I don't agree with the rest of the reviewers on this one, I don't think it deserves the negativity, even if not full of content, it's a functional original game
Stellua is a great start and has lots of potential, the main mechanics are present, you can travel from one planet to other, and there's a bit of variety even if there's not a lot of detail. Your spaceship is maneuverable and moddable, and most important, is functional.
Eyeballs is puzzle platformer with a slight horror theme.
Ambiance is immaculate and great care has been put into creating a cohesive experience,
The music and sound design is also impeccable, feels kind of nostalgic in some way.
A well rounded experience, gameplay and mechanics are thought out and polished. Mistakes are unforgiving and will set you back to the beggining of the level. Oddly, the gameplay became more enjoyable in third person. I have to admit it's very hard and I didn't get that far.
It is a very safe game, does not bring anything particularly novel to the table, but everything is done very well.
ETB begins with a sort of expository presentation on the background and history to put you in the scene.
It's a complete game, and it's one of the few I actually played from start to finish.
You explore a bit, find certain key areas, go into the beast's lair and defeat it, a very straightforward story.
Seems like a lot of effort went into crafting the world and creating the whole scenario, so I'd say it accomplishes the task, even if it is a bit rough around the edges.
Artifact starts up strong with an unexpected fully animated cinematic, plus dialogue in the form of text boxes. This seems like it's present in other areas of the game as there are some extra key scenes that are also animated.
Objective is not clear straight up, but after a bit of exploring you find out it's a puzzle game with a focus on reconnecting circuits of some sort.
Lighting is way too dark and I had to bump up my monitor's brightness to be able to see certain puzzle elements, and probably missed a lot as well, because of this, at some point I got stuck and quit.
A good start for what could end up being an immersive puzzle game.
1042 is a yet-to-be-completed survival game, the aesthetic is pleasing, simple 2 by 2 textures. Sound is a bit lacking. Effects like snowfall and rain are present and add to ambiance as well, but the world feels barren.
Hud is interesting as well, with the inclusion of a readme, gameplay, and credit buttons to read documentation in game.
There is still a lot of room for improvement but I see the potential, and this is a good foundation.
On a side note, at first I spawned in a huge snow biome and couldn't really progress since there's no sticks, so I had to create a new world. Not the best start.
Extra Ordinance is either a top down twin-stick shooter or a third person shooter wave clearing game.
Drops you right into action, after a bit of (great) voice acting you start blasting your way thru ant-like creatures, the graphic effects and sound design is really well done, it's likely one of the most unique games made in the Luanti engine to date.
Textures are great, models are great, menus are great, UI is great as well but could use some improvement.
The camera is a bit problematic, the engine doesn't handle this kind of top down camera angles well, and you need to aim way higher than expected in order to actually hit the enemies, this is a bit annoying but I guess it could be fixed in the next updates.
Currently it feels like a one-stage demo, and I'm looking forward to seeing how this game develops.
The main menu has the old textures as expected, from the get go the tone was set, created a new world, and as spawned in a desert, the sand was ocher, walked a bit and found a forest, filled with apples, walked a bit more and found a thick jungle, a cave followed soon after, and then the deep orange color of iron ore, crafted some torches, I feel like I remember them being animated. At least the ceiling lantern is still there. Didn't stumble into a lot of rats or fireflies in the wild sadly.
The sneak glitch is there, but of course not the real one, no sneak elevators that launch you to the sky, no fast climbing or cheating death when falling on a ledge.
Darkness is way darker in this engine version, so the caves don't feel exactly right.
Feels very nostalgic, while of course stuff like lighting, mobs, etc, aren't exactly the same since the engine has changed, it's still got the whole aesthetic of classic Minetest down.
Would be cool to see some classic mods added or posted to the CDB as separate packages, it feels good playing old Minetest, while I don't think it's really possible to emulate the exact feeling of 0.3 in 0.5, there's still some improvement that could be made to get a more authentic feeling.
It has a very cohesive world with very well executed models and textures, it's still very fresh and lacks depth and game mechanics, it will eventually get to a point where the gameplay loop feels more compelling, but, even in the current state is worth testing out.
The mobs feel good as well, and I believe that's sign of a promising game and a capable developer, so with time I think this game has potential to become one of the best.
Enjoyable and pretty.
Editing to add: Add the "Item Physics" mor for extra enhancement
Played around with this a few months ago, it was a lot of fun, but kind of messy to set up at first.
After that, it was loads of fun, and to top it off, it looks great too.
A well polished, well rounded jam project that plays nicely and is quite compelling and addictive.
I enjoyed my time memorizing and counting blocks, getting lost on the shop, and having to use the quite unreadable signs to find my way.
Even if the shop aspect of this game gets complaints, it's clear the intent is to make navigating the shop a challenge, a disguised maze of sorts, and it works wonderfully while also achieving an unique look.
Movement felt sluggish and the building area was too dimly lit in my opinion. Some textures like the "glass" ones weren't representative of what they actually were.
Some character upgrades would be nice, movement speed, sprint, buying the telescope or the minimap, all could add some more depth to the game.
Well done, I find this to be one of the top submissions.
Controls are bad, but not as bad as they could be, when using the WASD keys, you'll go in the direction you probably intended.
Going up and down is where most of the problem is at, the camera and the body of the snake get in the way of an enjoyable and smooth experience.
This is a clear case where less is more, a 2D snake clone, or one where the snake actually manouvers on 3D terrain but still moves in 2 dimensions (with the ocasional jump/climbing up hills/walls) would've been more original and more easily executed and fun.
Sound design is next to none but that's alright, since it's just snake, artwork and modeling could be improved upon.
Extra credit for programming everything as far as I checked. Props to the author.
As of now the game has potential post-jam if the camera and movement issues are addressed, since it's a good snake game with a twist.
Really nice performance, plays surprisingly well for a 2D game using the Minetest Engine.
It's fun and compelling, with little to no difference when compared to the original, so it does its job at being a port extremelly well.
Great arcade game, I recommend giving it a try.
The beginning of something
I don't agree with the rest of the reviewers on this one, I don't think it deserves the negativity, even if not full of content, it's a functional original game
Stellua is a great start and has lots of potential, the main mechanics are present, you can travel from one planet to other, and there's a bit of variety even if there's not a lot of detail. Your spaceship is maneuverable and moddable, and most important, is functional.
Very WIP
Kobo is what could be the first RTS game made in Luanti, design is rough and gameplay is experimental, but it's got potential
The artstyle is very charming, I think this is an unexpected genre where Luanti would be very good as an engine
Once you lose you can still visit your world, but you'll need to create a new one in order to start a new game
Choosing the wrong spot for your base may prove a fatal mistake, as you can't really move far it, and units depend on it
Worth trying out in the current state, and looking forward to further development
Unforgiving
Eyeballs is puzzle platformer with a slight horror theme.
Ambiance is immaculate and great care has been put into creating a cohesive experience,
The music and sound design is also impeccable, feels kind of nostalgic in some way.
A well rounded experience, gameplay and mechanics are thought out and polished. Mistakes are unforgiving and will set you back to the beggining of the level. Oddly, the gameplay became more enjoyable in third person. I have to admit it's very hard and I didn't get that far.
It is a very safe game, does not bring anything particularly novel to the table, but everything is done very well.
A short game
ETB begins with a sort of expository presentation on the background and history to put you in the scene.
It's a complete game, and it's one of the few I actually played from start to finish.
You explore a bit, find certain key areas, go into the beast's lair and defeat it, a very straightforward story.
Seems like a lot of effort went into crafting the world and creating the whole scenario, so I'd say it accomplishes the task, even if it is a bit rough around the edges.
Strong visual identity
Artifact starts up strong with an unexpected fully animated cinematic, plus dialogue in the form of text boxes. This seems like it's present in other areas of the game as there are some extra key scenes that are also animated.
Objective is not clear straight up, but after a bit of exploring you find out it's a puzzle game with a focus on reconnecting circuits of some sort.
Lighting is way too dark and I had to bump up my monitor's brightness to be able to see certain puzzle elements, and probably missed a lot as well, because of this, at some point I got stuck and quit.
A good start for what could end up being an immersive puzzle game.
It's the year 1042 and you are lost.
It's the year 1042 and you are lost.
1042 is a yet-to-be-completed survival game, the aesthetic is pleasing, simple 2 by 2 textures. Sound is a bit lacking. Effects like snowfall and rain are present and add to ambiance as well, but the world feels barren.
Hud is interesting as well, with the inclusion of a readme, gameplay, and credit buttons to read documentation in game.
There is still a lot of room for improvement but I see the potential, and this is a good foundation. On a side note, at first I spawned in a huge snow biome and couldn't really progress since there's no sticks, so I had to create a new world. Not the best start.
Solid game
Extra Ordinance is either a top down twin-stick shooter or a third person shooter wave clearing game.
Drops you right into action, after a bit of (great) voice acting you start blasting your way thru ant-like creatures, the graphic effects and sound design is really well done, it's likely one of the most unique games made in the Luanti engine to date.
Textures are great, models are great, menus are great, UI is great as well but could use some improvement.
The camera is a bit problematic, the engine doesn't handle this kind of top down camera angles well, and you need to aim way higher than expected in order to actually hit the enemies, this is a bit annoying but I guess it could be fixed in the next updates.
Currently it feels like a one-stage demo, and I'm looking forward to seeing how this game develops.
Nostalgic
The main menu has the old textures as expected, from the get go the tone was set, created a new world, and as spawned in a desert, the sand was ocher, walked a bit and found a forest, filled with apples, walked a bit more and found a thick jungle, a cave followed soon after, and then the deep orange color of iron ore, crafted some torches, I feel like I remember them being animated. At least the ceiling lantern is still there. Didn't stumble into a lot of rats or fireflies in the wild sadly.
The sneak glitch is there, but of course not the real one, no sneak elevators that launch you to the sky, no fast climbing or cheating death when falling on a ledge.
Darkness is way darker in this engine version, so the caves don't feel exactly right.
Feels very nostalgic, while of course stuff like lighting, mobs, etc, aren't exactly the same since the engine has changed, it's still got the whole aesthetic of classic Minetest down.
Would be cool to see some classic mods added or posted to the CDB as separate packages, it feels good playing old Minetest, while I don't think it's really possible to emulate the exact feeling of 0.3 in 0.5, there's still some improvement that could be made to get a more authentic feeling.
Very useful
Real nice, about time someone made something like "Hey Here's What You're Looking At" for Minetest :) Woork good
Very beautiful, has potential
It has a very cohesive world with very well executed models and textures, it's still very fresh and lacks depth and game mechanics, it will eventually get to a point where the gameplay loop feels more compelling, but, even in the current state is worth testing out.
The mobs feel good as well, and I believe that's sign of a promising game and a capable developer, so with time I think this game has potential to become one of the best.
Enjoyable and pretty.
Editing to add: Add the "Item Physics" mor for extra enhancement
Good quality mod
Feels good, performs good, and looks good
Really well done 3D snake minigame
Played around with this a few months ago, it was a lot of fun, but kind of messy to set up at first.
After that, it was loads of fun, and to top it off, it looks great too.
A breath of fresh air
A well polished, well rounded jam project that plays nicely and is quite compelling and addictive.
I enjoyed my time memorizing and counting blocks, getting lost on the shop, and having to use the quite unreadable signs to find my way. Even if the shop aspect of this game gets complaints, it's clear the intent is to make navigating the shop a challenge, a disguised maze of sorts, and it works wonderfully while also achieving an unique look.
Movement felt sluggish and the building area was too dimly lit in my opinion. Some textures like the "glass" ones weren't representative of what they actually were.
Some character upgrades would be nice, movement speed, sprint, buying the telescope or the minimap, all could add some more depth to the game.
Well done, I find this to be one of the top submissions.
It is snake I guess
Controls are bad, but not as bad as they could be, when using the WASD keys, you'll go in the direction you probably intended. Going up and down is where most of the problem is at, the camera and the body of the snake get in the way of an enjoyable and smooth experience.
This is a clear case where less is more, a 2D snake clone, or one where the snake actually manouvers on 3D terrain but still moves in 2 dimensions (with the ocasional jump/climbing up hills/walls) would've been more original and more easily executed and fun.
Sound design is next to none but that's alright, since it's just snake, artwork and modeling could be improved upon.
Extra credit for programming everything as far as I checked. Props to the author.
As of now the game has potential post-jam if the camera and movement issues are addressed, since it's a good snake game with a twist.
Very good
Really nice performance, plays surprisingly well for a 2D game using the Minetest Engine. It's fun and compelling, with little to no difference when compared to the original, so it does its job at being a port extremelly well. Great arcade game, I recommend giving it a try.