If you need to make a minigame this is the library for you
I' ve used this library since the earliest versions and it has only improved since then. To date it is in my opinion the best way to create minigames on minetests, fast, easy to use, well documented, and constantly evolving.
Not much content that I can see. I never saw another biome besides the trees changing the space between them. I also got a crash while trying to craft anything past the sharp stick on Android due to this game being made for 5.6+. The Android port is stuck at 5.5.1 for at least a while yet from the last time I read anything about it. The textures are very noisy, though you get used to it after a bit. The crafting system only works if the items you want to use are in your hotbar. Probably borrowed from or heavily inspired by Nodecore. The gameplay may be fun for other people, but it is too empty, and the current gameplay loop is too boring to draw me in. And, the bottom log of a tree can never be broken (at least not with stone tier tools which appear to be the only tools right now). Good luck prettying up in a long-term world. Also, forests can get a little laggy, not alarmingly so on my PC though. I'd like to think it is just the large number of vertices, but the forest floor starts filling with sticks and saplings at a somewhat alarming rate. And the grass starts to become dirt if it is dark enough. So it could be a lot of ABMs ticking. My first review was pretty harsh, and being honest, this one is too. I probably won't be playing this game again unless it has some major changes, but check it out, maybe the minimalism is just the thing you'd love.
Random Cool is exactly what I have been waiting for for a long time! An efficient system to get ores and stone in a singlenode survival setting.
However, it would be very nice if you could make it a little less random. If one could change how rare each ore is, such as 1/10000 freezes, that would be perfect.
100% recommended for any survival setting that doesn't have enough metal!
I wouldn't mind being able to manually edit .mts files, but at least I can create them now. I will definitely be using this newfound power, but for what is still to be decided.
Wahou, the Nether has become a real place to have a walk ... I installed it 3 years ago and I was so disappointed, but now ... It's really different !
I really love the red geodes, the pull request has been a really good idea.
More biomes could be such a good idea, moreover ;)
I really like the MC geodes and I wanted sooooo having the same in my Minetest server.
Now, it's the case ! I'm happy !!!
Juste a little improvement to do : they deserve more light, these geodes are too dark, for me.
These little helpers are soo handy if you need to grow crops. They are also almost unstandable cute. One problem: In Creative, punching them, even while holding things such as gold or mese, damages them. Is there a way that could be changed?
100% recommended for quick, productive farming. It would be interesting, though, if you could give them swords or Ranged Weapons and make them little warriors to protect houses or areas and kill other players. :-)
Can't believe I haven't tried this one sooner. Spent like an hour just looking at my game, not even doing anything. hahaha.
This texture pack, a nice spot in some pine forest, some ambient mobs, and some music - that's all I need to feel at ease.
Quite useful to figure out what mod something comes from. The added overlay also looks really cute.
On some nodes it doesn't show up, though. Maybe those nodes don't have a proper name? Not sure but it only happens rarely.
I've been working on mapgen for caves, and this shockingly simple tool has been very useful for seeing the full contours of my caves. With it, I can clearly and effortlessly see the size and shape of my caves without having to fly around blindly and spam torches. I recommend this mod to anyone doing similar mapgen work.
The mod is just amazing. Minetest is not boring anymore, and I think this modpack was the only thing left that my game needed. The zombies are just super well made, their skins and even the items. The only thing that I could recommend is to make an option to adjust the chances for the zombies to spawn (separated from the mobs_redo options), because in my world they spawn just so much. I think it is like that because I have a high spawn chance set in mobs_redo cuz I think animals should spawn often. However, this also affects all the other mods dependent on mobs_redo, so it would be great to adjust the spawn chance for zombies separately. Congrats DuckGo, keep making amazing mods!
Do the NPC spawn on their own? If so, where? Because i've playing for a while and I don't see them spawning. I also tried installing Sokomines' Villages mod, and NPC don't spawn there either. I think it would be perfect to have the experience of Villages with NPCs once and for all in Minetest.
With this mod I still have plenty of fun. It has a very different feeling from each boime what feels like you stept in to a different world. Sounds, sky and many different blocks depend on the biome are great resource and provides lot of creative builds also in survival. Structures with loot are almost in every biome and look great. Textures are blending with the MT default biome textures even when the biomes are so distinct from regular MT style. Lot of details were considered in this mod and so far it paid of. It has a frequent updates (at the writign of this review) and can't wait what else will this mod bring next.
I really like the idea of this mod!
It seamlessly adds more natural variety into the landscape and adds a sense of time progression that just isn't there otherwise.
I would love to see some taller trees as well.
Still my favourite texture pack of all time.
I can recommend this to anyone looking for a more realism-focused HD texture pack.
Also check out the forum post as the author has posted it there in different resolutions as well.
I love it. Many new and fine made biomes. They have a smooth look. Going well with the vanilla biomes. I like that. I spend hours only running around to look.
Now comes the work. Filling all the new terrain nodes into the monsters spawn definition. But its worth the little amount of work to get some life into these fine biomes.
Hope you also enjoy your creation. Good job man carry on.
The zombies spawn during the day in low amounts, which keeps you on your toes when gathering wood and stone. But, it gets worse once night comes. Spitter Zombies hurl projectiles, and Crawlers sneak up on you. They can very easily spot you from a far enough distance away, and swarm you within seconds. There is no shortage of excitement with this mod. Spelunking is especially dangerous, zombies can come out of the darkness and corner you when you least expect it.
This mod provides the most features so far in an airplane mod. The altimeter and compass are very helpful additions especially, really help with long flights. Learning to fly this plane is quite hard, so it is best to start with one of APercy's other amazing airplane mods, but once you learn the basic features you can start doing some cool things with this one.
Something that would help in piloting though is a keybind for starting the engine and some other things in the formspec, so you don't have to right-click every time.
Takes a while to generate, but the dungeons are pretty.
The dungeons are large and make for a fun pastime when you want to go exploring. They may generate any number of trees and resources, mostly spheres of lava and trees/plants. I can see people repurposing dungeons as bases once they've sorted out their loot.
A small downside is that the dungeons seem to take about 1-3 minutes to generate. While this is going on, the mod stops the rest of the game's processes like chunk loading. The first few times I tried this mod, I believed it to be broken when I encountered chunks not loading or failing to find any dungeons. When in reality, they just take a long while to generate. I would like to see some workaround where segments are generated a few steps at a time, to allow you to play and not have to wait around for any given dungeon to load all at once.
It changes the way you build and mine but now i cant get stone by melting cobblestone. Wich mean i cant craft many things. Gonna try this mod to compensate for the lack of stone
It isn't a perfect clone, but it's better than Minecraft with its chat reporting feature. I do hope that it switches to a more modern mob API in the near future though.
A lot of the architecture put into the levels is nicely detailed, and each level felt like a replica of what they're supposed to recreate. The level generation in this game is astounding, with every corner turned bringing into view a new layout that you could easily get lost in. Even without survival mechanics or monsters, I still felt a bit uneasy when faced with dark corridors and steep drops. I can't wait to see what else may be in store down the line.
There was a similar mod on the forums, but it was last updated in like 2017 or something. I know because I had looked for a colorful bed mod for Minetest Game a while back. This is a good mod for those of us who came from Minecraft and miss some of its little features.
A nice variety of new biomes and cave decorations.
I really like that this mod provides a lot of new biomes, trees, and decorations. In addition, the cave decorations are very nice and remind me of the ones in Minecraft. There is also a nice selection of blocks and items to choose from, which is nice for decorating. The only flaw is that as of now it is all or nothing, meaning that you either have all of the content in the mod in your world or none of it. Having more granular control over which content I want to enable such as a modpack or settings would be nice, and would make it more compatable with other mods.
Without doing so, of course. There are biomes that blend into and fit the regular MT Game biomes, then you have the scary biome with cursed mud that you sink into while surrounded by dead things. When exploring, theres a good amount of surprises and resources, stumbling upon structures in any biome is always exciting. A lot of work was put into every detail of the mod, and it shows.
The ability to add new tracks is quick and straightforward, and specifying the time/elevation the tracks play never crossed my mind until I started using the mod. There are tracks in other bgm mods that I like, but played them on shuffle. When used with this mod however, they can be added and set to play only at night, maybe 1000 blocks up or -1000 blocks below ground. This mod is great.
If you felt like vanilla biomes and ethereal were too happy and uplifting, you have come to the right place. It features high quality textures and spooky landscape. Some places look dead, others look like whatever alive things are there are not friendly. It also blends nicely with vanilla somehow. Even if you don't like the vibe, at least try it for the cool block selection. It honestly feels more like a Minecraft terrain mod than a Minetest one.
I really like this take on a different crafting system. Gone is the default crafting grid, a cargo cult reimplementation of one of Minecraft's worst features that requires you to memorise recipes or look them up in the recipes book. It has been replaced with a selection of crafting options you can search through and select, and pressing on a button brings up the different recipes to pick between (if applicable) and the ability to craft either just one or many in bulk.
What I especially like about this is that it hooks into the regular minetest.register_craft function and reads all the regular crafting recipes that get registered, so this could be used as a drop-in replacement that is compatible with all mods that use the regular Minetest crafting system. And of course it can also be dropped in as part of a game without having to change existing crafting recipes, which is what I'm personally using it for.
A few days ago I applied this mod on my server and have only had good experiences with it. I can distribute rules updates, job applications, and print pages. Also, the other members of my server can relax and unwind with a game of tetris.
While I noticed a little bit of collision issues I'm currently using this mod on my Minetest server. I changed the fuel economy of the vehicles to better fit my needs but this is probably one of the best vehicle mods for Minetest.
Does not work with enchanted tools and no line break
I really like the idea of giving the player more informations ingame in such a nice form - also useful to get the information about the uses for armor (remember that the durability is invers proportional to the armor_use in the 3D Armor mod ;-)).
But it does not give the actual values for enchanted tools when using, e.g. MTG with X Enchanting or Witches.
This is probably because it works with the original definition ("get_definition") and neglects overrides (in the tool capabilities).
And the GUI does not break the lines (for long descriptions or lists) and cannot work with line breaks in the description :-/
If you need to make a minigame this is the library for you
I' ve used this library since the earliest versions and it has only improved since then. To date it is in my opinion the best way to create minigames on minetests, fast, easy to use, well documented, and constantly evolving.
Minimalistic, only for 5.6+
Not much content that I can see. I never saw another biome besides the trees changing the space between them. I also got a crash while trying to craft anything past the sharp stick on Android due to this game being made for 5.6+. The Android port is stuck at 5.5.1 for at least a while yet from the last time I read anything about it. The textures are very noisy, though you get used to it after a bit. The crafting system only works if the items you want to use are in your hotbar. Probably borrowed from or heavily inspired by Nodecore. The gameplay may be fun for other people, but it is too empty, and the current gameplay loop is too boring to draw me in. And, the bottom log of a tree can never be broken (at least not with stone tier tools which appear to be the only tools right now). Good luck prettying up in a long-term world. Also, forests can get a little laggy, not alarmingly so on my PC though. I'd like to think it is just the large number of vertices, but the forest floor starts filling with sticks and saplings at a somewhat alarming rate. And the grass starts to become dirt if it is dark enough. So it could be a lot of ABMs ticking. My first review was pretty harsh, and being honest, this one is too. I probably won't be playing this game again unless it has some major changes, but check it out, maybe the minimalism is just the thing you'd love.
Very cool ;) but over productive
Random Cool is exactly what I have been waiting for for a long time! An efficient system to get ores and stone in a singlenode survival setting. However, it would be very nice if you could make it a little less random. If one could change how rare each ore is, such as 1/10000 freezes, that would be perfect.
100% recommended for any survival setting that doesn't have enough metal!
It just works Ladies and Gentlemen
I wouldn't mind being able to manually edit .mts files, but at least I can create them now. I will definitely be using this newfound power, but for what is still to be decided.
Love the red geodes !
Wahou, the Nether has become a real place to have a walk ... I installed it 3 years ago and I was so disappointed, but now ... It's really different ! I really love the red geodes, the pull request has been a really good idea. More biomes could be such a good idea, moreover ;)
My dream came true !
I really like the MC geodes and I wanted sooooo having the same in my Minetest server. Now, it's the case ! I'm happy !!! Juste a little improvement to do : they deserve more light, these geodes are too dark, for me.
Awww!
These little helpers are soo handy if you need to grow crops. They are also almost unstandable cute. One problem: In Creative, punching them, even while holding things such as gold or mese, damages them. Is there a way that could be changed?
100% recommended for quick, productive farming. It would be interesting, though, if you could give them swords or Ranged Weapons and make them little warriors to protect houses or areas and kill other players. :-)
Easy to understand, hard to learn
Once you get into the community, though, they can give you tips and tricks on how to play, making it a very enjoyable experience.
Soothing indeed
Can't believe I haven't tried this one sooner. Spent like an hour just looking at my game, not even doing anything. hahaha. This texture pack, a nice spot in some pine forest, some ambient mobs, and some music - that's all I need to feel at ease.
Very useful
Quite useful to figure out what mod something comes from. The added overlay also looks really cute. On some nodes it doesn't show up, though. Maybe those nodes don't have a proper name? Not sure but it only happens rarely.
Useful for testing cave mapgen
I've been working on mapgen for caves, and this shockingly simple tool has been very useful for seeing the full contours of my caves. With it, I can clearly and effortlessly see the size and shape of my caves without having to fly around blindly and spam torches. I recommend this mod to anyone doing similar mapgen work.
Bro, you keep impressing me
The mod is just amazing. Minetest is not boring anymore, and I think this modpack was the only thing left that my game needed. The zombies are just super well made, their skins and even the items. The only thing that I could recommend is to make an option to adjust the chances for the zombies to spawn (separated from the mobs_redo options), because in my world they spawn just so much. I think it is like that because I have a high spawn chance set in mobs_redo cuz I think animals should spawn often. However, this also affects all the other mods dependent on mobs_redo, so it would be great to adjust the spawn chance for zombies separately. Congrats DuckGo, keep making amazing mods!
It's a good mod, but I have a doubt...
Do the NPC spawn on their own? If so, where? Because i've playing for a while and I don't see them spawning. I also tried installing Sokomines' Villages mod, and NPC don't spawn there either. I think it would be perfect to have the experience of Villages with NPCs once and for all in Minetest.
Astonishing biomes and never ending discovery
With this mod I still have plenty of fun. It has a very different feeling from each boime what feels like you stept in to a different world. Sounds, sky and many different blocks depend on the biome are great resource and provides lot of creative builds also in survival. Structures with loot are almost in every biome and look great. Textures are blending with the MT default biome textures even when the biomes are so distinct from regular MT style. Lot of details were considered in this mod and so far it paid of. It has a frequent updates (at the writign of this review) and can't wait what else will this mod bring next.
Neat concept
I really like the idea of this mod! It seamlessly adds more natural variety into the landscape and adds a sense of time progression that just isn't there otherwise. I would love to see some taller trees as well.
Smooth and realistic
Still my favourite texture pack of all time. I can recommend this to anyone looking for a more realism-focused HD texture pack. Also check out the forum post as the author has posted it there in different resolutions as well.
Very fine work!
I love it. Many new and fine made biomes. They have a smooth look. Going well with the vanilla biomes. I like that. I spend hours only running around to look. Now comes the work. Filling all the new terrain nodes into the monsters spawn definition. But its worth the little amount of work to get some life into these fine biomes.
Hope you also enjoy your creation. Good job man carry on.
Greetings Gorm
Constantly being hunted by undead
The zombies spawn during the day in low amounts, which keeps you on your toes when gathering wood and stone. But, it gets worse once night comes. Spitter Zombies hurl projectiles, and Crawlers sneak up on you. They can very easily spot you from a far enough distance away, and swarm you within seconds. There is no shortage of excitement with this mod. Spelunking is especially dangerous, zombies can come out of the darkness and corner you when you least expect it.
Well-featured airplane mod
This mod provides the most features so far in an airplane mod. The altimeter and compass are very helpful additions especially, really help with long flights. Learning to fly this plane is quite hard, so it is best to start with one of APercy's other amazing airplane mods, but once you learn the basic features you can start doing some cool things with this one.
Something that would help in piloting though is a keybind for starting the engine and some other things in the formspec, so you don't have to right-click every time.
Nice Mod
Actually just wanted to make this myself, but then saw that you were quicker ;)
Takes a while to generate, but the dungeons are pretty.
The dungeons are large and make for a fun pastime when you want to go exploring. They may generate any number of trees and resources, mostly spheres of lava and trees/plants. I can see people repurposing dungeons as bases once they've sorted out their loot.
A small downside is that the dungeons seem to take about 1-3 minutes to generate. While this is going on, the mod stops the rest of the game's processes like chunk loading. The first few times I tried this mod, I believed it to be broken when I encountered chunks not loading or failing to find any dungeons. When in reality, they just take a long while to generate. I would like to see some workaround where segments are generated a few steps at a time, to allow you to play and not have to wait around for any given dungeon to load all at once.
An interesting idea
It changes the way you build and mine but now i cant get stone by melting cobblestone. Wich mean i cant craft many things. Gonna try this mod to compensate for the lack of stone
Seems pretty good, very empty
That's basically it. It is a good game if you like liminal spaces like empty schools or warehouses.
Already has about half of 1.20
It isn't a perfect clone, but it's better than Minecraft with its chat reporting feature. I do hope that it switches to a more modern mob API in the near future though.
Still and neverending
A lot of the architecture put into the levels is nicely detailed, and each level felt like a replica of what they're supposed to recreate. The level generation in this game is astounding, with every corner turned bringing into view a new layout that you could easily get lost in. Even without survival mechanics or monsters, I still felt a bit uneasy when faced with dark corridors and steep drops. I can't wait to see what else may be in store down the line.
Finally, someone made a modern version
There was a similar mod on the forums, but it was last updated in like 2017 or something. I know because I had looked for a colorful bed mod for Minetest Game a while back. This is a good mod for those of us who came from Minecraft and miss some of its little features.
A nice variety of new biomes and cave decorations.
I really like that this mod provides a lot of new biomes, trees, and decorations. In addition, the cave decorations are very nice and remind me of the ones in Minecraft. There is also a nice selection of blocks and items to choose from, which is nice for decorating. The only flaw is that as of now it is all or nothing, meaning that you either have all of the content in the mod in your world or none of it. Having more granular control over which content I want to enable such as a modpack or settings would be nice, and would make it more compatable with other mods.
Like walking into another dimension
Without doing so, of course. There are biomes that blend into and fit the regular MT Game biomes, then you have the scary biome with cursed mud that you sink into while surrounded by dead things. When exploring, theres a good amount of surprises and resources, stumbling upon structures in any biome is always exciting. A lot of work was put into every detail of the mod, and it shows.
Easy Way To Add New Tracks
The ability to add new tracks is quick and straightforward, and specifying the time/elevation the tracks play never crossed my mind until I started using the mod. There are tracks in other bgm mods that I like, but played them on shuffle. When used with this mod however, they can be added and set to play only at night, maybe 1000 blocks up or -1000 blocks below ground. This mod is great.
Simple but effective
This is probably the single most essential mod out there for multiplayer servers.
The amount of emotion expressed by a simple head looking up and down is truly amazing, especially when you play with familiar people regularly.
It really does wonders for the experience.
One of the best Biome mods, but a little eerie
If you felt like vanilla biomes and ethereal were too happy and uplifting, you have come to the right place. It features high quality textures and spooky landscape. Some places look dead, others look like whatever alive things are there are not friendly. It also blends nicely with vanilla somehow. Even if you don't like the vibe, at least try it for the cool block selection. It honestly feels more like a Minecraft terrain mod than a Minetest one.
Fun
This is my go-to for quick and entertaining trips from A to B on my map, as well as provides a great way to do aerial surveying and map exploring!
The addition of fuel management and painting also adds some fun new gameplay.
Brilliant
An absolutely brilliant mod that should be a must-have for all games and servers.
The deck that can be walked on is ingenious.
Excellent
I'm Commander Shepard, and this is my favourite mod on the Citadel.
me like!
I really like this take on a different crafting system. Gone is the default crafting grid, a cargo cult reimplementation of one of Minecraft's worst features that requires you to memorise recipes or look them up in the recipes book. It has been replaced with a selection of crafting options you can search through and select, and pressing on a button brings up the different recipes to pick between (if applicable) and the ability to craft either just one or many in bulk.
What I especially like about this is that it hooks into the regular
minetest.register_craft
function and reads all the regular crafting recipes that get registered, so this could be used as a drop-in replacement that is compatible with all mods that use the regular Minetest crafting system. And of course it can also be dropped in as part of a game without having to change existing crafting recipes, which is what I'm personally using it for.Норм
мод мне понравился он мне напомнил о старой игре crazycraft 2016-2018г в crazycraft был такойже инвентарь кто ещё помнит эту игру?
Great mod for relaxing.
A few days ago I applied this mod on my server and have only had good experiences with it. I can distribute rules updates, job applications, and print pages. Also, the other members of my server can relax and unwind with a game of tetris.
Very pleasant experience
I really appriciate the interaction, utility and esthetics. I've noticied that I needed player_info mod to make it work.
Great mod for a server.
While I noticed a little bit of collision issues I'm currently using this mod on my Minetest server. I changed the fuel economy of the vehicles to better fit my needs but this is probably one of the best vehicle mods for Minetest.
Does not work with enchanted tools and no line break
I really like the idea of giving the player more informations ingame in such a nice form - also useful to get the information about the uses for armor (remember that the durability is invers proportional to the armor_use in the 3D Armor mod ;-)).
But it does not give the actual values for enchanted tools when using, e.g. MTG with X Enchanting or Witches. This is probably because it works with the original definition ("get_definition") and neglects overrides (in the tool capabilities).
And the GUI does not break the lines (for long descriptions or lists)and cannot work with line breaks in the description :-/