Potentially a good ranged weapons mod but needs some work. A bit awkward to use weapons. I have to offset my aim to the left to hit targets. Would be nice if arrows were faster & went farther. Also, loading the musket was a bit confusing. You have to left-click followed by right-click, then wait for musket to cock. Then it can be fired with right-click. The musket ball seems to behave erratically when shot into the distance.
I thought this mod wasn't working at first as I assumed it functioned like other text completion software, by using the TAB key. Nope. You have to use a generic string parameter & execute the command. Example: /giveme sword. Then a numbered list of items will display in the chat log. If you follow the command with /giveme <number> it will give you the item without having to input the entire item name.
Very similar to rangedweapons, in that it provides many of the same types of guns & ammunition. It functions similarly but uses accuracy API. I was confused at first at how reloading works. I would press the reload button, it would make a sound, but nothing seemed to happen. Then I realized you just have to wait a second or two for the reloading process to finish. I suppose to simulate the time it might take to replace a magazine in reality.
I wouldn't challenge it on a survival server. That's probably all that needs to be said, but... I like the design too. Animation & sounds are good. Love how it catches everything around it on fire. Difficulty level is high.
The tomahawks & throwing knives work well & make good weapons. But, I don't understand why sometimes the tomahawks disappear after throwing. So far, the knives have never disappeared. Only the tomahawks. Is it supposed to do that?
Also, I wish this mod could be used without including the guns from rangedweapons, but that is more an issue with rangedweapons not separating its API & items into different mods.
It's interesting how when an entity is hit, the arrow sticks in & does persistent damage before it expires. Helpful for mobs with high HP. Though, I'm not crazy about how when hit, mobs pop up into the air.
If this is a fork of the bow & arrow mod I used to use (I don't remember which it was), it is much improved.
Similar to my review for accuracy, I haven't used this mod for long. But so far it is smooth & fun. Shurikens stick into nodes after throwing & can be picked up for re-use. If player is moving around, aim won't be accurate. After moving, you need to hold still for a moment to regain your aim.
Accuracy is dependent on player movement. Walking or looking around reduces it. So, player needs to hold still for a better aim. I tried it with shuriken mod. It's very neat how projectiles stick into nodes & can be picked up for re-use. I haven't played with it for long, but I haven't found any issues with it so far.
I haven't played around with many gun mods, but I doubt they could get much better than this. From the limited time I have had trying it out, it seems to be very well made. Lots of different guns to choose from. I love how each gun is unique & how reloading works. It is very fun to use. Wish I could say it was a balrog destroyer, but even with the rocket & grenade launchers, that thing is still a beast to kill. Gameplay is fairly smooth, with the exception that sometimes guns don't reload on the first attempt. But maybe that is a cooldown by design.
This inventory embodies the idea of keep-it-simple-stupid. It does one thing & does it well, while maintaining a simple user interface. Adding new tabs is easy.
If you want to save some tab space, or want to add access from sfinv to any formspec, check out the sfinv_buttons mod.
So glad this mod has made its way to ContentDB. APercy's additions have improved the helicopter's usability & aesthitics, in addition to adding some features such as fuel consumption. The model is beautiful & includes a fuel gauge. It is also colorable using some of the basic dyes.
Really cool & tough mob. Don't know if I would attempt fighting this thing on a survival server.
The current version (0.4.0) officially only supports up to Minetest 5.1. But I was able to run it on 5.4 with just a few warning messages. Didn't seem to have any other problems.
Me: "I wish there were a compass that points North."
kestral: "Stop wishing."
This is not an item that is crafted. It is a setting that places a compass & clock on the screen. Sometimes it's nice to have a feature that doesn't occupy an inventory slot. The compass does not have any special features, other than simply displaying the player's facing direction. If all you are looking for is getting yourself oriented without enabling debugging or displaying the in-game time, this mod will do the job.
They have a very nice looking model, & compatibility with unifieddyes gives them a nice variance in colors. It supports protection mods too, so other players can't leave your areas in the dark.
My poor children use to fall & die all the time, losing their inventories in the process. And being so young, they didn't know how to get back to find their bones. This made the game much more playable & fun for them. Simply add this mod to your game & don't worry about falling to your death anymore.
I looked for an NPC mod that I really liked for a while. What I like about folks is the simplicity & customizations. NPCs can be set to use any player skin & configured to "say" different phrases. I think it has a lot of potential & could probably benefit from being able to set custom actions when interacting with NPCs.
I have come across one bug where changes to an NPC are reverted after the server is restarted. But it only occurs on the most recently created one. So as long as you create at least one more NPC, & delete it before restart, the bug can be avoided. The author seems to be active, so I am sure the bug will get fixed eventually.
Very fun to make waffles & toast. It is a very well thought out idea & unique in the way food is made. Feels like Saturday morning breakfast. The author lists some bugs in the description. Which may be expected as the way the waffle iron works seems to be a bit complex. But I haven't had any issues with the mod so far.
Not much to be said. A simple mod that does exactly what it is meant to do. Open the trash can or dumpster, place your unwanted items in, & empty the trash to delete them permanently.
These motorbikes are awesome! One of the best vehicles I have used in-game. Now if only I could get Minetest to stop stuttering while attached to entities.
Because this mod downloads skins directly from Addis Open MT-Skin Database, it (from what I can tell) provides more skins than any other skin mod & makes adding new skins easy.
Source links to https://codeberg.org/rubenwardy/sfinv, but issue tracker links to https://github.com/rubenwardy/sfinv/issues/ which doesn't exist.
Potentially a good ranged weapons mod but needs some work. A bit awkward to use weapons. I have to offset my aim to the left to hit targets. Would be nice if arrows were faster & went farther. Also, loading the musket was a bit confusing. You have to left-click followed by right-click, then wait for musket to cock. Then it can be fired with right-click. The musket ball seems to behave erratically when shot into the distance.
I thought this mod wasn't working at first as I assumed it functioned like other text completion software, by using the
TABkey. Nope. You have to use a generic string parameter & execute the command. Example:/giveme sword. Then a numbered list of items will display in the chat log. If you follow the command with/giveme <number>it will give you the item without having to input the entire item name.Very similar to rangedweapons, in that it provides many of the same types of guns & ammunition. It functions similarly but uses accuracy API. I was confused at first at how reloading works. I would press the reload button, it would make a sound, but nothing seemed to happen. Then I realized you just have to wait a second or two for the reloading process to finish. I suppose to simulate the time it might take to replace a magazine in reality.
I like that the items & API are in separate mods.
I wouldn't challenge it on a survival server. That's probably all that needs to be said, but... I like the design too. Animation & sounds are good. Love how it catches everything around it on fire. Difficulty level is high.
The tomahawks & throwing knives work well & make good weapons. But, I don't understand why sometimes the tomahawks disappear after throwing. So far, the knives have never disappeared. Only the tomahawks. Is it supposed to do that?
Also, I wish this mod could be used without including the guns from rangedweapons, but that is more an issue with
rangedweaponsnot separating its API & items into different mods.It's interesting how when an entity is hit, the arrow sticks in & does persistent damage before it expires. Helpful for mobs with high HP. Though, I'm not crazy about how when hit, mobs pop up into the air.
If this is a fork of the bow & arrow mod I used to use (I don't remember which it was), it is much improved.
Similar to my review for accuracy, I haven't used this mod for long. But so far it is smooth & fun. Shurikens stick into nodes after throwing & can be picked up for re-use. If player is moving around, aim won't be accurate. After moving, you need to hold still for a moment to regain your aim.
Accuracy is dependent on player movement. Walking or looking around reduces it. So, player needs to hold still for a better aim. I tried it with shuriken mod. It's very neat how projectiles stick into nodes & can be picked up for re-use. I haven't played with it for long, but I haven't found any issues with it so far.
I haven't played around with many gun mods, but I doubt they could get much better than this. From the limited time I have had trying it out, it seems to be very well made. Lots of different guns to choose from. I love how each gun is unique & how reloading works. It is very fun to use. Wish I could say it was a balrog destroyer, but even with the rocket & grenade launchers, that thing is still a beast to kill. Gameplay is fairly smooth, with the exception that sometimes guns don't reload on the first attempt. But maybe that is a cooldown by design.
Finally got around to doing this.
I suggest adding documentation for API reference so that it's not necessary to decode source.
The new database website is https://skinsdb.terraqueststudios.net/. Not sure why the mod hasn't been updated yet to use it.
Well made & easy to use to customize outfit parts. Just wish it had more options for skin & eye color.
I suggest updating to make use of the Xcompat mod instead of
defaultto make it more game agnostic.Look at the usage section.
This inventory embodies the idea of keep-it-simple-stupid. It does one thing & does it well, while maintaining a simple user interface. Adding new tabs is easy.
If you want to save some tab space, or want to add access from
sfinvto any formspec, check out the sfinv_buttons mod.So glad this mod has made its way to ContentDB. APercy's additions have improved the helicopter's usability & aesthitics, in addition to adding some features such as fuel consumption. The model is beautiful & includes a fuel gauge. It is also colorable using some of the basic dyes.
Really cool & tough mob. Don't know if I would attempt fighting this thing on a survival server.
The current version (0.4.0) officially only supports up to Minetest 5.1. But I was able to run it on 5.4 with just a few warning messages. Didn't seem to have any other problems.
Me: "I wish there were a compass that points North."
kestral: "Stop wishing."
This is not an item that is crafted. It is a setting that places a compass & clock on the screen. Sometimes it's nice to have a feature that doesn't occupy an inventory slot. The compass does not have any special features, other than simply displaying the player's facing direction. If all you are looking for is getting yourself oriented without enabling debugging or displaying the in-game time, this mod will do the job.
Now has more models & methods for handling door open/close action.
They have a very nice looking model, & compatibility with
unifieddyesgives them a nice variance in colors. It supports protection mods too, so other players can't leave your areas in the dark.Most of all, they make my helipad look great!
My poor children use to fall & die all the time, losing their inventories in the process. And being so young, they didn't know how to get back to find their bones. This made the game much more playable & fun for them. Simply add this mod to your game & don't worry about falling to your death anymore.
I looked for an NPC mod that I really liked for a while. What I like about folks is the simplicity & customizations. NPCs can be set to use any player skin & configured to "say" different phrases. I think it has a lot of potential & could probably benefit from being able to set custom actions when interacting with NPCs.
I have come across one bug where changes to an NPC are reverted after the server is restarted. But it only occurs on the most recently created one. So as long as you create at least one more NPC, & delete it before restart, the bug can be avoided. The author seems to be active, so I am sure the bug will get fixed eventually.
Very fun to make waffles & toast. It is a very well thought out idea & unique in the way food is made. Feels like Saturday morning breakfast. The author lists some bugs in the description. Which may be expected as the way the waffle iron works seems to be a bit complex. But I haven't had any issues with the mod so far.
Not much to be said. A simple mod that does exactly what it is meant to do. Open the trash can or dumpster, place your unwanted items in, & empty the trash to delete them permanently.
I was thinking of it as more of a media pack. But since only texture packs are supported (currently), it has to be a mod.
Edit: Though, some functions might be nice for quickly making double nodes & setting rotation.
So, I should just add this model to each individual mod that uses it?
It appears that the dependency name
skinsis wrong, & should actually besimple_skins(https://content.minetest.net/packages/TenPlus1/simple_skins).These motorbikes are awesome! One of the best vehicles I have used in-game. Now if only I could get Minetest to stop stuttering while attached to entities.
Allows running & supports stamina & hudbars. The amound of stamina drained by running can be changed in configuration.
These HUD visuals are definitely needed.
More people need to get out of their cars & onto a bike. Exercise strengthens the body & mind.
Adds some much needed aesthetics & plenty of items & nodes. Gives worlds a more diverse feel.
Because this mod downloads skins directly from Addis Open MT-Skin Database, it (from what I can tell) provides more skins than any other skin mod & makes adding new skins easy.
I love the
airbrushin more recent releases & I wish more mods supported coloring with unifieddyes. It is actually quite easy to add support.Amazingly beautiful & creative. I've only tested it a bit on some local games, but it seems very well done. The dragons are enormous.
Adds some simple, great aesthetic.
Great suggestion. Looks like it can be done through
minetest.registered_biomes.Armor is an excellent enhancement to any survival game. I don't know of any other mod that can be compared to this.