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  • HueyIroquois 2025-10-27 18:26 UTC
    English

    Useful for mining.

    I finally have an easy way to get to the bottom of a 1 or 2 K mineshaft and bring my loot back.

    CCompass by bell07 0 comments
  • makmak 2025-10-27 14:30 UTC
    English

    even better than the description makes it sound

    Very satisfying streets. A fine selection of natural resources. The oil is insidious in the dark, surprising. The zinc textures make more sense than in the zinc mod. It does not insist on technic, moreblocks, basic materials or abstruse machines.

    Wishlist (but at least some of these are easy to do at home): more viscous oil; tar as even more viscous liquid; asphalt, concrete and sidewalk ramps in 1 x 3 and maybe 1 x 4; (more) uses for nickel, lead, galvanized steel etc. Lump textures more in line with default. Explosions. Some oil well / oil drilling mechanic. Should oil put out torches or burst into flame on contact? But it's already 9.5/10 as it is.

    My Streets by Don 1 comments
  • michi16bit 2025-10-26 17:15 UTC
    Italiano

    Good Mod.

    Nice mod, Ludus. Recipes are now italian, there are something to change, but you can change it in future updates. Now the coffe is crafted by coffe and no by cocoa. There is a nice decorative block and the ulive tree!! The mod is italian now, but in future update fix some craftings or add more foods, if you want. For example you can change the toasted coffe in the tiramisù into cocoa beans or add more pizzas. New textures are wonderfull. P.S.: Is it normal that olive trees don't grow with bone meal?

    message before the charge: The mod is good but recipes are not italian!!!! Why the coffee is crafted by cocoa??? You have added the tomato and the basilic plants, add the coffee plant!!!! The Bruschetta has not the tomato but the tomato sauce. Why the Tomato Spaghetti has crafted by raw spaghetti? add cooked spaghetti. Add the Parmigiano Reggiano (or the Grana Padano) and the olive oil and add then to the crafting of the Pesto Sauce and please, remove the water bottle from the crafting of the Pesto Sauce and the Tomato Sauce. I tolerate the rest. P.S.:I'm Italian

    Italian Food For Voxelibre by Ludus 2 comments
  • michi16bit 2025-10-26 16:41 UTC
    Italiano

    Very useful mod.

    This is a very useful mod, because add a metod for craft in large quantities the same item using the redstone. But, there is an error when you point (in the inventory with mouse) the crafter icon. If you can fix it, fix it. In any case, it is an useful mod. I recommend it. P.S.: If you want, add a texture for the activated crafter (es. the black crafting grid on top become red when activated).

    Crafter Block by Nathan_MT 0 comments
  • michi16bit 2025-10-26 16:31 UTC
    Italiano

    Very nice decorative blocks

    Hi, I like your mod, is useful and has nice decorative blocks. Copper variants are very cool and you have add the oxidation process. (Maybe I'll copy it for my mods). I very like the gold doors texture, it's wonderfull. But, there are many texture, in my opinion, not very well adapted for the vanilla style. For esample the apple wood. (it has too many details like the gold doors). (Personally, I would change the texture of the apple wood). But, is this the good of the mod: Nice textures!!! It's very nice mod, I like it!!!

    CraftoPlus by Mish7913 0 comments
  • Wuzzy 2025-10-25 06:52 UTC
    English

    The intergration into Hades Revisited is okayish but not perfect

    Developer of Hades Revisited here.

    This mod looks like a very basic adaption for the game by basically just adding new nodes without really caring about the details of the game. It’s okayish, but I cannot really give it a thumbs up at this point. Depends on how high your standards are.

    OK, if you build it correctly, it can look cool. But building the arches and doors is tricky and annoying. The texture rotates with the arch so if you rotate the arch in a particular way, the texture is all messed up. Why not used world-aligned textures? Also, the mod adds two door nodes for each side: Left and right. This is unneccessary, one node should have been sufficed. Other door mods including the game’s own only need one door node because they allow to flip it.

    This mod adds wooden and metal doors. The wooden textures match the actual wood in this game, but the metal doors sadly have a color mismatch. For example, tin doors look different than tin blocks.

    The in-game door names are bad. Why use the name "door3" in a player-facing text? Just say something like "Tall Door" or whatever instead of this technobabble.

    The screwdriver is partially supported, but behaves differently and inconsistently compared to the game's default doors. Punch key rotates the door instead of flipping it. Place key does nothing instead of centering the door. (I understand that support for door centering would need a major rewrite, but still!)

    Finally the mod breaks a few unwritten "rules" of the game:

    1. The doors are allowed to overlap with other nodes at the top segment. I understand this is neccessary for the arches to work, yet this breaks a rule that Hades Revisited carefully follows for all other nodes including its own doors
    2. It adds nodes for Stone Block and similar nodes. Those nodes are not meant to be crafted into new shapes; they are instead meant to be compressed versions of the original
    Pkarcs for Hades Revisited by SFENCE 1 comments
  • jherforth 2025-10-25 00:03 UTC
    English

    not persistent

    I like the mod over all, but it needs to as dd in waypoint persistence to retain waypoints between sessions. Saving waypoints to a json that's loaded with player login would be awesome. The level beyond that is adding in a sharing mechanic.

    Waypoints by Flay Krunegan 2 comments
  • Ryon 2025-10-24 04:11 UTC
    Español

    Seee. esta super bueno.-

    Bueno, creo que es algo necesario y que debería venir por defecto. Igualmente quiero sugerir que se pueda conectar el ladrillo a xpanes, la reja y el panel de vidrio que también considero que es algo básico que debería estar. Saludos.-

    Brick Walls by philipmi 0 comments
  • livphi 2025-10-22 20:31 UTC
    English

    Useful mod made without AI

    I'm using this mod on my server now, Its buggy with some items, like the sword, but for most items it works fine. I think the text could be displayed better but other than that its a useful mod.

    It was also NOT written by AI and it shows. Its quicker and less cluttered. It does one thing and does it well. And I didn't write this review with AI either because I'm not a moron.

    Item Information by Flay Krunegan 0 comments
  • Zeralyth 2025-10-22 14:48 UTC
    English

    Nice Mod

    Amazing Mod 🔗

    This thing runs like a dream. Even if the creator used a bit of AI help in the process, who cares? The point is that it works, and it works beautifully. Everything feels smooth and well-put-together, from the design to the performance.

    I really appreciate how it makes simple commands like /giveme itemstring easier and more reliable—it saves time and just makes gameplay feel cleaner. You can tell a lot of care went into making it practical, not just fancy.

    Honestly, this is the kind of mod that proves good ideas matter more than who—or what—writes the code. It gets the job done, and it does it better than most.

    It’s the small details that make it special—the polish, the consistency, and how it feels like it actually belongs in the game rather than being tacked on. You can tell the creator actually thought about how players would use it day-to-day, not just how it looks on paper.

    If future updates keep this same level of quality and effort, this mod’s gonna be one of those “must-have” staples everyone keeps in their mod folder. I seriously recommend it to anyone who wants smoother commands, smarter design, and a mod that just feels right. Keep on the good work :D

    Itemstring Viewer by Holly Mae 6 comments
  • Sera 2025-10-22 10:02 UTC
    English

    Personal must-have

    Best simplest mass storage system

    Automated Storage & Retrieval System by Nathan.S 0 comments
  • Zeralyth 2025-10-21 10:30 UTC
    English

    Boring

    I’m sorry to say this, but after thoroughly exploring the map — both using noclip and in normal mode — there really isn’t much to discover. It mostly consists of a single structure suspended in the sky, kind of giving off that Skyblock Telesight vibe. If that was the intended design or 'vision,' I can understand the creative angle, but as a player, it doesn’t feel very engaging to explore. The concept has potential, but right now it feels more like a display piece than an actual playable build.

    That said, I can tell the creator put genuine care and attention into the construction itself. The detailing, block choices, and layout show skill and patience, and visually, it’s quite nice to look at. However, the gameplay side is where it falls flat. There isn’t enough interaction, objectives, or world depth to keep players invested for more than a few minutes.

    If the goal was to create an experience suitable for servers or public play, I’d suggest adding more areas to explore, some environmental storytelling, or even small challenges or secrets to reward exploration. The structure is solid — it just needs something more to bring it to life. As it stands, it’s a beautiful floating build, but not quite ready for a gameplay release, pubically.

    Berzerkpt by carlos_rupp 0 comments
  • Zeralyth 2025-10-21 10:03 UTC
    English

    Wow

    Nice decor! But honestly, I still lean toward Multidecor — it just fits my building style better. Still, I’ve got to say, I’m genuinely impressed that Tunnelers Abyss actually uses their own mods, especially ones created by you! I thought those were just pulled from online repositories, so shout-out to the dev team for that level of originality. This mod really surprised me — it’s smoother, runs with way less lag than Multidecor, and still manages to look incredible. Seriously, amazing work!

    3D Furniture by tony-ka by CalebJ 0 comments
  • Zeralyth 2025-10-20 12:14 UTC
    English

    I love the mod

    I really love this mod—it’s clear that a lot of time, effort, and creativity went into making it. Everything looks so well done, and the textures are incredibly detailed and full of personality. You can tell the designs were made with care, which makes exploring and playing with it even more enjoyable.

    I do have one little wish though: it would be amazing if you made a dog mod someday! Imagine a pack of adorable breeds—Pomeranians, Pomchis, Chihuahuas, Beagles, Pitbulls, and as many others as you could add. It’d be such a perfect addition for players who love animals, especially since your attention to detail would make each dog look and feel unique.

    Overall, this is such a wonderful mod, and I’m really impressed by how much heart you’ve put into it. Keep up the amazing work—you’ve already created something special, and I can’t wait to see what you make next!

    Animalia by ElCeejo 0 comments
  • Zeralyth 2025-10-20 12:09 UTC
    English

    Great job

    I love it but.. This is a still day or litterally like a fake sky, it falsely stands there one single postion 24/7 of its time. I love it, it would be great if you could animate it to move like day to night and things. But its kind of not my cup of tea. [https://content.luanti.org/packages/cronvel/astral/] has the sun, eclispe, full moon, and Pink and harvest moon. I rather that mod myself but the skybox is literally, a skybox. I would rather use [https://content.luanti.org/packages/Clemstriangular/realism_512/] as well but it provides a full packages of realism. Your mod is amazing, Love it would def support it but i wont use it basically. Unless To use for a roleplay server, wonderful mod

    Skybox by sofar 0 comments
  • Zeralyth 2025-10-20 11:47 UTC
    English

    I love it

    I absolutely adore this mod! The amount of work and creativity that went into it really shows, and it’s so much fun to play with. The only thing that’s a bit challenging is exiting—having to reach the surface every time can be tricky, especially in tight areas or uneven terrain. Maybe there could be an easier way to exit, or even a small manual or in-game guide to explain how to maneuver more smoothly.

    Other than that, this mod is genuinely one of my favorites. Everything functions really well, the features are unique, and the gameplay feels polished. I love that almost all your mods are up, working, and easy to use—it’s clear how much effort you put into making them accessible and enjoyable. Keep it up; this is seriously impressive work!

    Nautilus by APercy 2 comments
  • Sumi 2025-10-20 10:34 UTC
    English

    Works great, needs update

    It will trigger warnings due to deprecated depends.txt and no mod.conf but otherwise it seems to work great. I do think having globals instead of putting things in a namespace table is a bit questionable, but I doubt I'll use AND and OR for anything else at least. If they were more unique names it would be fine, but they are short, so I can imagine some kind of conflict happening.

    Bitwise Operations by sorcerykid 3 comments
  • olive 2025-10-19 17:06 UTC
    English

    Really handy testground for creating game-agnostic mods, new games, and messing around!

    I primarily use this messing around with creating Lua things inside Luanti without the clutter of a full game.

    Gives you dirt, grassy dirt, sand, stone, and working water nodes, a pebble item, grassland and ocean biomes, trees (made from stone and sand), and defines a basic hand so you can destroy things.

    The source itself has a slightly unusual structure, splittings things into modpacks with a single mod inside. I assume this is to promote better organisation of games when they add more later.

    Overall, really handy!

    Not actually the bare minimum base game by Sumi 0 comments
  • olive 2025-10-19 16:24 UTC
    English

    Really fun, silly & handy navigation.

    The legboat is really fun and silly, and makes navigating over uneven ground and climbing over the tops of forests really easy :D

    The walking animation is semi-procedural, and you kind of glide down rather than falling.

    Unfortunately it doesn't float, or raise you up, as it walks through water, so you've got to be careful still, though you're raised up enough to traverse past streams with ease.

    Really fun!

    Legboat by ekl 0 comments
  • Enlive 2025-10-19 15:32 UTC
    English

    very useful

    Good, it adds things that don't fundamentally change the game but simply expand on what already exists! Above all, it gives Gold more possibilities! For more options on the topic of copper, I would also recommend the amor mod by @michi16bit, which expands. Basically very useful.

    CraftoPlus by Mish7913 0 comments
  • Twinsonian 2025-10-19 14:07 UTC
    English

    Solid

    Feels like it does everything right. If you are looking for a clone, this is a great game. Many mods are written with ths game in mind.

    Mineclonia by ryvnf 0 comments
  • Twinsonian 2025-10-19 14:06 UTC
    English

    Mineclonia

    This isnt a bad game, but its quirky, kind of buggy and not nearly as polished as Mineclonia. If you are looking specifically for a clone, this is inferior.

    VoxeLibre (formerly MineClone2) by Wuzzy 0 comments
  • dahibxxx 2025-10-19 09:32 UTC
    English

    good mod

    but iit whould be bettter for mineclone2 also

    Stairs Recycle by DumbDave961 0 comments
  • dahibxxx 2025-10-19 09:30 UTC
    English

    op mod

    i made a house a coblestone gen stroage op gear etc ands its so fun

    Oneblock by NO11 0 comments
  • MXB 2025-10-19 05:10 UTC
    English

    How idiotic

    Nowhere does it say you must harvest crops with a RIGHT click. Found that digging through the code. Unacceptable.

    Mystical Agriculture by TechNolaByte 2 comments
  • Enlive 2025-10-18 19:32 UTC
    Deutsch

    nice addition

    Wow, thsi is was good work. I am very pleasantly surprised by these monsters. The number of lives is well thought out and the monsters have really nice animations and textures. A minor criticism is the recipes, which in my opinion are inappropriate. I would also upgrade the drops from the monsters with gold or iron.

    Overall, however, well done.

    Forgotten Monsters (Reworked) by PixelZone 1 comments
  • Enlive 2025-10-18 19:19 UTC
    Deutsch

    interesting

    I'm not sure what this is for, but I think it's quite funny. You could definitely do something with this texture, like an event or a mini-game server. It's not something I'd use every day, but it's quite fun and great to have.

    Colorlandia by dibesfer 0 comments
  • Enlive 2025-10-18 18:29 UTC
    English

    ok :)

    It's simple, it works.

    Markers by Sokomine 0 comments
  • timm 2025-10-17 15:17 UTC
    English

    Great for relaxing gameplay

    This mod makes minetest feel more relaxing and less preasure IMO

    Simple 16p by gtzi203 1 comments
  • PlackiZZupą 2025-10-16 14:31 UTC
    English

    Gem

    Really good texture pack, it makes playing with TechAge a more immersive experience.

    Techage Reskin by GefTau 0 comments
  • BennyBekker 2025-10-16 09:17 UTC
    English

    It is great, please provide a not wield option when seated

    I like the mod, it works perfect. In my games i like to have it off, during "sit" animations. Have added this to init.lua, after line 110 to avoid wield item on chair or when driving: *if playerapi.getanimation(player).animation == "sit" then
    self.object:remove() return end *

    Wield3D by stu 0 comments
  • edwinfox 2025-10-15 16:00 UTC
    English

    Truly gorgeous designs

    The models in this mod are so nice and smooth!

    The Build Spawner by Thunder1035 0 comments
  • artafp1244 2025-10-14 13:56 UTC
    English

    Not bad

    installed it for the villages mod

    Handle Schematics by Sokomine 0 comments
  • livphi 2025-10-13 16:48 UTC
    English

    This mod is likely AI generated

    Looking at the code, I'm 99% sure this mod is ai generated. And this user has a history of making AI mods. If this mod was actually written by hand, let me know and I'll change this review. This mod doesn't disclose that it was made with AI.

    It's a small and simple mod, but I have some criticisms:

    1. It uses the old minetest namespace for a mod created after the name change. You should use core instead. core is backwards compatible with pre-name-change versions.
    2. It uses a label formspec element instead of a textarea with no name. Since you don't need to send any information back to the server, you could've used a read-only textarea. With a no name textarea, it can still be copy-pasted, and the player can't modify the itemstring text. (Why would the player want that?)
    3. It checks if the stack is empty twice. The full_itemstring function, which checks if the stack is empty, is called after checking if the stack is empty in the cmd_func function.
    4. Sending messages to chat is unnecessary and cluttered, when we already have a formspec. It sends the itemstring in the chat, and "Shown." when the command is run. The chat itemstring can't be copy-pasted and we already have it in the formspec so what is the point?
    5. Calling minetest.chat_send_player(name, "[itemstring] " .. istr) right before return true, "Shown." in a core.register_chatcommand function is redundant, because it already sends the string you wrote in the return statement to the player when the command is run. You could've wrote return true, "[itemstring] " .. istr .. "\n" .. "Shown." to output the same thing.

    I'm sure there's more code issues, but I'm going to stop there. I'm sure if this mod was written by a human, there would be less issues like this. Or if this mod was actually written by a human, they should learn to not make code smells similar to generative AIs.

    Itemstring Viewer by Holly Mae 4 comments
  • Wuzzy 2025-10-13 11:40 UTC
    English

    Nice textures

    Yes, it’s true: The textures indeed go well together with the islands mod by Termos. Great to be integrated in a game.

    Coconut Trees by Neuromancer 0 comments
  • bgstack15 2025-10-12 22:02 UTC
    English

    Simplifies a lot of things in survival

    This is one of my absolutely necessary mods for Mineclonia and VoxeLibre (mineclone2). I recommend it heartily.

    I realize it's game-breaking to just be able to recycle a damaged tool, and rebuild it, but it makes it feasible to work with a smaller amount of diamond and other precious materials. You still have to gather that diamond in the first place!

    K Recyclebin by ketwaroo 1 comments
  • 『grishiit』 2025-10-12 03:06 UTC
    Русский

    Самое визуально привлекательное, что я видел в Luanti :3

    Хоть это и лишь короткая ходилка-бродилка, всё равно это очень отполированная и красивая демонстрация того, как способны выглядеть игры на Luanti.

    Backrooms Test by Sumi 0 comments
  • 『grishiit』 2025-10-12 02:47 UTC
    English

    the best texztures ewa :3

    realy cool and dope and swag

    Baunilha by Mirtilo 0 comments
  • Sera 2025-10-11 22:52 UTC
    English

    A godsend for modders

    I've been looking for exactly this kind of mod, ty!

    Note to modders: If you're using this to add support for other games to your mod, first try the dedicated compatibility mod "xcompat".

    Itemstring Viewer by Holly Mae 0 comments
  • Tarrey 2025-10-11 17:10 UTC
    English

    Not the best, but not the worst

    Unified Inv isn't like the best inventory mod of all, it works, yeah, but as some others said the GUI looks ugly, even sfinv (default Minetest inventory) looks better, and works better.

    Unified Inventory by RealBadAngel 1 comments
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