supposed to climb up the vine. No matter what I do, I can't get up. I read the instructions, but they didn't help at all. Confusing and frustrating. Difficult is okay, but if I have no idea what I am supposed to do to do basic tasks like "climbing", then the game has failed.
If this game would have been a little bit more stable and playable, I might have given a thumbs up.
PLEASE NOTE: This review is written for the 2021 Minetest Game Jam version of this game, by a PARTICIPANT. I used Minetest version 5.4.1 to playtest.
Bad. You fight with a diamond sword against retextured stone monsters between shelves full of presents and that's it. Sounds mildly exciting but it's really not. The map is also very repetitive. I don't see the point. Very boring. Is this an incomplete game? And when you die, you teleport outside the map.
PLEASE NOTE: This review is written for the 2021 Minetest Game Jam version of this game, by a PARTICIPANT. I used Minetest version 5.4.1 to playtest.
Unfortunately, this game for me is broken and unplayable. You spawn in an empty world and fall down. You can't do anything. The game starts with two warnings. Sorry, this is all I can say. :-( Maybe I will look again at it later, when the post-jam version has been fixed.
PLEASE NOTE: This review is written for the 2021 Minetest Game Jam version of this game, by a PARTICIPANT. I used Minetest version 5.4.1 to playtest.
Boring. You just enter random cubes to drive around a boring minimalist retro poly city and that seems to be it. This is barely even a complete game, sorry. This seems like a basic tech-demo.
PLEASE NOTE: This review is written for the 2021 Minetest Game Jam version of this game, by a PARTICIPANT. I used Minetest version 5.4.1 to playtest.
There is not much to do except hopping around to color the blocks. On the ContentDB I heard of dragons by replicating something in the screenshots but I was so completely unexcited by this idea I didn't even try. This is very essential information, should be all in-game. Since this is a GAME jam, not a SANDBOX jam, I have no choice but to give a thumbs down.
And even as a sandbox, I think it's boring since you literally have only 4 actions.
I highly appreciate the experimental nature of this very unusual game/sandbox concept, however. Experimenting with new concept is always great, so obviously some experiments end up in failure. Don't feel bad for this project, the thing is that you did something.
PLEASE NOTE: This review is written for the 2021 Minetest Game Jam version of this game, by a PARTICIPANT. I used Minetest version 5.4.1 to playtest.
I almost gave up playing this game at all. It took me ages to figure out that I have to build at the first street. Building anywhere else is forbidden. :/ Okay, so the game is basically a very simple sandbox. You can basically only do 3 things: Collect power from wind turbines, and build streets and houses, and power them. That's it. Building costs money, but powering a building (or street) gives you back the full cost. So there is literally no strategy at all required here. You could theoretically make your city infinitely large (well, at least until you hit the ocean or hill, because slopes and bridges don't work yet). The controls are kind of awkward and simply due to Minetest's limitations. Since Minetest is at its core a first-person game, top-down city-planning games are somewhat awkward to do, but the game tries its best. You have to awkwardly rely on Minetest's "fly mode". This is one of the more special games for Minetest which shows the limitations of the engine. Another big limitation of the controls is that you can't really build long streeds or housing areas properly with drag-and-drop like in other city building games. Again, Minetest's fault. The graphics style is really cute, something really refreshing to see in Minetest. The ocean could look better but apart from that I like it a lot. As for the gameplay: Really basic sandbox building game, except you can only build streets and like 5 types of houses that don't do anything. It feels very incomplete. Needless to say, it gets boring very fast. And because of this, I give a thumbs down (sorry!).
EDIT (15/08/2022): I am RETRACTING this review, as I am beginning to personally get involved in this project.
Original review text below:
NOTE: This review is written for the 2021 Minetest Game Jam version of this game, by a PARTICIPANT. I used Minetest version 5.4.1 to playtest.
There are some bugs in this. Buggy lighting. Coin display overlaps slightly. One thing that cought me off-guard is that the building is too restrictive; it does not accept mirroring or offsetting. You must replicate it EXACTLY, including offset. I like the fact that you get a tooltip when you hover a block, which is important for colorblind people. However, colorblind people are still at a disadvantage since they must walk towards the block. What is annoying is that the same building might repeat after like 2 rounds. Concerning color, I also think the colors chosen for the blocks are a bit too arbitrary. There is dark green and dark gray but no other "dark" colors. For an independent game it might have made more sense to think of a new palette. Also the inclusion of various other blocks like river water seems pointless. A technical problem is that lighting seems to be very broken with nodes like glass.
The game doesn't seem to have a good mechanic to prevent repetitions. First, the obvious problem that it's possible that the same building might appear twice after only 2 rounds. But the game could also employ some mechanism like randomizing blocks. Like that beds aren't always with oak wood, but from also other wood. Or maybe even occassionally generating a random building from scratch. Finally, a nitpick, I think the shops (the blocks from which you buy) could look more like shops or vending machines rather than something "printed" on a block. This game was close from getting a thumbs up from me, but due to the bugs and due to some shortcomings in the basic gameplay (that could have been fixed before release), I give a thumbs down.
PLEASE NOTE: This review is written for the 2021 Minetest Game Jam version of this game, by a PARTICIPANT. I used Minetest version 5.4.1 to playtest.
Bad. I'm greeted with many console warnings. This is barely a game, almost just an (incomplete) sandbox. You just walk around in a maze and kill people. There does not seem to be an objective. This is unconvincing.
PLEASE NOTE: This review is written for the 2021 Minetest Game Jam version of this game, by a PARTICIPANT. I used Minetest version 5.4.1 to playtest.
It's literally unplayable for me. It say "Jump to play" but when I do that, nothing happens. I tried that multiple times, but failed. I'm sorry. :-(
PLEASE NOTE: This review is written for the 2021 Minetest Game Jam version of this game, by a PARTICIPANT. I used Minetest version 5.4.1 to playtest.
The idea for the game is okay, but I think there are just too few levels. There are no sounds. Also, the game doesn't have too many puzzle concepts as well. I appreciate the little "story", but it's still just too little, too boring. Sorry.
PLEASE NOTE: This review is written by a PARTICIPANT of the 2021 Minetest Game Jam. I used Minetest version 5.4.1 to playtest.
I grudgingly give this game a thumbs up because it perfectly matches the game jam's theme of "small game" and it's an arcade classic, although it has some flaws. The fences have broken lighting, apparently. The text doesn't match properly into the GUI. The graphics could be better, it doesn't look like you're in a subway. ;-) But still, the execution of this game is done okay enough to barely reach a thumbs up for my taste.
PLEASE NOTE: This review is written by a PARTICIPANT of the Game Jam.
The game seems complex at first but as soon you figure out how each of the machine actually works, it actually turns out to be mostly a "numbers managing game", and you just have to find the best values for each machine and then a strategy on how you manage repairs. What makes this game tricky to win is that your expenses constantly go up and there is no way to stop it. So if you take too long before making a serious profit, you are doomed to lose. The GUI has a few bugs for me, the text is "overbleeding" for some reason, and I use default fonts. But fonts are kind of a mess in Minetest anyway, unfortunately. Until Minetest has better font handling, I don't punish the game rating for it. I appreciate the in-game help, although those highly technical formulas ... ooff! Considering this is a game jam submission and the game jam theme is "small game", I therefore give a thumbs up.
For those who are interested, here is my winning strategy: Immediately buy 50 food (should be enough for the whole game), set HVAC and heating to 15, set cooler to 300, set drill to 300, keep airlock closed, then go to gravity generator and WAIT. When energy is lower than 50 and nothing needs to be fixed, sleep. If the gravity generator breaks, you can instantly fix it because you're already standing there (the gravity generator is very important, if it breaks, other machines will soon follow). If the cooler breaks, RUN and fix it asap to prevent a full breakdown. For other machine breakdowns, you can just walk. If you don't have anything else to do, wait in front of the gravity machine to insta-fix it in case of breakdown. This setup seems to be most stable.
Yeah, that's why I had the idea on building up the tech tree for this game eventually. But the time is not there yet. Maybe in a different year …
Managing multiple games at once isn’t easy, I need to focus my efforts.
But thanks for this long review. I always appreciate when people have lots of things to say about the things I do. :-)
Well, many mods were developed for this game specifically. The flowers were drawn by Glünngi, the original author. Many games for Minetest have flowers, so it’s nothing too special.
Farming is basically the same as in Minetest Game, and the code was taken from that game. Maybe the farming mechanic will be changed one day, however. Not sure.
TNT is not part of this game.
The issue tracker link is broken. It seems there is no issue tracker.
The technical name is set to "12345" for some reason. Please change it to something closer to the actual name, thanks.
As for pickup: Yeah I noticed it too, it's indeed kind of annoying to mow down grass like this. When I think about it, there's not really any good reason for this.
Because the player still needs to choose which items to spend. This is because of group-based recipes. Letting the player craft directly from the inventory has the downside is that the player might accidentally "pay" items they didn't want to use. E.g. for sticks, do you want to use your oak or your birch planks? It would be possible for the game to just pick the first available item from the inventory, but will have unintended and potentially hazardous side-effects for the player.
As for digging time: This is kind of intentional, the game is supposed to have a slow progress, and a low-tech tree. That having said, you have a point that the best tool is still too slow.
One of my ideas I have is to increase the depth of the game without increasing complexity. I.e. keeping the basic rules the same, not add new game mechanics, but extend those that exists. This would basically boil down to more ores, more foods, more ways to trade, more structures, more animals, etc., all without adding any major gameplay mechanics like hypercomplex enchantment systems, EXP, etc. Also improving the underground in general, because only stone and ores is too boring.
About wrist pain: You'll have this problem with all Minetest games that involve a lot of digging, actually. I think a solution would be to add an autodig mode into Minetest so you don't have to keep the mouse button pressed all the time.
But don't get your hopes too high up. I am currently busy with many other projects, I probably won't do major improvements for a long time, only bugfixes. Repixture is not high on my priority list at the moment.
List of bugs:
use_texture_alpha
(seelua_api.txt
)minetest.setting_*
def
table instead oftable.copy
ing it)Yes, it is true, this game is obviously still in development which I wrote in multiple places of both the package and in-game, lol. This game is currently in the 'alpha' stage officially, meaning that breaks can and will occur between versions all the time. I am planning radical changes, I want to have many more features and depth than the game currently has. People can still playtest it, of course, but it's still just an early preview. Things are still chaotic in the codebase and I've got cleanup to do.
I liked this mod on the JT2 server, it was a nice decoration but also nice to give random stuff to players. :-) This was always nice and fun to use it, as you know, I and other players on the server had lots of fun with it.
Unfortunately, this particular mod release is very buggy and broken in its current state, so I can sadly not recommend it right now. There's also non-free media. See more about this in the threads.
Some general criticisms I have:
use_texture_alpha="clip"
(triggers a legacy warning)mod.conf
As the description itself admits, this mod includes non-free media (
present_greeting.png
), although the media is claimed to be CC BY-SA 3.0.Here's a quick and dirty libre remake of the image which you can use for your mod (you have my permission): https://satoshiupload.com/images/Jq0cQxqYR2.png
This mod is very buggy right now
default.is_empty
which does not exist in MTG'sdefault
(another crash)default.STATUS_CONTAINER_GET
Tested in Minetest + Minetest Game 5.4.0 with all required dependencies and no other mods.
EDIT:
minetest.check_for_falling
)