Top 6.2% reviewer
Only 50 users have written more helpful reviews.
VoxeLibre/Mineclonia mods
Mods that were made for VoxeLibre (ex. MineClone2) or Mineclonia, or that have good support for it and integrate seamlessly
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MineClone Stackpotions
ApolloXStackable Potions
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Inventory Pouches
ImpulseAdds inventory pouches.
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Unsolicited Crafting Recipes for Mineclonia
ketwarooRecipes for saddle, horse armors, and other uncraftables for mineclonia. Companion mod for k_recyclebin.
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Mineclone 2 C418 Records
Thisaccountis42Adds 4 new records: "minimal", "krank", "depado", and "phlips", songs all produced by C418 and released under CC-By 3.
Packages
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Bushy Leaves (fork)
Makes leaves render bushy instead of boxy. Now with better performance and Plantlife support.
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GroupLib
General grouping API
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HarderVoxels
A hardcore modpack for VoxeLibre, featuring all kinds of aspects to make the gameplay more difficult
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Hide Coordinates
Hides coordinates for all players who don't have the "debug" privelege
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VoxeLibre Emerald Stuff
Adds emerald tools and armor to VoxeLibre (ex. MineClone2)
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VoxeLibre Furniture and decorations
Adds more decoration and furniture blocks to VoxeLibre (ex. MineClone2) and Mineclonia
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VoxeLibre More Food
Adds five more food items to VoxeLibre (ex. MineClone2) or Mineclonia
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VoxeLibre /sit and /lay
Sit and lay using chat commands in VoxeLibre (ex. MineClone2) or Mineclonia
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VoxeLibre Soaking Rain
Makes you take damage under rain/snow without leather topping or an umbrella
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VoxeLibre TNT Sticks
Adds throwable TNT sticks to VoxeLibre
Maintained Packages
This user is also a maintainer of the following packages
Much less versatile
I know that this is a VoxelForge adaptation, and I'm completely fine with that. But you completely missed the point of exposing functions.
mcl_cozy
doesn't just provide the chatcommands, it also provides API for other mods to use.Also, you're greatly overengineering things. Condition returns and line break avoidance don't improve readability. They might simplify the code from your standpoint, but I highly doubt any new developer would have a good time looking at it. You decided to limit yourself to just the singular sit/lay animations through
handle_action
. That's fine with the mod being as it is (taking 2 commands as input), but anything more complex wouldn't do (say, a complex dance sequence of sneak+stand+sneak+mine).You could've just done
s/mcl/vlf
on the original mod and it would've been much better.An absolute must-have if gets polished
I was fascinated when this was first sneak-peaked on the MineClone2 Discord server. And tbh I'm still is.
Seeing what you will get if you will press "Place" is a huge QOL improvement for builders, no doubt on that one.
I would be lying if I said this mod is without its quirks, however. For example, it doesn't take into account whether the node you're pointing at is
buildable_to
or not, resulting in disparities between the preview and what you actually get. Looking at the code, author also still has quite many TODOs and FIXMEs here, which is understandable.This prevents me from recommending it as it is right now. Doesn't make it any less impressive as a proof-of-concept though, which is why this review is still positive and not neutral.
Looking forward to this mod getting finished.
EDIT 2024-04-09: most of the things I discussed here are already fixed
No matter what, I keep going back to this game
I think most reviews already told what I think about MineClone; it basically deserves its 1st place in Best Games on CDB. Right what every new player wants from Minetest: a Minecraft clone, (almost) perfectly 1-to-1. And besides that, developers do a great job at making their game open for various modders (including me!), and almost everything you could need to access from here is either properly documented, or obvious from the code itself. And if not, there's a huge community of them, you can ask them whenever you want to!
I'd definitely give MineClone 2 a solid 11/10. If you're still in doubt, just download this game and play it yourself. Even if you won't like it, it's a great example to what default MTG could be if Minetest decided to stick to the MC-clone paradigm.
Just wonderful
Artelhum is the best cartoon texture pack for now. It's really sad to see that it doesn't get any updates. Wide support of mods, nice-looking textures, everything! But no updates.
9/10
Great photo-realistic texture pack
You see, it combines three things I like when introduced in TXPs like this one:
Many TXPs like this one miss one or two of these. This one, again, introduces all three.
However, mod support isn't that wide. Of course great job on this was done, but not the greatest. That's why 8.5/10 :-)
8.5/10
Best more-shapes-mod for now
as it not only adds shapes (there's a huge amount of them!) but some useful building blocks too. The only thing I don't like is that More Blocks can make usage of creative inventory (both sfinv and Unified Inventory) just terrible if you don't change the setting in
minetest.conf
Maybe some mod later will be called "Moreblocks Redo/Redux/NG" and fix that thing I wrote here + something else; I'll try to update this review if so
7.5/10
Good biome mod but not without issues
After years of playing various combinations of MTG+Ethereal+mods (on servers and some of my singleplayer worlds) I can give this mod 7/10. In my opinion it's the best (maintained and supported by some other mods) biome mod currently avaivable, but not without it's own issues.
What I like:
default:dirt_with_dry_grass
)What I don't like:
Interesting mod!
well, it's not a secret that voxel games are looking familiar to LEGO, and not a first mod/resourcepack/etc that makes blocks/nodes look like LEGO, but still it's the first minetest mod that does something like that!
TIP: if you want to place node with studs on top of other node with studs, then you need to point accurately on center of that node (to avoid placing on studs). if you will try to place node while pointing on studs, it will just place it 2 nodes above (so it will be like node-air-node instead of node-node) or in place where you're standing.
Good alternative to default textures, but not perfect
you see, there're MANY color problems (like green dandelions, blue steel, etc) and it has too much green and blue colors
currently most of them fixed, but not everything (btw, i'm trying to fix it in my PR for this texture pack)
it isn't so mine¢raft-alike: colors mostly don't match with MC ones, forms of items (e.g. carrot, apple, ingot, meat textures, etc) are illogical and not MC-alike, but aesthetic is mostly here
after tweaking this TP a bit by manual recoloring and replacing some textures with
_alt
ones (for example: netherrack, water texture...) it looks nice and can be used as a really good alternative to default MCL (PixelPerfection) or default MTG texturesbut if you dunno how/are too lazy to do this and recently switched from mine¢raft to minetest/mineclone - don't use refi, use mtg4mcl or alt_tp
my rating for this texture pack is:
boring. can be used only as a modding base
playing MTG without mods is boring. veeeeeeery boring.
mobs? no. electricity (mesecons)? no. farming (with something else than boring cotton and wheat)? NO. armor? monsters? maybe at least nyan cats? NO. NO! NO!!!
meh.
very interesting game!
can you add glass parts plz?
so good
very cool game. good alternative to mcl2!
спасибо, в общем :-)
Very good game!
I love it. If you like crafting without workbenches and complex recipes, simple technologies, etc. - this game is created especially for you.