Idk I started taking no fall damage from crouching want a recording? I can send you a recording do you have discord or something?
Well I believe you have that experience all I can say if i fall and crouch i take damage as expected. I have also never heard this before. So without knowing more it's hard to tell what is going on there. (Are you maybe using a cheat client? :in which case, yes then i also don't take damage when crouching - also no damage when not crouching :P)
I can't really reproduce any severe performance issues as you describe and I'm playing it on a fairly old thinkpad.
It is rarelly updated,
Not quite sure what you're expecting, the last update was less than a month ago.
I found 1 dupe glitches by just playing the game and
If you actually report these kinds of bugs instead of dropping vague hints there's a good chance they will be patched soon
a way to take no fall damage from whatever height pretty much just by croutching.
Not sure what exactly you were doing but I just tried jumping off a cliff while crouching and I died fine ...
And finally for features they will be implemented when there are devs interested in implementing them. It's as simple as that. It's good keeping in mind this is a hobby project by unpaid developers doing it in their free time.
I've recently made a PR on github to fix this (already merged so update here prob incoming). The problem was that it applied light_source to air nodes essentially.
the normal chests aren't really supposed to contain anything they are just chests, however I might at some point implement reward chests at the end of the phases.
For me the only mesecons mod that didn't work with mcla (yes mineclonia) is mesecons_doors but that is simply due to the fact that it depends on mtg doors...
Well yeah but you can use it with the normal mesecons things. Just a heads up though VL is planning to eventually do this as well.
See the codeberg discussion for more details as to why; tl;dr the compatibility used to be very rudimentary (while using the same namespace) and hence caused many problems.
As mentioned on codeberg i'll look into the bow thing though
You can simply install mesecons with mcla and it will actually work with mesecons mods because "mcl/redstone-mesecons" is only partly compatible with mesecons.
Which is one of the main reasons we removed it. Your client should automatically install mesecons from contentdb if some mods depends on it!?
. item despawning (they dont despawn and it can cause issues over time)
they do, after 5 minutes of being loaded, if you leave the area and it is unloaded the timer is essentially suspended so you can get your items back when you die somewhere far away from your bed.
Sunflowers always face east, making them useful for navigation if the sun is not visible. This also works in the Nether and the End.
https://minecraft.wiki/w/Sunflower
idk if there is a reasonable way to spawn it any faster than this, besides the client starts falling the instance the player has removed the block and any kind of lag between server and client would make it keep falling.
It would probably be possible to reset the player position but that would be kind of hacky and would probably feel kind of weird too. I think having a block under it is probably the best solution.
Could make it bedrock if you're worried about the player getting a "free" obsidian block :p
I see yeah we actually backported most potions code from the rewrite in voxelibre not too long ago it is certainly better now but there may be commented stuff in there i guess.
yeah currently i think there is probably no way to get it normally; I was thinking of adding reward chests after each stage, this would be good candidates for such chests i suppose. Made an issue for this in the bugtracker: https://codeberg.org/cora/mcl_oneblock/issues/13
Look, there is a difference between copying someones work (which is what I have complained about in the past) and people working on something because they maybe read one of your comments before. oneblock isn't really the same as skyblock either, may have been motivated by that, not sure, in any case you implying that's practically like copying your work because you said the word skyblock in an issue is again a bit much ...
Actually on point:
You made it about "mcla claims things". The reviewer specifically says in mcla bus get fixed quickly and in mcl2 they had a different experience.
Let's get the order of events straight here:
Reviewer said in mcl2/vl bugs don't get fixed but in mcla they do
You say "mcla is not more stable, it's false advertising".
The reason people may perceive mineclonia as more stable may simply be because we are quick at fixing bugs and releasing. And actually have done minor releases for critical bugs very quickly on several occasions.
i've created an issue on codeberg https://codeberg.org/mineclonia/mineclonia/issues/4330
can you please send the crash report?
op is clearly a troll lol
send link
sure the mineclonia server is free to join
maybe you should pay us less cause we're so lazy :P
Well I believe you have that experience all I can say if i fall and crouch i take damage as expected. I have also never heard this before. So without knowing more it's hard to tell what is going on there. (Are you maybe using a cheat client? :in which case, yes then i also don't take damage when crouching - also no damage when not crouching :P)
Here is the mineclonia discord server: https://discord.gg/WAwpPWHTXZ
I can't really reproduce any severe performance issues as you describe and I'm playing it on a fairly old thinkpad.
Not quite sure what you're expecting, the last update was less than a month ago.
If you actually report these kinds of bugs instead of dropping vague hints there's a good chance they will be patched soon
Not sure what exactly you were doing but I just tried jumping off a cliff while crouching and I died fine ...
And finally for features they will be implemented when there are devs interested in implementing them. It's as simple as that. It's good keeping in mind this is a hobby project by unpaid developers doing it in their free time.
try running e.g.
/locate structure
then it will list all possible structure names for you.
I agree it could have better help text though
Most of these will probably be added eventually, Dripstone lava generators are already possible.
These things will not be added any time soon as the engine lacks proper support for it:
however case in point why we're not adding music to mcla: people's taste in music is vastly different
head game tracks?
<3
yk .. to cancel out the weird other one
I've recently made a PR on github to fix this (already merged so update here prob incoming). The problem was that it applied light_source to air nodes essentially.
see https://github.com/MichaelDawe/ambient_light/commit/32c548e10887bc763655ff843c7713610f3a58f0
Sadly singleblock mapgen also turns off the nether generation, and putting lava as the block would probably be a bad idea.
I might eventually add bonus chests after each phase ... those could hold a lava bucket then.
you can turn off weather in the settings i guess or you have to be quick punching the fire ...
I'd like to understand though how/why it interferes with gameplay, maybe it can be changed in a way that it wouldn't do that.
From my personal experience right clicking things with an empty hand otherwise does nothing really so it seemed like a fair choice.
the normal chests aren't really supposed to contain anything they are just chests, however I might at some point implement reward chests at the end of the phases.
For me the only mesecons mod that didn't work with mcla (yes mineclonia) is mesecons_doors but that is simply due to the fact that it depends on mtg doors...
Well yeah but you can use it with the normal mesecons things. Just a heads up though VL is planning to eventually do this as well.
See the codeberg discussion for more details as to why; tl;dr the compatibility used to be very rudimentary (while using the same namespace) and hence caused many problems.
As mentioned on codeberg i'll look into the bow thing though
You can simply install mesecons with mcla and it will actually work with mesecons mods because "mcl/redstone-mesecons" is only partly compatible with mesecons.
Which is one of the main reasons we removed it. Your client should automatically install mesecons from contentdb if some mods depends on it!?
they do, after 5 minutes of being loaded, if you leave the area and it is unloaded the timer is essentially suspended so you can get your items back when you die somewhere far away from your bed.
yeah minecarts are a bit bad.
I went for something similar in my game, considered adding biface too. For some inspiration maybe what I also added instead of furnace is crafting a bloomery and burning it to smelt iron: https://codeberg.org/cora/musi_pona/src/branch/main/mods/cn_bloomery/init.lua
could probably be made as a mod though
anyone who is interested in adding translations can do so on https://translate.codeberg.org/projects/mineclonia/ things submitted there will be updated into the game before each release.
idk if there is a reasonable way to spawn it any faster than this, besides the client starts falling the instance the player has removed the block and any kind of lag between server and client would make it keep falling.
It would probably be possible to reset the player position but that would be kind of hacky and would probably feel kind of weird too. I think having a block under it is probably the best solution.
Could make it bedrock if you're worried about the player getting a "free" obsidian block :p
You would be falling instantly when digging the one block if there wasn't anything under it
Yes they aren't really supposed to contain anything see also https://codeberg.org/cora/mcl_oneblock/issues/2
might add "reward chests" at the end of stages some time though
I see yeah we actually backported most potions code from the rewrite in voxelibre not too long ago it is certainly better now but there may be commented stuff in there i guess.
There's probably a reason for that however we generally have the policy to not include commented out code at all. In which file is this?
it looks like there will be lots of improvements soonish to most mobs including the dragon
good to know that it is fixed, otherwise if it occurs again let us know the error message
yeah currently i think there is probably no way to get it normally; I was thinking of adding reward chests after each stage, this would be good candidates for such chests i suppose. Made an issue for this in the bugtracker: https://codeberg.org/cora/mcl_oneblock/issues/13
If you place nodes there you can probably get mobs to spawn, it's just that no map will generate because of singlenode mapgen
I opened an issue in the issue tracker: https://codeberg.org/cora/mcl_oneblock/issues/12
Good point. it's probably not possible with the way mineconia currently works, we may have to think about how that could be done
I think this may have been broken when we simplified the spawn code in mineclonia since i could swear this worked at one point.
Made a new release that should fix it anyways.
well you could always /grantme fly, enable flying and save yourself and then /revokeme fly again.
However yes you should spawn on the block. I thought you do I'll fix that.
Idk, as far as I can see both ryvnf and the original poster have criticized pretty specific things.
I see a lot of generalized and personal statements both from ancient and now you without addressing the criticism at all.
Look, there is a difference between copying someones work (which is what I have complained about in the past) and people working on something because they maybe read one of your comments before. oneblock isn't really the same as skyblock either, may have been motivated by that, not sure, in any case you implying that's practically like copying your work because you said the word skyblock in an issue is again a bit much ...
Actually on point: You made it about "mcla claims things". The reviewer specifically says in mcla bus get fixed quickly and in mcl2 they had a different experience.
Let's get the order of events straight here:
The reason people may perceive mineclonia as more stable may simply be because we are quick at fixing bugs and releasing. And actually have done minor releases for critical bugs very quickly on several occasions.