additionally to being per world, perma time is per player, and affects just that players light level and allows things to happen normally, like mods that look at the current time to add global effects, etc
When reviewing my mcl_decor mod, you just saw screenshots and said that I stole everything (when basically I didn't),
no, i said it appeared you used content from other mods without citing them
just cuz nodes from my mod were looking familiar to homedecor and ts_furniture ones (sorry, but armchair in 1x1 node size cannot be that unique!), without even looking up in my code.
i actually did look at the code, repo, etc. additionally i had another cdb editor double check what i saw and agree, hence the first post. you did at least admit to one of them and fixed it. the others with consultation with another cdb editor we agreed to let pass, as could be common use, etc and could always be addressed later if more information came to light
And after these all things, after weeks of making comments in approve thread and fixing license issues, I see THIS approved??? WHAT THE HELL?
you can see this had its own issues before being approved, additionally, when it was reported and verified, it was taken down with changes needed
Retextured DevTest with some "modz" instead of "mods" is UNIQUE AND UNREPEATABLE?
no, also this is runs langauge, not mine, i dont agree with it
Like, seriously? I can make hundreds of "unique" games like this, and will be approved? Just why??
stuff only gets approved that meets the package approval terms. the editors are only human.
And also, message for wsor: WHY did you approve this game? Is it THAT DIFFICULT for you to see obvious devtest copypaste?
i didnt look at the git history, normally am checking things found at https://content.minetest.net/policy_and_guidance/ such as license in the source (if there is a source) and it matches what is on cdb, that none of the assets are mc/mc texture packs from mc that i am aware of. (games)also looking to see if there are common mods that have had attributation stripped, etc. (mods) also looking to see if it uses a existing modname, and if that falls under the forks and reimplementations or not, etc. just to name a few things that are checked.
this modpack is basically just a bunch of mods that were forked to make work on hades revisted game rather than contributing to upstream. However to its benifit is uses different names than its upstream counterparts so that dependency resolution does not have to resort to api checking or item checking. as of writing one of these mods (basic_materials) has added support for hades revisted directly which may be interesting which gets used down the line
first things first, a common community rant that is true, the screwdriver sucks and is a pain to use. while you can sort of get used to it, it never really makes sense and better options like rhotator exist. when comparing this to alter a game that has more solid colored textures, it actually makes more sense than this games mash of textures from difference sources. additionally i get more fun and challanged by alter rather than this game
this game is pretty interesting in limiting itself to a singleplayer UI, and initial setup phase that requires a restart, etc. however despite all of that i think it was well architected that the end user should not need to care/feel any pain from the slightly longer setup process. this game does have some downsides such as not being able to run on top of the train cars, etc. however overall it is a pretty small but fun game.
I honestly had a lot of fun playing this. for a game jam having AI carts to race against that actually are pretty decent is pretty impressive. this is not to say that the game is without issues, it has some bugs here and there, and the user experience could be improved in places. overall tho a fun game to play and keep myself entertained
ill be honest, looking at the screenshot for this game and initially opening it, i thought, man, this game is really lackluster and simple looking. i didnt know how wrong i could be. It does have a simple look and bare bones UI (formspecs), but it manages to be a very interesting and challanging puzzle game that can keep you entertained for a while. the one suggestion i would have to improve it is to allow restarting a level, rather than restarting the whole game.
This package leaves me with conflicted view. To start off with, looking at the positives it is a interesting game concept, something different not seen/really done with the minetest engine. the concept of what the game could be is really interesting. onto the cons, from a playability standpoint it simply is just placing some elements and increasing a counter, and after a while it gets boring. additionally you are limited to placing things branching off of existing areas rather than placing things anywhere on the map. in spite of this i think that the game could be a great thing if some of the wanted contributions for features e implemented and could potentionally give the game a point. on the topic of contributions wanted it seems the author wants to keep going with there very odd dreampt up license https://github.com/Splizard/buildacity/blob/d2b30f7aa203c163a6015947bddfb9148a249069/License.txt of which there is a osi thread asking it to be approved https://lists.opensource.org/pipermail/license-review_lists.opensource.org/2021-February/005068.html which appears to lead nowhere as well as potentially suggesting that git hosting sites forks might not be allowed (not a lawyer disclaimer here). regardless contributing to this code base while something that would be fun to do, seems like something that is probably best to be avoided.
please report issues to the issue tracker or open a thread, not in a review
converted review into a thread
converted review into a thread
converted review into a thread
please file bug reports at the mods issue tracker
converted review into a thread
just a comment, you may want to look into minetest hardware coloring, as to not use up pointless node registrations
additionally to being per world, perma time is per player, and affects just that players light level and allows things to happen normally, like mods that look at the current time to add global effects, etc
as stated by ruben here https://content.minetest.net/threads/2973/, the above comment is incorrect, please ignore
as stated by ruben here https://content.minetest.net/threads/2973/, the above comment is incorrect, please ignore
as stated by ruben here https://content.minetest.net/threads/2973/, the above comment is incorrect, please ignore
as stated by ruben here https://content.minetest.net/threads/2973/, the above comment is incorrect, please ignore
as stated by ruben here https://content.minetest.net/threads/2973/, the above comment (by wuzzy) is incorrect, please ignore
as stated by ruben here https://content.minetest.net/threads/2973/, the above comment is incorrect, please ignore
thanks for pointing out..... a feature i implemented? https://github.com/mt-mods/basic_materials/commit/924bd84372d606a192497d485df2878063fbf412
are you ready for this to be reviewed now? just double checking
i have notifitied them again, if you want i can restore the orginal version and you can just edit that packages details, problem solved (faster maybe)
rubenwardy has been notified. marking as changes needed till resolved (due to name conflicts)
https://github.com/mt-mods/plantlife_modpack/issues/18 issue posted, and issue link on cdb fixed, had you tried the source button, it would have worked
no, i said it appeared you used content from other mods without citing them
i actually did look at the code, repo, etc. additionally i had another cdb editor double check what i saw and agree, hence the first post. you did at least admit to one of them and fixed it. the others with consultation with another cdb editor we agreed to let pass, as could be common use, etc and could always be addressed later if more information came to light
you can see this had its own issues before being approved, additionally, when it was reported and verified, it was taken down with changes needed
no, also this is runs langauge, not mine, i dont agree with it
stuff only gets approved that meets the package approval terms. the editors are only human.
i didnt look at the git history, normally am checking things found at https://content.minetest.net/policy_and_guidance/ such as license in the source (if there is a source) and it matches what is on cdb, that none of the assets are mc/mc texture packs from mc that i am aware of. (games)also looking to see if there are common mods that have had attributation stripped, etc. (mods) also looking to see if it uses a existing modname, and if that falls under the forks and reimplementations or not, etc. just to name a few things that are checked.
fixed
this modpack is basically just a bunch of mods that were forked to make work on hades revisted game rather than contributing to upstream. However to its benifit is uses different names than its upstream counterparts so that dependency resolution does not have to resort to api checking or item checking. as of writing one of these mods (basic_materials) has added support for hades revisted directly which may be interesting which gets used down the line
this review could probably use more improvement than the package
please do not use package reviews as bug reports. please file these on the mods issue tracker with detailed information
situation appears to not have changed and author? has subbmited this without any reason as to why.
situation appears to not have changed and author? has subbmited this without any reason as to why.
first things first, a common community rant that is true, the screwdriver sucks and is a pain to use. while you can sort of get used to it, it never really makes sense and better options like rhotator exist. when comparing this to alter a game that has more solid colored textures, it actually makes more sense than this games mash of textures from difference sources. additionally i get more fun and challanged by alter rather than this game
again, we can say to actually use the gam jam tag
there literally is tag for all the game jam submissions, please use it
this is not a game jam submission....
please stop using reviews as bug reports
this game is pretty interesting in limiting itself to a singleplayer UI, and initial setup phase that requires a restart, etc. however despite all of that i think it was well architected that the end user should not need to care/feel any pain from the slightly longer setup process. this game does have some downsides such as not being able to run on top of the train cars, etc. however overall it is a pretty small but fun game.
I honestly had a lot of fun playing this. for a game jam having AI carts to race against that actually are pretty decent is pretty impressive. this is not to say that the game is without issues, it has some bugs here and there, and the user experience could be improved in places. overall tho a fun game to play and keep myself entertained
ill be honest, looking at the screenshot for this game and initially opening it, i thought, man, this game is really lackluster and simple looking. i didnt know how wrong i could be. It does have a simple look and bare bones UI (formspecs), but it manages to be a very interesting and challanging puzzle game that can keep you entertained for a while. the one suggestion i would have to improve it is to allow restarting a level, rather than restarting the whole game.
This package leaves me with conflicted view. To start off with, looking at the positives it is a interesting game concept, something different not seen/really done with the minetest engine. the concept of what the game could be is really interesting. onto the cons, from a playability standpoint it simply is just placing some elements and increasing a counter, and after a while it gets boring. additionally you are limited to placing things branching off of existing areas rather than placing things anywhere on the map. in spite of this i think that the game could be a great thing if some of the wanted contributions for features e implemented and could potentionally give the game a point. on the topic of contributions wanted it seems the author wants to keep going with there very odd dreampt up license https://github.com/Splizard/buildacity/blob/d2b30f7aa203c163a6015947bddfb9148a249069/License.txt of which there is a osi thread asking it to be approved https://lists.opensource.org/pipermail/license-review_lists.opensource.org/2021-February/005068.html which appears to lead nowhere as well as potentially suggesting that git hosting sites forks might not be allowed (not a lawyer disclaimer here). regardless contributing to this code base while something that would be fun to do, seems like something that is probably best to be avoided.
eventually i will take care of this when i have some time. again, neither of these things are required.
neither of which are required