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  • catz 2025-11-01 20:24 UTC
    English

    BEST MOD EVER

    Bro, there's no explanation.... Same as the server but I can't play alone ;)

    Murder by giov4 0 comments
  • catz 2025-11-01 20:22 UTC
    English

    Cool mod!

    Bro, what a cool mod! A beautiful recreation of the famous "skywars" of minecraft and does not Lag on my phone :D

    Skywars by giov4 0 comments
  • makmak 2025-11-01 12:53 UTC
    English

    bzzz bzzz!

    Proud :d of myself for figuring out that the smoker is left-clicked on the hive and the extractor is placed, but still have questions. What can you do wth a wild honeycomb other than eat it, that is, shouldn't it be craftable into honey? And, the beeswax could be used to make Ethereal's candles, but apparently not? Does it have other uses somewhere?

    Bees by TenPlus1 2 comments
  • stu-est-sup-int 2025-11-01 01:01 UTC
    English

    observations

    I Really want to like the modpack due to the function of the conveyors alone however they are a bit quirky.

    To start off if you arrange four conveyors to all pull the same log it appears the conveyor pointing a specific direction will always pull the block. This is good (although I theorize this won't actually happen everytime)

    Now if you place four conveyors in a loop and then place two logs side by side, depending on the orientation, you will either observe the two blocks seperate within the first cycle and stablize or you will observe one block jump forward twice and reform the two-blocks-side-by-side structure.

    The power system I would probably have to actually read the code to understand. In one test breaking the power source immediately after the first conveyor in a sequence was powered caused each conveyor in the sequence to activate one at a time. In another test the end of a conveyor stopped before the center. The first case is odd because power flows in all directions and it's possible that whatever causes it also causes the tip to die instantly in the second case.

    If you truly wanted to expand on this system for some reason you could potentially do it by having higher technology give better control of power and where and when it goes. However in it's current state the power system seems imprecise.

    I Am running out of characters but I like the coal shafts a lot lot, chests spawn too frequently and in riverbeds, hide-behinds need a bit of work, and I'm putting too much thought into this probably.

    Louisville Makes Games Appalachia Modpack by Xanthus 0 comments
  • makmak 2025-10-31 20:57 UTC
    English

    But!...

    But one wants to be able to place water anyway, for landscaping, and then there is no incentive to use the irrigation devices. They would be more attractive if bucket placement were left alone but water didn't make soil wet, or better, if default node water only had the wetting range of 1 node.

    Irrigation by monk 0 comments
  • BibiCats 2025-10-31 19:20 UTC
    Polski

    Perfect

    I have nover expected to need a cross so badly

    Crucifix by nurd3 0 comments
  • BibiCats 2025-10-31 18:43 UTC
    Polski

    Looks Nice

    :) :D :> -v- 'u'

    MadKamel's Random Mod by MadKamel 0 comments
  • makmak 2025-10-31 16:42 UTC
    English

    nice

    A wip version with a carrot and hat would be awesome too. But it;s quite nice and a fine idea.

    Snowmen by KomputerOverload 0 comments
  • BibiCats 2025-10-31 16:31 UTC
    Polski

    Perfect

    Just one question can I add my own clothes/Textures ? And will it show online if I make my own server ? and can you/I add the same costomisation to everything like head wear foot wear base can be color ajusted like the rest of items ?

    Edit Skin by Johannes Fritz 0 comments
  • Endermilbe 2025-10-30 15:40 UTC
    Deutsch

    Nice

    Es ist mega hirmit könnte man nur einpar sachen zum leichten bringen und es sehe wunderbar aus ich finde es ist mega auch um weiter rumzuprobieren ich finde es top 🔗

    OK Bloomer by VeproGames 0 comments
  • N Freeman 2025-10-30 14:26 UTC
    English

    fun

    lol fun :DDD

    Whoopsy Cushion by krabNchous 0 comments
  • TenPlus1 2025-10-30 12:32 UTC
    English

    Greetings Mr. Snowman

    Some nice decoration for your winter themed builds :)

    Snowmen by KomputerOverload 0 comments
  • hwdoorpie 2025-10-30 08:00 UTC
    English

    2* problems... and some requests...

    1. the celevator manual pdf should be in the celevator mod folder, not download it seperately.
    2. the doors can be buggy sometimes. the doors can go outside the rails, it just stays there until you re-log in / open the doors. Requests:
    3. i want a double sided door thing.
    4. another door type: the one you usually see on malls - there are 2 doors - the doors are like this: 1 inner and outer door on one side, fast or slow, moves to the left, and another inner and outer door, moving to the right (i think it's called "center-opening doors"?)
    celevator by cheapie 1 comments
  • Enlive 2025-10-29 20:32 UTC
    Deutsch

    witty

    Hehe, unnecessary but witty. Small things complete the mcl world :D

    The fart animation sometimes stucks :( i hope that will be fixed. :)

    Whoopsy Cushion by krabNchous 0 comments
  • tacotexmex 2025-10-29 08:53 UTC
    English

    Promising

    From what I can tell the mod simulates some reverb/echo on placement sounds. The effect is somewhat subtle until you enter larger caves, which where it really shines. Some sounds lends themselves better to the effects than others. MTG:s steel node sounds are a bit jarring, whereas the sound of sand nodes are a real treat. The mod definitely creates an enhanced sense of spatiality down in the underground.

    Would love this on being hosted on a git forge such as Codeberg.

    Dynamic Sounds by Doodihealz 0 comments
  • giov4 2025-10-29 02:08 UTC
    English

    The animation/pose doesn't look good

    I don't know if this is what it's supposed to do, but it just makes me become Michael Jackson: https://i.imgur.com/J8xb7Dv.mp4. If so, I think it's better not to override the default animation at all.

    Good Sneaking by zempik10 0 comments
  • MXB 2025-10-27 22:49 UTC
    English

    Carelessly created?

    I keep running into very basic default recipes that this mod has hijacked for its own items. So far the coffee tables hijack the wood helmet and the hedges hijack the oil extract. It is almost as if the recipes were created by someone who has never played Luanti because these are ones that you memorize after a while. Very strange.

    Ma & Pop's Furniture Mod by GamingAssociation39 0 comments
  • HueyIroquois 2025-10-27 18:26 UTC
    English

    Useful for mining.

    I finally have an easy way to get to the bottom of a 1 or 2 K mineshaft and bring my loot back.

    CCompass by bell07 0 comments
  • makmak 2025-10-27 14:30 UTC
    English

    even better than the description makes it sound

    Very satisfying streets. A fine selection of natural resources. The oil is insidious in the dark, surprising. The zinc textures make more sense than in the zinc mod. It does not insist on technic, moreblocks, basic materials or abstruse machines.

    Wishlist (but at least some of these are easy to do at home): more viscous oil; tar as even more viscous liquid; asphalt, concrete and sidewalk ramps in 1 x 3 and maybe 1 x 4; (more) uses for nickel, lead, galvanized steel etc. Lump textures more in line with default. Explosions. Some oil well / oil drilling mechanic. Should oil put out torches or burst into flame on contact? But it's already 9.5/10 as it is.

    My Streets by Don 1 comments
  • michi16bit 2025-10-26 17:15 UTC
    Italiano

    Good Mod.

    Nice mod, Ludus. Recipes are now italian, there are something to change, but you can change it in future updates. Now the coffe is crafted by coffe and no by cocoa. There is a nice decorative block and the ulive tree!! The mod is italian now, but in future update fix some craftings or add more foods, if you want. For example you can change the toasted coffe in the tiramisù into cocoa beans or add more pizzas. New textures are wonderfull. P.S.: Is it normal that olive trees don't grow with bone meal?

    message before the charge: The mod is good but recipes are not italian!!!! Why the coffee is crafted by cocoa??? You have added the tomato and the basilic plants, add the coffee plant!!!! The Bruschetta has not the tomato but the tomato sauce. Why the Tomato Spaghetti has crafted by raw spaghetti? add cooked spaghetti. Add the Parmigiano Reggiano (or the Grana Padano) and the olive oil and add then to the crafting of the Pesto Sauce and please, remove the water bottle from the crafting of the Pesto Sauce and the Tomato Sauce. I tolerate the rest. P.S.:I'm Italian

    Italian Food For Voxelibre by Ludus 2 comments
  • michi16bit 2025-10-26 16:41 UTC
    Italiano

    Very useful mod.

    This is a very useful mod, because add a metod for craft in large quantities the same item using the redstone. But, there is an error when you point (in the inventory with mouse) the crafter icon. If you can fix it, fix it. In any case, it is an useful mod. I recommend it. P.S.: If you want, add a texture for the activated crafter (es. the black crafting grid on top become red when activated).

    Crafter Block by Nathan_MT 0 comments
  • michi16bit 2025-10-26 16:31 UTC
    Italiano

    Very nice decorative blocks

    Hi, I like your mod, is useful and has nice decorative blocks. Copper variants are very cool and you have add the oxidation process. (Maybe I'll copy it for my mods). I very like the gold doors texture, it's wonderfull. But, there are many texture, in my opinion, not very well adapted for the vanilla style. For esample the apple wood. (it has too many details like the gold doors). (Personally, I would change the texture of the apple wood). But, is this the good of the mod: Nice textures!!! It's very nice mod, I like it!!!

    CraftoPlus by Mish7913 0 comments
  • Wuzzy 2025-10-25 06:52 UTC
    English

    The intergration into Hades Revisited is okayish but not perfect

    Developer of Hades Revisited here.

    This mod looks like a very basic adaption for the game by basically just adding new nodes without really caring about the details of the game. It’s okayish, but I cannot really give it a thumbs up at this point. Depends on how high your standards are.

    OK, if you build it correctly, it can look cool. But building the arches and doors is tricky and annoying. The texture rotates with the arch so if you rotate the arch in a particular way, the texture is all messed up. Why not used world-aligned textures? Also, the mod adds two door nodes for each side: Left and right. This is unneccessary, one node should have been sufficed. Other door mods including the game’s own only need one door node because they allow to flip it.

    This mod adds wooden and metal doors. The wooden textures match the actual wood in this game, but the metal doors sadly have a color mismatch. For example, tin doors look different than tin blocks.

    The in-game door names are bad. Why use the name "door3" in a player-facing text? Just say something like "Tall Door" or whatever instead of this technobabble.

    The screwdriver is partially supported, but behaves differently and inconsistently compared to the game's default doors. Punch key rotates the door instead of flipping it. Place key does nothing instead of centering the door. (I understand that support for door centering would need a major rewrite, but still!)

    Finally the mod breaks a few unwritten "rules" of the game:

    1. The doors are allowed to overlap with other nodes at the top segment. I understand this is neccessary for the arches to work, yet this breaks a rule that Hades Revisited carefully follows for all other nodes including its own doors
    2. It adds nodes for Stone Block and similar nodes. Those nodes are not meant to be crafted into new shapes; they are instead meant to be compressed versions of the original
    Pkarcs for Hades Revisited by SFENCE 1 comments
  • jherforth 2025-10-25 00:03 UTC
    English

    not persistent

    I like the mod over all, but it needs to as dd in waypoint persistence to retain waypoints between sessions. Saving waypoints to a json that's loaded with player login would be awesome. The level beyond that is adding in a sharing mechanic.

    Waypoints by Flay Krunegan 2 comments
  • Ryon 2025-10-24 04:11 UTC
    Español

    Seee. esta super bueno.-

    Bueno, creo que es algo necesario y que debería venir por defecto. Igualmente quiero sugerir que se pueda conectar el ladrillo a xpanes, la reja y el panel de vidrio que también considero que es algo básico que debería estar. Saludos.-

    Brick Walls by philipmi 0 comments
  • livphi 2025-10-22 20:31 UTC
    English

    Useful mod made without AI

    I'm using this mod on my server now, Its buggy with some items, like the sword, but for most items it works fine. I think the text could be displayed better but other than that its a useful mod.

    It was also NOT written by AI and it shows. Its quicker and less cluttered. It does one thing and does it well. And I didn't write this review with AI either because I'm not a moron.

    Item Information by Flay Krunegan 0 comments
  • XxSAINTxX 2025-10-22 14:48 UTC
    English

    Nice Mod

    Amazing Mod 🔗

    This thing runs like a dream. Even if the creator used a bit of AI help in the process, who cares? The point is that it works, and it works beautifully. Everything feels smooth and well-put-together, from the design to the performance.

    I really appreciate how it makes simple commands like /giveme itemstring easier and more reliable—it saves time and just makes gameplay feel cleaner. You can tell a lot of care went into making it practical, not just fancy.

    Honestly, this is the kind of mod that proves good ideas matter more than who—or what—writes the code. It gets the job done, and it does it better than most.

    It’s the small details that make it special—the polish, the consistency, and how it feels like it actually belongs in the game rather than being tacked on. You can tell the creator actually thought about how players would use it day-to-day, not just how it looks on paper.

    If future updates keep this same level of quality and effort, this mod’s gonna be one of those “must-have” staples everyone keeps in their mod folder. I seriously recommend it to anyone who wants smoother commands, smarter design, and a mod that just feels right. Keep on the good work :D

    Itemstring Viewer by Holly Mae 6 comments
  • Sera 2025-10-22 10:02 UTC
    English

    Personal must-have

    Best simplest mass storage system

    Automated Storage & Retrieval System by Nathan.S 0 comments
  • XxSAINTxX 2025-10-21 10:30 UTC
    English

    Boring

    I’m sorry to say this, but after thoroughly exploring the map — both using noclip and in normal mode — there really isn’t much to discover. It mostly consists of a single structure suspended in the sky, kind of giving off that Skyblock Telesight vibe. If that was the intended design or 'vision,' I can understand the creative angle, but as a player, it doesn’t feel very engaging to explore. The concept has potential, but right now it feels more like a display piece than an actual playable build.

    That said, I can tell the creator put genuine care and attention into the construction itself. The detailing, block choices, and layout show skill and patience, and visually, it’s quite nice to look at. However, the gameplay side is where it falls flat. There isn’t enough interaction, objectives, or world depth to keep players invested for more than a few minutes.

    If the goal was to create an experience suitable for servers or public play, I’d suggest adding more areas to explore, some environmental storytelling, or even small challenges or secrets to reward exploration. The structure is solid — it just needs something more to bring it to life. As it stands, it’s a beautiful floating build, but not quite ready for a gameplay release, pubically.

    Berzerkpt by carlos_rupp 0 comments
  • XxSAINTxX 2025-10-21 10:03 UTC
    English

    Wow

    Nice decor! But honestly, I still lean toward Multidecor — it just fits my building style better. Still, I’ve got to say, I’m genuinely impressed that Tunnelers Abyss actually uses their own mods, especially ones created by you! I thought those were just pulled from online repositories, so shout-out to the dev team for that level of originality. This mod really surprised me — it’s smoother, runs with way less lag than Multidecor, and still manages to look incredible. Seriously, amazing work!

    3D Furniture by tony-ka by CalebJ 0 comments
  • XxSAINTxX 2025-10-20 12:14 UTC
    English

    I love the mod

    I really love this mod—it’s clear that a lot of time, effort, and creativity went into making it. Everything looks so well done, and the textures are incredibly detailed and full of personality. You can tell the designs were made with care, which makes exploring and playing with it even more enjoyable.

    I do have one little wish though: it would be amazing if you made a dog mod someday! Imagine a pack of adorable breeds—Pomeranians, Pomchis, Chihuahuas, Beagles, Pitbulls, and as many others as you could add. It’d be such a perfect addition for players who love animals, especially since your attention to detail would make each dog look and feel unique.

    Overall, this is such a wonderful mod, and I’m really impressed by how much heart you’ve put into it. Keep up the amazing work—you’ve already created something special, and I can’t wait to see what you make next!

    Animalia by ElCeejo 0 comments
  • XxSAINTxX 2025-10-20 12:09 UTC
    English

    Great job

    I love it but.. This is a still day or litterally like a fake sky, it falsely stands there one single postion 24/7 of its time. I love it, it would be great if you could animate it to move like day to night and things. But its kind of not my cup of tea. [https://content.luanti.org/packages/cronvel/astral/] has the sun, eclispe, full moon, and Pink and harvest moon. I rather that mod myself but the skybox is literally, a skybox. I would rather use [https://content.luanti.org/packages/Clemstriangular/realism_512/] as well but it provides a full packages of realism. Your mod is amazing, Love it would def support it but i wont use it basically. Unless To use for a roleplay server, wonderful mod

    Skybox by sofar 0 comments
  • XxSAINTxX 2025-10-20 11:47 UTC
    English

    I love it

    I absolutely adore this mod! The amount of work and creativity that went into it really shows, and it’s so much fun to play with. The only thing that’s a bit challenging is exiting—having to reach the surface every time can be tricky, especially in tight areas or uneven terrain. Maybe there could be an easier way to exit, or even a small manual or in-game guide to explain how to maneuver more smoothly.

    Other than that, this mod is genuinely one of my favorites. Everything functions really well, the features are unique, and the gameplay feels polished. I love that almost all your mods are up, working, and easy to use—it’s clear how much effort you put into making them accessible and enjoyable. Keep it up; this is seriously impressive work!

    Nautilus by APercy 2 comments
  • Sumi 2025-10-20 10:34 UTC
    English

    Works great, needs update

    It will trigger warnings due to deprecated depends.txt and no mod.conf but otherwise it seems to work great. I do think having globals instead of putting things in a namespace table is a bit questionable, but I doubt I'll use AND and OR for anything else at least. If they were more unique names it would be fine, but they are short, so I can imagine some kind of conflict happening.

    Bitwise Operations by sorcerykid 3 comments
  • olive 2025-10-19 17:06 UTC
    English

    Really handy testground for creating game-agnostic mods, new games, and messing around!

    I primarily use this messing around with creating Lua things inside Luanti without the clutter of a full game.

    Gives you dirt, grassy dirt, sand, stone, and working water nodes, a pebble item, grassland and ocean biomes, trees (made from stone and sand), and defines a basic hand so you can destroy things.

    The source itself has a slightly unusual structure, splittings things into modpacks with a single mod inside. I assume this is to promote better organisation of games when they add more later.

    Overall, really handy!

    Not actually the bare minimum base game by Sumi 0 comments
  • olive 2025-10-19 16:24 UTC
    English

    Really fun, silly & handy navigation.

    The legboat is really fun and silly, and makes navigating over uneven ground and climbing over the tops of forests really easy :D

    The walking animation is semi-procedural, and you kind of glide down rather than falling.

    Unfortunately it doesn't float, or raise you up, as it walks through water, so you've got to be careful still, though you're raised up enough to traverse past streams with ease.

    Really fun!

    Legboat by ekl 0 comments
  • Enlive 2025-10-19 15:32 UTC
    English

    very useful

    Good, it adds things that don't fundamentally change the game but simply expand on what already exists! Above all, it gives Gold more possibilities! For more options on the topic of copper, I would also recommend the amor mod by @michi16bit, which expands. Basically very useful.

    CraftoPlus by Mish7913 0 comments
  • Twinsonian 2025-10-19 14:07 UTC
    English

    Solid

    Feels like it does everything right. If you are looking for a clone, this is a great game. Many mods are written with ths game in mind.

    Mineclonia by ryvnf 0 comments
  • Twinsonian 2025-10-19 14:06 UTC
    English

    Mineclonia

    This isnt a bad game, but its quirky, kind of buggy and not nearly as polished as Mineclonia. If you are looking specifically for a clone, this is inferior.

    VoxeLibre (formerly MineClone2) by Wuzzy 0 comments
  • dahibxxx 2025-10-19 09:32 UTC
    English

    good mod

    but iit whould be bettter for mineclone2 also

    Stairs Recycle by DumbDave961 0 comments
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