For some strange reason, when I download this package from Minetest, it still creates a folder named “labybrinthus” instead of the correct name “labyrinthus”. But the technical name is set to the latter.
Note the former name was accidentally used BEFORE, but I edited the package since them. It seems this did not help.
Why is this?
The media is licensed as CC BY-SA-NC. I noticed this mod is using media from other games.
For example, the player texture (“Sam”) is from Minetest Game, but MTG is under CC BY-SA. This license does not permit you to unilaterally change the terms to something else (like adding a NC clause). That's a problem. I did not check the other files yet.
Yet this mod is licensed (in part) under CC BY-SA-NC. This is strange.
NC means it's forbidden to use this material if there's the slightest hint of it being used commercial. Even a simple banner ad on a website could be enough to violate this rule.
Is this a mistake?
In this community, using the NonCommercial clause is discouraged (although not strictly forbidden) as it makes much harder to combine this work with other works.
Are there any data protection implications by this? Please say what kind of data you collect. I am not sure if its a violation of the rules. But personally, I think it's bad taste to do so. Also, the game does not warn it phones home, there's not even opt-out. That's rude.
Is server access strictly required? If you can make it work without depending on an external server, please do so. This would the the best solution.
Some releases went wrong here. Not actually the release itself, but the ContentDB trying to accept them. I got an error trying to post 1.5.0 after 1.6.1.
Can you please delete the faulty releases, because I can't. :-(
Strange. Now it doesn't happen at all anymore, no matter what I do. Did you touch anything?
For some strange reason, when I download this package from Minetest, it still creates a folder named “labybrinthus” instead of the correct name “labyrinthus”. But the technical name is set to the latter.
Note the former name was accidentally used BEFORE, but I edited the package since them. It seems this did not help. Why is this?
The media is licensed as CC BY-SA-NC. I noticed this mod is using media from other games.
For example, the player texture (“Sam”) is from Minetest Game, but MTG is under CC BY-SA. This license does not permit you to unilaterally change the terms to something else (like adding a NC clause). That's a problem. I did not check the other files yet.
Yet this mod is licensed (in part) under CC BY-SA-NC. This is strange.
NC means it's forbidden to use this material if there's the slightest hint of it being used commercial. Even a simple banner ad on a website could be enough to violate this rule.
Is this a mistake?
In this community, using the NonCommercial clause is discouraged (although not strictly forbidden) as it makes much harder to combine this work with other works.
It looks good now. Now this package just needs a new release before it “counts”.
I don't know if this is intended, but when I click on Download, the Zip file somehow also contains the entire Git history. o_O
I have discovered that some sound effects included in this mod are sadly released under a non-free content license. This makes this mod non-free.
https://github.com/D00Med/scifi_nodes/issues/31
I just clicked on the forum link but it leads to a completely unrelated topic.
No.
I found a mod with the shortname “spleef” from 2014: https://forum.minetest.net/viewtopic.php?t=10612
I made a typo in the tag name when importing version 3. Please delete it, thanks. ^^
OK, fixed.
The version 1.0.1 zip file seems to be broken. It still says “importing ...”
I have changed the shortname due to approval of author.
Mod verified working in 5.0.0. I removed the upper version cap for you.
I don't know if the mod works in 0.4.16 or 0.4.17, so I didn't add a lower version cap.
The shortname is set to “labybrinthus”. :(
Changing it would be trivial, but it will mess up player's interfaces. :( :( :(
@rubenwardy: What should we do?
Haha, you're thanking the wrong person. I'm not much involved in Minetest development and not involved at all in the development of the Content DB.
Are there any data protection implications by this? Please say what kind of data you collect. I am not sure if its a violation of the rules. But personally, I think it's bad taste to do so. Also, the game does not warn it phones home, there's not even opt-out. That's rude.
Is server access strictly required? If you can make it work without depending on an external server, please do so. This would the the best solution.
Your game has a crashing bug.
If you rightclick the wire extension block at coordinates (307,8,212) and click on “Create”, the game crashes.
Done.
Done.
Done.
Meh, Content DB really, REALLY should completely automate away the displaying of the dependency list … Too much redundancy. >_>
I consider this mod obsolete.
Thanks.
Sigh. Another botched release. Can you please remove 2.0.0?
This mod does not hard-depend on
vote
.Some releases went wrong here. Not actually the release itself, but the ContentDB trying to accept them. I got an error trying to post 1.5.0 after 1.6.1. Can you please delete the faulty releases, because I can't. :-(
There are the only releases that are OK:
1.6.1 [MT 5.0.0+] [2da56] created 2019-03-20.
2018-07-08 created 2018-07-08.
Everything else is garbage and should be deleted.
Nevermind. I somehow managed to have an old version of Voxelgarden installed alongside the new one. I used the old one ... :-(
Forget above post.
This game is not 5.0.0-ready yet. It insta-crashes; I get an error about old nodeupdate function.
This should be named “X-Decor”, not “Xdecor”.
This game is actually called “Legend of Minetest”, not “Legends of Minetest”.