your friends glass houses are no longer safe with this house, completely demolished! but at least your providing them with a sturdier more rockier building material, that being bricks >:) so maybe your actually doing them a favor
Played it the other day, was pretty confused and clueless
The game seems heavily inspired by my game limboarria, but i have no idea what the goal is besides combining natural looking earthy nodes into rather boring looking solid color atoms, i have no idea what the goal is here without possibly peering into the source code to find out.
Glad this is a mod, its such a common place feature in Minecraft mods for the longest time and seeing it in luanti is actually great, the mapping kit was always just more a demo on how you can give the player privilidges using certain items, this mod is pretty good!
When you have extreme amounts of content in Luanti/minetest its not too big of an issue, but you eventually decide to get this one really cool complex item then realize one of its pre requisites conflicts with an item from a completely unrelated mod! this was me on a server with the laptop mod, i wasnt able to craft my own, but thanks to this its now possible!
The mod is well featured and doesnt fall into the common issue of tech based mods not providing enough documentation to actually get into without peeping the source code, extremely useful mod for mass storage of items if you are in a technical setting or otherwise, definitely something ive been looking for a while..
The mod is a pretty well balanced way for navigating your world, instead of utilizing jet packs or even the fly privilidge you can just use the mod to get around easily but in order to use it you must design towers to give yourself some space between you and the ground to maximize the distance you can go, so infrastructure is actually encouraged, fun design that invites new gameplay, :)
Actually enhances the visual style, the same overall feel is maintained but several designs are drastically reworked to make them stand out in the world, its visually appealing and cohesive, definitely a good choice for any world.
I personally use this for designing natural looking structures like trees the creative tools are a breeze to work with plus the full bright feature does help with testing mob spawn rates without the use of debug, pretty good mod
this is such a simple way to implement survival mode flight, it just works and makes thematic sense, essentially you are the CRANE tool itself, as opposed to using one, which honestly wouldnt really work in first person, great mod!
Ive built a bit in this game and theres definitely not much to do but build, and thats pretty much all you do, its not boring but gets stale quickly unless your a highly creative individual who knows what they are doing.
I love it but misdirection makes the game feel extremely uncanny
whenever i play this game I notice just how many weird little details supposedly added in for realism that just make mods generally appear out of place, marram grass, bushes, there is a very weird amount of variety for what is supposedly meant to be a modding base, it kind of changes your standards to be in some sort of realistic level that some may or may not want to be a part of, it used to be a good modding base but these weird deccisions have collectively made the community lose faith in it and move more towards independent subgames
My main gripe with most Luanti/Minetest hardcore mods is how you essentially gatekept out of your world after you die, but here you at least have the setting to allow you to admire all the builds you poured countless hours into, too bad its underrated.
Like hugghes said, this is just a glorified satirization of bitcoin but its not really that funny and is more of a time waster if you actually went after the 1/8000 chance of getting a coin, the visuals being based on infiniminer is a hilarious touch tho but other than that its not worth your time and isnt designed to be either.
Terrifying atmosphere liminal space adventure game
This game is a pretty fun experience, ive booted up a server and brought too of my friends on it as we wandered around looking for the exits to the next stages, the atmosphere is well designed and using global textures really helped prevent walls from looking too repetitive, but what really impresses me is how this stands as a tech demo of what can actually be done in Minetest/Luanti mapgen wise, the backrooms is in essence a giant dungeon without monsters with well designed atmosphere while larger levels often have what feels to be deliberately placed setpieces despite it all being handled with lua and presumably a few schematic prefabs, overall its a fun experience and really sells luanti/minetest as an engine.
Genuinely fun toy game that harkens back to classic Minecraft mods
The game feels a lot like a bunch of random pieces put together but still manages to be a cohesive experience, you start out by entering the candy dimension and eventually step up the dimensional ladder, its quite a fun experience and is one of my favorite game, lots of experimental mechanics such as 2d mode that let you essentially play a simple version of the classic Super M###o in your worlds, the cannabalistic tomato people are hilarious, 10 randomly generated npc names out of 10
In my survival world I collect the slugs and put them into my chest, I have no idea what ill ever do with them but im happy they are there and it will stay that way indefinitely
Doesn't add much but what it does add does set the tone and is welcome on most tech scenarios
I fell in love with this mod on an old now shut down server, I built a space station out of plastic blocks (unrelated mod) and it was quite a fun vibe, even now despite undergoing no changes, the mod is always a great blank slate for your creativity, :)
(near) flawlessly replecates the Tinker's Construct experience within Minetest/Luanti
I like this mod because how faithful it is to a certain java/bedrock addon which I have already mentioned but wont bother so again, it works exactly how youd expect and even has support for some of the most popular content mods, i built a pretty tall forge in my survival world and its pretty cool to create custom tailor made tools, only problem is that you cant see the fluids inside the smeltery but thats more of an engine limitation then anything
Easy KISS system with tons of resources available,
I find this mod to be pretty good especially when i developed terra libmt, thanks to how frantically simple it is to register new entities in such a sort amount of time, of course if you want more fine tuning you can definitely use something like animalia but for begginers or simple use cases like basic hostile mobs ie (zombies, skeletons) this is definitely right up everyones ally.
Not a fan of the extra node shapes but more textures are always nice in building
This mod adds a handful of materials utilizing Minetest Games blockpallete, despite games like minecr#ft where there are so many items and blocks and even systems that dont amount to anything, this is more of a cherry on top rather than trying to fill in the gaps, its always nice to see on servers and you can create some nice things, even if the amount of node shapes somewhat concern me in terms of node id limits
Simple yet well featured. Making the wheel not the steamroller.
I think this mod does a lot of things right and is a suitible alternative to mesecons, significantly smaller but theres a lot less to worry with when your dealing with simple parts as opposed to the complex systems mesecons generally has to offer, of course like all things you can create emergent systems so if you prefer those its right up your ally for you :)
While they can be a pain in the rear they add an extra problem to be solved when playing on tough servers. How to get a permanent light?
They don't last very long (not sure if that's configurable - on every server where I've used them it seems quite short) but they can be relit with only a little hassle. Easiest makes use of the usually ignored flint & steel where you just point and click to relight a dead torch. If you collect dead torches instead they can be relit using 2 coal -> 12 coal dust & crafting.
It appears also that if the mod is added to an old world the existing torches all will burn out. Bit of a shock for old constructions expecting torches to last... : )
Oh and finally dead torches apparently still glimmer a wee bit. Luminance 1. I guess that's to help find them in the dark.
These torches are lotsa fun if you like to solve problems.
This is very good! Congratulations!
Could you also include the original Sam character and his outfit? It would be a great help if we wanted to go back to the original character.
I feel that this is a lovely work that is done from someone that enjoys or has enjoyed there work. But it is with a heavy heart I must say if you are wanting the textures to mostly work then you will need to use the original authers work in mineclonia. But if I can once this texture pack gets updated to work with mineclonia then I will review it and and re-edit this review.
When you choose your kit the armor and especially your boots get bugged and you teleport to random places, and the kits are ljmited and dumb, here's what can help:
-You fix the armor bug
-make it so you teleport to one spot which can be configured by an admin
-Delete your kits and make it so people can create their kits like
•/create kit (kit name)
•/add item hand (kit name)
• So when you do /kitpvp you can choose your custom kits
And there you go, that would be a very good and popular.
This is the best leaf particles mod out there. It uses the leaves group and the leaf tile to create particles. It just works! for all the leaves. The screenshots do not do it justice.
Outdated -
Very few leaves and looking at the code there is opportunity to make it more performant. (Yes I created a PR)
Edit - Thank you for getting back to me quickly. The mod runs even smoother now; even when I crank up the amount of leaf particles.
GREAT, ABSOLUTELY GREAT MOD. On a rating from 1-10, I'd say 15. When you watch minecraft videos everyone has a cool custom skin and name that makes them them. I always used to think which skin I'd make for myself, until I saw this mod and made it.
Quite a QoL based suggestion so I hope it's easy enough to implement, but essentially it'd be neat if rightclicking to eat took priority and then holding-shift and rightclicking will have interacting like normal (and happens currently) take priority.
As it is holding right click while you are looking at basically anything makes it attempt to interact instead of eat and you have to look away to begin eating, with shift (or anything else) not having any effect on this behaviour.
I think this would make it feel much better.
La actualización rompió mi servidor y quitó los árboles
Lamentablemente, la última actualización ha cambiado la esencia del mod por completo. Al actualizarse, rompió gran parte de las estructuras de mi servidor. Lo que más me gustaba eran los árboles y ahora han desaparecido o los han cambiado totalmente. Es una pena que una actualización sea tan poco retrocompatible y elimine lo mejor del mod
really nice texture pack, just like baunilha itself. probably won't use it too much myself as i like the original's style, but 100% would recommend to at least try it out
I made a mod very similar to this, called simple_replace, abd it did almost the same thing. You set corners by pos1 and pos2, then can edit the area in between...
My apologies for almost completely stealing your code. I thought I was basing it off Edit, which is similar.
But thank you for the fun mod anyway! At some point I'll show some screenshots of an obsidian brick castle...
Super zusammenstellung der wichtigsten Werkzeuge und nicht so umständlich wie "World-Edit"
Die Tools sind nicht craftbar, aber mit "/giveme ..." schnell verfügbar.
Ab besten man nimmt einmal das Komplettpaket, welches mit und dann in einem eigenen kleinen Beutel daher kommt.
der Umgang mit den einzelnen Werkzeugen (z.B. fill oder replace) also füllwerkzeug oder zum ersetzen und austauschen, geht fix von der hand und funktioniert mit fast allen möglichen Blöcken. Absolute Ausnahmen sind bei mir wohl einige Steine die ich selbst als mod hinzugefügt habe. ganz selten daß ein Node oder eine bestimmte Art Block NICHT ausgetauscht oder gegen Luft quasi entfernt wird.
das markieren von areas zum speichern oder ändern klappt im flugmodus einfach per rechtsklick und ohne ewiges tippen.
nachdem ich meinen Grafiken ein kleines farbiges facelift gegönnt habe, ist es seit Jahren ein Unverzichtbarer Mod.
It lets you vandalize, :D
your friends glass houses are no longer safe with this house, completely demolished! but at least your providing them with a sturdier more rockier building material, that being bricks >:) so maybe your actually doing them a favor
Played it the other day, was pretty confused and clueless
The game seems heavily inspired by my game limboarria, but i have no idea what the goal is besides combining natural looking earthy nodes into rather boring looking solid color atoms, i have no idea what the goal is here without possibly peering into the source code to find out.
its funny, but its clearly the authors first mod/game
its obviously a joke that satarizes convoluted crafting recipes, pretty hilarious.
Weird this wasnt a default setting but anyways
Glad this is a mod, its such a common place feature in Minecraft mods for the longest time and seeing it in luanti is actually great, the mapping kit was always just more a demo on how you can give the player privilidges using certain items, this mod is pretty good!
Great idea, woudlve came in handy ages ago
When you have extreme amounts of content in Luanti/minetest its not too big of an issue, but you eventually decide to get this one really cool complex item then realize one of its pre requisites conflicts with an item from a completely unrelated mod! this was me on a server with the laptop mod, i wasnt able to craft my own, but thanks to this its now possible!
Well documented Refined Storage port to minetest
The mod is well featured and doesnt fall into the common issue of tech based mods not providing enough documentation to actually get into without peeping the source code, extremely useful mod for mass storage of items if you are in a technical setting or otherwise, definitely something ive been looking for a while..
Balanced
The mod is a pretty well balanced way for navigating your world, instead of utilizing jet packs or even the fly privilidge you can just use the mod to get around easily but in order to use it you must design towers to give yourself some space between you and the ground to maximize the distance you can go, so infrastructure is actually encouraged, fun design that invites new gameplay, :)
The Jappa touch for Minetest Game and derivitives
Actually enhances the visual style, the same overall feel is maintained but several designs are drastically reworked to make them stand out in the world, its visually appealing and cohesive, definitely a good choice for any world.
User friendly and fun intuitive world builder alt
I personally use this for designing natural looking structures like trees the creative tools are a breeze to work with plus the full bright feature does help with testing mob spawn rates without the use of debug, pretty good mod
Stupidly simple yet Clever
this is such a simple way to implement survival mode flight, it just works and makes thematic sense, essentially you are the CRANE tool itself, as opposed to using one, which honestly wouldnt really work in first person, great mod!
I Like it, simple and fun
Ive built a bit in this game and theres definitely not much to do but build, and thats pretty much all you do, its not boring but gets stale quickly unless your a highly creative individual who knows what they are doing.
I love it but misdirection makes the game feel extremely uncanny
whenever i play this game I notice just how many weird little details supposedly added in for realism that just make mods generally appear out of place, marram grass, bushes, there is a very weird amount of variety for what is supposedly meant to be a modding base, it kind of changes your standards to be in some sort of realistic level that some may or may not want to be a part of, it used to be a good modding base but these weird deccisions have collectively made the community lose faith in it and move more towards independent subgames
Fit for Purpose
Does what you need plus a little more.
The ghost config is a nice touch
My main gripe with most Luanti/Minetest hardcore mods is how you essentially gatekept out of your world after you die, but here you at least have the setting to allow you to admire all the builds you poured countless hours into, too bad its underrated.
Timeful art dead on arrival
Like hugghes said, this is just a glorified satirization of bitcoin but its not really that funny and is more of a time waster if you actually went after the 1/8000 chance of getting a coin, the visuals being based on infiniminer is a hilarious touch tho but other than that its not worth your time and isnt designed to be either.
Terrifying atmosphere liminal space adventure game
This game is a pretty fun experience, ive booted up a server and brought too of my friends on it as we wandered around looking for the exits to the next stages, the atmosphere is well designed and using global textures really helped prevent walls from looking too repetitive, but what really impresses me is how this stands as a tech demo of what can actually be done in Minetest/Luanti mapgen wise, the backrooms is in essence a giant dungeon without monsters with well designed atmosphere while larger levels often have what feels to be deliberately placed setpieces despite it all being handled with lua and presumably a few schematic prefabs, overall its a fun experience and really sells luanti/minetest as an engine.
Genuinely fun toy game that harkens back to classic Minecraft mods
The game feels a lot like a bunch of random pieces put together but still manages to be a cohesive experience, you start out by entering the candy dimension and eventually step up the dimensional ladder, its quite a fun experience and is one of my favorite game, lots of experimental mechanics such as 2d mode that let you essentially play a simple version of the classic Super M###o in your worlds, the cannabalistic tomato people are hilarious, 10 randomly generated npc names out of 10
I love collecting them
In my survival world I collect the slugs and put them into my chest, I have no idea what ill ever do with them but im happy they are there and it will stay that way indefinitely
Doesn't add much but what it does add does set the tone and is welcome on most tech scenarios
I fell in love with this mod on an old now shut down server, I built a space station out of plastic blocks (unrelated mod) and it was quite a fun vibe, even now despite undergoing no changes, the mod is always a great blank slate for your creativity, :)
(near) flawlessly replecates the Tinker's Construct experience within Minetest/Luanti
I like this mod because how faithful it is to a certain java/bedrock addon which I have already mentioned but wont bother so again, it works exactly how youd expect and even has support for some of the most popular content mods, i built a pretty tall forge in my survival world and its pretty cool to create custom tailor made tools, only problem is that you cant see the fluids inside the smeltery but thats more of an engine limitation then anything
Easy KISS system with tons of resources available,
I find this mod to be pretty good especially when i developed terra libmt, thanks to how frantically simple it is to register new entities in such a sort amount of time, of course if you want more fine tuning you can definitely use something like animalia but for begginers or simple use cases like basic hostile mobs ie (zombies, skeletons) this is definitely right up everyones ally.
Not a fan of the extra node shapes but more textures are always nice in building
This mod adds a handful of materials utilizing Minetest Games blockpallete, despite games like minecr#ft where there are so many items and blocks and even systems that dont amount to anything, this is more of a cherry on top rather than trying to fill in the gaps, its always nice to see on servers and you can create some nice things, even if the amount of node shapes somewhat concern me in terms of node id limits
Simple yet well featured. Making the wheel not the steamroller.
I think this mod does a lot of things right and is a suitible alternative to mesecons, significantly smaller but theres a lot less to worry with when your dealing with simple parts as opposed to the complex systems mesecons generally has to offer, of course like all things you can create emergent systems so if you prefer those its right up your ally for you :)
Good for high difficulty servers
While they can be a pain in the rear they add an extra problem to be solved when playing on tough servers. How to get a permanent light?
They don't last very long (not sure if that's configurable - on every server where I've used them it seems quite short) but they can be relit with only a little hassle. Easiest makes use of the usually ignored flint & steel where you just point and click to relight a dead torch. If you collect dead torches instead they can be relit using 2 coal -> 12 coal dust & crafting.
It appears also that if the mod is added to an old world the existing torches all will burn out. Bit of a shock for old constructions expecting torches to last... : )
Oh and finally dead torches apparently still glimmer a wee bit. Luminance 1. I guess that's to help find them in the dark.
These torches are lotsa fun if you like to solve problems.
Would use for mod
Would use for next mod when I have an effect I want to last for an amount of time. The API is just right and the persistence is very useful.
Soundtastic!
Brings more life to the biomes around us :)
Congratulations
Very good, congrulations!
Request for devolopment
This is very good! Congratulations! Could you also include the original Sam character and his outfit? It would be a great help if we wanted to go back to the original character.
Thêm công trình mới
Thêm công trình mới
Trò chơi này lúc chơi nó cứ bị lỗi, mong nhà phát triển cập nhật
nó không hoạt động
looks good and has done some good work!
I feel that this is a lovely work that is done from someone that enjoys or has enjoyed there work. But it is with a heavy heart I must say if you are wanting the textures to mostly work then you will need to use the original authers work in mineclonia. But if I can once this texture pack gets updated to work with mineclonia then I will review it and and re-edit this review.
Wow lol
Am I on windows 98 or in windows 95 and or in windows NT 4.0?
Bad and useless mod, but can be fixed
When you choose your kit the armor and especially your boots get bugged and you teleport to random places, and the kits are ljmited and dumb, here's what can help: -You fix the armor bug -make it so you teleport to one spot which can be configured by an admin -Delete your kits and make it so people can create their kits like •/create kit (kit name) •/add item hand (kit name) • So when you do /kitpvp you can choose your custom kits
And there you go, that would be a very good and popular.
Love the mod and how it works on all leaves
This is the best leaf particles mod out there. It uses the leaves group and the leaf tile to create particles. It just works! for all the leaves. The screenshots do not do it justice.
Outdated - Very few leaves and looking at the code there is opportunity to make it more performant. (Yes I created a PR)
Edit - Thank you for getting back to me quickly. The mod runs even smoother now; even when I crank up the amount of leaf particles.
ABSOLUTELY AMAZING!!!!!!!!!!!!!
GREAT, ABSOLUTELY GREAT MOD. On a rating from 1-10, I'd say 15. When you watch minecraft videos everyone has a cool custom skin and name that makes them them. I always used to think which skin I'd make for myself, until I saw this mod and made it.
NOTE: 🔗
I used a minecraft skin maker (https://www.planetminecraft.com/skin-editor/) to make mine, downloaded the file/image, and uploaded it to the website.
Hello Again, Great Mod - I have a suggestion
Quite a QoL based suggestion so I hope it's easy enough to implement, but essentially it'd be neat if rightclicking to eat took priority and then holding-shift and rightclicking will have interacting like normal (and happens currently) take priority. As it is holding right click while you are looking at basically anything makes it attempt to interact instead of eat and you have to look away to begin eating, with shift (or anything else) not having any effect on this behaviour. I think this would make it feel much better.
La actualización rompió mi servidor y quitó los árboles
Lamentablemente, la última actualización ha cambiado la esencia del mod por completo. Al actualizarse, rompió gran parte de las estructuras de mi servidor. Lo que más me gustaba eran los árboles y ahora han desaparecido o los han cambiado totalmente. Es una pena que una actualización sea tan poco retrocompatible y elimine lo mejor del mod
nice little texture pack
really nice texture pack, just like baunilha itself. probably won't use it too much myself as i like the original's style, but 100% would recommend to at least try it out
Thanks!
I made a mod very similar to this, called simple_replace, abd it did almost the same thing. You set corners by pos1 and pos2, then can edit the area in between...
My apologies for almost completely stealing your code. I thought I was basing it off Edit, which is similar.
But thank you for the fun mod anyway! At some point I'll show some screenshots of an obsidian brick castle...
red rider
Schlank, Schlicht, Schnell und unkompliziert
Super zusammenstellung der wichtigsten Werkzeuge und nicht so umständlich wie "World-Edit"
Die Tools sind nicht craftbar, aber mit "/giveme ..." schnell verfügbar. Ab besten man nimmt einmal das Komplettpaket, welches mit und dann in einem eigenen kleinen Beutel daher kommt.
der Umgang mit den einzelnen Werkzeugen (z.B. fill oder replace) also füllwerkzeug oder zum ersetzen und austauschen, geht fix von der hand und funktioniert mit fast allen möglichen Blöcken. Absolute Ausnahmen sind bei mir wohl einige Steine die ich selbst als mod hinzugefügt habe. ganz selten daß ein Node oder eine bestimmte Art Block NICHT ausgetauscht oder gegen Luft quasi entfernt wird.
das markieren von areas zum speichern oder ändern klappt im flugmodus einfach per rechtsklick und ohne ewiges tippen.
nachdem ich meinen Grafiken ein kleines farbiges facelift gegönnt habe, ist es seit Jahren ein Unverzichtbarer Mod.