Fantastic premise that partially delivers !
Huge item list that interacts with each other and allows for interesting roleplaying !
I only played in singleplayer though, and i'd advise you to find friends to play with because i was quickly bored :/ take this with a critical mind as this is still a wonderful undertaking as a fan project, and surely deserves praises (and they definitely got mine) !
* I found myself lost in Mordor lands too many times, i feel the biome generation could use some improvment so as to represent the feel of Middle-Earth better.
* The random drops on killing ennemies could use some balancing as well, as i found myself never needing to craft any weapons or armour.
* NPC interaction is minimal but still interesting and full of lore. Their houses are always a treat to visit.
* NPC behavior and intelligence is quite lacking, but i wouldn't expect much from a fan game :)
i love how it is able to puch groups of nodes forwards! i especially like how it is able to help flatten land. i also like how it is able to ease into the next level, or platform, unlike the vehichles mod, or any other car mods, that simply pop onto the next level. fun and original mod!
It’s just a pity that you can’t leave the camera, otherwise you can leave Minecraft 1.20 and minetest, just please make it so that you can leave the camera I wanted to use for my video!?
Only "bad side" is that you are tempted to play too much and real life may suffer, but even that is covered with time breaker ahah :D
I play mostly on v4 which is way more advanced thant the v3 on content db.
v3 is already very good and playable as it is. Juste saying dev is still active, game is not abandomned, and still improving, and you can test v4 on public servers
Yes, the game is difficult because... this is the whole point of it and why I love it.
This is NOT a clone of minecraft.
You can't punch trees (but could you in real life ?)
You can't dig iron with wooden pickaxe (or make wooden pickaxe).
You have no hoven craft, you need to conceive them.
This is meant to be more realistic, you have no zombies but deal with cold/heat/hunger/disease, etc... and some "mean" (let say territorial) animals.
At first, I died about 20 times before I could survive the first night. This is quite a normal thing. Doesn't mean it is impossible, or too hard. At some point you will probably get it. Or maybe the game is just not for you because well, everyone like different things.
Eventually you get to the point were you are really cosy and can just build and explore (there is also a huge exploration part.. )
When you know the game, you can start everywhere (even desertic looking part are ok too start...) and quite easily, meaning you will directly travel and manage that survival thing like a piece of cake.
Dev team is very nice, you can ask for help on the servers, but my advice would be to test the game in solo mode first, because time and seasons are important, so it let you do it in the right order, while on the online servers the time passes even offline and you may start in a hard season.
There is also an IRC channel where the devs and players are if you want to ask question : #Exile on freeirc
A tutorial to help new player is also in development.
This mod is really great, especially for making Tram map, Tram rail itself doesn't have sleeper/crosstie, so this mod is suit well for that kind of map.
I I'm withI quite I'm not at all I don't understand at all. I don't understand at all for I don't understand at all why I don't understand at all what that is for. I don't understand at all what that mod is for. I don't understand at all what that mod is for. I don't understand at all what that mod was for, I thought. I don't understand at all what that mod is for, I thought for I don't understand at all what that mod is for, I thought it was forI don't understand at all what that mod was I thought to create I don't understand at all what that mod was for, I thought to create aniI don't understand at all what that mod is for, I thought it was to create animations. I don't understand at all what that mod is for, I thought it was to create animations and I don't understand at all what that mod is for, I thought it was for creating animations and soI don't understand at all what that mod is for, I thought to create animations and create I don't understand at all what that mod is for, I thought to create animation and create a cartoon I don't understand at all what that mod is for, I thought to create animation and create a cartoonI don't understand at all what that mod was for, I thought to create animation and create a cartoon?
the texture of the particles needs to be a bit more transparent in order to fit in better with the new water shaders , also maybe randomise color a bit if possible (so choose random pixel from water texture )
I was playing this game, and I quite liked it. It worked fine, there were no glitches, it was enjoyable. I get to the second phase, mine some stuff, and a creeeper spawns. I didn't have a large island, and didn't notice it at first, so the creeper blows up, taking all my stuff with it. This is mostly on me, as I could have reacted, or made a better island, but the creator could have forseen how creepers were a bad idea on islands. This is fine. The part that irked me was that when you respawn, you do not spawn on the block. Why would you spawn on the only indestructible block incase a creeper blows up your spawn area, or if you accidently dig it? I fall, lose my stuff I managed to slavage when I spawn, respawn, fall again. This one mob instantly ruined the game. While I acknowlage that the fault is partly on me, having creepers spawn is a huge danger, and not spawning on the indestructible oneblock is a huge blunder. I am hesitant to even start a new world, as the same thing could happen again. It's not losing my items that's the problem, it's the fact that the world is entirely lost, with no way to rebuild, simply because I cannot respawn.
You find yourself in a void filled with stars and particles, below you is the core that will help you build your universe.
The gameplay is based on extracting resources from the core and surrounding stars to process them into something useful - matter to expand your island, machines to mine resources, generators and solar panels to feed the power-hungry machines.
Good stuff:
cool machines and gameplay
the questbook helps you get started
space aesthetics
ambient music that fits
particles, particles everywhere!
Another unique game for minetest, looking forward to see this grow :)
This mod saves a ton of time, especially in survival words where block-breaking takes longer! It shows up only when needed, and is quick and accurate. The little animations are a nice plus, and make the mod feel more polished. It also supports many different games and mods. I definitely recommend it!
I know that this is a VoxelForge adaptation, and I'm completely fine with that. But you completely missed the point of exposing functions.
mcl_cozy doesn't just provide the chatcommands, it also provides API for other mods to use.
Also, you're greatly overengineering things. Condition returns and line break avoidance don't improve readability. They might simplify the code from your standpoint, but I highly doubt any new developer would have a good time looking at it.
You decided to limit yourself to just the singular sit/lay animations through handle_action. That's fine with the mod being as it is (taking 2 commands as input), but anything more complex wouldn't do (say, a complex dance sequence of sneak+stand+sneak+mine).
You could've just done s/mcl/vlf on the original mod and it would've been much better.
Great game. Especially with Moreblocks (and Erosion)
I keep fooling around with a collection of mods based on Minetest Game, but frankly Mineclone2 just has it beat. Except for a legit version of Moreblocks, so I just have to make do with a homebrew conversion. Still, totally worth it. I'm also looking into Mineclonea, see how that goes.
The theme of the game is quite nice. It gives Minetest players something new and a bit fresh to try. The first time I attempted it, it didn't make much sense, but the Quest book helps to guide players through the game. The music choices were good, and the particles effects were mostly nice (though I'm not keen on the one that happens when you walk; it sticks around too long, and doesn't vary. feels like it gets in the way).
I feel the game is just getting started with the automation when you need more things to do. It does need some endgame items to work towards, and maybe a reason for doing them. Having more resources renewable, and extra uses for core dust and the purple one (anti-matter?).
It's a new game, so I'll bear that in mind. A great start, keep at it.
Just like the original this game offers a nice challenge. It does very good keeping the overall idea. It balances complexity with strategy perfectly. Very good job.
This mod is extremely useful. It's great for mining, and overall walking at night. Often I find myself struggling to see the MT world during night, and this really helps.
Great mod for replacing the default biomes, but has issues... Or does it?
This mod's biomes are great for replacing the default ones in minetest game, featuring great variety and looks. At the time of writing this, there are about 30, which include the nice banana grove biome, interesting fiery one, or the blue frost with blue trees and grass.
It even adds some more food and items, like japanese food, a fishing rod, and even crystal tools, which are slightly better than diamond.
However, it has some big issues. On example, I recommend you to disable the sakura and mushroom biomes, since they appear too often and the mushroom one looks disgusting.
It also sometimes has inconsistently high-res textures on some blocks, which the author doesn't want to fix (I think I heard him saying that he's really proud of those textures, so doesn't want to remove them, but don't know the source)! This is an issue that many of 11's I mean TenPlus1's mods share, and it is infuriating. I'm planning to make a texture pack fixing this one day though.
Well, but guess what? Tenplus1 actually invited me to replace the ultra realistic 4K HD textures of the mod! I was very excited, so I decided to help, and not only I got more comfortable with GIMP, but also finally fixed not only most of the ultra realistic textures, but also some others such as frost/healing trees and tested the new biome layout TenPlus1 decided to make in order to fix mushroom and sakura appearing too often. Enjoy!
The conclusion is: this is a great mod for adding many more biomes and features, such as new tools, food and blocks, and doesn't have issues such as constant inconsistent textures or sakura and mushroom biomes everywhere.
the granite and andisite blocks in the game are almost useless (except for a feuw decorative stair, slab and wall blocks), your blocks, and recipes being added just makes sense :) good mod
But the problem is, there is no full documentation. I needed looked in some source files just to know how a block works. But sad is the movestone cant push a block. I am trying to make a 3d printer in minetest. (Maybe i will try later to build at the famous Server "Blocky Survival"). I Like all but why dont make that the movestone can push blocks.
The elevator mod I see used most, and for good reason
I think this mod manages a pretty good balance of realism vs. practicality for use in a survival environment. It's rather straightforward to set up (just place elevators where you want, connect them with shafts, and put a motor on top) and yet doesn't feel too overpowered.
For creative use it's a little more lacking - it still works fine, it's just less realistic than creative builds tend to usually go for.
Something I would like to see is smoother motion - the sudden start/stop can be rather disorientating, and the doors just switch between open and closed with no animation. It's something you get used to after a while, but sometimes when you're in an unfamiliar building, a ride on one of these can turn into just a few seconds of having no idea what's going on, then suddenly ending up on a different floor.
This is certainly an interesting attempt at an elevator mod - it tries much harder to be realistic than any of the others that were available at the time, and generally succeeds at that (the smooth motion is especially nice, and I haven't seen the animated hoist ropes in any other elevator mod yet).
Unfortunately there are a few issues that prevent it from being much use:
Shutting down the server with an elevator built results in a crash
Trying to ride up results in falling through upon arrival
Lots of debugging spam in the chat when anything happens
Queue system is a bit unrealistic - it serves calls in the order the buttons were pressed, instead of as it arrives at each floor
Despite all that, it's still a fun mod to play with in singleplayer sometimes.
Fun. Took some doing to get past the Workshops not quite working and the ash/ash_product mismatch, but I hacked together a branch that seem to work well enough for me to enjoy your hard work :)
This one is truly needed on MT platform as implementation of modern and popular cultural SCP phenomenon. Checkout e.g 3008 game - an"uglyburger01 creation" and its success.
This mod is great for getting 3d ores into your game. Some even glow when next to light (so it isn't like every rare mod is already revealed like the glowing mese block), which is really cool! And it is also about supporting more mods, so you may also be having e.g 3d glowinguranium and rainbow ore in the future (which may have been already implemented, at the time of writing this it isn't).
Note though that this mod will not override all ore blocks, but instead will change them into its 3d ores when you're nearby, because else it would lag while overriding so many nodes, so when you're lagging or looking far, you may see the block turning 3d.
However, I still think this is great, as those 3d ores look nice and interesting.
It's probably even a must have, as this is a great little addition to the minetest gameplay.
I'll be honest: I originally played the mod with creative mode. After flying over a field of corn, I came to the conclusion that the only scary thing was the ominous valley effect, as I found nothing and no one. Having created a new world using the same mod, but already with a survival mode, I set out to explore it. Having found a field of corn, I decided to build a house near it, as it was a free source of food. And so the night came... I went out of the house to make some changes to the architecture of my dwelling. And then I heard a scream. I got scared and ran behind the house, but there was someone running and screaming at me there too. As you can see, I did not survive. Mod is recommended, 5 out of 5.
Tbh, I was surprised when I launched it for the first time. Everything is well designed, the inventory is really « attractive » and powerful, there is a lot of care about animations (such as the chests).
Afaik, this is the most polished game of the whole Minetest ecosystem.
I've never played MC, but I recognize its gamestyle, but also the few bonus additions ;) Notably the musics that feel very nostalgic and immersive :)
Fun but laggy and needs balancing
Fantastic premise that partially delivers ! Huge item list that interacts with each other and allows for interesting roleplaying ! I only played in singleplayer though, and i'd advise you to find friends to play with because i was quickly bored :/ take this with a critical mind as this is still a wonderful undertaking as a fan project, and surely deserves praises (and they definitely got mine) ! * I found myself lost in Mordor lands too many times, i feel the biome generation could use some improvment so as to represent the feel of Middle-Earth better. * The random drops on killing ennemies could use some balancing as well, as i found myself never needing to craft any weapons or armour. * NPC interaction is minimal but still interesting and full of lore. Their houses are always a treat to visit. * NPC behavior and intelligence is quite lacking, but i wouldn't expect much from a fan game :)
really cool!
i love how it is able to puch groups of nodes forwards! i especially like how it is able to help flatten land. i also like how it is able to ease into the next level, or platform, unlike the vehichles mod, or any other car mods, that simply pop onto the next level. fun and original mod!
I'm asking for a new update.
It’s just a pity that you can’t leave the camera, otherwise you can leave Minecraft 1.20 and minetest, just please make it so that you can leave the camera I wanted to use for my video!?
A huge yes : main risk is to play too much :D
Only "bad side" is that you are tempted to play too much and real life may suffer, but even that is covered with time breaker ahah :D
I play mostly on v4 which is way more advanced thant the v3 on content db. v3 is already very good and playable as it is. Juste saying dev is still active, game is not abandomned, and still improving, and you can test v4 on public servers
Yes, the game is difficult because... this is the whole point of it and why I love it. This is NOT a clone of minecraft. You can't punch trees (but could you in real life ?) You can't dig iron with wooden pickaxe (or make wooden pickaxe). You have no hoven craft, you need to conceive them. This is meant to be more realistic, you have no zombies but deal with cold/heat/hunger/disease, etc... and some "mean" (let say territorial) animals.
At first, I died about 20 times before I could survive the first night. This is quite a normal thing. Doesn't mean it is impossible, or too hard. At some point you will probably get it. Or maybe the game is just not for you because well, everyone like different things.
Eventually you get to the point were you are really cosy and can just build and explore (there is also a huge exploration part.. )
When you know the game, you can start everywhere (even desertic looking part are ok too start...) and quite easily, meaning you will directly travel and manage that survival thing like a piece of cake.
Dev team is very nice, you can ask for help on the servers, but my advice would be to test the game in solo mode first, because time and seasons are important, so it let you do it in the right order, while on the online servers the time passes even offline and you may start in a hard season. There is also an IRC channel where the devs and players are if you want to ask question : #Exile on freeirc A tutorial to help new player is also in development.
Recommended for making Tram Map
This mod is really great, especially for making Tram map, Tram rail itself doesn't have sleeper/crosstie, so this mod is suit well for that kind of map.
And you can also download
And you can download minecraft in the form of an opita, you canIs it possible to download minecraft in the form of an opita?
There are no new mobs
One minus there are no new mobs in version 1.21
Я не панимаю
I I'm withI quite I'm not at all I don't understand at all. I don't understand at all for I don't understand at all why I don't understand at all what that is for. I don't understand at all what that mod is for. I don't understand at all what that mod is for. I don't understand at all what that mod was for, I thought. I don't understand at all what that mod is for, I thought for I don't understand at all what that mod is for, I thought it was forI don't understand at all what that mod was I thought to create I don't understand at all what that mod was for, I thought to create aniI don't understand at all what that mod is for, I thought it was to create animations. I don't understand at all what that mod is for, I thought it was to create animations and I don't understand at all what that mod is for, I thought it was for creating animations and soI don't understand at all what that mod is for, I thought to create animations and create I don't understand at all what that mod is for, I thought to create animation and create a cartoon I don't understand at all what that mod is for, I thought to create animation and create a cartoonI don't understand at all what that mod was for, I thought to create animation and create a cartoon?
nice water splashes however
the texture of the particles needs to be a bit more transparent in order to fit in better with the new water shaders , also maybe randomise color a bit if possible (so choose random pixel from water texture )
It's good but...
It conflicts with other mods. It would also be better if it could be configured with another key like F or another one that is not so recurrent.
Great Game, Poor Judgement
I was playing this game, and I quite liked it. It worked fine, there were no glitches, it was enjoyable. I get to the second phase, mine some stuff, and a creeeper spawns. I didn't have a large island, and didn't notice it at first, so the creeper blows up, taking all my stuff with it. This is mostly on me, as I could have reacted, or made a better island, but the creator could have forseen how creepers were a bad idea on islands. This is fine. The part that irked me was that when you respawn, you do not spawn on the block. Why would you spawn on the only indestructible block incase a creeper blows up your spawn area, or if you accidently dig it? I fall, lose my stuff I managed to slavage when I spawn, respawn, fall again. This one mob instantly ruined the game. While I acknowlage that the fault is partly on me, having creepers spawn is a huge danger, and not spawning on the indestructible oneblock is a huge blunder. I am hesitant to even start a new world, as the same thing could happen again. It's not losing my items that's the problem, it's the fact that the world is entirely lost, with no way to rebuild, simply because I cannot respawn.
Good mod !
This mod adds something very useful to multiplayer.
It is not, however, indispensable.
skyblock with space aesthetics
You find yourself in a void filled with stars and particles, below you is the core that will help you build your universe. The gameplay is based on extracting resources from the core and surrounding stars to process them into something useful - matter to expand your island, machines to mine resources, generators and solar panels to feed the power-hungry machines.
Good stuff:
Another unique game for minetest, looking forward to see this grow :)
A well-made, much needed mod!
This mod saves a ton of time, especially in survival words where block-breaking takes longer! It shows up only when needed, and is quick and accurate. The little animations are a nice plus, and make the mod feel more polished. It also supports many different games and mods. I definitely recommend it!
Much less versatile
I know that this is a VoxelForge adaptation, and I'm completely fine with that. But you completely missed the point of exposing functions.
mcl_cozy
doesn't just provide the chatcommands, it also provides API for other mods to use.Also, you're greatly overengineering things. Condition returns and line break avoidance don't improve readability. They might simplify the code from your standpoint, but I highly doubt any new developer would have a good time looking at it. You decided to limit yourself to just the singular sit/lay animations through
handle_action
. That's fine with the mod being as it is (taking 2 commands as input), but anything more complex wouldn't do (say, a complex dance sequence of sneak+stand+sneak+mine).You could've just done
s/mcl/vlf
on the original mod and it would've been much better.Great game. Especially with Moreblocks (and Erosion)
I keep fooling around with a collection of mods based on Minetest Game, but frankly Mineclone2 just has it beat. Except for a legit version of Moreblocks, so I just have to make do with a homebrew conversion. Still, totally worth it. I'm also looking into Mineclonea, see how that goes.
Useless
Does nothing. Once you place the block you can destroy it without a tnt.
Interesting Idea
The theme of the game is quite nice. It gives Minetest players something new and a bit fresh to try. The first time I attempted it, it didn't make much sense, but the Quest book helps to guide players through the game. The music choices were good, and the particles effects were mostly nice (though I'm not keen on the one that happens when you walk; it sticks around too long, and doesn't vary. feels like it gets in the way).
I feel the game is just getting started with the automation when you need more things to do. It does need some endgame items to work towards, and maybe a reason for doing them. Having more resources renewable, and extra uses for core dust and the purple one (anti-matter?).
It's a new game, so I'll bear that in mind. A great start, keep at it.
Great Sam skin
A nice challenge
Just like the original this game offers a nice challenge. It does very good keeping the overall idea. It balances complexity with strategy perfectly. Very good job.
Theme: 45/50 Challenge: 40/50
Overall 9.5/10
I love it!
Finally i can enter mines or dark places without having to place torches everywhere!
Amusing Joke
Used to be funny
:Theme: 0/10 Not unexpected. The title says it all :Playability: 0/10 Nothing to do :Sounds: 0/10 Nothing to hear :Air: 10/10 Just like it says. Air
:Overall rating: 25/100 averaged.
A must have.
This mod is extremely useful. It's great for mining, and overall walking at night. Often I find myself struggling to see the MT world during night, and this really helps.
My Overall rating: 8/10
Nice lightweight skin changer mod.
Very nice And very lightweight mod. Works well. Though the gui could use a bit of a fresher look. Also very easy to port skins to it.
Overall: 9/10
Super !!!
and another fine addition to Mineclonia :-)
Great mod for replacing the default biomes, but has issues... Or does it?
This mod's biomes are great for replacing the default ones in minetest game, featuring great variety and looks. At the time of writing this, there are about 30, which include the nice banana grove biome, interesting fiery one, or the blue frost with blue trees and grass.
It even adds some more food and items, like japanese food, a fishing rod, and even crystal tools, which are slightly better than diamond.
However, it has some big issues. On example, I recommend you to disable the sakura and mushroom biomes, since they appear too often and the mushroom one looks disgusting.It also sometimes has inconsistently high-res textures on some blocks, which the author doesn't want to fix (I think I heard him saying that he's really proud of those textures, so doesn't want to remove them, but don't know the source)! This is an issue that many of 11's I mean TenPlus1's mods share, and it is infuriating. I'm planning to make a texture pack fixing this one day though.Well, but guess what? Tenplus1 actually invited me to replace the ultra realistic 4K HD textures of the mod! I was very excited, so I decided to help, and not only I got more comfortable with GIMP, but also finally fixed not only most of the ultra realistic textures, but also some others such as frost/healing trees and tested the new biome layout TenPlus1 decided to make in order to fix mushroom and sakura appearing too often. Enjoy!
The conclusion is: this is a great mod for adding many more biomes and features, such as new tools, food and blocks, and doesn't have issues such as constant inconsistent textures or sakura and mushroom biomes everywhere.
nice bricks
finally more variants for andesite, diorite and granite. Thanks :-)
like the idea
the granite and andisite blocks in the game are almost useless (except for a feuw decorative stair, slab and wall blocks), your blocks, and recipes being added just makes sense :) good mod
Nice Mod
But the problem is, there is no full documentation. I needed looked in some source files just to know how a block works. But sad is the movestone cant push a block. I am trying to make a 3d printer in minetest. (Maybe i will try later to build at the famous Server "Blocky Survival"). I Like all but why dont make that the movestone can push blocks.
Good
Nice, but it would be nice if it could be blocked with the protector.-
The elevator mod I see used most, and for good reason
I think this mod manages a pretty good balance of realism vs. practicality for use in a survival environment. It's rather straightforward to set up (just place elevators where you want, connect them with shafts, and put a motor on top) and yet doesn't feel too overpowered.
For creative use it's a little more lacking - it still works fine, it's just less realistic than creative builds tend to usually go for.
Something I would like to see is smoother motion - the sudden start/stop can be rather disorientating, and the doors just switch between open and closed with no animation. It's something you get used to after a while, but sometimes when you're in an unfamiliar building, a ride on one of these can turn into just a few seconds of having no idea what's going on, then suddenly ending up on a different floor.
Decent attempt, but let down by bugs
This is certainly an interesting attempt at an elevator mod - it tries much harder to be realistic than any of the others that were available at the time, and generally succeeds at that (the smooth motion is especially nice, and I haven't seen the animated hoist ropes in any other elevator mod yet).
Unfortunately there are a few issues that prevent it from being much use:
Despite all that, it's still a fun mod to play with in singleplayer sometimes.
Love it
Fun. Took some doing to get past the Workshops not quite working and the ash/ash_product mismatch, but I hacked together a branch that seem to work well enough for me to enjoy your hard work :)
truly needed
This one is truly needed on MT platform as implementation of modern and popular cultural SCP phenomenon. Checkout e.g 3008 game - an"uglyburger01 creation" and its success.
Good mod
Why can't I endorse a mod without writing an essay? It's a good mod and you should use it.
It's quite fun.
I've only briefly tried it, but the addition of a "use if stuck" is reason enough to appreciate the thought that went into its development.
Pretty good little addition
This mod is great for getting 3d ores into your game. Some even glow when next to light (so it isn't like every rare mod is already revealed like the glowing mese block), which is really cool! And it is also about supporting more mods, so you may also be having e.g 3d glowing uranium and rainbow ore in the future (which may have been already implemented, at the time of writing this it isn't).
Note though that this mod will not override all ore blocks, but instead will change them into its 3d ores when you're nearby, because else it would lag while overriding so many nodes, so when you're lagging or looking far, you may see the block turning 3d.
However, I still think this is great, as those 3d ores look nice and interesting. It's probably even a must have, as this is a great little addition to the minetest gameplay.
Was it worth it?
I'll be honest: I originally played the mod with creative mode. After flying over a field of corn, I came to the conclusion that the only scary thing was the ominous valley effect, as I found nothing and no one. Having created a new world using the same mod, but already with a survival mode, I set out to explore it. Having found a field of corn, I decided to build a house near it, as it was a free source of food. And so the night came... I went out of the house to make some changes to the architecture of my dwelling. And then I heard a scream. I got scared and ran behind the house, but there was someone running and screaming at me there too. As you can see, I did not survive. Mod is recommended, 5 out of 5.
Obviously a masterpiece
Tbh, I was surprised when I launched it for the first time. Everything is well designed, the inventory is really « attractive » and powerful, there is a lot of care about animations (such as the chests).
Afaik, this is the most polished game of the whole Minetest ecosystem.
I've never played MC, but I recognize its gamestyle, but also the few bonus additions ;) Notably the musics that feel very nostalgic and immersive :)
Simple and Effective
The mod is straightforward, it allows certain people to join your server.