Love this mod. Adds a much needed concept to the game. I haven't tried it in mineclone, but I think that is a great place for it too. Overall this is a must for MTG multi-player servers.
Sometimes its worth enhancing an iron pick over making one of a rarer material you dont want to waste yet. Its compatible with a high number of tool mods too.
This mod adds an amazing Airship. That alone is impressive but you can move around INSIDE IT! It is kinda like steampunk_blimp with the movment, but thats just how Minetest works. Overall its an amazing mod for sigleplayer and I think would make a great mod for building servers.
TNT does not work with the balls. Trying to exlode them causes the world to shutdown. I don't want to leave a bad review because sometimes it's kinda funny messing around in singleplayer worlds.
Old but up-to-date & relevant, very fun, and should be more appreciated.
CTF is the best PVP and strategy game, using an easy-to-understand system to place players on different maps and situations, supplying teams with chests that are (unless designed otherwise) scattered throughout the map. CTF has three unique, imaginative modes, which are periodically decided by player vote in-game. In Classic mode, players race to the mines to get good ores for swords, and have to use limited resources to fight and capture the flag before the other team. In Classes mode, players roleplay with the different abilities of three "classes:" knights, healers, and scouts (snipers). Different combinations of players with these classes can be used in various strategies, ie. Three knights, two healers and a scout make a good fighting team, and two healers and a knight make a very good flag capturing team. In Nades mode, players all get grenades with changeable functions. Knockback grenades can catapult a player or their enemies long distances; TNT grenades explode, damaging a player or their adversaries, and Void grenades capture nearby enemies in a small box, making them easier to kill. Capture the Flag, though old, is very much relevant and up-to-date, and is very underrated at the moment for being one of the most popular servers of Minetest. I absolutely 100% recommend CTF and its servers
This adds some new animations, which, in all honesty, are not horrible :P I love how the flying animation makes it look like you are Superman! Also the swiming animation is cool.
I have used this on servers before, and it is very helpful in mines. I just recently downloaded it to use in my singleplayer worlds. As I see it, nothing wrong with this mod. Thumbs up! (wait, that's already part of the review :P)
A good small light weight mod, however it would be much better if it has a search bar feature since I play with a lot of mods so the crafting tab is getting cluttered from items that I don't want to craft at all, the gridless crafting mod has this which I have switched over from to this mod because this mod looks more promising as well the support for sfinv mod
I never got into Minecraft so I can't say what it would be like to migrate from that game. I can say that I find Mineclonia to be a fun and challenging survival game that performs well, appears to be thoughtfully maintained and actively developed! There are also many mods to customize the game as well!
I enjoy seeing many new types of rocks in minetest, even if it's too much. I just like how different stones and minerals look, and always like it whenever games have those said stone varients. All the stone varients give hundreds of new choices for building.
This game is a simple puzzle game and a good time-waster when you're bored. The gameplay is 2D but with (cheap) 3D graphics. There are a lot of ideas which are all over the place. And an absolutely massive number of levels. You either have to eat all apples, push boxes, blow up TNT to break walls, open doors with keys, push linked pyramids around, etc.
The biggest downside of this game is the lack of polish. No sounds, no music. The graphics are a mix of Minetest Game and programmer art. There are no animations for events e.g. TNT doesn't visually explode, it just disappears. Fire isn't animated, neither is water. When you shoot arrows, there's no shooting animation. And so on. Events (like level completion) are shown in the chat.
The levels are okayish. Most of the levels do a good job in introducing new puzzle elements, but there are 2 game elements which can be tricky. What's a bit annoying that a few levels are duplications. Those should be removed.
Let's say the levels are good enough I keep coming back to this game.
Controls are straight-forward: Movement keys to move, jump key to fire a ball (rarely used), sneak key to reset and Aux1 key to undo last move. Unfortunately, the undo only works for the last move. The level selection is less pleasant: You must punch literally blocks with the word "WORLD1" on them. You must manually select the next level after you completed one. This gets tedious.
The game is not well-programmed. It has a surprisingly high CPU use and a single move has a noticable lag/delay. (ca. 1/5 of a second, which adds up quickly).
Some puzzle elements like the blue arrow only exist in one direction.
Some puzzle elements are just outright annoying. There is a block that turns the light off, one activates a 30s timer
This mod adds so much content, I consider it a MUST on almost all MTG servers. There are just so many things I love about this mod, from biomes to new items and armors with 3d_armor mod.
This is one of my favorite mods on sigleplayer or server! It adds so much great content. It adds great ways to travle and makes PvP more complex. I would recomend to anyone who wants to play MTG on a regular basis!
There are some bugs with the dragons but overall its great.
This mod I and my friends like so much. But I have a question: could you add some as "save library", "database of saves" or something similar? Some as "save color scheme version as <name>" that it saves to mod folder (each to named file or all to one file...), and every user could load from more different saved versions of vehicle paint? For example, styles as "Prague_metro", "Berlin_metro", "NYC_subway"... Is it possible?
Amazing, realistic terrain. Easily my favorite worldgen mod.
The only downside is that it doesnt support caves out of the box, but running it together with a cave mod like the dwarf fortress style caverns works like a charm.
The biomegen dependency is also pretty much mandatory. Yes, the mod technically functions without it, but then youd have to play in windows xp wallpaper land.
Adds the most beautiful caves ive ever seen. The addition of farming and the like is great since it allows for setting up self sufficient bases kilometers beneath the surface.
Another great side effect of this mod is that it can still generate caves in custom worldgens that dont yet support caves like the rivers worldgen.
This mod does not work properly. An error is generated immediately when connecting to the world.
ModError: Failed to load and run script from [...] \mods\openinv\init.lua:
[...] \mods\openinv\init.lua:2: ')' expected near '{'
See « debug.txt » for more informations.
*
This causes entire multiplayer servers to crash, which can become annoying for players.
The current interface of the mod is quite unpleasant to use. It lacks organization and could benefit from a redesign to be more intuitive and visually clean. Revisiting the layout of the elements would be helpful to improve the user experience.
Retrieving items for sale
Currently, it is not easy to retrieve items put up for sale, which can cause frustration for players. A feature that allows unsold items to be retrieved directly from the interface would be a good addition.
Item categories
Adding categories for different types of items would be a significant improvement. This would make it easier to sort items and navigate more smoothly through the sales interface. A formspec should also be created to display what a specific player is selling.
Simplified item listing
It would be helpful to list items for sale directly via the interface without having to use commands every time. This would make the process faster and easier for users.
Tooltip
There is a minor issue with tooltips being positioned one row too low, making them harder to read. Adjusting this graphical element would improve the clarity of the displayed information.
I don't know how I'd survive maintaining a server without this mod.
It creates a very clean solution any time you have to remove a mod, or remove specific content from a mod, with clean migration paths to other content.
I can not recommend this pack at the moment. It's missing basic core textures for both games like the stick you use to craft all the tools or metal blocks or ores.
It's not even useful as a texture resource for other packs because if you want to have the textures you can just go to opengameart and get the textures with CC0 public domain license instead of giving credit to him for some minor editing he may or may not have done.
The original bows mod throws an arrow item through the air. It looks and sounds horrible and not satisfying at all. The arrow absolutely needs to be left of the bow in the hotbar or it won't shoot. It's bloated and adds material variants of bows.
X Bows is bloated and you need to put the arrows in a separate tab in the inventory. It adds material variants of arrows. It has a terribly annoying hud indicator of how many arrows you have with you.
NextGen Bows adds a bow adds a bow and an arrow. It shoots. It has good sounds. While it's based on X Bows, it doesn't add a hud indicator and takes the arrows from anywhere in your normal inventory.
I don't know a server that could function without it.
I can't imagine a server without this mod. It would be a very sad server. I love this mod. It is also very good just in general for getting back to where you spawned in a world, even in a singleplayer world.
I would like to congratulate Atlante for the creation of the Atlante Statistics mod! This mod is simply amazing and a game-changer for all Minetest server administrators. It is an incredibly well-thought-out tool that allows for tracking and analyzing server statistics in ultra-detailed ways. Thanks to this mod, managing a server becomes much smoother and more efficient.
Another dimension of Minetest!
This mod adds some as a "another dimension" of game... realistic railways, great base for creating new mods.
Cheers
Love this mod. Adds a much needed concept to the game. I haven't tried it in mineclone, but I think that is a great place for it too. Overall this is a must for MTG multi-player servers.
Adds more tiers in betwen different tools
Sometimes its worth enhancing an iron pick over making one of a rarer material you dont want to waste yet. Its compatible with a high number of tool mods too.
Great addition to the game
This mod adds an amazing Airship. That alone is impressive but you can move around INSIDE IT! It is kinda like steampunk_blimp with the movment, but thats just how Minetest works. Overall its an amazing mod for sigleplayer and I think would make a great mod for building servers.
Not a game
This definently is not a game. This is very plain and there's almost nothing to do by itself. If you did play this, you'll probably want to add mods.
As for the modding base. That's about the only thing this is good for.
I recommend you look through the 80 other games to find a better one to play.
Also you won't find new features in this anytime soon. This game is in a "permanent" feature freeze.
Crashed my game... whoops.
TNT does not work with the balls. Trying to exlode them causes the world to shutdown. I don't want to leave a bad review because sometimes it's kinda funny messing around in singleplayer worlds.
Old but up-to-date & relevant, very fun, and should be more appreciated.
CTF is the best PVP and strategy game, using an easy-to-understand system to place players on different maps and situations, supplying teams with chests that are (unless designed otherwise) scattered throughout the map. CTF has three unique, imaginative modes, which are periodically decided by player vote in-game. In Classic mode, players race to the mines to get good ores for swords, and have to use limited resources to fight and capture the flag before the other team. In Classes mode, players roleplay with the different abilities of three "classes:" knights, healers, and scouts (snipers). Different combinations of players with these classes can be used in various strategies, ie. Three knights, two healers and a scout make a good fighting team, and two healers and a knight make a very good flag capturing team. In Nades mode, players all get grenades with changeable functions. Knockback grenades can catapult a player or their enemies long distances; TNT grenades explode, damaging a player or their adversaries, and Void grenades capture nearby enemies in a small box, making them easier to kill. Capture the Flag, though old, is very much relevant and up-to-date, and is very underrated at the moment for being one of the most popular servers of Minetest. I absolutely 100% recommend CTF and its servers
Adds Depth
This adds some new animations, which, in all honesty, are not horrible :P I love how the flying animation makes it look like you are Superman! Also the swiming animation is cool.
A Good Mod
I have used this on servers before, and it is very helpful in mines. I just recently downloaded it to use in my singleplayer worlds. As I see it, nothing wrong with this mod. Thumbs up! (wait, that's already part of the review :P)
This Good Game
This game is a very fun game and I played it for like 3 hours straight. If you are looking for a new game, this is the one.
Good mod but needs some more improvement
A good small light weight mod, however it would be much better if it has a search bar feature since I play with a lot of mods so the crafting tab is getting cluttered from items that I don't want to craft at all, the gridless crafting mod has this which I have switched over from to this mod because this mod looks more promising as well the support for sfinv mod
Meine Meinung
Es ist für anfänger nicht geeignet aber für fortgeschritetne eine tolle idee
Meine Meinung
Es spawnen zu viele tiere
Meine Meinung
ich finde es ist eine tolle idee es auf dem schild zu sehen und es in farbe schreiben kann
Mineclonia is an excellent game!
I never got into Minecraft so I can't say what it would be like to migrate from that game. I can say that I find Mineclonia to be a fun and challenging survival game that performs well, appears to be thoughtfully maintained and actively developed! There are also many mods to customize the game as well!
Awesome mod
I enjoy seeing many new types of rocks in minetest, even if it's too much. I just like how different stones and minerals look, and always like it whenever games have those said stone varients. All the stone varients give hundreds of new choices for building.
This mod is a must have!
Whenever I make a new world, I always make sure I enable 3D armor.
Lots of levels but needs serious polishing
This game is a simple puzzle game and a good time-waster when you're bored. The gameplay is 2D but with (cheap) 3D graphics. There are a lot of ideas which are all over the place. And an absolutely massive number of levels. You either have to eat all apples, push boxes, blow up TNT to break walls, open doors with keys, push linked pyramids around, etc.
The biggest downside of this game is the lack of polish. No sounds, no music. The graphics are a mix of Minetest Game and programmer art. There are no animations for events e.g. TNT doesn't visually explode, it just disappears. Fire isn't animated, neither is water. When you shoot arrows, there's no shooting animation. And so on. Events (like level completion) are shown in the chat.
The levels are okayish. Most of the levels do a good job in introducing new puzzle elements, but there are 2 game elements which can be tricky. What's a bit annoying that a few levels are duplications. Those should be removed. Let's say the levels are good enough I keep coming back to this game.
Controls are straight-forward: Movement keys to move, jump key to fire a ball (rarely used), sneak key to reset and Aux1 key to undo last move. Unfortunately, the undo only works for the last move. The level selection is less pleasant: You must punch literally blocks with the word "WORLD1" on them. You must manually select the next level after you completed one. This gets tedious.
The game is not well-programmed. It has a surprisingly high CPU use and a single move has a noticable lag/delay. (ca. 1/5 of a second, which adds up quickly). Some puzzle elements like the blue arrow only exist in one direction.
Some puzzle elements are just outright annoying. There is a block that turns the light off, one activates a 30s timer
This review was written for version 2.15.1.
Wasted!
I really do like this effect, kinda like the GTA death screen :)
Meine Meinung
Ich finde es spawnen zu fiele drachen und dass brennen ist nerfig und sie sind zu stark
Sehr gut
Sehr gute Idee ich bin zufrieden. :)
Great mod for travel
I am surprised how few servers have this mod, it is a great way to travel and I love it.
Note: due to engine function it is glitchy to move on ships but works fine. This is one of the best features though.
A must for admins
This is a MUST HAVE for server admins. For moving builds, making builds, and saving builds.
A must
This is a much needed mod to EVERY MTG server, and singleplayer world. MTG is just bland without it.
Great for multi-player servers or singleplayer
This mod adds so much content, I consider it a MUST on almost all MTG servers. There are just so many things I love about this mod, from biomes to new items and armors with 3d_armor mod.
Great mod, Recommend!
Great mod!
This is one of my favorite mods on sigleplayer or server! It adds so much great content. It adds great ways to travle and makes PvP more complex. I would recomend to anyone who wants to play MTG on a regular basis! There are some bugs with the dragons but overall its great.
Great mod!
This mod I and my friends like so much. But I have a question: could you add some as "save library", "database of saves" or something similar? Some as "save color scheme version as <name>" that it saves to mod folder (each to named file or all to one file...), and every user could load from more different saved versions of vehicle paint? For example, styles as "Prague_metro", "Berlin_metro", "NYC_subway"... Is it possible?
Great texture pack!
I really like it!
Very good compilation of self-made and CC0 textures.
Thanks for your work!
Realistic
Amazing, realistic terrain. Easily my favorite worldgen mod.
The only downside is that it doesnt support caves out of the box, but running it together with a cave mod like the dwarf fortress style caverns works like a charm.
The biomegen dependency is also pretty much mandatory. Yes, the mod technically functions without it, but then youd have to play in windows xp wallpaper land.
Absolutely Insane
Adds the most beautiful caves ive ever seen. The addition of farming and the like is great since it allows for setting up self sufficient bases kilometers beneath the surface. Another great side effect of this mod is that it can still generate caves in custom worldgens that dont yet support caves like the rivers worldgen.
One of the best UI mods
This is my favorite UI mod. It is clean and easy to use.
Error
This mod does not work properly. An error is generated immediately when connecting to the world.
ModError: Failed to load and run script from [...] \mods\openinv\init.lua: [...] \mods\openinv\init.lua:2: ')' expected near '{' See « debug.txt » for more informations. *
This causes entire multiplayer servers to crash, which can become annoying for players.
To improve
The current interface of the mod is quite unpleasant to use. It lacks organization and could benefit from a redesign to be more intuitive and visually clean. Revisiting the layout of the elements would be helpful to improve the user experience.
Retrieving items for sale Currently, it is not easy to retrieve items put up for sale, which can cause frustration for players. A feature that allows unsold items to be retrieved directly from the interface would be a good addition.
Item categories Adding categories for different types of items would be a significant improvement. This would make it easier to sort items and navigate more smoothly through the sales interface. A formspec should also be created to display what a specific player is selling.
Simplified item listing It would be helpful to list items for sale directly via the interface without having to use commands every time. This would make the process faster and easier for users.
Tooltip There is a minor issue with tooltips being positioned one row too low, making them harder to read. Adjusting this graphical element would improve the clarity of the displayed information.
Essential mod for server admins
I don't know how I'd survive maintaining a server without this mod.
It creates a very clean solution any time you have to remove a mod, or remove specific content from a mod, with clean migration paths to other content.
Single handedly fixes the game
I like a lot is very good...
No texture pack here.
Abandoned and just a few textures inside. (~100) Nothing you'd enjoy playing the base game with. Should post this on a texture site rather than here.
Low coverage and rebranding, definitely not 1.0
I can not recommend this pack at the moment. It's missing basic core textures for both games like the stick you use to craft all the tools or metal blocks or ores. It's not even useful as a texture resource for other packs because if you want to have the textures you can just go to opengameart and get the textures with CC0 public domain license instead of giving credit to him for some minor editing he may or may not have done.
Only good bow mod
The original bows mod throws an arrow item through the air. It looks and sounds horrible and not satisfying at all. The arrow absolutely needs to be left of the bow in the hotbar or it won't shoot. It's bloated and adds material variants of bows.
X Bows is bloated and you need to put the arrows in a separate tab in the inventory. It adds material variants of arrows. It has a terribly annoying hud indicator of how many arrows you have with you.
NextGen Bows adds a bow adds a bow and an arrow. It shoots. It has good sounds. While it's based on X Bows, it doesn't add a hud indicator and takes the arrows from anywhere in your normal inventory.
I don't know a server that could function without it.
I can't imagine a server without this mod. It would be a very sad server. I love this mod. It is also very good just in general for getting back to where you spawned in a world, even in a singleplayer world.
Mod of statistic by Atlante
I would like to congratulate Atlante for the creation of the Atlante Statistics mod! This mod is simply amazing and a game-changer for all Minetest server administrators. It is an incredibly well-thought-out tool that allows for tracking and analyzing server statistics in ultra-detailed ways. Thanks to this mod, managing a server becomes much smoother and more efficient.