This was fun to "swim" around in, even with GreenXenith spawning planes below me
I found it hard to work out what to do, as there wasn't a manual and the controls didn't match the motor boat. But worked it out eventually
The lighting was a bit inconsistent - would be nice to have a forward light, maybe make the entity glow a bit because of light sources on it. I understand this potentially something limited by the engine
I flew as a passenger for a while, was quite fun - until MisterE crashed into a mountain. Luckily I jumped out just before. Here's a screenshot of that happening
One thing I'd like is the ability to choose a seat, I wasn't able to sit next to the pilot up front.
The third-person mode eye offset should also be further back to see more of the plane.
It was very fun to fly, we flew in formation for a while - with 3 PA28s and a Ju52. Screenshot
I'd love to see this used in a dogfight / aerial combat game.
It took me a while to work out how to fill up the thing - you need to do it from outside and hit a particular part, I guess because of the shape of the collision/selection box.
I'd like there to be support for nose dives and barrel rolls. It's quite hard currently to pitch forwards
The attachment is quite jittery, it's consistently jittery like the position is being manually controlled and not interpolated properly. Probably an engine problem
The third-person mode eye offset should be further back to see more of the plane
I played this last night with a few other people. It was awesome being able to walk around on board, clever how that's implemented. We struggled to work out how to fly the thing to begin with, I think it was something to do with boiler pressure
We added a pirate flag to the blimp, and chased after another blimp. We flew up beside it and boarded it. Then the blimps started colliding and things got a bit crazy, I jumped out into the sea below
Britsignals is the biggest package on ContentDB by download size - it's 219MB!
Please exclude the references folder and recreate the release. If using git, you can do that by creating a .gitattributes file with the following content:
wrote a comment disagreeing with elceejo and he got me kicked off contentdb so it looks like we gotta be careful what we say.
I banned you because you look a lot like a spammer/ someone's alt - you created a load of low-effort reviews in a small amount of time, heavily biased towards tenplus1's mods
Maybe I was wrong there, but please spend some more time on reviews in the future
Very well done. Good mechanics and I like the dialogue. There are a few unpolished bits, like the unchanged hand texture. Please continue this after the jam!
I really like the graphics, it's beautiful! Kudos for making it all yourself. I found the gameplay quite painful, you could use some tooltips/HUD text for the different items
converted review into a thread
This was fun to "swim" around in, even with GreenXenith spawning planes below me
I found it hard to work out what to do, as there wasn't a manual and the controls didn't match the motor boat. But worked it out eventually
The lighting was a bit inconsistent - would be nice to have a forward light, maybe make the entity glow a bit because of light sources on it. I understand this potentially something limited by the engine
I flew as a passenger for a while, was quite fun - until MisterE crashed into a mountain. Luckily I jumped out just before. Here's a screenshot of that happening
One thing I'd like is the ability to choose a seat, I wasn't able to sit next to the pilot up front. The third-person mode eye offset should also be further back to see more of the plane.
It was very fun to fly, we flew in formation for a while - with 3 PA28s and a Ju52. Screenshot
I'd love to see this used in a dogfight / aerial combat game.
It took me a while to work out how to fill up the thing - you need to do it from outside and hit a particular part, I guess because of the shape of the collision/selection box.
I'd like there to be support for nose dives and barrel rolls. It's quite hard currently to pitch forwards
The attachment is quite jittery, it's consistently jittery like the position is being manually controlled and not interpolated properly. Probably an engine problem
The third-person mode eye offset should be further back to see more of the plane
I played this last night with a few other people. It was awesome being able to walk around on board, clever how that's implemented. We struggled to work out how to fly the thing to begin with, I think it was something to do with boiler pressure
We added a pirate flag to the blimp, and chased after another blimp. We flew up beside it and boarded it. Then the blimps started colliding and things got a bit crazy, I jumped out into the sea below
Britsignals is the biggest package on ContentDB by download size - it's 219MB!
Please exclude the
references
folder and recreate the release. If using git, you can do that by creating a.gitattributes
file with the following content:Deleted the screenshot, it was copyright infringing and terrible anyway
Idealised box art is fine as long as it depicts the content, and there are also actual screenshots as well
converted review into a thread
The existence of init.lua in the root directory makes minerest think this is a mod. Please remove or move init.lua
converted review into a thread
ContentDB wouldn't let me delete, renamed instead
I banned you because you look a lot like a spammer/ someone's alt - you created a load of low-effort reviews in a small amount of time, heavily biased towards tenplus1's mods
Maybe I was wrong there, but please spend some more time on reviews in the future
This is bizarre, devtest is not a good base to make a game from. It's designed for testing the engine
converted review into a thread
converted review into a thread
Converted to thread as this review is ultimately not helpful and spam. ContentDB already clearly informs the user whether a package is non-free
For more information on CDB's approach to non-free software, see https://content.minetest.net/help/non_free/
converted review into a thread
Done
You should never disable mod security
converted review into a thread
Converted to thread as the game has improved significantly, making this review outdated. Feel free to make a new review when ready
Converted to thread as the game has improved significantly, making this review outdated. Feel free to make a new review when ready
converted review into a thread
Converted to thread as the game has improved significantly, making this review outdated. Feel free to make a new review when ready
converted review into a thread
It would be helpful if you say 1) what you find good about NodeCore and 2) what specifically needs improving
Pretty much every game can be improved, it's not meaningful to say that
Looks like they're missing a dependency on https://content.minetest.net/packages/sorcerykid/bitwise/
It may not be appearing for you due to the
5.4 only
requirementThis isn't true. WIP games appear in the menu
Updated
Mineclone 5 provides that mod. This packages title and short desc should be changed
This was quite fun, although I sucked at it! I liked the graphics and the variety of gameplay available.
Very well done. Good mechanics and I like the dialogue. There are a few unpolished bits, like the unchanged hand texture. Please continue this after the jam!
I really like the graphics, it's beautiful! Kudos for making it all yourself. I found the gameplay quite painful, you could use some tooltips/HUD text for the different items
from judge review, 8.5/10
...this isn't on minekart though? This is a jam game
converted review to thread
No games/mods provide mcl_bossbars anymore
No games/mods provide mcl_colors anymore
No games/mods provide mcl_damage anymore