Skyblock: Zero 🔗
Start from absolutely nothing in a skyblock world. Time is your resource. Get lost in the ambiance. Space is your canvas.
Playing 🔗
There is an in-game Quest Book to get you started. Have fun!
- Please report bugs in the package threads, the discord server, or the GitHub Issues (preferred), i will fix them ASAP.
Community 🔗
Discord: https://discord.gg/TuC8rv26df
Licenses 🔗
Code: Zander (content db: @zanderdev) GPL-3.0
Textures: Zander (content db: @zanderdev) CC BY-SA 4.0
See LICENSE.txt (for code) and LICENSE-TEXTURES.txt for more information.
For users on ContentDB: The download of this package includes additional media license information within the README.md file.
Cosmic skyblock automation game ala MC modpacks
If you have played or seen any of those quest book-style modpacks for Minecraft, you'll get what I meant by the title. Previously, I've played another skyblock modpack on Minetest that more or less tried to emulate modded skyblock, but it was lackluster. Skyblock Zero definitely is many steps ahead compared to that old modpack, it almost feels complete already! And yet, there's potential to flesh out the already present mechanics. I recommend this for players who:
In the "endgame" (reactor), there's not much need to automate or work towards. That's kinda a shame, because I was hoping to use all the stuff i know about pipeworks, machines, power grid, reactor management, lua controllers, etc. to further progress the game. Whatever, the game doesn't just end because the quest book is done. I'll chase production stats lol. I'm looking forward for new updates 🔥
A couple suggestions: I'd like to see more interaction between the opposite elements. matter and antimatter, neutronium and antineutronium. Having more risks, limitations, challenges to building advanced contraptions would also be appreciated. Right now, there's very few situations where the player need to think carefully on how to approach things (reactor and strange).
skyblock with space aesthetics
You find yourself in a void filled with stars and particles, below you is the core that will help you build your universe. The gameplay is based on extracting resources from the core and surrounding stars to process them into something useful - matter to expand your island, machines to mine resources, generators and solar panels to feed the power-hungry machines.
Good stuff:
Another unique game for minetest, looking forward to see this grow :)
Gave me much enjoyment, thanks!
Tbh, I first hesitated to play this, because at first sight from the screenshots it looked to me like it was just basically a modsoup including pipeworks with different textures. But this is not the case, not at all!
While there is a modified version of pipeworks included, part of its mechanics were modified in such a way that it makes a very different experience (they are triggered once per second instead of using mesecons signals, which makes automation much more resource). Well, that was maybe not a good way to start a review.
TL;DR: This game has space, automation, and much cool stuff.
You start on a single node (the core) with a questbook that gives you instructions on what stuff you can explore next. You might wonder, don't you need an atmosphere to breath? Well, there is actually an atmosphere, just not one made of air: The music, the skybox, the stylized gui, the particles, and the occasional meteroids (the meteroids in this game are so well made! great mechanic! and great use of particles!) make up this atmosphere.
In the beginning, this plays like an idle game: You click on your
cookiecore, build matter generators for more matter, and click more on your core to provide them with power. At some point, moving the items around, and no longer the amount of resources, becomes the bottleneck, so you start automating things. Then crafting becomes the bottleneck (recipes involve unstackable tools), so semi-automate it with expensive autocrafters. Things start out expensive, but later they become so cheap that you mindlessly throws stacks of it into the trash, as expected from an automation game.Msg too long. 1/2
Unique take on skyblock
A sci-fi take son skyblock, and I love it. Honestly it's pretty intuitive compared to other games like it. It has a very open feeling with the graphics and ambience (including the astroids). Very fun, looks good, intuitive for a skyblock. 10/10
One of The Best Survival Game
As the title Says, this probably one of the best Game related to Survival ever in
GrhgliagnLuanti, Some of the aspect i love in this Game:That's it, I absolutely like this game, every Luanti Newcomers should definitely try this besides Classic MTG and Voxelibre.
Also, SBZ is kinda Heavy in this Beta stage for Weak Device, it may be optimized in further Update.
I enjoyed it
This is a fun game, I've not come close to finishing it, but what I've played so far has been fun. There do seem to be a few recipes that can't be crafted because they require themselves in the recipe, but that might just be something that I haven't unlocked yet, only time will tell.
One of the best Luanti games
Absolutely fantastic game in many ways. There's lots of meaningful content and a great sense of progression. I'm generally a big fan of tech stuff and this game implements it very well. The artwork is simple but effective and the ambience is very nice. Gameplay is at times a little repetitive/grindy but that is in the nature of Sky Block. And of course, with time you can automate most of the grindy processes.
Pretty neat, compact Game
I really like that it doesn't have useless blocks or unnessesairy tedium
Interesting Idea
The theme of the game is quite nice. It gives Minetest players something new and a bit fresh to try. The first time I attempted it, it didn't make much sense, but the Quest book helps to guide players through the game. The music choices were good, and the particles effects were mostly nice (though I'm not keen on the one that happens when you walk; it sticks around too long, and doesn't vary. feels like it gets in the way).
I feel the game is just getting started with the automation when you need more things to do. It does need some endgame items to work towards, and maybe a reason for doing them. Having more resources renewable, and extra uses for core dust and the purple one (anti-matter?).
It's a new game, so I'll bear that in mind. A great start, keep at it.
Nice little game, has lots of potential
Admittedly the code is a bit spaghettified and there are a few balancing issues but I'm sure they'll fix themselves as more content is added. I'm excited to see where this goes.
Great potential!
I loved the ambience of the game! But i quickly got confused trying to find new recipes, also the game was very short but seeing its recent, i see it could be something very fun!
nice game
there isn't much progression, but automation potential is interesting