when you created the review, there is literally a disclaimer at the top of it that states:
Found a bug? Post on the issue tracker instead.
moving onto:
Should you really allow mods that are just constantly causing crashes on here without warning of some kind?
this thread is here, we are not censoring or removing anything, so there is a warning here in the form of this thread. buggy packages that we are alerted to typically we try to reach out to the author first, before eventually delisting. (i have reached out to them via another form of communication). in terms of bugs, its not crashing on load, or a security vulenerability, just one small part of this mod, so its not super urgent.
wasnt really sure to put as the title for this review, but selected combination of minor dislikes this that sums up my thoughts. from things such as the gameplay, to the artwork, it feels really disconnected and not put to together that well. to take an expression, it feels like a house was built to the shape houses typically are, but the outside and inside where painted a hodge podge of colors
fair disclosure, the first time i played this it gave me a headache.
I think this game is pretty fun, because while at its core, its a simple puzzle game, the multiple different pieces you have to move to reach the next level in some cases is pretty thought provoking. additionally, for a jam game, there is a pretty good level of immersion/focus on detail, with things like the fade in that you almost would miss if your not paying attention
pretty cool game, was interesting trying to figure it out. I think its a shame the author wasnt able to give it more polish before finish it off. my favorite bug was the fire burning out the floor in one of the rooms after a while, which led to the void
playing this game was interesting. while it was quite simple, it was quite informative with nice chat prompts and a helper that followed you around. perhaps more immersion could have come from interacting with the bot that follows you around, as it didnt really seem to do much. also, the content was rather short, finishing it off in 10 minutes, with nothing to really do after that.
its a well known issue amongst modders/server owners that using minetest.serialize(1) causes data loss at scale, and to resolve this, you use minetest json handler, as travelnet(2), areas have done(3). this was brought up in an issue on xban2 repo(4), can smalljoker/krock closed it from a pr that helped allievate the issue(5), but not fix it and continues act like its not an issue rather than fix it or reopen the issue - despite being the one to approve the fix in areas....
converted review into a thread
please use the issue for reporting bugs ... if this is even a valid issue
converted review into a thread
please use the issue for reporting bugs ... if this is even a valid issue
converted review into a thread
from @Blockhead
moved out of package approval where it should not be
when you created the review, there is literally a disclaimer at the top of it that states:
moving onto:
this thread is here, we are not censoring or removing anything, so there is a warning here in the form of this thread. buggy packages that we are alerted to typically we try to reach out to the author first, before eventually delisting. (i have reached out to them via another form of communication). in terms of bugs, its not crashing on load, or a security vulenerability, just one small part of this mod, so its not super urgent.
please file bug reports on the mods issue tracker
converted review into a thread
do i really need to say more? gameplay here is lacking, and from the games name, etc, it seems to be more of a poor joke than anything
wasnt really sure to put as the title for this review, but selected combination of minor dislikes this that sums up my thoughts. from things such as the gameplay, to the artwork, it feels really disconnected and not put to together that well. to take an expression, it feels like a house was built to the shape houses typically are, but the outside and inside where painted a hodge podge of colors
fair disclosure, the first time i played this it gave me a headache.
I think this game is pretty fun, because while at its core, its a simple puzzle game, the multiple different pieces you have to move to reach the next level in some cases is pretty thought provoking. additionally, for a jam game, there is a pretty good level of immersion/focus on detail, with things like the fade in that you almost would miss if your not paying attention
converted review into a thread
converted review into a thread
converted review into a thread
converted review into a thread
converted review into a thread
please use the mods issue tracker for bug reports
converted review into a thread
pretty cool game, was interesting trying to figure it out. I think its a shame the author wasnt able to give it more polish before finish it off. my favorite bug was the fire burning out the floor in one of the rooms after a while, which led to the void
playing this game was interesting. while it was quite simple, it was quite informative with nice chat prompts and a helper that followed you around. perhaps more immersion could have come from interacting with the bot that follows you around, as it didnt really seem to do much. also, the content was rather short, finishing it off in 10 minutes, with nothing to really do after that.
please use the issue tracker for bug reports
converted review into a thread
please use the bug/issue tracker for bugs
converted review into a thread
issues should be created on a packages issue tracker or as normal threads
converted review into a thread
converted review into a thread
please use the issue tracker to report bugs or open a normal thread to ask questions
converted review into a thread
please add a screenshot
that is a false statement
click the issue tracker link on the package? or https://github.com/NO411/oneblock/issues
no, i tweaked the contendb releases so that older clients will only be able to download versions that work on them.
its a well known issue amongst modders/server owners that using minetest.serialize(1) causes data loss at scale, and to resolve this, you use minetest json handler, as travelnet(2), areas have done(3). this was brought up in an issue on xban2 repo(4), can smalljoker/krock closed it from a pr that helped allievate the issue(5), but not fix it and continues act like its not an issue rather than fix it or reopen the issue - despite being the one to approve the fix in areas....
please use the issue tracker for bug reports
converted review into a thread
thanks for the heads up. added to the relevant issue https://github.com/mt-mods/pipeworks/issues/17#issuecomment-1257407419 - hopefully i will address this later this week
pipeworks, potentially one other mod optional support i3 and the inventory size https://github.com/mt-mods/pipeworks/blob/37eef736950f038e54fd74d11a5d905fb43abdad/common.lua#L146-L177
converted review into a thread