When reviewing my mcl_decor mod, you just saw screenshots and said that I stole everything (when basically I didn't),
no, i said it appeared you used content from other mods without citing them
just cuz nodes from my mod were looking familiar to homedecor and ts_furniture ones (sorry, but armchair in 1x1 node size cannot be that unique!), without even looking up in my code.
i actually did look at the code, repo, etc. additionally i had another cdb editor double check what i saw and agree, hence the first post. you did at least admit to one of them and fixed it. the others with consultation with another cdb editor we agreed to let pass, as could be common use, etc and could always be addressed later if more information came to light
And after these all things, after weeks of making comments in approve thread and fixing license issues, I see THIS approved??? WHAT THE HELL?
you can see this had its own issues before being approved, additionally, when it was reported and verified, it was taken down with changes needed
Retextured DevTest with some "modz" instead of "mods" is UNIQUE AND UNREPEATABLE?
no, also this is runs langauge, not mine, i dont agree with it
Like, seriously? I can make hundreds of "unique" games like this, and will be approved? Just why??
stuff only gets approved that meets the package approval terms. the editors are only human.
And also, message for wsor: WHY did you approve this game? Is it THAT DIFFICULT for you to see obvious devtest copypaste?
i didnt look at the git history, normally am checking things found at https://content.minetest.net/policy_and_guidance/ such as license in the source (if there is a source) and it matches what is on cdb, that none of the assets are mc/mc texture packs from mc that i am aware of. (games)also looking to see if there are common mods that have had attributation stripped, etc. (mods) also looking to see if it uses a existing modname, and if that falls under the forks and reimplementations or not, etc. just to name a few things that are checked.
this modpack is basically just a bunch of mods that were forked to make work on hades revisted game rather than contributing to upstream. However to its benifit is uses different names than its upstream counterparts so that dependency resolution does not have to resort to api checking or item checking. as of writing one of these mods (basic_materials) has added support for hades revisted directly which may be interesting which gets used down the line
first things first, a common community rant that is true, the screwdriver sucks and is a pain to use. while you can sort of get used to it, it never really makes sense and better options like rhotator exist. when comparing this to alter a game that has more solid colored textures, it actually makes more sense than this games mash of textures from difference sources. additionally i get more fun and challanged by alter rather than this game
this game is pretty interesting in limiting itself to a singleplayer UI, and initial setup phase that requires a restart, etc. however despite all of that i think it was well architected that the end user should not need to care/feel any pain from the slightly longer setup process. this game does have some downsides such as not being able to run on top of the train cars, etc. however overall it is a pretty small but fun game.
I honestly had a lot of fun playing this. for a game jam having AI carts to race against that actually are pretty decent is pretty impressive. this is not to say that the game is without issues, it has some bugs here and there, and the user experience could be improved in places. overall tho a fun game to play and keep myself entertained
ill be honest, looking at the screenshot for this game and initially opening it, i thought, man, this game is really lackluster and simple looking. i didnt know how wrong i could be. It does have a simple look and bare bones UI (formspecs), but it manages to be a very interesting and challanging puzzle game that can keep you entertained for a while. the one suggestion i would have to improve it is to allow restarting a level, rather than restarting the whole game.
This package leaves me with conflicted view. To start off with, looking at the positives it is a interesting game concept, something different not seen/really done with the minetest engine. the concept of what the game could be is really interesting. onto the cons, from a playability standpoint it simply is just placing some elements and increasing a counter, and after a while it gets boring. additionally you are limited to placing things branching off of existing areas rather than placing things anywhere on the map. in spite of this i think that the game could be a great thing if some of the wanted contributions for features e implemented and could potentionally give the game a point. on the topic of contributions wanted it seems the author wants to keep going with there very odd dreampt up license https://github.com/Splizard/buildacity/blob/d2b30f7aa203c163a6015947bddfb9148a249069/License.txt of which there is a osi thread asking it to be approved https://lists.opensource.org/pipermail/license-review_lists.opensource.org/2021-February/005068.html which appears to lead nowhere as well as potentially suggesting that git hosting sites forks might not be allowed (not a lawyer disclaimer here). regardless contributing to this code base while something that would be fun to do, seems like something that is probably best to be avoided.
this is a update to notify you that the mod has been changed to gplv3 to reflect the license.txt file in the repo as well as updating the minium version to 5.5
your literally downvoting a mod based on a experience in a devolpment version of minetest? insert facepalm here. the issue you describe is a issue with minetest engine itself, and not this mod. this PR https://github.com/minetest/minetest/pull/11766 when merged should resolve the issue
I always thought morelights should have a option for dimmable lights (or turning them off) however i understood why it did not as the only way to do it using the engine would be using more node defs. as a seperate mod this allows users to make the choice if they wish to waste more node defs or not to have nice features
very fun game to play. while it may not be multiplayer in the sense that you can play with/against other players, you can compete to see who gets the highest score amoungst friends
interesting mobs with different attack styles even though there are based on mobs redo, however the clashing art styles makes me not recommend this mod
i mostly agree with lone wolfs review that this mod contains questionable content, as well as the author has a history of creating or intending to create questionable content. on the plus side this mod does have a nice variety of mobs based on mobkit which is way better than mobs redo. however the texture style does not really mesh well with mtg
Edit:
this mod has now been updated to be game agnostic by yours truely.
Old Review:
this mod provides some basic materials as the name states, which are useful and other mods can build upon. however the downsides are this depends on default from mtg, limiting it to that game, as well as some of the art styles clash within the items
as the title says, this is a great simple mod for adding a few nice features. however i will say that if you install moreblocks you should disable the crafting bench from this mod so that you dont have duplicate/wasted node defs
this mod is rather pointless when you compare to worldedit as it is much more featured and supported
[EDIT}: as pointed out in the response, this mod is more useful for survival then worldedit, however it is up to user to decided for survival play if this is to op or not
well built mod based on top of mobkit, worse i can say is some of the mob spawning rates seems to be to high by default, but that depends from person to person
https://github.com/mt-mods/plantlife_modpack/issues/18 issue posted, and issue link on cdb fixed, had you tried the source button, it would have worked
no, i said it appeared you used content from other mods without citing them
i actually did look at the code, repo, etc. additionally i had another cdb editor double check what i saw and agree, hence the first post. you did at least admit to one of them and fixed it. the others with consultation with another cdb editor we agreed to let pass, as could be common use, etc and could always be addressed later if more information came to light
you can see this had its own issues before being approved, additionally, when it was reported and verified, it was taken down with changes needed
no, also this is runs langauge, not mine, i dont agree with it
stuff only gets approved that meets the package approval terms. the editors are only human.
i didnt look at the git history, normally am checking things found at https://content.minetest.net/policy_and_guidance/ such as license in the source (if there is a source) and it matches what is on cdb, that none of the assets are mc/mc texture packs from mc that i am aware of. (games)also looking to see if there are common mods that have had attributation stripped, etc. (mods) also looking to see if it uses a existing modname, and if that falls under the forks and reimplementations or not, etc. just to name a few things that are checked.
fixed
this modpack is basically just a bunch of mods that were forked to make work on hades revisted game rather than contributing to upstream. However to its benifit is uses different names than its upstream counterparts so that dependency resolution does not have to resort to api checking or item checking. as of writing one of these mods (basic_materials) has added support for hades revisted directly which may be interesting which gets used down the line
this review could probably use more improvement than the package
please do not use package reviews as bug reports. please file these on the mods issue tracker with detailed information
situation appears to not have changed and author? has subbmited this without any reason as to why.
situation appears to not have changed and author? has subbmited this without any reason as to why.
first things first, a common community rant that is true, the screwdriver sucks and is a pain to use. while you can sort of get used to it, it never really makes sense and better options like rhotator exist. when comparing this to alter a game that has more solid colored textures, it actually makes more sense than this games mash of textures from difference sources. additionally i get more fun and challanged by alter rather than this game
again, we can say to actually use the gam jam tag
there literally is tag for all the game jam submissions, please use it
this is not a game jam submission....
please stop using reviews as bug reports
this game is pretty interesting in limiting itself to a singleplayer UI, and initial setup phase that requires a restart, etc. however despite all of that i think it was well architected that the end user should not need to care/feel any pain from the slightly longer setup process. this game does have some downsides such as not being able to run on top of the train cars, etc. however overall it is a pretty small but fun game.
I honestly had a lot of fun playing this. for a game jam having AI carts to race against that actually are pretty decent is pretty impressive. this is not to say that the game is without issues, it has some bugs here and there, and the user experience could be improved in places. overall tho a fun game to play and keep myself entertained
ill be honest, looking at the screenshot for this game and initially opening it, i thought, man, this game is really lackluster and simple looking. i didnt know how wrong i could be. It does have a simple look and bare bones UI (formspecs), but it manages to be a very interesting and challanging puzzle game that can keep you entertained for a while. the one suggestion i would have to improve it is to allow restarting a level, rather than restarting the whole game.
This package leaves me with conflicted view. To start off with, looking at the positives it is a interesting game concept, something different not seen/really done with the minetest engine. the concept of what the game could be is really interesting. onto the cons, from a playability standpoint it simply is just placing some elements and increasing a counter, and after a while it gets boring. additionally you are limited to placing things branching off of existing areas rather than placing things anywhere on the map. in spite of this i think that the game could be a great thing if some of the wanted contributions for features e implemented and could potentionally give the game a point. on the topic of contributions wanted it seems the author wants to keep going with there very odd dreampt up license https://github.com/Splizard/buildacity/blob/d2b30f7aa203c163a6015947bddfb9148a249069/License.txt of which there is a osi thread asking it to be approved https://lists.opensource.org/pipermail/license-review_lists.opensource.org/2021-February/005068.html which appears to lead nowhere as well as potentially suggesting that git hosting sites forks might not be allowed (not a lawyer disclaimer here). regardless contributing to this code base while something that would be fun to do, seems like something that is probably best to be avoided.
eventually i will take care of this when i have some time. again, neither of these things are required.
neither of which are required
and now that it is resolved is probably best converted to a thread
tbh this really is something that should be addressed as a issue one the github repo rather than a review
hello,
this is a update to notify you that the mod has been changed to gplv3 to reflect the license.txt file in the repo as well as updating the minium version to 5.5
the mod works on stable versions of minetest engine
your literally downvoting a mod based on a experience in a devolpment version of minetest? insert facepalm here. the issue you describe is a issue with minetest engine itself, and not this mod. this PR https://github.com/minetest/minetest/pull/11766 when merged should resolve the issue
probably like 25-50 percent of the mods on cdb have those warnings,
any server has a mile long list on start upI always thought morelights should have a option for dimmable lights (or turning them off) however i understood why it did not as the only way to do it using the engine would be using more node defs. as a seperate mod this allows users to make the choice if they wish to waste more node defs or not to have nice features
very fun game to play. while it may not be multiplayer in the sense that you can play with/against other players, you can compete to see who gets the highest score amoungst friends
useful for adding additional behaviors to mobkit as well as some default items
interesting mobs with different attack styles even though there are based on mobs redo, however the clashing art styles makes me not recommend this mod
i mostly agree with lone wolfs review that this mod contains questionable content, as well as the author has a history of creating or intending to create questionable content. on the plus side this mod does have a nice variety of mobs based on mobkit which is way better than mobs redo. however the texture style does not really mesh well with mtg
adds simple animal life you would expect in a basic world, while being very performant
Edit: this mod has now been updated to be game agnostic by yours truely.
Old Review: this mod provides some basic materials as the name states, which are useful and other mods can build upon. however the downsides are this depends on default from mtg, limiting it to that game, as well as some of the art styles clash within the items
as the title says, this is a great simple mod for adding a few nice features. however i will say that if you install moreblocks you should disable the crafting bench from this mod so that you dont have duplicate/wasted node defs
while this repo may not be the most useful mod, i think that is a great resource (that hopefully will continue to grow) for mod and game devolpers
useful mod at the very least for compiling a list of sounds currently in use within minetest
this mod is rather pointless when you compare to worldedit as it is much more featured and supported [EDIT}: as pointed out in the response, this mod is more useful for survival then worldedit, however it is up to user to decided for survival play if this is to op or not
well built mod based on top of mobkit, worse i can say is some of the mob spawning rates seems to be to high by default, but that depends from person to person