This mod is very well documented. I could just follow the plan and enjoy building my factory. it also proofed to be quite nice for creative projects, because with ta buttons and mesecons converters I could put the switches anywhere, and the door controller is a great trap.
but here strange tings startet happening. I had a very big net for my lights and it behaved strange. The lamps sometimes didnt react to switching the power on and off. They just stayed on. The only fix was to rightclick them twice. I also tried TNT on ta blocks. The TA3 boiler just leaves its top in place, whitch cant be removed like chests with items in them. I could only remove them by disabling techage, remove the unknown nodes and reenabe it.
These flowers are very beautiful flowers. There is great diversity in their size, shape, and color, and each flower has a unique name that gives them a little extra charm. And just like the basic Minetest Game flowers, these flowers also produce dye and can be potted.
There's not much else to say except that I highly recommend this mod.
This mod supplies any world with a vast rainbow of beautiful stones that add color and character to both builds and landscapes. Each stone texture is hand-crafted to match its true to life color and appearance. Included are useful variants of every stone: cobblestone, smooth blocks, bricks, and more with supported mods such as stairs, slabs, and walls.
Everything works perfectly and consistently not only with Minetest Game but practically any game that makes use of mapgen. Stones are distributed throughout the world according to available biome climate data to give each world a sense of nuance and natural balance. Also recommended is a supported geode mod for dazzling underground wonders.
The author's passion for this mod really shows in every detail. I would absolutely recommend Too Many Stones to anyone looking to liven up their worlds and their builds with a fantastic new selection of stones.
This mod reminds me of a game I played in 2016 -- Spooky's House of Jump Scares. I always dreamed of having such structures in minetest. The built-in dungeons are, of course, creepy, but not enough, and they often lack in size. Now, me and my friends (and others' friends also) can finally play hide and seek in a programmatically generated deep, dark dungeon. With their deep, dark fantasies. The only insignificant issue I have detected: upon generating a new world (or entering, I don't know yet), log messages are printed in the chat.
hello again, I haven't found any dungeon yet of your mod, because I haven't really explored much, I've been just testing and making my selection of mods to play. For now I just have two errors to report:
1- When you start a game the game shows messages like: image, image, image, code, image. I realized that it was this mod because I deactivated it and those messages were gone.
2- It's not compatible with the "Nether" mod by Hybrid Dog. Somehow when you enter to the nether with Randungeon activated the game crashes, and the error says something like:
AsyncErr: Lua: Runtime error from mod 'nether' in callback environment_OnGenerated(): /home/kerrs/.minetest/mods/nether/nether/init.lua:441: attempt to index a nil value
stack traceback:
/home/kerrs/.minetest/mods/nether/nether/init.lua:441: in function </home/kerrs/.minetest/mods/nether/nether/init.lua:341>
/app/share/minetest/builtin/game/register.lua:431: in function </app/share/minetest/builtin/game/register.lua:417>
The error message varies sometimes. Again, I know it's this mod the one of the problem because deactivating it everything works properly.
Development Test is perfect for anyone who has the intention of not playing. It is extremely useful in alot of circumstances, really flexible and, most importanly, minimal on resource usage and features; Perfect for things that need to be tested without inteference with other APIs. The only thing I would like to be changed is add a setting for 'default' mods, to allow for modders to test things for performance simultaneously with gameplay. Otherwise 10/10 for performance and functionality.
The game has different 'levels' with different types of liminal spaces that you walk around in and explore, with a few nice touches. You also have a flashlight for dark areas. Many of the levels are extremely interesting to explore and have different types of areas within them. Interested to see where this project will go
These biomes are some of the most colorful and creative biomes you'll find on ContentDB. The charm and character of each biome are a testament to the author's vision. Below is a brief description of these biomes' prominent qualities:
Dorwinion and Nightshade forests feature large trees with lighted leaves for enchanting nighttime exploration
Frost Land has a wonderful winter atmosphere with snow-covered trees and icy decor
Badland has all the key elements of a spooky autumn landscape
Prairie is incredibly vibrant with a lively spectrum of trees, flowers, and butterflies
Japanese Forest features beautifully colored trees and unique ground cover
Bamboo Forest is a superior jungle biome with the addition of bamboo and melons
Terracotta is a hot desert biome remniscent of the American southwest complete with shapely cactus
In addition to visual qualities, many of the biomes feature unique wood and/or stone for which there are often decorative variants of each node. These little extras add even more to building and exploration.
Screenshots alone don't do it justice. Download this mod and experience the wonders for yourself.
The music API is very easy to use, has a good set of parameters for creating the right atmosphere in different environmental conditions, and has good logic/rules for selecting music tracks. It works out of the box with the included music tracks and also works flawlessly with other music tracks. In-game music really doesn't get any easier than this.
Usually the best testbed for engine development or if you want to quickly play around with an engine feature.
Also very useful in mod development due to its minimalism,
which allows for a very fast loading time and also helps ensure that
your mod works even in a minimalist environment without bloaty mods such as default.
Devtest also provides a few introspective facilities (e.g. node editing tools etc.) and example content (nodes, entities etc.) that aid in engine and mod testing.
That said, when you're developing a new game for players, you should under no circumstances base it on devtest (except if your game is intended to serve as a replacement testbed or perhaps a more specific mod testbed).
Apparently it's a character from some VTuber show that I haven't watched but putting that aside, they're sooo cuuute o.o they go wah and they change facial expressions while they float around aaaa so cute
Finally I can troll players better than just killing them. With a bit of mesecons and comandblocks you can create insane chaos, especially if the victim doesn't know about this mod.
I haven't tried it for long, but I really enjoyed it. The soundtracks seem to blend into each other well when changing times and elevation. It definitely adds a new element. Well done!
the spaces remind you of dreams you had as a kid of endless hallways and locker rooms that went on and on. there is already enough variety to keep you entertained for a while.
I would say this is a very impressive game for its current state of development. The aesthetic is dead on, it feels like a walking simulator, and it's interesting to simply explore the environment to find new levels. I would say the most important things to add to make it an actual game are definitely more sound cues/ambiance and some sort of threat to keep players on their toes (and thank you for no cringe).
Probably an issue with having to write to the map file and bogging down the frame rate but expect using the flashlight to be a minor performance impact. I'll be excited to update this review as more comes out!
The game is simple, and it resembles an earlier version of the game it's inspired by. By itself, you may get bored if you like having npcs/entities around, or a gameplay mechanic like sprinting. However, the ease of installing mods to implement these features (and more) on top of Minetest Game is easy to do. The selection of mods available is sizeable enough where your gameplay experience can be as simple or curated as you want. And, you can make mods for the game to expand on existing features, or add something completely new.
tiny decorations like this are all way a nice addition
The idea and textures are nice.
How about making them eat crops like cotton plants? It would also be nice if they could get replaced by nodes like fireflies because they can be annoying when building.
only issue I have and I think there may be a fix but I get this error whenever I hit an animal in this mod:
AsyncErr: Lua: Runtime error from mod '??' in callback luaentity_Punch(): ...\bin..\games\mineclone2\mods\HUD\mcl_inventory\init.lua:201: bad argument #1 to 'get_player_by_name' (string expected, got userdata)
stack traceback:
[C]: in function 'get_player_by_name'
...\bin..\games\mineclone2\mods\HUD\mcl_inventory\init.lua:201: in function 'is_creative_enabled'
...neTest\minetest-5.6.1-win64\bin..\mods\creatura/api.lua:448: in function 'basic_punch_func'
...st\minetest-5.6.1-win64\bin..\mods\animalia/api/api.lua:569: in function <...st\minetest-5.6.1-win64\bin..\mods\animalia/api/api.lua:568>
It's basic but consistent. If you add the "Wilhelmines..." mods, I think this game would be perfect. This game for me it's gonna be in the near future the definitive "Minetest based game" or however you wanna call it, I mean that it will be the perfect game with the right mods and compatibility between them, that aims to be the perfect gameplay conserving the Minetest flavour.
A very nice touch to your Minetest world, excellent for players that like small things that don't overhaul the gameplay entirely. Very nice models and textures, and cool mechanic.
I love this mod. It's not easy to use, which appeals to me. I like a bit of a challenge. It's not too challenging however so most people can learn to use it relatively quickly, IMO. The code helps for those who know how to read it, but that's kind of cheaty. :D
I'm enjoying this mod over on Moonlight Falls. It's been paired with other magical mods for a bit more interest on the server.
It seems to me that Glitch is a good adventure game and its gameplay is very good, I think that since it is open source in the future it can become better than it is today.
Minetest Game is a good game mode and also because without the Minetest it would just be an empty cube, although it is very simple since it does not contain a large number of objects and does not include any type of NFC, its great compatibility with the mods of the community makes it compensates.
Minetest Game is a great mod even though it has its flaws and since it is open source it will surely be better in the future than it is today.
Works as expected, would be fun to use in my manhunts (needs no fuel, unlike apercy's airplanes, but gets destroyed by a single glock 17 shot: pretty balanced, isn't it?). There's a bug though. When I select other items in my hotbar, the player model breaks and becomes giant. I have got 3d_armor installed. Likely has something to do with the armor mod.
if you set owl near (or on )some tree where it can live in real life for a long time - in game - we got it disappeared and flew away forever :// So not working as fauna atmospheric addition to revive the landscape.
It is really good working with connection one slab to other. And could you register nodes from "Baked clay" and they will be connected. I would be glad.
Apart from the fact that we spawned in Mordor and had to struggle for our lives in the first hour it was easy to get into due to the similarity to Minecraft, yet different and challenging. It feels like an actual game with fully functional gameplay with few rough edges left.
Exploration, Farming (though my crops seem to be quite slow to grow), Different Races, Mining, Creative Building, Survival - it is all there.
There is some guidance, but it is also quite intuitive. And there is some info on the wiki: https://wiki.minetest.net/Special:WhatLinksHere/Games/Lord_of_the_Test
My favorite so far next to NodeCore.
By the way, despite being a great game, I don't think this deserves the "One-of-a-kind / Original" tag - there are multiple games in that direction, and the concept is not new. I think this tag is generally a bit overused, tags should be voted by the community.
Great game, Wazzy :) I tried it some years ago without the crafting recipes ...
... and I admit I was lost at how to survive / play this game, but after looking through the crafting recipes with the descriptions of how various block affect each other, well hey, fun stuff!!! Its been my favorite game for maybe 5 days now and I've created a couple new games also because I enjoy the initial exploration and challenges and experimentation of trying different strategies to figure out how to set up a livable base. 👍👍
My initial review, without looking through the crafting recipies would have been a question mark (?), but after delving in a bit deeper ... yes, nice job Sir or Ma'am - fun stuff :)
As an idea for further content, it could be fun to have rather weak bats be harrassments underground ... if course plenty of other possibilities and I am certain there are many mods that can provide similar challenges, but that is an idea ... an maybe also, of course, the rare epic 'Uber Dragon', but those are just some ideas.
nicely documented
This mod is very well documented. I could just follow the plan and enjoy building my factory. it also proofed to be quite nice for creative projects, because with ta buttons and mesecons converters I could put the switches anywhere, and the door controller is a great trap. but here strange tings startet happening. I had a very big net for my lights and it behaved strange. The lamps sometimes didnt react to switching the power on and off. They just stayed on. The only fix was to rightclick them twice. I also tried TNT on ta blocks. The TA3 boiler just leaves its top in place, whitch cant be removed like chests with items in them. I could only remove them by disabling techage, remove the unknown nodes and reenabe it.
The name says it all
These flowers are very beautiful flowers. There is great diversity in their size, shape, and color, and each flower has a unique name that gives them a little extra charm. And just like the basic Minetest Game flowers, these flowers also produce dye and can be potted.
There's not much else to say except that I highly recommend this mod.
A nice selection of decorative stones
This mod supplies any world with a vast rainbow of beautiful stones that add color and character to both builds and landscapes. Each stone texture is hand-crafted to match its true to life color and appearance. Included are useful variants of every stone: cobblestone, smooth blocks, bricks, and more with supported mods such as stairs, slabs, and walls.
Everything works perfectly and consistently not only with Minetest Game but practically any game that makes use of mapgen. Stones are distributed throughout the world according to available biome climate data to give each world a sense of nuance and natural balance. Also recommended is a supported geode mod for dazzling underground wonders.
The author's passion for this mod really shows in every detail. I would absolutely recommend Too Many Stones to anyone looking to liven up their worlds and their builds with a fantastic new selection of stones.
EDITED 2023-03-26 v0.3.4
The dungeons and endless corridors...
This mod reminds me of a game I played in 2016 -- Spooky's House of Jump Scares. I always dreamed of having such structures in minetest. The built-in dungeons are, of course, creepy, but not enough, and they often lack in size. Now, me and my friends (and others' friends also) can finally play hide and seek in a programmatically generated deep, dark dungeon. With their deep, dark fantasies. The only insignificant issue I have detected: upon generating a new world (or entering, I don't know yet), log messages are printed in the chat.
Officially one of my favorite mods.
Too Hard
how can i make the sign show hi
I'm back
hello again, I haven't found any dungeon yet of your mod, because I haven't really explored much, I've been just testing and making my selection of mods to play. For now I just have two errors to report: 1- When you start a game the game shows messages like: image, image, image, code, image. I realized that it was this mod because I deactivated it and those messages were gone. 2- It's not compatible with the "Nether" mod by Hybrid Dog. Somehow when you enter to the nether with Randungeon activated the game crashes, and the error says something like:
AsyncErr: Lua: Runtime error from mod 'nether' in callback environment_OnGenerated(): /home/kerrs/.minetest/mods/nether/nether/init.lua:441: attempt to index a nil value stack traceback: /home/kerrs/.minetest/mods/nether/nether/init.lua:441: in function </home/kerrs/.minetest/mods/nether/nether/init.lua:341> /app/share/minetest/builtin/game/register.lua:431: in function </app/share/minetest/builtin/game/register.lua:417>
The real base for modding
Development Test is perfect for anyone who has the intention of not playing. It is extremely useful in alot of circumstances, really flexible and, most importanly, minimal on resource usage and features; Perfect for things that need to be tested without inteference with other APIs. The only thing I would like to be changed is add a setting for 'default' mods, to allow for modders to test things for performance simultaneously with gameplay. Otherwise 10/10 for performance and functionality.
fun liminal spaces walking simulator
The game has different 'levels' with different types of liminal spaces that you walk around in and explore, with a few nice touches. You also have a flashlight for dark areas. Many of the levels are extremely interesting to explore and have different types of areas within them. Interested to see where this project will go
Gorgeous biomes!
These biomes are some of the most colorful and creative biomes you'll find on ContentDB. The charm and character of each biome are a testament to the author's vision. Below is a brief description of these biomes' prominent qualities:
In addition to visual qualities, many of the biomes feature unique wood and/or stone for which there are often decorative variants of each node. These little extras add even more to building and exploration.
Screenshots alone don't do it justice. Download this mod and experience the wonders for yourself.
Nice mod that works well for ambiance
The music API is very easy to use, has a good set of parameters for creating the right atmosphere in different environmental conditions, and has good logic/rules for selecting music tracks. It works out of the box with the included music tracks and also works flawlessly with other music tracks. In-game music really doesn't get any easier than this.
Good engine and mod testbed; not for players
Usually the best testbed for engine development or if you want to quickly play around with an engine feature.
Also very useful in mod development due to its minimalism, which allows for a very fast loading time and also helps ensure that your mod works even in a minimalist environment without bloaty mods such as
default
.Devtest also provides a few introspective facilities (e.g. node editing tools etc.) and example content (nodes, entities etc.) that aid in engine and mod testing.
That said, when you're developing a new game for players, you should under no circumstances base it on
devtest
(except if your game is intended to serve as a replacement testbed or perhaps a more specific mod testbed).Soooo cuuute o.o
Apparently it's a character from some VTuber show that I haven't watched but putting that aside, they're sooo cuuute o.o they go wah and they change facial expressions while they float around aaaa so cute
Very cool trolls
Finally I can troll players better than just killing them. With a bit of mesecons and comandblocks you can create insane chaos, especially if the victim doesn't know about this mod.
Adds some excellent ambiance
I haven't tried it for long, but I really enjoyed it. The soundtracks seem to blend into each other well when changing times and elevation. It definitely adds a new element. Well done!
Great variety
Great variety of powerful and fun weapons.
Fun mod
Always fun to use, thank you!
issuse
there shoud be buzzing from the lights in level 0.
wonderful liminal experience
the spaces remind you of dreams you had as a kid of endless hallways and locker rooms that went on and on. there is already enough variety to keep you entertained for a while.
Wonderful aesthetic with updates to come
I would say this is a very impressive game for its current state of development. The aesthetic is dead on, it feels like a walking simulator, and it's interesting to simply explore the environment to find new levels. I would say the most important things to add to make it an actual game are definitely more sound cues/ambiance and some sort of threat to keep players on their toes (and thank you for no cringe).
Probably an issue with having to write to the map file and bogging down the frame rate but expect using the flashlight to be a minor performance impact. I'll be excited to update this review as more comes out!
A fresh slate for building upon
The game is simple, and it resembles an earlier version of the game it's inspired by. By itself, you may get bored if you like having npcs/entities around, or a gameplay mechanic like sprinting. However, the ease of installing mods to implement these features (and more) on top of Minetest Game is easy to do. The selection of mods available is sizeable enough where your gameplay experience can be as simple or curated as you want. And, you can make mods for the game to expand on existing features, or add something completely new.
tiny decorations like this are all way a nice addition
The idea and textures are nice. How about making them eat crops like cotton plants? It would also be nice if they could get replaced by nodes like fireflies because they can be annoying when building.
I recomend for (mineclone 2)
only issue I have and I think there may be a fix but I get this error whenever I hit an animal in this mod: AsyncErr: Lua: Runtime error from mod '??' in callback luaentity_Punch(): ...\bin..\games\mineclone2\mods\HUD\mcl_inventory\init.lua:201: bad argument #1 to 'get_player_by_name' (string expected, got userdata) stack traceback: [C]: in function 'get_player_by_name' ...\bin..\games\mineclone2\mods\HUD\mcl_inventory\init.lua:201: in function 'is_creative_enabled' ...neTest\minetest-5.6.1-win64\bin..\mods\creatura/api.lua:448: in function 'basic_punch_func' ...st\minetest-5.6.1-win64\bin..\mods\animalia/api/api.lua:569: in function <...st\minetest-5.6.1-win64\bin..\mods\animalia/api/api.lua:568>
Good game
It's basic but consistent. If you add the "Wilhelmines..." mods, I think this game would be perfect. This game for me it's gonna be in the near future the definitive "Minetest based game" or however you wanna call it, I mean that it will be the perfect game with the right mods and compatibility between them, that aims to be the perfect gameplay conserving the Minetest flavour.
Nice touch to your MT world
A very nice touch to your Minetest world, excellent for players that like small things that don't overhaul the gameplay entirely. Very nice models and textures, and cool mechanic.
But monkey mob`s
face not so cute and nice as before. New one is worse
AWESOME! Better than Minecraft version!
Really, as i said in the title, it's better than Minecraft version :D And what about the details with the pixearts?!....simply AWESOME <3!
A bit of Magic never hurt anyone.. right?
I love this mod. It's not easy to use, which appeals to me. I like a bit of a challenge. It's not too challenging however so most people can learn to use it relatively quickly, IMO. The code helps for those who know how to read it, but that's kind of cheaty. :D
I'm enjoying this mod over on Moonlight Falls. It's been paired with other magical mods for a bit more interest on the server.
nice idea!
Tumbleweeds are looking very nice. They fit the desert very well
A good adventure game
It seems to me that Glitch is a good adventure game and its gameplay is very good, I think that since it is open source in the future it can become better than it is today.
A good game mode
Minetest Game is a good game mode and also because without the Minetest it would just be an empty cube, although it is very simple since it does not contain a large number of objects and does not include any type of NFC, its great compatibility with the mods of the community makes it compensates.
Minetest Game is a great mod even though it has its flaws and since it is open source it will surely be better in the future than it is today.
A very realistic mod
MineClone 5 is a very realistic mod, since it really seems that you are playing an old version of Minecraft and its gameplay is incredible.
Good idea
I was looking for a mod like this, I mixed it a bit and published my version of it. Thank you for making the original one.
Never tried it but seems nice
I never tried this mod but it seems nice. Is it compatible with ethereal?
I'm a nice innocent little UFO...
Works as expected, would be fun to use in my manhunts (needs no fuel, unlike apercy's airplanes, but gets destroyed by a single glock 17 shot: pretty balanced, isn't it?). There's a bug though. When I select other items in my hotbar, the player model breaks and becomes giant. I have got 3d_armor installed. Likely has something to do with the armor mod.
Good Mod
Simple yet useful for builders, I use it a lot!
One of my favorite mods
Significantly reduces player mining fatigue without eliminating mining as a major portion of the game.
In essence this lets you progress faster and spend less time felling trees and digging out multiple resource nodes.
One of the best mod, but
if you set owl near (or on )some tree where it can live in real life for a long time - in game - we got it disappeared and flew away forever :// So not working as fauna atmospheric addition to revive the landscape.
Good working
It is really good working with connection one slab to other. And could you register nodes from "Baked clay" and they will be connected. I would be glad.
I'm sorry for my no good English...
Fabulous
Apart from the fact that we spawned in Mordor and had to struggle for our lives in the first hour it was easy to get into due to the similarity to Minecraft, yet different and challenging. It feels like an actual game with fully functional gameplay with few rough edges left. Exploration, Farming (though my crops seem to be quite slow to grow), Different Races, Mining, Creative Building, Survival - it is all there. There is some guidance, but it is also quite intuitive. And there is some info on the wiki: https://wiki.minetest.net/Special:WhatLinksHere/Games/Lord_of_the_Test My favorite so far next to NodeCore.
I posted some more detailed feedback here: https://github.com/minetest-LOTR/Lord-of-the-Test/issues/183
By the way, despite being a great game, I don't think this deserves the "One-of-a-kind / Original" tag - there are multiple games in that direction, and the concept is not new. I think this tag is generally a bit overused, tags should be voted by the community.
Great game, Wazzy :) I tried it some years ago without the crafting recipes ...
... and I admit I was lost at how to survive / play this game, but after looking through the crafting recipes with the descriptions of how various block affect each other, well hey, fun stuff!!! Its been my favorite game for maybe 5 days now and I've created a couple new games also because I enjoy the initial exploration and challenges and experimentation of trying different strategies to figure out how to set up a livable base. 👍👍
My initial review, without looking through the crafting recipies would have been a question mark (?), but after delving in a bit deeper ... yes, nice job Sir or Ma'am - fun stuff :)
As an idea for further content, it could be fun to have rather weak bats be harrassments underground ... if course plenty of other possibilities and I am certain there are many mods that can provide similar challenges, but that is an idea ... an maybe also, of course, the rare epic 'Uber Dragon', but those are just some ideas.
Great game and I've been having fun. Thanks much