To be honest, that Eject Tube can be achieved by pneumatic tubes broken by a hammer; Reversing Tube Segment can be achieved by sorting tubes, one-way tubes or simply the end of a tube. As for decelecating tube, I don't see where it is useful.
make an aether infused item that the player can use to get basically creative mode but the player should only be able to pick 20 stacks of items not including the aether infused item / aether stuff but the player should for example be able to get building materials breacks after 20 stacks are selected
aether infused item to grant invincibility from radiation if a radiation mod is installed
aether infused item to get worldedit like functionality but you need to have items in your inventory
aether infused rails with a high max speed
aether infused furnace
& aether infused autocrafter (if techage is installed ) / crafting table (if it is not )
that can craft the whole crafting chain for a item if materials are provided
& aether infused
chest which holds 10k stacks of items
Also very hard. Be sure to not spawn one in a forest. It predicibly will burn the whole forest down.
Did you know that you have the right to fight a balrog? Well, this mod says you do. And so do I.
Entertainment gets expensive, doesn't it?
For a substantial fee, and I do mean substantial, you and the entire forest you reside within can vanish. Untraceable.
A freind said she wanted it in a server and I made it happen at (redacted). That's my server that I got for free. It's totally legit … it's done just for tax purposes. After that we can discuss Smartshop or Nether mobs, but definitely not that green thing from nssm , so don't even ask, all right?
You're a high-risk gamer. You're gonna need the deluxe service. It's gonna be fun.
If you're committed enough, you can make any mod work. I once told a woman I made original content, and it worked because I believed it.
I never should have let my dojo membership run out.
Better safe than sorry. That's my motto.
As to your bones, occupational hazard. House getting burnt down? I'm gonna go out on a limb here and say it's been known to happen.
Don't drink and play video games, but if you do, call me.
It was stright forward direct, and rewarding to do. It is not very big, but it is the basics. Loved the Jumping blocks and anti-jump blocks like in portals. I hope to see that in other games. just need a slip and slide block that allows to flow, like honey in the Tree's and bee mod (mc had). but this is very hopeful. Thank you.
Been playing for a month and it showed me a couple things I did not know. Thank you.
I noticed in my other game play that that Shift option is not always there, maybe it is my os, but I wondered if it was a mod or part of coding in the tut game. Placeing items in and out of inventory and in bulk with the shift.
An exellent mod; 100 percent recommended! The animals are fun and good-looking, the monsters numerous and interesting, and the dragons very well designed, hard to defeat, and actually useful (I now have an army of tame dragons guarding a castle named in their honor). Keep up the good work TenPlus1!
This mod is a HUGE step up from the default carts. Aside from having bigger, nicer-looking transportation, the trains can run automatically no matter where you are. I find this very usefull in creating large worlds where walking everywhere is extremely tedious to say the least. I can set up trains that run to various places, and getting where I need to go takes a fraction of the time.
It also includes advanced train control and signal systems so that you can have multiple trains running on the same stretch of track, while avoiding crashes. Also, when installed alongside the Mesecons mod, you get more features like detector rails, which can be used for making station lights, and also can be used for programming more complex train control systems (I have yet to dig into all that myself).
There's a slight learning curve for track placement and the signal system, but once you get the hang of it, it's logical and straightforward. Also, the trains look great!
the ability to search mod names and groups in the search bar and with give privilege you get buttons to give items from the craft guide very useful to me
and from my experience those things cannot be done in i3
Pipeworks, aka Tubeworks (see the last paragraph), is the best item transportation mod I've ever seen. While Minecraft-like hoppers could only transfer items down, Pipeworks could transfer items in different directions, or even sort them on-the-fly.
Many mods, like Technic, have support for Pipeworks, or even heavily depend on it, as Pipeworks provides an easily usable API for automation. You couldn't imagine how important Pipeworks is on the LinuxForks Minetest Server; most large factories and shops use Pipeworks to deliver items. Just be aware of the lag, which is the only disadvantage of installing Pipeworks on your own Minetest server.
An ironic fact is, as Rubenwardy mentioned, that the water pipe sucks, though the mod is named "Pipeworks". You should never download this mod if you are expecting a water transfer system, but you should definitely install this mod (the "Tubeworks" mod) if you want to move items around.
Love how the witches are all randomly dressed, definitely adds character to the mod and a touch of questing in giving them items :) I'm off to find a witch hut and see what food she has :p
My eyes hurt no more while playing MT in caves, thats good!
But newer chuncks are unlit, or completly dark!
Cannot fix this issue with //fixlight /fixlight or /fixmap
The code is very simple, and should work as expected !
Can someone please point out why this is not working.
local level = tonumber(minetest.settings:get("light_level")) or 4
minetest.register_on_mods_loaded(function ()
for i, def in pairs(minetest.registered_nodes) do
local light_source = def.light_source
if light_source == nil or light_source < level then
minetest.override_item(i, { light_source = level })
end
end
end)
Although it still lacks a lot of textures it seems to have the potential to become a TP with a very unique style. I'd suggest to be a bit more consistent throughout the textures, but so far I very much like the 2D style of the current textures.
This game is minimal and repetitive. It is a steady process of gatering 15 of the next level resource and 2 sticks to build a pick then repeat. There are 100 levels and you can mine a few levels above your pick. It has some potential if you pull out parts and use them as mods, as it is I do not recommend.
Perfect mod for the pumpkin spice season. Not all the recipes are available if you only supply the required dependencies. Eggs, Milk, and Crafting aids are required from Tenplus1's mobs_redo and farming_redo.
When I first saw this mod I thought it looked too good to be true! A mod implementation of a mobile crosshair? Finally, something to tide people over when the Android crosshair PR did not get merged for 5.6!
Except... Not really, because of course a mod cannot provide such an engine feature. What it really does is provide the illusion of a crosshair, but that goes away whenever you try to e.g. break or place a node, because it will not do that at the crosshair's position (like it should) but at the finger's position as usually. It doesn't allow for free camera movement either, freezing your camera as usual.
I would call this mod bullshit (akin to smearing vaseline on your screen for free bloom shaders) but someone apparently still found it useful, so I guess I must be missing something. Still though, I'll stick to playing on a fork with the crosshair PR cherry-picked and hope it gets merged in 5.7 proper.
Its selection of walls is more complete than the other mywalls mod, in general a good idea if you want to expand the selection of wall nodes in your builds.
Extremely useful mod for modders which can point out usage of deprecated functions and other bad code usage better than Minetest itself. Everyone should have this mod enabled when writing a mod or game, similar to how everyone should run luacheck on their mods for static analysis.
Two days to the day two years ago, I joined the Minetest IRC asking why my "flat" world started to generate non-flat terrain.
<ROllerozxa> is it intentional that the flat generator only generates a small flat area and then continues with normal non-flat generation?
<ROllerozxa> hm. the world is flat (mg_name = flat), but I had hills turned on. that might be the problem :|
If only I had known about this mod. If you find the "flat" map generator to not be flat enough, don't want random biomes to disturb you, or you feel discouraged when seeing a singlenode void then this mod is definitively for you, giving you a basic superflat world akin to Minecraft's by default. And if you don't like that then you can customise the terrain slices in the superflat.txt file, similar to customising superflats in Minecraft!
This was one of the first mods I tried when I was new to Minetest. However basic the cars are, and unrealistic the physics are, they still feel good to drive and it's fun to drive around on roads you've built in worlds.
A good flight model that allows to dive and rise. The mod also does not mess with the player's physics, which avoids problems with mods that change them, by using an entity instead. The drawback, though, is that players may experience "rubberbanding" sometimes, but that's an issue with the engine that might eventually get fixed.
I really liked playing this and it surprising run better than mineclone2 for me, and since i have a crap pc this is big news i only have two issues with it 1 of the issues i have with both this version but the other issue is specific to this version more than 2.
Issue 1- this is the issue i have with both mineclone2 and this one, is that it lack the minecraft inventory option of for example shift clicking to craft many items/blocks at once, stuff like being able to get multiple items of the same type in a chest at once also don't exist this make inventory management a bit more harder or annoying to do, and i kinda miss that inventory QOL shortcut that minecraft has.
Issue 2- now this is a issue specifically to this version, the mobs hitboxs is very weird sometimes i swear i should hit a mob and yet it don't, but i think the major issue related to mobs is that the spawning of enemy mobs like zombies and skeletons are barely spawning at night compared to mineclone2 and this really bother me, in fact i'm seeing a lot of passive animals and barely any of the offensive enemies.
Anyway i know this is a WIP and the devs will probably fix those issues, but if you gonna play the game have this in mind before trying it, well if you care about that type of stuff like me, some people mentioned bugs in the comments but at least so far besides the weird hitbox thing and weird spawning for enemies i didn't notice anything else major in terms of bugs well if you consider those bugs.
Edit:Forgot to mention the lightning on the mobs is really weird especially if you play with a high gamma, i have a high gamma and the blocks and everything else looks fine but when night arrives the mobs (including the player) end up looking super dark compared to the blocks even with the high gamma.
Great mod to storage large amounts of items. needed if you have mods which will provide you too many of the same item like digtron which will eventually give you tons and tons of cobble and it is hard to storage same for most next generation tools mods.
Liked the look of the mod, The items are documented by picture how to make, which is helpful.
It looked good, but was not functional as I could not use them as storage. Being a MC player it reminded me a little of the fancy sign mod.
I hope the author keeps working on it, it is Good.
A Useful Tool to Have on Hand
This is a useful mod to have on hand in case you have unknown blocks left behind from a mod removed from your world.
Good idea. Some improvements required
To be honest, that Eject Tube can be achieved by pneumatic tubes broken by a hammer; Reversing Tube Segment can be achieved by sorting tubes, one-way tubes or simply the end of a tube. As for decelecating tube, I don't see where it is useful.
i wanna know da lore
there a structures that have tools and other things like ash and gravel and that confuses me and i need some lore or something as an explanation
but cool puzzel game
nice mod here are some aditional features
make an aether infused item that the player can use to get basically creative mode but the player should only be able to pick 20 stacks of items not including the aether infused item / aether stuff but the player should for example be able to get building materials breacks after 20 stacks are selected
aether infused item to grant invincibility from radiation if a radiation mod is installed
aether infused item to get worldedit like functionality but you need to have items in your inventory
aether infused rails with a high max speed aether infused furnace & aether infused autocrafter (if techage is installed ) / crafting table (if it is not ) that can craft the whole crafting chain for a item if materials are provided
& aether infused chest which holds 10k stacks of items
also aether infused armor would be nice
Quite playable
Simple game with PSEUDO ENDLESS WORLD
Very fun
Also very hard. Be sure to not spawn one in a forest. It predicibly will burn the whole forest down.
Did you know that you have the right to fight a balrog? Well, this mod says you do. And so do I.
Entertainment gets expensive, doesn't it?
For a substantial fee, and I do mean substantial, you and the entire forest you reside within can vanish. Untraceable.
A freind said she wanted it in a server and I made it happen at (redacted). That's my server that I got for free. It's totally legit … it's done just for tax purposes. After that we can discuss Smartshop or Nether mobs, but definitely not that green thing from nssm , so don't even ask, all right?
You're a high-risk gamer. You're gonna need the deluxe service. It's gonna be fun.
If you're committed enough, you can make any mod work. I once told a woman I made original content, and it worked because I believed it.
I never should have let my dojo membership run out.
Better safe than sorry. That's my motto.
As to your bones, occupational hazard. House getting burnt down? I'm gonna go out on a limb here and say it's been known to happen.
Don't drink and play video games, but if you do, call me.
Awesome mod!
Great mod and is recommanded to anyone who has and intrest in building but I recommand to anyone who sees this package.
I would do it again, I enjoyed it. Thank you
I really enjoyed this Game: Tutorial World.
It was stright forward direct, and rewarding to do. It is not very big, but it is the basics. Loved the Jumping blocks and anti-jump blocks like in portals. I hope to see that in other games. just need a slip and slide block that allows to flow, like honey in the Tree's and bee mod (mc had). but this is very hopeful. Thank you.
Been playing for a month and it showed me a couple things I did not know. Thank you.
I noticed in my other game play that that Shift option is not always there, maybe it is my os, but I wondered if it was a mod or part of coding in the tut game. Placeing items in and out of inventory and in bulk with the shift.
simple y ligero! does not stray from the essence of minetest base
just what I was looking for! simple and lightweight! leaving the essence of minetest intact, 100% recommended for minetest starters like me!
Interesting mod
It have nice animation and sound! And using with climate API the wind sound effect make it immersive.
Nice addition
To select the country flag is a bit strange and depends on luck, punching the flag until you see the desired flag, but the result pleases.
Soft lighting
In softer lighting, playing is more beautiful, but also darker
Simply brilliant.
An exellent mod; 100 percent recommended! The animals are fun and good-looking, the monsters numerous and interesting, and the dragons very well designed, hard to defeat, and actually useful (I now have an army of tame dragons guarding a castle named in their honor). Keep up the good work TenPlus1!
Good functionality, realistic trains!
This mod is a HUGE step up from the default carts. Aside from having bigger, nicer-looking transportation, the trains can run automatically no matter where you are. I find this very usefull in creating large worlds where walking everywhere is extremely tedious to say the least. I can set up trains that run to various places, and getting where I need to go takes a fraction of the time.
It also includes advanced train control and signal systems so that you can have multiple trains running on the same stretch of track, while avoiding crashes. Also, when installed alongside the Mesecons mod, you get more features like detector rails, which can be used for making station lights, and also can be used for programming more complex train control systems (I have yet to dig into all that myself).
There's a slight learning curve for track placement and the signal system, but once you get the hang of it, it's logical and straightforward. Also, the trains look great!
I prefer this over i3
the ability to search mod names and groups in the search bar and with give privilege you get buttons to give items from the craft guide very useful to me and from my experience those things cannot be done in i3
The core of automation
Pipeworks, aka Tubeworks (see the last paragraph), is the best item transportation mod I've ever seen. While Minecraft-like hoppers could only transfer items down, Pipeworks could transfer items in different directions, or even sort them on-the-fly.
Many mods, like Technic, have support for Pipeworks, or even heavily depend on it, as Pipeworks provides an easily usable API for automation. You couldn't imagine how important Pipeworks is on the LinuxForks Minetest Server; most large factories and shops use Pipeworks to deliver items. Just be aware of the lag, which is the only disadvantage of installing Pipeworks on your own Minetest server.
An ironic fact is, as Rubenwardy mentioned, that the water pipe sucks, though the mod is named "Pipeworks". You should never download this mod if you are expecting a water transfer system, but you should definitely install this mod (the "Tubeworks" mod) if you want to move items around.
Oh! Noes, I'm a sheep!
Love how the witches are all randomly dressed, definitely adds character to the mod and a touch of questing in giving them items :) I'm off to find a witch hut and see what food she has :p
Small but nice
Less brown in the eyes. And beautiful)
Ore in world not listed
My game has lead ore but it is not listed in the ore info page.
Great idea, but doesn't work as expected
My eyes hurt no more while playing MT in caves, thats good!
But newer chuncks are unlit, or completly dark! Cannot fix this issue with //fixlight /fixlight or /fixmap
The code is very simple, and should work as expected ! Can someone please point out why this is not working.
Nice 2D style
Although it still lacks a lot of textures it seems to have the potential to become a TP with a very unique style. I'd suggest to be a bit more consistent throughout the textures, but so far I very much like the 2D style of the current textures.
repetitive and plain
This game is minimal and repetitive. It is a steady process of gatering 15 of the next level resource and 2 sticks to build a pick then repeat. There are 100 levels and you can mine a few levels above your pick. It has some potential if you pull out parts and use them as mods, as it is I do not recommend.
Extremely interesting
Looks like a fun addition to provide a little more realism
Requires farming_redo
Perfect mod for the pumpkin spice season. Not all the recipes are available if you only supply the required dependencies. Eggs, Milk, and Crafting aids are required from Tenplus1's mobs_redo and farming_redo.
Good for jewelry
Other than the medieval style, I didn't come up with the use of. I hope there will be more doors.
I'm sorry, what?
When I first saw this mod I thought it looked too good to be true! A mod implementation of a mobile crosshair? Finally, something to tide people over when the Android crosshair PR did not get merged for 5.6!
Except... Not really, because of course a mod cannot provide such an engine feature. What it really does is provide the illusion of a crosshair, but that goes away whenever you try to e.g. break or place a node, because it will not do that at the crosshair's position (like it should) but at the finger's position as usually. It doesn't allow for free camera movement either, freezing your camera as usual.
I would call this mod bullshit (akin to smearing vaseline on your screen for free bloom shaders) but someone apparently still found it useful, so I guess I must be missing something. Still though, I'll stick to playing on a fork with the crosshair PR cherry-picked and hope it gets merged in 5.7 proper.
It gives you... All the walls
Its selection of walls is more complete than the other mywalls mod, in general a good idea if you want to expand the selection of wall nodes in your builds.
The evil Mese
After celeron55 created Mese, the evil phenom955 came into Minetest and created Meze to trick the players... Haha just kidding, still funny though. :)
Debug your mods!!!
Extremely useful mod for modders which can point out usage of deprecated functions and other bad code usage better than Minetest itself. Everyone should have this mod enabled when writing a mod or game, similar to how everyone should run luacheck on their mods for static analysis.
Flatter than default flat... It's super flat.
Two days to the day two years ago, I joined the Minetest IRC asking why my "flat" world started to generate non-flat terrain.
If only I had known about this mod. If you find the "flat" map generator to not be flat enough, don't want random biomes to disturb you, or you feel discouraged when seeing a singlenode void then this mod is definitively for you, giving you a basic superflat world akin to Minecraft's by default. And if you don't like that then you can customise the terrain slices in the
superflat.txt
file, similar to customising superflats in Minecraft!Fun to drive with
This was one of the first mods I tried when I was new to Minetest. However basic the cars are, and unrealistic the physics are, they still feel good to drive and it's fun to drive around on roads you've built in worlds.
useless but fun
now make it so that if you get to 0 hearts you become a werewolf or vampire or other mystical creature depeding on the biome where you got killed
The best programming mod (that I know)
Graphical programming is much easier, but also a bit restrictive
Nice animation
The flags are animated and wave in the wind. The wind varies depending on where the flag is placed, using a perlin noise
Here's a gif
Works Well can't get enough
I love this mod.
Water source place well placing bone meal, as well as posin ivy, and payrus, bug, right?
Flight dynamics that one would expect
A good flight model that allows to dive and rise. The mod also does not mess with the player's physics, which avoids problems with mods that change them, by using an entity instead. The drawback, though, is that players may experience "rubberbanding" sometimes, but that's an issue with the engine that might eventually get fixed.
Hi,very beautiful
Nice!But will you please add support for Mineclone Game so that we can experience real minecraft
Very fun but is missing somethings.
I really liked playing this and it surprising run better than mineclone2 for me, and since i have a crap pc this is big news i only have two issues with it 1 of the issues i have with both this version but the other issue is specific to this version more than 2.
Issue 1- this is the issue i have with both mineclone2 and this one, is that it lack the minecraft inventory option of for example shift clicking to craft many items/blocks at once, stuff like being able to get multiple items of the same type in a chest at once also don't exist this make inventory management a bit more harder or annoying to do, and i kinda miss that inventory QOL shortcut that minecraft has.
Issue 2- now this is a issue specifically to this version, the mobs hitboxs is very weird sometimes i swear i should hit a mob and yet it don't, but i think the major issue related to mobs is that the spawning of enemy mobs like zombies and skeletons are barely spawning at night compared to mineclone2 and this really bother me, in fact i'm seeing a lot of passive animals and barely any of the offensive enemies.
Anyway i know this is a WIP and the devs will probably fix those issues, but if you gonna play the game have this in mind before trying it, well if you care about that type of stuff like me, some people mentioned bugs in the comments but at least so far besides the weird hitbox thing and weird spawning for enemies i didn't notice anything else major in terms of bugs well if you consider those bugs.
Edit:Forgot to mention the lightning on the mobs is really weird especially if you play with a high gamma, i have a high gamma and the blocks and everything else looks fine but when night arrives the mobs (including the player) end up looking super dark compared to the blocks even with the high gamma.
Good Storage
Great mod to storage large amounts of items. needed if you have mods which will provide you too many of the same item like digtron which will eventually give you tons and tons of cobble and it is hard to storage same for most next generation tools mods.
Useful and easy to use, great work.
Just trying to figure things out.
Liked the look of the mod, The items are documented by picture how to make, which is helpful. It looked good, but was not functional as I could not use them as storage. Being a MC player it reminded me a little of the fancy sign mod.
I hope the author keeps working on it, it is Good.