 
	 
	Top 19.1% reviewer
Only 187 users have written more helpful reviews.
Top 4 game
Sumi has a game placed at #4.
>100k downloads
Has received 261118 downloads across all packages.
Packages
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		  Age of MendingAge of Mending: Sandbox game about building your own world and exploring a new one. Last breaking changes: a40 
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		  Air Currents (wind)Adds wind and air currents which can push objects and players. 
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		  AoM SettingsProvides methods for both player level and server level settings 
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		  aSignalsSignal event bus API including SIGNAL, LISTEN and CONDITIONAL functions 
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		  Backrooms TestA game about exploring uncanny, vaguely unsettling, liminal spaces. The goal is to explore, be lost, wander. Can you find all the levels? 
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		  Extra OrdinanceYou have several weapons to choose from. You can dig through the earth. So can they. 
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		  Item ExtensionsSupport for more callbacks for items, such as `on_step` and `on_select` 
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		  Item PhysicsMakes items lay flat on the ground and not spin. 
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		  JetpackAdds a jetpack and fuel. 
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		  MFSM Multiple Finite State MachineAllows for multple states to be active, while maintaining typical state machine behavior. Good for gamestate and mobs. 
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		  Node UpdatesTells nodes when they are updated by neighbors being dug or placed, plus extra features. Last breaking change: 2025-09-10 
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		  No Players Inside NodesPrevents players from staying stuck inside nodes. 
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		  Not actually the bare minimum base gameVery little content base game so you can build off it. Totally permissive, you can relicense it or do whatever. 
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		  ParachuteAdds parachutes. These are reusable but require you to craft to pack the parachute into your bag. 
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		  Player Info [deprecated][DEPRECATED] Adds a way to track information about the player and controls. 
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		  Simple AirshipAdds a simple airship for getting around the floatlands. Also optionally uses air currents. 
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		  World Storage [deprecated][DEPRECATED] Allows saving and loading data to the world folder, and offers an alternative to global settings 
Works great, needs update
It will trigger warnings due to deprecated
depends.txtand nomod.confbut otherwise it seems to work great. I do think having globals instead of putting things in a namespace table is a bit questionable, but I doubt I'll use AND and OR for anything else at least. If they were more unique names it would be fine, but they are short, so I can imagine some kind of conflict happening.Purely for puzzle enthusiasts
The divide between "used to this kind of game" and "newbie" is so incredibly vast. I needed probably another 40 gradations of difficulty before I got to the third checkpoint.
The issue is not just "game hard", it's "game unapproachable". The only people who will enjoy it are those who have already gotten over the massive difficulty cliff elsewhere, everyone else will be left stranded. That is the game's responsibility in my opinion; to initiate the player into the skills and understanding needed to enjoy the game. You could argue that the intended audience is only hardcore puzzle lovers, sure, but I would argue that if you have to go somewhere else to train to be able to play and enjoy a game, there's something wrong. The game should be for enjoyment, not an examination of prior learned skills.
Just adding more gradations of difficulty would be enough to fix the issue, but ideally there would be some kind of choice of difficulty so that if you want a really hard challenge you can skip past the more gradual difficulty curve set for the uninitiated.
The mechanic is very smooth though, every move feels satisfying. You can tell work and thought went into this.
Great atmosphere and polish
Unfortunately I got softlocked at one point, but other than that, the mechanics of pipes and the general atmosphere was great. The cutscenes are very cool, but a suggestion would be to perhaps use a formspec to lock the player's look direction (I guess there's the downside of showing the cursor...) and speed them up a fair bit, particularly the first one. There's lot of walking, but the atmosphere mostly makes that ok. Probably it would be best however to add either more teleportation or use seamless teleports to give the illusion of a shrunk down space, to reduce walking distance a little and spend more time on puzzles and building the world and sense of wonder.
Hard, a little devious, but an absolutely solid experience
The atmosphere, the worldbuilding and the mechanics are on point. Seriously impressive. The mechanics themselves are super fun, because they're predictable yet varied and challenging. The music is good, the atmosphere is great, you feel like you want to know more about the world just by being in it. The difficulty is probably a little high overall, but it's much better than most would do for a puzzle game and that is commendable. There were some visual bugs like the glass textures but other than that it was (so far, I got stuck) a super solid experience.
Mild spoilers: The dark sphere level (9) is absolutely cruel and unusual punishment. Like, that's just... ouch. I got stuck on the tower unfortunately, and couldnt find a way to activate the eyes on the top floor, so I gave up after searching for quite some time.
Brilliant
Absolute godsend for saving schematics for decorations and mapgen. It's fairly manual, but you can have a single flat map with all your schematics in it, and update them really easily.