first we have inflation (Manny mod) and now furry.
i am both excited and scared to see what is next
but as long as it differentiates us from being yet another minecraft clone i support it.
i once played on a obscure server called "the escape" it had a XP system where actions you took gave you points.
it also had a area where you could go turn these points in in exchange for various privileges (like fly, and later creative),
this mod has a similar feel to it, and i love it.
however i have two suggestions:
make it so if this mod and techage is installed; a new machine for auto-duplication is enabled
which takes a large amount techage energy in exchange for duplicating items;
i ended up duplicating a bunch of currency and i think i may be partly responsible for the closure of the the escape server
i think there should be a setting to instead of duplicating a item, have some special resource (the burntime would work well) that needs to be consumed so in effect converting a item ,
if you are looking for a simple worldedit alternative this can work. however it has less features.
i suggest adding features to differentiate the mod from worldedit. for instance maybe modifying entities. or plotting a given input function ( like desmos 3d calculator). possibly even pixel art from image
the texture of the particles needs to be a bit more transparent in order to fit in better with the new water shaders , also maybe randomise color a bit if possible (so choose random pixel from water texture )
thank you , this goes perfect with cloudlands enabling exploration straight out of the movie UP.
you can walk around in the airship too :D .
if encountering a crash related to attachment make sure to update airutils :P
i used several inventory mods in my time playing minetest ,
but i always came back to use unified inventory (and the + extension thereof)
while it can look dated for some , i like the style personally
i love automation mods , (btw could you add techage compatibility so that i can seamlessly transport produced goods from techage into industrialtest furnaces for smelting)
yes techage combatibility would be great there should be a way to make it compatible both with tubelib (techage) and pipeworks ,
there was a gravel sieve mod that was compatible with both if you need reference
hmm weird i could have sworn that was how it worked the last time i used this mod,
oh , you need to walk into the portal ,
rightklick is only to set it up (to link 2 portals together)
sorry for missunderstanding your question
is it some error like this(sorry if image is down it is just a error message , and temp-url will expire in 31 days since i do not want to make accounts just to upload images)
want terrain that is predictable but not flat everywhere ? , then this may be the mod for you (although it would be nice to be able to costumise the biomes )
it looks like the mesecon command block and it could be hard to differentiate from it, maybe make it a different color (like green)
first we have inflation (Manny mod) and now furry. i am both excited and scared to see what is next but as long as it differentiates us from being yet another minecraft clone i support it.
i think i like that it is indented into the rock, it gives it a more natural look, it could be a setting,
also if possible can you add support for the techage ores
i once played on a obscure server called "the escape" it had a XP system where actions you took gave you points. it also had a area where you could go turn these points in in exchange for various privileges (like fly, and later creative), this mod has a similar feel to it, and i love it. however i have two suggestions: make it so if this mod and techage is installed; a new machine for auto-duplication is enabled which takes a large amount techage energy in exchange for duplicating items;
i ended up duplicating a bunch of currency and i think i may be partly responsible for the closure of the the escape server i think there should be a setting to instead of duplicating a item, have some special resource (the burntime would work well) that needs to be consumed so in effect converting a item ,
if you are looking for a simple worldedit alternative this can work. however it has less features. i suggest adding features to differentiate the mod from worldedit. for instance maybe modifying entities. or plotting a given input function ( like desmos 3d calculator). possibly even pixel art from image
the texture of the particles needs to be a bit more transparent in order to fit in better with the new water shaders , also maybe randomise color a bit if possible (so choose random pixel from water texture )
let's just say i was able to change which sounds it plays :P
thank you
thank you :D
thank you , this goes perfect with cloudlands enabling exploration straight out of the movie UP. you can walk around in the airship too :D . if encountering a crash related to attachment make sure to update airutils :P
if you want to experience biomes that are very different from stock . this mod is for you
D: , maybe we could make minetest show nyancat as top result in contentdb mod manager if it is not installed (wishfull thinking )
wait other people do not have a fetish for minetest blocks ?
oh , welp guess i did not notice as i already sold it to afford a house
ty
Stop leaving negative reviews , i needed a game with just air (queue server base) and it gave it to me . if you want gameplay use another game
why are you rating it bad , it does what it says . if you want gameplay just install MTG
i used several inventory mods in my time playing minetest , but i always came back to use unified inventory (and the + extension thereof)
while it can look dated for some , i like the style personally
, while i enjoy using this mod , i would like to be able to use it outside of mineclone a good potential solution would be to allow it to integrate with some currency mod like https://content.minetest.net/packages/mt-mods/currency/, https://content.minetest.net/packages/CodeMiner/atm/, or https://forum.minetest.net/viewtopic.php?t=7821
(also thank you for including a link to differences between free software and opensource software since some people tend to get confused around here)
https://i.imgur.com/JWaRPIb.jpg (if link does not work ta5 pusher seems to be unable to interact with network supplier chest)
i love automation mods , (btw could you add techage compatibility so that i can seamlessly transport produced goods from techage into industrialtest furnaces for smelting)
sorry for asking but could you add techage compatibility
like the style of the Simplepixel texture pack , but think it does not look simple enough , this is the texture pack for you
this would be helpfull for example to have a costum join message for the admin account or moderators
please make it tubelib/techage compatible ,like joe7575's gravel sieve mod
to get around the licensing , maybe we could make mtg have a dependency on this mod ?
yes techage combatibility would be great there should be a way to make it compatible both with tubelib (techage) and pipeworks , there was a gravel sieve mod that was compatible with both if you need reference
also we need a A350 , erj195-e2 , erj145 , and a380 , (models could probably be pulled from flightgear if you ask nicely)
wow , thank you , im going to try and re-make some of the techage-server screenshots i use as wallpaper
hmm weird i could have sworn that was how it worked the last time i used this mod, oh , you need to walk into the portal , rightklick is only to set it up (to link 2 portals together) sorry for missunderstanding your question
, i love mods that expand on techage ,
, want to have a less comic/scrapbook zoonami look , and more of fantasy , then install this mod
thank you (also how did you get those reflections in the thumbnail or did i not check the forum often enough)
, have you ever wanted to combine the monster collection of tuxemon with the building capabilities in minetest ? , then this mod is for you
is it some error like this(sorry if image is down it is just a error message , and temp-url will expire in 31 days since i do not want to make accounts just to upload images)
want terrain that is predictable but not flat everywhere ? , then this may be the mod for you (although it would be nice to be able to costumise the biomes )
hmm if i get time and remember this (i have school and forget random things ) i may try and make a larger ctf map (if ctf engine supports it)
just imagine a large scale ctf server with vehicles , and ww1 like combat :D
it is simple to set up just put the portal on a flat surface and rightklick to set network name
wydm , just place it down and rightklick