Gravity Gun Reloaded injects a fresh burst of chaos-friendly physics into Luanti. Snatching mobs, pulling them from afar, or launching them across the map is instantly satisfying, and the addition of physics for blocks gives every throw its own quirky personality. The model blends naturally with the game’s aesthetic, and even the über version is less a building aid and more a glorious tool for messing around.
It’s a clear step up from the other similar mod, which promised comparable mechanics but never reached this level of functionality, smoothness, or reliability. Here, everything behaves as you expect: no frustrating glitches, no inconsistent interactions, only pure and joyful physics.
Yet the experience doesn’t feel entirely complete. The absence of sound effects leaves interactions oddly muted; the mechanics are solid, but without audio cues, some actions simply lack the punch you’d expect from a proper gravity gun. It’s a small blemish on an otherwise thoughtful and well-crafted mod.
Overall, Gravity Gun Reloaded is fun, polished, and surprisingly smooth to use, you’ll just wish it sounded as good as it plays.
While not perfect it's still more than enough to get you done with whatever you'd need to in-game without having to spend hours upon hours more doing the same thing again and again. Just copy and paste. Makes it all so much easier.
Just A Story Of Mine. After I Took This Test. Know It Is No Game.
Being heavily inspired by "Minecraft" you'd be quick to think that it's only worth giving a try because it costs nothing and you don't have the money to pay the cost for the original of which preceded it. But after having spent some time in-game you'll be surprised that it's actually not that bad. Understand that when I say "not bad" I also should mention "not good" either. Basic design and simple options make the game very open-ended much like its relative. You'd be amazed by what you can craft given enough time. You'd be delighted by all the bright colors you'd see. No doubt peaceful in its environment with no mobs whatsoever. Creative mode allows you to have an infinite supply of all you'd ever need and then some. No need to worry about ads interrupting you while you build being ad-free. No need to worry about unlocking anything else because there's no DLC. No watermark with any of the photos and videos you'd take there. Available both online and offline. Graphics are no doubt more on the lower-end which is why it looks more 480p as opposed to 1080p in whatever you would capture in-game but it's still satisfactory. The mods available from the community make the game that much worth playing if for whatever reason you'd like to try out something different. Just gotta be careful with what you're adding. The community is just as free in what they provide and open in helping the users as what you'd expect from any FOSS project. Whoever you are. Whatever you are. You'll feel welcome in this voxel-based world. Just make sure you're to the age that you could make sense of it all. Being a god in any game is something that anyone of any age should always approach with caution. Whatever your religious beliefs may be in real-life. I like to view this game as more of a craft which is why the only real joy I got from it all was creating art that I could share with the world. Which is why I'd say it's worth giving a try.
It makes playing easier. Well laid out and the best looking (sfinv is hideous!) of them also. I play on a few servers that fail to use this and the only reason I stick it out there is because those servers have some other very good features to compensate for their folly. It also seems to be the most up to date with the latest features as well as having great compatibility with most of the popular non-inv mods.
If I could install only one single mod... this would be it.
Unfortunately, the mod doesn't work with the mod »bike«. If you sit on the bike and then look at yourself using the key C, you'll see two riders on the bike. Testet with Luanti 5.14.0, Windows 10, local installation.
love the design and texture, and animation. although it calls to be more: could be more hostile, deal a bit of damage, would make the perfect deep cave terror.
With Mineclonia being my favourite game on Luanti, I was so excited when I found this fork that retains the classic feel without the modern additions. It also looks like an excellent base for modding
1: Error "load(line): Attempt to index global "F" (a nil value), and "load(line): Attempt to index field "get_express_station_display_lines" (a nil value
There are some errors: The Mario game don't work and when a ghost (in the pacmini and pacmini mini games) kill you, the game crashed.
But, the idea is very good for a mod.
I added this to my server, it works, laggy although. Tried to remove it due to the complaints of players, yet i cannot and turns all water to unkown blocks. it will take years to even repair it.
Really nice tool, the craft conflict visualizer alone is worth its weight in gold:-)
And it works well, too.
One minor complaint: when converting all in inventory the item stack in the input slot of the exchange machine is not used. When doing an exchange that needs multiple inputs this can prevent the exchange from succeeding.
Not what we wanted, but what we desperately needed
Gave me goosebumps. I never knew pixely bubbles could make me smile. Aaannywayzz! I have used all items there were. Including the wooden mirror. I think it doesn't display anything because it's made of wood, not the stuff mirrors are normally made with. But it's functional and shows all I need to know!
After using the body and face soaps, I sort of instinctively applied face lotion. I didn't find body lotion, however... I have a dry skin condition irl
Upon having ground down several toothbrushes against my teeth, I considered them insufficient for the task at hand. I have an idea: dental floss!! I suggest you describe the condition of teeth with two variables: in between teeth (the hard to reach part) and of their visible flat faces. Toothbrushes generally clear the fronts and backs of teeth better than the cracks between them: cleaning efficiency asymptotically decreases as they become cleaner. The dental floss comes in handy in such cases. Strands can be crafted from cotton strings and possibly wax -- because they are usually covered in some protective layer that makes them smooter. It also smells minty! Food should also make teeth dirtier! Maybe. New weapon class: breath that could kill... (please don't scream at me)
I haven't figured out how to get pimples other than to wait for a while. I tried eating as much bread as I could, running around to spend saturation points. My suggestion is that consuming food that sates more hunger than the player needs to fill the bar causes unpleasant pimple-related effects to take place. I have tried to do it with the 'stamina' mod, at least with how it appears in the Techage modpack (it has a slightly modified version), but apparently it doesn't provide any API to know if you consumed more than you needed... It caps the level at the visual max
Oh and speaking of planned features and namely body scrub. You could use the skin dryness as the speed at which rough grimy dead skin accumulates on the surface!
I absolutely love this texture pack but it has some inconsistencies with Mineclonia such as the coal texture remainign the normal one. Could you please look it over and see if you could correct it?
...but I can't repair a gate that generated broken. In a creative world with the same seed, I surrounded it fully with 48 tier 3 extenders, but the beacon is still off. Replced the beacon, still off. What am I doing wrong?
I’m not really into puzzle games, but I decided to try this one since it had so many good reviews. Even though I haven’t finished it yet, I think it’s well made and definitely above Luanti’s usual average quality.
I really like the sound design, and the UX is surprisingly good: rotating mirrors is more intuitive than I expected thanks to the arrow overlay, and the pirate sense is actually useful in tight or disorienting areas. I also like that the ship itself works as the main menu; it makes everything feel more immersive, even if it’s a bit less straightforward than a standard menu.
The accessibility options, like patterns on lasers, are a thoughtful touch. The tutorial levels are simple and clear, and the mechanics feel intuitive: not too many, not too few. I’m not a puzzle expert, but the level design seems solid so far, and the difficulty curve feels reasonable. Any issues that might show up in later levels seem like they’d be easy to tweak.
Visually, both the UI and textures are mostly coherent. I’m not a huge fan of the font nor of some of the textures and color choices (a lot of the shading and contrast feels a bit off or too flat), but overall it works, and I do really like the custom hotbar.
The detailed in-game credits are another cool and considerate detail, they make it clear that the author has put a lot of effort into this.
Overall, it’s just nice to see a complete, polished, well-thought-out game on Luanti. We really need releases like this to keep the content ecosystem alive and growing.
I got very excited when I saw this mod. Entities that recreate nodes? Awesome!
But sadly it is unusable in its current state because the API documentation is very insufficient. Only a few data formats are described but not the functions.
I like how this mod fits with the textures of Luanti, although the color variety is bit limited at best, its honestly enough for me.
One thing that reminds me of something is the Quartzy Plain dark gray, it looks more like a concrete block than a quartz block, which is a bit unusual and funny (atleast for me because there is also a concrete block exist in another mod i couldn't remember) but at the same time it fits for a building.
One thing i get a concerned in this mod is how hollow the blocks are. I would like atleast this to be patched or tweaked to be like full block to match with the default blocks in the game. Also would like to see is atleast rename the blocks from example "Quartzy Plain dark gray" to like "Dark Gray Quartzy Plain"
so, what is the code for the dimmmable lights and wall knobs integrating
e.g the wall knob is set to 12, the dimmable light is now on light level 12.
The luacontroller code. Not just digiline_send, like it should be like "teamwork" but on digilines
Really happy this library exists and i never needed to bother with the pain of formspecs. I would rather use a toilet scraper to get a deep cleaning of my throat than to write formspec code
With minor reservations, a great mod. It's fantastic to be able to dress how you wish, and make your own clothes too, then still put on armor on top of the clothes. The spinning wheel, loom and sewing table are great toys, with nice models and spinning animation. I appreciate that you can power them by hand if you are not into advanced tech.
I'm excited to see if I can convince the spinning machine to accept other kinds of fibre somehow. Guess spinning_machine:recipe_register_input is going to be invisible outside the mod? I can probably make a tweak for our use at home, but maybe it could be public for people with flax, actual spinnable shhep's wool or whatever?
The gripes, as promised (all really small):
Needles can be made from bones, but unless you happen to be running the bonemeal mod already or look at the code, or ask the author (thanks for replying elsewhere), you won't know and there will be no sewing. The readme misleadingly says you can craft needles from... more needles.
Dirty water can be purified with gravel but it's not quite clear how. By emptying the bucket on top of gravel I think?
The forms for the machines are an eye-burning light grey, which is some everness-level sh** to do to innocent people with sfinv.
The forms for the machines could use labels or tooltips, or screenshots.
Suited
Crystal armor is the best.
All colours
We have pixelart battles on our server using this and baked clay :)
Fantastic, really enjoyable.
Excellent work, one of the best textures for Minetest in my opinion, very pleasant and beautiful, thank you. 😉👍
Fooling Around with Physics
Gravity Gun Reloaded injects a fresh burst of chaos-friendly physics into Luanti. Snatching mobs, pulling them from afar, or launching them across the map is instantly satisfying, and the addition of physics for blocks gives every throw its own quirky personality. The model blends naturally with the game’s aesthetic, and even the über version is less a building aid and more a glorious tool for messing around.
It’s a clear step up from the other similar mod, which promised comparable mechanics but never reached this level of functionality, smoothness, or reliability. Here, everything behaves as you expect: no frustrating glitches, no inconsistent interactions, only pure and joyful physics.
Yet the experience doesn’t feel entirely complete. The absence of sound effects leaves interactions oddly muted; the mechanics are solid, but without audio cues, some actions simply lack the punch you’d expect from a proper gravity gun. It’s a small blemish on an otherwise thoughtful and well-crafted mod.
Overall, Gravity Gun Reloaded is fun, polished, and surprisingly smooth to use, you’ll just wish it sounded as good as it plays.
cool idea
overall cool idea. looking forward to future updates
Essential For Any Crafter Who Dreams Big
While not perfect it's still more than enough to get you done with whatever you'd need to in-game without having to spend hours upon hours more doing the same thing again and again. Just copy and paste. Makes it all so much easier.
Simple. Easy. Free. Fast.
Just A Story Of Mine. After I Took This Test. Know It Is No Game.
Being heavily inspired by "Minecraft" you'd be quick to think that it's only worth giving a try because it costs nothing and you don't have the money to pay the cost for the original of which preceded it. But after having spent some time in-game you'll be surprised that it's actually not that bad. Understand that when I say "not bad" I also should mention "not good" either. Basic design and simple options make the game very open-ended much like its relative. You'd be amazed by what you can craft given enough time. You'd be delighted by all the bright colors you'd see. No doubt peaceful in its environment with no mobs whatsoever. Creative mode allows you to have an infinite supply of all you'd ever need and then some. No need to worry about ads interrupting you while you build being ad-free. No need to worry about unlocking anything else because there's no DLC. No watermark with any of the photos and videos you'd take there. Available both online and offline. Graphics are no doubt more on the lower-end which is why it looks more 480p as opposed to 1080p in whatever you would capture in-game but it's still satisfactory. The mods available from the community make the game that much worth playing if for whatever reason you'd like to try out something different. Just gotta be careful with what you're adding. The community is just as free in what they provide and open in helping the users as what you'd expect from any FOSS project. Whoever you are. Whatever you are. You'll feel welcome in this voxel-based world. Just make sure you're to the age that you could make sense of it all. Being a god in any game is something that anyone of any age should always approach with caution. Whatever your religious beliefs may be in real-life. I like to view this game as more of a craft which is why the only real joy I got from it all was creating art that I could share with the world. Which is why I'd say it's worth giving a try.
Simply the best
It makes playing easier. Well laid out and the best looking (sfinv is hideous!) of them also. I play on a few servers that fail to use this and the only reason I stick it out there is because those servers have some other very good features to compensate for their folly. It also seems to be the most up to date with the latest features as well as having great compatibility with most of the popular non-inv mods.
If I could install only one single mod... this would be it.
Doesn't work with mod »bike«
Unfortunately, the mod doesn't work with the mod »bike«. If you sit on the bike and then look at yourself using the key C, you'll see two riders on the bike. Testet with Luanti 5.14.0, Windows 10, local installation.
great design!
love the design and texture, and animation. although it calls to be more: could be more hostile, deal a bit of damage, would make the perfect deep cave terror.
Brilliant game fork
With Mineclonia being my favourite game on Luanti, I was so excited when I found this fork that retains the classic feel without the modern additions. It also looks like an excellent base for modding
it is very nice mod!
it is a very useful and easy to understand mod, nice job!
"F" error thingy
1: Error "load(line): Attempt to index global "F" (a nil value), and "load(line): Attempt to index field "get_express_station_display_lines" (a nil value
Some errors
There are some errors: The Mario game don't work and when a ghost (in the pacmini and pacmini mini games) kill you, the game crashed. But, the idea is very good for a mod.
Doesn't work-
I added this to my server, it works, laggy although. Tried to remove it due to the complaints of players, yet i cannot and turns all water to unkown blocks. it will take years to even repair it.
nice
plays well and free of lags on my phone, only thing that i had to figure out controls.
Great idea!
Really nice tool, the craft conflict visualizer alone is worth its weight in gold:-)
And it works well, too.
One minor complaint: when converting all in inventory the item stack in the input slot of the exchange machine is not used. When doing an exchange that needs multiple inputs this can prevent the exchange from succeeding.
saddle craftability note
the inspiration game of mineclonia now has a recipe for saddles
Great Add-on
This mod is a great add-on to 3D Armor Gloves Redo👍!
Not what we wanted, but what we desperately needed
Gave me goosebumps. I never knew pixely bubbles could make me smile. Aaannywayzz! I have used all items there were. Including the wooden mirror. I think it doesn't display anything because it's made of wood, not the stuff mirrors are normally made with. But it's functional and shows all I need to know!
After using the body and face soaps, I sort of instinctively applied face lotion. I didn't find body lotion, however... I have a dry skin condition irl
Upon having ground down several toothbrushes against my teeth, I considered them insufficient for the task at hand. I have an idea: dental floss!! I suggest you describe the condition of teeth with two variables: in between teeth (the hard to reach part) and of their visible flat faces. Toothbrushes generally clear the fronts and backs of teeth better than the cracks between them: cleaning efficiency asymptotically decreases as they become cleaner. The dental floss comes in handy in such cases. Strands can be crafted from cotton strings and possibly wax -- because they are usually covered in some protective layer that makes them smooter. It also smells minty! Food should also make teeth dirtier! Maybe. New weapon class: breath that could kill... (please don't scream at me)
I haven't figured out how to get pimples other than to wait for a while. I tried eating as much bread as I could, running around to spend saturation points. My suggestion is that consuming food that sates more hunger than the player needs to fill the bar causes unpleasant pimple-related effects to take place. I have tried to do it with the 'stamina' mod, at least with how it appears in the Techage modpack (it has a slightly modified version), but apparently it doesn't provide any API to know if you consumed more than you needed... It caps the level at the visual max
Oh and speaking of planned features and namely body scrub. You could use the skin dryness as the speed at which rough grimy dead skin accumulates on the surface!
牛,nice thing
it is very nice
Love it but
I absolutely love this texture pack but it has some inconsistencies with Mineclonia such as the coal texture remainign the normal one. Could you please look it over and see if you could correct it?
great but...
...but I can't repair a gate that generated broken. In a creative world with the same seed, I surrounded it fully with 48 tier 3 extenders, but the beacon is still off. Replced the beacon, still off. What am I doing wrong?
Polished and thoughtful Luanti game
I’m not really into puzzle games, but I decided to try this one since it had so many good reviews. Even though I haven’t finished it yet, I think it’s well made and definitely above Luanti’s usual average quality.
I really like the sound design, and the UX is surprisingly good: rotating mirrors is more intuitive than I expected thanks to the arrow overlay, and the pirate sense is actually useful in tight or disorienting areas. I also like that the ship itself works as the main menu; it makes everything feel more immersive, even if it’s a bit less straightforward than a standard menu.
The accessibility options, like patterns on lasers, are a thoughtful touch. The tutorial levels are simple and clear, and the mechanics feel intuitive: not too many, not too few. I’m not a puzzle expert, but the level design seems solid so far, and the difficulty curve feels reasonable. Any issues that might show up in later levels seem like they’d be easy to tweak.
Visually, both the UI and textures are mostly coherent. I’m not a huge fan of the font nor of some of the textures and color choices (a lot of the shading and contrast feels a bit off or too flat), but overall it works, and I do really like the custom hotbar.
The detailed in-game credits are another cool and considerate detail, they make it clear that the author has put a lot of effort into this.
Overall, it’s just nice to see a complete, polished, well-thought-out game on Luanti. We really need releases like this to keep the content ecosystem alive and growing.
Good job!
API documentation is insufficient
I got very excited when I saw this mod. Entities that recreate nodes? Awesome!
But sadly it is unusable in its current state because the API documentation is very insufficient. Only a few data formats are described but not the functions.
Mod is obsolete since 5.13
Since the release of Luanti 5.13, this mod is obsolete because that version offers GUID for objects natively.
I suppose this mod may still be useful if you need to depend on old Luanti versions, but that’s it. (I still appreciate the work behind the mod tho.)
Beautiful!
I love the atmosphere that this adds! Also the sense of time progressing beyond just the day/night cycle - so good! Highly recommended.
Yay! 3D plants!
This is pretty darn cool :D the 3D models give the world a lot of depth to my MineClonia world!
Stable and clean
But would be great to add parrot, wolf tame, campfire, sweet berries, cod, salmon, glow squid, dolphin.
Рекомендую
Є велика кількість модів для фермерства, та цей має те що рідко в кого є: Хороший та зрозумілий опис в лоббі, і відсутність нвдмірностей.
Texture fits with variety, just need tweaks
I like how this mod fits with the textures of Luanti, although the color variety is bit limited at best, its honestly enough for me.
One thing that reminds me of something is the Quartzy Plain dark gray, it looks more like a concrete block than a quartz block, which is a bit unusual and funny (atleast for me because there is also a concrete block exist in another mod i couldn't remember) but at the same time it fits for a building.
One thing i get a concerned in this mod is how hollow the blocks are. I would like atleast this to be patched or tweaked to be like full block to match with the default blocks in the game. Also would like to see is atleast rename the blocks from example "Quartzy Plain dark gray" to like "Dark Gray Quartzy Plain"
Beautiful
I'd make these the actual official textures of the next MT update if it had a texture update like mc 1.14 had
Digilines dimmable lights and wall knob
so, what is the code for the dimmmable lights and wall knobs integrating e.g the wall knob is set to 12, the dimmable light is now on light level 12. The luacontroller code. Not just
digiline_send, like it should be like "teamwork" but on digilinesplease reply
Not really a game yet, but with potential
Very nice teaser promising interesting sandbox mechanics without a crafting grid.
I'm really curious how it'll turn out. Please continue working on it!
Nitfy mod
Really happy this library exists and i never needed to bother with the pain of formspecs. I would rather use a toilet scraper to get a deep cleaning of my throat than to write formspec code
very cool!
With minor reservations, a great mod. It's fantastic to be able to dress how you wish, and make your own clothes too, then still put on armor on top of the clothes. The spinning wheel, loom and sewing table are great toys, with nice models and spinning animation. I appreciate that you can power them by hand if you are not into advanced tech.
I'm excited to see if I can convince the spinning machine to accept other kinds of fibre somehow. Guess spinning_machine:recipe_register_input is going to be invisible outside the mod? I can probably make a tweak for our use at home, but maybe it could be public for people with flax, actual spinnable shhep's wool or whatever?
The gripes, as promised (all really small):
Needles can be made from bones, but unless you happen to be running the bonemeal mod already or look at the code, or ask the author (thanks for replying elsewhere), you won't know and there will be no sewing. The readme misleadingly says you can craft needles from... more needles.
Dirty water can be purified with gravel but it's not quite clear how. By emptying the bucket on top of gravel I think?
The forms for the machines are an eye-burning light grey, which is some everness-level sh** to do to innocent people with sfinv.
The forms for the machines could use labels or tooltips, or screenshots.
Great
I forgot how dangerous dungeon masters were and how often they destroyed my bases
Meat!
Keeps my farm busy with all the animals.
Monster madness
We use this to add all da mobs mods into our server.
nice mineclonia fork
Nice!
is a Free/Libre minecraft 1.8.
A MineClonia Fork, it is good, because MineClonia is a Free/Libre Minecraft.