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  • LMD 2021-12-22 18:09 UTC

    Overrated cookie clicker

    Through the positive reviews amassed through game jam reviewers, this game has surpassed LOTT, the infinite IKEA and a couple other genuinely well done game, being a mere "cookie clicker" type of game: You spend all your time doing the highly repetitive task of mining resources and spending them. The first five minutes you unlock new types of resources - which merely differ in color/tool - and a "shop", which will convert resources. But afterwards, it gets "meh".

    Stella by 1248 1 comments
  • AFCM 2021-12-22 17:18 UTC

    Intresting concept and good graphics

    Graphics are very nice, but the baloon sometimes seems bugging (going inside entire mountains without actually crashing).

    Hope this will get fixed!

    Balloonair by NO11 1 comments
  • AFCM 2021-12-22 17:07 UTC

    A good game

    With a better environment (lamps, doors? better looking guards?), it would be a pretty good game.

    Jail Escape by StarNinjas 1 comments
  • LandarVargan 2021-12-22 17:05 UTC

    Overall: Meh

    In it's current state the game is basically an idle clicker with 3 unchanging buttons. I've seen the mobile game ads though, and am very interested in seeing where this goes. I will definitely update my review as progress is made

    0: Bad
    1: Meh
    2: Ok
    3: Good
    4: Amazing
    
    Fun       : 1
    Innovation: 2
    Graphics  : 2
    Audio     : N/R
    Humor     : N/R
    Mood      : 2
    
    Stella by 1248 2 comments
  • LandarVargan 2021-12-22 15:50 UTC

    Overall: Good

    Nice job! You made great use of available time, this game doesn't feel shallow like some jam games do

    For polish:

    • It'd be nice if the nodes had place/walk sounds, and the water/lava had liquid properties (For more 'MTG-like' scenes) with ambient sounds.
    • Make the music go as a background behind sounds added above, and add a track or two more

    Things you might want to fix:

    • I had a hard time telling blocks apart visually, having to look at the HUD for what a node was broke the immersion.
    • It's a long walk to the shop stores
    0: Bad
    1: Meh
    2: Ok
    3: Good
    4: Amazing
    
    Fun       : 3.6
    Innovation: 4
    Graphics  : 2.9
    Audio     : 2
    Humor     : N/R
    Mood      : 3.4
    
    Build'N'Buy by j45 0 comments
  • carlos_rupp 2021-12-22 15:13 UTC

    Beautiful game

    I tested 10 games from JAM2021 until now (Build'N'Buy, littlelady, lucky dude, modular_portals, subway_miner, snake_3d, grand_theft_box, pacman, buildacity and balloonair) and for me this is the 2º best of then. (1º place to me was Build'N'Buy)

    But only work in single player mode, i can't create a local server, the players must be aware.

    Little Lady by Just_Visiting 1 comments
  • carlos_rupp 2021-12-22 15:08 UTC

    Best so far

    I tested 10 games from JAM2021 until now (Build'N'Buy, littlelady, lucky dude, modular_portals, subway_miner, snake_3d, grand_theft_box, pacman, buildacity and balloonair) and for me this is the best of then. (2º place to me was Little Lady)

    But can be better with: - a miniature exemple of how the copy must to be beside. - I take 'air' node. - An easy model in 1º play, my first was the moon.

    Build'N'Buy by j45 0 comments
  • ZAAo1 2021-12-22 13:45 UTC

    suggestion to simplify detaching from minecart

    Is it possible to change the Minecart mod, so the player can simply jump to exit it? It is sometimes impossible to exit from a minecart - I've found this problem many times when 2 players in minecarts "collide" and end up on top / "inside" of each other. In that case, you can not see the cart in order to right click it, so you can exit it, and therefore become stuck in it. By allowing detach with jump, it would simplify the experience and should solve this problem - especially for mobile players on Android.

    Minecart by joe7575 2 comments
  • talas 2021-12-22 13:25 UTC

    Great fun

    Played it yesterday with the maker and I could've easily played another hour if I didn't need sleep!

    Good fun, polished and easy to get into. If you like any version or clone of bomberman, you will like this too.

    Looking forward to play this with more people!

    Blockbomber by MisterE 0 comments
  • debiankaios 2021-12-22 12:34 UTC

    Nice game but more is possible

    It's the first gamejam-game which i test which not lag, or a Arcade game is. It's a nice evolution game but there are only colored blocks but there is more cretive possible. Also you should spawn on a sector and not in water.

    My 6%-rating(if i would have 6% of rating):

    • 0.75/1 for the idea --the idea is cool but not unique
    • 1/2 for the media --That are only color textures. And the dealer was a bit modified Sam-Texture. But the sectors was modulated in hexagons.
    • 2.5/3 for the play --It was nice time for play it but i spawned in water and must find the platform first. But the tuttorial was also good.
    • 4.25/6 in total

    I recommend the game for the gamejam

    Stella by 1248 2 comments
  • Xenon 2021-12-22 11:59 UTC

    Good start

    This game has great potential IMO. The basic mechanisms (power supply, money, road connections) are there and the plain textures fit in perfectly well.
    Suggestions:

    • Hint the player to the help. I struggled a bit how to start playing until I discovered that there was some help available when pressing I. Could also include some more information (like given in the CDB's package description) in the in-game help.
    • Buildable power plants
    • Enable roads to go up/down
    • (Music?)
      Really looking forward what will come next to this game (more infrastructure?).
    Builda City by Splizard 0 comments
  • carlos_rupp 2021-12-22 11:52 UTC

    Stop working

    Nice grapics, nice idea, but the itens placement stop to working for me. I made new worlds and the problem stay. I miss too instructions on the itens cost and descriptions. Hope this game go ahead.

    Builda City by Splizard 0 comments
  • Xenon 2021-12-22 11:28 UTC

    Impressive implementation

    I was surprised how well this type of game worked (in Minetest!).
    Suggestion: Turn on the music by default, it makes the game feel so much nicer.

    Subway Miner by AFCM 2 comments
  • carlos_rupp 2021-12-22 11:21 UTC

    Don't work for me

    I create the worlds but only enter in the landscape and shows 'Press JUMP to start'. I press jump and the player jump. Press 'i' shows controls but i can't play.

    Balloonair by NO11 4 comments
  • 1F616EMO 2021-12-22 11:20 UTC

    Good game for...

    This is a good game for:

    • Testing new client-side mods
    • Creating levels of My Parkour game
    • Test Minetest Engine
    • ...And more!
    Void - An empty game by Linuxdirk 1 comments
  • Xenon 2021-12-22 11:18 UTC

    Simple and beautiful

    As simple as this gameplay is as beautiful I find the textures (admittedly a matter of taste). I like that there are new nodes introduced almost in every level which makes you want to know what comes next. The short command aliases are very convenient too.

    Parkour by 1F616EMO 1 comments
  • carlos_rupp 2021-12-22 11:07 UTC

    Disappointing gameplay

    I like snake games, but I think 3d port don't work well here. Maybe with a third-person point of view.

    Snake 3D by cx384 4 comments
  • Xenon 2021-12-22 10:56 UTC

    New concept

    Of all the other puzzle games I've played so far I never came across this incredibly interesting concept. Definitely challenging and thanks to various non-repetitive levels it doesn't get boring.

    Alter by yaman 0 comments
  • debiankaios 2021-12-22 10:38 UTC

    Simple short Pakour-Game

    It is a simple pakour game with simple textures but it's funny. Please add a reset item that you spawn again on beginning. And are really all textures by you?

    If i would give 6% of the gamerating: 0.5/1 for the idea -- The idea can everybody have but don't have. 1.5/2 for the textures -- the texture are really simple and inspired by void 2.5/3 for the play --resetitem or similar i missed but eles was all cool. /restart take time to type in chat 4.5/6 in total. I recommend the game

    Parkour by 1F616EMO 2 comments
  • debiankaios 2021-12-22 09:20 UTC

    Nice but short game

    I like this game really. But today i have more game jam games to test too. The control like in inventory writen work other but i learned it after a while. It's hard and one tiime i died because a flying tree.

    If i would have 6% of Rating:

    • 0.5/1 for the Idea --This Idea can get everybody but have not.
    • 1.5/2 for the textures --I think the coins, baloon and items was textured by you but at the rest idk
    • 2/3 for the play.--It's Funny to play. I haven't get a bad spawn but if you get it's maybe not funny. You can the generate-high of mountains customize. Also you should describe in inventory what you can do with the items.
    • 4/6 in total -- Funny short game, which i can recommend when you are bored. This game was rated good for the Game Jam
    Balloonair by NO11 2 comments
  • Arkatron 2021-12-22 08:54 UTC

    Great

    Hey can it be a string helper required by buildtest

    mod utilities by theFox 2 comments
  • debiankaios 2021-12-22 08:47 UTC

    Improvements needed and my rating for this game

    The rating is not final! The idea i found the best of all submissions and the similarst to a game jam game concept from me but I would give a bad rating because:

    • As i spawned first i fell trough the nodes and i wasn't at space station. If i used /teleport 0 0 0
    • As i spawned secound i lost without reasson hearts
    • As i spawned third i was attacked by mobs

    But then i created a secound world and:

    • I had only 13 fps :(
    • Only the power generator failed not if it was on
    • I had under 50 oxygen, hunger and temperature and i begin to dying

    The textures had high resolution but was the really from you? Normal i play minetest without sound so that i can't sayif the sounds are good.

    Summary: I would glady give it a good rating but it must first improved. If i would have 6% of the rating i would give the poits like this:

    • Idea 1/1 --The best i dea in Jam
    • Media 1.5/2 --high resolution and for the models much effort but some things did not fit together
    • Play 0.5/3 --catastrophic but a half point that you have it implemented
    • Total 3/6 so it is hard to say if i would it recommend. But the play and idea are the most important and there you had not egnough points for a good rating. But for game Jame this rating is neutral

    Edit: This is the game that has had the most effort put into it (of all the ones I've seen so far), so it should really get a good rating. I will test the game again next week and re-evaluate it. By then I should have a better computer so the rating is not final!

    Moontest by Droog71 2 comments
  • Arkatron 2021-12-22 08:03 UTC

    Yup so real

    Hey I loved this mod due to its utility but just one request to increase the mod support

    Regrowing Fruits by philipmi 27 comments
  • fishyWET 2021-12-22 07:49 UTC

    A solid start

    Builda City at its present functions as a very simple citybuilder game, with only 5 things to place, houses, shops, offices, skyscapers and roads. As usual, Kenny graphics are amazing, and that choice alone adds significant appeal to it.

    The gameplay is very simple, it is more of a creative mode citybuilder than a survival one at its current state, and I have no issues with that, as a major fan of simulation construction games. Those that were expecting more gameplay may be disappointed in this aspect.

    However, this is a solid start and there's so much more potential. Out of all gamejam submissions so far, I have spent the longest time in this, trying to perfect my cute little city. I do look forward to its continual development, and maybe contributing to it.

    Builda City by Splizard 0 comments
  • LandarVargan 2021-12-22 07:02 UTC

    Overall: Good

    Nice work!

    I had no clue what to do at first, but I slowly figured it out with a little effort :P

    I'd love for there to be sound, and maybe a tutorial/hints too. I'm not sure what you could do with more levels, might need to add another game mechanic

    0: Bad
    1: Meh
    2: Ok
    3: Good
    4: Amazing
    
    Fun       : 3
    Innovation: 4
    Graphics  : 3
    Audio     : N/R
    Humor     : N/R
    Mood      : 2
    
    Modular Portals by UnbrokenUnworn 0 comments
  • fishyWET 2021-12-22 06:36 UTC

    An impressive tech demo

    Regarding the laggy nature, I think anyone who has worked with minetest long enough would realize this is the norm especially with dealing with entities of this scale.

    Putting that aside, this game does introduces some pretty impressive mechanics. The fact that the AI cart players (for most parts) actually work is impressive enough for me to provide a thumbs up. The gameplay is fun and has a lot of interesting powerups, karts while laggy, are still very responsive to controls. Even in endless singleplayer its definitely fun enough for me to play continuously.

    I definitely look forward to more stages & multiplayer being released.

    Solar Plains: Invector by Jordach 0 comments
  • LandarVargan 2021-12-22 06:20 UTC

    Overall: Amazing

    This was great! I can't wait for more levels

    0: Bad
    1: Meh
    2: Ok
    3: Good
    4: Amazing
    
    Fun       : 4
    Innovation: 4
    Graphics  : 2
    Audio     : 2.5
    Humor     : 2.5
    Mood      : 4
    
    Alter by yaman 0 comments
  • 1F616EMO 2021-12-22 06:16 UTC

    Reviews from Emojiminetest and his brother: Addicted

    Pros 🔗

    • A lot!

    Cons 🔗

    • Better power network
    • Upgradable power supplys
    • More power supply
    • Earn Money by working, lose money if someone isn't working

    Overall 🔗

    This game is a good start of a fully functional city game!

    Builda City by Splizard 0 comments
  • fishyWET 2021-12-22 06:10 UTC

    Surprisingly fun for such a simple concept

    For those going into this not expecting what the gameplay is, I would say its comparable to a game of minesweeper except on a 2x2 board.

    It's an insanely simple concept, yet I still found myself playing few rounds continuously, I imagine it will be more fun in multiplayer as well. Execution is flawless though as Emojiminetest said, larger boards would be nice.

    LuckyDude by Xenon 0 comments
  • fishyWET 2021-12-22 06:04 UTC

    Simple but fun snake game

    It does what it says on the tin and does it well. Control a snake moving in 3d space.

    While the concept is simple, it is still fun and challenging, and the execution leaves no complains.

    Snake 3D by cx384 0 comments
  • fishyWET 2021-12-22 05:56 UTC

    A different interesting approach to minetest's cubic nature

    I think this game takes the cake with having the most interesting visuals I have seen so far. At its core, it is a simple parkour puzzle game, but the visuals definitely make it stand out, the music is nice as well.

    My only issue is, perhaps due to limitations by minetest itself, the inconsistent collision boxes of the "platforms", while I suppose the idea is to let the player figure it out, attempting to traverse these inconsistent collision boxes reminds me more of "Getting Over It with Bennett Foddy" than a fun relaxing parkour platformer that the music has tricked me into believing.

    That being said, I do appreciate the attempt to break the cubic nature, and the effort into it as well, i'm sure making those collision boxes weren't fun either. However, figuring out those collision boxes as gameplay isn't really my cup of tea, but I'm sure it's someone else.

    At the end of the day however, the homemade music and graphics are beautiful enough for me to provide a thumbs up.

    Little Lady by Just_Visiting 0 comments
  • fishyWET 2021-12-22 05:39 UTC

    Simple but fun story puzzle game

    It's nice to see another puzzle game, but one with a mini-story built into as well.

    That being said, the story is as mentioned, mini, and there could be potential for more, especially with the way they are displayed. The puzzle element is definitely something new and fun, nothing much to complain in that aspect, it does that well.

    Alter by yaman 0 comments
  • fishyWET 2021-12-22 05:28 UTC

    Potential for more

    I understand there's a lot more planned, considering all the "Coming Soon" descriptors in the game. At its current state, Stella presents interesting graphics and gameplay with potential for more, and for that its a thumbs up.

    That being said, the gameplay idea is a bit simple at the moment, dig up things to upgrade things to dig up more things, which is to say, what is different from normal minetest gameplay?

    I would like to see these resources used for more purposes, maybe building your own mini city and or even hiring miners to do the job for you. More sounds cues would be helpful too, considering there's currently no sound when interacting with things.

    I will definitely be watching its development.

    Stella by 1248 1 comments
  • fishyWET 2021-12-22 05:19 UTC

    Lack of content

    The game at its present state is nothing more than a simple box-driving simulator. Or at least, I haven't found anything else to do with it.

    Kudos to add a city backdrop, but that all it seems to be. The box physics are also not the best fitted to the crafted environment, its near impossible to make the tight-turn roads considering how slow the box actually turns.

    There's potential for more, I see the mention of "thief", maybe ability to interact with the city nodes and actually steal something and then running away in a box? But at its current state, there's simply no gameplay.

    Grand Theft Box by jamiebearcub 3 comments
  • fishyWET 2021-12-22 05:12 UTC

    Lack of content

    It's a simple concept, collect coconuts, preferably done in a multiplayer setting. But that is all to the game.

    What's to stop me from simply running minetest_game and do this with another node?

    Coconut Collection by Migdyn 0 comments
  • fishyWET 2021-12-22 05:07 UTC

    A unique concept that leaves so much more to be desired

    The concept of the game is very unique and it's something that has definitely the potential for so much more.

    The game already introduces some structures the player can construct, but there could be so much more than that. There's potential to take this into a tower defense genre, rather than singular dragon bosses, there could be waves of enemies, that require structures like the ion cannon to destroy.

    Additionally, making the information on how to construct these structures ingame would be more useful, rather than the need to refer to an external source.

    Although the game currently doesn't have too much to offer, it is a promising start with a solid concept, and for that, it's a thumbs up.

    Colour Hop by talas 0 comments
  • fishyWET 2021-12-22 04:59 UTC

    A lazy implementation

    The idea is simple, yet the implementation is but lazy.

    You are required manually place down the maze and your own enemies. Why not generate it for the player at the start already?

    The gameplay is dull as well, there's nothing stopping you from collecting the dots, the ghosts AI are just the simple ones, that can't even move around a corner, the challenge only comes when you do have the need to pass by them.

    Arcade3D by Thunder1035 1 comments
  • fishyWET 2021-12-22 04:55 UTC

    Lack of content

    I was intridged when i first saw the mesh flora in the screenshot. But frankly, that is all this game has to present.

    The game shoves you down into a simple survival, where there are these spiky slug-like things chasing you down. And really there's all to the game, which is to say, what's stopping me from just running minetest_game with another mobs mod, which offers a lot more gameplay.

    That being said, there's a lot of wasted potential with the mesh flora pieces which look great, but currently serve zero purpose other than a decorative backdrop right now.

    survivethedays by JALdMIC 0 comments
  • fishyWET 2021-12-22 04:50 UTC

    Polished and fun

    A very simple and polished game that does well what it says on the tin. The graphics are great and the gameplay works as intended.

    My only complain is that given the laggy nature of minetest, certain maneuvers perhaps require a bit too much precision; for anyone having issues as I am, I find the best approach is to make the move before even reaching the tight junction.

    Subway Miner by AFCM 0 comments
  • Just_Visiting 2021-12-22 03:56 UTC

    More than just Parkour!

    It's more than parkour, thank goodness!

    It's got puzzles, and text, and..... oof only a few levels.

    Hey good enough for me, now we have a game we can hopefully make specifcally parkour things for, thank you!

    Suggestions on next moves:

    1. Change the player physics further
    2. Introduce moving platforms
    3. Make some nodes work by being in range rather than click trigger
    4. Make an easy to use api and level api/menu!

    Overall: Nothing amazing or out of left field here, but definitely gets the ball rolling!

    Parkour by 1F616EMO 2 comments
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