Description
Skyblock: Zero
Start from absolutely nothing in a skyblock world. Time is your resource. Get lost in the ambiance. Space is your canvas.
Playing
There is an in-game Quest Book to get you started. Have fun!
- Please report bugs in the package threads, the discord server, or the GitHub Issues (preferred), i will fix them ASAP.
Discord: https://discord.gg/TuC8rv26df
Licenses
Code: Zander (content db: @zanderdev) GPL-3.0
Textures: Zander (content db: @zanderdev) CC BY-SA 4.0
See LICENSE.txt (for code) and LICENSE-TEXTURES.txt for more information.
For users on ContentDB: The download of this package includes additional media license information within the README.md file.
Releases
2026-05-23 02:16 UTC
45
No release notes
2026-03-21 14:15 UTC
Release 44
- Add sounds for autocrafter
- Replace minetest with core
- Aid spellchecker
- Add leaf and matter sound effects
- Re-include false positive "unused" sounds
- Modify drawer node sounds
- Move drawer sounds def to nodes.lua
- Add placeholder API stuff
- Add strange matter block sounds
- Implement glass sounds and refactor some recipes
- Fill in sounds for the other glass like nodes
- Add snow node sound effects
- Reimplement sbz_api.sounds.machine() with the new machine sound effects
- Put in generic default sounds for tree nodes right now
- Add some scratchy sand sound effects
- Add some pretty okay sounds for ice nodes
- Set crusher node sounds
- De-emphasize tool use sounds (node sounds preferred)
- Lessen laser pointer jumpscare
- Aid spellchecker
- Add jetpack sfx
- Add basic food eat sounds
- Change matter step sound a bit
- Add antimatter sound effects and reimplement their uses
- Make leaves sound less annoying
- Make footsteps on glass sound less annoying
- Make a more floaty antimatter footstep sound
- Make sand sound a little less annoying
- Add dirt sounds and reimplement
- Make generic wood sound a little less annoying
- Remove comment relating to old API implementation
- Improve matter and glass footstep sounds
- Improve default machine sound effects
- Add grass node sounds
- Fix a few typos
- Let UnifiedDyes use the Sound API
- Add a bunch of placeholder sound effect assignments
- Change minetest to core
- Add AFI transfer sound effect
- Aid spell check
- Add potion drink sound effect
- Fix some unimportant description text
- Add a sound effect for weird water
- Add water sound effects
- Add emittrium block sprang sound effect
- Lessen water splash noise
- Add a slight fade to the drill punch_use sound
- Improve wood node sounds
- Limit max_hear_distance for HPEF
- Lower the HPEF active volume and increase max hear distance
- Make matter footstep more generic sounding
- Change some volume levels
- Fix the core texture by making it opaque
- Fix/Enable plant node sounds
- Make autocrafter action sound less annoying
- Add a core interaction sound
- Change minetest to core
- Remove text-to-speech placeholders
- Replace antimatter generator active sound
- Add Crystal Grower sounds
- Repair item registry that I borked
- Remove failed attempt to do cool stuff
- Make antimatter generator a bit more quiet
2026-03-21 09:34 UTC
Release 43
2026-02-12 02:14 UTC
42
- optipng pass
- add wormhole (still buggy, works on everything but inventories)
- crafting precursors and recipes
- temp fix for areas
2026-02-11 16:09 UTC
Release 41
All releases
Threads
New thread
Information
Provides
areas
areasprotector
controls
copytool
creative
drawers
extended_placement
fakelib
fmod
futil
hbsprint
hotbar_switching
hudbars
jumpdrive
mesecons_mvps
metatool
modlib
pipeworks
player_api
playereffects
player_monoids
replacer
sbz_area_containers
sbz_armor
sbz_audio
sbz_base
sbz_bio
sbz_chem
sbz_decor
sbz_devtools
sbz_instatube
sbz_luacontroller
sbz_luacontroller_devices
sbz_meteorites
sbz_multiblocks
sbz_planets
sbz_player_settings
sbz_power
sbz_progression
sbz_resources
sbz_runes
sbz_ui
sbz_wrench
screwdriver
sethome
signs_lib
slua
smartshop
stairs
stubes
travelnet
unifieddyes
unified_inventory
unified_inventory_plus
visible_wielditem
vizlib
Dependencies
- Required
-
No required dependencies
- Optional
-
colormachine
cottages
currency
datastorage
dbg
default
dye
hbhunger
hunger_ng
locator
mesecons
monitoring
moreblocks
mtt
node_entity_queue
petz
playerfactions
prefab_redo
protector
sbz_logic
sfinv
stamina
streetlamps
streetspoles
strictest
technic
tubelib
xcompat
Information
- Type
- Game
- Technical Name
- skyblock_zero
- Languages
-
English, Български, Dansk, Deutsch, Esperanto, Español, Euskara, Suomi, Français, Magyar, Bahasa Indonesia, Italiano, 日本語, Lojban, Latviešu, Bahasa Melayu, Nederlands, Polski, Português, Português do Brasil, Русский, Slovenčina, Svenska, Türkçe, Українська, 中文 (简体), 正體中文 (繁體)
- License
-
GPL-3.0-only
for code,
CC-BY-SA-4.0
for media.
- Maintenance State
- Actively Developed
- Added
- 2024-06-18 17:07 UTC
- Maintainers
-
zanderdev
Gave me much enjoyment, thanks!
Tbh, I first hesitated to play this, because at first sight from the screenshots it looked to me like it was just basically a modsoup including pipeworks with different textures. But this is not the case, not at all!
While there is a modified version of pipeworks included, part of its mechanics were modified in such a way that it makes a very different experience (they are triggered once per second instead of using mesecons signals, which makes automation much more resource). Well, that was maybe not a good way to start a review.
TL;DR: This game has space, automation, and much cool stuff.
You start on a single node (the core) with a questbook that gives you instructions on what stuff you can explore next. You might wonder, don't you need an atmosphere to breath? Well, there is actually an atmosphere, just not one made of air: The music, the skybox, the stylized gui, the particles, and the occasional meteroids (the meteroids in this game are so well made! great mechanic! and great use of particles!) make up this atmosphere.
In the beginning, this plays like an idle game: You click on your
cookiecore, build matter generators for more matter, and click more on your core to provide them with power. At some point, moving the items around, and no longer the amount of resources, becomes the bottleneck, so you start automating things. Then crafting becomes the bottleneck (recipes involve unstackable tools), so semi-automate it with expensive autocrafters. Things start out expensive, but later they become so cheap that you mindlessly throws stacks of it into the trash, as expected from an automation game.Msg too long. 1/2
Cosmic skyblock automation game ala MC modpacks (2025-09-26 03:40 UTC)
If you have played or seen any of those quest book-style modpacks for Minecraft, you'll get what I meant by the title. I recommend this game 👍 if you're up for a casual factory/automation game, I think you should definitely give this a try. I promise that it's very hard to lose progress; you'd have to be really careless.
Skyblock Zero isn't without its faults. But having only 1 active developer with few contributions here and there, I think I can look past them. A lot was achieved within ~9 months. For some perspective, the end game was kJ with emit reactors, now it's MJ with nuclear reactor arrays.
Previously I reviewed it in its infancy, it's available in this rentry post
Huge fan
i really like the game. one of the best games. i like the compleatness and the fact that it has a questline to follow. mods are actively being worked on for the game as well. but the fact like also has the whole story in the questbook as well. i mean not directly but it can seem as if the voices are coming from ground control.
Unique take on skyblock
A sci-fi take son skyblock, and I love it. Honestly it's pretty intuitive compared to other games like it. It has a very open feeling with the graphics and ambience (including the astroids). Very fun, looks good, intuitive for a skyblock. 10/10
One of The Best Survival Game
As the title Says, this probably one of the best Game related to Survival ever in
GrhgliagnLuanti, Some of the aspect i love in this Game:That's it, I absolutely like this game, every Luanti Newcomers should definitely try this besides Classic MTG and Voxelibre.
Also, SBZ is kinda Heavy in this Beta stage for Weak Device, it may be optimized in further Update.
I enjoyed it
This is a fun game, I've not come close to finishing it, but what I've played so far has been fun. There do seem to be a few recipes that can't be crafted because they require themselves in the recipe, but that might just be something that I haven't unlocked yet, only time will tell.
One of the best Luanti games
Absolutely fantastic game in many ways. There's lots of meaningful content and a great sense of progression. I'm generally a big fan of tech stuff and this game implements it very well. The artwork is simple but effective and the ambience is very nice. Gameplay is at times a little repetitive/grindy but that is in the nature of Sky Block. And of course, with time you can automate most of the grindy processes.
Pretty neat, compact Game
I really like that it doesn't have useless blocks or unnessesairy tedium
skyblock with space aesthetics
You find yourself in a void filled with stars and particles, below you is the core that will help you build your universe. The gameplay is based on extracting resources from the core and surrounding stars to process them into something useful - matter to expand your island, machines to mine resources, generators and solar panels to feed the power-hungry machines.
Good stuff:
Another unique game for minetest, looking forward to see this grow :)
Nice little game, has lots of potential
Admittedly the code is a bit spaghettified and there are a few balancing issues but I'm sure they'll fix themselves as more content is added. I'm excited to see where this goes.
Great potential!
I loved the ambience of the game! But i quickly got confused trying to find new recipes, also the game was very short but seeing its recent, i see it could be something very fun!
nice game
there isn't much progression, but automation potential is interesting
Interesting Idea
The theme of the game is quite nice. It gives Minetest players something new and a bit fresh to try. The first time I attempted it, it didn't make much sense, but the Quest book helps to guide players through the game. The music choices were good, and the particles effects were mostly nice (though I'm not keen on the one that happens when you walk; it sticks around too long, and doesn't vary. feels like it gets in the way).
I feel the game is just getting started with the automation when you need more things to do. It does need some endgame items to work towards, and maybe a reason for doing them. Having more resources renewable, and extra uses for core dust and the purple one (anti-matter?).
It's a new game, so I'll bear that in mind. A great start, keep at it.
Fun and has a lot of great ideas but relies too much on tell dont show
The game essentially requires you to constantly be reading the guide book, you are unable to understand what your meant to be doing unless you have a friend guiding you (which i had in my personal play sessions) or read an extremely lenghty and boring guide, this would of been my cup of tea but this one medium sized issue really ruins the whole experience for me, the guidebook is not as clear, simple or visually interesting as minecraft ftb questlines.