It's impossible to play. It's terrible. Either I'm walking along the wall, or the Pacman are doing it. The game is very strange and small. You just collect coins while listening to annoying sounds and run away from the Pagman. Overall, it's a game for kids. unfinished It would be better to do it like in the screenshots, I mean through the menu
The mod is very good, but I have some bugs with the sounds, sometimes they are there, sometimes they are not. Maybe it should be like this, or it’s just me, but overall the mod is good.
This is a really cool mod, it allows creation of custom ships which is something i haven't seen done before in Luanti.
Having only french text and no english translations is a bit annoying though.
if you place the command seat/basket on the ground and try to create a ship, it can easily lag the server a decent amount. (this might be fixed in the near future at the time of writing this)
Potentially a good ranged weapons mod but needs some work. A bit awkward to use weapons. I have to offset my aim to the left to hit targets. Would be nice if arrows were faster & went farther. Also, loading the musket was a bit confusing. You have to left-click followed by right-click, then wait for musket to cock. Then it can be fired with right-click. The musket ball seems to behave erratically when shot into the distance.
I thought this mod wasn't working at first as I assumed it functioned like other text completion software, by using the TAB key. Nope. You have to use a generic string parameter & execute the command. Example: /giveme sword. Then a numbered list of items will display in the chat log. If you follow the command with /giveme <number> it will give you the item without having to input the entire item name.
Very similar to rangedweapons, in that it provides many of the same types of guns & ammunition. It functions similarly but uses accuracy API. I was confused at first at how reloading works. I would press the reload button, it would make a sound, but nothing seemed to happen. Then I realized you just have to wait a second or two for the reloading process to finish. I suppose to simulate the time it might take to replace a magazine in reality.
I wouldn't challenge it on a survival server. That's probably all that needs to be said, but... I like the design too. Animation & sounds are good. Love how it catches everything around it on fire. Difficulty level is high.
The tomahawks & throwing knives work well & make good weapons. But, I don't understand why sometimes the tomahawks disappear after throwing. So far, the knives have never disappeared. Only the tomahawks. Is it supposed to do that?
Also, I with this mod could be used without included the guns from rangedweapons, but that is more an issue with rangedweapons not separating its API & items into different mods.
It's interesting how when an entity is hit, the arrow sticks in & does persistent damage before it expires. Helpful for mobs with high HP. Though, I'm not crazy about how when hit, mobs pop up into the air.
If this is a fork of the bow & arrow mod I used to use (I don't remember which it was), it is much improved.
Similar to my review for accuracy, I haven't used this mod for long. But so far it is smooth & fun. Shurikens stick into nodes after throwing & can be picked up for re-use. If player is moving around, aim won't be accurate. After moving, you need to hold still for a moment to regain your aim.
Accuracy is dependent on player movement. Walking or looking around reduces it. So, player needs to hold still for a better aim. I tried it with shuriken mod. It's very neat how projectiles stick into nodes & can be picked up for re-use. I haven't played with it for long, but I haven't found any issues with it so far.
I haven't played around with many gun mods, but I doubt they could get much better than this. From the limited time I have had trying it out, it seems to be very well made. Lots of different guns to choose from. I love how each gun is unique & how reloading works. It is very fun to use. Wish I could say it was a balrog destroyer, but even with the rocket & grenade launchers, that thing is still a beast to kill. Gameplay is fairly smooth, with the exception that sometimes guns don't reload on the first attempt. But maybe that a cooldown by design.
Great mod. I've built one of these on every server where it exists because they are so much fun. They really open up the underwater realm. Oh and I now paint them all pink in honour of an old film/tv series called Operation Petticoat I watched back in the day.
Visibility is somewhat low from inside due to the portholes but you can always use an external view (as is the case with many vehicles actually). The cost to make them is not exorbitant. Some mese does mean you won't be crafting these on your 1st day on a server but it's only a small amount. For some reason I don't quite understand the hulls (which are a separate craft from the engines) come in several varieties. I have no clue what difference it makes if the hull is steel or wood or mithril.
Gostei do game, achei legal a ideia de tela de atualizações ao criar mundo, gostei das particulas, mecanismo de menu e muito mais. Não posso avaliar os sons pois uso para os testes um pc sem altofalante mas notei que o game tem uma mecanica muito boa de sobrevivencia e de muitas outras coisas. Testei mecanicas de dano é tambem são boas.
I relly like this.
SBZ is a big game and has been the only one I have found worth playing. Also we need to patch out Genghius.
Прикольно
Веселый мод мне нравится игра упрошенна и много веселых фишек рекомендую.
I dont know
The mod is unfinished in my opinion. There are bugs with the sounds. I haven't figured out how to break sand blocks there yet.
My Favorite
This is one of my favorite mods, I highly recommend it for many servers.
What
The mod is cool but too tedious, too boring Honestly, I didn't like the mod.
Круто
Прикольная игра много чего есть больше всего понравилась карта. Рекомендую
Normal
It's a cool mod, it's a shame it's slow, even though that's the intention, but overall, I recommend it.
.......
Cool mod. It's a shame there's a problem with the lighting, but overall it's clear the author tried and made it cool, just like in Minecraft.**
this..
It's impossible to play. It's terrible. Either I'm walking along the wall, or the Pacman are doing it. The game is very strange and small. You just collect coins while listening to annoying sounds and run away from the Pagman. Overall, it's a game for kids. unfinished It would be better to do it like in the screenshots, I mean through the menu
normal
Overall it's cool and convenient for visual noise
hmm
The mod is very good, but I have some bugs with the sounds, sometimes they are there, sometimes they are not. Maybe it should be like this, or it’s just me, but overall the mod is good.
Incredible Mod. Can easily lag the server
This is a really cool mod, it allows creation of custom ships which is something i haven't seen done before in Luanti. Having only french text and no english translations is a bit annoying though.
if you place the command seat/basket on the ground and try to create a ship, it can easily lag the server a decent amount. (this might be fixed in the near future at the time of writing this)
Cool Armor!
Hey Caleb, thanks for the mod its perfect!
Quick question, wich of the armor is lava proof?
Thanks!
Reminds me of Star Trek
it's sort of reminds me of these replicators in Star Trek. I haven't installed the mod yet but I like it.
Needs Some Work
Potentially a good ranged weapons mod but needs some work. A bit awkward to use weapons. I have to offset my aim to the left to hit targets. Would be nice if arrows were faster & went farther. Also, loading the musket was a bit confusing. You have to left-click followed by right-click, then wait for musket to cock. Then it can be fired with right-click. The musket ball seems to behave erratically when shot into the distance.
GIMME GIMME!
I thought this mod wasn't working at first as I assumed it functioned like other text completion software, by using the
TABkey. Nope. You have to use a generic string parameter & execute the command. Example:/giveme sword. Then a numbered list of items will display in the chat log. If you follow the command with/giveme <number>it will give you the item without having to input the entire item name.Guns, Guns, Guns
Very similar to rangedweapons, in that it provides many of the same types of guns & ammunition. It functions similarly but uses accuracy API. I was confused at first at how reloading works. I would press the reload button, it would make a sound, but nothing seemed to happen. Then I realized you just have to wait a second or two for the reloading process to finish. I suppose to simulate the time it might take to replace a magazine in reality.
I like that the items & API are in separate mods.
I Shall Not Pass!
I wouldn't challenge it on a survival server. That's probably all that needs to be said, but... I like the design too. Animation & sounds are good. Love how it catches everything around it on fire. Difficulty level is high.
Good, But Don't Fully Understand
The tomahawks & throwing knives work well & make good weapons. But, I don't understand why sometimes the tomahawks disappear after throwing. So far, the knives have never disappeared. Only the tomahawks. Is it supposed to do that?
Also, I with this mod could be used without included the guns from rangedweapons, but that is more an issue with
rangedweaponsnot separating its API & items into different mods.Good Bow & Arrow
It's interesting how when an entity is hit, the arrow sticks in & does persistent damage before it expires. Helpful for mobs with high HP. Though, I'm not crazy about how when hit, mobs pop up into the air.
If this is a fork of the bow & arrow mod I used to use (I don't remember which it was), it is much improved.
I Feel Like a Ninja
Similar to my review for accuracy, I haven't used this mod for long. But so far it is smooth & fun. Shurikens stick into nodes after throwing & can be picked up for re-use. If player is moving around, aim won't be accurate. After moving, you need to hold still for a moment to regain your aim.
Interesting Concept
Accuracy is dependent on player movement. Walking or looking around reduces it. So, player needs to hold still for a better aim. I tried it with shuriken mod. It's very neat how projectiles stick into nodes & can be picked up for re-use. I haven't played with it for long, but I haven't found any issues with it so far.
Whoa!
I haven't played around with many gun mods, but I doubt they could get much better than this. From the limited time I have had trying it out, it seems to be very well made. Lots of different guns to choose from. I love how each gun is unique & how reloading works. It is very fun to use. Wish I could say it was a balrog destroyer, but even with the rocket & grenade launchers, that thing is still a beast to kill. Gameplay is fairly smooth, with the exception that sometimes guns don't reload on the first attempt. But maybe that a cooldown by design.
Pink Submarine
Great mod. I've built one of these on every server where it exists because they are so much fun. They really open up the underwater realm. Oh and I now paint them all pink in honour of an old film/tv series called Operation Petticoat I watched back in the day.
Visibility is somewhat low from inside due to the portholes but you can always use an external view (as is the case with many vehicles actually). The cost to make them is not exorbitant. Some mese does mean you won't be crafting these on your 1st day on a server but it's only a small amount. For some reason I don't quite understand the hulls (which are a separate craft from the engines) come in several varieties. I have no clue what difference it makes if the hull is steel or wood or mithril.
Bloody great mod!
This mod is really good. The creepers have green blood, and it also makes punching entities feel much heavier.
Minha opinião
Achei muito legal, adiciona novos biomas, arvores, particulas e uma junção de biomas muito boa. Mas não tem animação de nado. nota: 8.5
O que eu gostei
Gostei do game, achei legal a ideia de tela de atualizações ao criar mundo, gostei das particulas, mecanismo de menu e muito mais. Não posso avaliar os sons pois uso para os testes um pc sem altofalante mas notei que o game tem uma mecanica muito boa de sobrevivencia e de muitas outras coisas. Testei mecanicas de dano é tambem são boas.
cool but glitchy
so if we accidentally carry eachother we fly up until infinity
looks amazing
More futuristic inventory that has it all, wish the default sfinventory had some of the features here.
You're not alone
Brings a lot of life to the world.
Is ok
Like the dragons they look very good but are also very buggy.
Avoid grizzly
Adds a ton of animals to liven up my world, and hunt :)
Bright biomes.
Tried on my new world and the game slowd to a crawl when generating new chunks, like the springs tho.
Flying lizards
Look good but buggy dragons, they removed my bones too.
Sticks n stones
My sisters use this mod and have snomen all over the place :)
looks good tho
Hold up, doesnt ethereal already have falling leaves for all the trees?
Not the snake
They look so cutesy.
Blub blub!
Am gonna use this in my world, love player animations.
amazing feature
Cant wait to put this in my world and throw my sisters off a cliff :)))
horrible events
A tregedy yes but is a game played by kids the place for it really ?