You can make cast iron by smelting iron in a furnace, you don't need a grinder for it. Secondly, for that recipe thing, use use unified_inventory and enable moreores and mesecons while playing, so the missing components won't be an issue and for beginner you can have a documentation.
Well I get your point. I myself was not good at coding so its just an experiental code I gave and well its not under so much dev just sometimes I give my package sometime looking codes of other mods so my second suggestion is not so important. But well for the first one I really hope that you do something about it.
Hey here is another suggestion, don't use caverealms, they have a really complax code and the biomes generated are not very good at the bottommost, instead I would prefer you to stick on everness and make some minor redifinitions to ethereal, I mean it it will help.
And if you are looking for some gameplay imporvements, you can try the playerphysics mod
This game is a really nice game which generates some really goregeous biomes making the world much vibrant, beautiful and adoring.
The biomes in the game are impressive as you have biomes in the overworld and the underworld. What I love more about this game is that you have a variety of trees in this game which make it much beautiful.
But I have 2 requests for you:
1. please provide a minimum game version so that older clients don't download this causing them errors,
2. I have also made an underworld biomes mod, please check it and if you like it please add it to your game.
You did great polishing. I literally loved the antagonistic toilet turret and evil washing machine. I would say this mod needs no more polishing. It appealing and perfect.
hey riars please instead of giving lv solar generator give hydroelectric generator in the inventory cause it is hard to create a sustainable energy source
After loading many times I got this error hence Ithought to enable this mod in the trusted mods setting. But it won't work. The error log lines came from the same mod I quoted hence I tried enabling it in trusted mods and then it finally worked.
Why don't you see the wiki for the game "Loria". In bold text it is written that the game won't work if a certain mod is not enabled in trusted mods.
Well I uderstood the error and analysed that you should add the waring in bold text that "Enable dssssa_player in trusted mods both in release and in the readme.
I kind of like this texture pack. It is awesome, lightweight, stylish and truly vibrant. The light colours in the game truly amaze me. Everytime I see the world with your textures enabled, it feels really beautiful. If I conduct some really wierd lua mapgen experiments, your mods turn that experiment into a masterpiece. Hence strongly recommended if anyone plays mtg.
This game can have some improvements if you want.
1 Add some kind of long range weapon.
2 Make a 3d player
3 Add some default inventory tool to dig nodes fast.
4 This I would say only if you want to add some dim lights for the top.
5 Also If you like you can add some attacking mobs.
error lines
2022-11-29 15:42:23: ERROR[Main]: ServerError: AsyncErr: Lua: Runtime error from mod 'dssssa_player' in callback environment_Step(): ....1-win64\bin..\games\dssssa\mods\dssssa_player\init.lua:364: attempt to index local 'inv' (a nil value)
2022-11-29 15:42:23: ERROR[Main]: stack traceback:
2022-11-29 15:42:23: ERROR[Main]: ....1-win64\bin..\games\dssssa\mods\dssssa_player\init.lua:364: in function <....1-win64\bin..\games\dssssa\mods\dssssa_player\init.lua:335>
2022-11-29 15:42:23: ERROR[Main]: ...nn\minetest-5.6.1-win64\bin..\builtin\game\register.lua:431: in function <...nn\minetest-5.6.1-win64\bin..\builtin\game\register.lua:417>
2022-11-29 15:42:23: ACTION[Main]: Server: Shutting down
I say minetest as a free software is good as you can do whatever you want in the game, code, whatever. Hence I like it. And saying mtg bad doesn't suit me.
I like now that making tnt is like what we do in minecraft education edition. Well there is a request to make it compatible with tnt_revamped mod to make it total mc. Thankyou
The game version is way too high for my mtg engine to run. I think you did it to the latest version making it incompatible with the lower ones. So I dearly hope for you to deduce the default game version back to 5.4 so it can run there as I have an old world int his engine which I cannot load anymore as it was on 5.4. So I again hope you understand and reduce the default mod version back to 5.4
First of all the water mobs spawn on land and then die themselves no matter how hard you push them they just keep swimming in air like dolphins on sand and a shoal of fishes in a swamp.
Second known bug is that campfires don't cook food at all, they are just deco blocks now.
You can make cast iron by smelting iron in a furnace, you don't need a grinder for it. Secondly, for that recipe thing, use use unified_inventory and enable moreores and mesecons while playing, so the missing components won't be an issue and for beginner you can have a documentation.
Hey which skystest mod does this mod need? The one made by technolabyte or the other one requiring buidtest
Btw you can simply update the release I've made cuz yours doesn't seem to be approved for some reason.
Hey you know you actually made me a collaborator. Well its great
Hello back on the thread, I want to know that can you update this game in the dev versions aka 5.6.0-dev?
YOU HAVE TO FIRST FIll them and then place use them like a bucket
Yes I play it on 5.7
Sorry I forgot one thing, could you add the simple bushes mod.
Well I get your point. I myself was not good at coding so its just an experiental code I gave and well its not under so much dev just sometimes I give my package sometime looking codes of other mods so my second suggestion is not so important. But well for the first one I really hope that you do something about it.
Hey here is another suggestion, don't use caverealms, they have a really complax code and the biomes generated are not very good at the bottommost, instead I would prefer you to stick on everness and make some minor redifinitions to ethereal, I mean it it will help.
And if you are looking for some gameplay imporvements, you can try the playerphysics mod
Hey you can make a base mod and rename every required dependency in each mod and well instead of mobs redo api use creatura
This game is a really nice game which generates some really goregeous biomes making the world much vibrant, beautiful and adoring. The biomes in the game are impressive as you have biomes in the overworld and the underworld. What I love more about this game is that you have a variety of trees in this game which make it much beautiful.
But I have 2 requests for you: 1. please provide a minimum game version so that older clients don't download this causing them errors, 2. I have also made an underworld biomes mod, please check it and if you like it please add it to your game.
Hey I love the sleep chat system. But please I want you to add phantoms and a cure for zombie villagers
I am not looking for azealeas but rather for blueberry bush stems. Its weird how all the bushes have stems except for blueberry bush.
LOL I am also not aborignal
You did great polishing. I literally loved the antagonistic toilet turret and evil washing machine. I would say this mod needs no more polishing. It appealing and perfect.
Ocean made beautiful. New blocks, new corals, new everything. Love it.
No I think I saw that solar energy generators don't work on moon.
hey riars please instead of giving lv solar generator give hydroelectric generator in the inventory cause it is hard to create a sustainable energy source
You should probably ad functionality to waterworks i.e. shower and tap cause it does not look great, but lamp working is impressive
Could you add the second type of vespa too. The one with two seats lol and the driver seat being attached with a shocker in the bottom
After loading many times I got this error hence Ithought to enable this mod in the trusted mods setting. But it won't work. The error log lines came from the same mod I quoted hence I tried enabling it in trusted mods and then it finally worked. Why don't you see the wiki for the game "Loria". In bold text it is written that the game won't work if a certain mod is not enabled in trusted mods.
And well how about your mv_vehicles mod any new update on that one.
Well I uderstood the error and analysed that you should add the waring in bold text that "Enable dssssa_player in trusted mods both in release and in the readme.
I kind of like this texture pack. It is awesome, lightweight, stylish and truly vibrant. The light colours in the game truly amaze me. Everytime I see the world with your textures enabled, it feels really beautiful. If I conduct some really wierd lua mapgen experiments, your mods turn that experiment into a masterpiece. Hence strongly recommended if anyone plays mtg.
This game can have some improvements if you want. 1 Add some kind of long range weapon. 2 Make a 3d player 3 Add some default inventory tool to dig nodes fast. 4 This I would say only if you want to add some dim lights for the top. 5 Also If you like you can add some attacking mobs.
Uh it somehow runs on 5.4.1 too.
Same issue happens with me but I have a solution for world destruction problem. Change enable_fire to false.
I have opened an isssue for this same bug in hi issue tracker.
error lines 2022-11-29 15:42:23: ERROR[Main]: ServerError: AsyncErr: Lua: Runtime error from mod 'dssssa_player' in callback environment_Step(): ....1-win64\bin..\games\dssssa\mods\dssssa_player\init.lua:364: attempt to index local 'inv' (a nil value) 2022-11-29 15:42:23: ERROR[Main]: stack traceback: 2022-11-29 15:42:23: ERROR[Main]: ....1-win64\bin..\games\dssssa\mods\dssssa_player\init.lua:364: in function <....1-win64\bin..\games\dssssa\mods\dssssa_player\init.lua:335> 2022-11-29 15:42:23: ERROR[Main]: ...nn\minetest-5.6.1-win64\bin..\builtin\game\register.lua:431: in function <...nn\minetest-5.6.1-win64\bin..\builtin\game\register.lua:417> 2022-11-29 15:42:23: ACTION[Main]: Server: Shutting down
I am sorry. But could you tell me what language you use. And I have no problems now
I say minetest as a free software is good as you can do whatever you want in the game, code, whatever. Hence I like it. And saying mtg bad doesn't suit me.
I like now that making tnt is like what we do in minecraft education edition. Well there is a request to make it compatible with tnt_revamped mod to make it total mc. Thankyou
that means it can work
Man this sucks because mtg engines cannot load worlds of older versions.
The game version is way too high for my mtg engine to run. I think you did it to the latest version making it incompatible with the lower ones. So I dearly hope for you to deduce the default game version back to 5.4 so it can run there as I have an old world int his engine which I cannot load anymore as it was on 5.4. So I again hope you understand and reduce the default mod version back to 5.4
Now it is downloadable
But now Xa environment is not downloadable.
First of all the water mobs spawn on land and then die themselves no matter how hard you push them they just keep swimming in air like dolphins on sand and a shoal of fishes in a swamp.
Second known bug is that campfires don't cook food at all, they are just deco blocks now.
Man I cannot install the game from the menu
Here is the link https://github.com/minefaco/beautiflowers/issues/2