Oh I noticed that they are real stones. I'm no geologist but I did recognize several.
I don't think I've seen the geodes yet. I just started a game of Asuna (and only been playing Luanti/MT since April!) and so far I've seen Slate, Travertine, Fluorite, Pyrite (one huge ball of it ~150, which inspite of it's common name of Fool's Gold I collected entirely ;- ) guess that's a semi-spoiler), Moonstone (wow it looks nice), Amethyst (make great purple tinted windows) and your version of Quartz (different from the one I know from a server where it is used for several crafted items and is not transparent). Forgot a few I'm sure.
LOVE it. The animals look great and they're always coming up to nuzzle me for food.
(Nota Bene: I've learned this is partly a feature but the tame vs wild still seems a problem)
The only thing that puzzles me is that when you point at one it doesn't show if they are tamed or not (like another animal mod does). There is almost no feedback about how the animals are aside from seeing their HP and the hearts that fly when you do tame one (which you can never find again). Chickens you raise also can't be told from wild ones.
Taming is also harder than the other mod which was too easy (mostly feed 'em grass, heh) which is an interesting challenge but I'm reluctant to invest better foods in if I have no way to distinguish the tamed from the untamed...
I chose this one over the two minecraft clones because I've never played MC. I did come to Luanti/MT thanks to the TV ads for the big hollywood flick (which I won't watch) but Asuna seemed more fitting as something more MTish.
It's a large mod I believe but that's because it seems to have been very inclusive (everything but the kitchen sink ;- ) so it includes a dizzying variety of mods. A bit overwhelming at times but that's generally a good thing.
I started playing ( a few weeks ago only) on a server with a different set of mods so it's a new experience. I miss some of the server's mods (mithril/silver were fun, and some mod that added 4 extra bags to the inventory are both missed) but other choices are far superior (slimes are better than dealing with another monster mod that has "land guards" that kill with 2 hits!, and animalia is STUNNING compared to mobs_redo (I think was the name)).
Sadly it pretty much kills any interest in playing survival. I don't like creative mode. Sure it's fine for testing things or if you're a master builder but for me I like the struggle. Striking a rich motherlode should be exhilarating, not boring. It's disheartening when you have researched mese and as you mine you come upon some and realize I don't need this. The world becomes a bland place.
(This is version 3 of my review - hopefully the final revision!)
Great variety and it feels as if a geologist was behind this with the passion for stones that is evident. One caveat though is that it is mostly decorative (but that's a vital part of this game) but at least one of the stones (no spoilers I guess) I've found has a practical use (and highly useful). The problem being that with 88 varieties it is tedious to have to search each new stone found in the recipes and click through a dozen usages to see if it has a unique usage or not.
Oh I noticed that they are real stones. I'm no geologist but I did recognize several.
I don't think I've seen the geodes yet. I just started a game of Asuna (and only been playing Luanti/MT since April!) and so far I've seen Slate, Travertine, Fluorite, Pyrite (one huge ball of it ~150, which inspite of it's common name of Fool's Gold I collected entirely ;- ) guess that's a semi-spoiler), Moonstone (wow it looks nice), Amethyst (make great purple tinted windows) and your version of Quartz (different from the one I know from a server where it is used for several crafted items and is not transparent). Forgot a few I'm sure.
LOVE it. The animals look great and they're always coming up to nuzzle me for food.
(Nota Bene: I've learned this is partly a feature but the tame vs wild still seems a problem) The only thing that puzzles me is that when you point at one it doesn't show if they are tamed or not (like another animal mod does). There is almost no feedback about how the animals are aside from seeing their HP and the hearts that fly when you do tame one (which you can never find again). Chickens you raise also can't be told from wild ones.
Taming is also harder than the other mod which was too easy (mostly feed 'em grass, heh) which is an interesting challenge but I'm reluctant to invest better foods in if I have no way to distinguish the tamed from the untamed...
I chose this one over the two minecraft clones because I've never played MC. I did come to Luanti/MT thanks to the TV ads for the big hollywood flick (which I won't watch) but Asuna seemed more fitting as something more MTish.
It's a large mod I believe but that's because it seems to have been very inclusive (everything but the kitchen sink ;- ) so it includes a dizzying variety of mods. A bit overwhelming at times but that's generally a good thing.
I started playing ( a few weeks ago only) on a server with a different set of mods so it's a new experience. I miss some of the server's mods (mithril/silver were fun, and some mod that added 4 extra bags to the inventory are both missed) but other choices are far superior (slimes are better than dealing with another monster mod that has "land guards" that kill with 2 hits!, and animalia is STUNNING compared to mobs_redo (I think was the name)).
Sadly it pretty much kills any interest in playing survival. I don't like creative mode. Sure it's fine for testing things or if you're a master builder but for me I like the struggle. Striking a rich motherlode should be exhilarating, not boring. It's disheartening when you have researched mese and as you mine you come upon some and realize I don't need this. The world becomes a bland place.
(This is version 3 of my review - hopefully the final revision!)
Great variety and it feels as if a geologist was behind this with the passion for stones that is evident. One caveat though is that it is mostly decorative (but that's a vital part of this game) but at least one of the stones (no spoilers I guess) I've found has a practical use (and highly useful). The problem being that with 88 varieties it is tedious to have to search each new stone found in the recipes and click through a dozen usages to see if it has a unique usage or not.