Хоч це і не повноцінна гра, а лише простий приклад, що дозволяє зробити Luanti API, я б хотів деяких нововедень:
1. Моби. Мені здається, Minetest Game може показати прості приклади мобів та штучного інтелекту. До речі, у Development Test був один цікавий моб - пацюк, він навіть мав штучний інтелект. То чому б і тут не реалізувати це?
2. Сюжет. Не знаю, чи не перебільшення це вже, однак Minetest Game міг би показати приклад сюжетної лінії реалізованої з Luanti API. До того ж це актуальна тема, адже більшість користувацьких ігор не мають сюжету, мети гри.
3. Виміри(або підсвіти). Це трохи офтоп, однак цю ідею можна було б реалізувати тут. Кожен світ буде мати декілька вимірів (підсвітів) - наприклад: звичайний світ, пекло, рай (як от це реалізовано у грі Minecraft від Mojang Studios). Модифікації можуть телепортувати конкретного гравця у інший вимір за допомогою команди типу такої: core.move_player_to_subworld(subworld_id, player_obj). Погодьтеся, це справді хороша ідея!
Ці нововедення можуть покращити основу для розробки модів!
The added monster in the desert pyramid are a wonderful touch. I will say though that i feel like the jungle pyramid is a bit overpowered in terms of item quantity. Regardless, great mod.
It breaks up the boarderline monotany of Minetest exploration. The underground structures also add much needed flair to an otherwise empty underground. (Sorry not sorry, dungeons.)
With these textures, the LOTT and LORD games look much more harmonious and uniform.
The size of 16 pixels allows you to play comfortably on a low end device
Basically a copy of old Rangedweapons but with unneccessary changes
Yet another weapons mod. Sadly though, this mod does not really add anything new at all to Luanti that isn't added already through better mods. As the description says, it is basically a copy of the concept of Rangedweapons, with only the implementation and some minor changes being the difference. While testing this, I had a couple of sound glitches (seemingly related to the directional sound), and the accuracy of the guns seemed to be much worse than before (probably due to the addition of a different accuracy mod). This makes shooting the guns much less fun than with Rangedweapons, and the "realistic" firing is already much better implemented in guns4d anyways.
Also ammunition is all kinds of messed up, with a Raging Bull firing 9mil. The full-auto firing speed of some of the rifles is way too fast, and a pistol (a 9mil Raging Bull) is much more accurate then most of the rifles, including at least one of the snipers (the Dragunov).
I don't recommend this mod for now, but since it is new, it is highly possible the author will make changes and improve it. One thing I liked about this mod (and guns4d) is that, unlike Rangedweapons, you can actually hit Creatura mobs with it.
And now for something [almost] completely different
But..... I really want a bowling ball (doesnt bounce) to somehow grab and (underhanded throw maybe?) down a bowling alley idea im working on. At least its round, colored and a start point maybe. Thanks for doing this. Already downloaded while typing ^^
Never mind the funtionality (which im still thinking about after downloading) it's main benefit to me is that after having this actually happen to me in a very borking way a few times recently, just it's very existance has lightened my mood a lot,
You know i really like the concept of dwellers. They really do scratch an itch that conventional bosses just cannot. With that being said i do think this simple demonstration of a dweller is fun to mess around with on a throwaway world. You should make a post on the forums for this mod.
Now you can have the cars from the best subway system in the world!
Can we get the simmilar looking RW&B 67 stock? (sad to see those go) it could be faked just by changing the very front to the older look.
I can't even begin to think of how to do the old red 37 stock used through WWII, very rare now, but a cool rounded top look, but those would be nice too.
Otherwise I loved see these nice TFL cars, from the oldest subway in the world! (1867 I think?)
Anyway great job!
Attention to detail - Absolutely love the realism here! And the interiors as well.not just outside.
I absolutely love the Chicago style trains. I wish I had the knowledge to change the appearance of the 'black' cars in the main pics here. Yes I know about livery mod, but more the physical config of the exterior.
Id like a vertically split front wind shield, and narrower side windows like on the red and green cars (though these would be split horizontally, as they slide open up and down, but closed is just fine here), with little oval windows above. This will kindof approximate the feel of the old 1940's PCC street cars, or as close as I can get at least. would be nice to see one. The yellow one in (basic trains?) is too narrow, and was made for Japan, it looks too boxy, but very historical, they only have one left on display I think, survived WWII.
They (PCC cars) typically had a cream colored top, and a dark green bottom, seperated by a thin orange stripe. or sometimes just school bus yellow bottom and white top (at least these were in Baltimore and Philidelphia, other colors can be seen still on the streets in San Francisco in YT vids, and in the green/cream, which is thankfully still on the streets in Philly. These were typically single car mode, or at the most, 2. Some were double end control, but most werent. The style influenced the 1947-57 GM TDH city transit busses, and the pre 1966 VW split window transporter (bus) with the safari roof, all of which styleisticaly are great loves of mine from my childhood. I know how to work on graphics, but not mods yet, or id volunteer an edit for you.
Otherwise, what mod are you using for those subway stations? I love the fluted mouldiing and cornice work/arches. And the stone blocks are better than what I have. Is this yours as well, or are they another source? I so need/want for my system
Otherwise good luck with your continued school work!
Somewhere in the middle of nowhere, our protagonist finds themself atop a tree.
That tree is not a big one,
not for a long shot.
But, if you believe me, that tree may easily be the most beautiful tree you´ll ever see.
I swear to god.
Cut - It - Down!
But how could one even do that?
Be ambitious! ...
Be Be forcefull! ...
Be Patient? ...
To no prevail, leaves won`t cut it.
You`ll check the recepies,
and find:
Leaves -> Sticks -> Planks -> Axe
Allright, then what? ...
then what ... then ....
Youll search for the recepies ahead a lot, as they are plenty.
Youll memories a lot, as they are numerouse.
You`ll use that fatty grey organ in your skull, a lot.
Note, if builder doesn't build. The mod doesn't tell you why in every case. And most likely you placed the builder in the opposite direction. Besides that, it's an amaizing mod! It fits to a survival setup.
You can turn saturation very low to prevent eyestrain (e.g. if playing late at night) and you like moody washed out colours, or very high if you like extremely vibrant colours.
There is a problem on android that the hot bar get too big and is covered by the buttons
I would recommand a setting for minimum and maximum hot bar sizes to be compatible with as many screen sizes
Guide to the solution with spoilers will be placed in the comments
Firstly, with the bold camera management that sets it apart from all other games.
Then, for the diversity of weapons and the satisfaction I get from using them on the environment/enemies.
Then, by the fact that this game, with its very simple mechanics, is able to amuse me to the point of making me play it over and over again.
I don't have any bugs at the moment. So, for me, this game is a complete success.
(I'm willing to translate it into French if need be).
A mod with proper elevator transportation features ? Nice.
It requires a motor on the top, a shaft and at least two elevators. Pretty realistic, and with the non-instant transportation too ! This is, to me, the best elevator mod I could find for VoxeLibre. Useful for going up and down quickly between a 50 meters deep metroline station or cave and the lands or builds at arround 0 ( or higer ).
This game is truly lovely. It's very creative, challenging, and quite beautiful. I really appreciate the attention to detail in both the graphics and the music.
This mod adds small floating particles to blocks in newly generated mapchuncks, which help make the world feel more alive. I happen to already like Asuna, so this very helpful. The particles are very small aren't very expensive to process, so I recommend increasing their spawn rate in the settings (set particle trigger interval to 2.0 and chance of particles to 100).
I found this game very asthetically pleasing. I know that it is still a work in progress, but I set up a server for my kids to play on, Recently, the server keeps crashing due a line of code dealing with the living slimes. I attached a screenshot of the error on Github, Keep the up the great work.
Most mechanics function as they do in Minecraft, and the gameplay itself is relatively optimized (got it running and checked task manager, only took up about 400mb of ram)
only thing i would recommend is
a. item despawning (they dont despawn and it can cause issues over time)
b. entity collision (trying to work on a railroad right now using a furnace Minecraft and because theres no entity collision, it goes straight through other minecarts instead of pushing it)
Al principio la curva de progresión es agradable pero cuando se llega a querer conseguir objetos que se encuentran en otros biomas la exploración resulta muy lenta, me gustaría que hubiera algún botón de correr, o que pudieras craftear algún vehículo pequeño (Skate, etc.); o algún objeto que al tenerlo en tu inventario o mano te diera más velocidad, o poder teletransportarte a lugares ya explorados.
I have included the "cheap" version of the leaves mesh in my game. I am usually not too found of mods that try to fight the blocky nature of voxel games, but flora is good exception.
I was searching through all the games trying to find a base for a forever world. I needed something minecrafty, which wasn't focused on harsh survival and had a chill vibe. Also something simplistic. When I came across this one it reminded me of wurm online, which I had just watched a review of and it really peaked my interest. Loading in I was amazed by how pretty it was: leafs, wind swirls, wildlife and vibrant cohesive art style. This game is already a masterpiece and I see myself spending hundreds of hours on it. Well done!
Also I would love to know how to get myself involved in the development of this or adjacent expansions for it.
Чудова основа
Хоч це і не повноцінна гра, а лише простий приклад, що дозволяє зробити Luanti API, я б хотів деяких нововедень: 1. Моби. Мені здається, Minetest Game може показати прості приклади мобів та штучного інтелекту. До речі, у Development Test був один цікавий моб - пацюк, він навіть мав штучний інтелект. То чому б і тут не реалізувати це? 2. Сюжет. Не знаю, чи не перебільшення це вже, однак Minetest Game міг би показати приклад сюжетної лінії реалізованої з Luanti API. До того ж це актуальна тема, адже більшість користувацьких ігор не мають сюжету, мети гри. 3. Виміри (або підсвіти). Це трохи офтоп, однак цю ідею можна було б реалізувати тут. Кожен світ буде мати декілька вимірів (підсвітів) - наприклад: звичайний світ, пекло, рай (як от це реалізовано у грі Minecraft від Mojang Studios). Модифікації можуть телепортувати конкретного гравця у інший вимір за допомогою команди типу такої: core.move_player_to_subworld(subworld_id, player_obj). Погодьтеся, це справді хороша ідея! Ці нововедення можуть покращити основу для розробки модів!
What's in the dome?
I love how this mod separates biomes into their own domes, as if somehow they were preserved by a higher species :)
Nice, simple and to the point.
The added monster in the desert pyramid are a wonderful touch. I will say though that i feel like the jungle pyramid is a bit overpowered in terms of item quantity. Regardless, great mod.
Love the added Exploration incentives
It breaks up the boarderline monotany of Minetest exploration. The underground structures also add much needed flair to an otherwise empty underground. (Sorry not sorry, dungeons.)
Great evolving texturepack
With these textures, the LOTT and LORD games look much more harmonious and uniform. The size of 16 pixels allows you to play comfortably on a low end device
Basically a copy of old Rangedweapons but with unneccessary changes
Yet another weapons mod. Sadly though, this mod does not really add anything new at all to Luanti that isn't added already through better mods. As the description says, it is basically a copy of the concept of Rangedweapons, with only the implementation and some minor changes being the difference. While testing this, I had a couple of sound glitches (seemingly related to the directional sound), and the accuracy of the guns seemed to be much worse than before (probably due to the addition of a different accuracy mod). This makes shooting the guns much less fun than with Rangedweapons, and the "realistic" firing is already much better implemented in guns4d anyways.
Also ammunition is all kinds of messed up, with a Raging Bull firing 9mil. The full-auto firing speed of some of the rifles is way too fast, and a pistol (a 9mil Raging Bull) is much more accurate then most of the rifles, including at least one of the snipers (the Dragunov).
I don't recommend this mod for now, but since it is new, it is highly possible the author will make changes and improve it. One thing I liked about this mod (and guns4d) is that, unlike Rangedweapons, you can actually hit Creatura mobs with it.
And now for something [almost] completely different
But..... I really want a bowling ball (doesnt bounce) to somehow grab and (underhanded throw maybe?) down a bowling alley idea im working on. At least its round, colored and a start point maybe. Thanks for doing this. Already downloaded while typing ^^
add iron man armour with powers
plz plz plzzzzzzzzzzzz!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! add iron man armour with powers
ROTFL!
Never mind the funtionality (which im still thinking about after downloading) it's main benefit to me is that after having this actually happen to me in a very borking way a few times recently, just it's very existance has lightened my mood a lot,
In that, it has already been put to good use.
Thanks.
A fine [er, fun] tool.
Even after a long time since the last update, it stil works fine. I can prove it, my server is now empty! lol.
Glad this exists
Wish I had you before borking myself a few times
SAFETY! but wheres the stripes?
It needs the option for the circular set of stripes (like you see on the VLC logo) and IRL.
A fun and spooky concept
You know i really like the concept of dwellers. They really do scratch an itch that conventional bosses just cannot. With that being said i do think this simple demonstration of a dweller is fun to mess around with on a throwaway world. You should make a post on the forums for this mod.
Very Historic!
Now, how about the American answer to this from a few years later from my foormer home town, the Tom Thumb? Home of the B&O RR, Baltimore
Now you can have the cars from the best subway system in the world!
Can we get the simmilar looking RW&B 67 stock? (sad to see those go) it could be faked just by changing the very front to the older look. I can't even begin to think of how to do the old red 37 stock used through WWII, very rare now, but a cool rounded top look, but those would be nice too. Otherwise I loved see these nice TFL cars, from the oldest subway in the world! (1867 I think?) Anyway great job!
Attention to detail - Absolutely love the realism here! And the interiors as well.not just outside.
I absolutely love the Chicago style trains. I wish I had the knowledge to change the appearance of the 'black' cars in the main pics here. Yes I know about livery mod, but more the physical config of the exterior.
Id like a vertically split front wind shield, and narrower side windows like on the red and green cars (though these would be split horizontally, as they slide open up and down, but closed is just fine here), with little oval windows above. This will kindof approximate the feel of the old 1940's PCC street cars, or as close as I can get at least. would be nice to see one. The yellow one in (basic trains?) is too narrow, and was made for Japan, it looks too boxy, but very historical, they only have one left on display I think, survived WWII.
They (PCC cars) typically had a cream colored top, and a dark green bottom, seperated by a thin orange stripe. or sometimes just school bus yellow bottom and white top (at least these were in Baltimore and Philidelphia, other colors can be seen still on the streets in San Francisco in YT vids, and in the green/cream, which is thankfully still on the streets in Philly. These were typically single car mode, or at the most, 2. Some were double end control, but most werent. The style influenced the 1947-57 GM TDH city transit busses, and the pre 1966 VW split window transporter (bus) with the safari roof, all of which styleisticaly are great loves of mine from my childhood. I know how to work on graphics, but not mods yet, or id volunteer an edit for you.
Otherwise, what mod are you using for those subway stations? I love the fluted mouldiing and cornice work/arches. And the stone blocks are better than what I have. Is this yours as well, or are they another source? I so need/want for my system
Otherwise good luck with your continued school work!
7.5/10
Not to bad, a bit to green.
7.5/10
Keep dementia away! (not a doctor)
Somewhere in the middle of nowhere, our protagonist finds themself atop a tree. That tree is not a big one, not for a long shot. But, if you believe me, that tree may easily be the most beautiful tree you´ll ever see.
I swear to god. Cut - It - Down!
But how could one even do that? Be ambitious! ... Be Be forcefull! ... Be Patient? ... To no prevail, leaves won`t cut it.
You`ll check the recepies, and find: Leaves -> Sticks -> Planks -> Axe Allright, then what? ... then what ... then ....
You
ll search for the recepies ahead a lot, as they are plenty. You
ll memories a lot, as they are numerouse. You`ll use that fatty grey organ in your skull, a lot.Embrace the grind! Say No! to dementia!
(not a doctor)
Another banger by Wuzzy
A little difficult short and disgusting but the concept and execution (level of polishness) are good
It works really well.
Note, if builder doesn't build. The mod doesn't tell you why in every case. And most likely you placed the builder in the opposite direction. Besides that, it's an amaizing mod! It fits to a survival setup.
Helpful For Tired Eyes.
You can turn saturation very low to prevent eyestrain (e.g. if playing late at night) and you like moody washed out colours, or very high if you like extremely vibrant colours.
4/10
The idea of Photo Realism in 64px is just wrong.
4/10
Good puzzle game
There is a problem on android that the hot bar get too big and is covered by the buttons I would recommand a setting for minimum and maximum hot bar sizes to be compatible with as many screen sizes
Guide to the solution with spoilers will be placed in the comments
This game slapped me in the face
Firstly, with the bold camera management that sets it apart from all other games. Then, for the diversity of weapons and the satisfaction I get from using them on the environment/enemies. Then, by the fact that this game, with its very simple mechanics, is able to amuse me to the point of making me play it over and over again. I don't have any bugs at the moment. So, for me, this game is a complete success. (I'm willing to translate it into French if need be).
A mod with proper elevator transportation features ? Nice.
It requires a motor on the top, a shaft and at least two elevators. Pretty realistic, and with the non-instant transportation too ! This is, to me, the best elevator mod I could find for VoxeLibre. Useful for going up and down quickly between a 50 meters deep metroline station or cave and the lands or builds at arround 0 ( or higer ).
6/10
6/10 unless you use the "Upscaled Global Textures" mod, then I'd give it a 7/10.
Great game, very original
This game is truly lovely. It's very creative, challenging, and quite beautiful. I really appreciate the attention to detail in both the graphics and the music.
Pretty Particle effects
This mod adds small floating particles to blocks in newly generated mapchuncks, which help make the world feel more alive. I happen to already like Asuna, so this very helpful. The particles are very small aren't very expensive to process, so I recommend increasing their spawn rate in the settings (set particle trigger interval to 2.0 and chance of particles to 100).
Lovely game, but....
I found this game very asthetically pleasing. I know that it is still a work in progress, but I set up a server for my kids to play on, Recently, the server keeps crashing due a line of code dealing with the living slimes. I attached a screenshot of the error on Github, Keep the up the great work.
Everything feels the same
This texture pack doesn't feel right, it feels like a lot of the textures are just slightly changed forms of a single base.
4/10
Pretty fathful
Most mechanics function as they do in Minecraft, and the gameplay itself is relatively optimized (got it running and checked task manager, only took up about 400mb of ram)
only thing i would recommend is
a. item despawning (they dont despawn and it can cause issues over time)
b. entity collision (trying to work on a railroad right now using a furnace Minecraft and because theres no entity collision, it goes straight through other minecarts instead of pushing it)
other than that, pretty good!
Exploración muy lenta
Al principio la curva de progresión es agradable pero cuando se llega a querer conseguir objetos que se encuentran en otros biomas la exploración resulta muy lenta, me gustaría que hubiera algún botón de correr, o que pudieras craftear algún vehículo pequeño (Skate, etc.); o algún objeto que al tenerlo en tu inventario o mano te diera más velocidad, o poder teletransportarte a lugares ya explorados.
My thanks
I have included the "cheap" version of the leaves mesh in my game. I am usually not too found of mods that try to fight the blocky nature of voxel games, but flora is good exception.
很好用
增加的植物很有用,而且让Minetest game的自然界更漂亮了
Captured my imagination
I was searching through all the games trying to find a base for a forever world. I needed something minecrafty, which wasn't focused on harsh survival and had a chill vibe. Also something simplistic. When I came across this one it reminded me of wurm online, which I had just watched a review of and it really peaked my interest. Loading in I was amazed by how pretty it was: leafs, wind swirls, wildlife and vibrant cohesive art style. This game is already a masterpiece and I see myself spending hundreds of hours on it. Well done!
Also I would love to know how to get myself involved in the development of this or adjacent expansions for it.
Saves me from having to plant trees
This is super handy. Now I can just plant a couple trees and let nature do everything else for me. No more running out of wood becuase I was lazy.
Great mod. rly helps
Great mod. only 2 issues
1 : sometimes when you destroy an elevator you encounter immortal water sources that cant be blocked/picked up
2:acceleration is a bit too fast
otherwise great mod. would reccomend
Good re-creation of Paris metro :)
Those trains look familiar... I guess MP 89 and MF 77
Seriously, the trains are well-designed, and the customizable LED signs make them even better :)
I would just prefer them a bit longer, but there are already supplying a nice rolling stock for some metro lines ;)
Can't wait for an MP 14 !
Good indeed for debugging ore generation
It helped me a lot when I was developing elephant_veins. Thanks for all the shrimp!
Great pack
Textures fit in well with other Wilhelmines mods and feels refined.