Thank you for making this. This is a great game. It is the first thing I played in luanti and has inspired me to learn more about the luanti-based modding and game creation process. You've captured many of the best things about skyblock and dressed it up with an immersive sci-fi feel. And it is clearly still packed with untapped potential, there's so much more you can bring into this.
Some room for improvement that stood out to me-
It needs some survival mechanics. Like dependence on food/water/air and random monster appearances to fend off.
There's not really a big ultimate objective or challenge to play toward. Once you've built all the things, it feels like So why did I do all this?. As if there needs to be a final point to it to put the hardyness of your epic infrastructure to the test.
It needs a way to automate harvesting charged particles and emittrium. Even if it must be achieved at a much higher cost than the matter extractors, it would still be a nice option to have.
Personally I wish it was a little more challenging on how close the emitters are. Once you start building beyond the begining-scale, you can ocassionally trample emitters on accident by building out to them before you realized they were even there. It can be a nice surprise but it can also feel like they ones you have already exploited are suddenly cheapened.
If you're still working on SBZ then I hope I will get to see your future updates. This is the kind of game I'll probably play off and on the rest of my life.
Endless fun to explore and experient in.
Thank you for making this. This is a great game. It is the first thing I played in luanti and has inspired me to learn more about the luanti-based modding and game creation process. You've captured many of the best things about skyblock and dressed it up with an immersive sci-fi feel. And it is clearly still packed with untapped potential, there's so much more you can bring into this.
Some room for improvement that stood out to me- It needs some survival mechanics. Like dependence on food/water/air and random monster appearances to fend off. There's not really a big ultimate objective or challenge to play toward. Once you've built all the things, it feels like So why did I do all this?. As if there needs to be a final point to it to put the hardyness of your epic infrastructure to the test. It needs a way to automate harvesting charged particles and emittrium. Even if it must be achieved at a much higher cost than the matter extractors, it would still be a nice option to have. Personally I wish it was a little more challenging on how close the emitters are. Once you start building beyond the begining-scale, you can ocassionally trample emitters on accident by building out to them before you realized they were even there. It can be a nice surprise but it can also feel like they ones you have already exploited are suddenly cheapened.
If you're still working on SBZ then I hope I will get to see your future updates. This is the kind of game I'll probably play off and on the rest of my life.