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  • ROllerozxa 2023-02-15 12:51 UTC

    me like!

    I really like this take on a different crafting system. Gone is the default crafting grid, a cargo cult reimplementation of one of Minecraft's worst features that requires you to memorise recipes or look them up in the recipes book. It has been replaced with a selection of crafting options you can search through and select, and pressing on a button brings up the different recipes to pick between (if applicable) and the ability to craft either just one or many in bulk.

    What I especially like about this is that it hooks into the regular minetest.register_craft function and reads all the regular crafting recipes that get registered, so this could be used as a drop-in replacement that is compatible with all mods that use the regular Minetest crafting system. And of course it can also be dropped in as part of a game without having to change existing crafting recipes, which is what I'm personally using it for.

    GridLess Craft by Kimapr 0 comments
  • Ron343 2023-02-15 08:14 UTC

    Норм

    мод мне понравился он мне напомнил о старой игре crazycraft 2016-2018г в crazycraft был такойже инвентарь кто ещё помнит эту игру?

    Unified Inventory by RealBadAngel 0 comments
  • Robocoder 2023-02-14 15:58 UTC

    Great mod for relaxing.

    A few days ago I applied this mod on my server and have only had good experiences with it. I can distribute rules updates, job applications, and print pages. Also, the other members of my server can relax and unwind with a game of tetris.

    Laptop by GamingAssociation39 3 comments
  • matib12 2023-02-14 15:49 UTC

    Very pleasant experience

    I really appriciate the interaction, utility and esthetics. I've noticied that I needed player_info mod to make it work.

    Simple Airship (sum) by Sumi 1 comments
  • Robocoder 2023-02-13 23:44 UTC

    Great mod for a server.

    While I noticed a little bit of collision issues I'm currently using this mod on my Minetest server. I changed the fuel economy of the vehicles to better fit my needs but this is probably one of the best vehicle mods for Minetest.

    Automobiles Pack by APercy 0 comments
  • Dirkfried 2023-02-13 22:18 UTC

    Does not work with enchanted tools and no line break

    I really like the idea of giving the player more informations ingame in such a nice form - also useful to get the information about the uses for armor (remember that the durability is invers proportional to the armor_use in the 3D Armor mod ;-)).

    But it does not give the actual values for enchanted tools when using, e.g. MTG with X Enchanting or Witches. This is probably because it works with the original definition ("get_definition") and neglects overrides (in the tool capabilities).

    And the GUI does not break the lines (for long descriptions or lists) and cannot work with line breaks in the description :-/

    Item Information by Flay Krunegan 1 comments
  • 56independent 2023-02-13 10:00 UTC

    Halarious game with a great premise

    This game is brilliant. You steal a box and you trim down the time it takes to circulate the entire world. It's halarious and a great way to relieve stress. You go around in a box, free to perform whatever you wish and as you circulate you see the wonderful cityscape.

    This game is great for multiplayer when you want to bonk into other people and great for singleplayer when you want to bonk into buildings.

    The theme is great, the boxes are colourful, and the lore is great (you make it yourself)1

    Grand Theft Box by jamiebearcub 0 comments
  • 56independent 2023-02-13 09:48 UTC

    Great Game

    This game is good at ambience. You wonder around aimlessly, desperately looking for that purple door to maybe let you escape. You go everywhere. You panic but at the last moment you spot it in the corner of your eye.

    But, deception! You shall never leave! You are only taken in an endless loop of discovery and fruitless searching for an escape.

    And without any form of navigational abilities, no way to leave your mark and say "i was here", no way to find your way out, you are sure to lose your place now and forever in the future. Maybe you could make a server and find other people, but given the size, it is impossible to find others without nametags.

    You eventually realise the game repeats itself and quotes itself in multiple places. The wall shape looks the same. Are we going in a big circle? Maybe not? Wait where are we? Who are we? Do we matter? The game begins drawing out a patterned thread of existensal dread as you realise your insignificance to the game and the world as a whole; you are just a visitor and you will never leave, and you will never continue to exist afterwards.

    This game does an exceptional telling of the tradegy of the backrooms and maybe even the state of dementia (so i put in copyrighted music by Leyland Kirby to show this).

    The game, given its tame and timid nature, allows one to explore mindlessly without worrying much about death.

    Backrooms Test by Sumi 0 comments
  • Sylvester Kruin 2023-02-13 01:03 UTC

    Exactly what AdvTrains needs!!

    As if being able to set the train color wasn't enough, as if being able to set the colors for multiple areas on the train wasn't enough, as if being able quickly apply identical liveries wasn't enough, as if having the option of multiple different presets wasn't enough, as if packing it all into one user-friendly formspec wasn't enough, on top of all that there's an instant 360° 3D preview!

    Seriously though. This mod is extremely thorough, well-thought-out, and easy-to-use! From a player's perspective, the tool is simple to use and everything is laid out in a clean and orderly fashion. The Update/Save/Apply buttons are the tiniest bit demanding, you have to remember to push them in the right order before you exit the formspecs. However the temporary template save feature is very nice; it enables you to save the current livery settings and then apply them to other train cars, for customizing large trains. The 3D preview is awesome, enabling you to view what the customizations will look like on your train before actually applying them, and it can be rotated in all directions!

    From a developer's perspective, it has a little bit of a learning curve (partly due to lack of detailed documentation, which is still in progress). However its overall design makes sense; once you figure it out it's easy to add more customizable areas to your registered train cars.

    So I definitely recommend this mod! It offers almost limitless livery customization to Advanced Trains, and packs it all into an organized, functional, and fancy UI! Well done Marnack, I admire your work!

    AdvTrains Livery Tools by Marnack 1 comments
  • Volik 2023-02-11 23:12 UTC

    Nice animal models, but one question

    The animal models are pretty good. But, I have one question: I've accidentally hit hedgehog, and now I don't know how to heal/feed him. Does somebody know?

    Mobs Animal by TenPlus1 7 comments
  • sermow 2023-02-11 17:34 UTC

    Amazing Textures!

    Id love to help make some textures this makes the game look real without much of a fps drop.

    Realism 512 by Horka 5 comments
  • snowyu 2023-02-11 12:18 UTC

    interesting interaction, but some bugs in it

    2023-02-11 18:27:46: WARNING[Main]: Undeclared global variable "none" accessed at ...inetest-5.6.1-edu/bin/../mods/assets_warehouse/stuff.lua:458 2023-02-11 18:27:46: WARNING[Main]: Undeclared global variable "mesh" accessed at ...inetest-5.6.1-edu/bin/../mods/assets_warehouse/stuff.lua:198 2023-02-11 18:27:46: WARNING[Main]: Undeclared global variable "mesh" accessed at ...inetest-5.6.1-edu/bin/../mods/assets_warehouse/stuff.lua:489 2023-02-11 18:27:46: WARNING[Main]: Undeclared global variable "texture" accessed at ...inetest-5.6.1-edu/bin/../mods/assets_warehouse/stuff.lua:491

    Assets_warehouse by JALdMIC 2 comments
  • KINGamerx7 2023-02-11 05:15 UTC

    Excellent game

    Some plants don't move with the shaders activated, and there isn't a sound for when you are rowing in the boat. Maybe those things are gonna be fixed/added, but anyways, I said it. however, the game is almost perfect.

    VoxeLibre (formerly MineClone2) by Wuzzy 0 comments
  • Blocky Player 2023-02-11 05:13 UTC

    Buggy but cool concept and fun

    There isn't much conent for Minetest that adds a large-scale building with different levels of builds, so this is definetly unique also with its build style (medieval). I like the unlocking mechanic, where you need to build things before you can move on. Has minor bugs and sometimes I don't know what to do but overall good game.

    Castrum by 1248 1 comments
  • KINGamerx7 2023-02-11 05:00 UTC

    Please change the sounds

    the sounds the people make are just hilarious and annoying, repetitive

    Wilhelmines People by Liil 0 comments
  • KINGamerx7 2023-02-11 04:57 UTC

    A really good mod, many animals for your game

    this mod brings so much fun and entertainment to your world. The only complaints I have about it are: 1- Some animals make horrible sounds, like too loud or with extremely high echo, for example, the wolves. 2-When some animals kill each other they drop the icon that represents the item with which you spawn them. That's unrealistic and looks not good

    Wilhelmines Animal World by Liil 1 comments
  • Btomep2 2023-02-11 03:18 UTC

    Good mod, but there's a little issue

    the helicopter is an excellent vehicle since it travel faster than boat or walking, and very customizable with dye. but i encountered a slight graphic issue where the helicopter shaking so much while moving around

    Not So Simple Helicopter by APercy 1 comments
  • Fey-Yell 2023-02-11 02:23 UTC

    I like the premise, but I have a few ideas on what you can do to make it better.

    I love the green wisps, but I have also noticed the lag capabilities of the wisps. Perhaps consider making it so that whenever the world quits, despawn all wisps not in jars, like:

    local function freewispwipe()
    	mod_storage:set_string("wisps", "")
    	mod_storage:set_string("jars", minetest.serialize(data.jars))
    end
    

    So, running, in this example, freewispwipe instead of save in: minetest.register_on_shutdown(freewispwipe)

    Also, it gets annoying trying to chase down the wisps when they get too high or too low. Would it be possible to make the wisps first try to flee if a player is too close (which it already does), then, if no player is nearby, start trying to approach nodes from group:tree? It would make sense for them to approach the source of their creation when they are left alone.

    I don't know how to code that, sorry. I tried, but each time I tried it seems to have trouble as soon as the wisp stopped being too close to you, the game crashed.

    Wisps by ElCeejo 0 comments
  • timsoft 2023-02-10 20:43 UTC

    nice clone

    you can do a lot of the stuff you can do in minecraft. A few bits are not completed yet, and spawning of animals and mobs is quite frequent. Especially watch out for skeletons, in the latest update they are more acurate and agressive with their arrows. There are lots of abandoned mines, other interesting things like underwater houses and shipwrecks. the jumping magma blocks in the nether are deadly. there's lots of things to do in survival mode. It's not complete, although you can get to the end zone through the end portal, once you've found it. There are things you can't use like honey, sugar on it's own, and copper has one use (lightning rod), but it is quite enjoyable. I've spent many hours exploring, building houses and mines, and am currently experimenting with redstone items. more information and examples (separate to looking up minecraft info) would be nice; but there is an in-game crafting help which is handy. having persistant animals is nice and an improvement on hamlets quest.

    VoxeLibre (formerly MineClone2) by Wuzzy 0 comments
  • NA0341 2023-02-10 02:40 UTC

    Good for Games & Minigames

    Used this pack on the Techage Survival Server and offline.

    Good to focus. Less distractions.

    Looks awesome on the Minigames [A.E.S.] Server 🥰

    Vilja Pix 2.0 by ROllerozxa 0 comments
  • Jimmy_Boy 2023-02-10 00:40 UTC

    Simple but useful.

    Very good for spacecraft. It would be really nice to have a few more varieties.

    NextGen Tinted Glass by StarNinjas 0 comments
  • j0j0n4th4n 2023-02-09 18:00 UTC

    It's the little things

    It helps with the sense of depth of the nodes without being intrusive with the design of the game and makes the terrain look better.

    Soil Weeded by josegamestest 0 comments
  • chef_trip 2023-02-09 16:33 UTC

    the best of the music mods i've found and tried

    there are some other cool mods for adding music to ur games, but this one worked best for me.

    i have added my own collection of music to the sounds folder but i'm not able to hear those tracks, i wish it could hear them.

    thank you so much orwell for giving us this great mod.

    Music Player Daemon by orwell 3 comments
  • chef_trip 2023-02-09 11:40 UTC

    i want to use this mod, but not currently compatible with Mesecraft

    is it possible to add your own tunes to this mod?

    Music by FreeBSD 0 comments
  • chef_trip 2023-02-09 11:36 UTC

    works well

    pretty cute, the volume is low, and wonder if i can add my own tunes. i see a setting in settings for 'music' and volume was at .3 which seems about right, but i have also installed other music mods, testing one at a time, but this mod is working fine in mesecraft with no conflicts.

    Resistor Anthems by Astrobe 2 comments
  • FaerRaven 2023-02-08 20:38 UTC

    This mod is great!

    It adds many missing animals to the world, and we all know that MTG needs them :)

    Thank you for making this mod!

    Wilhelmines Animal World by Liil 0 comments
  • Jimmy_Boy 2023-02-08 15:08 UTC

    Very good for singleplayer survival.

    Well-designed and fun to use, this mod is perfect for a nice few hours pastime. Even better when paired with technic, mesecons, and pipeworks. Make sure you don't fall over the edge! I recommend this mod. Thank you NO11!

    Oneblock by NO11 0 comments
  • Blockhead 2023-02-08 11:13 UTC

    Blows everything that came before it out of the water

    AdvTrains Livery Tools fulfills the brief for just about every discussion put forward so far about livery features for AdvTrains, and does so in such an intuitively designed, user-friendly way. Marnack has achieved here what many have discussed but not actually gone and done.

    Before Livery Tools, the best we had was doxygen_spammer's Multi-component liveries (part of doxy's Minitram). That involved the use of the external dependency on Bike Mod, and an arduous process of memorising and recalling a few "special" numbers on the Bike Painter to apply special painting functions. No more! With Livery Tools, it's all laid out in an intuitive formspec with so many presets to help you along and an instant preview.

    Livery Tools is survival-friendly, with a crafting recipe provided for Minetest Game (the only really support game for AdvTrains) to craft its core item, the Livery Designer Tool. The Designer Tool has four tabs:

    • The Current Livery tab is a simple preview/descriptive formspec
    • The editor tab is the main tab you will be using. One simply selects a template, basically a set of shaped layers, and then what paint to apply to all of those layers. There are preset colour names plus a great colour selector dialogue. here you can also get template information or save the livery to apply it again to another wagon.
    • The Saved Livery tab lets you quickly apply the same livery you just made to more wagons.
    • Predefined Liveries is great to apply liveries that the mod author or others have made, which is great for inspiration. One of the really great features stands out here, which is the ability to apply liveries from 3rd-party packs to your wagons.

    Livery Tools brings us the ability for in-depth customisation for those who want it, plus the ability to make templates to inspire. It's a creative breakthrough, and I can' t recommend it enough.

    AdvTrains Livery Tools by Marnack 1 comments
  • Blockhead 2023-02-08 10:52 UTC

    Best passenger coaches (carriages) mod for AdvTrains to date

    Based on previous work for InterCity/Nightline carriages originally made for LinuxForks Moretrains, Marnack presents us with a whole new world of customisation in this mod which is the first to have support for his AdvTrains Livery Tools mod. Unlike most carriages, which at most offer the ability to change a single colour, this set is customisable in-depth.

    Classic Coaches also comes with a great set of features that are better than many AdvTrains mods: Door animations, crafting recipes, livery customisation and internationalisation support.

    I recommend Classic Coaches to anyone who wants a quality set of diesel/electric locomotive-hauled passenger carriages that stands well on its own, and enthusiasts who want to customise their rolling stock. Players could create customisations on this solid foundation to add company logos to their rolling stock easily and use them in a variety of colour options.

    I can't recommend Classic Coaches in a few niche scenarios. First, drawing these coaches is more computionally expensive than using flat textures due to the number of overlayed and colorised textures present on each wagon, so maybe avoid them if you are playing on a potato, or a tightly constrained server (the server must calculate the texture strings to apply when a carriage pops into viewing range of a player). You can use the mod without AdvTrains Livery Tools if you want.

    Classic Coaches by Marnack 1 comments
  • NA0341 2023-02-08 05:29 UTC

    A beautiful atmosphere with calming and soothing textures

    I love it.

    …and I'm so thankful to be able to really play with it in Minetest - because it's versions were difficult to use in Minecraft because of incompatabilities.

    Expanding the range of textures to different modpacks (like mesecons, hyperloop, techage) would make it even more awesome ❤️

    Isabella II by zayuim 0 comments
  • CalebJ 2023-02-08 01:25 UTC

    Well-rounded biome mod

    This may be a biome-adding mod, but get ready for a whole bunch of items you didn't expect- this one is pretty well rounded and adds an awful lot. It can definitely feel a bit bloaty at times, but there's a lot of upside.

    The biomes themselves are innovative and fun to explore, except the mushroom biome (my opinion), which seems too repetitive to be interesting after a while. The swamps and volcanoes are some of my favorite. If that mushroom biome or anything else ends up being more common than you'd like it, you'll need to edit the mod settings.

    Plenty of feature-rich items, or nodes with a lot of aesthetic appeal, make this worth the "bloat". The crystal tools work like Silk Touch in Minecraft, as well as providing a good reason to find the rare Crystal biome. The added fishing api doesn't seem to fit the mod at first look, but it has differing drops per-biome (fitting it into ethereal's biomes nicely), multiple species of fish, and a few interesting food items. This mod also offers a way to make infinite mese, although it's tough enough that only an experienced user could make a proper farm (and they get big!).

    The mapgen is also quite light-weight compared to other biome adding mods. So - if you can handle the extra item count and like what you see - this is for you! Recommended.

    Ethereal NG by TenPlus1 3 comments
  • Jimmy_Boy 2023-02-07 20:32 UTC

    Best and most futuristic inventory ever.

    i3 is an extremely well-designed and well-thought out inventory mod. Everything is almost perfect. However, it would be nice to have a Creative crafting guide; and there seems to be some sort of bug with the skins. When Edit Skin, for example, is enabled with i3, my reach in Creative will be about four metres, instead of ten. I still have not been able to find the exact code source of this bug, but it has been very annoying and I would love to see it fixed.

    Otherwise 100% recommended! Thank you, jp, for many hours of wonderful time in Minetest with a brilliant inventory.

    i3 by mt-mods 0 comments
  • Jimmy_Boy 2023-02-07 18:28 UTC

    Beautiful textures and good animations.

    These animals are brilliant! With slick animations, nice textures, actual lassos and bucking broncos, this really is the best animal mod yet. I would love to see different sorts of jungle animals here, such as snakes, tigers and such. 100% recommended! Thank you ElCeejo! I can't wait to see what's next.

    Animalia by ElCeejo 0 comments
  • Jimmy_Boy 2023-02-07 18:23 UTC

    Perfect, terrifying, and extremely destructive.

    These dragons best everything, even dmobs. With slick animation, cool controls, and ridiculously hard to beat powers, these dragons are very fun. Absolutely recommended! By the way, I was trying to fly a Creative ice dragon into my castle, and a huge chunk of the castle disappeared where the dragon was. Was taking nodes away intentionally added in the programming?

    Draconis by ElCeejo 0 comments
  • VerdiSchubert 2023-02-07 11:40 UTC

    Seems

    have potential to became most playable game

    Asuna by EmptyStar 0 comments
  • VerdiSchubert 2023-02-07 11:29 UTC

    Basical, must have

    mod to revitalize the gameplay. Hope it will get updates

    Villages by Sokomine 0 comments
  • Hermawan 2023-02-07 08:53 UTC

    Crash 0n 5.6.1

    AsyncErr: Lua: Runtime error from mod '' in callback luaentity_Step(): ...ds\working_villages\working_villagers/job_coroutines.lua:42: error in job_thread Runtime error from mod '' in callback item_OnPlace(): ...64\bin\..\games\minetest_game\mods\default/functions.lua:730: attempt to index local 'player' (a nil value)
    stack traceback:
    	...64\bin\..\games\minetest_game\mods\default/functions.lua:730: in function 'log_player_action'
    	...e9-win64\bin\..\games\minetest_game\mods\farming/api.lua:181: in function <...e9-win64\bin\..\games\minetest_game\mods\farming/api.lua:133>
    	[C]: in function 'resume'
    	...ds\working_villages\working_villagers/job_coroutines.lua:35: in function 'resume'
    	...4\bin\..\mods\working_villages\working_villagers/api.lua:952: in function <...4\bin\..\mods\working_villages\working_villagers/api.lua:937>: stack traceback:
    	[C]: in function 'place_node'
    	...ods\working_villages\working_villagers/async_actions.lua:223: in function 'place'
    	...king_villages\working_villagers/jobs/plant_collector.lua:91: in function <...king_villages\working_villagers/jobs/plant_collector.lua:69>
    stack traceback:
    	[C]: in function 'error'
    	...ds\working_villages\working_villagers/job_coroutines.lua:42: in function 'resume'
    	...4\bin\..\mods\working_villages\working_villagers/api.lua:952: in function <...4\bin\..\mods\working_villages\working_villagers/api.lua:937>
    
    Working villages by theFox 2 comments
  • jcarlson 2023-02-07 03:31 UTC

    A Good Start, but Needs Work

    I think this is a nice idea, and a simple solution to wanting to mark paths between places.

    Things I would like to see added:

    1. Holding left mouse button should repeatedly punch, as with other tools, so that I can just walk and mark paths as I go.
    2. Other path types should be supported, not just grass surfaces.
    Trails by X5Dragonfire 0 comments
  • Floatland 2023-02-06 14:33 UTC

    Nice for building

    The new dimensions are cool. Now you can search for a place you like and built in the fitting landscape. But if your planning to use this in multi-player, DON'T DO That . The areas don't unload properly, and you just get strange blobs in the sky. After having multiple areas loadet across many dimensions my server startet lagging. At the point when too many parts are loaded, the lag got very annoying.

    Multidimensions by AiTechEye 0 comments
  • lychees 2023-02-05 22:50 UTC

    Nice mode.

    Well coded mini game. Love it~

    Sudoku by ROllerozxa 0 comments
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