I use this for doing my game's mobs. It's just what I want from a mob API, it doesn't do everything for me, allowing me to make my mobs more efficient and unique
My first impression when I joined was that this was minimal_dev/devtest but with trees. Then I found an eggcorn and some sticks. After a few days of forgetting everything I knew about MTG/MC-like games: It slowly started to click, and I've been addicted ever since. Poor MTG only receives attention when I'm maintaining my mods, a few of which I've already ported/started porting to Nodecore
Mods are a must if you're looking to play this
It's horrible for game bases though, everything is in
default
, and GPL licenses are annoying to work withNot needed as much now since MTG applied some of the changes this texturepack brings. There are still things this texturepack 'fixes' though
I eagerly await future updates
As a player of Shattered-Pixel-Dungeon I'm very curious to see where this goes. There's a little bit done but still a ways to go
The title says it all. One of my mods also makes use of the API to register an extra armor type
Love the mod. All of the night mobs avoid my house now >:)
I use this for doing my game's mobs. It's just what I want from a mob API, it doesn't do everything for me, allowing me to make my mobs more efficient and unique
It's much better than the default MTG screwdriver, I use this when making structures for my various games/mods
Also supports more than just MTG
My first impression when I joined was that this was minimal_dev/devtest but with trees. Then I found an eggcorn and some sticks. After a few days of forgetting everything I knew about MTG/MC-like games: It slowly started to click, and I've been addicted ever since. Poor MTG only receives attention when I'm maintaining my mods, a few of which I've already ported/started porting to Nodecore