no i am sorry i should have explained better i installed this mod (the skincare mod) took the hair straightener item, used it by right clicking with it, it made nice bubbles and worked but when i turned it off and tried to exit the formspec. it did not exit no matter what i did. So i opened the hair_tools.lua in this mod and after looking around i found that the formspec the on_recieved fields handler function (i dont remember the exact name) did not check if the fields.quit is set
the issue is caused in hairtools lua handle recieved fields which is fired even when quitting , add this line
if fields.quit then
return -- Stop here, don't re-open the form
end
allow_metadata_inventory_put =
function(pos, list, idx, stack, player, entity)
return stack:get_count()
end,
})
Timers
local t = core.get_node_timer(pos)
t:start(5)
on_timer(pos, elapsed, entity) supported.
Metadata & Forms
local meta = core.get_meta(pos)
meta:set_string("infotext","Running")
Forms using [nodemeta] and [context] work automatically.
Notes
Most core., vector., and VoxelManip node access is wrapped.
i wanted to use this mod for a private server i am running.
and i really like the models <3 .
screenshot at https://file.io/oXwrqpnrevQ1
however as seen in the screenshot the multiblocks kinda clip into other blocks (you need to use 2 blocks for them , see
https://codeberg.org/TPH/mt_doors_redo/src/branch/master/init.lua (code is for doors but they are 2 blocks tall too )
additionally some blocks do not have crafting recipes like the sushi.
and klicking on the modern_lights:lampe crashes the game (toggle_lampe is nil).
i have some suggestions for improvements besides fixing these issues:
add inventory space to the cabinets and other blocks like that (see homedecor mod for how to do it , or easier may be to depend on the homedecor mod and copy the definitions for the relevant nodes and change the model and such)
make lamps toggleable by mesecon / digilines
add techage compatibility (so make larger lamps require power)
make sushi edible (like minecraft cake maybe have a animation (as in 1 node with all pieces 1 node with half of the pieces and once where there are none , cucina_vegana has sushi food you could use for that)
add a hawaiian poke bowl (in wooden bowl )
if possible also add english translations (google translate should suffice) because while i respect the decision to use another language using English might help reach a wider audience and ensure more people can engage with it.
@JALdMIC i like your mod,
not only because it differentiates luanti from minecraft, but because it is also fun .
as far as feedback goes it would be nice if you added more textures but that is not that important.
first we have inflation (Manny mod) and now furry.
i am both excited and scared to see what is next
but as long as it differentiates us from being yet another minecraft clone i support it.
i once played on a obscure server called "the escape" it had a XP system where actions you took gave you points.
it also had a area where you could go turn these points in in exchange for various privileges (like fly, and later creative),
this mod has a similar feel to it, and i love it.
however i have two suggestions:
make it so if this mod and techage is installed; a new machine for auto-duplication is enabled
which takes a large amount techage energy in exchange for duplicating items;
i ended up duplicating a bunch of currency and i think i may be partly responsible for the closure of the the escape server
i think there should be a setting to instead of duplicating a item, have some special resource (the burntime would work well) that needs to be consumed so in effect converting a item ,
if you are looking for a simple worldedit alternative this can work. however it has less features.
i suggest adding features to differentiate the mod from worldedit. for instance maybe modifying entities. or plotting a given input function ( like desmos 3d calculator). possibly even pixel art from image
the texture of the particles needs to be a bit more transparent in order to fit in better with the new water shaders , also maybe randomise color a bit if possible (so choose random pixel from water texture )
thank you , this goes perfect with cloudlands enabling exploration straight out of the movie UP.
you can walk around in the airship too :D .
if encountering a crash related to attachment make sure to update airutils :P
i used several inventory mods in my time playing minetest ,
but i always came back to use unified inventory (and the + extension thereof)
while it can look dated for some , i like the style personally
i love automation mods , (btw could you add techage compatibility so that i can seamlessly transport produced goods from techage into industrialtest furnaces for smelting)
yes techage combatibility would be great there should be a way to make it compatible both with tubelib (techage) and pipeworks ,
there was a gravel sieve mod that was compatible with both if you need reference
hmm weird i could have sworn that was how it worked the last time i used this mod,
oh , you need to walk into the portal ,
rightklick is only to set it up (to link 2 portals together)
sorry for missunderstanding your question
see https://content.luanti.org/threads/12021/
no i am sorry i should have explained better i installed this mod (the skincare mod) took the hair straightener item, used it by right clicking with it, it made nice bubbles and worked but when i turned it off and tried to exit the formspec. it did not exit no matter what i did. So i opened the hair_tools.lua in this mod and after looking around i found that the formspec the on_recieved fields handler function (i dont remember the exact name) did not check if the fields.quit is set
the issue is caused in hairtools lua handle recieved fields which is fired even when quitting , add this line if fields.quit then return -- Stop here, don't re-open the form end
this has been generated by pasting the source code into chatgtp please whoever made this mod add actual docs later luanti_node_entities
Turn nodes into entities while preserving metadata, inventories, timers, ABMs, LBMs, and formspecs.
Entities
nodeentity:node Node rendered as visual="node". Stores:
name, param1, param2
metadata (detached inventory)
timer state Forwards node callbacks (on_construct, on_timer, inventory callbacks, etc.).
nodeentity:nodeset Container entity used to attach multiple nodeentities (moving structures).
API nodeentity.add(pos, node) ObjectRef nodeentity.add(vector pos, table node)
Create a nodeentity.
local obj = nodeentity.add({x=0,y=5,z=0}, { name="default:chest", param1=0, param2=0 }) nodeentity.relative_pos(entity) vector nodeentity.relative_pos(luaentity entity)
Returns relative position used in forwarded callbacks.
nodeentity.read_world(pos, anchor, minp, maxp) ObjectRef nodeentity.read_world(vector pos, vector anchor, vector minp, vector maxp)
Copies a region into nodeentities attached to a nodeset.
local ship = nodeentity.read_world( {x=0,y=20,z=0}, {x=0,y=0,z=0}, {x=-5,y=0,z=-5}, {x=5,y=5,z=5} ) ship:set_velocity({x=2,y=0,z=0}) Node Definition Compatibility
Normal node defs work:
core.register_node("mymod:machine", { on_construct = function(pos, entity) core.get_node_timer(pos):start(5) end,
on_timer = function(pos, elapsed, entity) return true end,
allow_metadata_inventory_put = function(pos, list, idx, stack, player, entity) return stack:get_count() end, }) Timers local t = core.get_node_timer(pos) t:start(5)
on_timer(pos, elapsed, entity) supported. Metadata & Forms local meta = core.get_meta(pos) meta:set_string("infotext","Running") Forms using [nodemeta] and [context] work automatically. Notes
Most core., vector., and VoxelManip node access is wrapped.
ABMs & LBMs (run_at_every_load=true) supported.
pls add compat w https://content.luanti.org/packages/csirolli/thirsty/
@Plutonium i was going to ask the exact same thing
thank you.
i wanted to use this mod for a private server i am running. and i really like the models <3 . screenshot at https://file.io/oXwrqpnrevQ1 however as seen in the screenshot the multiblocks kinda clip into other blocks (you need to use 2 blocks for them , see https://codeberg.org/TPH/mt_doors_redo/src/branch/master/init.lua (code is for doors but they are 2 blocks tall too ) additionally some blocks do not have crafting recipes like the sushi. and klicking on the modern_lights:lampe crashes the game (toggle_lampe is nil).
i have some suggestions for improvements besides fixing these issues: add inventory space to the cabinets and other blocks like that (see homedecor mod for how to do it , or easier may be to depend on the homedecor mod and copy the definitions for the relevant nodes and change the model and such) make lamps toggleable by mesecon / digilines add techage compatibility (so make larger lamps require power) make sushi edible (like minecraft cake maybe have a animation (as in 1 node with all pieces 1 node with half of the pieces and once where there are none , cucina_vegana has sushi food you could use for that) add a hawaiian poke bowl (in wooden bowl )
if possible also add english translations (google translate should suffice) because while i respect the decision to use another language using English might help reach a wider audience and ensure more people can engage with it.
@JALdMIC i like your mod, not only because it differentiates luanti from minecraft, but because it is also fun . as far as feedback goes it would be nice if you added more textures but that is not that important.
it looks like the mesecon command block and it could be hard to differentiate from it, maybe make it a different color (like green)
first we have inflation (Manny mod) and now furry. i am both excited and scared to see what is next but as long as it differentiates us from being yet another minecraft clone i support it.
i think i like that it is indented into the rock, it gives it a more natural look, it could be a setting,
also if possible can you add support for the techage ores
i once played on a obscure server called "the escape" it had a XP system where actions you took gave you points. it also had a area where you could go turn these points in in exchange for various privileges (like fly, and later creative), this mod has a similar feel to it, and i love it. however i have two suggestions: make it so if this mod and techage is installed; a new machine for auto-duplication is enabled which takes a large amount techage energy in exchange for duplicating items;
i ended up duplicating a bunch of currency and i think i may be partly responsible for the closure of the the escape server i think there should be a setting to instead of duplicating a item, have some special resource (the burntime would work well) that needs to be consumed so in effect converting a item ,
if you are looking for a simple worldedit alternative this can work. however it has less features. i suggest adding features to differentiate the mod from worldedit. for instance maybe modifying entities. or plotting a given input function ( like desmos 3d calculator). possibly even pixel art from image
the texture of the particles needs to be a bit more transparent in order to fit in better with the new water shaders , also maybe randomise color a bit if possible (so choose random pixel from water texture )
let's just say i was able to change which sounds it plays :P
thank you
thank you :D
thank you , this goes perfect with cloudlands enabling exploration straight out of the movie UP. you can walk around in the airship too :D . if encountering a crash related to attachment make sure to update airutils :P
if you want to experience biomes that are very different from stock . this mod is for you
D: , maybe we could make minetest show nyancat as top result in contentdb mod manager if it is not installed (wishfull thinking )
wait other people do not have a fetish for minetest blocks ?
oh , welp guess i did not notice as i already sold it to afford a house
ty
Stop leaving negative reviews , i needed a game with just air (queue server base) and it gave it to me . if you want gameplay use another game
why are you rating it bad , it does what it says . if you want gameplay just install MTG
i used several inventory mods in my time playing minetest , but i always came back to use unified inventory (and the + extension thereof)
while it can look dated for some , i like the style personally
, while i enjoy using this mod , i would like to be able to use it outside of mineclone a good potential solution would be to allow it to integrate with some currency mod like https://content.minetest.net/packages/mt-mods/currency/, https://content.minetest.net/packages/CodeMiner/atm/, or https://forum.minetest.net/viewtopic.php?t=7821
(also thank you for including a link to differences between free software and opensource software since some people tend to get confused around here)
https://i.imgur.com/JWaRPIb.jpg (if link does not work ta5 pusher seems to be unable to interact with network supplier chest)
i love automation mods , (btw could you add techage compatibility so that i can seamlessly transport produced goods from techage into industrialtest furnaces for smelting)
sorry for asking but could you add techage compatibility
like the style of the Simplepixel texture pack , but think it does not look simple enough , this is the texture pack for you
this would be helpfull for example to have a costum join message for the admin account or moderators
please make it tubelib/techage compatible ,like joe7575's gravel sieve mod
to get around the licensing , maybe we could make mtg have a dependency on this mod ?
yes techage combatibility would be great there should be a way to make it compatible both with tubelib (techage) and pipeworks , there was a gravel sieve mod that was compatible with both if you need reference
also we need a A350 , erj195-e2 , erj145 , and a380 , (models could probably be pulled from flightgear if you ask nicely)
wow , thank you , im going to try and re-make some of the techage-server screenshots i use as wallpaper
hmm weird i could have sworn that was how it worked the last time i used this mod, oh , you need to walk into the portal , rightklick is only to set it up (to link 2 portals together) sorry for missunderstanding your question
, i love mods that expand on techage ,