I have downloaded it. If I don't get back to you then you can assume everything has worked and the download did not get corrupted or anything like that. I'll then integrate it into my variety-fork in my own time as I see fit.
The requirements for where I accept downloading files are: preferrably websites that work with LibreJS https://www.gnu.org/software/librejs/ web extension, websites that don't block tor, and no logins / accounts required, and I'm not going to use peer-to-peer software with strangers on the internet unless it's trough something like I2P or Tor with onionshare as an example.
Since Luanti mods are basically just text files (.lua), there are also "pastebin" type web services that allow pasting code and text files there, they are probably the easiest way to share the mod. I'm not going to offer anything specfic, I'll wait for you to post whatever link to the file.
Regarding privacy being good, I will note that the reason I'm in the Luanti scene is because nonfree software is bad including a certain popular voxel game. The issues of nonfree software spying on it's users and more broadly mass surveillance etc. are also adjacent to the Free Software Movement I support, see https://www.gnu.org/
I'll take a copy of your version for sure. Since I assume you are okay with uploading it publicly given it's planned to get integrated into this public mod anyway, then I'm fine with you using some public fire sharing website. If you know how to use I2P, which I recommend people to use, there is for example sharefile.i2p this way you can also upload whilst hiding your identity and I2P is good. I'll prefer a good I2P site because it respects the freedom and privacy of the people involved, so I recommend avoiding some junk clearnet website with garbage, but those are also possible as options and the user should use tor.
The version of Variety that I forked is the only version of it I had, I don't know of another version that has darkforest. I'll look into it if there is another version I can find. I'll see if I can fix the problems with the saplings, thanks for pointing out the problem.
Regarding the "recommendation text file" it was originally a note to myself that has to do with another mod I uploaded this time one I made myself called awuuwa's Biomes https://content.luanti.org/packages/awuuwa/awuuwa_biomes/ as the filename suggests it has to do with compatibiltity with that mod but I guess it wasn't clear what it's purpose is so I should have probably removed that file when uploading this package.
Consider separating the mod into two mods under a modpack, one for swamp_worldgen (name as an example) and the other which should retain the "swamp" modname under the modpack to add the nodes and do all the other stuff.
Specifically the idea is, that with the worldgeneration separate from the registering of nodes and other features, this allows other mods to use the mangrove trees, mud and other nodes as dependencies, without actually adding the swamp biome into the world. The user will thus have the option when selecting mods for a worldsave whether to enable the swamp biome worldgen or not, in case the swamp biome got pulled as a dependency for another mod that relies on the mangrove trees etc, that the user installed.
If you want the latest feautes you should install Mineclonia https://content.luanti.org/packages/ryvnf/mineclonia/ or alternatively if someone wants to make mods for CloneCraft;Libre that add those stated items to the game, that is also possible, but those features will not be added to CloneCraft;Libre itself as features as the targeted 1.8 version experience did not come with those stated items. The purpose of CloneCraft;Libre is to intentionally omit newer features that Mineclonia adds and adhere to the "oldschool" 1.8 experience. Third party mods which new ones could be made to add those stated items are not officially a part of CloneCraft;Libre but the project does encourage the use of mods for players who wish to use them. So if you have developer friends or other community members, suggest to them the idea of developing mods for the CloneCraft;Libre game to add the features you would like that are not a part of the 1.8 version experience.
I like everything about it, the style and aesthetic are unmatched from others I've seen. The colors are nice and vibrant and the contrast in the textures is good so they aren't blurry or washed out. The patterns in the textures are nice and interesting, overall the entire texturepack is pleasant to look at.
This will make the zinc mod more usable as a dependency for other mods to make use of zinc, without needing to pull unnecessary dependencies like "basic_materials", for mods which only want the zinc. Also while at it, it is possible to make the mod compatible with Mineclonia / VoxeLibre, as the only times "default" occurs in this mod is in "wherein default:stone" as well as "default:copper_ingot" for the recipe for brass, both of which could be checked against the presence of the Mineclonia / VoxeLibre mods which include those two items, copper, and stone. Thus making this mod compatible with Mineclonia / VoxeLibre also. Otherwise the mod is good, it does as advertised.
Of course. All I've done is just some hue adjustments among other things, the real credit goes to the original REFI Textures. As the pack is licensed under CC-BY-SA-4.0 it is our contribution to Free Culture, in that anyone not only has the right, but is very much welcomed to copy, share and to share modified copies.
Best wishes
I have downloaded it. If I don't get back to you then you can assume everything has worked and the download did not get corrupted or anything like that. I'll then integrate it into my variety-fork in my own time as I see fit.
you can share anything here right now, it's public code anyway and tor keeps us safe
The requirements for where I accept downloading files are: preferrably websites that work with LibreJS https://www.gnu.org/software/librejs/ web extension, websites that don't block tor, and no logins / accounts required, and I'm not going to use peer-to-peer software with strangers on the internet unless it's trough something like I2P or Tor with onionshare as an example.
Since Luanti mods are basically just text files (.lua), there are also "pastebin" type web services that allow pasting code and text files there, they are probably the easiest way to share the mod. I'm not going to offer anything specfic, I'll wait for you to post whatever link to the file.
Regarding privacy being good, I will note that the reason I'm in the Luanti scene is because nonfree software is bad including a certain popular voxel game. The issues of nonfree software spying on it's users and more broadly mass surveillance etc. are also adjacent to the Free Software Movement I support, see https://www.gnu.org/
I'll take a copy of your version for sure. Since I assume you are okay with uploading it publicly given it's planned to get integrated into this public mod anyway, then I'm fine with you using some public fire sharing website. If you know how to use I2P, which I recommend people to use, there is for example sharefile.i2p this way you can also upload whilst hiding your identity and I2P is good. I'll prefer a good I2P site because it respects the freedom and privacy of the people involved, so I recommend avoiding some junk clearnet website with garbage, but those are also possible as options and the user should use tor.
The version of Variety that I forked is the only version of it I had, I don't know of another version that has darkforest. I'll look into it if there is another version I can find. I'll see if I can fix the problems with the saplings, thanks for pointing out the problem.
Regarding the "recommendation text file" it was originally a note to myself that has to do with another mod I uploaded this time one I made myself called awuuwa's Biomes https://content.luanti.org/packages/awuuwa/awuuwa_biomes/ as the filename suggests it has to do with compatibiltity with that mod but I guess it wasn't clear what it's purpose is so I should have probably removed that file when uploading this package.
Consider separating the mod into two mods under a modpack, one for swamp_worldgen (name as an example) and the other which should retain the "swamp" modname under the modpack to add the nodes and do all the other stuff.
Specifically the idea is, that with the worldgeneration separate from the registering of nodes and other features, this allows other mods to use the mangrove trees, mud and other nodes as dependencies, without actually adding the swamp biome into the world. The user will thus have the option when selecting mods for a worldsave whether to enable the swamp biome worldgen or not, in case the swamp biome got pulled as a dependency for another mod that relies on the mangrove trees etc, that the user installed.
If you want the latest feautes you should install Mineclonia https://content.luanti.org/packages/ryvnf/mineclonia/ or alternatively if someone wants to make mods for CloneCraft;Libre that add those stated items to the game, that is also possible, but those features will not be added to CloneCraft;Libre itself as features as the targeted 1.8 version experience did not come with those stated items. The purpose of CloneCraft;Libre is to intentionally omit newer features that Mineclonia adds and adhere to the "oldschool" 1.8 experience. Third party mods which new ones could be made to add those stated items are not officially a part of CloneCraft;Libre but the project does encourage the use of mods for players who wish to use them. So if you have developer friends or other community members, suggest to them the idea of developing mods for the CloneCraft;Libre game to add the features you would like that are not a part of the 1.8 version experience.
I like everything about it, the style and aesthetic are unmatched from others I've seen. The colors are nice and vibrant and the contrast in the textures is good so they aren't blurry or washed out. The patterns in the textures are nice and interesting, overall the entire texturepack is pleasant to look at.
Please patch the mod to include:
This will make the zinc mod more usable as a dependency for other mods to make use of zinc, without needing to pull unnecessary dependencies like "basic_materials", for mods which only want the zinc. Also while at it, it is possible to make the mod compatible with Mineclonia / VoxeLibre, as the only times "default" occurs in this mod is in "wherein default:stone" as well as "default:copper_ingot" for the recipe for brass, both of which could be checked against the presence of the Mineclonia / VoxeLibre mods which include those two items, copper, and stone. Thus making this mod compatible with Mineclonia / VoxeLibre also. Otherwise the mod is good, it does as advertised.
Of course. All I've done is just some hue adjustments among other things, the real credit goes to the original REFI Textures. As the pack is licensed under CC-BY-SA-4.0 it is our contribution to Free Culture, in that anyone not only has the right, but is very much welcomed to copy, share and to share modified copies. Best wishes