Tried this in spite of the "chest thing" and I was blown away with how amazing it is. It just suits me to a T. Neat freaks and hyper-organized types will be in 7th heaven with all the tricks this can do.
It's not perfect of course (what is???) and the biggest flaw is the need to scroll down on some of the displays like armour and waypoints (which are great, almost feel like a cheat - but then I play with F5 (debug) info on so I guess not, just saves pencil, paper and eraser use heheh). As for the chest thing... haven't played with it long enough to build a chest yet, heh. IIRC some comment mentioned there was a solution to it.
One thing that could be improved is adding the ability to look up an inventory item by clicking (shift? use key?) on it instead of having to type its name in the search field.
Yes it adds spice to life for sure. I know this mod from a server I started on (all of 2 weeks ago!) and the dreaded Land Guards that kill you in two hits. What was that. Huh why am I at spawn? On the server it only seems to include Land Guards, I've never seen any of the weaker ones.
So I installed it on a local game with other mods and I've seen the others too. At first none but I think they spawn from terrain (yes I peeked) so it takes a few days. The Land Guard forced me to build a tree house (I know their weakness from the server) but I was amazed when a spider climbed up past me as I was placing the ladders and bit me and then stood on top of the tree. It was an easy target from below even with a wood sword though! Also saw a tree monster drown in water (while a Land Guard right next to it easily walked underwater (which I knew they could I studied the HELL out of them in order to survive them on the server)).
Looking forward to meeting the others. I've not peeked at their files unlike the Land Guard which I've more or less memorized out of sheer brutal neccesity.
P.S. Did I mention I hate Land Guards?
P.P.S. I don't mean they should be excluded, just they are so terrifyingly deadly that hate seems the right reaction to them!
P.P.P.S. Makes killing one all the sweeter...
N.B. The default spawn rate is ideal for a hack fest of killing monsters. However if you wanna do something else such as mine or craft or farm you had best set the mob span multiplier to about 6. That reduces the spawn rate of monsters to 1/6th and makes them appear once in a while to terrorize you but leaves you time to actually do something else.
great textures, nice armor and tools, and makes the player bones so much more visually apealing, great mod!
constructive criticism:
fix the bones selectionbox to be like a slab,( the selection box being full cube makes it look cheep, and unfinished) -- fixing this would make the mod appear more solidified, great mod!
LOVE it. The animals look great and they're always coming up to nuzzle me for food.
(Nota Bene: I've learned this is partly a feature but the tame vs wild still seems a problem)
The only thing that puzzles me is that when you point at one it doesn't show if they are tamed or not (like another animal mod does). There is almost no feedback about how the animals are aside from seeing their HP and the hearts that fly when you do tame one (which you can never find again). Chickens you raise also can't be told from wild ones.
Taming is also harder than the other mod which was too easy (mostly feed 'em grass, heh) which is an interesting challenge but I'm reluctant to invest better foods in if I have no way to distinguish the tamed from the untamed...
I chose this one over the two minecraft clones because I've never played MC. I did come to Luanti/MT thanks to the TV ads for the big hollywood flick (which I won't watch) but Asuna seemed more fitting as something more MTish.
It's a large mod I believe but that's because it seems to have been very inclusive (everything but the kitchen sink ;- ) so it includes a dizzying variety of mods. A bit overwhelming at times but that's generally a good thing.
I started playing ( a few weeks ago only) on a server with a different set of mods so it's a new experience. I miss some of the server's mods (mithril/silver were fun, and some mod that added 4 extra bags to the inventory are both missed) but other choices are far superior (slimes are better than dealing with another monster mod that has "land guards" that kill with 2 hits!, and animalia is STUNNING compared to mobs_redo (I think was the name)).
I've tried this as part of Asuna and I created a table, set the focus and just researched stone pickaxes. Got to level 10 and now I can make endless picks (until they become obsolete when I find metal).
The reason I give this a neutral is because in essence you can unlock infinite resources of something that you already have TONS of which seems rather pointless. If I have one rare item I'd love to be able to duplicate... well I can't since I've only got one or very few hard to come by items.
So you can dup stuff which you already have lots of. I don't see the point. If I've missed the point please let me know!
If I can suggest a makeover it would be to change it to a random chance to make a discovery (Eureka!) so that gamblers can always take a shot at winning the lottery by researching their only diamond or mese crystal. Sounds more fun than just plugging in whole string of some item until you reach the goal. It was rather a let down.
Great variety and it feels as if a geologist was behind this with the passion for stones that is evident. One caveat though is that it is mostly decorative (but that's a vital part of this game) but at least one of the stones (no spoilers I guess) I've found has a practical use (and highly useful). The problem being that with 88 varieties it is tedious to have to search each new stone found in the recipes and click through a dozen usages to see if it has a unique usage or not.
This is one of the most spectacular games with Minetest/Luanti. Backrooms Test is not a game that I would sit down and play for hours on end. Much more than that and I'd wander off and do something on my model railroad or whatever. However, for filling time, waiting for a download, or the like, it is perfect. I can spend one minute or twenty minutes seeing how many levels I can get through. I've never had it crash, I've never been soft-locked (except once due to my own clumsiness which was easily fixed with the "Use When Stuck" item), and I've only teleported into a wall twice. Given how much I wind up playing it, that's a pretty good record! I like the overall design of the levels, each has a distinct feel to it. They can all be navigated fairly easily (hard enough to make some of them slightly challenging, easy enough that they are practical), and as time goes on you learn that portal doors are more likely to pop up in certain places than others. Some parts of the levels are quite unnerving, especially the dark spots in Level 0. The textures are very well done, are quite consistent, and certainly fit the part. I would have maybe had slightly more yellow tones in the Level 0 wallpaper, but that's just a minor nitpicky thing. I'd love to see some real content for this game, perhaps some mods or something, but as a standalone it's just fine. The flashlight is incredibly advanced, and, rather than simply creating a light source around the player, it actually projects light like a real flashlight would. This is wonderfully done. The "Use When Stuck" tool is quite a good inclusion, although I tend to call it the "noclip" tool because mentally that's what I imagine my character doing. It's able to get you out of a soft-lock, but it's not cheaty. Perfect! I look forwards to future updates and improvements eagerly.
I have casually played some Nethack, DCSS and Brogue. Mogue does feel like a roguelike. They succeeded in transposing the turn-based, 2D world of original roguelikes into the realtime, 3D world of Luanti. From Brogue specifically, it retained the "coffee-break rogulike" aspect, one can do a quick, casual run just like one would with Extra Ordinance in a different genre.
The text in the description really should be in-game (maybe shorten it and put in a "help" tab?) to make it more accessible for players not familiar to the genre and its terminology.
Ottima mod.
Mi è piaciuta molto la grande imterazione che gli animali hanno con te.
Molto bella la cosa che se picchi un animale lui si mette a scappare.
Ottimo lavoro
Це дуже унікальна ідея, що спрощує будівництво квест-мап. Тут дуже зручний інтерфейс, проста логіка мережі. Дуже приємно бачити українців у такій непопулярній ігровій сфері ❤️🇺🇦
As a "mod", it's barely providing any functionality at all. Lua has a built in function called loadstring that does this exact thing. A quick peek under the hood, and that is, in fact, all you're doing. You're also caching the calls, which is helpful for performance, but overall, loadstring is heavy, and if you're using it in your projects, you're probably doing something wrong in the first place. Who is this for?
Love the textures, but we need more of them, as new mods keep adding little things and it shows in how the new textures look jarringly different to the old ones.
As it is, I can use this to zip around worlds to unspecifically reroll terrain gen instantly without seeing the main menu.
But I'm going to use this command in a Hardcore-lite world every time I spawn by tweaking down the values to a certain radius. Still figuring out how to do this automatically; It could scatter respawn areas in small numbers. These 2 ideas might be better integrated instead of posted as separate mods. I'd like to see how that can be implemented...
El arte de este mod me gusta mucho aunque añade varias cosas ya echas en minetest como cotton, pillow, cactus sin eliminar antes eso de minetest.
Solo es util si lo modificas primero o para usarlo en un nuevo juego, no como un mod para minetest.
El mejor mod de cultivos, granjas, comida :D
Edit: Aunque si elimina cosas de Minetest en ese caso no recomendaria usar este mod como el cactus por ejemplo.
Tested with: Minetest_game default farming, and mod bonemeal
The scythe is great for replanting cotton 3 blocks at a time, and sickle is great for wheat, by replanting as wheat_3 instead of seed_wheat.
Any future mtg worlds I make will absolutely need this mod!
While i do agree that the abundance of food items can come off as bloaty, i don't really see the big deal. In a survival context i find myself just eating bread or heck even random meats from all the monster and animal mods i have anyways.
I will say that corn is a bit overpowered from what i've seen in survival. But in a singleplayer context you can just not use it, and in multiplayer the server owner can literally just tweek 2 numbers so that's not a big deal either.
Having the crops grow even while you are away in different chunks is a wonderful feature that eliminates the need to babysit your farm.
The default dependency being optional is also something that i really appreciate and wished other mods started to do. All in all, as i said, it's an okay mod.
Nice system but overpowered tools (for minetest)
A stone pickaxe with a stone handle is as fast and durable as a vanilla diamond pickaxe.
Fantastic
Tried this in spite of the "chest thing" and I was blown away with how amazing it is. It just suits me to a T. Neat freaks and hyper-organized types will be in 7th heaven with all the tricks this can do.
It's not perfect of course (what is???) and the biggest flaw is the need to scroll down on some of the displays like armour and waypoints (which are great, almost feel like a cheat - but then I play with F5 (debug) info on so I guess not, just saves pencil, paper and eraser use heheh). As for the chest thing... haven't played with it long enough to build a chest yet, heh. IIRC some comment mentioned there was a solution to it.
One thing that could be improved is adding the ability to look up an inventory item by clicking (shift? use key?) on it instead of having to type its name in the search field.
Oh the Horror!
Yes it adds spice to life for sure. I know this mod from a server I started on (all of 2 weeks ago!) and the dreaded Land Guards that kill you in two hits. What was that. Huh why am I at spawn? On the server it only seems to include Land Guards, I've never seen any of the weaker ones.
So I installed it on a local game with other mods and I've seen the others too. At first none but I think they spawn from terrain (yes I peeked) so it takes a few days. The Land Guard forced me to build a tree house (I know their weakness from the server) but I was amazed when a spider climbed up past me as I was placing the ladders and bit me and then stood on top of the tree. It was an easy target from below even with a wood sword though! Also saw a tree monster drown in water (while a Land Guard right next to it easily walked underwater (which I knew they could I studied the HELL out of them in order to survive them on the server)).
Looking forward to meeting the others. I've not peeked at their files unlike the Land Guard which I've more or less memorized out of sheer brutal neccesity.
P.S. Did I mention I hate Land Guards?
P.P.S. I don't mean they should be excluded, just they are so terrifyingly deadly that hate seems the right reaction to them!
P.P.P.S. Makes killing one all the sweeter...
N.B. The default spawn rate is ideal for a hack fest of killing monsters. However if you wanna do something else such as mine or craft or farm you had best set the mob span multiplier to about 6. That reduces the spawn rate of monsters to 1/6th and makes them appear once in a while to terrorize you but leaves you time to actually do something else.
love the style!
great textures, nice armor and tools, and makes the player bones so much more visually apealing, great mod!
constructive criticism:
fix the bones selectionbox to be like a slab,( the selection box being full cube makes it look cheep, and unfinished) -- fixing this would make the mod appear more solidified, great mod!
Gorgeous and cute as hell!
LOVE it. The animals look great and they're always coming up to nuzzle me for food.
(Nota Bene: I've learned this is partly a feature but the tame vs wild still seems a problem) The only thing that puzzles me is that when you point at one it doesn't show if they are tamed or not (like another animal mod does). There is almost no feedback about how the animals are aside from seeing their HP and the hearts that fly when you do tame one (which you can never find again). Chickens you raise also can't be told from wild ones.
Taming is also harder than the other mod which was too easy (mostly feed 'em grass, heh) which is an interesting challenge but I'm reluctant to invest better foods in if I have no way to distinguish the tamed from the untamed...
Beautiful
I chose this one over the two minecraft clones because I've never played MC. I did come to Luanti/MT thanks to the TV ads for the big hollywood flick (which I won't watch) but Asuna seemed more fitting as something more MTish.
It's a large mod I believe but that's because it seems to have been very inclusive (everything but the kitchen sink ;- ) so it includes a dizzying variety of mods. A bit overwhelming at times but that's generally a good thing.
I started playing ( a few weeks ago only) on a server with a different set of mods so it's a new experience. I miss some of the server's mods (mithril/silver were fun, and some mod that added 4 extra bags to the inventory are both missed) but other choices are far superior (slimes are better than dealing with another monster mod that has "land guards" that kill with 2 hits!, and animalia is STUNNING compared to mobs_redo (I think was the name)).
Return on investment?
I've tried this as part of Asuna and I created a table, set the focus and just researched stone pickaxes. Got to level 10 and now I can make endless picks (until they become obsolete when I find metal). The reason I give this a neutral is because in essence you can unlock infinite resources of something that you already have TONS of which seems rather pointless. If I have one rare item I'd love to be able to duplicate... well I can't since I've only got one or very few hard to come by items. So you can dup stuff which you already have lots of. I don't see the point. If I've missed the point please let me know!
If I can suggest a makeover it would be to change it to a random chance to make a discovery (Eureka!) so that gamblers can always take a shot at winning the lottery by researching their only diamond or mese crystal. Sounds more fun than just plugging in whole string of some item until you reach the goal. It was rather a let down.
Variety
Great variety and it feels as if a geologist was behind this with the passion for stones that is evident. One caveat though is that it is mostly decorative (but that's a vital part of this game) but at least one of the stones (no spoilers I guess) I've found has a practical use (and highly useful). The problem being that with 88 varieties it is tedious to have to search each new stone found in the recipes and click through a dozen usages to see if it has a unique usage or not.
Wow!
This is one of the most spectacular games with Minetest/Luanti. Backrooms Test is not a game that I would sit down and play for hours on end. Much more than that and I'd wander off and do something on my model railroad or whatever. However, for filling time, waiting for a download, or the like, it is perfect. I can spend one minute or twenty minutes seeing how many levels I can get through. I've never had it crash, I've never been soft-locked (except once due to my own clumsiness which was easily fixed with the "Use When Stuck" item), and I've only teleported into a wall twice. Given how much I wind up playing it, that's a pretty good record! I like the overall design of the levels, each has a distinct feel to it. They can all be navigated fairly easily (hard enough to make some of them slightly challenging, easy enough that they are practical), and as time goes on you learn that portal doors are more likely to pop up in certain places than others. Some parts of the levels are quite unnerving, especially the dark spots in Level 0. The textures are very well done, are quite consistent, and certainly fit the part. I would have maybe had slightly more yellow tones in the Level 0 wallpaper, but that's just a minor nitpicky thing. I'd love to see some real content for this game, perhaps some mods or something, but as a standalone it's just fine. The flashlight is incredibly advanced, and, rather than simply creating a light source around the player, it actually projects light like a real flashlight would. This is wonderfully done. The "Use When Stuck" tool is quite a good inclusion, although I tend to call it the "noclip" tool because mentally that's what I imagine my character doing. It's able to get you out of a soft-lock, but it's not cheaty. Perfect! I look forwards to future updates and improvements eagerly.
Feels like a roguelike
I have casually played some Nethack, DCSS and Brogue. Mogue does feel like a roguelike. They succeeded in transposing the turn-based, 2D world of original roguelikes into the realtime, 3D world of Luanti. From Brogue specifically, it retained the "coffee-break rogulike" aspect, one can do a quick, casual run just like one would with Extra Ordinance in a different genre.
The text in the description really should be in-game (maybe shorten it and put in a "help" tab?) to make it more accessible for players not familiar to the genre and its terminology.
Great!
This mod is great!
Cosa ne penso
Ottima mod. Mi è piaciuta molto la grande imterazione che gli animali hanno con te. Molto bella la cosa che se picchi un animale lui si mette a scappare. Ottimo lavoro
Good game!
Good game, but the music is little annoying.
Incroyable
Ce mod ajoute de très bons Monstres et boss , ainsi que des objets utiles ! Je le recommande fortement.
interesting concept
I would've just made a recipe for taking the lava out of the bucket (and optionally putting it into a nodespace), but this is interesting
maybe make it replace some of the lava stone with cobble, doesn't really make sense that the non-molten parts just disappear
hmm
interesting mod
try
mapgen_
aliases for a bit more game agnosticityvery top
Your work is very good, another excellent item to expand our adventures \o/
Thumbs Up
One of the must have mod :) Goog job! THX
Very nice!
Great mod I enjoy playing with, though the motors crash the game and Techage "kEU/EU" power units should be supported to power the chairlifts.
EDIT: This issue has been fixed! Thanks!
La mia recenzione
Mod fantastica con molte possibilita di storage senza occupare molto spazio,è molto bello da vedere.
Ottimo lavoro
Would not recommend
This mod hacks syntactic sugar for "lambda functions" into Lua by simply loading and caching strings containing Lua code via the (global!)
l
function.Unfortunately, the way this is done has too many drawbacks to be viable:
l
comes from (and why it should be used).Just bite the bullet and instead of
l"(...) ..."
, writefunction(...) return ... end
.If you can't take Lua not having enough syntactic sugar for you anymore, find an established Lua preprocessor that works for you and roll with that.
Cosa ne penso
Ottimo gioco con molti biomi diversi. Molto interessante l' aggiunta della mod dei portali. Ottimo lavoro!!!
hmm
simple mod, looks like a beginner thing
↓ fixable with a color-inclusive param2type → inefficient registration of nodes → incompatible with mostly used painting mod (unified dyes)
→ made recently with deprecated engine namespace, use
core.
insteadupdateeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee!!!!!!!!!!!!!!!!!!!!!!!!
update update update update pleaseeeeeeeeeeeeeeeeeeee!!!!!!!! by the way best mod everrrrrrrrrrrrrrrrrrrrr!
Дуже корисно для створення мап!
Це дуже унікальна ідея, що спрощує будівництво квест-мап. Тут дуже зручний інтерфейс, проста логіка мережі. Дуже приємно бачити українців у такій непопулярній ігровій сфері ❤️🇺🇦
Barely A Line
As a "mod", it's barely providing any functionality at all. Lua has a built in function called
loadstring
that does this exact thing. A quick peek under the hood, and that is, in fact, all you're doing. You're also caching the calls, which is helpful for performance, but overall, loadstring is heavy, and if you're using it in your projects, you're probably doing something wrong in the first place. Who is this for?Works good
This is what I was looking for plus other abilities, I can dig down and it creates ladders as I go down. it didn't dig stone with coal.
great mod keep going
i with you and your mods are amazing
Good!
It used my More Triggers mod, I am so happy about it!
Approved!
Onions all around us
We updated ethereal and I love the new falling leaves. This mod makes the world a whole lot better.
Meine Meinug
Es ist ein sehr cooler mod. ich benutze ihn für meinen Server von dem her empfehle ich diesen mod weiter. MFG Florian Paradox
Nice textures, need more of em.
Love the textures, but we need more of them, as new mods keep adding little things and it shows in how the new textures look jarringly different to the old ones.
Random respawn hack
As it is, I can use this to zip around worlds to unspecifically reroll terrain gen instantly without seeing the main menu. But I'm going to use this command in a Hardcore-lite world every time I spawn by tweaking down the values to a certain radius. Still figuring out how to do this automatically; It could scatter respawn areas in small numbers. These 2 ideas might be better integrated instead of posted as separate mods. I'd like to see how that can be implemented...
More mobile features are always welcome
Probably my favorite texture pack
This remind me of minecraft alpha texture.
Good for creative but bad for . . .
This game has all blocks that i need for creative. con is that survival is very boring.
i recommend voxelibre or mineclonia.
El arte de este mod me gusta mucho aunque
El arte de este mod me gusta mucho aunque añade varias cosas ya echas en minetest como cotton, pillow, cactus sin eliminar antes eso de minetest. Solo es util si lo modificas primero o para usarlo en un nuevo juego, no como un mod para minetest. El mejor mod de cultivos, granjas, comida :D Edit: Aunque si elimina cosas de Minetest en ese caso no recomendaria usar este mod como el cactus por ejemplo.
funny
hehe, light ore :)
Makes farming fun
Tested with: Minetest_game default farming, and mod bonemeal
The scythe is great for replanting cotton 3 blocks at a time, and sickle is great for wheat, by replanting as wheat_3 instead of seed_wheat. Any future mtg worlds I make will absolutely need this mod!
Not as bad as some people say.
Tldr: It's an okay mod.
While i do agree that the abundance of food items can come off as bloaty, i don't really see the big deal. In a survival context i find myself just eating bread or heck even random meats from all the monster and animal mods i have anyways.
I will say that corn is a bit overpowered from what i've seen in survival. But in a singleplayer context you can just not use it, and in multiplayer the server owner can literally just tweek 2 numbers so that's not a big deal either.
Having the crops grow even while you are away in different chunks is a wonderful feature that eliminates the need to babysit your farm.
The default dependency being optional is also something that i really appreciate and wished other mods started to do. All in all, as i said, it's an okay mod.