biomes are defined by heat and humidity. I'm saying you have to try different biomes at different heights to get all stones. Sorry, I was in the backend more than the front end and am more familiar with the engine level names for things 😂
Asuna was the right choice. The author really put her all into it. for a while she shipped a severely out of date TMS lol, but only because she was busy. Remember the stones have biome spawning and height spawning so you have to mine at every y level in increments of about 200 and in every heat combo. it's crazy. but I could t get stones rare enough otherwise. so sorry there.
I have no control over Everness. 😂 but you're probably right on the rarity things. They likely made pyrite as rare or rarer than gold. I made it more common than gold by a lot because it really is more common than gold IRL. It's a different color than Minetest gold so you get variety. Otherwise I would have went for completely identical textures. But I thought that would be bad for building/gameplay and decided some people might want a natural gold shade for building with separate to the yellow of MTG gold.
stones of families can be dyed to become each other. quartz for instance can become prasiolite, amethyst, rose quartz, smokey quartz, etc with the respective dyes. realistic? no. but some people could be playing on super flat or some mod or other that makes some biomes spawn infrequently, this cutting out stones. also, the author of Asuna is a good friend of mine and did some of the code in this mod.
I tried to make it feel fun to use for building without being useless for survival. Which is crazy hard to do lol. I tried to make sure there was enough color variety first and foremost before worrying about other details. And each stone is real. that's another rule I made for myself. No made up colors or stones. Do you like the glowing stones and the geodes though? Also, spoilers are allowed.
I did put the code on gitlab because github was really annoying to use from the command line. I probably should redirect all my pages to the new source code now.
I don't want to add any nodes to this that wouldn't fit Minecraft is why it wasn't done already, but I can look into it. I do need to move the mod to another repo because meswhub is shutting down but I haven't got around to it yet. Maybe this is the time to mess with that.
As to a search tool, that is outside this mod's scope. All in one patches aren't really my thing, nor have I made inventory mods before.
And if it is easy to add circular saw compatibility, then I highly recommend someone make the changes and then make a pull request becuase I've had other things to worry about for a while now. If it is hard then that option still exists, but I think it would be better to leave it alone instead since that could bloat the block count significantly and may hit the limit with few or no other mods installed. I know this mod will break your game if installed with the comboblock mod because it registers thousands upon thousands of slab combos.
Apparently I had done something goofy with ctrl+h. It was an easy fix, but I accidentally deleted all of the old versions of my mod on git.minetestland. luckily ContentDB has them. I'll go ahead and bump that hotfix onto here for you. I do have some new feature ideas, but I don't want to spoil them if they turn out to not work.
It has no default dependency. I recommend you set your geodes to generate in mapgen_stone so you can take advantage of this mod further.
I used it to generate 29 geode types at once, and thanks to a new feature you can set them to generate less frequently. backdaniel and I worked together to fix that.
You can occasionally get split open geodes if a side generates in air, another nice feature. You get lots of control over the geodes from setting up budding blocks to making more than 3 layers.
The only thing I could think of that could make it any better is non-spereical geodes and the ability to set the interior node to something other than air.
This will be an invaluable tool moving toward. It only seems to work in new worlds, but maybe I am doing something wrong. but it does work. slows systems may struggle, and the lighting engine does not always know the chunk has been updated. but that is not the mod's fault.
10/10 for mod making. not recommended for survival unless you are really weird.
It is not without issues, but I was able to address those and made a fork. As-is, it is definitely usable, but requires you to grab it from the creative inventory. There are minor misspellings, but the author is French so I cannot blame him. I still don't fully understand the API, but I want to study it, and make more items uncraftable in future. If Troodon wishes to fork my content back in, then great.
Hey, sorry for the delay, I thought I already responded. Yeah, you don't have to go too far for new stones. Well, each mod for Minetest Game is Open Source. If you like a code snippet you are allowed to use it if you include the accompanying license. Lua, the code language is a user-friendly scripting language that is far easier to understand and use than say Java, C, or other languages.
There might be. The textures for each variant have to be manually made, otherwise it looks rough. The registration could probably be simplified. But I don't really struggle to bad with that. It is deciding where they go, and translating everything that takes time. and double checking everything works.
So should Moonstone be animated, or transparent? It can't be both. (It can, but it is so ugly, trust me, you wouldn't want to see it.) Or would you want a different stone? I have a huge backlog of stones I am considering. Do you just want to see a few samples of what I would make them look like? I don't think I can put the images here. Do you have a Discord or Reddit? I can make textures quickly, it is refining them, adding sub-variants, and all the little things that adds up to hours of work. So, I only want to do all of that for stones that are worth it.
So, that is Turquoise fix, and a Portuguese translation. Anything else you want for the next version? It won't feel worth it unless it has a stone or stone variant too so everyone wins.
It is part of group stone. This means anything which uses group stone for something can use turquoise ore. So, this is a minor bug, but easily patchable. I will patch it for the next update.
I will admit, they aren't the fanciest, but they work, and they are fireworks. You could make an actual show with these. Though the particles may need turned up a bit to be larger if you eant a professional show look. They work by placing them on the ground, then punching them or using Mesecons to activate them. I am almost shocked torch and flint aren't options. This is not meant to be negative by the way, it's just so close to being perfect.
what is hard about finding a block? The fact the sorting gets destroyed when you use the search feature? I dod sometimes find it hard to find a block, but I knew the exact name of each, so I could type the technical name if need be. I can work on a wiki if you have something you want to know more about.
Yeah, I don't like Ethereal's defaults either. Ethereal is like the blue cheese of mods, really good in the right use case, but the perfect way to ruin everything otherwise.
biomes are defined by heat and humidity. I'm saying you have to try different biomes at different heights to get all stones. Sorry, I was in the backend more than the front end and am more familiar with the engine level names for things 😂
Asuna was the right choice. The author really put her all into it. for a while she shipped a severely out of date TMS lol, but only because she was busy. Remember the stones have biome spawning and height spawning so you have to mine at every y level in increments of about 200 and in every heat combo. it's crazy. but I could t get stones rare enough otherwise. so sorry there.
I have no control over Everness. 😂 but you're probably right on the rarity things. They likely made pyrite as rare or rarer than gold. I made it more common than gold by a lot because it really is more common than gold IRL. It's a different color than Minetest gold so you get variety. Otherwise I would have went for completely identical textures. But I thought that would be bad for building/gameplay and decided some people might want a natural gold shade for building with separate to the yellow of MTG gold.
some stones reuse textures, but I hope it's not too visible.
stones of families can be dyed to become each other. quartz for instance can become prasiolite, amethyst, rose quartz, smokey quartz, etc with the respective dyes. realistic? no. but some people could be playing on super flat or some mod or other that makes some biomes spawn infrequently, this cutting out stones. also, the author of Asuna is a good friend of mine and did some of the code in this mod.
I tried to make it feel fun to use for building without being useless for survival. Which is crazy hard to do lol. I tried to make sure there was enough color variety first and foremost before worrying about other details. And each stone is real. that's another rule I made for myself. No made up colors or stones. Do you like the glowing stones and the geodes though? Also, spoilers are allowed.
I know that, I was saying the player might benefit from adding it to make it safer.
I did put the code on gitlab because github was really annoying to use from the command line. I probably should redirect all my pages to the new source code now.
Thank you for checking it out!
its actually been longer than that. I have the code backed up, I just keep forgetting to set up an account elsewhere and git push my code.
I don't want to add any nodes to this that wouldn't fit Minecraft is why it wasn't done already, but I can look into it. I do need to move the mod to another repo because meswhub is shutting down but I haven't got around to it yet. Maybe this is the time to mess with that.
As to a search tool, that is outside this mod's scope. All in one patches aren't really my thing, nor have I made inventory mods before.
And if it is easy to add circular saw compatibility, then I highly recommend someone make the changes and then make a pull request becuase I've had other things to worry about for a while now. If it is hard then that option still exists, but I think it would be better to leave it alone instead since that could bloat the block count significantly and may hit the limit with few or no other mods installed. I know this mod will break your game if installed with the comboblock mod because it registers thousands upon thousands of slab combos.
You are welcome.
Apparently I had done something goofy with ctrl+h. It was an easy fix, but I accidentally deleted all of the old versions of my mod on git.minetestland. luckily ContentDB has them. I'll go ahead and bump that hotfix onto here for you. I do have some new feature ideas, but I don't want to spoil them if they turn out to not work.
For the stair fix alone it is awesome. Will be using more often.
Good to hear.
It has no default dependency. I recommend you set your geodes to generate in mapgen_stone so you can take advantage of this mod further.
I used it to generate 29 geode types at once, and thanks to a new feature you can set them to generate less frequently. backdaniel and I worked together to fix that.
You can occasionally get split open geodes if a side generates in air, another nice feature. You get lots of control over the geodes from setting up budding blocks to making more than 3 layers.
The only thing I could think of that could make it any better is non-spereical geodes and the ability to set the interior node to something other than air.
New rating is 10/10 after the fix for frequency.
converted review into a thread
Anyway, the update is out now, and it should work again.
This will be an invaluable tool moving toward. It only seems to work in new worlds, but maybe I am doing something wrong. but it does work. slows systems may struggle, and the lighting engine does not always know the chunk has been updated. but that is not the mod's fault. 10/10 for mod making. not recommended for survival unless you are really weird.
It is not without issues, but I was able to address those and made a fork. As-is, it is definitely usable, but requires you to grab it from the creative inventory. There are minor misspellings, but the author is French so I cannot blame him. I still don't fully understand the API, but I want to study it, and make more items uncraftable in future. If Troodon wishes to fork my content back in, then great.
That's about it. I don't know if I am a huge fan of the frame being opaque, but this may be a limit of the glass mod.
The world depth means it could be hours before you get a metal bucket.
this is a nice mod to fix that without making ores too easy to get.
hey, thanks!
Apparently there were no tuff crafting recipes, and the others you mentioned also were missing recipes.
Hey, sorry for the delay, I thought I already responded. Yeah, you don't have to go too far for new stones. Well, each mod for Minetest Game is Open Source. If you like a code snippet you are allowed to use it if you include the accompanying license. Lua, the code language is a user-friendly scripting language that is far easier to understand and use than say Java, C, or other languages.
I am currently trying to get an update out, and I keep finding more things that need adjustment. Hopefully this is an easy fix.
I think I want to make a dark blue transparent stone. I don't know whether it should be sapphire, or one of the countless similar stones.
what is the 4 digit code? I am just JoeEnderman on Discord if you want to contact me instead.
There might be. The textures for each variant have to be manually made, otherwise it looks rough. The registration could probably be simplified. But I don't really struggle to bad with that. It is deciding where they go, and translating everything that takes time. and double checking everything works.
if you want 5 or more, that is actually probably better. I will be away this week, but I might could throw you some textures tonight.
So should Moonstone be animated, or transparent? It can't be both. (It can, but it is so ugly, trust me, you wouldn't want to see it.) Or would you want a different stone? I have a huge backlog of stones I am considering. Do you just want to see a few samples of what I would make them look like? I don't think I can put the images here. Do you have a Discord or Reddit? I can make textures quickly, it is refining them, adding sub-variants, and all the little things that adds up to hours of work. So, I only want to do all of that for stones that are worth it.
So, that is Turquoise fix, and a Portuguese translation. Anything else you want for the next version? It won't feel worth it unless it has a stone or stone variant too so everyone wins.
It is part of group stone. This means anything which uses group stone for something can use turquoise ore. So, this is a minor bug, but easily patchable. I will patch it for the next update.
What does that mean? Do I have to manually blacklist it somehow?
Oh, I see. Yeah, that is painful. Search cracked_brick_slab instead of using the description, use part of the technical name, this should work.
I will admit, they aren't the fanciest, but they work, and they are fireworks. You could make an actual show with these. Though the particles may need turned up a bit to be larger if you eant a professional show look. They work by placing them on the ground, then punching them or using Mesecons to activate them. I am almost shocked torch and flint aren't options. This is not meant to be negative by the way, it's just so close to being perfect.
what is hard about finding a block? The fact the sorting gets destroyed when you use the search feature? I dod sometimes find it hard to find a block, but I knew the exact name of each, so I could type the technical name if need be. I can work on a wiki if you have something you want to know more about.
Hey, I added Shale, tell me if you like it.
Yeah, I don't like Ethereal's defaults either. Ethereal is like the blue cheese of mods, really good in the right use case, but the perfect way to ruin everything otherwise.