Sometimes some weathered down blocks can add some neccesary texture to a build, this is already seen in minetest game but to a lesser extent with mossy cobblestone, having this genuinely makes your builds pop if manually added, but also makes them integrate more naturally into the environment overtime have you built something in water.
One time I tried playing this with my eyes actually closed
SO that way i couldnt see the particals, and in turn made it more challenging for myself, i forgot if i actually got far or not, all i heard was a bunch of sound effects, very weird and confusing game.
It has a nice style, but isnt too different from Minetest Game to actually be a worthwhile experienc
Ive played this game several times and it does have some nice mapgen going on, and some really great textures and original mobs, but I just cant see any reason why youd want to play this as a standalone game, theres not enough content to keep things engaging, it would possibly work best a modding base in my opinion so I'd likely stay tuned on this.
World edit exists already, this mod doesnt improve on the idea in any ways and as someone previously said uses extremely inefficient methods, if you are going to make an alternative, at least make it better than the original, this is just a stripped down version of world edit. im giving this a neutral because it does what its supposed too if not too well
This mod has no reason to exist, WorldEdit does all of this and more. Furthermore, it's very inefficient since it places each node using set_node instead of a VoxelManipulator.
Its very useful for server owners, but it requires knoledge of commands, so there is a bit of work you need to put into it, luckily there is documentation to help.
I don't play in 3rd person view, but as I often look "left and right" while walking, I find it useful to let other players know where I'm looking - that's why I was using Lone_wolf's headanim. It did less than other mods but was simpler.
I half-agree with the other comment, if you can find a cheap way to have the body slowly align with the head (or is it the opposite ?) when not walking, that would be great.
On the technical side, I'd like to see core.get_player_control_bits() for a little extra performance (it's faster to return a number than to build and return a table, even if it's the engine that does it). You'll have to use the bit.band() function to test each bit.
Also a little nitpicking: the indentations in your code are weird: they use a mix of spaces and tabs - I figured out that 1 tab=2 spaces. Configuring your editor to only use spaces for indention would readers (more a tips for other projects - people rarely look into mod code).
THe visuals are neat here, the tones have been shifted but it greatly leans the atmosphere to a somewhat nostalgic feel to classic minetest, where it felt almost like minecr#ft, but not quite there without crossing into uncanny valley (except classic minetest had the weirdest grass texture of all time and it wasnt green)
It's exactly what it says it is, the snake game in Minetest, fairly bug free and works as youd expect, im assuming moves are done internally before being reflected in nodes, i have tried to commit word puzzle inside the game by ramming into myself and i died before it actually showed up.
It doesnt do too much, is super light weight, and provides tree cutter functionality, not too mention the tree doesnt go down instantly, so it looks visually interesting!
Placing tools is actually amazing and the models are awesome, (even if not blocky)
There are few blocks that can add a lot to a simple build, dressers, piles of treasure, golden furniture, several neglected features have been given uses they havent seen before, i recommend this mod for builders who player voxelibre, all the new food sources are neat too, lots of new features that are simple and dont have much mechanical depth, so its very begginer friendly.
Ports Minecr#ft swamp biomes to Minetest game is a simple Vanilla Plus way
I heavily recommend this mod for people who enjoy Minetest game but think Mineclone/Voxelibre is a bit too much, its a great mod and having 2 new palletes of blocks to build with being mangrove and mud actually works really well, especially with red and brown tones allowing to create some japanese inspired builds, cool mod in general
It has good attention but gives a really bad first impression for new players
I get its designed to prevent tree punching and there are performance reasons to do it, but its far too tedious to deal with, there are other better mods that do a similar thing, it does have its uses, but it isnt for me, but what it does do might appeal to you. :)
The mod doesnt add much to gameplay and can easily be avoided by simply sleeping
The mod does not work as a concept, it will hardly show up during gameplay since you wont be dying much except in extreme environments, but you can just afk until night to sleep and avoid the challenge, completely pointless mods and it would be best to generally remove beds and rework spawning mechanics instead and/or introduce a more endgame spawning system.
The shovels actually look pretty powerful now, if not heavier, might have to work out a while and eat several meat blocks for the protein required to weild one of these bad boys
Doesnt really fit into default, but is still beautiful regardless
it doesnt clash too much with minetest game, and it does make the computer have to deal with less rendering load, especially in rooms filled with pipes and cables, other than that a full texture pack in this style would be great for visual consistency, pretty good pack!
Excellent base game that got me into Minetest game dev.
without this and nathan salapart modding tutorials, I wouldnt have started developing for minetest without this, my first games limboarria and ketchuptest used this as a base, it provides the basic node defs and you can go from their, its pretty great as a base game and is also a good fit for testing game agnostic mods,
Its a really great and interesting mod, I recommend it should you want to have more Minecr#ft mechanics in your world, goes great in library builds, (and collecting the resources to construct the respective libraries) lots of useful enchantments when diamonds or mese arent enough, you can become seriously overpowered, very useful in survival scenarios XD
Allows you to make furniture out of something other than stairs and signs
It adds checkerboard tiles, curtains, tables, chairs, it feels like a port of mr crayfishes furniture mod to voxelibre, really well designed and featured without adding as much as other mods like homedecor, all of the furniture will have a nice place in your home and inside your mods folder, and also your heart. download it today :)
My only complaint is why is there gold armor instead of mese? mese is significantly more iconic and gold is actually a terrible material to make armor out of, but hey, at least gold is actually somewhat "useful" now.
Ive played this on a v6 world and from what i could gather it adds birch trees and swamp logs, also the divots of swamp water are extremely deep, dont drown in them...
Ive played on this mod on multiple occasions, by default, when you enter you lose ALL your supplies and have to start from scratch in the nethers tech tree, thankfully your given a guide, and oh.. dont try to escape, youll never escape. unless you build the exit portal, and by the way, theres definitely not a jungle so dont go looking for it, it totally doesnt exist ;)
This mod used to have a lot of miss matched content that would clash which each other, as of now it has significantly less thanks to contributers, so i can happily say this mod is welcome on a lot of worlds from luanti purists who prefer 16x16 on everything, the mod is weirdly obsessed with hemp, hemp blocks, hemp ropes, hemp mush?? we got pumpkins, beetroots, sunflowers, chocolate and a lot of other interesting things, and yes before you ask, there is a hamburger
ive never really known anyone who used the actually used the turtles from computer craft, they always used the monitors to regular nuclear power plants and galacticraft space stations, but having these guys running around doing tasks is pretty useful since most people actually dont want to play minetest game with you and would mutch rather prefer to play nodecore or voxelibre instead :(
This game is heavily inspired by nodecore on a fundamental level, but a majority of the puzzle mechanics are completely gone, im not sure what the approach is but it can likely evolve into something very interesting with enough time.
Much more convenient way to see whos online instead of scrolling through logs
With the simple press of a button I can see whos online on my server IF I HAD ONE, its fairly convenient and a great port of a similar Minecr#ft feature, unfortunately since it can only be bound to either bound to aux sneak or any of the wasd keys thanks to the config, its definitely going to be somewhat intrusive during gameplay but this is of course an engine limitation as a result of the minetest engine.
an issue youll typically come across is you and your friend will simultaniously break the same block of log and then one of you realizes you wasted your time unnessacarily breaking that part of the tree, with this mod you can better identify whos breaking what and actually end up with trees in your inventory instead of just sawdust
This mod is in essense just the corruption biome from t#rraria, but as a mod, its fairly small but has quite a lot of content with even a boss to eventually reach and defeat, you cant completely clean the world of the infection, but you can prevent it from spreading further, only gripe is that the crafting recipe is way too cheap so newbs on your server can easily wreak havoc on the landscape against your will, but at least its better than random houses built of wool/camo and nyancat blocks with home decor furniture tacked on XD
at first glance the mod seems as a joke, but it adds a hint of realism as you have to prevent the weeds from growing out of control around your house, its a weird concept and i can see it used in a hard subgame of some kind.
I have dug into this mod in creative and some attempts in survival, there is a crazy amount of underground variety, giant multicolored caverns, slimy eyeballs, very weird at times but it essentially creates indepent worlds in the depths of the caverns. very interesting from a conceptual standpoint, theres a addon by the same dev that adds more content to it! so the mod has an expansion pack making it even better than before
The textures dont really have much depth and appear with an almost plastic quality, a lot of detail is gone, I get it's trying to go for a modern updating aesthetic but it feels more like a downgrade than anything, but hey, points for trying! :)
Perfectly captures the classic Minecr#ft aesthetic, if not a bit..... green..
Yeah, its pretty much minecr#fts classic textures, replicated pretty well while still being legally distinct, they look amazing and like a weird alternate universe version of minecr#fts, that is, if it was green. for some reason the author really loves the color green but i cant blame him, does make it come off as a pvp texture pack because of the color scheme but i digress
Works on skyblock servers, but anywhere else? Stupidly overpowered
Compressing 10 coal dust regardless of where you are in the game is way too cheap for a recipe, it causing more problems then it solves and the description is absolutely right for mentioning the potential harm it can generally cause on server.
It does only one thing, using simple mechanics, but does it well!
this mod implements in tinted glass, which is essentially glass that lets you see through but no light is allowed to pass, this has so many neat use cases like mob farms, fine tuned lighting in bases to create some atmosphere which we all desire. One of the best mods for Minetest/luanti ive seen and it does so little but so much at the same time.
as i was mentioning earlier about another mod that seems to be attempting to recreate gregtech mechanics to a certain extent, this is sure leaning into copious amounts of tech related materials and we could have something crazy on our hands, is it terrifying? yes, but dont we all want giant machines in our base and nuclear reactors their too? yeah!, of Course!!
This mod opens so many posibilities and is essentially required for any sort of ocean building, especially on v5 maps where oceans can be hundreds of blocks deep making it practically impossible to build any sort of floating ship without bridges out from land first, definitely a good mod for anyone who wants to build pirate ships and the like
Cool for builders
Sometimes some weathered down blocks can add some neccesary texture to a build, this is already seen in minetest game but to a lesser extent with mossy cobblestone, having this genuinely makes your builds pop if manually added, but also makes them integrate more naturally into the environment overtime have you built something in water.
One time I tried playing this with my eyes actually closed
SO that way i couldnt see the particals, and in turn made it more challenging for myself, i forgot if i actually got far or not, all i heard was a bunch of sound effects, very weird and confusing game.
Fun if your bored
Driving games are always fun, but your better off playing mario kart, more of a proof of concept for terrain generation and not much else. :)
It has a nice style, but isnt too different from Minetest Game to actually be a worthwhile experienc
Ive played this game several times and it does have some nice mapgen going on, and some really great textures and original mobs, but I just cant see any reason why youd want to play this as a standalone game, theres not enough content to keep things engaging, it would possibly work best a modding base in my opinion so I'd likely stay tuned on this.
Whats the point?
World edit exists already, this mod doesnt improve on the idea in any ways and as someone previously said uses extremely inefficient methods, if you are going to make an alternative, at least make it better than the original, this is just a stripped down version of world edit. im giving this a neutral because it does what its supposed too if not too well
Useless and inefficient
This mod has no reason to exist, WorldEdit does all of this and more. Furthermore, it's very inefficient since it places each node using
set_nodeinstead of a VoxelManipulator.A bit too complicated but very well featured
Its very useful for server owners, but it requires knoledge of commands, so there is a bit of work you need to put into it, luckily there is documentation to help.
Nice improvement
I don't play in 3rd person view, but as I often look "left and right" while walking, I find it useful to let other players know where I'm looking - that's why I was using Lone_wolf's headanim. It did less than other mods but was simpler.
I half-agree with the other comment, if you can find a cheap way to have the body slowly align with the head (or is it the opposite ?) when not walking, that would be great.
On the technical side, I'd like to see core.get_player_control_bits() for a little extra performance (it's faster to return a number than to build and return a table, even if it's the engine that does it). You'll have to use the bit.band() function to test each bit.
Also a little nitpicking: the indentations in your code are weird: they use a mix of spaces and tabs - I figured out that 1 tab=2 spaces. Configuring your editor to only use spaces for indention would readers (more a tips for other projects - people rarely look into mod code).
Visuals Feel Enhanced, nice!
THe visuals are neat here, the tones have been shifted but it greatly leans the atmosphere to a somewhat nostalgic feel to classic minetest, where it felt almost like minecr#ft, but not quite there without crossing into uncanny valley (except classic minetest had the weirdest grass texture of all time and it wasnt green)
Add air pickaxe
I need to mine blocks faster. diamonds arent enough, mese as been worthless ever since diamonds were added, please..
Extremely Trippy, reminds me of AgentCubes
It's exactly what it says it is, the snake game in Minetest, fairly bug free and works as youd expect, im assuming moves are done internally before being reflected in nodes, i have tried to commit word puzzle inside the game by ramming into myself and i died before it actually showed up.
It works.. It just does
It doesnt do too much, is super light weight, and provides tree cutter functionality, not too mention the tree doesnt go down instantly, so it looks visually interesting!
for people that want to use it on v7 or well on version that break it
just replace a old line that related to gravity and replace it with this line and it should work player:set_physics_override({gravity = 0.2})
Placing tools is actually amazing and the models are awesome, (even if not blocky)
There are few blocks that can add a lot to a simple build, dressers, piles of treasure, golden furniture, several neglected features have been given uses they havent seen before, i recommend this mod for builders who player voxelibre, all the new food sources are neat too, lots of new features that are simple and dont have much mechanical depth, so its very begginer friendly.
Ports Minecr#ft swamp biomes to Minetest game is a simple Vanilla Plus way
I heavily recommend this mod for people who enjoy Minetest game but think Mineclone/Voxelibre is a bit too much, its a great mod and having 2 new palletes of blocks to build with being mangrove and mud actually works really well, especially with red and brown tones allowing to create some japanese inspired builds, cool mod in general
It has good attention but gives a really bad first impression for new players
I get its designed to prevent tree punching and there are performance reasons to do it, but its far too tedious to deal with, there are other better mods that do a similar thing, it does have its uses, but it isnt for me, but what it does do might appeal to you. :)
The mod doesnt add much to gameplay and can easily be avoided by simply sleeping
The mod does not work as a concept, it will hardly show up during gameplay since you wont be dying much except in extreme environments, but you can just afk until night to sleep and avoid the challenge, completely pointless mods and it would be best to generally remove beds and rework spawning mechanics instead and/or introduce a more endgame spawning system.
Studier looking shovels
The shovels actually look pretty powerful now, if not heavier, might have to work out a while and eat several meat blocks for the protein required to weild one of these bad boys
Doesnt really fit into default, but is still beautiful regardless
it doesnt clash too much with minetest game, and it does make the computer have to deal with less rendering load, especially in rooms filled with pipes and cables, other than that a full texture pack in this style would be great for visual consistency, pretty good pack!
Excellent base game that got me into Minetest game dev.
without this and nathan salapart modding tutorials, I wouldnt have started developing for minetest without this, my first games limboarria and ketchuptest used this as a base, it provides the basic node defs and you can go from their, its pretty great as a base game and is also a good fit for testing game agnostic mods,
Faithful Port from another Block game.
Its a really great and interesting mod, I recommend it should you want to have more Minecr#ft mechanics in your world, goes great in library builds, (and collecting the resources to construct the respective libraries) lots of useful enchantments when diamonds or mese arent enough, you can become seriously overpowered, very useful in survival scenarios XD
Allows you to make furniture out of something other than stairs and signs
It adds checkerboard tiles, curtains, tables, chairs, it feels like a port of mr crayfishes furniture mod to voxelibre, really well designed and featured without adding as much as other mods like homedecor, all of the furniture will have a nice place in your home and inside your mods folder, and also your heart. download it today :)
Adds dozens of useful armors
My only complaint is why is there gold armor instead of mese? mese is significantly more iconic and gold is actually a terrible material to make armor out of, but hey, at least gold is actually somewhat "useful" now.
First Person Super Copyrighted Italian Game
This game is pretty fun especially speedrunning it, also the mushrooms are blue berry muffins, yay!
Just a simple addition to jungles,
Ive played this on a v6 world and from what i could gather it adds birch trees and swamp logs, also the divots of swamp water are extremely deep, dont drown in them...
Extremely well featured Aether esque
Ive played on this mod on multiple occasions, by default, when you enter you lose ALL your supplies and have to start from scratch in the nethers tech tree, thankfully your given a guide, and oh.. dont try to escape, youll never escape. unless you build the exit portal, and by the way, theres definitely not a jungle so dont go looking for it, it totally doesnt exist ;)
Is that m- oh its just hemp.
This mod used to have a lot of miss matched content that would clash which each other, as of now it has significantly less thanks to contributers, so i can happily say this mod is welcome on a lot of worlds from luanti purists who prefer 16x16 on everything, the mod is weirdly obsessed with hemp, hemp blocks, hemp ropes, hemp mush?? we got pumpkins, beetroots, sunflowers, chocolate and a lot of other interesting things, and yes before you ask, there is a hamburger
Classic M#necraft mod gets a mechanic ported
ive never really known anyone who used the actually used the turtles from computer craft, they always used the monitors to regular nuclear power plants and galacticraft space stations, but having these guys running around doing tasks is pretty useful since most people actually dont want to play minetest game with you and would mutch rather prefer to play nodecore or voxelibre instead :(
Simple and less obscure nodecore
This game is heavily inspired by nodecore on a fundamental level, but a majority of the puzzle mechanics are completely gone, im not sure what the approach is but it can likely evolve into something very interesting with enough time.
Much more convenient way to see whos online instead of scrolling through logs
With the simple press of a button I can see whos online on my server IF I HAD ONE, its fairly convenient and a great port of a similar Minecr#ft feature, unfortunately since it can only be bound to either bound to aux sneak or any of the wasd keys thanks to the config, its definitely going to be somewhat intrusive during gameplay but this is of course an engine limitation as a result of the minetest engine.
Required if your chopping the same tree
an issue youll typically come across is you and your friend will simultaniously break the same block of log and then one of you realizes you wasted your time unnessacarily breaking that part of the tree, with this mod you can better identify whos breaking what and actually end up with trees in your inventory instead of just sawdust
A neat take on T#rrarias corruption biome
This mod is in essense just the corruption biome from t#rraria, but as a mod, its fairly small but has quite a lot of content with even a boss to eventually reach and defeat, you cant completely clean the world of the infection, but you can prevent it from spreading further, only gripe is that the crafting recipe is way too cheap so newbs on your server can easily wreak havoc on the landscape against your will, but at least its better than random houses built of wool/camo and nyancat blocks with home decor furniture tacked on XD
Forces you to tend to your gardens
at first glance the mod seems as a joke, but it adds a hint of realism as you have to prevent the weeds from growing out of control around your house, its a weird concept and i can see it used in a hard subgame of some kind.
Insane amount of variety, dev is insane!
I have dug into this mod in creative and some attempts in survival, there is a crazy amount of underground variety, giant multicolored caverns, slimy eyeballs, very weird at times but it essentially creates indepent worlds in the depths of the caverns. very interesting from a conceptual standpoint, theres a addon by the same dev that adds more content to it! so the mod has an expansion pack making it even better than before
A bit too plasticine?.
The textures dont really have much depth and appear with an almost plastic quality, a lot of detail is gone, I get it's trying to go for a modern updating aesthetic but it feels more like a downgrade than anything, but hey, points for trying! :)
Perfectly captures the classic Minecr#ft aesthetic, if not a bit..... green..
Yeah, its pretty much minecr#fts classic textures, replicated pretty well while still being legally distinct, they look amazing and like a weird alternate universe version of minecr#fts, that is, if it was green. for some reason the author really loves the color green but i cant blame him, does make it come off as a pvp texture pack because of the color scheme but i digress
Works on skyblock servers, but anywhere else? Stupidly overpowered
Compressing 10 coal dust regardless of where you are in the game is way too cheap for a recipe, it causing more problems then it solves and the description is absolutely right for mentioning the potential harm it can generally cause on server.
It does only one thing, using simple mechanics, but does it well!
this mod implements in tinted glass, which is essentially glass that lets you see through but no light is allowed to pass, this has so many neat use cases like mob farms, fine tuned lighting in bases to create some atmosphere which we all desire. One of the best mods for Minetest/luanti ive seen and it does so little but so much at the same time.
Crazy things are going to come for this
as i was mentioning earlier about another mod that seems to be attempting to recreate gregtech mechanics to a certain extent, this is sure leaning into copious amounts of tech related materials and we could have something crazy on our hands, is it terrifying? yes, but dont we all want giant machines in our base and nuclear reactors their too? yeah!, of Course!!
Im usually against quality of life but...
This mod opens so many posibilities and is essentially required for any sort of ocean building, especially on v5 maps where oceans can be hundreds of blocks deep making it practically impossible to build any sort of floating ship without bridges out from land first, definitely a good mod for anyone who wants to build pirate ships and the like