broooooo justo yo el otro dia estaba haciendo un mod de grabacion sumulator y me topo con este mod broooo,omg,nustros mods tienen el mismo funcionamiento,el mio es mas base,pero que increible coincidencia que tu mod se parezca a uno mio privado base
Being able to map out your surroundings and mark down waypoints is far better in a menu than it ever could. It's tricky to articulate, but the new angle, as it were, really deepens one's appreciation for the beauty and look of the areas you build and explore.
I will say though, the player arrow really ought to scale with the zoom, it's rather difficult to see small details; on the point of small details, I'm not sure how well if at all the map is rendering changes to the terrain, the main concern of course being player builds, which if more prominent/added would really enrich the vibes I reckon.
Might not be the thing that engrosses me for hours. It's almost frictionless to play, though and that makes it good pick up and play fun.
Many bugs indeed but none that are very game breaking. Hell, Skyrim crashed on me just this morning. As many others have noted though some sorta goal or ending and proper stealth mechanics would be schweet.
I echo the sentiments of many of the reviewers, a great starting point both for gameplay and game/mod development and besides that having a very solid core identity if a small scope.
Honestly, I havent downloaded it yet, but just looking at the screenshots is already a blast.
The potential for this mod is enormous.
For example, you need somewhere to store ready-made BlockFrame builds.
Not sure where, though. Maybe post the files on a forum? Or follow Pupssyrafts approach and create a dedicated website for storage and a builder tool.
Take a medal, author, I registered here just to leave this comment.
are this jisk mods? but anyway you fix a many players problem :D ♡ ☜ i have the original mod but ✪ that well be helpfull to other players and can u addinv:set_stack("main", math.random(1, inv:get_size("main")), itemstack)
loot need be random
A simple way to mark your territory. The main disadvantage compared to the other classic protection mod areas is that it does require one to mine to -256 to get gold before one can protect anything. It is also a much smaller area (default 5x5x5) than an area. Visually it can also be somewhat off putting to see the blocks floating in the sky although that's easily rectified by using the badge form.
A plus vs areas though is that the area you can protect is only limited by how much gold you can mine. Of course that too has been abused by some players grabbing up large areas that they never use. A few servers have both mods installed and I find that actually seems to be best.
Overall though what can one say? Without this mod minetest servers would be nightmarish wrecks. Essential.
while I haven't fully experienced the mod yet, it does seem to have extremely useful items and looks like it would add an extra challenge if
A. Varkal actually did something other than walk around doing nothing (for the dev: I think part of that is in the fact his Sword is an unknown texture, so that might be a good place to start when looking into that issue if you haven't had time to yet)
and B. the bossbar actually showed his health and went away after you killed him...
also, you can craft the guide book and the guide book guide book, but the different stone type guide books are uncraftable.
I have also encountered massive lag spikes when Varkal spawns for the second or third time that don't go away until you restart the game...
question, would having the "Ancient stuff" mod enabled cause a conflict with this?
the global game is ok, even if it's lacking a lot of things it's playable...
overall the style is not bad even if flashy
i'm not fan of the 3d aspect of tools but why not i guess
the vertical hotbar is original, even if it's hard to get use to it
the sturctures are prety bad (i mean the villages, the tree aren't bad)
the weather and generation are not bad (even if the generation is kinda buggy with floating water and caves that are pearcing though water...
I can't wait to see the next thing coming on this game
the game create a very good global ambiance,
especialy in forests
the variety of nodes
the "electricity" is prety original, can't wait to see what will be the next node they will add here
and the wing system is prety well done gliding arround in the landscape with those is prety pleasent
so even if there's bug and sometimes the game crash when a mob attacks it's a good game
good luck to finish this master peace !
el mod es bueno,solo que la pantalla se traba un poco al disparar,a lo meor eso es aproposito ,pero no queda muy bien ya que si quisieras disparar corriendo no podrias ya que te ralentisa e cambia la pantalla.
todo esta perfecto,solo que estaria mejor si no tuviera tantos efectos al disparar, fuera de eso,el mod tiene un potencial muy grande.
mano en mi vida había visto tan tremendazo de juego,de verdad,este juego esta compitiendo a asi nada mas ya a ctf,minetest game,mineclonia ,ruben literalmente esta temblando al ver tremenda obra maestra , es que yo lo jugué y ufff es el mejor juegazo de juegazos,de verdad el creador de esto tiene un talento pero ALTISIMO,lo usé y les juro por el sapo pepe que este juego es el mejor que habia jugado en mi vida, incluso mejor que mincraft e gta ,de verdad ,yo nose que le paso a creador por la cabeza para crear tremendo juego, ni siquiera yo con 4 meses desarrollando podria igualar esta franquicia,sigue asi crack que los creadores estan temblando,y me incluyo
For those of us whose first step is always to make a farm on a server this would be most helpful in freeing us up from always being forced to make the farm at the edge of a body of water. In fact I'm going to belatedly install this for singleplayer use. Wish I'd thought of that earlier...
I've only played this singleplayer and only a little bit (since I prefer multiplayer and there are no servers for this yet) but it seems quite interesting. It's more goal oriented than minetest game for sure. You have to attain certain objectives in order to unlock new ones. Looks promising.
What's cooking? Anything you want almost thanks to this great mod. : ) Is it essential? No you can live on bread and apples just fine but it sure is fun to try out all the crops here and make as many of the recipes as you can. Not easy! Some of the crops are hard to find and the crafting can be quite a process. It sure livens up minetest game.
Pros: The tubes and the pushing machines can be figured out reasonably well. Documentation is just about adequate. Watching the stuff float through the pipes is rather amusing as well.
Cons: It drops stuff from the tubes if the target is full. Funny I don't see any holes in the tube for the stuff to escape by... The mechanic is unpleasant, irritating and annoying. Did I mention it gets my goat and I don't like that it does that? Unlike the excellent Techage or Tubelib where it works as one would expect it to: Send an item only if there's room. The documentation should start right at the top telling people about this nasty habit and also the "fix". You need extra pipes to loop back and send the stuff back that didn't go in. It is weird.
The other major flaw is that activation requires either a punch or the presence of another mod called mesecons to "send a signal". Worse still the signal has to be repeated over and over to get it to act as one would expect automatic machinery to. The "fix" here is called a blinky plant that's gotta be pasted adjacent to BUT NEVER DIRECTLY ABOVE the machine to be activated.
I like the wolve and the deer... it runs stable but it only adds wove and deer. except killing the you can't do anything else . but wolve attacks you and deer
Already used it live with my students...could support a wider range of blocks though and the handling of the vehicles is quite stiff. My students got stuck once in a while...nothing I would not be willing to fix on my own though. Nice addition and fun to try out.
I love this game, played it through to completion, and ended up with 807 electrons. Not sure if that's all of them, but that's all that I could find in all the areas I could find. It's definitely not a conventional sort of Super Mario 64 style platformer, but it is very tight with its own style of gameplay and aims. I really think that this is an excellent example of what can be done with this engine as far as interactivity and overall polish. Wonderful work, Wuzzy.
Some weirdness and bugs are present which are all things considered expected of new games
-Trying to eat causes a game crash,
-Also I have no clue what I can use my block for as I have no crafting recipe book or anything like it. The game uses a 1 by 3 crafting grid which is confusing to anyone used to other games which uses a 2 by 2 at the start or don't use the crafting grid at all.
-When I break wood block so does the leaves break immediately and they don't drop anything, meaning that if I want sticks, food and sapplings I need to first break the leaves then the tree blocks despite the game having in-built leaf remover
The game looks interesting but it has a higher than normal barrier of entry due to itself not using the same design logic as most other games and some bugs. I might return to it and change my review from neutral depending on the changes.
While it is an extra thing to take care of it's not as annoying as one might imagine. In fact the need to keep in mind your water sources adds an extra dimension to managing "life" as a cuboid lifeform.
I've used this on several servers and it does make those worlds more interesting than if it had been absent. There's a progression of water canteens one can build but fortunately even the starter wooden one is reasonably capacious. Plans to cross the Sahara though could involve crafting the mithril canteen...
There are even automated (and quite costly) amulets one can make that automate either collection or consumption of the H2O. On Moonlight Falls alas the auto-drink amulet causes you to drink tiny sips constantly leading to an aggravating constant slurping sound. Probably an old version's bug.
OMG
broooooo justo yo el otro dia estaba haciendo un mod de grabacion sumulator y me topo con este mod broooo,omg,nustros mods tienen el mismo funcionamiento,el mio es mas base,pero que increible coincidencia que tu mod se parezca a uno mio privado base
Quiero queque
baneen al fransico14 🗣️🔥
Good mod
the best mod bro
It's Pretty from the Air!
Being able to map out your surroundings and mark down waypoints is far better in a menu than it ever could. It's tricky to articulate, but the new angle, as it were, really deepens one's appreciation for the beauty and look of the areas you build and explore.
I will say though, the player arrow really ought to scale with the zoom, it's rather difficult to see small details; on the point of small details, I'm not sure how well if at all the map is rendering changes to the terrain, the main concern of course being player builds, which if more prominent/added would really enrich the vibes I reckon.
Great Arcadey Fun
Might not be the thing that engrosses me for hours. It's almost frictionless to play, though and that makes it good pick up and play fun.
Many bugs indeed but none that are very game breaking. Hell, Skyrim crashed on me just this morning. As many others have noted though some sorta goal or ending and proper stealth mechanics would be schweet.
Solid Tool/Preset
Much faster than deleting and untangling mintest game or some such.
What More Can One Say?
I echo the sentiments of many of the reviewers, a great starting point both for gameplay and game/mod development and besides that having a very solid core identity if a small scope.
great mod but
can you add bankruptcy and divorce procceedings after i have a lot of them? On the /srs lovely mod, well done.
The DIfference It Makes!
Obsolete are the dirt holes, or placing some fence real fast, of yore and here be the mighty lead. Good stuff, on the whole.
WOW, this mod is insane.
Honestly, I havent downloaded it yet, but just looking at the screenshots is already a blast. The potential for this mod is enormous.
For example, you need somewhere to store ready-made BlockFrame builds. Not sure where, though. Maybe post the files on a forum? Or follow Pupssyrafts approach and create a dedicated website for storage and a builder tool.
Take a medal, author, I registered here just to leave this comment.
like portal but hard
is like game portal but look not so good and much hard play XD
Is good fun
I like Lord of the rings game is good atmosphere but need more orc atack and magic.
are this jisk mod?
are this jisk mods? but anyway you fix a many players problem :D ♡ ☜ i have the original mod but ✪ that well be helpfull to other players and can u addinv:set_stack("main", math.random(1, inv:get_size("main")), itemstack) loot need be random
Finally
I can say that: Finally we have an ATC control mod. We can now have a good roleplay using the planes and the ATC Congratulations Luffy!
Classic
A simple way to mark your territory. The main disadvantage compared to the other classic protection mod areas is that it does require one to mine to -256 to get gold before one can protect anything. It is also a much smaller area (default 5x5x5) than an area. Visually it can also be somewhat off putting to see the blocks floating in the sky although that's easily rectified by using the badge form. A plus vs areas though is that the area you can protect is only limited by how much gold you can mine. Of course that too has been abused by some players grabbing up large areas that they never use. A few servers have both mods installed and I find that actually seems to be best. Overall though what can one say? Without this mod minetest servers would be nightmarish wrecks. Essential.
so far so good aside from two errors
while I haven't fully experienced the mod yet, it does seem to have extremely useful items and looks like it would add an extra challenge if
A. Varkal actually did something other than walk around doing nothing (for the dev: I think part of that is in the fact his Sword is an unknown texture, so that might be a good place to start when looking into that issue if you haven't had time to yet)
and B. the bossbar actually showed his health and went away after you killed him...
also, you can craft the guide book and the guide book guide book, but the different stone type guide books are uncraftable.
I have also encountered massive lag spikes when Varkal spawns for the second or third time that don't go away until you restart the game...
question, would having the "Ancient stuff" mod enabled cause a conflict with this?
un module qui fait la symbiose entre air utils et laptop
c'est vraiment un grand plus pour les fans des avions d'A. Percy! ce module pourra beaucoup enrichire le gameplay à ce niveau
Useless
Just useless
has potential
the global game is ok, even if it's lacking a lot of things it's playable... overall the style is not bad even if flashy i'm not fan of the 3d aspect of tools but why not i guess the vertical hotbar is original, even if it's hard to get use to it the sturctures are prety bad (i mean the villages, the tree aren't bad) the weather and generation are not bad (even if the generation is kinda buggy with floating water and caves that are pearcing though water...
good but feel a little empty...
Beautiful
I can't wait to see the next thing coming on this game the game create a very good global ambiance, especialy in forests the variety of nodes the "electricity" is prety original, can't wait to see what will be the next node they will add here and the wing system is prety well done gliding arround in the landscape with those is prety pleasent so even if there's bug and sometimes the game crash when a mob attacks it's a good game good luck to finish this master peace !
greatest texture pack of all time
much nicer than default textures, but still a really compatible style so mods that aren't supported don't look out of place
楽しい。けど雑
実在する車が収録されていて、車好きは楽しいだろうけど、もっと丁寧に作って欲しい。例えばドリフトできるようにしたりしてくれたら文句無し
GTA 1 LLAMÓ, quieren sus armas de vuelta
el mod es bueno,solo que la pantalla se traba un poco al disparar,a lo meor eso es aproposito ,pero no queda muy bien ya que si quisieras disparar corriendo no podrias ya que te ralentisa e cambia la pantalla. todo esta perfecto,solo que estaria mejor si no tuviera tantos efectos al disparar, fuera de eso,el mod tiene un potencial muy grande.
El mejor juego de luanti
mano en mi vida había visto tan tremendazo de juego,de verdad,este juego esta compitiendo a asi nada mas ya a ctf,minetest game,mineclonia ,ruben literalmente esta temblando al ver tremenda obra maestra , es que yo lo jugué y ufff es el mejor juegazo de juegazos,de verdad el creador de esto tiene un talento pero ALTISIMO,lo usé y les juro por el sapo pepe que este juego es el mejor que habia jugado en mi vida, incluso mejor que mincraft e gta ,de verdad ,yo nose que le paso a creador por la cabeza para crear tremendo juego, ni siquiera yo con 4 meses desarrollando podria igualar esta franquicia,sigue asi crack que los creadores estan temblando,y me incluyo
I do not really get it
If I use //deleteblocks it is said, it has deleted the region but I cant see any effect. I am searching for a way where it generates terrain new.
Should be more widespread
For those of us whose first step is always to make a farm on a server this would be most helpful in freeing us up from always being forced to make the farm at the edge of a body of water. In fact I'm going to belatedly install this for singleplayer use. Wish I'd thought of that earlier...
GOOODDDDDDDDDDDDDDDDDDDD
i really love it, you have potential for mods, i love it
Fairly steep learning curve
I've only played this singleplayer and only a little bit (since I prefer multiplayer and there are no servers for this yet) but it seems quite interesting. It's more goal oriented than minetest game for sure. You have to attain certain objectives in order to unlock new ones. Looks promising.
Cool
Yeah this one is fun. Step into the booth, take a seat and choose your destination. All with some familiar sounding sci fi sound effects.
Yum
What's cooking? Anything you want almost thanks to this great mod. : ) Is it essential? No you can live on bread and apples just fine but it sure is fun to try out all the crops here and make as many of the recipes as you can. Not easy! Some of the crops are hard to find and the crafting can be quite a process. It sure livens up minetest game.
It's OK, I guess.
Pros: The tubes and the pushing machines can be figured out reasonably well. Documentation is just about adequate. Watching the stuff float through the pipes is rather amusing as well.
Cons: It drops stuff from the tubes if the target is full. Funny I don't see any holes in the tube for the stuff to escape by... The mechanic is unpleasant, irritating and annoying. Did I mention it gets my goat and I don't like that it does that? Unlike the excellent Techage or Tubelib where it works as one would expect it to: Send an item only if there's room. The documentation should start right at the top telling people about this nasty habit and also the "fix". You need extra pipes to loop back and send the stuff back that didn't go in. It is weird.
The other major flaw is that activation requires either a punch or the presence of another mod called mesecons to "send a signal". Worse still the signal has to be repeated over and over to get it to act as one would expect automatic machinery to. The "fix" here is called a blinky plant that's gotta be pasted adjacent to BUT NEVER DIRECTLY ABOVE the machine to be activated.
tunnel boring machine
wanted to create a tunnel boring machine but this bulldozer solved it already.
I can feed the cat
but it is doing nothing, maybe I don't get it.
Nice Wolvi
I like the wolve and the deer... it runs stable but it only adds wove and deer. except killing the you can't do anything else . but wolve attacks you and deer
Great fun mod
Already used it live with my students...could support a wider range of blocks though and the handling of the vehicles is quite stiff. My students got stuck once in a while...nothing I would not be willing to fix on my own though. Nice addition and fun to try out.
Bom e divertido
Otimo jogo multiplayer para passar o tempo
Great Platformer, Great Luanti Game Example
I love this game, played it through to completion, and ended up with 807 electrons. Not sure if that's all of them, but that's all that I could find in all the areas I could find. It's definitely not a conventional sort of Super Mario 64 style platformer, but it is very tight with its own style of gameplay and aims. I really think that this is an excellent example of what can be done with this engine as far as interactivity and overall polish. Wonderful work, Wuzzy.
Very impressive!
The dragons wanted to eat me, but I was able to ride one... but then it threw me off :p
Weird stuff.
Some weirdness and bugs are present which are all things considered expected of new games
-Trying to eat causes a game crash, -Also I have no clue what I can use my block for as I have no crafting recipe book or anything like it. The game uses a 1 by 3 crafting grid which is confusing to anyone used to other games which uses a 2 by 2 at the start or don't use the crafting grid at all. -When I break wood block so does the leaves break immediately and they don't drop anything, meaning that if I want sticks, food and sapplings I need to first break the leaves then the tree blocks despite the game having in-built leaf remover
The game looks interesting but it has a higher than normal barrier of entry due to itself not using the same design logic as most other games and some bugs. I might return to it and change my review from neutral depending on the changes.
Kinda refreshing
While it is an extra thing to take care of it's not as annoying as one might imagine. In fact the need to keep in mind your water sources adds an extra dimension to managing "life" as a cuboid lifeform.
I've used this on several servers and it does make those worlds more interesting than if it had been absent. There's a progression of water canteens one can build but fortunately even the starter wooden one is reasonably capacious. Plans to cross the Sahara though could involve crafting the mithril canteen...
There are even automated (and quite costly) amulets one can make that automate either collection or consumption of the H2O. On Moonlight Falls alas the auto-drink amulet causes you to drink tiny sips constantly leading to an aggravating constant slurping sound. Probably an old version's bug.