first we have inflation (Manny mod) and now furry.
i am both excited and scared to see what is next
but as long as it differentiates us from being yet another minecraft clone i support it.
i once played on a obscure server called "the escape" it had a XP system where actions you took gave you points.
it also had a area where you could go turn these points in in exchange for various privileges (like fly, and later creative),
this mod has a similar feel to it, and i love it.
however i have two suggestions:
make it so if this mod and techage is installed; a new machine for auto-duplication is enabled
which takes a large amount techage energy in exchange for duplicating items;
i ended up duplicating a bunch of currency and i think i may be partly responsible for the closure of the the escape server
i think there should be a setting to instead of duplicating a item, have some special resource (the burntime would work well) that needs to be consumed so in effect converting a item ,
This mod is every nice, the developer has put a good amount of hard work ane will in this, when i found this mod first i though it was the same as others but, once i used it, it allowed me and my friends to enjoy in different ways, you can hwve challenges and work hard to getting better statistics, i would recommend all to use this in there servers. 100/100 in my books, and once again thanks to the developer for this amazing mod
This is a really easy way to add wild animals and farm animals so you can farm them. It is one of my favorite mods. Also, I love the head tilt. So life-like!
When I enabled this texture pack, the game felt so much more immersive and beatiful.
I was amazed by how detailed the textures are and could only put my finger on a few of them (e.g. leaves or light blue).
This really completely changes the world.
When I disabled it, everything became so ugly! I really recommend you try this texture pack out.
A rust-must have!
Why rust? Because this mod renames generic stones, e.g. 'stone' to 'mica' or 'stone' to 'phylite', or even stained stones to 'rusty (stone)', so trying to stare into your screen at every angle to make sure the stone is slightly red to find lode is no longer a thing!
Not only that, but the generic deep stones are also retextured so they're not just the boring old gray but darker. An example is the mica stone, the first deep stone, obtaining a nice, bluish color.
And of course, the best of all, the mod says it in the name - it spawns strata in the terrain, e.g. of concrete materials, such as cloudstone or tarstone (which are also renamed). This way, the ordinary cliffs and caves don't become so ordinary anymore, as they get a more diverse range of colors than just 'gray'. However, they're also practically useful, as obtaining e.g. crude glass or sandstone bricks becomes easier (but may not be good if you want the game to keep being hard in this aspect). Don't worry though, as there are also several more types of strata, such as softer stone layers in very deep and hard caves.
You can view them all in the settings too, which of course also allows you to disable certain options. On example, if you prefer only the renaming and retexturing of materials or only the strata generation of the mod, you can have that. Unfortunetly though, there are some issues with it, such as not being able to toggle specific materials or have the renaming but no retexturing.
Still, I recommend this mod for every world.
In conclusion, I recommend this mod, as it makes generic stone and terrain way more interesting by renaming and retexturing generic stones, and making strata, such as building materials like sandstone, appear in terrain.
The animation for eating is nice and the mechanic itself has potential to add another dimension of balance to food types (how long they take to eat) but the sounds are meh at worst and the burping should definitely be disabled by default. It's also a bit annoying that you can't eat repeatedly by continuing to hold down RMB; you have to release it first then start holding again to eat the next item.
This mod is supposed to remove ads? Why is the Wooden spade called 'wooden spe' in the screenshooting, and the 'about' tab is still viisble then? Was there a glitch going on?
I thought this mod was supposed to remove advertisements... Wait a second...
Interesting, but doesn't actually add normal stairs/slabs
I think stairs and slabs visible in other voxel sandbox games such as MTG are great for making decorations and paths. I thought this would be a great feature to have in NodeCore too, but it turns out this mod is not it.
What this mod actually does is compress specific block formations, like a 2x2 wooden floor, into 1 item. It may be useful if one is looking to optimize their inventory space, but it's not even possible to place the thing in a different rotation, and there's already a solution to handle large amounts (spoiler) of items built into the game.
In conclusion, this is a decent mod for optimizing inventory space and faster placing/destroying by compressing block formations into single items but doesn't actually add stairs/slabs.
Good job! I am looking forward to seeing more vehicles added to Minetest.
Please add more helicopters and boats.
Love what you do.
I would love it if you can make a modpack for military vehicles (Tanks, Hamvee's, Apaches, Hues, Blackbirds etc.)
Very nice subways for advtrain but compatibility problems between versions.(green_subway_wagon and red_subway_wagon are missing from the new versions).
For example, if used in Voxelibre the goblins have an additional hostile interaction with at least one mob rather than simply behaving as they do when loaded into minetest game.
Overall, it's a very fleshed out addition to my worlds and I think the other positive reviews cover a lot of the ground here.
It won't actually work in every game because of some nonstandard implementations but generally it's nice to not have hunks of wood awkwardly hanging in the air if I don't go out of my way to climb up and chop them
This is a fun challenge I spent a number of hours in. It's incredibly satisfying getting things to grow and make the land greener! I know the game needs some work, yet I could not resist porting goblins to it as they started begging me to explore the chaotic depths! Wuzzy I hope you come back to this after your other projects as the goblins are always hungry!
The backbone of nearly all complex technology in Minetest
On its own, this mod doesn't do much - you get a mediocre LCD that can display a bit of text, two sensors that hardly anyone seems to ever use, and some blue wires (the digilines themselves). But once you get some other mods that work with this, that's when the fun starts...
Mesecons Luacontrollers (and similar mods, like mooncontroller) are the use that's initially most obvious. Connect two or more of them with digilines, and now you can pass arbitrary data back and forth between them. Now you can use multiple Luacontrollers working together to get more I/O pins, have two machines that run independently but also communicate with each other, or even just simplify wiring.
But then there are the peripherals (digistuff, LED Marquee, digiterms, Nixie Tubes...) - add some of those and now you can wire up a Luacontroller to just about anything you want. Just run digilines over to where you want it and place a button, sensor, piston, text or graphical display, touchscreen, light, or whatever, and now your Luacontroller can control an entire machine, moving parts and all, with just one wire.
By now, I've built hundreds of electronic devices using digilines, some of which have upwards of 1000 lines of code in the Luacontroller and over 100 digilines devices connected. Even at this scale the wiring was still practical - try doing that with just mesecons.
This mod didn't worked for me :0
There is too much empty chests on the ground (if you want to delete them, recreate your world and remove the nucleotest_loot mod,
the game doesn't start at all (when I type the /nucleotest-start command with full privileges, it prints 'Invalid.')
However, the idea is pretty cool! Good luck with development!
Il n'y à rien à redire !
Les textures sont novatrices, les fonctionnalitées sont develloppées jusqu'au moindre détails, les nouvelles mécaniques sot inédites et ingénieuses... Chaque nouvelle mise à jour à sont lot de surprises et d'émerveillements.
Merci, continue comme ça !
Great mod! My favorite part--by far--would have to be the tower that you can spawn in. The glitches with Vision are understood, and the cloning feature is SO OP :) There's not much to say, just dowload it and spend some time messing around.
It's like you stepped inside an old ZX Spectrum game; It's weird, it's clever, it's highly original.
I like the eye monsters, it's fun to have a tame one following you around.
I did have trouble with darkness damaging me now and then when I was holding a lamp in a cave, there should probably be a delay before darkness damages you so flickering caused by standing close to cave walls doesn't injure you. ( Edit: This was actually caused a mob stuck inside a wall I would pass by on occasion)
I also missed some way to store objects in the world, I tried stuffing various things into the crafting grid (boy do I hate the crafting grid) but nothing useful popped out. A way to trash things you don't want would be nice, too, but the common inventory pane helped. (Edit: I discovered the storage box later, and now there's a crafting guide so it's obvious now)
I used to love this mod as it worked better than world edit. But since the new update to 5.9.0 it can't find the schematic folder and always returns the error, ERROR[Server]: Failed to open file: The filename, directory name, or volume label syntax is incorrect.
Even though I have a schems folder in my world folder
not yet another commandblock clone however
it looks like the mesecon command block and it could be hard to differentiate from it, maybe make it a different color (like green)
become a furry
first we have inflation (Manny mod) and now furry. i am both excited and scared to see what is next but as long as it differentiates us from being yet another minecraft clone i support it.
earned creative mode
i once played on a obscure server called "the escape" it had a XP system where actions you took gave you points. it also had a area where you could go turn these points in in exchange for various privileges (like fly, and later creative), this mod has a similar feel to it, and i love it. however i have two suggestions: make it so if this mod and techage is installed; a new machine for auto-duplication is enabled which takes a large amount techage energy in exchange for duplicating items;
i ended up duplicating a bunch of currency and i think i may be partly responsible for the closure of the the escape server i think there should be a setting to instead of duplicating a item, have some special resource (the burntime would work well) that needs to be consumed so in effect converting a item ,
Player statistics
This mod is every nice, the developer has put a good amount of hard work ane will in this, when i found this mod first i though it was the same as others but, once i used it, it allowed me and my friends to enjoy in different ways, you can hwve challenges and work hard to getting better statistics, i would recommend all to use this in there servers. 100/100 in my books, and once again thanks to the developer for this amazing mod
Great mod!
This is a really easy way to add wild animals and farm animals so you can farm them. It is one of my favorite mods. Also, I love the head tilt. So life-like!
So cool
When I enabled this texture pack, the game felt so much more immersive and beatiful. I was amazed by how detailed the textures are and could only put my finger on a few of them (e.g. leaves or light blue). This really completely changes the world.
When I disabled it, everything became so ugly! I really recommend you try this texture pack out.
Dependency cycle
We can't use it with "TNT" because it creates a dependency cycle with "bonemeal".
Good mods, ElCeejo!
Thank you for your great mods! I always enjoy them. I even have made a mod that is based on Draconis - waterdragon!
Must have!
The models look so much better than the sprites that it's hard to believe these haven't replaced them in the games themselves.
Does what it promises
torch bright, me happy
Wuff
Mod does what it says. 🐶 🐕
But how do I dig them without hitting? I don't want to make 🌭 out of them.
Хороший мод
Это качественный мод своего жанра (советую)
documented experience
played for 20 minutes, the order of events went about like this:
it might be actually good when you get further in, but from my experience it was really empty and nothing happened
A rust have!
A rust-must have! Why rust? Because this mod renames generic stones, e.g. 'stone' to 'mica' or 'stone' to 'phylite', or even stained stones to 'rusty (stone)', so trying to stare into your screen at every angle to make sure the stone is slightly red to find lode is no longer a thing!
Not only that, but the generic deep stones are also retextured so they're not just the boring old gray but darker. An example is the mica stone, the first deep stone, obtaining a nice, bluish color.
And of course, the best of all, the mod says it in the name - it spawns strata in the terrain, e.g. of concrete materials, such as cloudstone or tarstone (which are also renamed). This way, the ordinary cliffs and caves don't become so ordinary anymore, as they get a more diverse range of colors than just 'gray'. However, they're also practically useful, as obtaining e.g. crude glass or sandstone bricks becomes easier (but may not be good if you want the game to keep being hard in this aspect). Don't worry though, as there are also several more types of strata, such as softer stone layers in very deep and hard caves.
You can view them all in the settings too, which of course also allows you to disable certain options. On example, if you prefer only the renaming and retexturing of materials or only the strata generation of the mod, you can have that. Unfortunetly though, there are some issues with it, such as not being able to toggle specific materials or have the renaming but no retexturing.
Still, I recommend this mod for every world.
In conclusion, I recommend this mod, as it makes generic stone and terrain way more interesting by renaming and retexturing generic stones, and making strata, such as building materials like sandstone, appear in terrain.
Recomendado
Recomendado
Nice, could be better
The animation for eating is nice and the mechanic itself has potential to add another dimension of balance to food types (how long they take to eat) but the sounds are meh at worst and the burping should definitely be disabled by default. It's also a bit annoying that you can't eat repeatedly by continuing to hold down RMB; you have to release it first then start holding again to eat the next item.
It goes very well with Mineclonia
If you like to play Mineclonia and want to use textures similar to Minecraft this is for you!
good but tools are broken
the ores are there but tools are not working because the pickaxes and shovels mine the same speed as if you were to do it by hand
I don't understand
This mod is supposed to remove ads? Why is the Wooden spade called 'wooden spe' in the screenshooting, and the 'about' tab is still viisble then? Was there a glitch going on?
I thought this mod was supposed to remove ad
vertisements... Wait a second...Review without ads in comment
Interesting, but doesn't actually add normal stairs/slabs
I think stairs and slabs visible in other voxel sandbox games such as MTG are great for making decorations and paths. I thought this would be a great feature to have in NodeCore too, but it turns out this mod is not it.
What this mod actually does is compress specific block formations, like a 2x2 wooden floor, into 1 item. It may be useful if one is looking to optimize their inventory space, but it's not even possible to place the thing in a different rotation, and there's already a solution to handle large amounts (spoiler) of items built into the game.
In conclusion, this is a decent mod for optimizing inventory space and faster placing/destroying by compressing block formations into single items but doesn't actually add stairs/slabs.
this is epic
i love it, very good mod
Nicely done!
Good job! I am looking forward to seeing more vehicles added to Minetest. Please add more helicopters and boats. Love what you do. I would love it if you can make a modpack for military vehicles (Tanks, Hamvee's, Apaches, Hues, Blackbirds etc.)
Compatibility problems
Very nice subways for advtrain but compatibility problems between versions.(green_subway_wagon and red_subway_wagon are missing from the new versions).
Really useful!
A very useful mod for quickly digging complex tunnels. However, I found a bug: when I give him certain objects like a pickaxe, it causes an error:
The best mob mod I've tried so far
Every bit of this goes past expectations.
For example, if used in Voxelibre the goblins have an additional hostile interaction with at least one mob rather than simply behaving as they do when loaded into minetest game.
Overall, it's a very fleshed out addition to my worlds and I think the other positive reviews cover a lot of the ground here.
Есть один минус
В том моде нельзя поворачивать голову как в mineclonia, я хотел использовать тот мод для мое видео.
I use this in every world
It won't actually work in every game because of some nonstandard implementations but generally it's nice to not have hunks of wood awkwardly hanging in the air if I don't go out of my way to climb up and chop them
Looking forward to continued development!
This is a fun challenge I spent a number of hours in. It's incredibly satisfying getting things to grow and make the land greener! I know the game needs some work, yet I could not resist porting goblins to it as they started begging me to explore the chaotic depths! Wuzzy I hope you come back to this after your other projects as the goblins are always hungry!
Really useful
Really useful but, as always, there's room for improvement.
I'm not in Kansas anymore...
Loved this texture pack, gave my game a whole new look and feel and was happy to see new textures for Farming Redo and Ethereal as well :)
The backbone of nearly all complex technology in Minetest
On its own, this mod doesn't do much - you get a mediocre LCD that can display a bit of text, two sensors that hardly anyone seems to ever use, and some blue wires (the digilines themselves). But once you get some other mods that work with this, that's when the fun starts...
Mesecons Luacontrollers (and similar mods, like mooncontroller) are the use that's initially most obvious. Connect two or more of them with digilines, and now you can pass arbitrary data back and forth between them. Now you can use multiple Luacontrollers working together to get more I/O pins, have two machines that run independently but also communicate with each other, or even just simplify wiring.
But then there are the peripherals (digistuff, LED Marquee, digiterms, Nixie Tubes...) - add some of those and now you can wire up a Luacontroller to just about anything you want. Just run digilines over to where you want it and place a button, sensor, piston, text or graphical display, touchscreen, light, or whatever, and now your Luacontroller can control an entire machine, moving parts and all, with just one wire.
By now, I've built hundreds of electronic devices using digilines, some of which have upwards of 1000 lines of code in the Luacontroller and over 100 digilines devices connected. Even at this scale the wiring was still practical - try doing that with just mesecons.
Invaluable
This mod is essential if you want to write performant code. I coulding recomend it more
My mod is 10 times faster because of this mod and helped me optimize mineclonia loading time significantly
cool mod
good challange for players
Norm
How about to swap shift with aux?
needs a update
good idea but lacks in models and amount for mobs and needs some custom tools and generaly need to be worked on could be very good
Work is required
This mod didn't worked for me :0 There is too much empty chests on the ground (if you want to delete them, recreate your world and remove the
nucleotest_loot
mod, the game doesn't start at all (when I type the/nucleotest-start
command with full privileges, it prints 'Invalid.')However, the idea is pretty cool! Good luck with development!
Simplement incroyable !
Il n'y à rien à redire ! Les textures sont novatrices, les fonctionnalitées sont develloppées jusqu'au moindre détails, les nouvelles mécaniques sot inédites et ingénieuses... Chaque nouvelle mise à jour à sont lot de surprises et d'émerveillements. Merci, continue comme ça !
Pretty cool mod.
Great mod! My favorite part--by far--would have to be the tower that you can spawn in. The glitches with Vision are understood, and the cloning feature is SO OP :) There's not much to say, just dowload it and spend some time messing around.
Clever retro-themed fun
It's like you stepped inside an old ZX Spectrum game; It's weird, it's clever, it's highly original. I like the eye monsters, it's fun to have a tame one following you around.
I did have trouble with darkness damaging me now and then when I was holding a lamp in a cave, there should probably be a delay before darkness damages you so flickering caused by standing close to cave walls doesn't injure you. ( Edit: This was actually caused a mob stuck inside a wall I would pass by on occasion) I also missed some way to store objects in the world, I tried stuffing various things into the crafting grid (boy do I hate the crafting grid) but nothing useful popped out. A way to trash things you don't want would be nice, too, but the common inventory pane helped. (Edit: I discovered the storage box later, and now there's a crafting guide so it's obvious now)
All in all, a fun project, and one to watch!
Too many errors
I used to love this mod as it worked better than world edit. But since the new update to 5.9.0 it can't find the schematic folder and always returns the error,
ERROR[Server]: Failed to open file: The filename, directory name, or volume label syntax is incorrect.
Even though I have a schems folder in my world folder