I do not recommend using this game as it is designed for engine development, assisting with mod development is only a secondary goal and one it does poorly. I recommend testing in a closer environment to how your mod is designed to be used
If you require a minimum testing environment, void/zero may be a better base
Good audiovisuals/UI theme. The prompts are a bit too slow at explaining, a HUD label or inventory tooltip would have been better. Game keeps freezing too, I suspect the text hud system causes that. Craft GUI could use UX improvements, more vertical separation / tooltips.
From Judge review: Crashes on start up, had to create a new world. I like flying around in a space ship, but I can't work out what I'm supposed to do. Drill doesn't work on any of the rocks.
Nothing really to do here. I do like the use of a formspec surrounding the 3d world, which is why I gave some credit for innovation. I assume the snake model/animation is original.
Very well polished. There's a cool intro cutscene. I like the dialogue system and jokes. Good progression, although I found it hard to work out how far powerslide would go and kept dying :D
I was confused by the doors to begin with, I'd suggest adding a corridoor. The gameplay is short, and repetitive. But I like the maps and the world building
It's currently only possible to get food using farms. There's no way to get more wood or stone in game. But you can use /conquer give red conquer:stone 100
Screenshots must depict the actual content of the package in some way, and not be misleading.
Do not use idealized mockups or blender concept renders if they do not accurately reflect in-game appearance.
Content in screenshots that is prominently displayed or "focal" should be either present in, or interact with, the package in some way. These can include things in other packages if they have a dependency relationship (either way), or if the submitted package in some way enhances, extends, or alters that content.
Unrelated package content can be allowed to show what the package content will look like in a typical/realistic game scene, but should be "in the background" only as far as possible.
There's a bug in ContentDB where it's not showing the error message, I'll fix that soon.
In the meantime, the error message is:
Detected game support contradiction, The Bridge may not be compatible with any games
This means that some of your dependencies require different games than other dependencies.
The problem is that walkover is only available in Mineclone, whereas default is only available in Minetest Game based games. Therefore, ContentDB doesn't believe it's possible to run this mod.
It looks like the fix will be to add walkover to ContentDB as a standalone mod
That page only warns about not setting the stack after using itemstack:get_meta(). Using get_meta() is perfectly fine and recommended.
Also, all the calls to get_meta() in this mod are on players not on stacks, so this doesn't apply.
Also, the automatic game support detector in ContentDB works by looking at dependencies, so Mcl2 and Mcl5 should try to use unique names for APIs only one or the other supports
converted review into a thread
This is incorrect, it only ever passes user input to deserialize and so it is safe
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https://imgs.xkcd.com/comics/standards_2x.png
Updated the status
converted review into a thread
I do not recommend using this game as it is designed for engine development, assisting with mod development is only a secondary goal and one it does poorly. I recommend testing in a closer environment to how your mod is designed to be used
If you require a minimum testing environment, void/zero may be a better base
Good audiovisuals/UI theme. The prompts are a bit too slow at explaining, a HUD label or inventory tooltip would have been better. Game keeps freezing too, I suspect the text hud system causes that. Craft GUI could use UX improvements, more vertical separation / tooltips.
Gamplay: 6/10
Innovation: 7/10
Audiovisuals: 8/10
Content: 6/10
Theme: 7/10
I like the sliding mechanic and visual feedback with the hand icon
Gamplay: 7/10
Innovation: 8/10
Audiovisuals: 8/10
Content: 9/10
Theme: 7/10
A bit clunky at times but has the basic gameplay. I would have liked more to be destroyable and also something to happen when the meter is full
Gamplay: 4/10
Innovation: 5/10
Audiovisuals: 3/10
Content: 4/10
Theme: 1/10
From Judge review: Crashes on start up, had to create a new world. I like flying around in a space ship, but I can't work out what I'm supposed to do. Drill doesn't work on any of the rocks.
Gamplay: 2/10
Innovation: 4/10
Audiovisuals: 1/10
Content: 1/10
Theme: 3/10
Nothing really to do here. I do like the use of a formspec surrounding the 3d world, which is why I gave some credit for innovation. I assume the snake model/animation is original.
Gamplay: 1/10
Innovation: 2/10
Audiovisuals: 3/10
Content: 1/10
Theme: 2/10
Very well polished. There's a cool intro cutscene. I like the dialogue system and jokes. Good progression, although I found it hard to work out how far powerslide would go and kept dying :D
Gamplay: 10/10
Innovation: 9/10
Audiovisuals: 10/10
Content: 10/10
Theme: 9/10
I was confused by the doors to begin with, I'd suggest adding a corridoor. The gameplay is short, and repetitive. But I like the maps and the world building
from judge review, 4/10
Nice graphics, but clunky gameplay and painful setup
from judge review, 2.5/10
It's currently in "changes needed", you'll need to add the license file and then click "Submit for Approval"
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Thanks :)
It's currently only possible to get food using farms. There's no way to get more wood or stone in game. But you can use
/conquer give red conquer:stone 100
It crashes when opening a MTG door which is an essential feature. There's precedent for treating mods that break other mods more seriously
converted review into a thread
From https://content.minetest.net/policy_and_guidance/#7-screenshots :
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This is a problem with another mod you have installed, not Minetest Game
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Just wondering what privacy settings? There's only the login cookie, and no external scripts, so I'm puzzled as to what was being blocked
OK, I've added Walkover to ContentDB. You can now try making a release again
There's a bug in ContentDB where it's not showing the error message, I'll fix that soon.
In the meantime, the error message is:
This means that some of your dependencies require different games than other dependencies.
The problem is that walkover is only available in Mineclone, whereas default is only available in Minetest Game based games. Therefore, ContentDB doesn't believe it's possible to run this mod.
It looks like the fix will be to add walkover to ContentDB as a standalone mod
converted review into a thread
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converted review into a thread
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You can find mods for MCl2 on this page: https://content.minetest.net/packages/Wuzzy/mineclone2/hub/
converted review into a thread
The flags are animated and wave in the wind. The wind varies depending on where the flag is placed, using a perlin noise
Here's a gif
I can use them as storage perfectly fine. What are you trying to store in them, and what happened?
converted review into a thread
That page only warns about not setting the stack after using
itemstack:get_meta()
. Usingget_meta()
is perfectly fine and recommended. Also, all the calls toget_meta()
in this mod are on players not on stacks, so this doesn't apply.converted review into a thread
@PrairieWind: you can set games for compatible games in mod.conf. See this page: https://content.minetest.net/packages/PrairieWind/mcl_extra_structures/support/ also see the docs: https://content.minetest.net/help/game_support/
TL;DR: you need to add the following to your mod.conf:
Once you do this, you can turn off automatic detection so that CDB only ever says you support Mineclone2
Also, the automatic game support detector in ContentDB works by looking at dependencies, so Mcl2 and Mcl5 should try to use unique names for APIs only one or the other supports
@c56: minetest .org is a malicious website, the official modding book is at https://rubenwardy.com/minetest_modding_book/en/index.html and the lua_api.html has been replaced by https://minetest.gitlab.io/minetest/