This game is full of great details (e.g. self-planting saplings, dirt that falls, textures).
However, it feels a bit empty (e.g. few biomes, strucutres, surface mobs) and has little mod support, so it's not the base game for me.
It would be great if Voxelgarden's custom mods were uploaded as standalone ContentDB packages, so players could mix & match.
For example, I think vg_logging would fit well on Mesecraft
I think this is something luanti should NEVER allow a game to do (to force a setting, that overrides that setting for all games)
i originally wanted to give it a thumbs down because this sort of thing really pisses me off but i realize that might not be relevant to the gameplay of this game
jit.os - Works only on luajit, but that is what 99.9% of luanti users have (i wish luanti didn't support lua5.1)
This is a cool way to detect what operating system the server has too, just not as simple as checking jit.os
as for the API i am kinda confused why you use functions to get stuff, i think i would do:
-- info from the source code of this modos_detector={os=info.OS,is_multicraft=info.MultiCraftorfalse,-- maybe use core.get_version() instead if avaliable, or just don't support versions that don't have thatis_mobile=info.mobile}
i think my only issue is that the inventory UI probably needs some work, it doesn't look good on smaller window sizes/phones, and that it is unfinished
Absolutely Amazing, 4.9/5 stars. (there's a lil bug though)
Absolutly incredable game. I love all the structures, races, tools, ores, biomes, creatures, trading system, food, basicly everything it has to offer. The amount of detail, lore, and overall experience is really an absolute 5 star.
I unfortulantly had to take a break from the game tho due to exestential delemas, but I do remember that there were certain steps to making the rings of power. And for the step that you had to throw that special ore when it was heated, I think, into water. I tried throwing it into both kinds of water, but it would always just disapear instead of turning into it's next form. So I would always have to go into creative to get the cooled version of the ore. I'd love to get back to playing, but I hope that problem could possibly be fixed
But besides that, it's an absolutely amazing game. Love how it's semi based on Lord of the Rings.
Tbh, I first hesitated to play this, because at first sight from the screenshots it looked to me like it was just basically a modsoup including pipeworks with different textures. But this is not the case, not at all!
While there is a modified version of pipeworks included, part of its mechanics were modified in such a way that it makes a very different experience (they are triggered once per second instead of using mesecons signals, which makes automation much more resource).
Well, that was maybe not a good way to start a review.
TL;DR: This game has space, automation, and much cool stuff.
You start on a single node (the core) with a questbook that gives you instructions on what stuff you can explore next. You might wonder, don't you need an atmosphere to breath? Well, there is actually an atmosphere, just not one made of air: The music, the skybox, the stylized gui, the particles, and the occasional meteroids (the meteroids in this game are so well made! great mechanic! and great use of particles!) make up this atmosphere.
In the beginning, this plays like an idle game: You click on your cookie core, build matter generators for more matter, and click more on your core to provide them with power. At some point, moving the items around, and no longer the amount of resources, becomes the bottleneck, so you start automating things. Then crafting becomes the bottleneck (recipes involve unstackable tools), so semi-automate it with expensive autocrafters. Things start out expensive, but later they become so cheap that you mindlessly throws stacks of it into the trash, as expected from an automation game.
This is a really nice texure packs. All textures connect seamlessly. It's a bit of a shame that mineclonia has a lot of custom stones and grass types that don't fit well with the defaults but for the base game it's a nice pack. The only problem I have is that it's so elegant that other textures from other mods sometimes feel very off (like trees from manytrees mod). It hasn't recieved an update in 6 years, I am hoping to be able to one day extend this pack.
Makes repair more important. Preserve those tool xp! : ) Also adds more choices to make. Keep using your level 10 steel/bronze/mese pick or start on a new level 0 diamond one? Tricky. This mod definitely adds some spice to the tools, always glad to see it in use on a server and sad when I don't.
They look good and have neat special abilities. I've used them on several servers now.
Some specific notes.
The Engraved Pick's special might require you to break habits on where you keep stuff on your hotbar. I suspect many players have established patterns of layout. Being forced to insert or shuffle them for this pick is an unfortunate annoyance. Can't be helped I realize.
The pick is fast and you may end up digging sand/gravel you didn't intend to behind the rock you targeted. Watch out. :)
The Capitator is limited to MTG trees basically (the 5 default/core types). Still a good and helpful ability. A big GOTCHA though is that it ONLY cuts the trunks and leaves the leaves to decay. Woodcutting mod is definitely better than this axe. Still you can workaround it by collecting the leaves manually first. And if you don't want the leaves then it's great! :)
The chest is nice but really expensive (more than an ender). On one server it exists alongside the ender. I have 2 of each and the nice thing is that this chest has a separate inv from the ender thus giving you 2 sets!
Of course, really strong! Of course you can also enter the .config as before, but a graphical option for this is great! And especially for servers that no longer need to be restarted, this is a great mod
I tested this mod and it's really good. For those who enjoy harvesting large crops, it can be very useful. It's fantastic when you harvest wheat and the seeds are automatically planted. That's incredible.
Besides various tools, you can also create some new blocks. I highly recommend it ;)
I've had so much fun playing with it!
The RP is so nice, that even without many other mods, it is practically a game on its own (though I recommend using it with mods such as Stamina/another mod that provides hunger, in order to make it a bit more realistic).
I also had many incidents with nasty players who ruined all of my great buildings with lava. Thanks to the dev(s) who created this mod, now I can clean it far more easily. The MultiCraft fork also makes use of this mod.
I like everything about it, the style and aesthetic are unmatched from others I've seen. The colors are nice and vibrant and the contrast in the textures is good so they aren't blurry or washed out. The patterns in the textures are nice and interesting, overall the entire texturepack is pleasant to look at.
Good clean base on which to install some mods, and I've found that mods that in previous game didn't run (paleotest), or had errors (coloured lamps) are running 100% fine in MG. Thanks for MG; really appreciate it.
The most fun I've ever had wandering around doing nothing
As you probably already know if you've read the description, there isn't really a whole lot to do in this game. But that's fine - the custom mapgen is amazing, the textures go great with each other, and I often find myself taking notes about some of the structures I see so that I can replicate them in a more "normal" game.
From the point of view of exploring backrooms, as it's meant for, I think my favorite level is probably 62. From the point of view of just being impressed by the mapgen, easily level 96. Level 37 has to be in second place there, that one just seems to go on forever vertically.
If I had to complain about something - I've never cared much for the FOV change while sprinting. That's such an incredibly minor thing though.
I've tried a few other tech modpacks (technic is the big one that comes to mind) but I like this one best - it has a lot to do, more so than most, and yet it feels less "grindy" than most of the others and more like you're always making progress. There is a lot to do in it, and you're sort of gradually eased into things like fluid transport, electric cabling, automation, and complex multi-node structures.
Do keep in mind that this is one of those big modpacks that changes a LOT about the game and kind of turns it into a whole different game. Don't expect it to get along very well with anything that isn't Minetest Game (to be fair, it says that in the listing metadata).
If I had to complain about something, it would probably be the collider. Building it is fine (it's big and expensive, but... they're like that in real life too) but I'd like to be able to run more than one in order to get experience points a bit faster. Some of the automation components aren't quite to my liking either, but it includes a mesecons adapter and someone else made a digilines one elsewhere on ContentDB, so that's not a big deal.
I love the experience it gives, it's fun, simple, it kills boredom, and doesn't scare the user. I really appreciate you leaving entities and other things like health to other mods, it lets me enjoy the backrooms without all the extra things to be scared of. Thank you!
Mineclonia is a really, really good alternative to Minecraft. I am very excited and have a lot of fun with the game. Thank you for this game and this great work :D
This mod is extremely useful. If you’re doing anything performance-critical in Minetest (aka luanti), you need this.
It catches inefficiencies that you’d never find with guesswork. It shows you exactly what’s eating up all the performance. The level of detail is ridiculous—in a good way.
Yeah, the process of converting to a flame graph takes a few steps. Yeah, it might hang sometimes. But honestly. It's worth it to get the information
If you care about writing fast, clean code, this is a Must-have.
You should Add a pipette so i can get the colors correct to the armor im wearing like lets say im wearing diamond armour i want my under chainmail to be diamond colour but i cant get the colour quite there so i would like a pipette so i can just click on anything on screen to get the colour of the thing clicked i need
does my text make sence or do you not understand leave a comment. ill answer eventually.
Adaptive Crosshair adds an adaptive crosshair to the game, changing its size based on the player's choice of tool and the block they're looking at. I had the same idea myself, but I have to admit, I was beaten to the punch! Huge props for how it's been implemented: the feature is smooth, useful, and really enhances the gameplay experience.
Visually, it blends well with the game's style and never feels intrusive. The changing size and shape of the crosshair based on context adds a dynamic touch. I would have liked a bit more customization, like the ability to choose the crosshair color, but that's a minor thing.
All in all, the idea is spot on, and the execution is excellent. Props for getting it done before me!
I tested it, nothing I would use every day but it's funny and an alternative to the normal textures. If you are looking for another texture you can test it and decide for yourself :)
First of all I would like to thank the people who built this game. Mineclonia is actually a good game (especially!!! in terms of the FPS numbers they save compared to Voxelibre) I like the textures and it's a smooth game experience. It roughly sticks to the game mechanics of Minecraft with small differences. (It is important to say that many game farms based on BUgs do not work like in Minecraft). Actually I think it's good that you don't build in bugs on purpose, but sometimes it's sad when you build a machine from Minecraft but it doesn't work :( PvP also works, unfortunately not really well. I mean yes there are shields and axes to break them bows and swords but a big problem is that cooldown doesn't exist. The PvP frofies probably know what that is, it is the limitation to avoid spam clicks or that a weapon only does full damage when it is charged. I play a lot of Mineclonia pvp with friends, but it's really annoying to play without cool-down! Basically I can play as tactically as I want, I still lose because the others are spamming and clicking all the time! It's just stupid <:( So all the shields and axes and trits make no sense! Would be really great if that would be changed. PvM works without problems (recoil on skeletons too high but not really bad) A really good game I can only recommend it unfortunately because of the PvP (which I simply use the most) it only gets a ---------
Great job!
I came to this from AOM, but it works perfectly on Mesecraft too.
Split out individual mods?
This game is full of great details (e.g. self-planting saplings, dirt that falls, textures).
However, it feels a bit empty (e.g. few biomes, strucutres, surface mobs) and has little mod support, so it's not the base game for me.
It would be great if Voxelgarden's custom mods were uploaded as standalone ContentDB packages, so players could mix & match. For example, I think vg_logging would fit well on Mesecraft
Works perfectly
Thanks for making this mod. Works great. Would never find everywhere otherwise, and being able to adventure anywhere is cool. A+++
Disables node highlighting globally in the settings and doesn't tell you
See: title
https://github.com/Der1248/Labyrinthus/blob/14da136aac30de5b30574d4dbb11e189834caad3/mods/labyrinthus/init.lua#L1252
I think this is something luanti should NEVER allow a game to do (to force a setting, that overrides that setting for all games)
i originally wanted to give it a thumbs down because this sort of thing really pisses me off but i realize that might not be relevant to the gameplay of this game
also consider `jit.os`
jit.os
- Works only on luajit, but that is what 99.9% of luanti users have (i wish luanti didn't support lua5.1)This is a cool way to detect what operating system the server has too, just not as simple as checking
jit.os
as for the API i am kinda confused why you use functions to get stuff, i think i would do:
instead of what you did in https://codeberg.org/TPH/operating_system_detector/src/branch/master/init.lua#L74
very cool just not finished yet
i think my only issue is that the inventory UI probably needs some work, it doesn't look good on smaller window sizes/phones, and that it is unfinished
Absolutely Amazing, 4.9/5 stars. (there's a lil bug though)
Absolutly incredable game. I love all the structures, races, tools, ores, biomes, creatures, trading system, food, basicly everything it has to offer. The amount of detail, lore, and overall experience is really an absolute 5 star.
I unfortulantly had to take a break from the game tho due to exestential delemas, but I do remember that there were certain steps to making the rings of power. And for the step that you had to throw that special ore when it was heated, I think, into water. I tried throwing it into both kinds of water, but it would always just disapear instead of turning into it's next form. So I would always have to go into creative to get the cooled version of the ore. I'd love to get back to playing, but I hope that problem could possibly be fixed
But besides that, it's an absolutely amazing game. Love how it's semi based on Lord of the Rings.
i love it
its a great luanti game what else can i say
Gave me much enjoyment, thanks!
Tbh, I first hesitated to play this, because at first sight from the screenshots it looked to me like it was just basically a modsoup including pipeworks with different textures. But this is not the case, not at all!
While there is a modified version of pipeworks included, part of its mechanics were modified in such a way that it makes a very different experience (they are triggered once per second instead of using mesecons signals, which makes automation much more resource). Well, that was maybe not a good way to start a review.
TL;DR: This game has space, automation, and much cool stuff.
You start on a single node (the core) with a questbook that gives you instructions on what stuff you can explore next. You might wonder, don't you need an atmosphere to breath? Well, there is actually an atmosphere, just not one made of air: The music, the skybox, the stylized gui, the particles, and the occasional meteroids (the meteroids in this game are so well made! great mechanic! and great use of particles!) make up this atmosphere.
In the beginning, this plays like an idle game: You click on your
cookiecore, build matter generators for more matter, and click more on your core to provide them with power. At some point, moving the items around, and no longer the amount of resources, becomes the bottleneck, so you start automating things. Then crafting becomes the bottleneck (recipes involve unstackable tools), so semi-automate it with expensive autocrafters. Things start out expensive, but later they become so cheap that you mindlessly throws stacks of it into the trash, as expected from an automation game.Msg too long. 1/2
Indeed useful
Really make game nicer and more playable. Me gusta.This is the right way mod. It removes emptiness feeling in game. Grateful for the work !
Excellent
This is a really nice texure packs. All textures connect seamlessly. It's a bit of a shame that mineclonia has a lot of custom stones and grass types that don't fit well with the defaults but for the base game it's a nice pack. The only problem I have is that it's so elegant that other textures from other mods sometimes feel very off (like trees from manytrees mod). It hasn't recieved an update in 6 years, I am hoping to be able to one day extend this pack.
Good MPL 16
Great mod, especially with the adding of MPL 16 trains, they look pretty good and reallist.
Really useful
Thanks for making this mod. Really handy and easy to use. A++++
Awesome
Great to not worry about tools breaking for such a long time, and just top up on repair when like. Thanks for making this mod. A+++
Really good
Thank you for making this mod. Great range of flowers/crops, and balanced spawning. A+++
im sccared of this
NEVER INSTALL THIS I GOT SCARED SO MUCH IS AW ONLY JUMP SCARES ONLY INSTALL AT YOUR OWN RISK IT SCAREY :|
:| not as i thought in a good way
Ok i get jumpscared i freak out and i do not see them while im holding a ak 47
Fun stuff
Makes repair more important. Preserve those tool xp! : ) Also adds more choices to make. Keep using your level 10 steel/bronze/mese pick or start on a new level 0 diamond one? Tricky. This mod definitely adds some spice to the tools, always glad to see it in use on a server and sad when I don't.
Cool stuff
They look good and have neat special abilities. I've used them on several servers now.
Some specific notes.
The Engraved Pick's special might require you to break habits on where you keep stuff on your hotbar. I suspect many players have established patterns of layout. Being forced to insert or shuffle them for this pick is an unfortunate annoyance. Can't be helped I realize.
The pick is fast and you may end up digging sand/gravel you didn't intend to behind the rock you targeted. Watch out. :)
The Capitator is limited to MTG trees basically (the 5 default/core types). Still a good and helpful ability. A big GOTCHA though is that it ONLY cuts the trunks and leaves the leaves to decay. Woodcutting mod is definitely better than this axe. Still you can workaround it by collecting the leaves manually first. And if you don't want the leaves then it's great! :)
The chest is nice but really expensive (more than an ender). On one server it exists alongside the ender. I have 2 of each and the nice thing is that this chest has a separate inv from the ender thus giving you 2 sets!
good mod 👍
Its mod doog 👍
really strong!
Of course, really strong! Of course you can also enter the .config as before, but a graphical option for this is great! And especially for servers that no longer need to be restarted, this is a great mod
Very useful, I recommend it
I tested this mod and it's really good. For those who enjoy harvesting large crops, it can be very useful. It's fantastic when you harvest wheat and the seeds are automatically planted. That's incredible. Besides various tools, you can also create some new blocks. I highly recommend it ;)
awesome mod!
I've had so much fun playing with it! The RP is so nice, that even without many other mods, it is practically a game on its own (though I recommend using it with mods such as Stamina/another mod that provides hunger, in order to make it a bit more realistic).
Useful
I also had many incidents with nasty players who ruined all of my great buildings with lava. Thanks to the dev(s) who created this mod, now I can clean it far more easily. The MultiCraft fork also makes use of this mod.
Best texturepack I've seen so far
I like everything about it, the style and aesthetic are unmatched from others I've seen. The colors are nice and vibrant and the contrast in the textures is good so they aren't blurry or washed out. The patterns in the textures are nice and interesting, overall the entire texturepack is pleasant to look at.
Really good clean base
Good clean base on which to install some mods, and I've found that mods that in previous game didn't run (paleotest), or had errors (coloured lamps) are running 100% fine in MG. Thanks for MG; really appreciate it.
Excellent
Thanks for making this! Works perfectly (am in MG) and it's great to have food slots freed up and no walk/fly speed changes.
The most fun I've ever had wandering around doing nothing
As you probably already know if you've read the description, there isn't really a whole lot to do in this game. But that's fine - the custom mapgen is amazing, the textures go great with each other, and I often find myself taking notes about some of the structures I see so that I can replicate them in a more "normal" game.
From the point of view of exploring backrooms, as it's meant for, I think my favorite level is probably 62. From the point of view of just being impressed by the mapgen, easily level 96. Level 37 has to be in second place there, that one just seems to go on forever vertically.
If I had to complain about something - I've never cared much for the FOV change while sprinting. That's such an incredibly minor thing though.
Best tech modpack so far
I've tried a few other tech modpacks (technic is the big one that comes to mind) but I like this one best - it has a lot to do, more so than most, and yet it feels less "grindy" than most of the others and more like you're always making progress. There is a lot to do in it, and you're sort of gradually eased into things like fluid transport, electric cabling, automation, and complex multi-node structures.
Do keep in mind that this is one of those big modpacks that changes a LOT about the game and kind of turns it into a whole different game. Don't expect it to get along very well with anything that isn't Minetest Game (to be fair, it says that in the listing metadata).
If I had to complain about something, it would probably be the collider. Building it is fine (it's big and expensive, but... they're like that in real life too) but I'd like to be able to run more than one in order to get experience points a bit faster. Some of the automation components aren't quite to my liking either, but it includes a mesecons adapter and someone else made a digilines one elsewhere on ContentDB, so that's not a big deal.
Great Experience
I love the experience it gives, it's fun, simple, it kills boredom, and doesn't scare the user. I really appreciate you leaving entities and other things like health to other mods, it lets me enjoy the backrooms without all the extra things to be scared of. Thank you!
proposal
until Tin is implemented yo ucould use gravel, not iron to craft bronze.
great mod if they dont want people to go to them directly
great mod which people can use
A very good alternative to Minecraft
Mineclonia is a really, really good alternative to Minecraft. I am very excited and have a lot of fun with the game. Thank you for this game and this great work :D
An utter must-have for performance optimizations.
This mod is extremely useful. If you’re doing anything performance-critical in Minetest (aka luanti), you need this.
It catches inefficiencies that you’d never find with guesswork. It shows you exactly what’s eating up all the performance. The level of detail is ridiculous—in a good way.
Yeah, the process of converting to a flame graph takes a few steps. Yeah, it might hang sometimes. But honestly. It's worth it to get the information
If you care about writing fast, clean code, this is a Must-have.
Suggestion
You should Add a pipette so i can get the colors correct to the armor im wearing like lets say im wearing diamond armour i want my under chainmail to be diamond colour but i cant get the colour quite there so i would like a pipette so i can just click on anything on screen to get the colour of the thing clicked i need does my text make sence or do you not understand leave a comment. ill answer eventually.
THIS IS THE BEST
I like this mod keep it up
A Brilliant Idea and Well Made
Adaptive Crosshair adds an adaptive crosshair to the game, changing its size based on the player's choice of tool and the block they're looking at. I had the same idea myself, but I have to admit, I was beaten to the punch! Huge props for how it's been implemented: the feature is smooth, useful, and really enhances the gameplay experience.
Visually, it blends well with the game's style and never feels intrusive. The changing size and shape of the crosshair based on context adds a dynamic touch. I would have liked a bit more customization, like the ability to choose the crosshair color, but that's a minor thing.
All in all, the idea is spot on, and the execution is excellent. Props for getting it done before me!
very good!
Definitely better than the normal small black square! Great, I'll be using it for building from now on.
It is definitely different...
I tested it, nothing I would use every day but it's funny and an alternative to the normal textures. If you are looking for another texture you can test it and decide for yourself :)
Its playabl (but pvp is broken)
First of all I would like to thank the people who built this game. Mineclonia is actually a good game (especially!!! in terms of the FPS numbers they save compared to Voxelibre) I like the textures and it's a smooth game experience. It roughly sticks to the game mechanics of Minecraft with small differences. (It is important to say that many game farms based on BUgs do not work like in Minecraft). Actually I think it's good that you don't build in bugs on purpose, but sometimes it's sad when you build a machine from Minecraft but it doesn't work :( PvP also works, unfortunately not really well. I mean yes there are shields and axes to break them bows and swords but a big problem is that cooldown doesn't exist. The PvP frofies probably know what that is, it is the limitation to avoid spam clicks or that a weapon only does full damage when it is charged. I play a lot of Mineclonia pvp with friends, but it's really annoying to play without cool-down! Basically I can play as tactically as I want, I still lose because the others are spamming and clicking all the time! It's just stupid <:( So all the shields and axes and trits make no sense! Would be really great if that would be changed. PvM works without problems (recoil on skeletons too high but not really bad) A really good game I can only recommend it unfortunately because of the PvP (which I simply use the most) it only gets a ---------