While i dont find this tool essential to devolpement, I find it very useful to inspect properties of nodes when they are generated through a api, etc to exam the end product and make sure it is what i want it to be. It is also a plus that this is game agnostic as it allows the user to use it in any project they please.
this tool makes ones life way easier when creating schematics (outside of small lua defined ones). it also is game agnostic which is a plus allowing users to use it in any project they may be working on.
Edited/updated review:
to address the orginal review. yes, the mod was using textures that it did not have the rights to. for more on that, read section 4 of https://content.minetest.net/policy_and_guidance/
In my orginal review, i stated "this mod used to be great when it included just the baked clay nodes, for a simple color pallete for pixel artists as well as for accenting builds with a non pattern node" and i still roughly agree with that, personally, i think the "new" nodes dont match the style of the existing ones well, with the "orginal" clay nodes being rather plain and the new ones being rather flashy. addtionally, while it is a minor gripe, and probably not easily fixable with backwards compat, this mod not using hardware coloring for the basic clay nodes causes a waste in node defs, and textures sent. while the node count here is minor, multiple mods doing this add up over time to make a bigger issue. however, as i stated previously, this probably isnt fixable.....easily at least in a backwards compat way, because while you can use an lbm to convert old nodes to the new hardware colored ones, dealing with other mods that (optionally) require this one for crafting recipes would break.
Orginal title:
license issues
Orginal text:
this mod contains modified minecraft textures which the legality of the license is questionable. this mod used to be great when it included just the baked clay nodes, for a simple color pallete for pixel artists as well as for accenting builds with a non pattern node
looking at this mod, a lot of the graphic assets do not seem to match each other, and in some cases even conflict with each other. however that said, this mod does aim to at least make mtg farming somewhat better as it has its own faults
while many shapes are not necassary to make epic builds, having a variety of shapes does make for some interesting build possibilities. i do wish however that moreblocks supported world aligned nodes, and also that it did not depend on default so that it could be used with other games
This package appears to still be in devolpement, yet has breaking changes a lot of the time, hence why the negative review. that said, it is a very interesting game, and devolpement looks promising, but i can not recommend it to others due to stability
currently i can not recommend this game, as it orginally was a devolpement branch of mineclone2 and it still seems to be mostly that. also, haveing this as a public game by itself leads to confusion of mineclone2 vs mineclone5, infering that mineclone5 is the better of two. Over time however, maybe the devolpers of this package can prove me wrong and seperate it from under the wing of mineclone2
its honestly hard togive this game a up or down review, because it is in the middle. I believe it to be a good mtg+mods for newcomers, however after you have been arround a while it may be better to run mtg+your own selection of mods.
some negatives of this game
it uses upstream technic, which is slow in terms of devolpement, and laggy, while the mt-mods fork is showing great signs.
it runs the latest unified inventory which reguires 5.4+ clients (latest as of writing), and this makes it a negative for servers wanting to support older version of minetest.
registers a sheer ton of nodes, not leaving much room for players to add other mods on top of it
"Your comments would be better addressed in the forums" perhaps
"instead of a review page for a mod you clearly do not use." lol, i actually have used it with mobs that depend on it, made a mob with it, and currently still support servers that use it.
" im not a programmer, " do i need to say more? mobs_redo provides unnecessary overhead and lag you dont need in most cases, also, another thing i forgot about in my review, is that mobs_redo depends on default (minetest game) and optionally on a few more minetest game mods. if it is to be a good framework/library it should be game agnostic, especially as minetest game has been demoted to bug fixes only.
"mobs redo api can be as simple or as custom as the user requires." i believe rubenwardy adressed this quite well
this mod used to be great, the standard for mob frameworks a while back, however it has come to a point where it provides unnesscary overhead and lag while heavily limiting mod creators control over the mobs that they create. frankly the minetest lua api makes it easy enough to create a mob on bare metal with no overhead, or you can use mobkit, which still lets you retain nearly completely and low overhead as well as provides you with some sample behavior functions you can use
this mod used to be great, but with the addition of categorys it makes the UI look even more terrible, not to mention it could have just used search filters based on minetest group system. This mod now uses formspec v4 which requires the server and the client to run 5.4.x or greater, not even keeping compat for latest+one version behind. this would be understandable perhaps if it used new features like model[] which i3 does, but alas it does not
This mod provides what a mod should implement itself, not depend on a external dependancy. Not to mention it could use mod storage itself. Nice icon for the project though
all this does is hide the players name tag in no useway that interacts with a game mechanic at all, not to mention its way more complicated than it needs to be
Great since a lot of mods support it, makes for a very customizable game play. however perhaps it could be better suited for a modding base by just providing apis
While i dont find this tool essential to devolpement, I find it very useful to inspect properties of nodes when they are generated through a api, etc to exam the end product and make sure it is what i want it to be. It is also a plus that this is game agnostic as it allows the user to use it in any project they please.
this tool makes ones life way easier when creating schematics (outside of small lua defined ones). it also is game agnostic which is a plus allowing users to use it in any project they may be working on.
you got permision from them, but not from minecraft who the textures are the "upstream" so to say
Edited/updated review:
to address the orginal review. yes, the mod was using textures that it did not have the rights to. for more on that, read section 4 of https://content.minetest.net/policy_and_guidance/
In my orginal review, i stated "this mod used to be great when it included just the baked clay nodes, for a simple color pallete for pixel artists as well as for accenting builds with a non pattern node" and i still roughly agree with that, personally, i think the "new" nodes dont match the style of the existing ones well, with the "orginal" clay nodes being rather plain and the new ones being rather flashy. addtionally, while it is a minor gripe, and probably not easily fixable with backwards compat, this mod not using hardware coloring for the basic clay nodes causes a waste in node defs, and textures sent. while the node count here is minor, multiple mods doing this add up over time to make a bigger issue. however, as i stated previously, this probably isnt fixable.....easily at least in a backwards compat way, because while you can use an lbm to convert old nodes to the new hardware colored ones, dealing with other mods that (optionally) require this one for crafting recipes would break.
Orginal title:
license issues
Orginal text:
this mod contains modified minecraft textures which the legality of the license is questionable. this mod used to be great when it included just the baked clay nodes, for a simple color pallete for pixel artists as well as for accenting builds with a non pattern node
basically what the title says, it makes the landscape look much nicer
looking at this mod, a lot of the graphic assets do not seem to match each other, and in some cases even conflict with each other. however that said, this mod does aim to at least make mtg farming somewhat better as it has its own faults
while many shapes are not necassary to make epic builds, having a variety of shapes does make for some interesting build possibilities. i do wish however that moreblocks supported world aligned nodes, and also that it did not depend on default so that it could be used with other games
This package appears to still be in devolpement, yet has breaking changes a lot of the time, hence why the negative review. that said, it is a very interesting game, and devolpement looks promising, but i can not recommend it to others due to stability
currently i can not recommend this game, as it orginally was a devolpement branch of mineclone2 and it still seems to be mostly that. also, haveing this as a public game by itself leads to confusion of mineclone2 vs mineclone5, infering that mineclone5 is the better of two. Over time however, maybe the devolpers of this package can prove me wrong and seperate it from under the wing of mineclone2
its honestly hard togive this game a up or down review, because it is in the middle. I believe it to be a good mtg+mods for newcomers, however after you have been arround a while it may be better to run mtg+your own selection of mods.
some negatives of this game it uses upstream technic, which is slow in terms of devolpement, and laggy, while the mt-mods fork is showing great signs. it runs the latest unified inventory which reguires 5.4+ clients (latest as of writing), and this makes it a negative for servers wanting to support older version of minetest. registers a sheer ton of nodes, not leaving much room for players to add other mods on top of it
this is a very useful mod for being able to configure the number of hotbar slots you have
"Your comments would be better addressed in the forums" perhaps "instead of a review page for a mod you clearly do not use." lol, i actually have used it with mobs that depend on it, made a mob with it, and currently still support servers that use it.
" im not a programmer, " do i need to say more? mobs_redo provides unnecessary overhead and lag you dont need in most cases, also, another thing i forgot about in my review, is that mobs_redo depends on default (minetest game) and optionally on a few more minetest game mods. if it is to be a good framework/library it should be game agnostic, especially as minetest game has been demoted to bug fixes only.
"mobs redo api can be as simple or as custom as the user requires." i believe rubenwardy adressed this quite well
this mod used to be great, the standard for mob frameworks a while back, however it has come to a point where it provides unnesscary overhead and lag while heavily limiting mod creators control over the mobs that they create. frankly the minetest lua api makes it easy enough to create a mob on bare metal with no overhead, or you can use mobkit, which still lets you retain nearly completely and low overhead as well as provides you with some sample behavior functions you can use
this mod used to be great, but with the addition of categorys it makes the UI look even more terrible, not to mention it could have just used search filters based on minetest group system. This mod now uses formspec v4 which requires the server and the client to run 5.4.x or greater, not even keeping compat for latest+one version behind. this would be understandable perhaps if it used new features like model[] which i3 does, but alas it does not
this is the best mob api as of now, because it is effiencent and allows near complete control by the modder
the license here for textures conflicts with the one found in the repo https://github.com/starninjas/nextgen_bedrock/blob/main/license.txt
This mod provides what a mod should implement itself, not depend on a external dependancy. Not to mention it could use mod storage itself. Nice icon for the project though
interesting devopment tool, however it would be interesting to see more options in the future
all this does is hide the players name tag in no useway that interacts with a game mechanic at all, not to mention its way more complicated than it needs to be
This game provides very interesting gameplay mechanics that are quite enjoyable even though they may be tough at times.
great mod that provides amamzing qualitly dragons
Great mod once you understand it, recommend it with mese_restriction if running on a creative server though.
Great since a lot of mods support it, makes for a very customizable game play. however perhaps it could be better suited for a modding base by just providing apis
good mod that allows you to see the item for sale, as well as offers many options to configure the Vendor. Prefer this over the smartshops mod