modgen mod for minetest
Overview
Allows you to export a part of the map as a standalone mod which can be used as a mapgen
Api docs: https://buckaroobanzay.github.io/modgen/
Manual: https://github.com/BuckarooBanzay/modgen
Note: if you want better separation of code (mod) and data (world-data) you might want to use the mapsync mod instead.
Commands
/pos1
,/pos2
Set opposite corners of the export map/export [fast]
Exports the map as a standalone mod into${worldfolder}/modgen_mod_export
/autosave [on|off]
enables autosave feature
In-place saving
After an initial mod-export the resulting mod can be edited live and in-place
if the modgen
mod is also present (optional).
To enable the saving directly into the exported mod you have to add it to the "trusted_mods" setting:
secure.trusted_mods = modgen
Afterwards if you mark a region and execute /export
the mapblocks are written to the exported mod itself
License
MIT
Very useful mod
Very useful for making custom games
Great for adventure map-like games
Modgen is a great way of bundling up a map for an adventure map-like game, allowing you to generate a predetermined map shipped as a mod inside your game. The export process is simple, the exported map format is fully-featured and compresses well, and generally just makes the process smooth and painless.
Super useful for quick map generation
Very useful if you want certain buildings to appear on the first load. 100% recommend this.
As an example: having a lobby for a Minetest game with quick loading time.
Great Idea but this somehow doesn't work for me...
I really want to use Modgen, but i always end up in an empty singlenode world. Other Mapgen Mods work perfectly fine for me...
Very useful for games that want intentional generation in their worlds
Operates smoothly and doesn't get in my way. I wish I knew this existed sooner.