I understand there's a lot more planned, considering all the "Coming Soon" descriptors in the game.
At its current state, Stella presents interesting graphics and gameplay with potential for more, and for that its a thumbs up.
That being said, the gameplay idea is a bit simple at the moment, dig up things to upgrade things to dig up more things, which is to say, what is different from normal minetest gameplay?
I would like to see these resources used for more purposes, maybe building your own mini city and or even hiring miners to do the job for you.
More sounds cues would be helpful too, considering there's currently no sound when interacting with things.
The game at its present state is nothing more than a simple box-driving simulator. Or at least, I haven't found anything else to do with it.
Kudos to add a city backdrop, but that all it seems to be. The box physics are also not the best fitted to the crafted environment, its near impossible to make the tight-turn roads considering how slow the box actually turns.
There's potential for more, I see the mention of "thief", maybe ability to interact with the city nodes and actually steal something and then running away in a box?
But at its current state, there's simply no gameplay.
A unique concept that leaves so much more to be desired
The concept of the game is very unique and it's something that has definitely the potential for so much more.
The game already introduces some structures the player can construct, but there could be so much more than that.
There's potential to take this into a tower defense genre, rather than singular dragon bosses, there could be waves of enemies, that require structures like the ion cannon to destroy.
Additionally, making the information on how to construct these structures ingame would be more useful, rather than the need to refer to an external source.
Although the game currently doesn't have too much to offer, it is a promising start with a solid concept, and for that, it's a thumbs up.
The idea is simple, yet the implementation is but lazy.
You are required manually place down the maze and your own enemies. Why not generate it for the player at the start already?
The gameplay is dull as well, there's nothing stopping you from collecting the dots, the ghosts AI are just the simple ones, that can't even move around a corner, the challenge only comes when you do have the need to pass by them.
I was intridged when i first saw the mesh flora in the screenshot.
But frankly, that is all this game has to present.
The game shoves you down into a simple survival, where there are these spiky slug-like things chasing you down. And really there's all to the game, which is to say, what's stopping me from just running minetest_game with another mobs mod, which offers a lot more gameplay.
That being said, there's a lot of wasted potential with the mesh flora pieces which look great, but currently serve zero purpose other than a decorative backdrop right now.
A very simple and polished game that does well what it says on the tin.
The graphics are great and the gameplay works as intended.
My only complain is that given the laggy nature of minetest, certain maneuvers perhaps require a bit too much precision; for anyone having issues as I am, I find the best approach is to make the move before even reaching the tight junction.
Without spoilers, lets try to give a decent review:
Great theme, you stick to your style and that helps tremendously with the presentation
The puzzles are very well set up. Got frustrated multiple times, and eventually suceeded. Defintely easier the second time you go at a level.
I love that I have to use my minetest knowledge for default dig distance and sneak to succeed when my spatial awareness fails me.
Without saves or a level selector, this is the perfect size of levels for this game. If you do go that route sometime, please keep the "streak" mechanic between levels/rooms. So we would make level "sets" for your game. Essentially gaunlets :)
Other details:
It needs some music, feel free to reach out an I can spin up some for you if you want.
Voice acting or microsoft sam might be appropriate for the text
some sort of multiplayer where I drink for both, and they place blocks for both, or something similar might be really interesting
This game is simple, fast, and nice as Simple Fast Inventory. (XD)
#### By the way
* I made a server (`toyshost2.ddns.net:30040`) for this game!
* And a Scratch project: [LuckyDude! on Scratch](https://scratch.mit.edu/projects/620341019/) (not using any of your textures due to licensing issues
This mod is very useful for closed communities (for example in a educational context). It works perfectly and the text file is easy to manage and integrate. Thank you for making this!
It's a really fun game that keeps you entertained for hours, but I've noticed that my hunger bar doesn't go down no matter how many hours I'm playing. Is the original game like this or is it a bug?
I just always play this as it can handle many mods but please could you add blueberry bush stem an 1 block big busshes so that it resembles azaelea of minecraft as I love azaelea
Loved you mod due its futuristic look and functionality.
I loved the bag system of your mod as it is better than unified inventory as you can keep filled up bags in your inventory. And your waypoint marking, teleporting, and viewing system is also really nice and helpful.
But a request that could you actually have support for worldedit in your game and for moreblocks also.
It's a lot of fun and has made many new techniques for digging and exploring possible.
Also adds some fun challenges when server get's laggy. Kinda like IRL, you never know
when you glide into a windblast :)
Combined with fly beacons you can get extra speed boost ;)
I like the way this allows each server to slightly adjust the way mobs work.
E.g. override the wayfinding portion.
An api helps that not every added mob needs to learn from the same mistakes and can profit from bugfixes found in other mobs.
Nice variation to mapping kit. I jokingly call it "sonar" because it 'sees' through walls.
I don't use map much, but when I do, I like to have it on this mode, especially when underground.
It can show that dungeon I would have missed otherwise.
The mod works good except I get this error message saying, Registered armor mask:mask does not have "_material" specified at the end of the item registration name
Please make the sweet berries farmable and add azaelea and axolotls too And please fix this
2021-12-10 12:48:26: ERROR[Server]: LuaEntity name "mobs_mc:blaze_fireball" not defined.
Okay now let me tell you that this game was a free alternative to minecraft even though I have mc bedrock and java but using a launcher was laggy and dangerous hence I would prefer mineclone over mc for those who want free minecraft, plus it does not lag so much.
I have some sugggestions too for mcl.
Like you can change the description and texture of screwdriver to debug stick and enhance it to even change parameters hence we can creaqte cursed things in mcl too.
Then please add the chunk border function and mob hitbox display.
If you can please increase the size of the overworld gen so that caverns can also spawn without breaking the terrain. Like even though I tried it but it looks useless as how surface caverns spawn without foilage.
Lastly if you can make the mobs hitbox unwalkable so that we can make elytra launchers andeasy mob farms
I just love this mod and cannot stop myself from playing it.I think it looks better than your previous game.But please fix those errors of creation of dummy images and uncraftable items.
Potential for more
I understand there's a lot more planned, considering all the "Coming Soon" descriptors in the game. At its current state, Stella presents interesting graphics and gameplay with potential for more, and for that its a thumbs up.
That being said, the gameplay idea is a bit simple at the moment, dig up things to upgrade things to dig up more things, which is to say, what is different from normal minetest gameplay?
I would like to see these resources used for more purposes, maybe building your own mini city and or even hiring miners to do the job for you. More sounds cues would be helpful too, considering there's currently no sound when interacting with things.
I will definitely be watching its development.
Lack of content
The game at its present state is nothing more than a simple box-driving simulator. Or at least, I haven't found anything else to do with it.
Kudos to add a city backdrop, but that all it seems to be. The box physics are also not the best fitted to the crafted environment, its near impossible to make the tight-turn roads considering how slow the box actually turns.
There's potential for more, I see the mention of "thief", maybe ability to interact with the city nodes and actually steal something and then running away in a box? But at its current state, there's simply no gameplay.
Lack of content
It's a simple concept, collect coconuts, preferably done in a multiplayer setting. But that is all to the game.
What's to stop me from simply running minetest_game and do this with another node?
A unique concept that leaves so much more to be desired
The concept of the game is very unique and it's something that has definitely the potential for so much more.
The game already introduces some structures the player can construct, but there could be so much more than that. There's potential to take this into a tower defense genre, rather than singular dragon bosses, there could be waves of enemies, that require structures like the ion cannon to destroy.
Additionally, making the information on how to construct these structures ingame would be more useful, rather than the need to refer to an external source.
Although the game currently doesn't have too much to offer, it is a promising start with a solid concept, and for that, it's a thumbs up.
A lazy implementation
The idea is simple, yet the implementation is but lazy.
You are required manually place down the maze and your own enemies. Why not generate it for the player at the start already?
The gameplay is dull as well, there's nothing stopping you from collecting the dots, the ghosts AI are just the simple ones, that can't even move around a corner, the challenge only comes when you do have the need to pass by them.
Lack of content
I was intridged when i first saw the mesh flora in the screenshot. But frankly, that is all this game has to present.
The game shoves you down into a simple survival, where there are these spiky slug-like things chasing you down. And really there's all to the game, which is to say, what's stopping me from just running minetest_game with another mobs mod, which offers a lot more gameplay.
That being said, there's a lot of wasted potential with the mesh flora pieces which look great, but currently serve zero purpose other than a decorative backdrop right now.
Polished and fun
A very simple and polished game that does well what it says on the tin. The graphics are great and the gameplay works as intended.
My only complain is that given the laggy nature of minetest, certain maneuvers perhaps require a bit too much precision; for anyone having issues as I am, I find the best approach is to make the move before even reaching the tight junction.
More than just Parkour!
It's more than parkour, thank goodness!
It's got puzzles, and text, and..... oof only a few levels.
Hey good enough for me, now we have a game we can hopefully make specifcally parkour things for, thank you!
Suggestions on next moves:
Overall: Nothing amazing or out of left field here, but definitely gets the ball rolling!
Reviews from Emojiminetest: Buy!
Pros 🔗
Cons 🔗
Overall 🔗
Nice!
A lot good, good coloring and theming, looking forward to smoother gameplay in the future
It's a fun mechanic, being a balloon! And the artstyle is on point, and the game goal is good: high score, fly a balloon. Well done there.
But: that doesn't stop the game from being frustrating.
The coins and powerups are randomly placed, which is good, but makes comparing high scores useless in many respects.
I think it could be a great game with post-jam modifications if:
The mapgen is fixed up, and is the same between worlds, or at least repeatable
level(s) are designed to be pre-loaded so that I don't have to try flying over non-existent land (And this is not a bad computer, by any means)
The score formspec is made nicer, and instructions are given at startup
P.S. The birds are the best part:)
Reviews from Emojiminetest: Enjoyable Flight
Pros 🔗
Cons 🔗
Overall 🔗
Thanks NO11, this game give me a rest in the Game Jam!
Great Theme, Great Puzzles, Good Game
Without spoilers, lets try to give a decent review:
Other details:
Reviews from Emojiminetest: Simple, Fast, and Nice
Pros 🔗
Cons 🔗
Overall 🔗
This game is simple, fast, and nice as Simple Fast Inventory. (XD)
#### By the way * I made a server (`toyshost2.ddns.net:30040`) for this game! * And a Scratch project: [LuckyDude! on Scratch](https://scratch.mit.edu/projects/620341019/) (not using any of your textures due to licensing issues
Reviews from Emojiminetest: Funny
Pros 🔗
Cons 🔗
Deprecated call to set_attribute, use MetaDataRef methods instead.Overall 🔗
The idea is good.
Reviews from Emojiminetest: LAG, and more
Pros 🔗
Cons 🔗
Reviews from Emojiminetest: Fully Addicted
Pros 🔗
Cons 🔗
Overall 🔗
This game is so perfect! I bet that this game will be at least 5th!
Reviews from Emojiminetest: WOW!
Pros 🔗
Overall 🔗
WOW!
Highly recommendable
Same as the title is provides everything for a change if you are bored with the orignal minetest mapgens.But still I am searching for mandlebox
Essential for closed communities
This mod is very useful for closed communities (for example in a educational context). It works perfectly and the text file is easy to manage and integrate. Thank you for making this!
Very cool mod!
High-speed and great airplane. I like it!
great airplane mod
Its simple, yet easy to use
Excellent game
It's a really fun game that keeps you entertained for hours, but I've noticed that my hunger bar doesn't go down no matter how many hours I'm playing. Is the original game like this or is it a bug?
Nice
Good work APercy!
Really good mod
Just amazing, as always.
nice mod
Good work making the duck an ostrich XD
i really like the only-wheels version!
just some fixws
I just always play this as it can handle many mods but please could you add blueberry bush stem an 1 block big busshes so that it resembles azaelea of minecraft as I love azaelea
Futuristic
Loved you mod due its futuristic look and functionality. I loved the bag system of your mod as it is better than unified inventory as you can keep filled up bags in your inventory. And your waypoint marking, teleporting, and viewing system is also really nice and helpful. But a request that could you actually have support for worldedit in your game and for moreblocks also.
Best player protection and fun method of travel
It's a lot of fun and has made many new techniques for digging and exploring possible. Also adds some fun challenges when server get's laggy. Kinda like IRL, you never know when you glide into a windblast :)
Combined with fly beacons you can get extra speed boost ;)
Brings a concistancy to mobs
I like the way this allows each server to slightly adjust the way mobs work. E.g. override the wayfinding portion. An api helps that not every added mob needs to learn from the same mistakes and can profit from bugfixes found in other mobs.
Fun to have.
Nice variation to mapping kit. I jokingly call it "sonar" because it 'sees' through walls. I don't use map much, but when I do, I like to have it on this mode, especially when underground. It can show that dungeon I would have missed otherwise.
Nice and clean nodes and stable functionality
Having tried other mods that solve similar challenges, this one is the best I've seen so far.
I particularly like that each uses only one node space.
Great suit for attending ceremonies
Fits in to any wardrobe and nice alternative (visually) to moderator armour :)
works fine, needs a little adjusting
The mod works good except I get this error message saying, Registered armor mask:mask does not have "_material" specified at the end of the item registration name
Bushes missing
Please make the sweet berries farmable and add azaelea and axolotls too And please fix this 2021-12-10 12:48:26: ERROR[Server]: LuaEntity name "mobs_mc:blaze_fireball" not defined.
Okay now let me tell you that this game was a free alternative to minecraft even though I have mc bedrock and java but using a launcher was laggy and dangerous hence I would prefer mineclone over mc for those who want free minecraft, plus it does not lag so much.
I have some sugggestions too for mcl.
Like you can change the description and texture of screwdriver to debug stick and enhance it to even change parameters hence we can creaqte cursed things in mcl too.
Then please add the chunk border function and mob hitbox display.
If you can please increase the size of the overworld gen so that caverns can also spawn without breaking the terrain. Like even though I tried it but it looks useless as how surface caverns spawn without foilage.
Lastly if you can make the mobs hitbox unwalkable so that we can make elytra launchers andeasy mob farms
Highly recommendable
I am surprised with the utility it offers
Amazing
I am just in love with this mod not only due to the biomes but also due to the fact that I can have underground vegetation too
love ur mod
I just love this mod and cannot stop myself from playing it.I think it looks better than your previous game.But please fix those errors of creation of dummy images and uncraftable items.
Pretty lovely
Your mod is really very beautiful and I loved it but just one small request to make bushes like we have azaelea in minecraft
good idea
this is a great mod i would suggest a way for people to set a cutting board on a counter
looks nice
Hey could you add bush stems also to the hedges to make it more real