Block Exchange does what ContentDB does but for schematics. You can tell the time put by the author is significant, considering there is a whole website Block Exchange communicates with. Building is way easier with this mod, as people don't have to understand how schematics and world directories really work, enjoying the pleasure of easy copy-pasting. I've been using it for a year now, both in my free time and for work. Definitely recommended!
I saw this game recomended on the forum for people that didn't want to just play a MC clone. This game succeeds, but not in a good way.
This game does not hold your hand at all. There's no documentation, the guide is just a rearanged recipe browser, and the main way to find out stuff to do is by happening upon a lore book. While I'm content with making up my own goal, an explaination to some core mechanics would be massively helpful as the workarounds are rather obtuse.
Prime example: Lighting and smoke. As others mentioned torches go out after a day or two and most sources of flames produce smoke. The first few nights involved a brisk strut (no sprinting) to place torches outside my windows, then in the morning I'd have to take them down again. Most permenant light sources require either extended mining trips or rare materials like beeswax (not parapham). After much trial and error I settled on digging 2 blocks into a wall, placing a torch, then placing glass to keep smoke contained. I still need to break the glass to replace the torches, so this isn't ideal.
Later I'd discover a village where a coal block was permanantly on fire. This inspired replacing torches in mineshafts with coal blocks, which works wonderfully until it's time to strip mine. The same village had all the torches burnt out and mising textures (unless its suppossed to look like 2 grey planes stuck to a stick), but they had a bucket of lava in a chest. Now my base has a glass floor with lava beneath as a permenant solution. Thankfully the radiant damage didn't seem to take effect, though thanks to magma converting adjecent blocks I had to abandon my cozy wood cabin asthetic. Of course I can't use this on explorations.
It's just so tedious. That's not mentioning the other painful mechanics like slab and panel placement. I hope the whole game isn't like this.
Good storage mod. Useful if you get a lot of a single item, for example stone.
There's a small issue: the textures are directly stolen from the Storage Drawers Minecraft mod, wich has the same concept.
great textures, fun levels, love the one with the mirrow floor, very immersive.
it needs monsters. if you cant add the creatures for legal reasons, you gotta come up with some of your own horrors, the game is screaming for something to run from. anyway, best wishes!
This mod is very well put together, no longer aredungeons a half baked idea, you'll find the remnents of a lost civilization, with plenty of goodies to loot and plunder.
Thanks for making this mod. Really well made, great textures and sounds. Good clear notes that are easy to understand are very helpful. Cybermen and daleks fighting is very cool. Walking into the Tardis for the 1st time was incredible, with it being so big and so many rooms available. Findbiome gui and waypoints in the Tardis is very good, and pulling the lever for the first travel was very cool; just the right sound and effects. The giant 240-slot chests have meant I can reduce the size of overbig storage area. Sonic screwdriver is a gift e.g. being able to change sand to silver sand helps a lot, with silver sand being challenging to find. If I had one little request it would be to ask if shift-click items into the chests is planned, and the hold-shift/run mouse over lots of items to put them in inventory. 100% recommend this mod; adds a lot of fun, and thank you very much again for making it.
Exile is pretty difficult, but it drives the entire survival genre of Luanti forward. I absolutely recommend it.
You start with absolutely nothing, in an unforgiving world. Of course, knowing nothing, death is almost certainly inevitable.
But, over time, you'll start to gain knowledge of how to do things, and the ways in which the various mechanics interact with eachother.
Eventually, you'll stop being desperate, and start planning long-term, constructing structures, making iron tools, sculpting out the land..
And then everything collapses due to one small mistake. Such is the life of an Exile.
The version featured here on this ContentDB page is actually v3 - which is outdated, and difficult to understand.
I heavily recommend getting v4 on this page: https://codeberg.org/Mantar/Exile/releases
"Si cambias la forma en que miras las cosas, las cosas que miras cambian".
Esto se adapta perfectamente al juego en si, a lo largo de mi tiempo que he jugado en Luanti he visto variedades de Skywars, sin embargo, ninguno comparado a tal magnitud de este, aca sientes la originalidad plasmada en algo que es común, el hecho de volver algo monótono en algo llamativo, desde kits, armaduras, lugares de spawn preestablecidos, hasta tener arcos.
Lo único a mencionar sería el hecho de que solo tienes accesibilidad a 3 kits por predeterminado, sería es bueno ver cosas como: kits que se puedan desbloquear por medio de 'xyz' elemento o acción.
¡Si quieres algo fácil de aprender, este es tu lugar!
Algo que he logrado captar desde que juego esto es que no requieres de una "inicialización" en la misma, sino simplemente puedes ver que hace cada clase y a partir de ahí dominar a lo que mejor se te adapte, por lo que, lo hace muy factible en terminos de la jugabilidad sin necesidad de estar pasando tiempo en averiguar que hace cada elemento.
Todo los tienes, es algo que encontré excelente una vez empecé a jugarlo, el hecho de que debes ser muy precavido con cada movimiento que haces o situación que sucede, lo único que desearia es el hecho de jugar en mapas más grandes ya que a diferencia de los pequeños el espacio de vuelve cerrado para buscar lugares estratégicos, pero de resto excelente.
Brings a breath of fresh air to the default shovel textures. It would be interesting to see if you come up with any more tweaks like this for the other tools or really any other default textures in general.
The third most popular and coolset mod on ContentDB! That's amazing!
API is remarkably user-friendly! Even those who are new to it can quickly grasp its functionality. You can register armor pieces in seconds of coding! That's actually pretty good, and I like it so much!
Shields are great additional too! You can also upgrade them, like: Cactus and Wood Shield. It may help newbies on server be more protectful and safetier!
Even mod is supports some skins mod, and optimize for them, which makes life easier!
The mod does what it needs to do and works great. good coding.
As long as server owners do not make you set the flags then there is no shoving. But this is a mod not a server
A really good game, well thought out and a very well worked out game logic. Nice graphics, great animations, really good! The only drawback is that the nights are a bit too long and too dark and it's hard to see anything at all when you're in the forest at the beginning.
I don't know if this was supposed to work on an older version of Minetest/Luanti, but currently it is just a complete mess. Picking up a block throws 3 errors every time, and trying to launch a block straight up crashes the world. It would be really cool if it was functional, though.
Basically it works, but it's not really fun to use it (in my opinion). In the game everything works as it should but, what I find very bad, the mod does not distinguish the colours correctly during the game but when building a map the developer has to specify the area that disappears or remains :/ Which on the one hand has the consequence that mistakes happen more quickly and e.g. when red is searched for, a strip of blue or money remains because you have made a slight mistake when specifying the area. This is really very annoying, even once you have understood how it works. (Unfortunately, this is why 3D worlds are not possible, i.e. the players can move not only horizontally but also vertically). Also a small point where I don't know exactly if this is only on a.e.s. but if two players fall at the same time or even one player falls faster, the one who gets to the bottom first doesn't always die first. For example, if you are playing with one person and they fall down and then you realise that you should have won and jump down yourself, you die immediately when you hit the bottom but the other person can survive for another 4 seconds.
The basic principle is good but still needs some work.
Vanilla dungeons feel like someone had an idea and then could not implement it. This feels like the rest of the idea finished and applied. It is certainly not a huge mod, but not every mod needs to be. This does what it needs to and that is enough for me. Also the TMS compatibilty is a plus...
this mod is good for one thing, and one thing only. humor while reading the code. otherwise just dont use this as its a joke since its based on top of globalsteps at the core
Linetrack is a mod that adds "boats" that are secretly Advtrains that move on "tracks". You can't pilot the boat yourself, but you can set it up to move along a regular public transport route. This adds a new opportunity for public transport simulations where train bridges and tunnels would not make sense.
The mod comes with a full set of tracks and signals to let you operate a ferry service just like you would with Advtrains. You can even move the boat up- and downstream. You'll need to learn about how Advtrains works to make multiple ferries operate with signals.
Some players may not enjoy the boat noises, though the engine will stop when the boat does.
Can you help me, i tried to disable loot generation with /loot disable and /grantme server. So everytime i try to put a loot chest it transforms into a default chest, i can't do a dungeon schematic for a mod i'm working on.
Arena Lib is an excellent Luanti mod. It's easy to implement, intuitive and just works. Arena Lib is not just for developers; it's for everyone, as it's simple and mostly self-explanatory. When I first started using it, I thought it would take hours to understand, but I got the hang of it after just a few minutes. I am really convinced by this mod. If you want to add a few minigames to your server or world, this is the mod for you. In short: excellent!
In singleplayer, this works great. In multiplayer, there's a lag between the time I press sneak and the time I visually see my character crouch. I didn't look at the code but it feels like the sneak request has to make a round trip between my computer and the server before my sneak takes effect. Not good.
I really enjoy what this mod brings to the table. It gives players the ability to enhance their characters with various armor pieces while also offering a wide range of cosmetic accessories-- everything from hats and sunglasses to horns and wings. The visual variety is excellent, and the aesthetic flexibility really lets players customize their look in fun ways. Personally, I’m a big fan of the horns!
That said, there are a few compatibility hiccups when using this mod alongside 3d_armor. Technically, the two work together, but since they both add layers to the player model in the same space, you can get some visual glitches during animation-- things like clipping or flickering as the layers compete. In practice, I think it's best to pick one or the other depending on whether you’re prioritizing defense or appearance.
The equippable_accessories system also has a bit of a learning curve. The sfinv tab displays a grid of silhouetted slots for different equipment types, but it’s not immediately obvious which item goes where. There's also no shift-clicking to auto-equip from the inventory, and right-clicking an accessory doesn’t equip it either. These small limitations add up to a bit of trial-and-error when managing your gear, which can be a bit frustrating at times.
Overall, I love the visual direction of equippable_accessories. Part of me wonders if it might shine even more by focusing purely on cosmetics, leaving armor to something like 3d_armor-- but that might just be personal preference. Either way, it's a creative and stylish addition to the game, and I’m looking forward to seeing how it develops!
This is a great mod with intuitive commands syntax. I love it! Solves the leaky password issue of the other mod, and gives players a nice coloured prefix when they're part of a faction. They also don't do team damage which is great for big battles with lots of chaos.
A few caveats to note for server operators. When this mod is installed, player messages no longer display in the server console. If you have other mods which are intercepting chat messages, there's a chance this mod will prevent those mods from working. I learned this the hard way after my server's chat was intermittently not making it to discord via yl_matterbridge. Turns out this mod conflicts with that mod.
My workaround was to write my own message intercepter, which then calls yl_matterbridge and factions_redo.
-- intercept chat messages-- we trigger the necessary functions so both yl_matterbridge and factions_redo play together nicely-- we return true so no other mod handles message interception.-- @see https://rubenwardy.com/minetest_modding_book/en/players/chat.html--minetest.register_on_chat_message(function(name,message)-- send message to yl_matterbridgeyl_matterbridge.send_to_bridge(name,message)-- display message with factions presetlocalprefix=factions.get_colored_faction_prefix(name)minetest.chat_send_all(prefix..name..": "..message)-- display message in server logcore.log("action","CHAT: <"..name.."> "..message)-- dont let other mods handle chat messagesreturntrueend)
I also had to comment out some lines in player_factions so it wouldn't intercept messages on it's own. There's probably a more elegant way to do this, but I'm not sure what that would look like.
found something funny in the desc
how are you turning 1 bag into 5 bags
It should become official
Block Exchange does what ContentDB does but for schematics. You can tell the time put by the author is significant, considering there is a whole website Block Exchange communicates with. Building is way easier with this mod, as people don't have to understand how schematics and world directories really work, enjoying the pleasure of easy copy-pasting. I've been using it for a year now, both in my free time and for work. Definitely recommended!
Blind Smoke and Light
I saw this game recomended on the forum for people that didn't want to just play a MC clone. This game succeeds, but not in a good way.
This game does not hold your hand at all. There's no documentation, the guide is just a rearanged recipe browser, and the main way to find out stuff to do is by happening upon a lore book. While I'm content with making up my own goal, an explaination to some core mechanics would be massively helpful as the workarounds are rather obtuse.
Prime example: Lighting and smoke. As others mentioned torches go out after a day or two and most sources of flames produce smoke. The first few nights involved a brisk strut (no sprinting) to place torches outside my windows, then in the morning I'd have to take them down again. Most permenant light sources require either extended mining trips or rare materials like beeswax (not parapham). After much trial and error I settled on digging 2 blocks into a wall, placing a torch, then placing glass to keep smoke contained. I still need to break the glass to replace the torches, so this isn't ideal.
Later I'd discover a village where a coal block was permanantly on fire. This inspired replacing torches in mineshafts with coal blocks, which works wonderfully until it's time to strip mine. The same village had all the torches burnt out and mising textures (unless its suppossed to look like 2 grey planes stuck to a stick), but they had a bucket of lava in a chest. Now my base has a glass floor with lava beneath as a permenant solution. Thankfully the radiant damage didn't seem to take effect, though thanks to magma converting adjecent blocks I had to abandon my cozy wood cabin asthetic. Of course I can't use this on explorations.
It's just so tedious. That's not mentioning the other painful mechanics like slab and panel placement. I hope the whole game isn't like this.
Good.
Nice food mod, but the textures kinda suck.
Drawerssssss!
Good storage mod. Useful if you get a lot of a single item, for example stone. There's a small issue: the textures are directly stolen from the Storage Drawers Minecraft mod, wich has the same concept.
sajkfjsf
THIS DOESN'T EVEN WORK. PLEASE FIX THIS.
cool game!
great textures, fun levels, love the one with the mirrow floor, very immersive.
it needs monsters. if you cant add the creatures for legal reasons, you gotta come up with some of your own horrors, the game is screaming for something to run from. anyway, best wishes!
Оценочка твоего мода
вау, отличный мод!
он мне понравился, самый лучший мод (я майникс с ютуба)
Who says dungeons have to be boring
This mod is very well put together, no longer aredungeons a half baked idea, you'll find the remnents of a lost civilization, with plenty of goodies to loot and plunder.
:/
Really good, unfortunately it dosen't work with other blocks except chests. Really bad.
Yes
I would recommend this, but customize it so it wouldnt be like on the official AES server.
Very helpful
i used it in my map!! :)
Nice!
Great texturepack. Maybe a bit to bright, still is perfect for AES server. Reminds on MCCIsland idk.
fun and useful
Thanks for making this mod. Really well made, great textures and sounds. Good clear notes that are easy to understand are very helpful. Cybermen and daleks fighting is very cool. Walking into the Tardis for the 1st time was incredible, with it being so big and so many rooms available. Findbiome gui and waypoints in the Tardis is very good, and pulling the lever for the first travel was very cool; just the right sound and effects. The giant 240-slot chests have meant I can reduce the size of overbig storage area. Sonic screwdriver is a gift e.g. being able to change sand to silver sand helps a lot, with silver sand being challenging to find. If I had one little request it would be to ask if shift-click items into the chests is planned, and the hold-shift/run mouse over lots of items to put them in inventory. 100% recommend this mod; adds a lot of fun, and thank you very much again for making it.
One of the best games on Luanti
Exile is pretty difficult, but it drives the entire survival genre of Luanti forward. I absolutely recommend it.
You start with absolutely nothing, in an unforgiving world. Of course, knowing nothing, death is almost certainly inevitable. But, over time, you'll start to gain knowledge of how to do things, and the ways in which the various mechanics interact with eachother.
Eventually, you'll stop being desperate, and start planning long-term, constructing structures, making iron tools, sculpting out the land.. And then everything collapses due to one small mistake. Such is the life of an Exile.
The version featured here on this ContentDB page is actually v3 - which is outdated, and difficult to understand. I heavily recommend getting v4 on this page: https://codeberg.org/Mantar/Exile/releases
De algo común a extravagancia
Esto se adapta perfectamente al juego en si, a lo largo de mi tiempo que he jugado en Luanti he visto variedades de Skywars, sin embargo, ninguno comparado a tal magnitud de este, aca sientes la originalidad plasmada en algo que es común, el hecho de volver algo monótono en algo llamativo, desde kits, armaduras, lugares de spawn preestablecidos, hasta tener arcos.
Lo único a mencionar sería el hecho de que solo tienes accesibilidad a 3 kits por predeterminado, sería es bueno ver cosas como: kits que se puedan desbloquear por medio de 'xyz' elemento o acción.
¡Si quieres algo fácil de aprender, este es tu lugar!
Algo que he logrado captar desde que juego esto es que no requieres de una "inicialización" en la misma, sino simplemente puedes ver que hace cada clase y a partir de ahí dominar a lo que mejor se te adapte, por lo que, lo hace muy factible en terminos de la jugabilidad sin necesidad de estar pasando tiempo en averiguar que hace cada elemento.
Misterio?
¿Estrategia? ¿Habilidades? 🔗
Todo los tienes, es algo que encontré excelente una vez empecé a jugarlo, el hecho de que debes ser muy precavido con cada movimiento que haces o situación que sucede, lo único que desearia es el hecho de jugar en mapas más grandes ya que a diferencia de los pequeños el espacio de vuelve cerrado para buscar lugares estratégicos, pero de resto excelente.
Refreshing
Brings a breath of fresh air to the default shovel textures. It would be interesting to see if you come up with any more tweaks like this for the other tools or really any other default textures in general.
Awesome!
The third most popular and coolset mod on ContentDB! That's amazing! API is remarkably user-friendly! Even those who are new to it can quickly grasp its functionality. You can register armor pieces in seconds of coding! That's actually pretty good, and I like it so much! Shields are great additional too! You can also upgrade them, like: Cactus and Wood Shield. It may help newbies on server be more protectful and safetier! Even mod is supports some skins mod, and optimize for them, which makes life easier!
Works like it should
The mod does what it needs to do and works great. good coding. As long as server owners do not make you set the flags then there is no shoving. But this is a mod not a server
Age of Mending
A really good game, well thought out and a very well worked out game logic. Nice graphics, great animations, really good! The only drawback is that the nights are a bit too long and too dark and it's hard to see anything at all when you're in the forest at the beginning.
Really good!
Really good! Simple, well made, well thought out. Everything you need to understand the game.
completely broken
I don't know if this was supposed to work on an older version of Minetest/Luanti, but currently it is just a complete mess. Picking up a block throws 3 errors every time, and trying to launch a block straight up crashes the world. It would be really cool if it was functional, though.
unnecessarily complicated
Basically it works, but it's not really fun to use it (in my opinion). In the game everything works as it should but, what I find very bad, the mod does not distinguish the colours correctly during the game but when building a map the developer has to specify the area that disappears or remains :/ Which on the one hand has the consequence that mistakes happen more quickly and e.g. when red is searched for, a strip of blue or money remains because you have made a slight mistake when specifying the area. This is really very annoying, even once you have understood how it works. (Unfortunately, this is why 3D worlds are not possible, i.e. the players can move not only horizontally but also vertically). Also a small point where I don't know exactly if this is only on a.e.s. but if two players fall at the same time or even one player falls faster, the one who gets to the bottom first doesn't always die first. For example, if you are playing with one person and they fall down and then you realise that you should have won and jump down yourself, you die immediately when you hit the bottom but the other person can survive for another 4 seconds.
The basic principle is good but still needs some work.
help with the translation from DeepL.com...
A good mod for variety.
Vanilla dungeons feel like someone had an idea and then could not implement it. This feels like the rest of the idea finished and applied. It is certainly not a huge mod, but not every mod needs to be. This does what it needs to and that is enough for me. Also the TMS compatibilty is a plus...
this mod makes no sense
this mod is good for one thing, and one thing only. humor while reading the code. otherwise just dont use this as its a joke since its based on top of globalsteps at the core
this a good as this video
https://www.instagram.com/p/DIYsgmxSH2v/
Because we need more flavour than just trains
Linetrack is a mod that adds "boats" that are secretly Advtrains that move on "tracks". You can't pilot the boat yourself, but you can set it up to move along a regular public transport route. This adds a new opportunity for public transport simulations where train bridges and tunnels would not make sense.
The mod comes with a full set of tracks and signals to let you operate a ferry service just like you would with Advtrains. You can even move the boat up- and downstream. You'll need to learn about how Advtrains works to make multiple ferries operate with signals.
Some players may not enjoy the boat noises, though the engine will stop when the boat does.
No recipe found for some tools.
No recipe found for the wooden sword, all iron tools, and all steel tools.
Help
Can you help me, i tried to disable loot generation with /loot disable and /grantme server. So everytime i try to put a loot chest it transforms into a default chest, i can't do a dungeon schematic for a mod i'm working on.
What should i do ?
Bien
Ce mod est très utile
very good!
Arena Lib is an excellent Luanti mod. It's easy to implement, intuitive and just works. Arena Lib is not just for developers; it's for everyone, as it's simple and mostly self-explanatory. When I first started using it, I thought it would take hours to understand, but I got the hang of it after just a few minutes. I am really convinced by this mod. If you want to add a few minigames to your server or world, this is the mod for you. In short: excellent!
High latency in multiplayer
In singleplayer, this works great. In multiplayer, there's a lag between the time I press sneak and the time I visually see my character crouch. I didn't look at the code but it feels like the sneak request has to make a round trip between my computer and the server before my sneak takes effect. Not good.
Stunning accessories!
I really enjoy what this mod brings to the table. It gives players the ability to enhance their characters with various armor pieces while also offering a wide range of cosmetic accessories-- everything from hats and sunglasses to horns and wings. The visual variety is excellent, and the aesthetic flexibility really lets players customize their look in fun ways. Personally, I’m a big fan of the horns!
That said, there are a few compatibility hiccups when using this mod alongside 3d_armor. Technically, the two work together, but since they both add layers to the player model in the same space, you can get some visual glitches during animation-- things like clipping or flickering as the layers compete. In practice, I think it's best to pick one or the other depending on whether you’re prioritizing defense or appearance.
The equippable_accessories system also has a bit of a learning curve. The sfinv tab displays a grid of silhouetted slots for different equipment types, but it’s not immediately obvious which item goes where. There's also no shift-clicking to auto-equip from the inventory, and right-clicking an accessory doesn’t equip it either. These small limitations add up to a bit of trial-and-error when managing your gear, which can be a bit frustrating at times.
Overall, I love the visual direction of equippable_accessories. Part of me wonders if it might shine even more by focusing purely on cosmetics, leaving armor to something like 3d_armor-- but that might just be personal preference. Either way, it's a creative and stylish addition to the game, and I’m looking forward to seeing how it develops!
Huge quality of life improvement
Great tool for admins! Lets me do
/giveme radar
and it automatically gives meminimap_radar:radar
It lets me do
/giveme pickaxe
and the mod gives me a list of similarly named items.1: tools_obsidian:pick_obsidian, 2: default:pick_wood, 3: default:pick_stone, 4: default:pick_bronze, 5: default:pick_diamond, 6: lavastuff:pick, 7: default:pick_steel, 8: moreores:pick_silver, 9: moreores:pick_mithril, 10: default:pick_mese'
then after that, Let's say I wanted the mithril pick, I would follow up with
/giveme 10
and there I have the mithril pick! Super helpful!Really cool mod!
Plz add mirror by y axis option
Great mod, with caveats
This is a great mod with intuitive commands syntax. I love it! Solves the leaky password issue of the other mod, and gives players a nice coloured prefix when they're part of a faction. They also don't do team damage which is great for big battles with lots of chaos.
A few caveats to note for server operators. When this mod is installed, player messages no longer display in the server console. If you have other mods which are intercepting chat messages, there's a chance this mod will prevent those mods from working. I learned this the hard way after my server's chat was intermittently not making it to discord via yl_matterbridge. Turns out this mod conflicts with that mod.
My workaround was to write my own message intercepter, which then calls yl_matterbridge and factions_redo.
I also had to comment out some lines in player_factions so it wouldn't intercept messages on it's own. There's probably a more elegant way to do this, but I'm not sure what that would look like.
works well :D
does what it should do.
thank you for this addition to the game.
actually, one of my friends had asked me just last week for this exact mod.
TNT
simple but cool