Adaptive Crosshair adds an adaptive crosshair to the game, changing its size based on the player's choice of tool and the block they're looking at. I had the same idea myself, but I have to admit, I was beaten to the punch! Huge props for how it's been implemented: the feature is smooth, useful, and really enhances the gameplay experience.
Visually, it blends well with the game's style and never feels intrusive. The changing size and shape of the crosshair based on context adds a dynamic touch. I would have liked a bit more customization, like the ability to choose the crosshair color, but that's a minor thing.
All in all, the idea is spot on, and the execution is excellent. Props for getting it done before me!
I tested it, nothing I would use every day but it's funny and an alternative to the normal textures. If you are looking for another texture you can test it and decide for yourself :)
First of all I would like to thank the people who built this game. Mineclonia is actually a good game (especially!!! in terms of the FPS numbers they save compared to Voxelibre) I like the textures and it's a smooth game experience. It roughly sticks to the game mechanics of Minecraft with small differences. (It is important to say that many game farms based on BUgs do not work like in Minecraft). Actually I think it's good that you don't build in bugs on purpose, but sometimes it's sad when you build a machine from Minecraft but it doesn't work :( PvP also works, unfortunately not really well. I mean yes there are shields and axes to break them bows and swords but a big problem is that cooldown doesn't exist. The PvP frofies probably know what that is, it is the limitation to avoid spam clicks or that a weapon only does full damage when it is charged. I play a lot of Mineclonia pvp with friends, but it's really annoying to play without cool-down! Basically I can play as tactically as I want, I still lose because the others are spamming and clicking all the time! It's just stupid <:( So all the shields and axes and trits make no sense! Would be really great if that would be changed. PvM works without problems (recoil on skeletons too high but not really bad) A really good game I can only recommend it unfortunately because of the PvP (which I simply use the most) it only gets a ---------
I really like this modpack because it adds great features and new goals to acomplish. I highly recommend this mod because it adds cool machines that make your world even more interesting, and I really like the challenging crafts this modpack adds.
A useful little mod for easy zone creation if players are having trouble with the area commands.
The GUI is clear and easy to understand. It's especially useful for transferring to other players or changing the area.
Very cute. Nice dynamic with inventory choosing core job.
I see some maintenance has been done lately. Great! I enjoy this mod a lot and recommend the dynamic used as very intuitive for casual players. Adding different items in inventory changes the jobs. Easier than some other versions with good integration to other mods.
Mazes, I've forked this for personal use adding more variety to the maids with random skins, dresses, hair and eyes, etc so each maid spawned is different (they can still be changed with dye as well). I've improved the hat models and added a lumberjack based on a very simple lumberjack mod that does a good job of taking whole trees. Individual saplings can limit the type of tree the maid cuts. I've also updated some of the inventory handling and some of the waffler to give more variety to use of water sources. I don't use gitlab or hub and don't share mods myself, but if you'd like to see the changes and use any of them, you're welcome to get in touch. Look for Slightly on the forum.
There's plenty of content here, and it's great. But if you look at the blue display in the screenshots, you can spot a pretty severe bug. Those German trains show no delay, which is rather strange for D-Bahn. :P
Love this idea. Obviously it's not going to appeal to everyone. Some people I'm sure thrive on the spawn swarm. It'll create a truly decentralized world. Can't wait to find a server using it.
It's really exciting to see how the community has expanded this mod. I hope it continues to get better and better!
(btw I've marked the original as depreciated and provided a link to this fork)
I was skeptical about Lazarr because of the old reviews saying it felt incomplete. But those reviews don’t reflect the current game at all. It’s extremely fun now, with really well-made levels that make you use logic to solve puzzles, it's both fun and engaging. Definitely a 10/10 from me. Don’t let outdated opinions stop you—this game has come a long way and is totally worth playing.
I was practically dying while waiting for somebody to port this feature to either 3d armor or as its own mod on contentdb. Thank you so very much.
As for requests/feedback? Well i suppose it would be nice if you could add support for the Amor Expanded mod by Crystalwarrior.
Also perhaps you could modify the default Armor inventory screen to have an extra slot. That way we can use the mushroom glove from Ethereal bosses at the same time we use a gauntlet.
This mod breeds life into the otherwise half baked default dungeons. it actually feels worth it to explore them now. My only real request would be support for mobs redo or creatura monsters/animals.
such as having certain monsters spawn in certain rooms when the dungeon is generated for the first time. or perhaps even spawner support from xspawners by sakel. An animal pen room would be nice.
As someone who definitely hasn't mastered mesecons (yet?), using this mod has made my life way easier when dealing with mesecons' circuits. I can send signals without having to create long stripes (or worse, tangles) of circuits, and the mod is also easy to grasp: surely recommended!
I love the fact that this mod eliminates the need to put torches every few blocks just to be able to see what's directly ahead especially when mining in deep dark caves, adding realism and immersion to the game.
I wanted to try Luanti for the promise of essentially unlimited vertical space. Just imagine what you could do with all that space, underground, in a game about mining. Yeah, well, keep dreaming. There's bedrock at Y=-64.
The game looks lovely and works well, but does not deliver the one thing I wanted. In an ironic twist, a modern version of Minecraft is actually deeper.
This mod works almost shockinly well. I haven't tested on servers, but it works quite well with no noticeable lag in singleplayer. The effect itself looks really quite nice, although by nature it is a little rough around the edges, or rather, fuzzy around the edges if we are talking literally. I also noticed that large surfaces like cliffs can look irritatingly dark, although I'm not sure how/if that could be adressed. It's somewhat gimicky, but I'm still quite impressed with the result.
This is a great alternative to various backpack mods! Whenever I start a new survival world, I work on getting the string for a pouch almost immediately, because how else will I hold all my loot on those long caving sessions?
I think it's great that you can drop the pouch for other players, but it is also great for extending your own inventory capacity. 10/10
Good idea! I died pretty quickly the first time because I didn't have enough to eat ;) but it makes me want to try it more often. It's nothing to play longer because after some time you don't feel like it anymore because of the lack of basics..
THIS IS THE BEST
I like this mod keep it up
A Brilliant Idea and Well Made
Adaptive Crosshair adds an adaptive crosshair to the game, changing its size based on the player's choice of tool and the block they're looking at. I had the same idea myself, but I have to admit, I was beaten to the punch! Huge props for how it's been implemented: the feature is smooth, useful, and really enhances the gameplay experience.
Visually, it blends well with the game's style and never feels intrusive. The changing size and shape of the crosshair based on context adds a dynamic touch. I would have liked a bit more customization, like the ability to choose the crosshair color, but that's a minor thing.
All in all, the idea is spot on, and the execution is excellent. Props for getting it done before me!
very good!
Definitely better than the normal small black square! Great, I'll be using it for building from now on.
It is definitely different...
I tested it, nothing I would use every day but it's funny and an alternative to the normal textures. If you are looking for another texture you can test it and decide for yourself :)
Its playabl (but pvp is broken)
First of all I would like to thank the people who built this game. Mineclonia is actually a good game (especially!!! in terms of the FPS numbers they save compared to Voxelibre) I like the textures and it's a smooth game experience. It roughly sticks to the game mechanics of Minecraft with small differences. (It is important to say that many game farms based on BUgs do not work like in Minecraft). Actually I think it's good that you don't build in bugs on purpose, but sometimes it's sad when you build a machine from Minecraft but it doesn't work :( PvP also works, unfortunately not really well. I mean yes there are shields and axes to break them bows and swords but a big problem is that cooldown doesn't exist. The PvP frofies probably know what that is, it is the limitation to avoid spam clicks or that a weapon only does full damage when it is charged. I play a lot of Mineclonia pvp with friends, but it's really annoying to play without cool-down! Basically I can play as tactically as I want, I still lose because the others are spamming and clicking all the time! It's just stupid <:( So all the shields and axes and trits make no sense! Would be really great if that would be changed. PvM works without problems (recoil on skeletons too high but not really bad) A really good game I can only recommend it unfortunately because of the PvP (which I simply use the most) it only gets a ---------
Good armor mod !
This mod adds 2 new armor types to MTG (leather and woven), which is awesome because it brings more variety to 3d_armor !
I also created a mod that adds gloves made from armor_expanded materials. Feel free to check it out here: https://content.luanti.org/packages/BryanGruik15/3d_armor_gloves_ae/.
Elepower is really cool
I really like this modpack because it adds great features and new goals to acomplish. I highly recommend this mod because it adds cool machines that make your world even more interesting, and I really like the challenging crafts this modpack adds.
"Reliable" speed detection
Due to how the anticheat is coded, it kicks you when you have fast mode enabled! Please fix it.
NOTE: THIS IS JUST A REVIEW, I'M NOT A CRITIC!
Helpful for players
A useful little mod for easy zone creation if players are having trouble with the area commands. The GUI is clear and easy to understand. It's especially useful for transferring to other players or changing the area.
Thanks for that :-)
Very cute. Nice dynamic with inventory choosing core job.
I see some maintenance has been done lately. Great! I enjoy this mod a lot and recommend the dynamic used as very intuitive for casual players. Adding different items in inventory changes the jobs. Easier than some other versions with good integration to other mods.
Mazes, I've forked this for personal use adding more variety to the maids with random skins, dresses, hair and eyes, etc so each maid spawned is different (they can still be changed with dye as well). I've improved the hat models and added a lumberjack based on a very simple lumberjack mod that does a good job of taking whole trees. Individual saplings can limit the type of tree the maid cuts. I've also updated some of the inventory handling and some of the waffler to give more variety to use of water sources. I don't use gitlab or hub and don't share mods myself, but if you'd like to see the changes and use any of them, you're welcome to get in touch. Look for Slightly on the forum.
Nice game. But it misses something:
it lacks fire and tnt in the creative menu. i really want to see fire :)
Great mod
There's plenty of content here, and it's great. But if you look at the blue display in the screenshots, you can spot a pretty severe bug. Those German trains show no delay, which is rather strange for D-Bahn. :P
To your scattered bodies go
Love this idea. Obviously it's not going to appeal to everyone. Some people I'm sure thrive on the spawn swarm. It'll create a truly decentralized world. Can't wait to find a server using it.
Pretty cool
It's really exciting to see how the community has expanded this mod. I hope it continues to get better and better! (btw I've marked the original as depreciated and provided a link to this fork)
Very fun logic game
I was skeptical about Lazarr because of the old reviews saying it felt incomplete. But those reviews don’t reflect the current game at all. It’s extremely fun now, with really well-made levels that make you use logic to solve puzzles, it's both fun and engaging. Definitely a 10/10 from me. Don’t let outdated opinions stop you—this game has come a long way and is totally worth playing.
mmm I like pie
So many cakes and can use machines to automate all the baking.
all the new blocks
love having all the extra blocks but hate stairsplus so we use the forked version.
pew pew
Love this mod and all the guns it adds.
solo shot first
We added all of the star wars skins and run around with guns pack :)
lots of stone
Feels a lot like cblocks mod tbh.
Thank you so much!
I was practically dying while waiting for somebody to port this feature to either 3d armor or as its own mod on contentdb. Thank you so very much.
As for requests/feedback? Well i suppose it would be nice if you could add support for the Amor Expanded mod by Crystalwarrior.
Also perhaps you could modify the default Armor inventory screen to have an extra slot. That way we can use the mushroom glove from Ethereal bosses at the same time we use a gauntlet.
Just what dungeons needed
This mod breeds life into the otherwise half baked default dungeons. it actually feels worth it to explore them now. My only real request would be support for mobs redo or creatura monsters/animals.
such as having certain monsters spawn in certain rooms when the dungeon is generated for the first time. or perhaps even spawner support from xspawners by sakel. An animal pen room would be nice.
Pyroxene
Pyroxene. If the crystals look amazing... go ahead and add this.
Естетично
Виглядає дуже гарно та насичено. Не надто дитячий і не надто серйозний. Те, що треба!
Дуже зручно
Переваги 🔗
Недоліки 🔗
Переклад 🔗
Making circuits is way easier
As someone who definitely hasn't mastered mesecons (yet?), using this mod has made my life way easier when dealing with mesecons' circuits. I can send signals without having to create long stripes (or worse, tangles) of circuits, and the mod is also easy to grasp: surely recommended!
I like to sneak
I always use this to annoy other builders on our server, love it :)
spoopy
so creepy hearing a ghost behind you when building.
Bring them on
Love having new monsters to attack.
moonvision
Added this to our server and helps a lot seeing in the dark when no one else sleeps.
no ta
I tried this and horses kept glitching, prefer redo ones.
I like this texture pack but obsidian texture are too dark.
The obsidian texture are very dark that I don't see it because it's black. Obsidian texture should be more light like in Minetest Game.
An essential mod
I love the fact that this mod eliminates the need to put torches every few blocks just to be able to see what's directly ahead especially when mining in deep dark caves, adding realism and immersion to the game.
Very Cool
This is so awesome, thank you!
Lovely game but
I wanted to try Luanti for the promise of essentially unlimited vertical space. Just imagine what you could do with all that space, underground, in a game about mining. Yeah, well, keep dreaming. There's bedrock at Y=-64.
The game looks lovely and works well, but does not deliver the one thing I wanted. In an ironic twist, a modern version of Minecraft is actually deeper.
Gives more meaning to the game
An MTG server by default doesn't come with any mobs which is boring. This mod eliminates boredom by keeping you on your toes.
Having monsters also gives you the option of making monster traps. Personally I have enjoyed trapping land guards because
Great effect
This mod works almost shockinly well. I haven't tested on servers, but it works quite well with no noticeable lag in singleplayer. The effect itself looks really quite nice, although by nature it is a little rough around the edges, or rather, fuzzy around the edges if we are talking literally. I also noticed that large surfaces like cliffs can look irritatingly dark, although I'm not sure how/if that could be adressed. It's somewhat gimicky, but I'm still quite impressed with the result.
Great for individual use too
This is a great alternative to various backpack mods! Whenever I start a new survival world, I work on getting the string for a pouch almost immediately, because how else will I hold all my loot on those long caving sessions?
I think it's great that you can drop the pouch for other players, but it is also great for extending your own inventory capacity. 10/10
Not Bad
The default ore textures do not look good on the stone image.
You have to try it out...
Good idea! I died pretty quickly the first time because I didn't have enough to eat ;) but it makes me want to try it more often. It's nothing to play longer because after some time you don't feel like it anymore because of the lack of basics..