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Skyblock: Zero

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Description

Skyblock: Zero 🔗

Start from absolutely nothing in a skyblock world. Time is your resource. Get lost in the ambiance. Space is your canvas.

Playing 🔗

There is an in-game Quest Book to get you started. Have fun!

  • Please report bugs in the package threads, the discord server, or the GitHub Issues (preferred), i will fix them ASAP.

Community 🔗

Discord: https://discord.gg/TuC8rv26df

Licenses 🔗

Code: Zander (content db: @zanderdev) GPL-3.0
Textures: Zander (content db: @zanderdev) CC BY-SA 4.0
See LICENSE.txt (for code) and LICENSE-TEXTURES.txt for more information. For users on ContentDB: The download of this package includes additional media license information within the README.md file.

Reviews

Review

Do you recommend this game?

  • English

    Gave me much enjoyment, thanks!

    Tbh, I first hesitated to play this, because at first sight from the screenshots it looked to me like it was just basically a modsoup including pipeworks with different textures. But this is not the case, not at all!
    While there is a modified version of pipeworks included, part of its mechanics were modified in such a way that it makes a very different experience (they are triggered once per second instead of using mesecons signals, which makes automation much more resource). Well, that was maybe not a good way to start a review.

    TL;DR: This game has space, automation, and much cool stuff.

    You start on a single node (the core) with a questbook that gives you instructions on what stuff you can explore next. You might wonder, don't you need an atmosphere to breath? Well, there is actually an atmosphere, just not one made of air: The music, the skybox, the stylized gui, the particles, and the occasional meteroids (the meteroids in this game are so well made! great mechanic! and great use of particles!) make up this atmosphere.

    In the beginning, this plays like an idle game: You click on your cookie core, build matter generators for more matter, and click more on your core to provide them with power. At some point, moving the items around, and no longer the amount of resources, becomes the bottleneck, so you start automating things. Then crafting becomes the bottleneck (recipes involve unstackable tools), so semi-automate it with expensive autocrafters. Things start out expensive, but later they become so cheap that you mindlessly throws stacks of it into the trash, as expected from an automation game.

    Msg too long. 1/2

    1 comments
  • English

    Cosmic skyblock automation game ala MC modpacks (2025-09-26 03:40 UTC)

    If you have played or seen any of those quest book-style modpacks for Minecraft, you'll get what I meant by the title. I recommend this game 👍 if you're up for a casual factory/automation game, I think you should definitely give this a try. I promise that it's very hard to lose progress; you'd have to be really careless.

    • The game gives you very little and lets you run with it, "ex nihilo...". This is the very essence of these kind of games and I certainly enjoy its execution here.
    • The game encourages exploration and experimentation of its automation mechanics, though it may be frustrating sometimes. The quest book spoonfeeds you basic information about the machines, tools, so and so. But ultimately, you will have to figure out how you're going to build your space factory on your own.
    • It's still ultimately a sandbox about building. While the game doesn't have a lot of decorative blocks like in modded MTG, I believe it pushes you towards building large structures. And to finance that structure, you'd have to build a factory for it. It's good fun! 🏭
    • I like the space theme. Meteors, planets, jumpdrives, gravity manipulation, habitats, and more! I'm frankly a bit tired of the same earthly settings in other sandbox Luanti games. So I really appreciate the switch up here. Maybe someone should build the Death Star in Skyblock Zero (or did someone else already built it?~ i wonder...)

    Skyblock Zero isn't without its faults. But having only 1 active developer with few contributions here and there, I think I can look past them. A lot was achieved within ~9 months. For some perspective, the end game was kJ with emit reactors, now it's MJ with nuclear reactor arrays.

    Previously I reviewed it in its infancy, it's available in this rentry post

    0 comments
  • English

    Huge fan

    i really like the game. one of the best games. i like the compleatness and the fact that it has a questline to follow. mods are actively being worked on for the game as well. but the fact like also has the whole story in the questbook as well. i mean not directly but it can seem as if the voices are coming from ground control.

    0 comments
  • English

    Unique take on skyblock

    A sci-fi take son skyblock, and I love it. Honestly it's pretty intuitive compared to other games like it. It has a very open feeling with the graphics and ambience (including the astroids). Very fun, looks good, intuitive for a skyblock. 10/10

    0 comments
  • English

    One of The Best Survival Game

    As the title Says, this probably one of the best Game related to Survival ever in Grhgliagn Luanti, Some of the aspect i love in this Game:

    • Automation: Basically build your Factory as Efficient as you can.
    • Space-themed: I like space.
    • Quest-based: I mean, who doesn't love Quest!.

    That's it, I absolutely like this game, every Luanti Newcomers should definitely try this besides Classic MTG and Voxelibre.

    Also, SBZ is kinda Heavy in this Beta stage for Weak Device, it may be optimized in further Update.

    2 comments
  • English

    I enjoyed it

    This is a fun game, I've not come close to finishing it, but what I've played so far has been fun. There do seem to be a few recipes that can't be crafted because they require themselves in the recipe, but that might just be something that I haven't unlocked yet, only time will tell.

    0 comments
  • English

    One of the best Luanti games

    Absolutely fantastic game in many ways. There's lots of meaningful content and a great sense of progression. I'm generally a big fan of tech stuff and this game implements it very well. The artwork is simple but effective and the ambience is very nice. Gameplay is at times a little repetitive/grindy but that is in the nature of Sky Block. And of course, with time you can automate most of the grindy processes.

    0 comments
  • English

    Pretty neat, compact Game

    I really like that it doesn't have useless blocks or unnessesairy tedium

    0 comments
  • English

    skyblock with space aesthetics

    You find yourself in a void filled with stars and particles, below you is the core that will help you build your universe. The gameplay is based on extracting resources from the core and surrounding stars to process them into something useful - matter to expand your island, machines to mine resources, generators and solar panels to feed the power-hungry machines.

    Good stuff:

    • cool machines and gameplay
    • the questbook helps you get started
    • space aesthetics
    • ambient music that fits
    • particles, particles everywhere!

    Another unique game for minetest, looking forward to see this grow :)

    0 comments
  • English

    Nice little game, has lots of potential

    Admittedly the code is a bit spaghettified and there are a few balancing issues but I'm sure they'll fix themselves as more content is added. I'm excited to see where this goes.

    0 comments
  • English

    Great potential!

    I loved the ambience of the game! But i quickly got confused trying to find new recipes, also the game was very short but seeing its recent, i see it could be something very fun!

    5 comments
  • English

    nice game

    there isn't much progression, but automation potential is interesting

    1 comments
  • English

    Interesting Idea

    The theme of the game is quite nice. It gives Minetest players something new and a bit fresh to try. The first time I attempted it, it didn't make much sense, but the Quest book helps to guide players through the game. The music choices were good, and the particles effects were mostly nice (though I'm not keen on the one that happens when you walk; it sticks around too long, and doesn't vary. feels like it gets in the way).

    I feel the game is just getting started with the automation when you need more things to do. It does need some endgame items to work towards, and maybe a reason for doing them. Having more resources renewable, and extra uses for core dust and the purple one (anti-matter?).

    It's a new game, so I'll bear that in mind. A great start, keep at it.

    1 comments
  • English

    Fun and has a lot of great ideas but relies too much on tell dont show

    The game essentially requires you to constantly be reading the guide book, you are unable to understand what your meant to be doing unless you have a friend guiding you (which i had in my personal play sessions) or read an extremely lenghty and boring guide, this would of been my cup of tea but this one medium sized issue really ruins the whole experience for me, the guidebook is not as clear, simple or visually interesting as minecraft ftb questlines.

    0 comments

Releases

2026-03-21 14:15 UTC

Release 44 🔗

  • Add sounds for autocrafter
  • Replace minetest with core
  • Aid spellchecker
  • Add leaf and matter sound effects
  • Re-include false positive "unused" sounds
  • Modify drawer node sounds
  • Move drawer sounds def to nodes.lua
  • Add placeholder API stuff
  • Add strange matter block sounds
  • Implement glass sounds and refactor some recipes
  • Fill in sounds for the other glass like nodes
  • Add snow node sound effects
  • Reimplement sbz_api.sounds.machine() with the new machine sound effects
  • Put in generic default sounds for tree nodes right now
  • Add some scratchy sand sound effects
  • Add some pretty okay sounds for ice nodes
  • Set crusher node sounds
  • De-emphasize tool use sounds (node sounds preferred)
  • Lessen laser pointer jumpscare
  • Aid spellchecker
  • Add jetpack sfx
  • Add basic food eat sounds
  • Change matter step sound a bit
  • Add antimatter sound effects and reimplement their uses
  • Make leaves sound less annoying
  • Make footsteps on glass sound less annoying
  • Make a more floaty antimatter footstep sound
  • Make sand sound a little less annoying
  • Add dirt sounds and reimplement
  • Make generic wood sound a little less annoying
  • Remove comment relating to old API implementation
  • Improve matter and glass footstep sounds
  • Improve default machine sound effects
  • Add grass node sounds
  • Fix a few typos
  • Let UnifiedDyes use the Sound API
  • Add a bunch of placeholder sound effect assignments
  • Change minetest to core
  • Add AFI transfer sound effect
  • Aid spell check
  • Add potion drink sound effect
  • Fix some unimportant description text
  • Add a sound effect for weird water
  • Add water sound effects
  • Add emittrium block sprang sound effect
  • Lessen water splash noise
  • Add a slight fade to the drill punch_use sound
  • Improve wood node sounds
  • Limit max_hear_distance for HPEF
  • Lower the HPEF active volume and increase max hear distance
  • Make matter footstep more generic sounding
  • Change some volume levels
  • Fix the core texture by making it opaque
  • Fix/Enable plant node sounds
  • Make autocrafter action sound less annoying
  • Add a core interaction sound
  • Change minetest to core
  • Remove text-to-speech placeholders
  • Replace antimatter generator active sound
  • Add Crystal Grower sounds
  • Repair item registry that I borked
  • Remove failed attempt to do cool stuff
  • Make antimatter generator a bit more quiet
2026-03-21 09:34 UTC

Release 43 🔗

  • unfix fixed code
  • pre bump incase i forget again lolol
  • updated qb credit
  • Remove useless/outdated pages in docs/, keep it only for licenses, for now
  • remove submodule contributors
  • chore(sbz_resources): remove leftover undesired files
  • chore: remove luanti_lsp_definitions submodule
  • chore(devtools): add audio optimization script
  • chore: optimize audio.
  • Add a setting that toggles the welcome message
  • Attempt to fix conflicts
  • Make sbz use codeberg.org/skyblock_zero/stubes instead
  • Fix questbook crash
  • Update stubes
  • Fix bug with wielders
  • Improve code for filter injector placement
  • Remove old and unused recipes
  • Refactor recipe registrations
  • Recategorize antimatter blob decrafting recipe
  • Widen switching station info pane
  • Fix sensor recipes (besides refactoring)
  • Touch up crossing tube refactor
  • Clarify input?
  • Make space movement explicitly a cheat mode
  • Make all post effect shaded (for photo-sensitivity)
  • Fix CO2 Compactor descriptions
  • Find more instances of co2 to rename
  • Rename minetest to core on the updated files
  • Add room container entry points, close #228
  • Mention extended placement mod in README
  • Make it so that if the entitys typename is meteorite it gets pulled and shown by the radar
  • Fix indentation for meteorite entity handling
  • Refactor meteorite node types into sbz_api
  • Simplify license copy (remove repeat text)
  • Replace minetest namespace with core
  • Add screwdriver-based rotation to drawers
  • Clarify license copy
  • Satisfy linter
  • Refactor drawer slot metadata registry
  • Refactor drawer node box definition
  • Move visuals functions to visual(s) and rename
  • Move components to sensible places
  • Try to get drawer connectors working
  • Update stubes
  • Fix dumb mistake in call signature
  • Fix drawer connector rendering
  • Add new textures
  • Remove unnecessary use of nodebox for connector
  • Refactor for localization support
  • Refactor drawer upgrade template recipe
  • Update stubes
  • Update stubes
  • Snag a few more recipes on an automated run
  • Refactor drawer recipes
  • Refactor drawer upgrades recipe
  • Fix drawer connector transfer
  • Refactor Upgrades GUI pane formspecs
  • Remove hotbar vs remainder visual spacing
  • Fix gerund or present participle: centrifuging
  • Fix enhanced pebble recipe guide
  • Placate stubes
  • Make slight fixes regarding recipes
  • Placate stubes
  • Placate stubes
  • Fix typo that was causing a crash
  • Update minetest to core
  • Fix contents visual yaw persistence
  • Fix weird mesh/node visuals (mostly)
  • Make animated nodes render like other weird crap
  • Mess with the sizing of weird node visuals
  • Improve metal block and default node visuals
  • Let drawers return or drop upgrades and items
  • Disallow leaves replacing water source blocks
  • Specify formspec version
  • Remove the most useless comments
  • Remove unused texture and list copyright info
  • Repair merge (refactor changed a bunch here)
  • Free up 577 KB of disk space by removing screenshots
  • Hopefully fix stubes submodule recognition
  • Fix formspec v3+ based render order
  • Flesh out pipeworks integration for connector
  • Fix z-fighting in certain cases
  • Make better fallbacks for iso image creation
  • Optimize neighbor checks
  • Improve readability ever so slightly
  • Remove unused elements from table
  • Put back in drawers_fix for updating old saves
  • Start gutting the sound api
  • Comment out all the categorical sound defaults
  • Change minetest namespace to core
  • Remove duplicate sound effect
  • Add some cool sound files I made
  • Add text-to-speech resources as placeholders
  • Move foley sounds to a subfolder
  • Change prefix on the foley sound effects
  • Fix remaining file concerning sound api gutting
  • Add sfxr-generated effects into a subfolder
  • Move placeholder text-to-speech into a subfolder in bespoke_sfx
  • Delete now-irrelevant tts_placeholder folder
  • Update bespoke_sfx docs
  • Add stub for resource detection
  • Delete redundant tts sound files
  • Assign a slightly less annoying core punch sound
  • Assign a slightly less annoying crusher sound
  • Add some special sound-group assignments
  • Disable default use of step.ogg by engine
  • Replace tool sound effects
  • Include more sfx files and update documentation
  • Rename sfxr folder and files to gen for "generated"
  • Update usage and documentation post-rename
  • Delete straggler
  • Move default assignments folder to mix
  • Add a couple deep fried generated sounds
  • Add a bunch more generated and mixed sfx
  • Add more sounds
  • Assign a pretty okay crusher sound replacement
  • Replace alloy furnace sound
  • Move a couple sound effects
  • Add failed placement and falling node sounds
  • Add tool miss swish sound effects
  • Modify volume levels
  • Remove chat message ting sound (and fix typo)
  • Remove core sound default
  • Change minetest to core
  • Add chat message sound effects
  • Make dialogue sound the new area display sound
  • Add a fertilizer sound effect
  • Trim trailing silence
  • Add drawer node sound effects
  • Add node sound effects to area protectors
  • Refactor area protector code a bit
  • Fix theese
  • Make area display a straight toggle
  • Use same sounds as drawers for connector and controller
  • Refactor drawer connector recipe
  • Add sounds to jumpdrive nodes
  • Change minetest to core
  • Make my linter stop crying
  • Change minetest to core in metatool mod
  • Add some more tool sounds
  • Clarify special defaults folder
  • Refactor area container recipes
  • Add area container sound effects
  • Change minetest to core
  • Add colorium emitter sounds
  • Add a bunch more generated sounds
  • Add tool punch_use sounds
  • Change drawer controller placement sound
  • Replace colorium emitter dug sound
  • Add sounds for Simple Charged Field
  • Change minetest to core
  • Add colorium emitter denial sound effect
  • Add emittrium emitter denial sound
  • Change minetest to core
  • Add laser sound effects
  • Refactor jumpdrive-related recipes
  • Add warp crystal related sound effects
  • Add more generated sounds
  • Add wing sound effects
  • Add sounds to pebble enhancer
  • Add sounds to antimatter generator
  • Give emittrium emitters some sounds
  • Add more sound effects
  • Add/change TNT node sound effects
  • Add some weird friggin' sound effect
  • Add furnace sound effects
  • Add metal node sound effects
  • Add factory node sounds
  • Refactor some recipes
  • Add centrifuge sound effects
  • Fix typo
  • Add generic metal sfx to wielder nodes
  • Add sub-par compressor and decay accel sounds
  • Remove most of the TTS sounds
  • Remove so far unused sounds
  • Use distinct put-in and take-from drawer sounds
  • Improve decay accelerator sounds
  • Add basic sound effects to eating the various grasses
  • Fix a crash with setting hue to negative values (i hope)
  • Add 3 basic runes.
  • fix a visual nuisance with the firework rune
  • update meteoric rune texture
  • version
  • update stubes to newest
  • fix stubes #2
  • add back stubes 3
  • Fix submodule mapping for luanti_lsp_definitions
2026-02-12 02:14 UTC

42 🔗

  • optipng pass
  • add wormhole (still buggy, works on everything but inventories)
  • crafting precursors and recipes
  • temp fix for areas

41

Download

Luanti 5.15+

2026-02-11 16:09 UTC

Release 41 🔗

  • Made space movement not interfere with the jetpack
  • Basic working STubes
  • Fully working stubes
  • STUBES
  • Make stubes not in creative inventory
  • Fix #189
  • a commit
  • Submodules experiment #01
  • Submodules experiment #02
  • Submodules experiment #03
  • ...
  • Okay, this should be almost everything submoduled
  • Submodule fmod and futil, get rid of biomegen
  • Properly introduce annotations
  • STube junctions
  • Push changes (whatever they may be)
  • Fix #191
  • Fix bizzare autocrafter bug
  • Stashing for later i guess?
  • Merging!!
  • Fix #194
  • Kill MTT, because it doesn't work with submodules?
  • Remove some debug logging
  • Fix #164
  • Balance autocrafter crafting processors
  • Someone didnt like the omega quantum whatever crafting processor texture
  • Fix crash with sbz armor
  • Add /community
  • Fix recipe for bricks
  • Fix #205
  • Remove debug logging
  • Fix #201
  • Changelog
  • Remove some useless scripts in devtools/ and fix #184 (it was already fixed)
  • Make flowing liquid not be radioactive (that was a horrible idea)
  • Fix crash
  • Update block_annihilated.ogg
  • Fix popping in drill_dig.ogg
  • Remix tnt explosion sound
  • Tidy up questbook entries
  • Remove delay in machine_open.ogg
  • Remove tnt alt sound effect
  • Include info in the readme about changes made and about drill_dig.ogg
  • Make intentions clearer with regard to credit and license
  • Return to nature
  • Fix my making things slightly worse regarding clarity of source
  • Copy/paste intended credit and license from TheEt1234
  • Take
  • Attempt to comply with all licensing
  • small things
  • Explicitely say that sbz is GPLv3 only
  • Fix really really small issue
  • Register new stats for crafting processor rebalance
  • stack_max=1 for crafting processors
  • update list of contributors
  • oops, remove duplicate
  • add requires to Organics Automation
  • Make crafting processors stackable
  • fix crafting processors
  • add Power Ground Line
  • add quest for Power Ground Line
  • Document instatube performance
  • Changelog
  • merge, and make crafting processors fun
  • Remove garbage
  • Update submodules
  • Fix manual crafter output sometimes being wrong when user inserts it
  • Fix manual crafter consuming more than it should when non-aux or shift clicking
  • Rewrite color.lua
  • Fix opaque bounds display when using Luanti 5.15
  • Fix smartshop dupe by always forcing strict meta
  • Fix trees not respecting protection (this is dumb)
  • Change to "clip" alpha texturing mode
  • include implicit tools in tools category (mirror)
  • Add extended placement mod
  • Fix common misspelling of the word "these"
  • Various changes; Added area containers
  • Add saving to sbz_area_containers
  • Area containers should mostly be complete now; except for textures
  • Fix #226
  • Fix #223
  • OK, actually fix that
  • Fix wielders dropping items onto the ground instead of in the players inventory
  • Room container quest&recipe
  • Ooops
  • Broad copyright and licensing clarification.
  • Update .mailmap
  • optipng pass for #229.
  • Correct copyright information.
  • Remove model source files that probably won't get worked on further.
  • Simplify potential submodule candidate listing.
  • Update README.md.
  • Guide for contributors in regards to copyright and licensing.
  • Absorb voxelmodel.obj into sbz_base.
  • Power input for room containers
  • Make some blob versions convert to their dusts
  • Relicense my (corpserot) scripts to MIT
  • Oops
  • New room exit texture for room containers; also do licenses properly
  • Make room container wall texture have random stars
  • Remove debug logging
  • Hopefully more performant radiation
  • Make power input not in creative inventory
  • Improve recipe layout readability
  • Refactor and rebalance node break times
  • Fix scoping mistake I made
  • Add everything
  • On placement, change wielders' direction to aim at clicked node
  • Improve crafting recipe readability
  • On placement, change AFIs to face away from clicked node
  • Synchronize areas mod to c6975782152dc1aa50e7d68fb0291a6a373e3206
  • Fix editing goof on my part
  • Widen ingredient locals to two-character names
  • Do the thing zander wanted me to do
  • Merge
  • fix(sbz_area_containers): ensure the areastore file exist first before proceeding to load it.
  • Fix #234
  • docs: Better clarification of copyright and licensing.
  • fix(devtools): Fix passing in arguments to git log for commit_log.py
  • docs: broad copyright and licensing clarification.
  • docs: update links in README.md and CONTRIBUTING.md
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Information

Provides

areas areasprotector controls copytool creative drawers extended_placement fakelib fmod futil hbsprint hotbar_switching hudbars jumpdrive mesecons_mvps metatool modlib pipeworks player_api playereffects player_monoids replacer sbz_area_containers sbz_armor sbz_audio sbz_base sbz_bio sbz_chem sbz_decor sbz_devtools sbz_instatube sbz_luacontroller sbz_luacontroller_devices sbz_meteorites sbz_multiblocks sbz_planets sbz_player_settings sbz_power sbz_progression sbz_resources sbz_runes sbz_ui sbz_wrench screwdriver sethome signs_lib slua smartshop stairs stubes travelnet unifieddyes unified_inventory unified_inventory_plus visible_wielditem vizlib

Dependencies

Required
No required dependencies
Optional
colormachine cottages currency datastorage dbg default dye hbhunger hunger_ng locator mesecons monitoring moreblocks mtt node_entity_queue petz playerfactions prefab_redo protector sbz_logic sfinv stamina streetlamps streetspoles strictest technic tubelib xcompat

Information

Type
Game
Technical Name
skyblock_zero
Languages
English, Български, Dansk, Deutsch, Esperanto, Español, Euskara, Suomi, Français, Magyar, Bahasa Indonesia, Italiano, 日本語, Lojban, Latviešu, Bahasa Melayu, Nederlands, Polski, Português, Português do Brasil, Русский, Slovenčina, Svenska, Türkçe, Українська, 中文 (简体), 正體中文 (繁體)
License
GPL-3.0-only for code,
CC-BY-SA-4.0 for media.
Maintenance State
Actively Developed
Added
2024-06-18 17:07 UTC
Maintainers
zanderdev