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  • red rider 2026-03-05 05:38 UTC
    English

    Nice

    I played this a while ago, and I enjoyed it, but I feel that it's too hard for beginners. I've aleays flattered (or at least, pretended that I do) myself that I have a quick reflex time, but it was the third time when I caught hold of the impurity.

    I'd like it if you saved the progress; otherwise, there's no use in creating seperate worlds, and if you barely managed to do it one time you might not the next.

    On the whole, I like it.

    Gameplay: 10/10 Map design: 8/10 Map colors: 4/10 Idea: 100/5

    The metal bricks should be a bit more shiny, but I like. Thank you for the great mod!

    God bless you!

    red rider

    Agent X by Just_Visiting 0 comments
  • red rider 2026-03-05 05:32 UTC
    English

    Woah!

    Nice mod! In the main Luanti game I looked around but couldn't find any of the potions/enchanted arrows that Multicraft has. Good work!

    God bless you!

    red rider

    Runethera by Emie 2 comments
  • red rider 2026-03-05 05:25 UTC
    English

    Works

    I got rather confused trying to place one elevator. I would set the label, and try crazy ways to put motors underneath it etc, so I've got a piece of advice (probably everyone already knows it, but oh well) you must put elevators on every floor you want to have the elevator reach.

    I was very happy to find I didn't beed to wait for the elevator in a video game.

    I found it works suprising well with my (AI's) simple_replace_plus mod. Take a look and find out!

    God bless you!

    red rider

    Realtime Elevator by shacknetisp 0 comments
  • mop700000 2026-03-04 18:01 UTC
    English

    great mod, but...

    This is a great mod, the only bad thing is that m7a (the mod's dependency) will cause the entire world to glitch and only the area at which you were currently at (if you have this active when you create the world, you'll be stuck on the loading screen until you force restart the app) and if you die, you can't respawn. the glitch goes away once you have disabled this mod and its dependency.

    other than that issue (which didn't happen until m7a became a thing), this mod is extremely useful for when you want to build fancy things.

    I'd also kinda' like a way to display weaponry and other items easily...

    CraftoPlus by Mish7913 0 comments
  • red rider 2026-03-04 10:18 UTC
    English

    Good nodes!

    Thank you! I really like that branch. Had a lot of fun!

    God bless you!

    red rider

    NodeCore ALPHA by Warr1024 0 comments
  • I-love-test-games-an 2026-03-03 18:09 UTC
    English

    To good and thank you

    Hello ROllerozxa you are good for me Very good this mod

    Troll by ROllerozxa 0 comments
  • Bas080 2026-03-03 05:42 UTC
    English

    Absolutely amazed

    Great job. How far Luanti has come.

    I do notice that this mod is asset heavy (relatively). Might a light version be a reasonable ask?

    Skygen v2 by the_raven_262 0 comments
  • MXB 2026-03-03 05:40 UTC
    English

    Crude and unattractive

    It's like playing with a 50 pound chain hung on your neck. Inefficient and hard to use. Endless clicking to get anywhere. No helpful features like other more advanced invetory mods have. Dull looking too.

    sfinv by rubenwardy 0 comments
  • MXB 2026-03-03 05:36 UTC
    English

    Messy

    I see a lot of overlapping messy windows. No thanks.

    Smart Inventory by bell07 0 comments
  • c56 2026-03-03 01:24 UTC
    English

    Sample AI generated Docs

    this has been generated by pasting the source code into chatgtp please whoever made this mod add actual docs later luanti_node_entities

    Turn nodes into entities while preserving metadata, inventories, timers, ABMs, LBMs, and formspecs.

    Entities

    nodeentity:node Node rendered as visual="node". Stores:

    name, param1, param2

    metadata (detached inventory)

    timer state Forwards node callbacks (on_construct, on_timer, inventory callbacks, etc.).

    nodeentity:nodeset Container entity used to attach multiple nodeentities (moving structures).

    API nodeentity.add(pos, node) ObjectRef nodeentity.add(vector pos, table node)

    Create a nodeentity.

    local obj = nodeentity.add({x=0,y=5,z=0}, { name="default:chest", param1=0, param2=0 }) nodeentity.relative_pos(entity) vector nodeentity.relative_pos(luaentity entity)

    Returns relative position used in forwarded callbacks.

    nodeentity.read_world(pos, anchor, minp, maxp) ObjectRef nodeentity.read_world(vector pos, vector anchor, vector minp, vector maxp)

    Copies a region into nodeentities attached to a nodeset.

    local ship = nodeentity.read_world( {x=0,y=20,z=0}, {x=0,y=0,z=0}, {x=-5,y=0,z=-5}, {x=5,y=5,z=5} ) ship:set_velocity({x=2,y=0,z=0}) Node Definition Compatibility

    Normal node defs work:

    core.register_node("mymod:machine", { on_construct = function(pos, entity) core.get_node_timer(pos):start(5) end,

    on_timer = function(pos, elapsed, entity) return true end,

    allow_metadata_inventory_put = function(pos, list, idx, stack, player, entity) return stack:get_count() end, }) Timers local t = core.get_node_timer(pos) t:start(5)

    on_timer(pos, elapsed, entity) supported. Metadata & Forms local meta = core.get_meta(pos) meta:set_string("infotext","Running") Forms using [nodemeta] and [context] work automatically. Notes

    Most core., vector., and VoxelManip node access is wrapped.

    ABMs & LBMs (run_at_every_load=true) supported.

    Node entity library by The4spaceconstants 5 comments
  • Bas080 2026-03-03 01:21 UTC
    English

    No joke useful gun looking thing

    Used it while working on param2 issues.

    I'm making a texture pack. Whenever I run into a node I don't know - I scan it with the hypertracer!

    Hypertrace by Mantar 0 comments
  • pias25ASA 2026-03-01 13:33 UTC
    English

    Animalia by ElCeejo: was cool...

    ** Animalia by ElCeejo** was cool and great, keep work bro... waitin' your others inovation... :-) :-)

    Animalia by ElCeejo 0 comments
  • Pryanilk 2026-03-01 12:18 UTC
    English

    Bad

    This Texture Pack have nothing, only transparent formspec

    Base PvP by but1YT 1 comments
  • Emie 2026-02-28 18:26 UTC
    Deutsch

    Best PVP Textur Paket ever

    wen i Play on Minigames i cant see the players but withf this texturpack.. its so nice no extra mage things only the most importent thinxs i play only withf this Texturpack PvP

    OhCeeDee by ROllerozxa 0 comments
  • Emie 2026-02-28 18:21 UTC
    Deutsch

    Server

    Nice for Minigame Servers or vor RPG Servers.is like you go to a other World (to the normal Luanti Gravik)

    Soothing 32 by Zughy 0 comments
  • Emie 2026-02-28 18:19 UTC
    Deutsch

    I Liket

    Nice mod for moding because you see al clearly

    Def-style by Atomicly 0 comments
  • slad_tv 2026-02-28 10:30 UTC
    Français

    bravo

    ce mod est très bien pour décorer une maison et garder un style Mineclonia/VoxeLibre

    CraftoPlus by Mish7913 0 comments
  • Bas080 2026-02-27 22:41 UTC
    English

    Bye bye scaffolding?!

    Why scaffolding if I can have an air wand!

    My Air Wand by Don 1 comments
  • Bruno 2026-02-27 20:29 UTC
    English

    Weird lightning interacting

    Why light sources other than the sun can hurt skeletons? otherwise the mod is fine

    Mobs Skeletons by TenPlus1 1 comments
  • PlackiZZupą 2026-02-27 13:11 UTC
    English

    Neat :)

    A quick way to check the remaining durability of your armor.

    Armor HUD bar by Wuzzy 0 comments
  • Sharpik 2026-02-27 01:19 UTC
    English

    One of the best debugging tool

    This is one of the best debugging tools ever created for Luanti. You can even edit the metadata, not just read it. THX for that tool

    Hypertrace by Mantar 0 comments
  • Bas080 2026-02-26 22:59 UTC
    English

    Better because also dropped items can give light

    This is the better light wielding mod here.

    Wielded Light by bell07 0 comments
  • tommyaweosme 2026-02-26 02:41 UTC
    English

    pretty fun game

    it has a lot of dependencies, but it is a fun game where you gather crates from the ocean, break them, and expand your "raft" with them.

    Oceanblock by PixelZone 1 comments
  • mop700000 2026-02-25 19:06 UTC
    English

    non-existant dependancy

    unfortunately, in the most recent Mineclonia update, one of the dependancies of this mod was removed and is no longer available... the mod used to work, but is now useless until that dependancy is either replaced or is brought back.

    The Mineclonia Armor by michi16bit 2 comments
  • PlackiZZupą 2026-02-25 15:41 UTC
    English

    A small, but cool addition to building in NodeCore

    W building mod, who wouldn't want to have more dirt, sand and gravel patterns? Needs to be in every NC save.

    Zenrake by Hussell 0 comments
  • j-r 2026-02-25 08:28 UTC
    English

    A must have for cow and rabbit friends

    Nothing sophisticated, just an additional use for rotten flesh.

    Flesh to Leather by cathisnothome 0 comments
  • I-love-test-games-an 2026-02-24 21:31 UTC
    English

    To nice

    Very good

    celevator by cheapie 0 comments
  • I-love-test-games-an 2026-02-24 21:25 UTC
    English

    Too good

    Regarding the mod, it's well-composed of things that exist in real life. Could you write TA4 instructions on how to use a particle accelerator? You could also do a TA clock. And make types of LED lights: large, small, or medium. Thanks

    Author I-love-test-games-an

    See me on Github:https://github.com/I-love-test-games-and-scirpts

    Techage Modpack by joe7575 0 comments
  • Bas080 2026-02-24 21:16 UTC
    English

    Liked because it inspired me

    I'm giving this a thumbsup not because it is a well rounded mod - but mainly because it is very inspiring idea. I like the idea of having a flood result in a lake through this "natural" process.

    I have a goal to make springs and lakes in minetest that use the existing landscape to decide if it is a good candidate for a lake. Ideally using some emergent (natural) process.

    tides & floods by Lemente 1 comments
  • Bas080 2026-02-24 19:35 UTC
    English

    Amazing mod

    The devs did an outstanding job with this one ;) The textures look good and I like the additional life in my world. It would be nice to explain a bit more how to use the mod in the descriptions.

    Bees by TenPlus1 1 comments
  • but1YT 2026-02-24 18:13 UTC
    English

    good job

    Yo nice work Scheletor this mod was well needed.

    side note there is an error it deletes your stuff that was not from the kit.

    KitPvP by Robot10&Scheletor 1 comments
  • Ludus 2026-02-24 15:23 UTC
    English

    It works, but that’s it

    For what it actually does, it’s a functional mod. It allows you to convert rotten flesh into leather, nothing more, nothing less.

    That being said, it doesn’t really add anything new or interesting compared to other flesh to leather mods. There are already alternatives with extra steps like the mod made by @Elagoht. It could be more interesting if the process offered variations that gave different types or qualities of leather, for example.

    Flesh to Leather by cathisnothome 1 comments
  • titou4 2026-02-23 19:46 UTC
    English

    directly crashing

    I think that the creator tested it before publishing to the problem probably come from that I use luanti 5.15.1.

    ModError: Failed to load and run script from /home/titou4/.var/app/org.luanti.luanti/.minetest/games/no_mans_land/mods/doors/init.lua:
    /app/share/luanti/builtin/game/register.lua:313: bad argument #7 to 'register_item_raw' (table expected, got string)
    stack traceback:
    	[C]: in function 'register_item_raw'
    	/app/share/luanti/builtin/game/register.lua:313: in function 'register_node'
    	....luanti/.minetest/games/no_mans_land/mods/doors/init.lua:796: in function 'register_fencegate'
    	....luanti/.minetest/games/no_mans_land/mods/doors/init.lua:808: in main chunk
    
    No Man's Land by Big_Caballito 0 comments
  • Enlive 2026-02-23 18:53 UTC
    Deutsch

    Very Good!

    Vary useful , i've been looking for a mod that makes Mineclonia PvP easier for a long time and kits are just the right thing for that. (I wanted to programme something similar myself, but now I don't have to anymore. hehe)

    KitPvP by Robot10&Scheletor 0 comments
  • Sheriff_Unit_3 2026-02-23 16:34 UTC
    English

    One of the best development tools!

    This mod is very helpful in finding bugs and issues in your mods. It's operation is very simple and easy to use. This is one mod that I will be enabling on any testing world!

    Hypertrace by Mantar 0 comments
  • tommyaweosme 2026-02-22 18:15 UTC
    English

    has air

    this game has air! air is my favorite thing in this mod, especially the air sword you can make from it.

    Air Game by wsor4035 0 comments
  • tommyaweosme 2026-02-22 18:14 UTC
    English

    gives unethical tools to admins

    im relatively with muting as long as the victim knows about it, but SHADOW muting? that is an abuse of power and completely unethical in my eyes. there are better ways to deal with problems than cutting off communication.

    Shadowmute by wsor4035 1 comments
  • PlackiZZupą 2026-02-22 15:35 UTC
    English

    COLORS!!!!

    Thanks to those new colors, building can get way more diverse and fun! Great job twin.

    Unified Dyes by mt-mods 0 comments
  • Bas080 2026-02-22 13:12 UTC
    English

    This mod is a default game candidate

    Makes complete sense to have trees want to spread on fertile soil.

    Sapling Spawn by karlexceed 0 comments
  • annoycompic-collab 2026-02-20 14:29 UTC
    English

    Hmmmmmmmmmmmmmmmmmmmmmmmm

    What if I place campfire everywhere?

    Also, It is great to make one which is compatible with newer game without default dependencies.

    Horror: Rescared by SkyBuilder1717 1 comments
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