I enjoy seeing many new types of rocks in minetest, even if it's too much. I just like how different stones and minerals look, and always like it whenever games have those said stone varients. All the stone varients give hundreds of new choices for building.
This game is a simple puzzle game and a good time-waster when you're bored. The gameplay is 2D but with (cheap) 3D graphics. There are a lot of ideas which are all over the place. And an absolutely massive number of levels. You either have to eat all apples, push boxes, blow up TNT to break walls, open doors with keys, push linked pyramids around, etc.
The biggest downside of this game is the lack of polish. No sounds, no music. The graphics are a mix of Minetest Game and programmer art. There are no animations for events e.g. TNT doesn't visually explode, it just disappears. Fire isn't animated, neither is water. When you shoot arrows, there's no shooting animation. And so on. Events (like level completion) are shown in the chat.
The levels are okayish. Most of the levels do a good job in introducing new puzzle elements, but there are 2 game elements which can be tricky. What's a bit annoying that a few levels are duplications. Those should be removed.
Let's say the levels are good enough I keep coming back to this game.
Controls are straight-forward: Movement keys to move, jump key to fire a ball (rarely used), sneak key to reset and Aux1 key to undo last move. Unfortunately, the undo only works for the last move. The level selection is less pleasant: You must punch literally blocks with the word "WORLD1" on them. You must manually select the next level after you completed one. This gets tedious.
The game is not well-programmed. It has a surprisingly high CPU use and a single move has a noticable lag/delay. (ca. 1/5 of a second, which adds up quickly).
Some puzzle elements like the blue arrow only exist in one direction.
Some puzzle elements are just outright annoying. There is a block that turns the light off, one activates a 30s timer
This mod adds so much content, I consider it a MUST on almost all MTG servers. There are just so many things I love about this mod, from biomes to new items and armors with 3d_armor mod.
This is one of my favorite mods on sigleplayer or server! It adds so much great content. It adds great ways to travle and makes PvP more complex. I would recomend to anyone who wants to play MTG on a regular basis!
There are some bugs with the dragons but overall its great.
This mod I and my friends like so much. But I have a question: could you add some as "save library", "database of saves" or something similar? Some as "save color scheme version as <name>" that it saves to mod folder (each to named file or all to one file...), and every user could load from more different saved versions of vehicle paint? For example, styles as "Prague_metro", "Berlin_metro", "NYC_subway"... Is it possible?
Amazing, realistic terrain. Easily my favorite worldgen mod.
The only downside is that it doesnt support caves out of the box, but running it together with a cave mod like the dwarf fortress style caverns works like a charm.
The biomegen dependency is also pretty much mandatory. Yes, the mod technically functions without it, but then youd have to play in windows xp wallpaper land.
Adds the most beautiful caves ive ever seen. The addition of farming and the like is great since it allows for setting up self sufficient bases kilometers beneath the surface.
Another great side effect of this mod is that it can still generate caves in custom worldgens that dont yet support caves like the rivers worldgen.
This mod does not work properly. An error is generated immediately when connecting to the world.
ModError: Failed to load and run script from [...] \mods\openinv\init.lua:
[...] \mods\openinv\init.lua:2: ')' expected near '{'
See « debug.txt » for more informations.
*
This causes entire multiplayer servers to crash, which can become annoying for players.
The current interface of the mod is quite unpleasant to use. It lacks organization and could benefit from a redesign to be more intuitive and visually clean. Revisiting the layout of the elements would be helpful to improve the user experience.
Retrieving items for sale
Currently, it is not easy to retrieve items put up for sale, which can cause frustration for players. A feature that allows unsold items to be retrieved directly from the interface would be a good addition.
Item categories
Adding categories for different types of items would be a significant improvement. This would make it easier to sort items and navigate more smoothly through the sales interface. A formspec should also be created to display what a specific player is selling.
Simplified item listing
It would be helpful to list items for sale directly via the interface without having to use commands every time. This would make the process faster and easier for users.
Tooltip
There is a minor issue with tooltips being positioned one row too low, making them harder to read. Adjusting this graphical element would improve the clarity of the displayed information.
I don't know how I'd survive maintaining a server without this mod.
It creates a very clean solution any time you have to remove a mod, or remove specific content from a mod, with clean migration paths to other content.
I can not recommend this pack at the moment. It's missing basic core textures for both games like the stick you use to craft all the tools or metal blocks or ores.
It's not even useful as a texture resource for other packs because if you want to have the textures you can just go to opengameart and get the textures with CC0 public domain license instead of giving credit to him for some minor editing he may or may not have done.
The original bows mod throws an arrow item through the air. It looks and sounds horrible and not satisfying at all. The arrow absolutely needs to be left of the bow in the hotbar or it won't shoot. It's bloated and adds material variants of bows.
X Bows is bloated and you need to put the arrows in a separate tab in the inventory. It adds material variants of arrows. It has a terribly annoying hud indicator of how many arrows you have with you.
NextGen Bows adds a bow adds a bow and an arrow. It shoots. It has good sounds. While it's based on X Bows, it doesn't add a hud indicator and takes the arrows from anywhere in your normal inventory.
I don't know a server that could function without it.
I can't imagine a server without this mod. It would be a very sad server. I love this mod. It is also very good just in general for getting back to where you spawned in a world, even in a singleplayer world.
I would like to congratulate Atlante for the creation of the Atlante Statistics mod! This mod is simply amazing and a game-changer for all Minetest server administrators. It is an incredibly well-thought-out tool that allows for tracking and analyzing server statistics in ultra-detailed ways. Thanks to this mod, managing a server becomes much smoother and more efficient.
first we have inflation (Manny mod) and now furry.
i am both excited and scared to see what is next
but as long as it differentiates us from being yet another minecraft clone i support it.
i once played on a obscure server called "the escape" it had a XP system where actions you took gave you points.
it also had a area where you could go turn these points in in exchange for various privileges (like fly, and later creative),
this mod has a similar feel to it, and i love it.
however i have two suggestions:
make it so if this mod and techage is installed; a new machine for auto-duplication is enabled
which takes a large amount techage energy in exchange for duplicating items;
i ended up duplicating a bunch of currency and i think i may be partly responsible for the closure of the the escape server
i think there should be a setting to instead of duplicating a item, have some special resource (the burntime would work well) that needs to be consumed so in effect converting a item ,
This mod is every nice, the developer has put a good amount of hard work ane will in this, when i found this mod first i though it was the same as others but, once i used it, it allowed me and my friends to enjoy in different ways, you can hwve challenges and work hard to getting better statistics, i would recommend all to use this in there servers. 100/100 in my books, and once again thanks to the developer for this amazing mod
This is a really easy way to add wild animals and farm animals so you can farm them. It is one of my favorite mods. Also, I love the head tilt. So life-like!
When I enabled this texture pack, the game felt so much more immersive and beatiful.
I was amazed by how detailed the textures are and could only put my finger on a few of them (e.g. leaves or light blue).
This really completely changes the world.
When I disabled it, everything became so ugly! I really recommend you try this texture pack out.
A rust-must have!
Why rust? Because this mod renames generic stones, e.g. 'stone' to 'mica' or 'stone' to 'phylite', or even stained stones to 'rusty (stone)', so trying to stare into your screen at every angle to make sure the stone is slightly red to find lode is no longer a thing!
Not only that, but the generic deep stones are also retextured so they're not just the boring old gray but darker. An example is the mica stone, the first deep stone, obtaining a nice, bluish color.
And of course, the best of all, the mod says it in the name - it spawns strata in the terrain, e.g. of concrete materials, such as cloudstone or tarstone (which are also renamed). This way, the ordinary cliffs and caves don't become so ordinary anymore, as they get a more diverse range of colors than just 'gray'. However, they're also practically useful, as obtaining e.g. crude glass or sandstone bricks becomes easier (but may not be good if you want the game to keep being hard in this aspect). Don't worry though, as there are also several more types of strata, such as softer stone layers in very deep and hard caves.
You can view them all in the settings too, which of course also allows you to disable certain options. On example, if you prefer only the renaming and retexturing of materials or only the strata generation of the mod, you can have that. Unfortunetly though, there are some issues with it, such as not being able to toggle specific materials or have the renaming but no retexturing.
Still, I recommend this mod for every world.
In conclusion, I recommend this mod, as it makes generic stone and terrain way more interesting by renaming and retexturing generic stones, and making strata, such as building materials like sandstone, appear in terrain.
Awesome mod
I enjoy seeing many new types of rocks in minetest, even if it's too much. I just like how different stones and minerals look, and always like it whenever games have those said stone varients. All the stone varients give hundreds of new choices for building.
This mod is a must have!
Whenever I make a new world, I always make sure I enable 3D armor.
Lots of levels but needs serious polishing
This game is a simple puzzle game and a good time-waster when you're bored. The gameplay is 2D but with (cheap) 3D graphics. There are a lot of ideas which are all over the place. And an absolutely massive number of levels. You either have to eat all apples, push boxes, blow up TNT to break walls, open doors with keys, push linked pyramids around, etc.
The biggest downside of this game is the lack of polish. No sounds, no music. The graphics are a mix of Minetest Game and programmer art. There are no animations for events e.g. TNT doesn't visually explode, it just disappears. Fire isn't animated, neither is water. When you shoot arrows, there's no shooting animation. And so on. Events (like level completion) are shown in the chat.
The levels are okayish. Most of the levels do a good job in introducing new puzzle elements, but there are 2 game elements which can be tricky. What's a bit annoying that a few levels are duplications. Those should be removed. Let's say the levels are good enough I keep coming back to this game.
Controls are straight-forward: Movement keys to move, jump key to fire a ball (rarely used), sneak key to reset and Aux1 key to undo last move. Unfortunately, the undo only works for the last move. The level selection is less pleasant: You must punch literally blocks with the word "WORLD1" on them. You must manually select the next level after you completed one. This gets tedious.
The game is not well-programmed. It has a surprisingly high CPU use and a single move has a noticable lag/delay. (ca. 1/5 of a second, which adds up quickly). Some puzzle elements like the blue arrow only exist in one direction.
Some puzzle elements are just outright annoying. There is a block that turns the light off, one activates a 30s timer
This review was written for version 2.15.1.
Wasted!
I really do like this effect, kinda like the GTA death screen :)
Meine Meinung
Ich finde es spawnen zu fiele drachen und dass brennen ist nerfig und sie sind zu stark
Sehr gut
Sehr gute Idee ich bin zufrieden. :)
Great mod for travel
I am surprised how few servers have this mod, it is a great way to travel and I love it.
Note: due to engine function it is glitchy to move on ships but works fine. This is one of the best features though.
A must for admins
This is a MUST HAVE for server admins. For moving builds, making builds, and saving builds.
A must
This is a much needed mod to EVERY MTG server, and singleplayer world. MTG is just bland without it.
Great for multi-player servers or singleplayer
This mod adds so much content, I consider it a MUST on almost all MTG servers. There are just so many things I love about this mod, from biomes to new items and armors with 3d_armor mod.
Great mod, Recommend!
Great mod!
This is one of my favorite mods on sigleplayer or server! It adds so much great content. It adds great ways to travle and makes PvP more complex. I would recomend to anyone who wants to play MTG on a regular basis! There are some bugs with the dragons but overall its great.
Great mod!
This mod I and my friends like so much. But I have a question: could you add some as "save library", "database of saves" or something similar? Some as "save color scheme version as <name>" that it saves to mod folder (each to named file or all to one file...), and every user could load from more different saved versions of vehicle paint? For example, styles as "Prague_metro", "Berlin_metro", "NYC_subway"... Is it possible?
Great texture pack!
I really like it!
Very good compilation of self-made and CC0 textures.
Thanks for your work!
Realistic
Amazing, realistic terrain. Easily my favorite worldgen mod.
The only downside is that it doesnt support caves out of the box, but running it together with a cave mod like the dwarf fortress style caverns works like a charm.
The biomegen dependency is also pretty much mandatory. Yes, the mod technically functions without it, but then youd have to play in windows xp wallpaper land.
Absolutely Insane
Adds the most beautiful caves ive ever seen. The addition of farming and the like is great since it allows for setting up self sufficient bases kilometers beneath the surface. Another great side effect of this mod is that it can still generate caves in custom worldgens that dont yet support caves like the rivers worldgen.
One of the best UI mods
This is my favorite UI mod. It is clean and easy to use.
Error
This mod does not work properly. An error is generated immediately when connecting to the world.
ModError: Failed to load and run script from [...] \mods\openinv\init.lua: [...] \mods\openinv\init.lua:2: ')' expected near '{' See « debug.txt » for more informations. *
This causes entire multiplayer servers to crash, which can become annoying for players.
To improve
The current interface of the mod is quite unpleasant to use. It lacks organization and could benefit from a redesign to be more intuitive and visually clean. Revisiting the layout of the elements would be helpful to improve the user experience.
Retrieving items for sale Currently, it is not easy to retrieve items put up for sale, which can cause frustration for players. A feature that allows unsold items to be retrieved directly from the interface would be a good addition.
Item categories Adding categories for different types of items would be a significant improvement. This would make it easier to sort items and navigate more smoothly through the sales interface. A formspec should also be created to display what a specific player is selling.
Simplified item listing It would be helpful to list items for sale directly via the interface without having to use commands every time. This would make the process faster and easier for users.
Tooltip There is a minor issue with tooltips being positioned one row too low, making them harder to read. Adjusting this graphical element would improve the clarity of the displayed information.
Essential mod for server admins
I don't know how I'd survive maintaining a server without this mod.
It creates a very clean solution any time you have to remove a mod, or remove specific content from a mod, with clean migration paths to other content.
Single handedly fixes the game
I like a lot is very good...
No texture pack here.
Abandoned and just a few textures inside. (~100) Nothing you'd enjoy playing the base game with. Should post this on a texture site rather than here.
Low coverage and rebranding, definitely not 1.0
I can not recommend this pack at the moment. It's missing basic core textures for both games like the stick you use to craft all the tools or metal blocks or ores. It's not even useful as a texture resource for other packs because if you want to have the textures you can just go to opengameart and get the textures with CC0 public domain license instead of giving credit to him for some minor editing he may or may not have done.
Only good bow mod
The original bows mod throws an arrow item through the air. It looks and sounds horrible and not satisfying at all. The arrow absolutely needs to be left of the bow in the hotbar or it won't shoot. It's bloated and adds material variants of bows.
X Bows is bloated and you need to put the arrows in a separate tab in the inventory. It adds material variants of arrows. It has a terribly annoying hud indicator of how many arrows you have with you.
NextGen Bows adds a bow adds a bow and an arrow. It shoots. It has good sounds. While it's based on X Bows, it doesn't add a hud indicator and takes the arrows from anywhere in your normal inventory.
I don't know a server that could function without it.
I can't imagine a server without this mod. It would be a very sad server. I love this mod. It is also very good just in general for getting back to where you spawned in a world, even in a singleplayer world.
Mod of statistic by Atlante
I would like to congratulate Atlante for the creation of the Atlante Statistics mod! This mod is simply amazing and a game-changer for all Minetest server administrators. It is an incredibly well-thought-out tool that allows for tracking and analyzing server statistics in ultra-detailed ways. Thanks to this mod, managing a server becomes much smoother and more efficient.
not yet another commandblock clone however
it looks like the mesecon command block and it could be hard to differentiate from it, maybe make it a different color (like green)
become a furry
first we have inflation (Manny mod) and now furry. i am both excited and scared to see what is next but as long as it differentiates us from being yet another minecraft clone i support it.
earned creative mode
i once played on a obscure server called "the escape" it had a XP system where actions you took gave you points. it also had a area where you could go turn these points in in exchange for various privileges (like fly, and later creative), this mod has a similar feel to it, and i love it. however i have two suggestions: make it so if this mod and techage is installed; a new machine for auto-duplication is enabled which takes a large amount techage energy in exchange for duplicating items;
i ended up duplicating a bunch of currency and i think i may be partly responsible for the closure of the the escape server i think there should be a setting to instead of duplicating a item, have some special resource (the burntime would work well) that needs to be consumed so in effect converting a item ,
Player statistics
This mod is every nice, the developer has put a good amount of hard work ane will in this, when i found this mod first i though it was the same as others but, once i used it, it allowed me and my friends to enjoy in different ways, you can hwve challenges and work hard to getting better statistics, i would recommend all to use this in there servers. 100/100 in my books, and once again thanks to the developer for this amazing mod
Great mod!
This is a really easy way to add wild animals and farm animals so you can farm them. It is one of my favorite mods. Also, I love the head tilt. So life-like!
So cool
When I enabled this texture pack, the game felt so much more immersive and beatiful. I was amazed by how detailed the textures are and could only put my finger on a few of them (e.g. leaves or light blue). This really completely changes the world.
When I disabled it, everything became so ugly! I really recommend you try this texture pack out.
Dependency cycle
We can't use it with "TNT" because it creates a dependency cycle with "bonemeal".
Good mods, ElCeejo!
Thank you for your great mods! I always enjoy them. I even have made a mod that is based on Draconis - waterdragon!
Must have!
The models look so much better than the sprites that it's hard to believe these haven't replaced them in the games themselves.
Does what it promises
torch bright, me happy
Wuff
Mod does what it says. 🐶 🐕
But how do I dig them without hitting? I don't want to make 🌭 out of them.
Хороший мод
Это качественный мод своего жанра (советую)
documented experience
played for 20 minutes, the order of events went about like this:
it might be actually good when you get further in, but from my experience it was really empty and nothing happened
A rust have!
A rust-must have! Why rust? Because this mod renames generic stones, e.g. 'stone' to 'mica' or 'stone' to 'phylite', or even stained stones to 'rusty (stone)', so trying to stare into your screen at every angle to make sure the stone is slightly red to find lode is no longer a thing!
Not only that, but the generic deep stones are also retextured so they're not just the boring old gray but darker. An example is the mica stone, the first deep stone, obtaining a nice, bluish color.
And of course, the best of all, the mod says it in the name - it spawns strata in the terrain, e.g. of concrete materials, such as cloudstone or tarstone (which are also renamed). This way, the ordinary cliffs and caves don't become so ordinary anymore, as they get a more diverse range of colors than just 'gray'. However, they're also practically useful, as obtaining e.g. crude glass or sandstone bricks becomes easier (but may not be good if you want the game to keep being hard in this aspect). Don't worry though, as there are also several more types of strata, such as softer stone layers in very deep and hard caves.
You can view them all in the settings too, which of course also allows you to disable certain options. On example, if you prefer only the renaming and retexturing of materials or only the strata generation of the mod, you can have that. Unfortunetly though, there are some issues with it, such as not being able to toggle specific materials or have the renaming but no retexturing.
Still, I recommend this mod for every world.
In conclusion, I recommend this mod, as it makes generic stone and terrain way more interesting by renaming and retexturing generic stones, and making strata, such as building materials like sandstone, appear in terrain.
Recomendado
Recomendado