I can place the tubes, but I can't use them, they don't connect to the chests and they don't even move anything. maybe I don't have it set up correctly, but there's no tutorial or instruction manual to tell me how to set it up.
je vient de l'installer sur mon serveur , francéphium , et il permet de dire Bonjour en rouge , car autrefois , on ne voyait pas bien quand les joueurs rejoignais
I absolutely adore biospheres. Great encouragement to explore upwards.
There is this issue:
AsyncErr: Lua: Runtime error from mod 'biospheres' in callback on_generated(): C:\luanti-5.13.0-win64\mods\biospheres/biomegen.lua:405: attempt to compare number with string
stack traceback:
C:\luanti-5.13.0-win64\mods\biospheres/biomegen.lua:405: in function 'place_deco'
C:\luanti-5.13.0-win64\mods\biospheres/biomegen.lua:558: in function 'place_all_decos'
C:\luanti-5.13.0-win64\mods\biospheres/biomegen.lua:655: in function 'generate_all'
C:\luanti-5.13.0-win64\mods\biospheres/mapgen.lua:218: in function <C:\luanti-5.13.0-win64\mods\biospheres/mapgen.lua:88>
C:\luanti-5.13.0-win64\bin\..\builtin\common\register.lua:26: in function <C:\luanti-5.13.0-win64\bin\..\builtin\common\register.lua:12>
I get it with the modpack plantlife (mod dryplants specifically) but not other mods which place decorations. What can I do, especially considering my coding skills are tiny?
Another thought. Could they maybe have two or more height settings, for multiple layers? Maybe even layers with their own biome or building material lists?
This mod adds a command called /calias, which lets you change your displayed name to whatever you want(length only seems limited by chat send limit). For singleplayer, its fine. I do think for servers, there should have been some required privilege to use it, and/or a size limit. If possible, I would also have liked it to change the name displayed when using chat.(There is a possibility it already does this, I feel like it did at one point and a mod I added ruined it)
This is a decently old mod that displays player healthbars above their name. It tracks their health, and hides the bar when full. If you would like to have player healthbars displayed, I don't see why this wouldn't be your choice. I do think an optional setting to hide the healthbar when crouching would be something I appreciate, to make yourself seem healthier than you are or hide your health
Being able to control the glow of digiline data in the simple way implemented here can be very helpful. I mainly use this for controlling digiline data through diodes, limiters, and filters to avoid overheating my luacontroller. Its easy to understand how these function as well, although a long description ingame through new lines (\n and core.colorize())would be appreciated, since when I first found these on a server I just resigned myself to not knowing how to use these. I would reccomend.
Adds a good number of new biomes to luanti. The biomes themselves are well made, and there is a varied selection of trees(often the reason I add biome mods). The textures don't fit perfect with minetest games aesthetic, but there wasn't too much of one anyways so its fine. The heath biome a,so feels a litte odd to me, but its just personal preference. I especially like the rocks found in the badlands and alpine. For me, this mod is an upgrade over minetest games normal biomes, and I would reccomend installing.(If you have other biome mods, check settingtypes.txt. This mod clears all biomes and decorations by default)
This is a small mod that adds some colored options to the default torch. It does what says without having anything extra, and works well enough for me to include in my survival worlds. A setting that disabled the caverealms-specific recipes un favor of the basic ones would be nice. A mod I would reccomend.
Pretty bricks with many different options, and not nearly as many nodes.
This mod adds a few highly colorable brick types thanks to unifieddyes. The brick textures alone already look amazing, and somehow every single color i've used on this looked pretty as well. I first used this on a server, and I didn't learn about its feature of recoloring default bricks until I came here to do a review. This is a lightweight mod that adds a lot of decor value to your world, and I would reccomend.
Simple mod that makes deserts a little more interesting
This mod makes your deserts more interesting by adding pyramids to them. They are decently common and have useful loot. I like this mod because of it turns the game around from avoiding deserts to seeking them out for pyramids when you do find them. I would enjoy having a settingtypes.txt file though, to control the pyramid spawn rates and maybe make the spawners mineable? The mummies themselves don't feel dangerous enough as well. All in all, a mod that is very much worth adding to your world.
Completely changes the whole feel of techage+a good basic_materials retexuring
Even if I was not using techage, I would still run this texturepack for basic_materials, which could use the new textures. This trabsforms the whole aesthetic of Techage to someone more visually appealing. It fits the world better now thanks to the lower resolution. It makes using Techage as a whole a more immersive experience, since it starts to feel like it belongs.
Fun to make progress but default alone is not a good game
It is very nice to have MT oneblock :-)
I tested it up to phase two a had a look in the code and it looks fine to me.
But I would suggest to lower the probability of animal spawning, because I had 14 sheep, 10 cows and 6 pumbas after phase one.
And I would like to have grass and jungle grass added to the appearing nodes (at the corresponding phases), because I think most players will add oneblock as mod to the MTG, which includes also farming and beds. And having wheat to make animals follow you or cotton to craft a bed (the vegan way) makes the game much better.
...and it's pretty (sparkles!), and can be put in all sorts of recipes, and unlike the dreaded kudzu, it doesn't grow upwards to devour the world.
So, I tried to spawn it as a decoration, on stone underground, because why not. And it generated all right but then died quickly before it had a chance to grow. Why? It did fine and colonized the whole cave when placed manually from player's inventory.
Seeing this on mesecraft servers and it is quite fascinating to explore and then suddenly come upon footprints letting you know someone's been there before you. It's even a fine aid to navigation on servers where there is no teleport. Follow your own tracks! Surprisingly effective.
Also amusing is how the entrance to your home tends to get hard packed from the constant travel through the door. It takes a lot to create a trail. So far only a square or 2 in front of the doors.
The crop flattening I didn't realize was due to this mod. Makes sense though. It's not quite as amusing or fun. Gotta watch your step while farming. Large and deep fields are probably impossible when using this mod. The common 7x7 (water and 3 in each dir field) is just small enough although the centre crops require careful harvesting. On the servers I've seen this it seems that only wheat and cotton can be flattened although I've not dared to experiment (hardcore servers).
Ther are still at least some of the old issues with saplings: tropical trees drop an unknown item instead of a sapling, and autumn tree saplings don't grow.
The darkforest has gone missing in action. I'm guessing you are working off a version of variety which doesn't have it, the way I have only seen a version without terracotta. But seriously, darkforest is THE biome. :)
In a recommendation text file, you recommend that the tropical forest and cypress biome be disabled, but why, and is whatever is wrong with them, temporary? There are also recommendations for changing some heat and humidity points; since it's a fork anyway, why not change the defaults and maybe leave the note about what the old values were? Edit: right, I didn't read the name of the file, now I get it.
nothing works or is far too complicated
I can place the tubes, but I can't use them, they don't connect to the chests and they don't even move anything. maybe I don't have it set up correctly, but there's no tutorial or instruction manual to tell me how to set it up.
Note: I am using this in Mineclonia
Taming/Pets
Does anyone know if its possible to tame or get baby dragons as a pet? If so how does one do this?
Mod très utile
je vient de l'installer sur mon serveur , francéphium , et il permet de dire Bonjour en rouge , car autrefois , on ne voyait pas bien quand les joueurs rejoignais
Nice and useful
Regrowing Fruits makes farming with trees truly possible. The mod is simple, works very well, and fits perfectly with Minetest.
fantastic
I absolutely adore biospheres. Great encouragement to explore upwards.
There is this issue:
I get it with the modpack plantlife (mod dryplants specifically) but not other mods which place decorations. What can I do, especially considering my coding skills are tiny?
Another thought. Could they maybe have two or more height settings, for multiple layers? Maybe even layers with their own biome or building material lists?
Does exactly what it says, but…
This mod adds a command called /calias, which lets you change your displayed name to whatever you want(length only seems limited by chat send limit). For singleplayer, its fine. I do think for servers, there should have been some required privilege to use it, and/or a size limit. If possible, I would also have liked it to change the name displayed when using chat.(There is a possibility it already does this, I feel like it did at one point and a mod I added ruined it)
A well thought out mod that still works today.
This is a decently old mod that displays player healthbars above their name. It tracks their health, and hides the bar when full. If you would like to have player healthbars displayed, I don't see why this wouldn't be your choice. I do think an optional setting to hide the healthbar when crouching would be something I appreciate, to make yourself seem healthier than you are or hide your health
A simple mod that solves not-so-simple problems.
Being able to control the glow of digiline data in the simple way implemented here can be very helpful. I mainly use this for controlling digiline data through diodes, limiters, and filters to avoid overheating my luacontroller. Its easy to understand how these function as well, although a long description ingame through new lines (\n and core.colorize())would be appreciated, since when I first found these on a server I just resigned myself to not knowing how to use these. I would reccomend.
Adds a varied selection of well-designed biomes
Adds a good number of new biomes to luanti. The biomes themselves are well made, and there is a varied selection of trees(often the reason I add biome mods). The textures don't fit perfect with minetest games aesthetic, but there wasn't too much of one anyways so its fine. The heath biome a,so feels a litte odd to me, but its just personal preference. I especially like the rocks found in the badlands and alpine. For me, this mod is an upgrade over minetest games normal biomes, and I would reccomend installing.(If you have other biome mods, check settingtypes.txt. This mod clears all biomes and decorations by default)
A simple mod that adds colored torches.
This is a small mod that adds some colored options to the default torch. It does what says without having anything extra, and works well enough for me to include in my survival worlds. A setting that disabled the caverealms-specific recipes un favor of the basic ones would be nice. A mod I would reccomend.
Pretty bricks with many different options, and not nearly as many nodes.
This mod adds a few highly colorable brick types thanks to unifieddyes. The brick textures alone already look amazing, and somehow every single color i've used on this looked pretty as well. I first used this on a server, and I didn't learn about its feature of recoloring default bricks until I came here to do a review. This is a lightweight mod that adds a lot of decor value to your world, and I would reccomend.
Simple mod that makes deserts a little more interesting
This mod makes your deserts more interesting by adding pyramids to them. They are decently common and have useful loot. I like this mod because of it turns the game around from avoiding deserts to seeking them out for pyramids when you do find them. I would enjoy having a settingtypes.txt file though, to control the pyramid spawn rates and maybe make the spawners mineable? The mummies themselves don't feel dangerous enough as well. All in all, a mod that is very much worth adding to your world.
Completely changes the whole feel of techage+a good basic_materials retexuring
Even if I was not using techage, I would still run this texturepack for basic_materials, which could use the new textures. This trabsforms the whole aesthetic of Techage to someone more visually appealing. It fits the world better now thanks to the lower resolution. It makes using Techage as a whole a more immersive experience, since it starts to feel like it belongs.
Fun to make progress but default alone is not a good game
It is very nice to have MT oneblock :-) I tested it up to phase two a had a look in the code and it looks fine to me. But I would suggest to lower the probability of animal spawning, because I had 14 sheep, 10 cows and 6 pumbas after phase one. And I would like to have grass and jungle grass added to the appearing nodes (at the corresponding phases), because I think most players will add oneblock as mod to the MTG, which includes also farming and beds. And having wheat to make animals follow you or cotton to craft a bed (the vegan way) makes the game much better.
Boring
Boring not fun
Labyrinth
Boring, no goal.
Ores
Nice works well
Craft And Ruin
Nice pack looks like minecraft
Plastic
Made in China.
Backrooms
Nice game but not scary
Interesting
Interesting doesnt look like minetest
Decent
Nice texture pack looks like minecraft slightly. However the leaves are ugly.
Interesting
Don't know what the villagers are saying xD
Very Fun
This is overall the best game on Luanti very fun. Just wish the magnum had less cooldown.
Mesecons
Very nice for servers
Cool
Cool, nice details.
Fun
I find this one of the best minetest mods, its very fun not boring and great to add to servers,
Great Game
Its very nice and a good base for modding, however I think they should update a few stuff such as the inventory and add structures besides dungeons.
Decent
Its very good for big building projects however, it will crash sometimes which is not ideal. Anyway very good for ctf maps.
Nice
Nice, its like a texture pack of mineclonia/mineclone2
Good
Very good for ctf gameplay
Nice
Nice, but not a lot of goals and fairly easy.
fun
...and it's pretty (sparkles!), and can be put in all sorts of recipes, and unlike the dreaded kudzu, it doesn't grow upwards to devour the world.
So, I tried to spawn it as a decoration, on stone underground, because why not. And it generated all right but then died quickly before it had a chance to grow. Why? It did fine and colonized the whole cave when placed manually from player's inventory.
???
Great fun
Seeing this on mesecraft servers and it is quite fascinating to explore and then suddenly come upon footprints letting you know someone's been there before you. It's even a fine aid to navigation on servers where there is no teleport. Follow your own tracks! Surprisingly effective.
Also amusing is how the entrance to your home tends to get hard packed from the constant travel through the door. It takes a lot to create a trail. So far only a square or 2 in front of the doors.
The crop flattening I didn't realize was due to this mod. Makes sense though. It's not quite as amusing or fun. Gotta watch your step while farming. Large and deep fields are probably impossible when using this mod. The common 7x7 (water and 3 in each dir field) is just small enough although the centre crops require careful harvesting. On the servers I've seen this it seems that only wheat and cotton can be flattened although I've not dared to experiment (hardcore servers).
need a sub now
Seas are way more interesting now, luv it!
Hands down, the best texture pack
No exceptions
mc can eat dirt
Been playing this forever now and its a great mc style game, cant wait for warden to be added.
one block to rule them all
I love oneblock games, cant wait to give this one a try :)
big sounds
This looks a lot like another popular ambience mod right down to the copied api.
it's great to see Variety again
Ther are still at least some of the old issues with saplings: tropical trees drop an unknown item instead of a sapling, and autumn tree saplings don't grow.
The darkforest has gone missing in action. I'm guessing you are working off a version of variety which doesn't have it, the way I have only seen a version without terracotta. But seriously, darkforest is THE biome. :)
In a recommendation text file, you recommend that the tropical forest and cypress biome be disabled, but why, and is whatever is wrong with them, temporary? There are also recommendations for changing some heat and humidity points; since it's a fork anyway, why not change the defaults and maybe leave the note about what the old values were? Edit: right, I didn't read the name of the file, now I get it.
It's a great biome mod and I missed it!