A total game changer of a mod, literally ... this brings the amazing lighting of Mineclonia in, including a very easy way to adapt settings. I've been able to transform Minetest Game to something I never imagined it could look like before. Not tech so just tried out some random numbers, and immediately much bigger reach of godrays, and the vibrant colours of grass/sky/overall make it look like a ghibli setting! Much brighter world. Thank you very much for making this mod.
[Reviewing the version pre-today's release.] Only takes a few seconds to boot and runs really well. Amazing lighting, beautiful scenery and interesting things to find eg fortresses, shipwrecks, portals, guardian temples, etc. Villages and trading are great, including being able to magic a village up anywhere via /spawnstruct village. Baby villagers look like little grown-ups, lol, but the baby zombies and animals are entirely adorable. Love the jumping dolphins and wolf companions especially. Never played Minecraft, and am very new to Mineclonia, but so far really also like e.g. being able to throw snowballs, bee mod, that corners auto-shape when building, and fast-growing crops. Also, documentation in-game, and the lookup tool, are excellent.
Closed Codeberg account along with others wasn't using, but I hope it's okay to reference a few issues here. (Sorry, thought had to convert review to a thread, but now seeing should have posted as new thread.)
Had to turn off the new features in Settings, as it overworked cpu/gpu of 2023 pc bought for art ie decent gpu/cpu/ram.
Can't use unified inventory thus quickstack not possible too, causing many more clicks (accessibility?). Don't know if there's a way to auto-stack otherwise? No unified inventory = no waypoints. Thankfully travelnet works, and using simple waypoints mod to get 'home' [lots of text fills the sky if more than 1-2 waypoints]. Might it be possible to bring in waypoints and quickstacking?
Leaf decay is so slow I thought it was broken. Has taken enjoyment out of chopping trees! Any other mod I've tried seems to get overidden, as there's no change. Have to reference too many clicks again/accessibility.
Overall, very enjoyable and nice environment to be in. Thank you to everyone involved; really appreciate, but taking a break at this point, sadly, as Mineclonia has some very uniquely nice features, but helpful inventory features are critical for a storage-based game.
Only just installed this a couple of days ago, and can already tell there's so much enthusiasm and content. Really well done. Love the yellow dirt biome/lightning trees and trapdoors/doors etc. The ships in the IcePlains are wonderful. The extra Guardian structures are great too. Again, have hardly scratched the surface, but wanted to say a big thank you for making this very fun mod, and recommend it wholeheartedly.
Thank you very much for making this mod. Just started playing Mineclonia, and, before knew about offhand/torch, was struggling with the dark, but your mod has fixed things wonderfully. Love how strong the light is (much stronger than using offhand), and the distance. There's the issue of the blue block (air?) showing in water where are pointing at; pointing as far away as possible when swimming underwater means you can enjoy the ocean/creatures lit up while keeping the square bubble out of the way, which is really cool. The offhand feature in Mineclonia is great, but once Good Torch has been experienced, there's no going back, lol. Am glad don't get strained eyes or a headache from all the darkness, lol, so can highly recommend this mod.
Running Luanti 5.12. Can't recommend at all. Chose valleys mapgen, ethereal, everness ... beautiful ... but then this mod carves gigantic ugly holes in the landscape, or bits of trees/ rocks/leaves/very tall clusters of pillars hang up in the sky, or there's a huge overhang of rock/dirt etc so the village beneath is in darkness unless you spent forever manually removing the overhang, after turning off protection in the config file. A real shame, as the buildings themselves are well done, but just too disheartening to travel about and find ugly holes/floating things/overhangs wherever go. Upset that it's very likely will have to start a new world.
Love this mod. Bright coloured ores, well-balanced spawning, find at 5k and 15k (so no clashes with anything else), and can make very useful tools ... very high-powered too e.g. can thwack 3-4 rows of stone superfast, which is perfect if have a big area to clear. Great that it's included in the description that no innate ores etc are altered; much appreciated that, as sometimes mods make changes that can have an adverse effect on other mods ... not this one! Thanks for making this. A+++++
Thank you for making this absolutely lovely mod. After an issue with Techage/Everness, switched to MG and not running Everness for a while, but just had to install Everness again, as it makes the world so extra beautiful and interesting. Hoped running MG and Everness would mean maybe Techage issue fixed, but unfortunately not. Issue is that Techage can't drill down to oil ... stops 3 chunks down/doesn't register normal stone etc under the drill bit. I asked on github, and they kindly recommended that if Everness was able to implement using register_on_dignode() to add its custom dig functionality instead of editing all node definitions that would fix the issue. I don't know if that's a large or small change, but just passing on the information incase it's possible for something to be done. Not too keen on bitbucket, so hoping it's okay to communicate here. Unsure what else may be affected in later parts of Techage that haven't got to yet (it's taking a very long time, lol) so if the fix that's been suggested would take care of any eventuality, fingers crossed things work out.
Good clean base on which to install some mods, and I've found that mods that in previous game didn't run (paleotest), or had errors (coloured lamps) are running 100% fine in MG. Thanks for MG; really appreciate it.
Thanks for making this mod. It's been working brilliantly on 5.11, Asuna v1.0.7. I'd not upgraded anything as didn't want to risk techpack or petz affected, but just thought would try out the latest Asuna, v1.1.5, and unfortunately gravel sieve won't output anything but gravel or sieved gravel. Briefly tried the 5.12 appimage, but only reverting Asuna to v1.0.7 fixed things.
Thank you for making this beautiful game. Am very new to Luanti, and having mods integrated, and so beautifully, was the best introduction I could have had. Great that things are straightforward and not obstructive at all: helps a lot when learning things, and also when trying mods ... I noticed today that 25 pages of mods are runnable with Asuna, which is incredible. And I always learn something positive when seeing responses to people's questions. Very glad to continue with Asuna, and thank you again.
A big thank you for this mod; makes doing repairs really easy, and like that it's really straightforward and can see the red bar turn green as repair item.
Very nice range of earthy colours, no issues displaying a rune block via creative mode, and really good to be able to do this in the game. Have hit an issue when playing with creative mode off though, and, sorry, but prefer to not use github, so I hope it's okay to briefly report issue here. (Also never know if mod is being maintained, so other eyes can see the issue if it's here.)
Linux/Luanti 5.11/Asuna. Burin worked fine at mine entrance. Jealous miner fight. Used unified inventory plus waypoint to go down to around 2500 chunks deep. Hitting diamond/stone area and game crashed. Continued to crash each time tried to use burin.
AsyncErr: Lua: Runtime error from mod '??' in callback node_on_punch(): "Invalid vector coordinate x (expected number got nil)."
stack traceback:
[C]: in function 'get_objects_inside_radius'
/home/*username/.minetest/mods/mobs/api.lua:4520: in function 'sound_play'
/home/*username/.minetest/mods/ancientrunes/init.lua:139: in function 'callback'
/usr/share/luanti/builtin/game/item.lua:459: in function </usr/share/luanti/builtin/game/item.lua:452>
Thanks for making this mod. Really well made, great textures and sounds. Good clear notes that are easy to understand are very helpful. Cybermen and daleks fighting is very cool. Walking into the Tardis for the 1st time was incredible, with it being so big and so many rooms available. Findbiome gui and waypoints in the Tardis is very good, and pulling the lever for the first travel was very cool; just the right sound and effects. The giant 240-slot chests have meant I can reduce the size of overbig storage area. Sonic screwdriver is a gift e.g. being able to change sand to silver sand helps a lot, with silver sand being challenging to find. If I had one little request it would be to ask if shift-click items into the chests is planned, and the hold-shift/run mouse over lots of items to put them in inventory. 100% recommend this mod; adds a lot of fun, and thank you very much again for making it.
Very useful
Thank you for making this mod. Really easy to use, useful, and being able to name the basket is awesome.
Amazing!
A total game changer of a mod, literally ... this brings the amazing lighting of Mineclonia in, including a very easy way to adapt settings. I've been able to transform Minetest Game to something I never imagined it could look like before. Not tech so just tried out some random numbers, and immediately much bigger reach of godrays, and the vibrant colours of grass/sky/overall make it look like a ghibli setting! Much brighter world. Thank you very much for making this mod.
Very funny
This makes me laugh like a 5 year old, lol, every time: putting it as the doorstep in and out of the storage house is a lot of fun!
Excellent but also a couple of issues
[Reviewing the version pre-today's release.] Only takes a few seconds to boot and runs really well. Amazing lighting, beautiful scenery and interesting things to find eg fortresses, shipwrecks, portals, guardian temples, etc. Villages and trading are great, including being able to magic a village up anywhere via /spawnstruct village. Baby villagers look like little grown-ups, lol, but the baby zombies and animals are entirely adorable. Love the jumping dolphins and wolf companions especially. Never played Minecraft, and am very new to Mineclonia, but so far really also like e.g. being able to throw snowballs, bee mod, that corners auto-shape when building, and fast-growing crops. Also, documentation in-game, and the lookup tool, are excellent.
Closed Codeberg account along with others wasn't using, but I hope it's okay to reference a few issues here. (Sorry, thought had to convert review to a thread, but now seeing should have posted as new thread.) Had to turn off the new features in Settings, as it overworked cpu/gpu of 2023 pc bought for art ie decent gpu/cpu/ram. Can't use unified inventory thus quickstack not possible too, causing many more clicks (accessibility?). Don't know if there's a way to auto-stack otherwise? No unified inventory = no waypoints. Thankfully travelnet works, and using simple waypoints mod to get 'home' [lots of text fills the sky if more than 1-2 waypoints]. Might it be possible to bring in waypoints and quickstacking? Leaf decay is so slow I thought it was broken. Has taken enjoyment out of chopping trees! Any other mod I've tried seems to get overidden, as there's no change. Have to reference too many clicks again/accessibility.
Overall, very enjoyable and nice environment to be in. Thank you to everyone involved; really appreciate, but taking a break at this point, sadly, as Mineclonia has some very uniquely nice features, but helpful inventory features are critical for a storage-based game.
Awesome!
Only just installed this a couple of days ago, and can already tell there's so much enthusiasm and content. Really well done. Love the yellow dirt biome/lightning trees and trapdoors/doors etc. The ships in the IcePlains are wonderful. The extra Guardian structures are great too. Again, have hardly scratched the surface, but wanted to say a big thank you for making this very fun mod, and recommend it wholeheartedly.
A game changer!
Thank you very much for making this mod. Just started playing Mineclonia, and, before knew about offhand/torch, was struggling with the dark, but your mod has fixed things wonderfully. Love how strong the light is (much stronger than using offhand), and the distance. There's the issue of the blue block (air?) showing in water where are pointing at; pointing as far away as possible when swimming underwater means you can enjoy the ocean/creatures lit up while keeping the square bubble out of the way, which is really cool. The offhand feature in Mineclonia is great, but once Good Torch has been experienced, there's no going back, lol. Am glad don't get strained eyes or a headache from all the darkness, lol, so can highly recommend this mod.
ruins world
Running Luanti 5.12. Can't recommend at all. Chose valleys mapgen, ethereal, everness ... beautiful ... but then this mod carves gigantic ugly holes in the landscape, or bits of trees/ rocks/leaves/very tall clusters of pillars hang up in the sky, or there's a huge overhang of rock/dirt etc so the village beneath is in darkness unless you spent forever manually removing the overhang, after turning off protection in the config file. A real shame, as the buildings themselves are well done, but just too disheartening to travel about and find ugly holes/floating things/overhangs wherever go. Upset that it's very likely will have to start a new world.
Really great
Love this mod. Bright coloured ores, well-balanced spawning, find at 5k and 15k (so no clashes with anything else), and can make very useful tools ... very high-powered too e.g. can thwack 3-4 rows of stone superfast, which is perfect if have a big area to clear. Great that it's included in the description that no innate ores etc are altered; much appreciated that, as sometimes mods make changes that can have an adverse effect on other mods ... not this one! Thanks for making this. A+++++
Great but issue report/techage breakage
Thank you for making this absolutely lovely mod. After an issue with Techage/Everness, switched to MG and not running Everness for a while, but just had to install Everness again, as it makes the world so extra beautiful and interesting. Hoped running MG and Everness would mean maybe Techage issue fixed, but unfortunately not. Issue is that Techage can't drill down to oil ... stops 3 chunks down/doesn't register normal stone etc under the drill bit. I asked on github, and they kindly recommended that if Everness was able to implement using register_on_dignode() to add its custom dig functionality instead of editing all node definitions that would fix the issue. I don't know if that's a large or small change, but just passing on the information incase it's possible for something to be done. Not too keen on bitbucket, so hoping it's okay to communicate here. Unsure what else may be affected in later parts of Techage that haven't got to yet (it's taking a very long time, lol) so if the fix that's been suggested would take care of any eventuality, fingers crossed things work out.
Works perfectly
Thanks for making this mod. Works great. Would never find everywhere otherwise, and being able to adventure anywhere is cool. A+++
Really useful
Thanks for making this mod. Really handy and easy to use. A++++
Awesome
Great to not worry about tools breaking for such a long time, and just top up on repair when like. Thanks for making this mod. A+++
Really good
Thank you for making this mod. Great range of flowers/crops, and balanced spawning. A+++
Really good clean base
Good clean base on which to install some mods, and I've found that mods that in previous game didn't run (paleotest), or had errors (coloured lamps) are running 100% fine in MG. Thanks for MG; really appreciate it.
Excellent
Thanks for making this! Works perfectly (am in MG) and it's great to have food slots freed up and no walk/fly speed changes.
Excellent, and even works with Connected Chests
Thank you for this very useful little mod. Saves a lot of time moving storage, and even works with Connected Chests, which is awesome.
Very good simple functions (+ reporting issue)
Thanks for making this mod. It's been working brilliantly on 5.11, Asuna v1.0.7. I'd not upgraded anything as didn't want to risk techpack or petz affected, but just thought would try out the latest Asuna, v1.1.5, and unfortunately gravel sieve won't output anything but gravel or sieved gravel. Briefly tried the 5.12 appimage, but only reverting Asuna to v1.0.7 fixed things.
Thank you for making this beautiful game
Thank you for making this beautiful game. Am very new to Luanti, and having mods integrated, and so beautifully, was the best introduction I could have had. Great that things are straightforward and not obstructive at all: helps a lot when learning things, and also when trying mods ... I noticed today that 25 pages of mods are runnable with Asuna, which is incredible. And I always learn something positive when seeing responses to people's questions. Very glad to continue with Asuna, and thank you again.
Makes repair so easy
A big thank you for this mod; makes doing repairs really easy, and like that it's really straightforward and can see the red bar turn green as repair item.
Great little mod used in creative mode
Very nice range of earthy colours, no issues displaying a rune block via creative mode, and really good to be able to do this in the game. Have hit an issue when playing with creative mode off though, and, sorry, but prefer to not use github, so I hope it's okay to briefly report issue here. (Also never know if mod is being maintained, so other eyes can see the issue if it's here.)
Linux/Luanti 5.11/Asuna. Burin worked fine at mine entrance. Jealous miner fight. Used unified inventory plus waypoint to go down to around 2500 chunks deep. Hitting diamond/stone area and game crashed. Continued to crash each time tried to use burin.
AsyncErr: Lua: Runtime error from mod '??' in callback node_on_punch(): "Invalid vector coordinate x (expected number got nil)." stack traceback: [C]: in function 'get_objects_inside_radius' /home/*username/.minetest/mods/mobs/api.lua:4520: in function 'sound_play' /home/*username/.minetest/mods/ancientrunes/init.lua:139: in function 'callback' /usr/share/luanti/builtin/game/item.lua:459: in function </usr/share/luanti/builtin/game/item.lua:452>
Thanks again for releasing this great little mod.
fun and useful
Thanks for making this mod. Really well made, great textures and sounds. Good clear notes that are easy to understand are very helpful. Cybermen and daleks fighting is very cool. Walking into the Tardis for the 1st time was incredible, with it being so big and so many rooms available. Findbiome gui and waypoints in the Tardis is very good, and pulling the lever for the first travel was very cool; just the right sound and effects. The giant 240-slot chests have meant I can reduce the size of overbig storage area. Sonic screwdriver is a gift e.g. being able to change sand to silver sand helps a lot, with silver sand being challenging to find. If I had one little request it would be to ask if shift-click items into the chests is planned, and the hold-shift/run mouse over lots of items to put them in inventory. 100% recommend this mod; adds a lot of fun, and thank you very much again for making it.