This is a small mod that adds some colored options to the default torch. It does what says without having anything extra, and works well enough for me to include in my survival worlds. A setting that disabled the caverealms-specific recipes un favor of the basic ones would be nice. A mod I would reccomend.
Pretty bricks with many different options, and not nearly as many nodes.
This mod adds a few highly colorable brick types thanks to unifieddyes. The brick textures alone already look amazing, and somehow every single color i've used on this looked pretty as well. I first used this on a server, and I didn't learn about its feature of recoloring default bricks until I came here to do a review. This is a lightweight mod that adds a lot of decor value to your world, and I would reccomend.
Simple mod that makes deserts a little more interesting
This mod makes your deserts more interesting by adding pyramids to them. They are decently common and have useful loot. I like this mod because of it turns the game around from avoiding deserts to seeking them out for pyramids when you do find them. I would enjoy having a settingtypes.txt file though, to control the pyramid spawn rates and maybe make the spawners mineable? The mummies themselves don't feel dangerous enough as well. All in all, a mod that is very much worth adding to your world.
Completely changes the whole feel of techage+a good basic_materials retexuring
Even if I was not using techage, I would still run this texturepack for basic_materials, which could use the new textures. This trabsforms the whole aesthetic of Techage to someone more visually appealing. It fits the world better now thanks to the lower resolution. It makes using Techage as a whole a more immersive experience, since it starts to feel like it belongs.
Fun to make progress but default alone is not a good game
It is very nice to have MT oneblock :-)
I tested it up to phase two a had a look in the code and it looks fine to me.
But I would suggest to lower the probability of animal spawning, because I had 14 sheep, 10 cows and 6 pumbas after phase one.
And I would like to have grass and jungle grass added to the appearing nodes (at the corresponding phases), because I think most players will add oneblock as mod to the MTG, which includes also farming and beds. And having wheat to make animals follow you or cotton to craft a bed (the vegan way) makes the game much better.
...and it's pretty (sparkles!), and can be put in all sorts of recipes, and unlike the dreaded kudzu, it doesn't grow upwards to devour the world.
So, I tried to spawn it as a decoration, on stone underground, because why not. And it generated all right but then died quickly before it had a chance to grow. Why? It did fine and colonized the whole cave when placed manually from player's inventory.
Seeing this on mesecraft servers and it is quite fascinating to explore and then suddenly come upon footprints letting you know someone's been there before you. It's even a fine aid to navigation on servers where there is no teleport. Follow your own tracks! Surprisingly effective.
Also amusing is how the entrance to your home tends to get hard packed from the constant travel through the door. It takes a lot to create a trail. So far only a square or 2 in front of the doors.
The crop flattening I didn't realize was due to this mod. Makes sense though. It's not quite as amusing or fun. Gotta watch your step while farming. Large and deep fields are probably impossible when using this mod. The common 7x7 (water and 3 in each dir field) is just small enough although the centre crops require careful harvesting. On the servers I've seen this it seems that only wheat and cotton can be flattened although I've not dared to experiment (hardcore servers).
Ther are still at least some of the old issues with saplings: tropical trees drop an unknown item instead of a sapling, and autumn tree saplings don't grow.
The darkforest has gone missing in action. I'm guessing you are working off a version of variety which doesn't have it, the way I have only seen a version without terracotta. But seriously, darkforest is THE biome. :)
In a recommendation text file, you recommend that the tropical forest and cypress biome be disabled, but why, and is whatever is wrong with them, temporary? There are also recommendations for changing some heat and humidity points; since it's a fork anyway, why not change the defaults and maybe leave the note about what the old values were? Edit: right, I didn't read the name of the file, now I get it.
Hi Skybuilder, I really like your mod and I’ve already published some skins for it, lol.
I wanted to ask you something: would you be open to me helping improve the UI of your
online skins page? I think I could make the site look more modern and user-friendly
while keeping everything you’ve built working as it is.
me gusta el mod solo que deberia ser compatible con otros mods de inventario que existen y el inventario predeterminado, tambien creo que las capas podrian tener fisicas y ser modelos 3D, pero esta bueno
No bugs, wonderful. But when you /clearobjects they dissappear or using https://content.luanti.org/packages/shaft/powerguns/ (force gun) the graffitti poofs like a dream. I dont know if that a feature but If it can be fixed i would love that.
It mostly changes the look of the temperate green biomes, for vastly better. This and More Trees together makes minetest game into a different experience.
Mt-mods, if you are around, could you help out with this error which happens if plantlife and biospheres are both on, and a player climbs up high enough for a biosphere to stat generating? The part of plantlife involved seems to by dryplants (checked by turning various plantlife mods on and off individually):
AsyncErr: Lua: Runtime error from mod 'biospheres' in callback on_generated(): C:\luanti-5.13.0-win64\mods\biospheres/biomegen.lua:405: attempt to compare number with string
stack traceback:
C:\luanti-5.13.0-win64\mods\biospheres/biomegen.lua:405: in function 'place_deco'
C:\luanti-5.13.0-win64\mods\biospheres/biomegen.lua:558: in function 'place_all_decos'
C:\luanti-5.13.0-win64\mods\biospheres/biomegen.lua:655: in function 'generate_all'
C:\luanti-5.13.0-win64\mods\biospheres/mapgen.lua:218: in function <C:\luanti-5.13.0-win64\mods\biospheres/mapgen.lua:88>
C:\luanti-5.13.0-win64\bin\..\builtin\common\register.lua:26: in function <C:\luanti-5.13.0-win64\bin\..\builtin\common\register.lua:12>
I'm not saying that plantlife is in any way to blame, but biospheres doesn't do it with other decoration mods, say, More Trees, so what can be tweaked where or suggested to the author of biospheres maybe? It would be quite acceptable if dryplants simply didn't generate that high up, the way more trees don't grow there. But my coding skils are rudimentary, so I'm asking for help. Thank you.
This mod is one I usually include in my survival worlds, despite not being much of a builder. The stones are easy enough to make a simple base from. I also enjoy that they can be made into dye, and the slightly unrealistic recipes to mix some if the stones and dyes to other stones. It also offers a way to farm some of the stones (the quartz variants) by cookingthem in a furnace for the budding form, which passively makes crystals that can be crafted into the quartz blocks. There is also active updates to this. I think this mod offers more than enough to be worth using. I feel like some of the special stones like ammolite should glow, but thats just a personal preference.
I'm not that good at parkour and i didn't found this game to be hard, only the last levels were more difficult (i didn't tried the hard mode yet, but that is an optional mode). I liked the minimalistic textures and the gameplay was fun, and that's what matters. My only sugestion is that you add a game command that resets the current level, since you need to know which level you are to reset it through the change_level command and there are some possible softlocks, like the breakable blocks disappearing if you place them on a place where a wall appears if you interact with a button.
It's basically Minecraft but free and more performant.
I have been playing Mineclonia for about a year.
It has proven to be a great clone of Minecraft. It has all the important core gameplay down and often updates, adding in missing features and fixes. I like it a lot and hope it keeps its current rate of development. Great job!
I also have a 16 year-old laptop that can't really run Minecraft, but it can run this.
A simple mod that adds colored torches.
This is a small mod that adds some colored options to the default torch. It does what says without having anything extra, and works well enough for me to include in my survival worlds. A setting that disabled the caverealms-specific recipes un favor of the basic ones would be nice. A mod I would reccomend.
Pretty bricks with many different options, and not nearly as many nodes.
This mod adds a few highly colorable brick types thanks to unifieddyes. The brick textures alone already look amazing, and somehow every single color i've used on this looked pretty as well. I first used this on a server, and I didn't learn about its feature of recoloring default bricks until I came here to do a review. This is a lightweight mod that adds a lot of decor value to your world, and I would reccomend.
Simple mod that makes deserts a little more interesting
This mod makes your deserts more interesting by adding pyramids to them. They are decently common and have useful loot. I like this mod because of it turns the game around from avoiding deserts to seeking them out for pyramids when you do find them. I would enjoy having a settingtypes.txt file though, to control the pyramid spawn rates and maybe make the spawners mineable? The mummies themselves don't feel dangerous enough as well. All in all, a mod that is very much worth adding to your world.
Completely changes the whole feel of techage+a good basic_materials retexuring
Even if I was not using techage, I would still run this texturepack for basic_materials, which could use the new textures. This trabsforms the whole aesthetic of Techage to someone more visually appealing. It fits the world better now thanks to the lower resolution. It makes using Techage as a whole a more immersive experience, since it starts to feel like it belongs.
Fun to make progress but default alone is not a good game
It is very nice to have MT oneblock :-) I tested it up to phase two a had a look in the code and it looks fine to me. But I would suggest to lower the probability of animal spawning, because I had 14 sheep, 10 cows and 6 pumbas after phase one. And I would like to have grass and jungle grass added to the appearing nodes (at the corresponding phases), because I think most players will add oneblock as mod to the MTG, which includes also farming and beds. And having wheat to make animals follow you or cotton to craft a bed (the vegan way) makes the game much better.
Boring
Boring not fun
Labyrinth
Boring, no goal.
Ores
Nice works well
Craft And Ruin
Nice pack looks like minecraft
Plastic
Made in China.
Backrooms
Nice game but not scary
Interesting
Interesting doesnt look like minetest
Decent
Nice texture pack looks like minecraft slightly. However the leaves are ugly.
Interesting
Don't know what the villagers are saying xD
Very Fun
This is overall the best game on Luanti very fun. Just wish the magnum had less cooldown.
Mesecons
Very nice for servers
Cool
Cool, nice details.
Fun
I find this one of the best minetest mods, its very fun not boring and great to add to servers,
Great Game
Its very nice and a good base for modding, however I think they should update a few stuff such as the inventory and add structures besides dungeons.
Decent
Its very good for big building projects however, it will crash sometimes which is not ideal. Anyway very good for ctf maps.
Nice
Nice, its like a texture pack of mineclonia/mineclone2
Good
Very good for ctf gameplay
Nice
Nice, but not a lot of goals and fairly easy.
fun
...and it's pretty (sparkles!), and can be put in all sorts of recipes, and unlike the dreaded kudzu, it doesn't grow upwards to devour the world.
So, I tried to spawn it as a decoration, on stone underground, because why not. And it generated all right but then died quickly before it had a chance to grow. Why? It did fine and colonized the whole cave when placed manually from player's inventory.
???
Great fun
Seeing this on mesecraft servers and it is quite fascinating to explore and then suddenly come upon footprints letting you know someone's been there before you. It's even a fine aid to navigation on servers where there is no teleport. Follow your own tracks! Surprisingly effective.
Also amusing is how the entrance to your home tends to get hard packed from the constant travel through the door. It takes a lot to create a trail. So far only a square or 2 in front of the doors.
The crop flattening I didn't realize was due to this mod. Makes sense though. It's not quite as amusing or fun. Gotta watch your step while farming. Large and deep fields are probably impossible when using this mod. The common 7x7 (water and 3 in each dir field) is just small enough although the centre crops require careful harvesting. On the servers I've seen this it seems that only wheat and cotton can be flattened although I've not dared to experiment (hardcore servers).
need a sub now
Seas are way more interesting now, luv it!
Hands down, the best texture pack
No exceptions
mc can eat dirt
Been playing this forever now and its a great mc style game, cant wait for warden to be added.
one block to rule them all
I love oneblock games, cant wait to give this one a try :)
big sounds
This looks a lot like another popular ambience mod right down to the copied api.
it's great to see Variety again
Ther are still at least some of the old issues with saplings: tropical trees drop an unknown item instead of a sapling, and autumn tree saplings don't grow.
The darkforest has gone missing in action. I'm guessing you are working off a version of variety which doesn't have it, the way I have only seen a version without terracotta. But seriously, darkforest is THE biome. :)
In a recommendation text file, you recommend that the tropical forest and cypress biome be disabled, but why, and is whatever is wrong with them, temporary? There are also recommendations for changing some heat and humidity points; since it's a fork anyway, why not change the defaults and maybe leave the note about what the old values were? Edit: right, I didn't read the name of the file, now I get it.
It's a great biome mod and I missed it!
a little bug
when i use it, it work good but when i scroll the inventory dissapears and put default inventory of luanti, my version its 5.14.0
Actually Nice
I think this mod is kinda great and nice. However, I got redstone issue. Why?
Good mod!!!
Hi Skybuilder, I really like your mod and I’ve already published some skins for it, lol. I wanted to ask you something: would you be open to me helping improve the UI of your online skins page? I think I could make the site look more modern and user-friendly while keeping everything you’ve built working as it is.
buen mod
me gusta el mod solo que deberia ser compatible con otros mods de inventario que existen y el inventario predeterminado, tambien creo que las capas podrian tener fisicas y ser modelos 3D, pero esta bueno
Nice but few suggestions
No bugs, wonderful. But when you /clearobjects they dissappear or using https://content.luanti.org/packages/shaft/powerguns/ (force gun) the graffitti poofs like a dream. I dont know if that a feature but If it can be fixed i would love that.
looks fantastic
It mostly changes the look of the temperate green biomes, for vastly better. This and More Trees together makes minetest game into a different experience.
Mt-mods, if you are around, could you help out with this error which happens if plantlife and biospheres are both on, and a player climbs up high enough for a biosphere to stat generating? The part of plantlife involved seems to by dryplants (checked by turning various plantlife mods on and off individually):
I'm not saying that plantlife is in any way to blame, but biospheres doesn't do it with other decoration mods, say, More Trees, so what can be tweaked where or suggested to the author of biospheres maybe? It would be quite acceptable if dryplants simply didn't generate that high up, the way more trees don't grow there. But my coding skils are rudimentary, so I'm asking for help. Thank you.
Thank you anyway, plantlife is amazing.
Mod filled with pretty stones
This mod is one I usually include in my survival worlds, despite not being much of a builder. The stones are easy enough to make a simple base from. I also enjoy that they can be made into dye, and the slightly unrealistic recipes to mix some if the stones and dyes to other stones. It also offers a way to farm some of the stones (the quartz variants) by cookingthem in a furnace for the budding form, which passively makes crystals that can be crafted into the quartz blocks. There is also active updates to this. I think this mod offers more than enough to be worth using. I feel like some of the special stones like ammolite should glow, but thats just a personal preference.
Fun little game
I'm not that good at parkour and i didn't found this game to be hard, only the last levels were more difficult (i didn't tried the hard mode yet, but that is an optional mode). I liked the minimalistic textures and the gameplay was fun, and that's what matters. My only sugestion is that you add a game command that resets the current level, since you need to know which level you are to reset it through the change_level command and there are some possible softlocks, like the breakable blocks disappearing if you place them on a place where a wall appears if you interact with a button.
It's basically Minecraft but free and more performant.
I have been playing Mineclonia for about a year.
It has proven to be a great clone of Minecraft. It has all the important core gameplay down and often updates, adding in missing features and fixes. I like it a lot and hope it keeps its current rate of development. Great job!
I also have a 16 year-old laptop that can't really run Minecraft, but it can run this.