I'm using this mod on my server now, Its buggy with some items, like the sword, but for most items it works fine. I think the text could be displayed better but other than that its a useful mod.
It was also NOT written by AI and it shows. Its quicker and less cluttered. It does one thing and does it well. And I didn't write this review with AI either because I'm not a moron.
This thing runs like a dream. Even if the creator used a bit of AI help in the process, who cares? The point is that it works, and it works beautifully. Everything feels smooth and well-put-together, from the design to the performance.
I really appreciate how it makes simple commands like /giveme itemstring easier and more reliable—it saves time and just makes gameplay feel cleaner. You can tell a lot of care went into making it practical, not just fancy.
Honestly, this is the kind of mod that proves good ideas matter more than who—or what—writes the code. It gets the job done, and it does it better than most.
It’s the small details that make it special—the polish, the consistency, and how it feels like it actually belongs in the game rather than being tacked on. You can tell the creator actually thought about how players would use it day-to-day, not just how it looks on paper.
If future updates keep this same level of quality and effort, this mod’s gonna be one of those “must-have” staples everyone keeps in their mod folder. I seriously recommend it to anyone who wants smoother commands, smarter design, and a mod that just feels right. Keep on the good work :D
I’m sorry to say this, but after thoroughly exploring the map — both using noclip and in normal mode — there really isn’t much to discover. It mostly consists of a single structure suspended in the sky, kind of giving off that Skyblock Telesight vibe. If that was the intended design or 'vision,' I can understand the creative angle, but as a player, it doesn’t feel very engaging to explore. The concept has potential, but right now it feels more like a display piece than an actual playable build.
That said, I can tell the creator put genuine care and attention into the construction itself. The detailing, block choices, and layout show skill and patience, and visually, it’s quite nice to look at. However, the gameplay side is where it falls flat. There isn’t enough interaction, objectives, or world depth to keep players invested for more than a few minutes.
If the goal was to create an experience suitable for servers or public play, I’d suggest adding more areas to explore, some environmental storytelling, or even small challenges or secrets to reward exploration. The structure is solid — it just needs something more to bring it to life. As it stands, it’s a beautiful floating build, but not quite ready for a gameplay release, pubically.
Nice decor! But honestly, I still lean toward Multidecor — it just fits my building style better. Still, I’ve got to say, I’m genuinely impressed that Tunnelers Abyss actually uses their own mods, especially ones created by you! I thought those were just pulled from online repositories, so shout-out to the dev team for that level of originality. This mod really surprised me — it’s smoother, runs with way less lag than Multidecor, and still manages to look incredible. Seriously, amazing work!
I really love this mod—it’s clear that a lot of time, effort, and creativity went into making it. Everything looks so well done, and the textures are incredibly detailed and full of personality. You can tell the designs were made with care, which makes exploring and playing with it even more enjoyable.
I do have one little wish though: it would be amazing if you made a dog mod someday! Imagine a pack of adorable breeds—Pomeranians, Pomchis, Chihuahuas, Beagles, Pitbulls, and as many others as you could add. It’d be such a perfect addition for players who love animals, especially since your attention to detail would make each dog look and feel unique.
Overall, this is such a wonderful mod, and I’m really impressed by how much heart you’ve put into it. Keep up the amazing work—you’ve already created something special, and I can’t wait to see what you make next!
I love it but.. This is a still day or litterally like a fake sky, it falsely stands there one single postion 24/7 of its time. I love it, it would be great if you could animate it to move like day to night and things. But its kind of not my cup of tea. [https://content.luanti.org/packages/cronvel/astral/] has the sun, eclispe, full moon, and Pink and harvest moon. I rather that mod myself but the skybox is literally, a skybox. I would rather use [https://content.luanti.org/packages/Clemstriangular/realism_512/] as well but it provides a full packages of realism. Your mod is amazing, Love it would def support it but i wont use it basically. Unless To use for a roleplay server, wonderful mod
I absolutely adore this mod! The amount of work and creativity that went into it really shows, and it’s so much fun to play with. The only thing that’s a bit challenging is exiting—having to reach the surface every time can be tricky, especially in tight areas or uneven terrain. Maybe there could be an easier way to exit, or even a small manual or in-game guide to explain how to maneuver more smoothly.
Other than that, this mod is genuinely one of my favorites. Everything functions really well, the features are unique, and the gameplay feels polished. I love that almost all your mods are up, working, and easy to use—it’s clear how much effort you put into making them accessible and enjoyable. Keep it up; this is seriously impressive work!
It will trigger warnings due to deprecated depends.txt and no mod.conf but otherwise it seems to work great. I do think having globals instead of putting things in a namespace table is a bit questionable, but I doubt I'll use AND and OR for anything else at least. If they were more unique names it would be fine, but they are short, so I can imagine some kind of conflict happening.
Really handy testground for creating game-agnostic mods, new games, and messing around!
I primarily use this messing around with creating Lua things inside Luanti without the clutter of a full game.
Gives you dirt, grassy dirt, sand, stone, and working water nodes, a pebble item, grassland and ocean biomes, trees (made from stone and sand), and defines a basic hand so you can destroy things.
The source itself has a slightly unusual structure, splittings things into modpacks with a single mod inside.
I assume this is to promote better organisation of games when they add more later.
The legboat is really fun and silly, and makes navigating over uneven ground and climbing over the tops of forests really easy :D
The walking animation is semi-procedural, and you kind of glide down rather than falling.
Unfortunately it doesn't float, or raise you up, as it walks through water, so you've got to be careful still, though you're raised up enough to traverse past streams with ease.
Good, it adds things that don't fundamentally change the game but simply expand on what already exists! Above all, it gives Gold more possibilities! For more options on the topic of copper, I would also recommend the amor mod by @michi16bit, which expands.
Basically very useful.
This isnt a bad game, but its quirky, kind of buggy and not nearly as polished as Mineclonia. If you are looking specifically for a clone, this is inferior.
Wow, thsi is was good work. I am very pleasantly surprised by these monsters. The number of lives is well thought out and the monsters have really nice animations and textures. A minor criticism is the recipes, which in my opinion are inappropriate. I would also upgrade the drops from the monsters with gold or iron.
I'm not sure what this is for, but I think it's quite funny. You could definitely do something with this texture, like an event or a mini-game server. It's not something I'd use every day, but it's quite fun and great to have.
It is great, please provide a not wield option when seated
I like the mod, it works perfect.
In my games i like to have it off, during "sit" animations.
Have added this to init.lua, after line 110 to avoid wield item on chair or when driving:
*if playerapi.getanimation(player).animation == "sit" then
self.object:remove()
return
end *
Looking at the code, I'm 99% sure this mod is ai generated. And this user has a history of making AI mods. If this mod was actually written by hand, let me know and I'll change this review. This mod doesn't disclose that it was made with AI.
It's a small and simple mod, but I have some criticisms:
It uses the old minetest namespace for a mod created after the name change. You should use core instead. core is backwards compatible with pre-name-change versions.
It uses a label formspec element instead of a textarea with no name. Since you don't need to send any information back to the server, you could've used a read-only textarea. With a no name textarea, it can still be copy-pasted, and the player can't modify the itemstring text. (Why would the player want that?)
It checks if the stack is empty twice. The full_itemstring function, which checks if the stack is empty, is called after checking if the stack is empty in the cmd_func function.
Sending messages to chat is unnecessary and cluttered, when we already have a formspec. It sends the itemstring in the chat, and "Shown." when the command is run. The chat itemstring can't be copy-pasted and we already have it in the formspec so what is the point?
Calling minetest.chat_send_player(name, "[itemstring] " .. istr) right before return true, "Shown." in a core.register_chatcommand function is redundant, because it already sends the string you wrote in the return statement to the player when the command is run. You could've wrote return true, "[itemstring] " .. istr .. "\n" .. "Shown." to output the same thing.
I'm sure there's more code issues, but I'm going to stop there. I'm sure if this mod was written by a human, there would be less issues like this. Or if this mod was actually written by a human, they should learn to not make code smells similar to generative AIs.
This is one of my absolutely necessary mods for Mineclonia and VoxeLibre (mineclone2). I recommend it heartily.
I realize it's game-breaking to just be able to recycle a damaged tool, and rebuild it, but it makes it feasible to work with a smaller amount of diamond and other precious materials. You still have to gather that diamond in the first place!
Unified Inv isn't like the best inventory mod of all, it works, yeah, but as some others said the GUI looks ugly, even sfinv (default Minetest inventory) looks better, and works better.
Wont bridge even if i prepared the Room and all. It told me to my server it had a file error dierectory and couldnt read the lua.int inside the bridge. Reluctanly, i had to remove it to let my server to be up and running. Otherwise, it'd still be crashed.
Indeed. Figured out many luanti games has these relics. Love it easy to mine with. not easy to set up but will get used to it eventually. Lovely mod. Nice work
Gives beautiful mystical vibes. Aladin style. Good for roleplays (rps) and hosting a server. Or even singleplayer just to have fun alone. Overall, Nice mod!
Gives you an aspect of pokemon. Where you walk around find monsters and adopt them, or fight and level up your monster! Intresting mini-game too play with friend and battle your monsters together. Some people new to Minetest may find it hard but it really isnt. Smooth and nice gameplay. Will reccomend thrice :D
The Dragons are creative. They hatch easily, of course with patience. They hatch around 17-24 minutes thats a tip for people who play a server or downloaded this in singleplayer to try it out to know how long the eggs hatch. When I began to use this, I nearly thought You cannot hatch eggs. Useful mod though. Requires loving patience for that baby dragon (they run away like little rebels) and thats the fun part to chase them to me.
I use this mod all the time to zoom around tiny race tracks, and it’s honestly a blast. The handling feels smooth and responsive, and the overall design is spot-on. It doesn’t work on grass, snow, or other soft surfaces—just like it’s advertised—and I really respect that level of accuracy. I love when mods actually behave exactly the way the creator says they will. It shows that the developer really knows what they’re doing and takes the time to make everything feel balanced and realistic.
This mod adds a whole new level of fun to any world, especially if you’re into racing or just like testing out vehicles on custom tracks. It’s not only functional but also feels really well-optimized, with no random bugs or performance issues. Everything runs smoothly, and it’s obvious a lot of thought went into how it’s meant to be used.
Huge shoutout to APercy for the amazing work on this one. It’s such a simple concept, but executed perfectly. Definitely one of those mods that ends up staying in your loadout for a long time. Keep up the awesome work—I can’t wait to see what updates or new creations come next!
I absolutely love this mod! I definitely prefer it over most vehicle package mods. Those tend to crash a lot, but this one runs perfectly smooth with no issues at all. It’s super reliable and works great anywhere I use it. The transportation feels realistic, almost like driving in real life, which makes it even more fun.
Also, I’ve got to mention the R/3 Beetle — it’s small, and I love that about it. Please don’t ever change that size; it gives the mod so much charm and character. Honestly, this mod has become one of my favorites, and I use it all the time. Awesome work to the creator!
Useful mod made without AI
I'm using this mod on my server now, Its buggy with some items, like the sword, but for most items it works fine. I think the text could be displayed better but other than that its a useful mod.
It was also NOT written by AI and it shows. Its quicker and less cluttered. It does one thing and does it well. And I didn't write this review with AI either because I'm not a moron.
Nice Mod
Amazing Mod 🔗
This thing runs like a dream. Even if the creator used a bit of AI help in the process, who cares? The point is that it works, and it works beautifully. Everything feels smooth and well-put-together, from the design to the performance.
I really appreciate how it makes simple commands like /giveme itemstring easier and more reliable—it saves time and just makes gameplay feel cleaner. You can tell a lot of care went into making it practical, not just fancy.
Honestly, this is the kind of mod that proves good ideas matter more than who—or what—writes the code. It gets the job done, and it does it better than most.
It’s the small details that make it special—the polish, the consistency, and how it feels like it actually belongs in the game rather than being tacked on. You can tell the creator actually thought about how players would use it day-to-day, not just how it looks on paper.
If future updates keep this same level of quality and effort, this mod’s gonna be one of those “must-have” staples everyone keeps in their mod folder. I seriously recommend it to anyone who wants smoother commands, smarter design, and a mod that just feels right. Keep on the good work :D
Personal must-have
Best simplest mass storage system
Boring
I’m sorry to say this, but after thoroughly exploring the map — both using noclip and in normal mode — there really isn’t much to discover. It mostly consists of a single structure suspended in the sky, kind of giving off that Skyblock Telesight vibe. If that was the intended design or 'vision,' I can understand the creative angle, but as a player, it doesn’t feel very engaging to explore. The concept has potential, but right now it feels more like a display piece than an actual playable build.
That said, I can tell the creator put genuine care and attention into the construction itself. The detailing, block choices, and layout show skill and patience, and visually, it’s quite nice to look at. However, the gameplay side is where it falls flat. There isn’t enough interaction, objectives, or world depth to keep players invested for more than a few minutes.
If the goal was to create an experience suitable for servers or public play, I’d suggest adding more areas to explore, some environmental storytelling, or even small challenges or secrets to reward exploration. The structure is solid — it just needs something more to bring it to life. As it stands, it’s a beautiful floating build, but not quite ready for a gameplay release, pubically.
Wow
Nice decor! But honestly, I still lean toward Multidecor — it just fits my building style better. Still, I’ve got to say, I’m genuinely impressed that Tunnelers Abyss actually uses their own mods, especially ones created by you! I thought those were just pulled from online repositories, so shout-out to the dev team for that level of originality. This mod really surprised me — it’s smoother, runs with way less lag than Multidecor, and still manages to look incredible. Seriously, amazing work!
I love the mod
I really love this mod—it’s clear that a lot of time, effort, and creativity went into making it. Everything looks so well done, and the textures are incredibly detailed and full of personality. You can tell the designs were made with care, which makes exploring and playing with it even more enjoyable.
I do have one little wish though: it would be amazing if you made a dog mod someday! Imagine a pack of adorable breeds—Pomeranians, Pomchis, Chihuahuas, Beagles, Pitbulls, and as many others as you could add. It’d be such a perfect addition for players who love animals, especially since your attention to detail would make each dog look and feel unique.
Overall, this is such a wonderful mod, and I’m really impressed by how much heart you’ve put into it. Keep up the amazing work—you’ve already created something special, and I can’t wait to see what you make next!
Great job
I love it but.. This is a still day or litterally like a fake sky, it falsely stands there one single postion 24/7 of its time. I love it, it would be great if you could animate it to move like day to night and things. But its kind of not my cup of tea. [https://content.luanti.org/packages/cronvel/astral/] has the sun, eclispe, full moon, and Pink and harvest moon. I rather that mod myself but the skybox is literally, a skybox. I would rather use [https://content.luanti.org/packages/Clemstriangular/realism_512/] as well but it provides a full packages of realism. Your mod is amazing, Love it would def support it but i wont use it basically. Unless To use for a roleplay server, wonderful mod
I love it
I absolutely adore this mod! The amount of work and creativity that went into it really shows, and it’s so much fun to play with. The only thing that’s a bit challenging is exiting—having to reach the surface every time can be tricky, especially in tight areas or uneven terrain. Maybe there could be an easier way to exit, or even a small manual or in-game guide to explain how to maneuver more smoothly.
Other than that, this mod is genuinely one of my favorites. Everything functions really well, the features are unique, and the gameplay feels polished. I love that almost all your mods are up, working, and easy to use—it’s clear how much effort you put into making them accessible and enjoyable. Keep it up; this is seriously impressive work!
Works great, needs update
It will trigger warnings due to deprecated
depends.txt
and nomod.conf
but otherwise it seems to work great. I do think having globals instead of putting things in a namespace table is a bit questionable, but I doubt I'll use AND and OR for anything else at least. If they were more unique names it would be fine, but they are short, so I can imagine some kind of conflict happening.Really handy testground for creating game-agnostic mods, new games, and messing around!
I primarily use this messing around with creating Lua things inside Luanti without the clutter of a full game.
Gives you dirt, grassy dirt, sand, stone, and working water nodes, a pebble item, grassland and ocean biomes, trees (made from stone and sand), and defines a basic hand so you can destroy things.
The source itself has a slightly unusual structure, splittings things into modpacks with a single mod inside. I assume this is to promote better organisation of games when they add more later.
Overall, really handy!
Really fun, silly & handy navigation.
The legboat is really fun and silly, and makes navigating over uneven ground and climbing over the tops of forests really easy :D
The walking animation is semi-procedural, and you kind of glide down rather than falling.
Unfortunately it doesn't float, or raise you up, as it walks through water, so you've got to be careful still, though you're raised up enough to traverse past streams with ease.
Really fun!
very useful
Good, it adds things that don't fundamentally change the game but simply expand on what already exists! Above all, it gives Gold more possibilities! For more options on the topic of copper, I would also recommend the amor mod by @michi16bit, which expands. Basically very useful.
Solid
Feels like it does everything right. If you are looking for a clone, this is a great game. Many mods are written with ths game in mind.
Mineclonia
This isnt a bad game, but its quirky, kind of buggy and not nearly as polished as Mineclonia. If you are looking specifically for a clone, this is inferior.
good mod
but iit whould be bettter for mineclone2 also
op mod
i made a house a coblestone gen stroage op gear etc ands its so fun
How idiotic
Nowhere does it say you must harvest crops with a RIGHT click. Found that digging through the code. Unacceptable.
nice addition
Wow, thsi is was good work. I am very pleasantly surprised by these monsters. The number of lives is well thought out and the monsters have really nice animations and textures. A minor criticism is the recipes, which in my opinion are inappropriate. I would also upgrade the drops from the monsters with gold or iron.
Overall, however, well done.
interesting
I'm not sure what this is for, but I think it's quite funny. You could definitely do something with this texture, like an event or a mini-game server. It's not something I'd use every day, but it's quite fun and great to have.
ok :)
It's simple, it works.
Great for relaxing gameplay
This mod makes minetest feel more relaxing and less preasure IMO
Gem
Really good texture pack, it makes playing with TechAge a more immersive experience.
It is great, please provide a not wield option when seated
I like the mod, it works perfect. In my games i like to have it off, during "sit" animations. Have added this to init.lua, after line 110 to avoid wield item on chair or when driving: *if playerapi.getanimation(player).animation == "sit" then
self.object:remove() return end *
Truly gorgeous designs
The models in this mod are so nice and smooth!
Not bad
installed it for the villages mod
This mod is likely AI generated
Looking at the code, I'm 99% sure this mod is ai generated. And this user has a history of making AI mods. If this mod was actually written by hand, let me know and I'll change this review. This mod doesn't disclose that it was made with AI.
It's a small and simple mod, but I have some criticisms:
minetest
namespace for a mod created after the name change. You should usecore
instead.core
is backwards compatible with pre-name-change versions.label
formspec element instead of atextarea
with no name. Since you don't need to send any information back to the server, you could've used a read-only textarea. With a no nametextarea
, it can still be copy-pasted, and the player can't modify the itemstring text. (Why would the player want that?)full_itemstring
function, which checks if the stack is empty, is called after checking if the stack is empty in thecmd_func
function.minetest.chat_send_player(name, "[itemstring] " .. istr)
right beforereturn true, "Shown."
in acore.register_chatcommand
function is redundant, because it already sends the string you wrote in the return statement to the player when the command is run. You could've wrotereturn true, "[itemstring] " .. istr .. "\n" .. "Shown."
to output the same thing.I'm sure there's more code issues, but I'm going to stop there. I'm sure if this mod was written by a human, there would be less issues like this. Or if this mod was actually written by a human, they should learn to not make code smells similar to generative AIs.
Nice textures
Yes, it’s true: The textures indeed go well together with the islands mod by Termos. Great to be integrated in a game.
Simplifies a lot of things in survival
This is one of my absolutely necessary mods for Mineclonia and VoxeLibre (mineclone2). I recommend it heartily.
I realize it's game-breaking to just be able to recycle a damaged tool, and rebuild it, but it makes it feasible to work with a smaller amount of diamond and other precious materials. You still have to gather that diamond in the first place!
Самое визуально привлекательное, что я видел в Luanti :3
Хоть это и лишь короткая ходилка-бродилка, всё равно это очень отполированная и красивая демонстрация того, как способны выглядеть игры на Luanti.
the best texztures ewa :3
realy cool and dope and swag
A godsend for modders
I've been looking for exactly this kind of mod, ty!
Note to modders: If you're using this to add support for other games to your mod, first try the dedicated compatibility mod "xcompat".
Not the best, but not the worst
Unified Inv isn't like the best inventory mod of all, it works, yeah, but as some others said the GUI looks ugly, even sfinv (default Minetest inventory) looks better, and works better.
Корисно
Швидко й зручно
Nice, but failed
Wont bridge even if i prepared the Room and all. It told me to my server it had a file error dierectory and couldnt read the lua.int inside the bridge. Reluctanly, i had to remove it to let my server to be up and running. Otherwise, it'd still be crashed.
Used in many games
Indeed. Figured out many luanti games has these relics. Love it easy to mine with. not easy to set up but will get used to it eventually. Lovely mod. Nice work
Love it
Gives beautiful mystical vibes. Aladin style. Good for roleplays (rps) and hosting a server. Or even singleplayer just to have fun alone. Overall, Nice mod!
Nice mod, LIke pokemon
Gives you an aspect of pokemon. Where you walk around find monsters and adopt them, or fight and level up your monster! Intresting mini-game too play with friend and battle your monsters together. Some people new to Minetest may find it hard but it really isnt. Smooth and nice gameplay. Will reccomend thrice :D
Nice Mod
The Dragons are creative. They hatch easily, of course with patience. They hatch around 17-24 minutes thats a tip for people who play a server or downloaded this in singleplayer to try it out to know how long the eggs hatch. When I began to use this, I nearly thought You cannot hatch eggs. Useful mod though. Requires loving patience for that baby dragon (they run away like little rebels) and thats the fun part to chase them to me.
Shown and Advertized well
I use this mod all the time to zoom around tiny race tracks, and it’s honestly a blast. The handling feels smooth and responsive, and the overall design is spot-on. It doesn’t work on grass, snow, or other soft surfaces—just like it’s advertised—and I really respect that level of accuracy. I love when mods actually behave exactly the way the creator says they will. It shows that the developer really knows what they’re doing and takes the time to make everything feel balanced and realistic.
This mod adds a whole new level of fun to any world, especially if you’re into racing or just like testing out vehicles on custom tracks. It’s not only functional but also feels really well-optimized, with no random bugs or performance issues. Everything runs smoothly, and it’s obvious a lot of thought went into how it’s meant to be used.
Huge shoutout to APercy for the amazing work on this one. It’s such a simple concept, but executed perfectly. Definitely one of those mods that ends up staying in your loadout for a long time. Keep up the awesome work—I can’t wait to see what updates or new creations come next!
Not crashing, well put together
I absolutely love this mod! I definitely prefer it over most vehicle package mods. Those tend to crash a lot, but this one runs perfectly smooth with no issues at all. It’s super reliable and works great anywhere I use it. The transportation feels realistic, almost like driving in real life, which makes it even more fun.
Also, I’ve got to mention the R/3 Beetle — it’s small, and I love that about it. Please don’t ever change that size; it gives the mod so much charm and character. Honestly, this mod has become one of my favorites, and I use it all the time. Awesome work to the creator!