Basically it works, but it's not really fun to use it (in my opinion). In the game everything works as it should but, what I find very bad, the mod does not distinguish the colours correctly during the game but when building a map the developer has to specify the area that disappears or remains :/ Which on the one hand has the consequence that mistakes happen more quickly and e.g. when red is searched for, a strip of blue or money remains because you have made a slight mistake when specifying the area. This is really very annoying, even once you have understood how it works. (Unfortunately, this is why 3D worlds are not possible, i.e. the players can move not only horizontally but also vertically). Also a small point where I don't know exactly if this is only on a.e.s. but if two players fall at the same time or even one player falls faster, the one who gets to the bottom first doesn't always die first. For example, if you are playing with one person and they fall down and then you realise that you should have won and jump down yourself, you die immediately when you hit the bottom but the other person can survive for another 4 seconds.
The basic principle is good but still needs some work.
Vanilla dungeons feel like someone had an idea and then could not implement it. This feels like the rest of the idea finished and applied. It is certainly not a huge mod, but not every mod needs to be. This does what it needs to and that is enough for me. Also the TMS compatibilty is a plus...
this mod is good for one thing, and one thing only. humor while reading the code. otherwise just dont use this as its a joke since its based on top of globalsteps at the core
Linetrack is a mod that adds "boats" that are secretly Advtrains that move on "tracks". You can't pilot the boat yourself, but you can set it up to move along a regular public transport route. This adds a new opportunity for public transport simulations where train bridges and tunnels would not make sense.
The mod comes with a full set of tracks and signals to let you operate a ferry service just like you would with Advtrains. You can even move the boat up- and downstream. You'll need to learn about how Advtrains works to make multiple ferries operate with signals.
Some players may not enjoy the boat noises, though the engine will stop when the boat does.
Can you help me, i tried to disable loot generation with /loot disable and /grantme server. So everytime i try to put a loot chest it transforms into a default chest, i can't do a dungeon schematic for a mod i'm working on.
Arena Lib is an excellent Luanti mod. It's easy to implement, intuitive and just works. Arena Lib is not just for developers; it's for everyone, as it's simple and mostly self-explanatory. When I first started using it, I thought it would take hours to understand, but I got the hang of it after just a few minutes. I am really convinced by this mod. If you want to add a few minigames to your server or world, this is the mod for you. In short: excellent!
In singleplayer, this works great. In multiplayer, there's a lag between the time I press sneak and the time I visually see my character crouch. I didn't look at the code but it feels like the sneak request has to make a round trip between my computer and the server before my sneak takes effect. Not good.
I really enjoy what this mod brings to the table. It gives players the ability to enhance their characters with various armor pieces while also offering a wide range of cosmetic accessories-- everything from hats and sunglasses to horns and wings. The visual variety is excellent, and the aesthetic flexibility really lets players customize their look in fun ways. Personally, I’m a big fan of the horns!
That said, there are a few compatibility hiccups when using this mod alongside 3d_armor. Technically, the two work together, but since they both add layers to the player model in the same space, you can get some visual glitches during animation-- things like clipping or flickering as the layers compete. In practice, I think it's best to pick one or the other depending on whether you’re prioritizing defense or appearance.
The equippable_accessories system also has a bit of a learning curve. The sfinv tab displays a grid of silhouetted slots for different equipment types, but it’s not immediately obvious which item goes where. There's also no shift-clicking to auto-equip from the inventory, and right-clicking an accessory doesn’t equip it either. These small limitations add up to a bit of trial-and-error when managing your gear, which can be a bit frustrating at times.
Overall, I love the visual direction of equippable_accessories. Part of me wonders if it might shine even more by focusing purely on cosmetics, leaving armor to something like 3d_armor-- but that might just be personal preference. Either way, it's a creative and stylish addition to the game, and I’m looking forward to seeing how it develops!
This is a great mod with intuitive commands syntax. I love it! Solves the leaky password issue of the other mod, and gives players a nice coloured prefix when they're part of a faction. They also don't do team damage which is great for big battles with lots of chaos.
A few caveats to note for server operators. When this mod is installed, player messages no longer display in the server console. If you have other mods which are intercepting chat messages, there's a chance this mod will prevent those mods from working. I learned this the hard way after my server's chat was intermittently not making it to discord via yl_matterbridge. Turns out this mod conflicts with that mod.
My workaround was to write my own message intercepter, which then calls yl_matterbridge and factions_redo.
-- intercept chat messages-- we trigger the necessary functions so both yl_matterbridge and factions_redo play together nicely-- we return true so no other mod handles message interception.-- @see https://rubenwardy.com/minetest_modding_book/en/players/chat.html--minetest.register_on_chat_message(function(name,message)-- send message to yl_matterbridgeyl_matterbridge.send_to_bridge(name,message)-- display message with factions presetlocalprefix=factions.get_colored_faction_prefix(name)minetest.chat_send_all(prefix..name..": "..message)-- display message in server logcore.log("action","CHAT: <"..name.."> "..message)-- dont let other mods handle chat messagesreturntrueend)
I also had to comment out some lines in player_factions so it wouldn't intercept messages on it's own. There's probably a more elegant way to do this, but I'm not sure what that would look like.
I think this gamemode is very nice, close to something like hero shooter, which is one of my fauvorite game types. It could use a team mode tho, with some maps for teams to do some tasks, like in hero shooters :). I guess that would be a lot of work tho.
Это идеальная и легкая игра на подобии Майнкрафта, поддерживающая моды
я разработчик модов и мне нравится что для Minetest очень легко делать моды, не то что в Minecraft java/bedrock edition! игра не требовательная, удобное управление,самиграю с Телефона и ПК, Всем советую!
The tntruns fun with multiple custom maps and a torch to blow up your friends tnt with, the tnt breaks beneath you as you step on it so be carefull and i would highly recomend you try it!
The Skywars was fun and wellmade with ender-pearls, bows, armor, weapons and more i would recomend you try it out as its one of the best skywars ive come across in minetest.
I havent played this mod yet, but I like that I just found a random mod adding slavery🤣 Serieusly though, I get that its kinda fucked up, and I get the very noble dillemma of maybe not adding this to a server, but still, Im definetly adding this shit!
This mod is kind of incredible. You can draw on anything, you can make custom signage. Unlimited creativity and decoration of your base! It seems really well coded because a bunch of players can be spray painting at the same time and the server handles it fine.
the game looks very interesting. i only looked at screenshots so far but i'm interested in the general idea of bringing life to an otherwise dead planet :)
This is a "work in progress" that was last updated six years ago, which IMHO kind of stretches the definition of "in progress." I hope that someone will fork this and keep working on it, because it's a pretty cool concept that deserves to be further developed.
It would be a nice game if you could play it too, because current one constantly appears an error message if you join or want to play your created world, it is practically unplayable
I use it with player_join, and it works great together.
My players are happy to have a nice, colorful rank in front of their name. The new chat log save function
in the world folder saves me from having to install chat log and keeps the debug.txt file a bit clearer.
Also the dev is very nice and quick solving my issue
This mod makes world nicer and much more realistic than default mapgens (v5, v6, v7...). But, has some problems and issues, needs update for good working on higher versions (in 5.12 does sometines some problems before world starting).
It's definitely useful to have ore deposits that won't run out. It could probably use some rebalancing though. I got 15 diamonds my first mining trip at a depth of around -20. That's insane.
Хоч це і не повноцінна гра, а лише простий приклад, що дозволяє зробити Luanti API, я б хотів деяких нововедень:
1. Моби. Мені здається, Minetest Game може показати прості приклади мобів та штучного інтелекту. До речі, у Development Test був один цікавий моб - пацюк, він навіть мав штучний інтелект. То чому б і тут не реалізувати це?
2. Сюжет. Не знаю, чи не перебільшення це вже, однак Minetest Game міг би показати приклад сюжетної лінії реалізованої з Luanti API. До того ж це актуальна тема, адже більшість користувацьких ігор не мають сюжету, мети гри.
3. Виміри(або підсвіти). Це трохи офтоп, однак цю ідею можна було б реалізувати тут. Кожен світ буде мати декілька вимірів (підсвітів) - наприклад: звичайний світ, пекло, рай (як от це реалізовано у грі Minecraft від Mojang Studios). Модифікації можуть телепортувати конкретного гравця у інший вимір за допомогою команди типу такої: core.move_player_to_subworld(subworld_id, player_obj). Погодьтеся, це справді хороша ідея!
Ці нововедення можуть покращити основу для розробки модів!
Very cool mod, I can ride dragons, feed them, rename them, even can make ingots from them breathe, but, i updated my minetest to Luanti 5.13.0-dev, then after some time going to my spawn where dragons were, and server instantly crashed with error log:
2025-05-25 16:52:56: ACTION[Main]: Server: Shutting down
2025-05-25 16:52:57: ERROR[Main]: ServerError: AsyncErr: Lua: Runtime error from mod 'draconis' in callback luaentity_Step(): /root/minetest/mods/draconis/api/behaviors.lua:199: attempt to perform arithmetic on field 'turn_rate' (a nil value)
2025-05-25 16:52:57: ERROR[Main]: stack traceback:
2025-05-25 16:52:57: ERROR[Main]: [C]: ?
2025-05-25 16:52:57: ERROR[Main]: /root/minetest/mods/draconis/api/behaviors.lua:199: in function 'get_method'
2025-05-25 16:52:57: ERROR[Main]: /root/minetest/mods/creatura/mob_meta.lua:1043: in function 'move_to'
2025-05-25 16:52:57: ERROR[Main]: /root/minetest/mods/creatura/methods.lua:395: in function 'action'
2025-05-25 16:52:57: ERROR[Main]: /root/minetest/mods/creatura/mob_meta.lua:1200: in function '_execute_utilities'
2025-05-25 16:52:57: ERROR[Main]: /root/minetest/mods/creatura/mob_meta.lua:938: in function </root/minetest/mods/creatura/mob_meta.lua:903>
Excellent mod that just works and adds some very badly needed uses for copper in Voxelibre. I had almost gotten to where I just wasn't even picking it up when mining because I just don't use the default recpies that much. Now that I have this installed, I actually have uses for the stuff, and the new tools and armor are very well balanced--somewhere in between stone and iron, with a reasonable amount of durability. This one's a must have for me.
unnecessarily complicated
Basically it works, but it's not really fun to use it (in my opinion). In the game everything works as it should but, what I find very bad, the mod does not distinguish the colours correctly during the game but when building a map the developer has to specify the area that disappears or remains :/ Which on the one hand has the consequence that mistakes happen more quickly and e.g. when red is searched for, a strip of blue or money remains because you have made a slight mistake when specifying the area. This is really very annoying, even once you have understood how it works. (Unfortunately, this is why 3D worlds are not possible, i.e. the players can move not only horizontally but also vertically). Also a small point where I don't know exactly if this is only on a.e.s. but if two players fall at the same time or even one player falls faster, the one who gets to the bottom first doesn't always die first. For example, if you are playing with one person and they fall down and then you realise that you should have won and jump down yourself, you die immediately when you hit the bottom but the other person can survive for another 4 seconds.
The basic principle is good but still needs some work.
help with the translation from DeepL.com...
A good mod for variety.
Vanilla dungeons feel like someone had an idea and then could not implement it. This feels like the rest of the idea finished and applied. It is certainly not a huge mod, but not every mod needs to be. This does what it needs to and that is enough for me. Also the TMS compatibilty is a plus...
this mod makes no sense
this mod is good for one thing, and one thing only. humor while reading the code. otherwise just dont use this as its a joke since its based on top of globalsteps at the core
this a good as this video
https://www.instagram.com/p/DIYsgmxSH2v/
Because we need more flavour than just trains
Linetrack is a mod that adds "boats" that are secretly Advtrains that move on "tracks". You can't pilot the boat yourself, but you can set it up to move along a regular public transport route. This adds a new opportunity for public transport simulations where train bridges and tunnels would not make sense.
The mod comes with a full set of tracks and signals to let you operate a ferry service just like you would with Advtrains. You can even move the boat up- and downstream. You'll need to learn about how Advtrains works to make multiple ferries operate with signals.
Some players may not enjoy the boat noises, though the engine will stop when the boat does.
No recipe found for some tools.
No recipe found for the wooden sword, all iron tools, and all steel tools.
Help
Can you help me, i tried to disable loot generation with /loot disable and /grantme server. So everytime i try to put a loot chest it transforms into a default chest, i can't do a dungeon schematic for a mod i'm working on.
What should i do ?
Bien
Ce mod est très utile
very good!
Arena Lib is an excellent Luanti mod. It's easy to implement, intuitive and just works. Arena Lib is not just for developers; it's for everyone, as it's simple and mostly self-explanatory. When I first started using it, I thought it would take hours to understand, but I got the hang of it after just a few minutes. I am really convinced by this mod. If you want to add a few minigames to your server or world, this is the mod for you. In short: excellent!
High latency in multiplayer
In singleplayer, this works great. In multiplayer, there's a lag between the time I press sneak and the time I visually see my character crouch. I didn't look at the code but it feels like the sneak request has to make a round trip between my computer and the server before my sneak takes effect. Not good.
Stunning accessories!
I really enjoy what this mod brings to the table. It gives players the ability to enhance their characters with various armor pieces while also offering a wide range of cosmetic accessories-- everything from hats and sunglasses to horns and wings. The visual variety is excellent, and the aesthetic flexibility really lets players customize their look in fun ways. Personally, I’m a big fan of the horns!
That said, there are a few compatibility hiccups when using this mod alongside 3d_armor. Technically, the two work together, but since they both add layers to the player model in the same space, you can get some visual glitches during animation-- things like clipping or flickering as the layers compete. In practice, I think it's best to pick one or the other depending on whether you’re prioritizing defense or appearance.
The equippable_accessories system also has a bit of a learning curve. The sfinv tab displays a grid of silhouetted slots for different equipment types, but it’s not immediately obvious which item goes where. There's also no shift-clicking to auto-equip from the inventory, and right-clicking an accessory doesn’t equip it either. These small limitations add up to a bit of trial-and-error when managing your gear, which can be a bit frustrating at times.
Overall, I love the visual direction of equippable_accessories. Part of me wonders if it might shine even more by focusing purely on cosmetics, leaving armor to something like 3d_armor-- but that might just be personal preference. Either way, it's a creative and stylish addition to the game, and I’m looking forward to seeing how it develops!
Huge quality of life improvement
Great tool for admins! Lets me do
/giveme radar
and it automatically gives meminimap_radar:radar
It lets me do
/giveme pickaxe
and the mod gives me a list of similarly named items.1: tools_obsidian:pick_obsidian, 2: default:pick_wood, 3: default:pick_stone, 4: default:pick_bronze, 5: default:pick_diamond, 6: lavastuff:pick, 7: default:pick_steel, 8: moreores:pick_silver, 9: moreores:pick_mithril, 10: default:pick_mese'
then after that, Let's say I wanted the mithril pick, I would follow up with
/giveme 10
and there I have the mithril pick! Super helpful!Really cool mod!
Plz add mirror by y axis option
Great mod, with caveats
This is a great mod with intuitive commands syntax. I love it! Solves the leaky password issue of the other mod, and gives players a nice coloured prefix when they're part of a faction. They also don't do team damage which is great for big battles with lots of chaos.
A few caveats to note for server operators. When this mod is installed, player messages no longer display in the server console. If you have other mods which are intercepting chat messages, there's a chance this mod will prevent those mods from working. I learned this the hard way after my server's chat was intermittently not making it to discord via yl_matterbridge. Turns out this mod conflicts with that mod.
My workaround was to write my own message intercepter, which then calls yl_matterbridge and factions_redo.
I also had to comment out some lines in player_factions so it wouldn't intercept messages on it's own. There's probably a more elegant way to do this, but I'm not sure what that would look like.
works well :D
does what it should do.
thank you for this addition to the game.
actually, one of my friends had asked me just last week for this exact mod.
TNT
simple but cool
sus game
just dont shoot at random ppl pls
vert nice FPS game, have great potential
as in title
good, could be better?
I think this gamemode is very nice, close to something like hero shooter, which is one of my fauvorite game types. It could use a team mode tho, with some maps for teams to do some tasks, like in hero shooters :). I guess that would be a lot of work tho.
Good for modders
This mod is very good for making mod thumbnails.
Это идеальная и легкая игра на подобии Майнкрафта, поддерживающая моды
я разработчик модов и мне нравится что для Minetest очень легко делать моды, не то что в Minecraft java/bedrock edition! игра не требовательная, удобное управление,самиграю с Телефона и ПК, Всем советую!
Blowing up your friends? YES!:)
The tntruns fun with multiple custom maps and a torch to blow up your friends tnt with, the tnt breaks beneath you as you step on it so be carefull and i would highly recomend you try it!
Murder:O
The Murder Game is really fun kind of like among us but without the boring tasks! you can get straight to murdering your best friends! love it
Fun & Well made.
The Skywars was fun and wellmade with ender-pearls, bows, armor, weapons and more i would recomend you try it out as its one of the best skywars ive come across in minetest.
LOL
I havent played this mod yet, but I like that I just found a random mod adding slavery🤣 Serieusly though, I get that its kinda fucked up, and I get the very noble dillemma of maybe not adding this to a server, but still, Im definetly adding this shit!
Paint everything!
This mod is kind of incredible. You can draw on anything, you can make custom signage. Unlimited creativity and decoration of your base! It seems really well coded because a bunch of players can be spray painting at the same time and the server handles it fine.
very interesting idea
the game looks very interesting. i only looked at screenshots so far but i'm interested in the general idea of bringing life to an otherwise dead planet :)
Seems to be abandoned
This is a "work in progress" that was last updated six years ago, which IMHO kind of stretches the definition of "in progress." I hope that someone will fork this and keep working on it, because it's a pretty cool concept that deserves to be further developed.
great mod
i love it i cant wait for it to work with voxelibre
Straight forward
Does exactly as advertised. It's my goto sprint mod when I just want to get across the the world quickly with no extra conditions (stamina/hunger).
nice game but
It would be a nice game if you could play it too, because current one constantly appears an error message if you join or want to play your created world, it is practically unplayable
Cool food mod
This mod is cool but lots of dishes don't have any recipes.
Is it intentional or not ?
My favorite mod of all time
This is literally my favorite mod ever :
But can you add the dahaka and the morvalar ( i found them in the game files ) ?
nice and colorful ranks
I use it with player_join, and it works great together.
My players are happy to have a nice, colorful rank in front of their name. The new chat log save function in the world folder saves me from having to install chat log and keeps the debug.txt file a bit clearer.
Also the dev is very nice and quick solving my issue
Thanks!
A small but nice mod
I really like using it on my server .
Now you can't miss when a player joins the server.
I appreciate that very much ;-)
Great but needs update
This mod makes world nicer and much more realistic than default mapgens (v5, v6, v7...). But, has some problems and issues, needs update for good working on higher versions (in 5.12 does sometines some problems before world starting).
The Amount of Ore is Crazy
It's definitely useful to have ore deposits that won't run out. It could probably use some rebalancing though. I got 15 diamonds my first mining trip at a depth of around -20. That's insane.
Чудова основа
Хоч це і не повноцінна гра, а лише простий приклад, що дозволяє зробити Luanti API, я б хотів деяких нововедень: 1. Моби. Мені здається, Minetest Game може показати прості приклади мобів та штучного інтелекту. До речі, у Development Test був один цікавий моб - пацюк, він навіть мав штучний інтелект. То чому б і тут не реалізувати це? 2. Сюжет. Не знаю, чи не перебільшення це вже, однак Minetest Game міг би показати приклад сюжетної лінії реалізованої з Luanti API. До того ж це актуальна тема, адже більшість користувацьких ігор не мають сюжету, мети гри. 3. Виміри (або підсвіти). Це трохи офтоп, однак цю ідею можна було б реалізувати тут. Кожен світ буде мати декілька вимірів (підсвітів) - наприклад: звичайний світ, пекло, рай (як от це реалізовано у грі Minecraft від Mojang Studios). Модифікації можуть телепортувати конкретного гравця у інший вимір за допомогою команди типу такої: core.move_player_to_subworld(subworld_id, player_obj). Погодьтеся, це справді хороша ідея! Ці нововедення можуть покращити основу для розробки модів!
Very good mod but
Very cool mod, I can ride dragons, feed them, rename them, even can make ingots from them breathe, but, i updated my minetest to Luanti 5.13.0-dev, then after some time going to my spawn where dragons were, and server instantly crashed with error log:
what to do with that?
THANK YOU for this mod!
Excellent mod that just works and adds some very badly needed uses for copper in Voxelibre. I had almost gotten to where I just wasn't even picking it up when mining because I just don't use the default recpies that much. Now that I have this installed, I actually have uses for the stuff, and the new tools and armor are very well balanced--somewhere in between stone and iron, with a reasonable amount of durability. This one's a must have for me.