You have a subdirectory with textures in it, you may wish to remove that from the release to reduce the size of the download - you'll save 1.2MB. See the Package Configuration and Releases Guide
You might find it easier to organise your texture pack if you use a subdirectory for each mod.
Neither of these are requirements for ContentDB, but are potential improvements
Goto was added in Lua 5.2, Minetest only supports Lua 5.1. It just happens that LuaJit supports Gotos. This means that using a PUC Lua build of Minetest won't work, but LuaJIT will
Hello! Sorry for that - I pushed my full working-on-the-pack directory as I'm used to do with github. Is there a way to make a release including only one folder from the repo? Alternatively, I guess I can create a new repo to only upload my finished releases.
In .gitattributes, you would need to list every other file/folder except the one you want to include
It looks like your release contains a lot of unnecessary and duplicated files, which is causing it to be bloated up to 90MB.
Duplicated files
pipeworks is at both /archive/Mods/SAV mods/Pipeworks/ and /archive/Mods/Pipeworks/. There's also toUpscale and everything in ZS250, I don't understand what the point of that is.
Unnecessary files
Minetest doesn't support .svg, .tff, .sh, or .glsl. As documented in the Package Configuration guide, you can use .gitattributes to get ContentDB to not include certain files. Here's a .gitattributes I wrote for you, save this as .gitattributes in the git root dir (no extension):
Hi, you credit using "F1 and 126R cars from: Cars by Radoslaw Slowik" under the CC BY-NC-ND 4.0 license.
Licenses that prohibit derivative versions are not permitted on ContentDB, or on the forums for that matter
The use of licenses which do not allow derivatives or redistribution is not permitted.
This includes CC-ND (No-Derivatives) and lots of closed source licenses.
Hey, two tips:
Neither of these are requirements for ContentDB, but are potential improvements
Done, thanks!
I unapproved due to reports of it being broken - which it will be, in PUC Lua Minetest builds
Goto was added in Lua 5.2, Minetest only supports Lua 5.1. It just happens that LuaJit supports Gotos. This means that using a PUC Lua build of Minetest won't work, but LuaJIT will
perhaps this no longer exists in nodecore
I can't find this mod any where
That mod doesn't support MCL, it depends on default
In .gitattributes, you would need to list every other file/folder except the one you want to include
It looks like your release contains a lot of unnecessary and duplicated files, which is causing it to be bloated up to 90MB.
Duplicated files
pipeworks is at both
/archive/Mods/SAV mods/Pipeworks/
and/archive/Mods/Pipeworks/
. There's also toUpscale and everything in ZS250, I don't understand what the point of that is.Unnecessary files
Minetest doesn't support .svg, .tff, .sh, or .glsl. As documented in the Package Configuration guide, you can use .gitattributes to get ContentDB to not include certain files. Here's a .gitattributes I wrote for you, save this as
.gitattributes
in the git root dir (no extension):This will cause the files with those extensions to not be included in the .zip
Alternatively, you could make the .zips yourself and upload them to ContentDB
What do you think?
Hi, the required dependency ownership is missing from ContentDB, which makes this mod uninstallable. Please may you add
ownership
to ContentDB?You can either remove or replace the models
The WIP mods forums isn't moderated so much, so it must have been missed
Hi, you credit using "F1 and 126R cars from: Cars by Radoslaw Slowik" under the CC BY-NC-ND 4.0 license.
Licenses that prohibit derivative versions are not permitted on ContentDB, or on the forums for that matter
Added a release and added a webhook
The short description doesn't describe this very well, and there's no long description
https://github.com/AiTechEye/xaenvironment/blob/20b8ba2f947af6cdc7508b6a337d125670aac165/mods/multidimensions/mod.conf#L4
Homedecor is a modpack; there is no mod called homedecor
I've filed an issue with the homedecor modpack, as there used to be a homedecor mod.
Games should never have hard dependencies
Perhaps you could explain how to solve their problem, and make it easier/clearer for other users in the future.
Also, worth noting that you can run different mobs mods in parallel, you can just end up with inconsistencies
What is an element? What does this do? Perhaps include a screenshot, too
I think the best solution here would be to unapprove the other mod
I briefly checked this mod, and thought that it was no longer maintained
Vanilla icecream happens to be my favourite. Not sure that extends to video games, through!
Markdown works like this: text
Your link is broken, it should be this: https://github.com/minetest-mods/mesecons/issues/499
Btw: "sunch" :)
Unfortunately, I don't think Wuzzy has any plans to do this. Shame, as there's lots of cool things you can do with this sort of game
Took a while to get a hang of, but this mod is super fun
This game is a great introduction to quantum computing
This is my favourite texture pack, it looks good and has a wide range of support
A must have mod in survival. Also, the GUI design is really nice
This mod is great for setting up factories to automatically process materials, I created a storage system using chests and sorter tubes.
Unfortunately, the liquid (pipes) part of the mod doesn't work that well, which is ironic
Eggcorn eggcorn
Mesecons is super useful and fun for automation.
I find unified_inventory unpleasant to look at, it's also bloated and has a bad API design.
That doesn't mean it's not useful, but the functionality can be replaced by other mods which will run better.
I recommend using the following mods:
Literally nothing, not sure what happened
Thanks!
The name "namegen" is already taken by another mod. Please rename the technical mod name of this mod to something else
Please see Section 3 in Policy and Guidance for more information
Does it still happen if you uninstall first?