Surprisingly you can create controlled explosions with the creacher. At its minimum, the power is weaker than Default TNT. Knowing how much of either chemical to use could finish the job in 1 blow. So how could this be obtainable? What if compatibility were made with Chemistry mod for its baking soda? Which mods could be used to brew vinegar? One could take the lazy route and include it as loot in Dungeons or Lucky Blocks.
Me encanta que sea compatible con creatura y mobs redo, que tenga diferentes tipos de flechas aunque me molesta el apartado del arco de munición permitida.
A robot needs to be emptied to be broken by the player
This has no Mineclonia survival recipes, but it still works, you'll just need to hop into creative or use /give to get it.
My solution was to fill a chest with these robots and cassettes in creative, and have a pact with myself to discard the crafting cost of each item before taking one in survival. The crafting cost for a robot (named "itch") is: 4 iron ingots, 1 stone, 1 glass, 1 clay, 1 stick. Thr crafting cost of a cassette is: 1 book, 1 clay, 1 stick, 1 coal.
This game was essentially a F2P Terrarria clone in Flash! Its since been shut down, but this mod recreates a common, scant ore that lets you craft decorations with it from that game. I hope to see some expansion of the idea to include more types of decorations to liven up the details along with the rest of the original set.
This mod sadly is unfinished with WIP assets because the game is 2010 lost media, so it might be hard to find a great source of the sprites. It's worth mentioning there weren't candy pieces, but this helps with distinct recipes as they were originally made using 1-2 candy blocks per batch of 15.
Uno de los mejores mods de biomas lo unico malo que le veo es que los cofres de las estructuras pueden darte herramientas de x_obsidianmese que me parece demasiado.
i like how his eyes and teeth always seem to glow, even when he is serrounded by light! this entity is a great addition to any hardcore gamers world! love how quick and deadly his attack is!
If one chooses not to use either Ethereal or Mineclonia, what would happen? Could they still fight at least some of the bosses? or would it not work at all?
The title says it all. From the sound effects to the quiver system to the functionality of the arrow trajectory. A genuinely wonderful mod that gives the player a fighting chance against both Dmobs and Not So simple mobs. 10/10, would reccomend.
j'arrive pas à finir le jeu , j'ai besoin d'aide
sinon le jeu est classe et prevoyez aussi une version française et une meilleure carte si possible même en 3D qui s'actualise ou pas au fur et à mesure qu'on a accès aux portes
si vous voulez m'aider , voici mon email serakoys3@gmail.com
This is probably one of the best Luanti Modpack related to Automation/Factory besides Technic, there's thing i love about this Modpack:
Progression-based: you don't start from advanced machinery, you start from simple machinery like Gravel Sieve, Furnaces, etc, unlike Technic where you start from Modern/Future Machinery
Makes Luanti much more Interesting: you don't worry about Advanced Mesecons stuff to just do Automation
but it has some downside thought, one of it is that, getting iron in early game become much harder!, you have to make Charcoal Burner to get Charcoal (in form of Node, not item) to be used with the Big Furnace to smelt your Iron Lump, takes some time to get in Early-game, but overall, i like this Modpack.
If you're tired of the same old regular tools, this mod will save your world. The implementation of creating tools from separate parts works well for the idea where player a blacksmith. Nice textures, but the texture and model of the melting furnace are weird? 7.5/10
I love what I see. It is so much better than the standard 1 person elevator.
However, I have some questionss. It seems that other than requiring more room to retro fit the new shaft in, I need a control room?
Is there a way to run this on defaults, without the need to micro manage?
Can the control room if truly necessary (as my tiny hotel only has one shaft), be placed n the basement, or does it need to be above the shaft along with whatever "motor" control room is necessary? Trying to save what little space my small 5 story inn has (6 with basement subway stop).
Can you provide a direct video link for that youtube video? I cannot open it in my browser due to some unrelated issues to content , luanti , org. I wish to use an external player to view the file.
Thanks for any time you take to answer this, and thanks for doing visually to the cars, what I have been wanting to do for the default elevator. mod.
Hopefully you will update the listing here so its searchable within the game interface, not just manually.
It really is a great game, not too much but not too little, the reason why i believe it is a game for the patient is ore distribution. How long you need to mine to even get to steel, it takes a lot of time, but as soon as you got this, you can play it kind of like Minecraft
It has no mobs, neither passive or active, i understand why, it is a modding base and sandbox game but i believe that mobs could be an alternative source of resources in comparison to farming and mining
Overall, it is a great game, even if it lacks content and features you might expect need to be modded in for it to truly make fun
Short review:
A mix of time-consuming grinding, bad gameplay design, game design and unnecessary complications + cool underground structures with tasty spiders and ambient in them.
Perhaps many, like me, did not know about the existence of Exile v4, which is not on ContentDB, I recommend installing it from the official developer repository:
https://codeberg.org/Mantar/Exile/releases
Mineclonia ist wie Minecraft 1.21 (es sind noch nicht alle Minecraft-Details implentiert)
Ich liebe es so sehr. Eine Kritik: Die Elytren sind ein bisschen komisch zu fliegen, irgendwie anders als im echtem Minecraft.
Ich spiele es jeden Tag.
Ich kann es euch bloß empfehlen!
Trying to be concise, the aesthetic conveyed by the majority of the nodes is quite unfitting: dull textures, many round (debatable) models. The author(s?) seems to forget that Luanti's aesthetic revolves around cubes and simple forms, especially for something that was designed for Minetest Game (which was inspired by Minecraft). For instance, you don't need to create round 3D vase models to convey the idea of a vase (see the game I've just named).
Also, 2.5 MB of just nodes, 11 pages in the creative inventory. I'm quite confident it's possible to achieve more with less.
while it was a few minutes only, i enjoyed it. it was fun. for some reason the legs and hands of NPCs and the player character are messed up. idk if it was intentional.
The mod is extremely helpful to me! I’m now using it on my server as well. I started the Python script with a systemd service. Very practical. The only problem I had was that the Python library that reads the config file didn’t work correctly. But that was probably due to my installation. I just wrote the values into Python variables, and then everything worked smoothly.
When I first started working with minetest schematics, It took sometimes up to an hour to manage to export properly after all the loads and reloads. Which was quite slow, and tedious.
while browsing through trying to find another mod I needed, I ended up finding this.
This mod allows for really efficient schematic imports/exports without having to waste the time loading and reloading the world, sometimes saving an hour or more. What used to take an what seemed like forever, can now be done in a matter of minutes.
If you're a modder that works with schematics a lot, then this mod is essential. It's one of those mods you don’t realize you need until you use it and then you can’t go back. Highly recommended!
Mod adds a superjump using the aux1 key, fun for traveling around quickly and reaching floating islands from skylands. Always available with no item needed, so might be unbalanced for survival games. Settings can be used to disable sounds and change the power of ejection, so you can jump hundreds of nodes away. The rate of ejection recharging can be very unsteady, though I think this is more the fault of Luanti engine than the mod.
Good, but try different parameters before setting up !
Very interesting concept that gets you going and rewarsd you for grinding (oh lord yes please). It could use a rebalance on the starting parameters, because i feel it's VERY fast to get to the last level at which you unlock unlimited blocks. So be sure to look at the settings before playing with that mod, double all stats (multiply tenfold even) and you're good to go !
The closest I will ever get to installing a real elevator.
Alright - this might seem a bit text-wall-ish, so I'll hit you with the big takeaway first: this mod is the single most realistic elevator mod in almost any video game. Not just Luanti/Minetest, not just block games - almost any video game. Yes, even Source engine games, where elevators are part of the game code.
On its surface to a non-technical person, it will feel exactly like how using a real-life (North American) elevator system would feel - the timing of the cars travelling between floors, the slowdown and slight delay of the car levelling itself with the floor, the door hold delay, the open and close door buttons working as expected, and even the behavior of the system when things go wrong. If someone holds the door open too long, the car buzzes at you and nudges the door closed. If someone activates fire service, the cars immediately return to the recall floor down to the literal NFPA code requirements governing that behavior. If the car somehow ends up misaligned with a door, it faults out and someone has to fish you out, just like some of the more unfortunate of us may have experienced. What little it is missing is mostly cosmetic or lay outside the bounds of what the Luanti engine can allow. And the best part? This is only half of the absolute ton of detail cheapie has poured into this mod.
There's simply too much to put in a single review here (the 2000 character limit here simply won't do it justice) but there's even more to talk about: group service, mesecons and digilines integration, keyswitches, access panels, and all the technical nuances - all while still being able to be set up by a layperson. You don't need to be a elevator technician to use and fully enjoy and learn the mod, but if you are - you'll be delighted at all the extras. I put my full review in a pastebin here: https://pastebin.com/gv7isnwn
Knowing what other players are holding is an essential polish to a multiplayer server. Both because it cuts down on the unneccesary confusion with what items you have. But also so that you can be ready when your teamate decides he doesn't like you anymore.
This mod really helps servers feel more polished, and makes them much more playable.
The ability to turn different modes on and off is key with this mod. It increases your workflow considerably.
Being a relatively new mod there are a few bugs to be worked out, but none that particularly subtract from the experience, most of them being edge cases that you are reletively unlikely to run into.
Overall, fairly polished and easy to use. Very helpful for mapmaking and visualizing things.
This mod is the quickest way to sketch out a scene and bring it into your favorite 3D software.
It's powerful yet simple, I've used this mod a few times and it requires very little setup or cleanup on either end.
Would recommend for any animators/thumbnail artists, etc. out there. Also very helpful for visualizing things, because you can create the space, export it and then open it up in a software where you can move things around and add things easier.
I've used this mod for years and have been constantly surpised how well it fits into my workflow. I've been able to save hours of my time, including during the 2024 Game Jam during mapmaking.
Absolutely essential to server builders, mapmakers, and the like.
Once you get the hang of the minor limitations it's very fast to use, one minor flaw is it's steep learning curve, as every command and argument has to be learned individually. Thankfully a fully filled out parameters field is available for about all of the commands. I would suggest using several other World Edit mods with this one for maximum efficiency, but it is very usable as a standalone tool.
This is one of the best looking, best compatability inventory mods out there, I've used it for years and highly recommend it to users looking for ease of use, not only for modding, but also for playing.
The layout is very ergonomic and easy to customize. The aesthetic is pleasing and easy to understand. The api is moddable and modular making it one of the easier inventory mods to work with.
A chemical reactor cannot pass products through valves or splitters.
A chemical reactor cannot pass products through valves or splitters.
Where can I get a working build to fix this error?
I repeated the mechanism made on "Tech Age Survival EN/DE" in a local game. But it doesn't work there.
I've been playing single player Voxelibre a lot since the beginning of the year, and found myself placing an amethyst block in a little closet in each of my bases, then writing down and saving the coordinates for it in notepad and using /tp to jump between these "pads." Then I saw this mod, started using it, and thought it was GREAT! Saved me a lot of trouble! Very useful so far, and makes finding ocean temples a much more significant event!
The only problem is:
-- Additional checks
if dx < -1000 or dx > 1000 or dy < 1 or dy > 30000 or dz < -1000 or dz > 1000 then
minetest.chat_send_player(pname, "Coordinates are out of acceptable range!")
... why???
Yeah sure I can just edit it myself or just comment it out, but WHY is it here in the first place?
I always wanted to move my chests even having items inside. Before I had to move all the items from one chest to another place if I wanted to change it. Now it's not necessary.
Althought, I was facing a bug when trying to use this mod alongside pipeworks. When I tried to place a chest, it just crashed. I have the last version of Luanti, "I have hands" and pipeworks installed.
This is an innovative sandbox game, even though it's currently similar to e.g. MTG in terms of items and crafting. You can travel to different planets and meet different environments, resources, mapgen, etc. in your modular spaceship, which is really cool and makes exploration a big part of the game.
Even though this game is now probably still in its WIP phase, it is still playable and has lots of potential (look at the planned features list on example)
Weirdly Useful
Surprisingly you can create controlled explosions with the creacher. At its minimum, the power is weaker than Default TNT. Knowing how much of either chemical to use could finish the job in 1 blow. So how could this be obtainable? What if compatibility were made with Chemistry mod for its baking soda? Which mods could be used to brew vinegar? One could take the lazy route and include it as loot in Dungeons or Lucky Blocks.
Me encanta
Me encanta que sea compatible con creatura y mobs redo, que tenga diferentes tipos de flechas aunque me molesta el apartado del arco de munición permitida.
Tip for mineclonia survival
I LOVE this mod!
Tips:
A robot needs to be emptied to be broken by the player
This has no Mineclonia survival recipes, but it still works, you'll just need to hop into creative or use /give to get it.
Block Miner Mention!!
This game was essentially a F2P Terrarria clone in Flash! Its since been shut down, but this mod recreates a common, scant ore that lets you craft decorations with it from that game. I hope to see some expansion of the idea to include more types of decorations to liven up the details along with the rest of the original set. This mod sadly is unfinished with WIP assets because the game is 2010 lost media, so it might be hard to find a great source of the sprites. It's worth mentioning there weren't candy pieces, but this helps with distinct recipes as they were originally made using 1-2 candy blocks per batch of 15.
Uno de los mejores
Uno de los mejores mods de biomas lo unico malo que le veo es que los cofres de las estructuras pueden darte herramientas de x_obsidianmese que me parece demasiado.
spoooky
i like how his eyes and teeth always seem to glow, even when he is serrounded by light! this entity is a great addition to any hardcore gamers world! love how quick and deadly his attack is!
I like the bosses, but i have a question.
If one chooses not to use either Ethereal or Mineclonia, what would happen? Could they still fight at least some of the bosses? or would it not work at all?
Amazing. Just amazing.
The title says it all. From the sound effects to the quiver system to the functionality of the arrow trajectory. A genuinely wonderful mod that gives the player a fighting chance against both Dmobs and Not So simple mobs. 10/10, would reccomend.
Je suis bloqué
j'arrive pas à finir le jeu , j'ai besoin d'aide sinon le jeu est classe et prevoyez aussi une version française et une meilleure carte si possible même en 3D qui s'actualise ou pas au fur et à mesure qu'on a accès aux portes
si vous voulez m'aider , voici mon email serakoys3@gmail.com
Nice functional vehicles
Nice models and design, very funkctional! I would like to point out that inner sides of modules of different vehicles.
Great work, please, create more!
The best Automation/Factory Modpack for Luanti
This is probably one of the best Luanti Modpack related to Automation/Factory besides Technic, there's thing i love about this Modpack:
but it has some downside thought, one of it is that, getting iron in early game become much harder!, you have to make Charcoal Burner to get Charcoal (in form of Node, not item) to be used with the Big Furnace to smelt your Iron Lump, takes some time to get in Early-game, but overall, i like this Modpack.
Variety is good
If you're tired of the same old regular tools, this mod will save your world. The implementation of creating tools from separate parts works well for the idea where player a blacksmith. Nice textures, but the texture and model of the melting furnace are weird? 7.5/10
tysm!
este es el mod que buscaba! añade armaduras nuevas al juego!
A massively wonderful looking project
I love what I see. It is so much better than the standard 1 person elevator.
However, I have some questionss. It seems that other than requiring more room to retro fit the new shaft in, I need a control room?
Is there a way to run this on defaults, without the need to micro manage?
Can the control room if truly necessary (as my tiny hotel only has one shaft), be placed n the basement, or does it need to be above the shaft along with whatever "motor" control room is necessary? Trying to save what little space my small 5 story inn has (6 with basement subway stop).
Can you provide a direct video link for that youtube video? I cannot open it in my browser due to some unrelated issues to content , luanti , org. I wish to use an external player to view the file.
Thanks for any time you take to answer this, and thanks for doing visually to the cars, what I have been wanting to do for the default elevator. mod.
Hopefully you will update the listing here so its searchable within the game interface, not just manually.
Good luck to you and this project.
A must-Have for Customization
Easy setup, great default skins, and a sleek GUI with a simple API. A polished, essential mod for every server!
A great game... For the patient
It really is a great game, not too much but not too little, the reason why i believe it is a game for the patient is ore distribution. How long you need to mine to even get to steel, it takes a lot of time, but as soon as you got this, you can play it kind of like Minecraft
It has no mobs, neither passive or active, i understand why, it is a modding base and sandbox game but i believe that mobs could be an alternative source of resources in comparison to farming and mining
Overall, it is a great game, even if it lacks content and features you might expect need to be modded in for it to truly make fun
One of The Best Survival Game
As the title Says, this probably one of the best Game related to Survival ever in
GrhgliagnLuanti, Some of the aspect i love in this Game:That's it, I absolutely like this game, every Luanti Newcomers should definitely try this besides Classic MTG and Voxelibre.
Also, SBZ is kinda Heavy in this Beta stage for Weak Device, it may be optimized in further Update.
WOW
Вау, мне нравится фото, Очень Очень, и мод мне тоже понравилось.
Horrible
Short review: A mix of time-consuming grinding, bad gameplay design, game design and unnecessary complications + cool underground structures with tasty spiders and ambient in them.
UPD: Full version of review v3 here: https://codeberg.org/Mantar/Exile/issues/1143 (I had to move it to codeberg because it didn't fit the length)
Perhaps many, like me, did not know about the existence of Exile v4, which is not on ContentDB, I recommend installing it from the official developer repository: https://codeberg.org/Mantar/Exile/releases
Road construction made easy
And another cool mod with few dependencies.
One of my players immediately fell in love with the traffic lights :)
Tomorrow I get to redesign our streets, but I'm happy to do it.
Es ist Minecraft
Mineclonia ist wie Minecraft 1.21 (es sind noch nicht alle Minecraft-Details implentiert) Ich liebe es so sehr. Eine Kritik: Die Elytren sind ein bisschen komisch zu fliegen, irgendwie anders als im echtem Minecraft. Ich spiele es jeden Tag. Ich kann es euch bloß empfehlen!
Bloated unaesthetic pack
Trying to be concise, the aesthetic conveyed by the majority of the nodes is quite unfitting: dull textures, many round (debatable) models. The author(s?) seems to forget that Luanti's aesthetic revolves around cubes and simple forms, especially for something that was designed for Minetest Game (which was inspired by Minecraft). For instance, you don't need to create round 3D vase models to convey the idea of a vase (see the game I've just named).
Also, 2.5 MB of just nodes, 11 pages in the creative inventory. I'm quite confident it's possible to achieve more with less.
incredible
how did i not know about this mod until now ?
it is a god-tier mod
short but cool story
while it was a few minutes only, i enjoyed it. it was fun. for some reason the legs and hands of NPCs and the player character are messed up. idk if it was intentional.
Helpful Mod
The mod is extremely helpful to me! I’m now using it on my server as well. I started the Python script with a systemd service. Very practical. The only problem I had was that the Python library that reads the config file didn’t work correctly. But that was probably due to my installation. I just wrote the values into Python variables, and then everything worked smoothly.
A neccessity for schematic creators
When I first started working with minetest schematics, It took sometimes up to an hour to manage to export properly after all the loads and reloads. Which was quite slow, and tedious. while browsing through trying to find another mod I needed, I ended up finding this.
This mod allows for really efficient schematic imports/exports without having to waste the time loading and reloading the world, sometimes saving an hour or more. What used to take an what seemed like forever, can now be done in a matter of minutes.
If you're a modder that works with schematics a lot, then this mod is essential. It's one of those mods you don’t realize you need until you use it and then you can’t go back. Highly recommended!
Very Helpful Boost.
Mod adds a superjump using the aux1 key, fun for traveling around quickly and reaching floating islands from skylands. Always available with no item needed, so might be unbalanced for survival games. Settings can be used to disable sounds and change the power of ejection, so you can jump hundreds of nodes away. The rate of ejection recharging can be very unsteady, though I think this is more the fault of Luanti engine than the mod.
Good, but try different parameters before setting up !
Very interesting concept that gets you going and rewarsd you for grinding (oh lord yes please). It could use a rebalance on the starting parameters, because i feel it's VERY fast to get to the last level at which you unlock unlimited blocks. So be sure to look at the settings before playing with that mod, double all stats (multiply tenfold even) and you're good to go !
The closest I will ever get to installing a real elevator.
Alright - this might seem a bit text-wall-ish, so I'll hit you with the big takeaway first: this mod is the single most realistic elevator mod in almost any video game. Not just Luanti/Minetest, not just block games - almost any video game. Yes, even Source engine games, where elevators are part of the game code.
On its surface to a non-technical person, it will feel exactly like how using a real-life (North American) elevator system would feel - the timing of the cars travelling between floors, the slowdown and slight delay of the car levelling itself with the floor, the door hold delay, the open and close door buttons working as expected, and even the behavior of the system when things go wrong. If someone holds the door open too long, the car buzzes at you and nudges the door closed. If someone activates fire service, the cars immediately return to the recall floor down to the literal NFPA code requirements governing that behavior. If the car somehow ends up misaligned with a door, it faults out and someone has to fish you out, just like some of the more unfortunate of us may have experienced. What little it is missing is mostly cosmetic or lay outside the bounds of what the Luanti engine can allow. And the best part? This is only half of the absolute ton of detail cheapie has poured into this mod.
There's simply too much to put in a single review here (the 2000 character limit here simply won't do it justice) but there's even more to talk about: group service, mesecons and digilines integration, keyswitches, access panels, and all the technical nuances - all while still being able to be set up by a layperson. You don't need to be a elevator technician to use and fully enjoy and learn the mod, but if you are - you'll be delighted at all the extras. I put my full review in a pastebin here: https://pastebin.com/gv7isnwn
Essential mod for servers
Knowing what other players are holding is an essential polish to a multiplayer server. Both because it cuts down on the unneccesary confusion with what items you have. But also so that you can be ready when your teamate decides he doesn't like you anymore.
This mod really helps servers feel more polished, and makes them much more playable.
Helpful and Customizable
The ability to turn different modes on and off is key with this mod. It increases your workflow considerably.
Being a relatively new mod there are a few bugs to be worked out, but none that particularly subtract from the experience, most of them being edge cases that you are reletively unlikely to run into.
Overall, fairly polished and easy to use. Very helpful for mapmaking and visualizing things.
Absolutely essential for Luanti animation
This mod is the quickest way to sketch out a scene and bring it into your favorite 3D software. It's powerful yet simple, I've used this mod a few times and it requires very little setup or cleanup on either end.
Would recommend for any animators/thumbnail artists, etc. out there. Also very helpful for visualizing things, because you can create the space, export it and then open it up in a software where you can move things around and add things easier.
Goto luamanip/mapmaking mod
I've used this mod for years and have been constantly surpised how well it fits into my workflow. I've been able to save hours of my time, including during the 2024 Game Jam during mapmaking.
Absolutely essential to server builders, mapmakers, and the like.
Once you get the hang of the minor limitations it's very fast to use, one minor flaw is it's steep learning curve, as every command and argument has to be learned individually. Thankfully a fully filled out parameters field is available for about all of the commands. I would suggest using several other World Edit mods with this one for maximum efficiency, but it is very usable as a standalone tool.
Usable, Customizable, and Compatable
This is one of the best looking, best compatability inventory mods out there, I've used it for years and highly recommend it to users looking for ease of use, not only for modding, but also for playing.
The layout is very ergonomic and easy to customize. The aesthetic is pleasing and easy to understand. The api is moddable and modular making it one of the easier inventory mods to work with.
Useful Decoration
Plenty of decoration blocks with some useful functionality!
Thank you
you don't know how usefull it's this controll you share, thank you so much. I just open an acount in the forum to say thank you
A chemical reactor cannot pass products through valves or splitters.
A chemical reactor cannot pass products through valves or splitters. Where can I get a working build to fix this error? I repeated the mechanism made on "Tech Age Survival EN/DE" in a local game. But it doesn't work there.
Simple, craftable, and helpful... BUT...!
I've been playing single player Voxelibre a lot since the beginning of the year, and found myself placing an amethyst block in a little closet in each of my bases, then writing down and saving the coordinates for it in notepad and using /tp to jump between these "pads." Then I saw this mod, started using it, and thought it was GREAT! Saved me a lot of trouble! Very useful so far, and makes finding ocean temples a much more significant event!
The only problem is:
-- Additional checks if dx < -1000 or dx > 1000 or dy < 1 or dy > 30000 or dz < -1000 or dz > 1000 then minetest.chat_send_player(pname, "Coordinates are out of acceptable range!")
... why??? Yeah sure I can just edit it myself or just comment it out, but WHY is it here in the first place?
It's great to be able to move my chests
I always wanted to move my chests even having items inside. Before I had to move all the items from one chest to another place if I wanted to change it. Now it's not necessary.
Althought, I was facing a bug when trying to use this mod alongside pipeworks. When I tried to place a chest, it just crashed. I have the last version of Luanti, "I have hands" and pipeworks installed.
Innovate sandbox with lots of potential
This is an innovative sandbox game, even though it's currently similar to e.g. MTG in terms of items and crafting. You can travel to different planets and meet different environments, resources, mapgen, etc. in your modular spaceship, which is really cool and makes exploration a big part of the game.
Even though this game is now probably still in its WIP phase, it is still playable and has lots of potential (look at the planned features list on example)