Skyblock: Zero
Start from absolutely nothing in a skyblock world. Time is your resource. Get lost in the ambiance. Space is your canvas.
Playing
There is an in-game Quest Book to get you started. Have fun!
Notes
- This is a demo, it may break.
- Please report bugs in the package threads, the discord server, or the GitHub Issues (preferred), i will fix them ASAP.
Licenses
Code: Zander (content db: @zanderdev) GPL-3.0
Textures: Zander (content db: @zanderdev) CC BY-SA 4.0
See LICENSE.txt (for code) and LICENSE-TEXTURES.txt for more information.
For users on ContentDB: The download of this package includes additional media license information within the README.md file.
skyblock with space aesthetics
You find yourself in a void filled with stars and particles, below you is the core that will help you build your universe. The gameplay is based on extracting resources from the core and surrounding stars to process them into something useful - matter to expand your island, machines to mine resources, generators and solar panels to feed the power-hungry machines.
Good stuff:
Another unique game for minetest, looking forward to see this grow :)
Cosmic skyblock automation game ala MC modpacks
If you have played or seen any of those quest book-style modpacks for Minecraft, you'll get what I meant by the title. Previously, I've played another skyblock modpack on Minetest that more or less tried to emulate modded skyblock, but it was lackluster. Skyblock Zero definitely is many steps ahead compared to that old modpack, it almost feels complete already! And yet, there's potential to flesh out the already present mechanics. I recommend this for players who:
In the "endgame" (reactor), there's not much need to automate or work towards. That's kinda a shame, because I was hoping to use all the stuff i know about pipeworks, machines, power grid, reactor management, lua controllers, etc. to further progress the game. Whatever, the game doesn't just end because the quest book is done. I'll chase production stats lol. I'm looking forward for new updates 🔥
A couple suggestions: I'd like to see more interaction between the opposite elements. matter and antimatter, neutronium and antineutronium. Having more risks, limitations, challenges to building advanced contraptions would also be appreciated. Right now, there's very few situations where the player need to think carefully on how to approach things (reactor and strange).
Pretty neat, compact Game
I really like that it doesn't have useless blocks or unnessesairy tedium
nice game
there isn't much progression, but automation potential is interesting
Interesting Idea
The theme of the game is quite nice. It gives Minetest players something new and a bit fresh to try. The first time I attempted it, it didn't make much sense, but the Quest book helps to guide players through the game. The music choices were good, and the particles effects were mostly nice (though I'm not keen on the one that happens when you walk; it sticks around too long, and doesn't vary. feels like it gets in the way).
I feel the game is just getting started with the automation when you need more things to do. It does need some endgame items to work towards, and maybe a reason for doing them. Having more resources renewable, and extra uses for core dust and the purple one (anti-matter?).
It's a new game, so I'll bear that in mind. A great start, keep at it.
Nice little game, has lots of potential
Admittedly the code is a bit spaghettified and there are a few balancing issues but I'm sure they'll fix themselves as more content is added. I'm excited to see where this goes.
Great potential!
I loved the ambience of the game! But i quickly got confused trying to find new recipes, also the game was very short but seeing its recent, i see it could be something very fun!