pretty cool game, was interesting trying to figure it out. I think its a shame the author wasnt able to give it more polish before finish it off. my favorite bug was the fire burning out the floor in one of the rooms after a while, which led to the void
playing this game was interesting. while it was quite simple, it was quite informative with nice chat prompts and a helper that followed you around. perhaps more immersion could have come from interacting with the bot that follows you around, as it didnt really seem to do much. also, the content was rather short, finishing it off in 10 minutes, with nothing to really do after that.
its a well known issue amongst modders/server owners that using minetest.serialize(1) causes data loss at scale, and to resolve this, you use minetest json handler, as travelnet(2), areas have done(3). this was brought up in an issue on xban2 repo(4), can smalljoker/krock closed it from a pr that helped allievate the issue(5), but not fix it and continues act like its not an issue rather than fix it or reopen the issue - despite being the one to approve the fix in areas....
additionally to being per world, perma time is per player, and affects just that players light level and allows things to happen normally, like mods that look at the current time to add global effects, etc
please use the mods issue tracker for bug reports
converted review into a thread
pretty cool game, was interesting trying to figure it out. I think its a shame the author wasnt able to give it more polish before finish it off. my favorite bug was the fire burning out the floor in one of the rooms after a while, which led to the void
playing this game was interesting. while it was quite simple, it was quite informative with nice chat prompts and a helper that followed you around. perhaps more immersion could have come from interacting with the bot that follows you around, as it didnt really seem to do much. also, the content was rather short, finishing it off in 10 minutes, with nothing to really do after that.
please use the issue tracker for bug reports
converted review into a thread
please use the bug/issue tracker for bugs
converted review into a thread
issues should be created on a packages issue tracker or as normal threads
converted review into a thread
converted review into a thread
please use the issue tracker to report bugs or open a normal thread to ask questions
converted review into a thread
please add a screenshot
that is a false statement
click the issue tracker link on the package? or https://github.com/NO411/oneblock/issues
no, i tweaked the contendb releases so that older clients will only be able to download versions that work on them.
its a well known issue amongst modders/server owners that using minetest.serialize(1) causes data loss at scale, and to resolve this, you use minetest json handler, as travelnet(2), areas have done(3). this was brought up in an issue on xban2 repo(4), can smalljoker/krock closed it from a pr that helped allievate the issue(5), but not fix it and continues act like its not an issue rather than fix it or reopen the issue - despite being the one to approve the fix in areas....
please use the issue tracker for bug reports
converted review into a thread
thanks for the heads up. added to the relevant issue https://github.com/mt-mods/pipeworks/issues/17#issuecomment-1257407419 - hopefully i will address this later this week
pipeworks, potentially one other mod optional support i3 and the inventory size https://github.com/mt-mods/pipeworks/blob/37eef736950f038e54fd74d11a5d905fb43abdad/common.lua#L146-L177
converted review into a thread
please report issues to the issue tracker or open a thread, not in a review
converted review into a thread
converted review into a thread
converted review into a thread
please file bug reports at the mods issue tracker
converted review into a thread
just a comment, you may want to look into minetest hardware coloring, as to not use up pointless node registrations
additionally to being per world, perma time is per player, and affects just that players light level and allows things to happen normally, like mods that look at the current time to add global effects, etc
as stated by ruben here https://content.minetest.net/threads/2973/, the above comment is incorrect, please ignore
as stated by ruben here https://content.minetest.net/threads/2973/, the above comment is incorrect, please ignore
as stated by ruben here https://content.minetest.net/threads/2973/, the above comment is incorrect, please ignore
as stated by ruben here https://content.minetest.net/threads/2973/, the above comment is incorrect, please ignore
as stated by ruben here https://content.minetest.net/threads/2973/, the above comment (by wuzzy) is incorrect, please ignore
as stated by ruben here https://content.minetest.net/threads/2973/, the above comment is incorrect, please ignore
thanks for pointing out..... a feature i implemented? https://github.com/mt-mods/basic_materials/commit/924bd84372d606a192497d485df2878063fbf412
are you ready for this to be reviewed now? just double checking
i have notifitied them again, if you want i can restore the orginal version and you can just edit that packages details, problem solved (faster maybe)