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  • ROllerozxa 2025-06-25 15:51 UTC
    English

    Superseded by Retro Plus

    In practically all ways, this texture pack is superseded by Retro Plus by Wuzzy.

    In quantitative terms, this texture pack has only about 90 textures, while Retro Plus has about 400. The Retro Plus texture pack contains a lot of new textures that are made in the style of the old MTG textures to increase the coverage of the pack, even for things that were added to MTG after the textures got a facelift.

    Retro Textures by niwla23 0 comments
  • MXB 2025-06-25 15:48 UTC
    English

    Nice but...

    It's got good realism but the stinker is the final piece needed to make honey: The extractor/centrifuge. Costs two mese crystals which might not be much on some servers but on others it is hard to come by. On those servers 2 mese crystals are not even close to being worth investing in some honey...

    Dudes... honey is only food. Easier to grow wheat.

    My suggestion is to change it to something reasonable like tin ingots or even just coal. Deep mining should not be a prerequisite for making honey. Or forget tin/coal, make it something like wood.

    <rant on> Centrifuge??? How did apiarists extract honey back in the year 4000 BC? Not with a piece of high tech machinery I'll tell you. The extractor might need to be totally overhauled or eliminated. Just a bad choice. I was expecting to take the filled frame and put it in my craft grid and get honey. When I learned I need a machine that costs 2 mese I was understandably irritated. <rant off>
    	Glad to hear it's been changed!
    
    Bees by TenPlus1 1 comments
  • NameNotQuality 2025-06-25 13:20 UTC
    English

    Nice

    If you have a skin, this is a nice minimalistic solution to enable it in your world

    but I guess it won't work on (heavily restricted) androids where you can't put your skin inside

    NodeCore Skins by Warr1024 2 comments
  • JoeEnderman 2025-06-25 02:46 UTC
    English

    I only play with this now

    It needs broader support, I will admit. But what is here is amazing. It is proof that Luanti is not permantly stuck with the legacy textures. And I am proud to add textures to this as I find stuff, if Mirtilo is accepting PRs.

    Good work, man.

    Baunilha by Mirtilo 0 comments
  • Ludus 2025-06-24 23:21 UTC
    English

    A Great Solution For Those Are in a Rush, But Not for Those Seeking The Full Experience

    Autocrafter gives MineClone2 a practical boost, simplifying the crafting process and saving time during those intense building sessions. The mod allows for automatic crafting, minimizing the need to constantly interact with crafting tables. Perfect for players who need mass production without interruptions. If you're looking for a way to speed up your game and quickly get the items you need, this mod is perfect. However, if you prefer the joy of crafting every single item with your own hands, you might feel like the mod takes away some of that experience, but it may miss the rewarding sense of accomplishment that the crafting by hand can provide.

    Autocrafters for MineClone2 by 1F616EMO 0 comments
  • MatyasP 2025-06-24 22:19 UTC
    English

    Usable for help or contact.

    With this mod, you can create a good simple tutorial / help on server or for friends thanks "chat" interactions with right-click (and great for users from countries with main language isn't English - it supports diacritics!) . Or create figures with name and skin of building owner near the building. With colorable name! You can use one-layer skins (it accepts too textures with more pixels - as 32 px head) too from other (skin) mods!

    I think that this mod is great as is... but some upgrade may be big progress:

    1. colorable chat text for folk or for line of folk (or both)
    2. tools for save template of folk and add from template (if you have folk with settings and you wants to create his partly-different version)
    3. support two-layer skins
    Folks by SonoMichele 0 comments
  • bgstack15 2025-06-24 21:22 UTC
    English

    Very useful

    10/10 Vital for my gameplay style

    After lots of exploring and looting, you have all these random items with random enchantments. If you could rearrange the enchantments on items, it would optimize your workflow!

    Wishlist 🔗

    I wish we could easily duplicate books in-game. I guess that's out of scope for an enchantment extractor, considering the base game doesn't support duplicating books. But one would think if something could be written down, it could be copied. Or maybe combine enchantments, like "Unbreaking I"+"Unbreaking II"="Unbreaking III" or at least "Unbreaking II"+"Unbreaking II"="Unbreaking III." But again, that's not extracting enchantments. Perhaps we need a separate mod for that!

    • enchantment copier machine=insert blank books, (and lapis lazuli? ink?), and the desired book to copy. Wait 2 in-game days, and tada, a copied book!
    • enchantment combiner machine=insert (weighted value of emeralds for final enchantment), Unbreaking II, Unbreaking II, and output an Unbreaking III.
    Enchantments Extractor by Impulse 0 comments
  • Enlive 2025-06-24 17:04 UTC
    Deutsch

    beautiful decoration

    All in all, I like this mod. It's really useful for decorating a lot of structures like ships that rust below the waterline. My only complaint is that it happens a bit too fast. I also think it's a shame that it doesn't work with the weather mod, which would be really cool... But really cool idea!

    Corroded Metal by M BLOC 2 comments
  • Enlive 2025-06-24 16:40 UTC
    Deutsch

    :)

    I don't have much to say about it, in my opinion it's really beautiful :)

    Astral by cronvel 0 comments
  • Scottii 🐉 2025-06-24 15:45 UTC
    English

    Useful!

    Great mod! Thanks. Very useful if you are a developer. Many issues, but it is still useful!

    Better Commands by ThePython10110 6 comments
  • PiTTl 2025-06-24 11:48 UTC
    Deutsch

    Hamster <3

    The plushies are very cute! The sweet hamster will be added to our Christmas stocking as a special gift.

    {DE]-Die Plüschtiere sind total niedlich! Der süße Hamster landet als besonderes Geschenk in unserem Weihnachtsstrumpf.

    Danke ;-)

    Plushies by Atlante 0 comments
  • PiTTl 2025-06-24 11:41 UTC
    Deutsch

    great for editing news

    Atlante's server news is easy to format, and editing in-game is great. We've been using the mod for six months and have no plans to switch.

    (DE)-Die Server-News von Atlante lassen sich einfach formatieren und die Bearbeitung im Spiel ist sehr praktisch. Wir verwenden die Mod seit sechs Monaten und haben nicht vor, zu wechseln.

    Server News by Atlante 0 comments
  • LMD 2025-06-24 11:02 UTC
    English

    Redundant, misleading name

    There already is a feature to limit the number of live item entities in the engine: item_entity_ttl - time in seconds for dropped items to live. The default is 900 - 15 minutes. Hence there is no need for a mod to implement this. This mod allows a bit more control, but honestly I don't think that control and complexity is necessary here. I am also not fond of the interval approach of this mod: It will annoy players when they have to scramble to collect items before they are cleared, and when their items are deleted if they missed the announcement in chat. A TTL avoids this; it simply works much better as a game mechanic.

    The name ("clear lag") and description ("lag reduction") of this mod are also promising too much. I was quite curious to see which general solutions to reducing lag a mod might attempt, and was a bit disappointed when I found out it just reimplements a very particular engine feature. Lag arises for a variety of reasons, and this mod at most addresses a singular one, which is already dealt with via item_entity_ttl. I think a more specific name, say clear_dropped_items, would have been more suitable (unless of course you intend to add further measures later).

    p.s. Your description feels as if it has been edited and bloated by AI. The purpose of this mod could be conveyed in essentially a single sentence: "Periodically clear dropped items to reduce lag."

    Clear Lag by Themostrandom01 2 comments
  • LapGameASC 2025-06-24 10:00 UTC
    English

    Very useful

    very useful but needs an option to only show creative inventory items

    CInventory by twos 0 comments
  • Dod 2025-06-24 07:03 UTC
    English

    Pine Generator

    The tree schematics are really poorly done for a construction oriented mod. In addition, too many blocks are added directly to the inventory, which makes it confusing to use, (all tree item have the same texture) it would be better to integrate a command or a formspec to simplify access. Also, there is almost no variety in the trees, they all look the same, same size, same shape, which severely limits creativity.

    Pine generator by Themostrandom01 0 comments
  • karlexceed 2025-06-24 06:33 UTC
    English

    Nice addition

    Very nice! Adds more sorely needed interest to the dungeons. I also like having a "naturally occurring" source for bookshelves.

    If there is one thing I would like to see, it's that some of the dungeons would be left blank or at least more sparsely decorated and dimly lit.

    Dungeons Plus by EmptyStar 1 comments
  • Ludus 2025-06-23 22:36 UTC
    English

    Tiny Mushrooms, Big Impact

    Mcl Mushrooms 3D replaces the flat, cross-style mushrooms in MineClone2-based games with proper 3D models. It’s a subtle but effective visual upgrade that makes forests, caves, and swamps feel more alive without affecting gameplay or performance. The models are lightweight, well-integrated, and match the game aesthetic. It would be great to see this 3D style extended to flowers as well, which still use the old cross-style look. A consistent approach to vegetation would elevate the natural feel of the game even further. If you care about visual polish and natural detail, this is a small mod that makes a noticeable difference. It adds depth where it counts, and leaves you wishing flowers got the same treatment.

    Mcl Mushrooms 3D by erle 0 comments
  • Martno 2025-06-23 17:18 UTC
    English

    Highly recommend it

    A much better fit for the default game look.

    Techage Reskin by GefTau 0 comments
  • Robot10&Scheletor 2025-06-23 14:21 UTC
    English

    One of the best mods of mechs.

    I really like knots falling out and the 2-legged mech resembles a mech from my favorite video game. There is only one problem. When I dismount from the mech the tetxure in the view does not go away.

    Assorted mecha by Soundwavez 0 comments
  • diggie 2025-06-23 04:17 UTC
    English

    Thank you for making this beautiful game

    Thank you for making this beautiful game. Am very new to Luanti, and having mods integrated, and so beautifully, was the best introduction I could have had. Great that things are straightforward and not obstructive at all: helps a lot when learning things, and also when trying mods ... I noticed today that 25 pages of mods are runnable with Asuna, which is incredible. And I always learn something positive when seeing responses to people's questions. Very glad to continue with Asuna, and thank you again.

    Asuna by EmptyStar 2 comments
  • diggie 2025-06-23 04:08 UTC
    English

    Makes repair so easy

    A big thank you for this mod; makes doing repairs really easy, and like that it's really straightforward and can see the red bar turn green as repair item.

    Anvil by FaceDeer 0 comments
  • diggie 2025-06-23 04:01 UTC
    English

    Great little mod used in creative mode

    Very nice range of earthy colours, no issues displaying a rune block via creative mode, and really good to be able to do this in the game. Have hit an issue when playing with creative mode off though, and, sorry, but prefer to not use github, so I hope it's okay to briefly report issue here. (Also never know if mod is being maintained, so other eyes can see the issue if it's here.)

    Linux/Luanti 5.11/Asuna. Burin worked fine at mine entrance. Jealous miner fight. Used unified inventory plus waypoint to go down to around 2500 chunks deep. Hitting diamond/stone area and game crashed. Continued to crash each time tried to use burin.

    AsyncErr: Lua: Runtime error from mod '??' in callback node_on_punch(): "Invalid vector coordinate x (expected number got nil)." stack traceback: [C]: in function 'get_objects_inside_radius' /home/*username/.minetest/mods/mobs/api.lua:4520: in function 'sound_play' /home/*username/.minetest/mods/ancientrunes/init.lua:139: in function 'callback' /usr/share/luanti/builtin/game/item.lua:459: in function </usr/share/luanti/builtin/game/item.lua:452>

    Thanks again for releasing this great little mod.

    Ancient Runes by spixi 3 comments
  • Enlive 2025-06-22 19:01 UTC
    Deutsch

    funny

    Funny! It's just a shame that it doesn't work on bends.

    Touch interaction configuration by j-r 2 comments
  • Enlive 2025-06-22 18:55 UTC
    English

    Good balance, present but not intrusive.

    I have tested this mod extensively and I am really impressed. As described, the balance is really there, it's not unnatural or intrusive, it's more in the background but noticeable. The only thing I don't like is that it's just constant, so I can't build avenues anymore because the ale trees spread unhindered in all directions, slow but annoying. :/ But I think that's acceptable (I mean in real life it's the same...) How to work together with Mineclonia would be nice so that it doesn't just cover the normal Minetest game. One more point before I forget, it has the simple advantage that you don't need a wood farm anymore, but always take individual trees from forests, practical.

    Sapling Spawn by karlexceed 0 comments
  • deklaodk 2025-06-22 17:01 UTC
    English

    Lag machine, lots of lag

    This mapgen cause very big FPS drop and big server latency. That mapgen are absolute lag machine!

    Skygrid by ROllerozxa 0 comments
  • cj_clippy 2025-06-22 14:06 UTC
    English

    Exactly what Minetest needs!

    This mod solves the problem of having too much unused junk in storage. Copper armor? Never gonna get used, so just smelt it into copper! Mithril axe? No thanks, I use obsidian axes-- Smelt that Mithril down! Love it love it love it!

    Simple Recycle by Jolesh 0 comments
  • Enlive 2025-06-22 09:45 UTC
    Deutsch

    good mod!

    Really good, I tried it out and have been using it in all my mcl worlds ever since. It's not only very handy, but also follows the game idea (imo better than just a mod that increases the inventory) of mcl. I don't understand the funny names of the backpacks, because none of the backpacks are made of what's in the name :? but okey.

    Mcl Backpack by MatthiasZM96 0 comments
  • deklaodk 2025-06-22 09:34 UTC
    English

    Suggestion

    Please add the option to settings configuration of the mod to disable flewing objects of blocks on explode because it cause lag. And make overlay show only in 1st person

    Assorted mecha by Soundwavez 2 comments
  • bullkang 2025-06-22 09:21 UTC
    English

    Absolutely extraordinary!

    This texture pack is unbelievably beautiful. Thank you for making it and sharing it. Love it!

    Artelhum by AndrOn 0 comments
  • Enlive 2025-06-22 09:14 UTC
    English

    Good idea but doesn't work (for me).

    I have tested this mod on two devices and both were missing textures. So unfortunately I can't draw any real conclusions. Hopefully the problem will be fixed soon so that I can write a proper review.That's why this mod is relatively new, I think it's also acceptable that textures are missing.

    All Things Chocolate by IanTwenty 3 comments
  • BryanGruik15 2025-06-21 17:02 UTC
    English

    I have a question.

    How would you make a mod that adds more slots to 3d_armor ?

    3D Armor by stu 0 comments
  • dahibxxx 2025-06-21 07:50 UTC
    English

    i love it

    falling is the ladder to the top

    Assorted mecha by Soundwavez 2 comments
  • Tarruvi 2025-06-20 14:56 UTC
    English

    It has potential

    The original mod was interesting, but it didn't seem to have much upkeep. So this fork of it looks very promising, and the villagers are nice to have around.

    An issue I run into a lot, is that they seem to change beds when more villagers are brought in. And, this can lead to their previous chest contents needing to be relocated to their new chest. If it's possible, can they maybe source resources from any chest in the vicinity of the village? I imagine this could be useful if the player just wants to stock a bunch of the building materials in a location, and leave them to it.

    One more thing is that the starting buildings seems to just be open fences. I don't know if this is intended, and is meant as a template for the player to then replace and build an appropriate house after the groundwork is laid out. When the mayor started building, I was thinking he'd be making a small town hall building.

    But overall, the mod is very cool. I like seeing the villagers go do their jobs, and watch their routines change throughout the day. The dialogue is also a nice touch, it gives them some personality. Just like their unique designs, I adore how stubby the builder is. Villagers also gather quite a variety of nodes when clearing spaces out to build, it starts to clutter up their inventories. But, I do like running through their chests for stuff they collect. With the goal of making the world feel like it's lived in, it does feel like it with this mod.

    Simple Working Villages by ray_f_t76 2 comments
  • The4spaceconstants 2025-06-20 14:38 UTC
    English

    found something funny in the desc

    how are you turning 1 bag into 5 bags

    moneybag by GigaByte 0 comments
  • Zughy 2025-06-18 21:33 UTC
    English

    It should become official

    Block Exchange does what ContentDB does but for schematics. You can tell the time put by the author is significant, considering there is a whole website Block Exchange communicates with. Building is way easier with this mod, as people don't have to understand how schematics and world directories really work, enjoying the pleasure of easy copy-pasting. I've been using it for a year now, both in my free time and for work. Definitely recommended!

    Block Exchange by BuckarooBanzai 0 comments
  • EmDotRand 2025-06-17 20:32 UTC
    English

    Blind Smoke and Light

    I saw this game recomended on the forum for people that didn't want to just play a MC clone. This game succeeds, but not in a good way.

    This game does not hold your hand at all. There's no documentation, the guide is just a rearanged recipe browser, and the main way to find out stuff to do is by happening upon a lore book. While I'm content with making up my own goal, an explaination to some core mechanics would be massively helpful as the workarounds are rather obtuse.

    Prime example: Lighting and smoke. As others mentioned torches go out after a day or two and most sources of flames produce smoke. The first few nights involved a brisk strut (no sprinting) to place torches outside my windows, then in the morning I'd have to take them down again. Most permenant light sources require either extended mining trips or rare materials like beeswax (not parapham). After much trial and error I settled on digging 2 blocks into a wall, placing a torch, then placing glass to keep smoke contained. I still need to break the glass to replace the torches, so this isn't ideal.

    Later I'd discover a village where a coal block was permanantly on fire. This inspired replacing torches in mineshafts with coal blocks, which works wonderfully until it's time to strip mine. The same village had all the torches burnt out and mising textures (unless its suppossed to look like 2 grey planes stuck to a stick), but they had a bucket of lava in a chest. Now my base has a glass floor with lava beneath as a permenant solution. Thankfully the radiant damage didn't seem to take effect, though thanks to magma converting adjecent blocks I had to abandon my cozy wood cabin asthetic. Of course I can't use this on explorations.

    It's just so tedious. That's not mentioning the other painful mechanics like slab and panel placement. I hope the whole game isn't like this.

    MeseCraft by MeseCraft 6 comments
  • Buszmo 2025-06-17 09:59 UTC
    English

    Good.

    Nice food mod, but the textures kinda suck.

    Cucina Vegana by Clyde 0 comments
  • Buszmo 2025-06-17 09:50 UTC
    English

    Drawerssssss!

    Good storage mod. Useful if you get a lot of a single item, for example stone. There's a small issue: the textures are directly stolen from the Storage Drawers Minecraft mod, which has the same concept.

    Storage Drawers by LNJ 0 comments
  • Buszmo 2025-06-17 09:46 UTC
    English

    sajkfjsf

    THIS DOESN'T EVEN WORK. PLEASE FIX THIS.

    Voxel Dungeon by Noodlemire 0 comments
  • Soundwavez 2025-06-17 08:28 UTC
    English

    cool game!

    great textures, fun levels, love the one with the mirrow floor, very immersive.

    it needs monsters. if you cant add the creatures for legal reasons, you gotta come up with some of your own horrors, the game is screaming for something to run from. anyway, best wishes!

    Backrooms Test by Sumi 0 comments
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