are this jisk mods? but anyway you fix a many players problem :D ♡ ☜ i have the original mod but ✪ that well be helpfull to other players and can u addinv:set_stack("main", math.random(1, inv:get_size("main")), itemstack)
loot need be random
A simple way to mark your territory. The main disadvantage compared to the other classic protection mod areas is that it does require one to mine to -256 to get gold before one can protect anything. It is also a much smaller area (default 5x5x5) than an area. Visually it can also be somewhat off putting to see the blocks floating in the sky although that's easily rectified by using the badge form.
A plus vs areas though is that the area you can protect is only limited by how much gold you can mine. Of course that too has been abused by some players grabbing up large areas that they never use. A few servers have both mods installed and I find that actually seems to be best.
Overall though what can one say? Without this mod minetest servers would be nightmarish wrecks. Essential.
while I haven't fully experienced the mod yet, it does seem to have extremely useful items and looks like it would add an extra challenge if
A. Varkal actually did something other than walk around doing nothing (for the dev: I think part of that is in the fact whatever he's holding is an unknown texture, so that might be a good place to start when looking into that issue if you haven't had time to yet)
and B. the bossbar actually showed his health and went away after you killed him...
also, you can craft the guide book and the guide book guide book, but the different stone type guide books are uncraftable.
the global game is ok, even if it's lacking a lot of things it's playable...
overall the style is not bad even if flashy
i'm not fan of the 3d aspect of tools but why not i guess
the vertical hotbar is original, even if it's hard to get use to it
the sturctures are prety bad (i mean the villages, the tree aren't bad)
the weather and generation are not bad (even if the generation is kinda buggy with floating water and caves that are pearcing though water...
I can't wait to see the next thing coming on this game
the game create a very good global ambiance,
especialy in forests
the variety of nodes
the "electricity" is prety original, can't wait to see what will be the next node they will add here
and the wing system is prety well done gliding arround in the landscape with those is prety pleasent
so even if there's bug and sometimes the game crash when a mob attacks it's a good game
good luck to finish this master peace !
el mod es bueno,solo que la pantalla se traba un poco al disparar,a lo meor eso es aproposito ,pero no queda muy bien ya que si quisieras disparar corriendo no podrias ya que te ralentisa e cambia la pantalla.
todo esta perfecto,solo que estaria mejor si no tuviera tantos efectos al disparar, fuera de eso,el mod tiene un potencial muy grande.
mano en mi vida había visto tan tremendazo de juego,de verdad,este juego esta compitiendo a asi nada mas ya a ctf,minetest game,mineclonia ,ruben literalmente esta temblando al ver tremenda obra maestra , es que yo lo jugué y ufff es el mejor juegazo de juegazos,de verdad el creador de esto tiene un talento pero ALTISIMO,lo usé y les juro por el sapo pepe que este juego es el mejor que habia jugado en mi vida, incluso mejor que mincraft e gta ,de verdad ,yo nose que le paso a creador por la cabeza para crear tremendo juego, ni siquiera yo con 4 meses desarrollando podria igualar esta franquicia,sigue asi crack que los creadores estan temblando,y me incluyo
For those of us whose first step is always to make a farm on a server this would be most helpful in freeing us up from always being forced to make the farm at the edge of a body of water. In fact I'm going to belatedly install this for singleplayer use. Wish I'd thought of that earlier...
I've only played this singleplayer and only a little bit (since I prefer multiplayer and there are no servers for this yet) but it seems quite interesting. It's more goal oriented than minetest game for sure. You have to attain certain objectives in order to unlock new ones. Looks promising.
What's cooking? Anything you want almost thanks to this great mod. : ) Is it essential? No you can live on bread and apples just fine but it sure is fun to try out all the crops here and make as many of the recipes as you can. Not easy! Some of the crops are hard to find and the crafting can be quite a process. It sure livens up minetest game.
Pros: The tubes and the pushing machines can be figured out reasonably well. Documentation is just about adequate. Watching the stuff float through the pipes is rather amusing as well.
Cons: It drops stuff from the tubes if the target is full. Funny I don't see any holes in the tube for the stuff to escape by... The mechanic is unpleasant, irritating and annoying. Did I mention it gets my goat and I don't like that it does that? Unlike the excellent Techage or Tubelib where it works as one would expect it to: Send an item only if there's room. The documentation should start right at the top telling people about this nasty habit and also the "fix". You need extra pipes to loop back and send the stuff back that didn't go in. It is weird.
The other major flaw is that activation requires either a punch or the presence of another mod called mesecons to "send a signal". Worse still the signal has to be repeated over and over to get it to act as one would expect automatic machinery to. The "fix" here is called a blinky plant that's gotta be pasted adjacent to BUT NEVER DIRECTLY ABOVE the machine to be activated.
I like the wolve and the deer... it runs stable but it only adds wove and deer. except killing the you can't do anything else . but wolve attacks you and deer
Already used it live with my students...could support a wider range of blocks though and the handling of the vehicles is quite stiff. My students got stuck once in a while...nothing I would not be willing to fix on my own though. Nice addition and fun to try out.
I love this game, played it through to completion, and ended up with 807 electrons. Not sure if that's all of them, but that's all that I could find in all the areas I could find. It's definitely not a conventional sort of Super Mario 64 style platformer, but it is very tight with its own style of gameplay and aims. I really think that this is an excellent example of what can be done with this engine as far as interactivity and overall polish. Wonderful work, Wuzzy.
Some weirdness and bugs are present which are all things considered expected of new games
-Trying to eat causes a game crash,
-Also I have no clue what I can use my block for as I have no crafting recipe book or anything like it. The game uses a 1 by 3 crafting grid which is confusing to anyone used to other games which uses a 2 by 2 at the start or don't use the crafting grid at all.
-When I break wood block so does the leaves break immediately and they don't drop anything, meaning that if I want sticks, food and sapplings I need to first break the leaves then the tree blocks despite the game having in-built leaf remover
The game looks interesting but it has a higher than normal barrier of entry due to itself not using the same design logic as most other games and some bugs. I might return to it and change my review from neutral depending on the changes.
While it is an extra thing to take care of it's not as annoying as one might imagine. In fact the need to keep in mind your water sources adds an extra dimension to managing "life" as a cuboid lifeform.
I've used this on several servers and it does make those worlds more interesting than if it had been absent. There's a progression of water canteens one can build but fortunately even the starter wooden one is reasonably capacious. Plans to cross the Sahara though could involve crafting the mithril canteen...
There are even automated (and quite costly) amulets one can make that automate either collection or consumption of the H2O. On Moonlight Falls alas the auto-drink amulet causes you to drink tiny sips constantly leading to an aggravating constant slurping sound. Probably an old version's bug.
For the "Fire Alarm Panel" and the "Remote Fire Panel," I set the light source to 3 in "System Normal" mode and to 5 in alarm mode. I increased the light source for the fire alarm (buzzer and sounders) to 10, and the same for a triggered pull station, which then lights up with a light source of 5, and it looks better.
This mod is great. It's in my top 3, along with 'Advtrains' and 'Celevator'. Thank you for making this mod!
PS: Can you make the smoke detector for the wall too and all fire alarms for the ceiling? Thanks!
light_source update ; more blocks (German Fire Alarm, UK Pull Station and UK Fire Alarm) That will be the last update for this day (03.05.2026). Tomorrow or next weekend i will do a german pull station.
Back when I played MineClone2 a couple years ago, it felt like a Minecraft clone. Mineclonia feels exactly like Minecraft, rather than just a clone.
They have nailed the vibe and the game mechanics. I still have to review how redstone works to see if it's anything like Minecraft but the overall vibe is perfect!
Incredible work, guys. Kudos!
EDIT: In fact this feels even better than Minecraft. It feels faster, lighter, and even more polished. I also believe there's more content than in actual Minecraft. I believe it was called "Pale oak" or something like that. It's a type of tree with it's own type of wood. It looks like Dark oak but instead it's lighter rather than darker. I don't remember this being in Minecraft. I will continue to play this and refine my review.
It's a good idea, but the programming logic needs improvement to avoid breaking the system.
thera are some bugs:
first load, error because no use pipeworks, but it is optionl
ModError: Failed to load and run script from .minetest/mods/useful_contraptions/init.lua:
.../useful_contraptions/contraptions/cobble_generator.lua:92: attempt to index global 'pipeworks' (a nil value)
stack traceback:
.../useful_contraptions/contraptions/cobble_generator.lua:92: in main chunk
[C]: in function 'dofile'
/useful_contraptions/init.lua:46: in main chunk
i don't know why do this error:
AsyncErr: Lua: Runtime error from mod 'useful_contraptions' in callback item_OnPlace(): .minetest/mods/useful_contraptions/nodes_straw.lua:146: bad argument #1 to 'set_physics_override' (table expected, got number)
stack traceback:
[C]: in function 'set_physics_override'
....minetest/mods/useful_contraptions/nodes_straw.lua:146: in function 'on_rightclick'
/usr/share/luanti/builtin/game/item.lua:344: in function </usr/share/luanti/builtin/game/item.lua:337>
The visual quality and the variety of beasts is stunning. The Tigers are gorgeous! I've had it installed locally since day one but sadly not very many servers use it so I've not had much chance to play with it.
I've yet to see a server using it but I've had it locally installed since day one. It's just a no brainer. Moving full chests should not be a chore. You can change your doors with a few digs and places. Same with most stuff you've built in your home. Why not the chests too?
I suppose there are good reasons why some servers don't use this great mod. I can't think of any though. : ) It's realistic and it is helpful (maybe hardcore servers eschew it thusly). Essential.
I've played this a little in singleplayer (no servers seems to run it) and it's pretty good. Wargs abound and my Elf hunts them. The pre-built flets are quite handy as ready made homes. There are a lot of custom recipes so it has lots left to explore. Wish there was a server so I could get more into it (singleplayer seems kind of lifeless).
I've used these on two servers now and I am very pleased. Oh they're hard to manoever at first but once you learn you'll be landing them on the tips of pyramids with precision. The cost is reasonable and the fuel needs are not excessive. Of course one must realize this is not a jet fighter. You won't be zooming about seconds after you get in. Light that fire, make sure you have enough water & wood for the steam engine and wait for the pressure to build.
It looks great too as do all the vehicles by Apercy. You can customize the logo and colours. Oh and it has a big trunk for carrying stuff too.
I love mods that enhance sound and the general atmosphere in MCL! This one does exactly that and even has options you can tweak on top.
Just NEVER turn the (water) brightness higher than 1.0 (I was being stupid again). Doing so crashes your world, and you’ll need to unload the mod, rejoin the world, leave, and activate the mod again.
This fixed it for my crash.
Milk those cows, shear those sheep and run around after them chickens fer the eggs. Yeah the farming life! Oooh just had a wicked idea about chickens, eggs and hoppers... : )
My faves though are the kittehs of course. Even the hairballs are useful! ROTFL
are this jisk mod?
are this jisk mods? but anyway you fix a many players problem :D ♡ ☜ i have the original mod but ✪ that well be helpfull to other players and can u addinv:set_stack("main", math.random(1, inv:get_size("main")), itemstack) loot need be random
Finally
I can say that: Finally we have an ATC control mod. We can now have a good roleplay using the planes and the ATC Congratulations Luffy!
Classic
A simple way to mark your territory. The main disadvantage compared to the other classic protection mod areas is that it does require one to mine to -256 to get gold before one can protect anything. It is also a much smaller area (default 5x5x5) than an area. Visually it can also be somewhat off putting to see the blocks floating in the sky although that's easily rectified by using the badge form. A plus vs areas though is that the area you can protect is only limited by how much gold you can mine. Of course that too has been abused by some players grabbing up large areas that they never use. A few servers have both mods installed and I find that actually seems to be best. Overall though what can one say? Without this mod minetest servers would be nightmarish wrecks. Essential.
so far so good aside from two errors
while I haven't fully experienced the mod yet, it does seem to have extremely useful items and looks like it would add an extra challenge if
A. Varkal actually did something other than walk around doing nothing (for the dev: I think part of that is in the fact whatever he's holding is an unknown texture, so that might be a good place to start when looking into that issue if you haven't had time to yet)
and B. the bossbar actually showed his health and went away after you killed him...
also, you can craft the guide book and the guide book guide book, but the different stone type guide books are uncraftable.
un module qui fait la symbiose entre air utils et laptop
c'est vraiment un grand plus pour les fans des avions d'A. Percy! ce module pourra beaucoup enrichire le gameplay à ce niveau
Useless
Just useless
has potential
the global game is ok, even if it's lacking a lot of things it's playable... overall the style is not bad even if flashy i'm not fan of the 3d aspect of tools but why not i guess the vertical hotbar is original, even if it's hard to get use to it the sturctures are prety bad (i mean the villages, the tree aren't bad) the weather and generation are not bad (even if the generation is kinda buggy with floating water and caves that are pearcing though water...
good but feel a little empty...
Beautiful
I can't wait to see the next thing coming on this game the game create a very good global ambiance, especialy in forests the variety of nodes the "electricity" is prety original, can't wait to see what will be the next node they will add here and the wing system is prety well done gliding arround in the landscape with those is prety pleasent so even if there's bug and sometimes the game crash when a mob attacks it's a good game good luck to finish this master peace !
greatest texture pack of all time
much nicer than default textures, but still a really compatible style so mods that aren't supported don't look out of place
楽しい。けど雑
実在する車が収録されていて、車好きは楽しいだろうけど、もっと丁寧に作って欲しい。例えばドリフトできるようにしたりしてくれたら文句無し
GTA 1 LLAMÓ, quieren sus armas de vuelta
el mod es bueno,solo que la pantalla se traba un poco al disparar,a lo meor eso es aproposito ,pero no queda muy bien ya que si quisieras disparar corriendo no podrias ya que te ralentisa e cambia la pantalla. todo esta perfecto,solo que estaria mejor si no tuviera tantos efectos al disparar, fuera de eso,el mod tiene un potencial muy grande.
El mejor juego de luanti
mano en mi vida había visto tan tremendazo de juego,de verdad,este juego esta compitiendo a asi nada mas ya a ctf,minetest game,mineclonia ,ruben literalmente esta temblando al ver tremenda obra maestra , es que yo lo jugué y ufff es el mejor juegazo de juegazos,de verdad el creador de esto tiene un talento pero ALTISIMO,lo usé y les juro por el sapo pepe que este juego es el mejor que habia jugado en mi vida, incluso mejor que mincraft e gta ,de verdad ,yo nose que le paso a creador por la cabeza para crear tremendo juego, ni siquiera yo con 4 meses desarrollando podria igualar esta franquicia,sigue asi crack que los creadores estan temblando,y me incluyo
I do not really get it
If I use //deleteblocks it is said, it has deleted the region but I cant see any effect. I am searching for a way where it generates terrain new.
Should be more widespread
For those of us whose first step is always to make a farm on a server this would be most helpful in freeing us up from always being forced to make the farm at the edge of a body of water. In fact I'm going to belatedly install this for singleplayer use. Wish I'd thought of that earlier...
GOOODDDDDDDDDDDDDDDDDDDD
i really love it, you have potential for mods, i love it
Fairly steep learning curve
I've only played this singleplayer and only a little bit (since I prefer multiplayer and there are no servers for this yet) but it seems quite interesting. It's more goal oriented than minetest game for sure. You have to attain certain objectives in order to unlock new ones. Looks promising.
Cool
Yeah this one is fun. Step into the booth, take a seat and choose your destination. All with some familiar sounding sci fi sound effects.
Yum
What's cooking? Anything you want almost thanks to this great mod. : ) Is it essential? No you can live on bread and apples just fine but it sure is fun to try out all the crops here and make as many of the recipes as you can. Not easy! Some of the crops are hard to find and the crafting can be quite a process. It sure livens up minetest game.
It's OK, I guess.
Pros: The tubes and the pushing machines can be figured out reasonably well. Documentation is just about adequate. Watching the stuff float through the pipes is rather amusing as well.
Cons: It drops stuff from the tubes if the target is full. Funny I don't see any holes in the tube for the stuff to escape by... The mechanic is unpleasant, irritating and annoying. Did I mention it gets my goat and I don't like that it does that? Unlike the excellent Techage or Tubelib where it works as one would expect it to: Send an item only if there's room. The documentation should start right at the top telling people about this nasty habit and also the "fix". You need extra pipes to loop back and send the stuff back that didn't go in. It is weird.
The other major flaw is that activation requires either a punch or the presence of another mod called mesecons to "send a signal". Worse still the signal has to be repeated over and over to get it to act as one would expect automatic machinery to. The "fix" here is called a blinky plant that's gotta be pasted adjacent to BUT NEVER DIRECTLY ABOVE the machine to be activated.
tunnel boring machine
wanted to create a tunnel boring machine but this bulldozer solved it already.
I can feed the cat
but it is doing nothing, maybe I don't get it.
Nice Wolvi
I like the wolve and the deer... it runs stable but it only adds wove and deer. except killing the you can't do anything else . but wolve attacks you and deer
Great fun mod
Already used it live with my students...could support a wider range of blocks though and the handling of the vehicles is quite stiff. My students got stuck once in a while...nothing I would not be willing to fix on my own though. Nice addition and fun to try out.
Bom e divertido
Otimo jogo multiplayer para passar o tempo
Great Platformer, Great Luanti Game Example
I love this game, played it through to completion, and ended up with 807 electrons. Not sure if that's all of them, but that's all that I could find in all the areas I could find. It's definitely not a conventional sort of Super Mario 64 style platformer, but it is very tight with its own style of gameplay and aims. I really think that this is an excellent example of what can be done with this engine as far as interactivity and overall polish. Wonderful work, Wuzzy.
Very impressive!
The dragons wanted to eat me, but I was able to ride one... but then it threw me off :p
Weird stuff.
Some weirdness and bugs are present which are all things considered expected of new games
-Trying to eat causes a game crash, -Also I have no clue what I can use my block for as I have no crafting recipe book or anything like it. The game uses a 1 by 3 crafting grid which is confusing to anyone used to other games which uses a 2 by 2 at the start or don't use the crafting grid at all. -When I break wood block so does the leaves break immediately and they don't drop anything, meaning that if I want sticks, food and sapplings I need to first break the leaves then the tree blocks despite the game having in-built leaf remover
The game looks interesting but it has a higher than normal barrier of entry due to itself not using the same design logic as most other games and some bugs. I might return to it and change my review from neutral depending on the changes.
Kinda refreshing
While it is an extra thing to take care of it's not as annoying as one might imagine. In fact the need to keep in mind your water sources adds an extra dimension to managing "life" as a cuboid lifeform.
I've used this on several servers and it does make those worlds more interesting than if it had been absent. There's a progression of water canteens one can build but fortunately even the starter wooden one is reasonably capacious. Plans to cross the Sahara though could involve crafting the mithril canteen...
There are even automated (and quite costly) amulets one can make that automate either collection or consumption of the H2O. On Moonlight Falls alas the auto-drink amulet causes you to drink tiny sips constantly leading to an aggravating constant slurping sound. Probably an old version's bug.
Must-have mod!
Absolutely essential enterprise-grade mod, 10/10.
I'm installing this on every world I ever make and all my mods now depend on it!
I do, however, feel the ecosystem is incomplete until we have a companion
is_odd, just to keep those booleans honest.That's the mod I searched. Realy good!
I'm now building many systems with it... in my large train station (I already have around 30 sounders, 20 smoke detectors, and 20 pull stations there), a house with a sprinkler system (when an alarm is triggered, the output signal is sent and the pistons retract. This allows water to flow through holes into the rooms) (Video 'Win 20260502 11 25 57 Pro.mp4'), and more.
For the "Fire Alarm Panel" and the "Remote Fire Panel," I set the light source to 3 in "System Normal" mode and to 5 in alarm mode. I increased the light source for the fire alarm (buzzer and sounders) to 10, and the same for a triggered pull station, which then lights up with a light source of 5, and it looks better.
This mod is great. It's in my top 3, along with 'Advtrains' and 'Celevator'. Thank you for making this mod!
PS: Can you make the smoke detector for the wall too and all fire alarms for the ceiling? Thanks!
Updated: 🔗
I added now a UK Pull Station and a UK Fire Alarm
Here is the .zip of my updates (and the standard blocks) (I allow you to donwload and upload as mod update) that includes: 🔗
light_source update ; more blocks (German Fire Alarm, UK Pull Station and UK Fire Alarm) That will be the last update for this day (03.05.2026). Tomorrow or next weekend i will do a german pull station.
This is a perfect Mineclone
Back when I played MineClone2 a couple years ago, it felt like a Minecraft clone. Mineclonia feels exactly like Minecraft, rather than just a clone.
They have nailed the vibe and the game mechanics. I still have to review how redstone works to see if it's anything like Minecraft but the overall vibe is perfect!
Incredible work, guys. Kudos!
EDIT: In fact this feels even better than Minecraft. It feels faster, lighter, and even more polished. I also believe there's more content than in actual Minecraft. I believe it was called "Pale oak" or something like that. It's a type of tree with it's own type of wood. It looks like Dark oak but instead it's lighter rather than darker. I don't remember this being in Minecraft. I will continue to play this and refine my review.
Won't try it till I know what it does.
should add, why are the new nexus stuff something you might want in your game.
It's a good idea, but has bugs
It's a good idea, but the programming logic needs improvement to avoid breaking the system.
thera are some bugs:
first load, error because no use pipeworks, but it is optionl
ModError: Failed to load and run script from .minetest/mods/useful_contraptions/init.lua: .../useful_contraptions/contraptions/cobble_generator.lua:92: attempt to index global 'pipeworks' (a nil value) stack traceback: .../useful_contraptions/contraptions/cobble_generator.lua:92: in main chunk [C]: in function 'dofile' /useful_contraptions/init.lua:46: in main chunk
i don't know why do this error: AsyncErr: Lua: Runtime error from mod 'useful_contraptions' in callback item_OnPlace(): .minetest/mods/useful_contraptions/nodes_straw.lua:146: bad argument #1 to 'set_physics_override' (table expected, got number) stack traceback: [C]: in function 'set_physics_override' ....minetest/mods/useful_contraptions/nodes_straw.lua:146: in function 'on_rightclick' /usr/share/luanti/builtin/game/item.lua:344: in function </usr/share/luanti/builtin/game/item.lua:337>
Best animal mod.
The visual quality and the variety of beasts is stunning. The Tigers are gorgeous! I've had it installed locally since day one but sadly not very many servers use it so I've not had much chance to play with it.
Handy
I've yet to see a server using it but I've had it locally installed since day one. It's just a no brainer. Moving full chests should not be a chore. You can change your doors with a few digs and places. Same with most stuff you've built in your home. Why not the chests too?
Hey buddy got a light?
I suppose there are good reasons why some servers don't use this great mod. I can't think of any though. : ) It's realistic and it is helpful (maybe hardcore servers eschew it thusly). Essential.
Really nice.
I've played this a little in singleplayer (no servers seems to run it) and it's pretty good. Wargs abound and my Elf hunts them. The pre-built flets are quite handy as ready made homes. There are a lot of custom recipes so it has lots left to explore. Wish there was a server so I could get more into it (singleplayer seems kind of lifeless).
Ahoy Captain!
I've used these on two servers now and I am very pleased. Oh they're hard to manoever at first but once you learn you'll be landing them on the tips of pyramids with precision. The cost is reasonable and the fuel needs are not excessive. Of course one must realize this is not a jet fighter. You won't be zooming about seconds after you get in. Light that fire, make sure you have enough water & wood for the steam engine and wait for the pressure to build.
It looks great too as do all the vehicles by Apercy. You can customize the logo and colours. Oh and it has a big trunk for carrying stuff too.
Two enthusiastic thumbs up.
Very good mod with nice options
I love mods that enhance sound and the general atmosphere in MCL! This one does exactly that and even has options you can tweak on top. Just NEVER turn the (water) brightness higher than 1.0 (I was being stupid again). Doing so crashes your world, and you’ll need to unload the mod, rejoin the world, leave, and activate the mod again. This fixed it for my crash.
10/10 — gameplay-enhancing mod!
Here kitty, I gots a nice fissssssh for you.
Milk those cows, shear those sheep and run around after them chickens fer the eggs. Yeah the farming life! Oooh just had a wicked idea about chickens, eggs and hoppers... : )
My faves though are the kittehs of course. Even the hairballs are useful! ROTFL