Personally, I think you have it very clear how to submerge an item without filling the entire block with emptiness. A plant covered in water wherever you see it. It could be a bigger change to be able to do the same with stairs, slabs or microblocks from moreblocks. You could make a pool with submerged stairs and that would be a great step forward for luanti.-
This is a very useful and great mod for multiplayer servers. It is also used by the MultiCraft game. I wander why there is only 1 download per day. To make new releases is also good. Thanks, developers of this mod!
this wondrous piece of engineering sent me flying into an adventure even in a testing world in creative mode:
first i, like an young duckling (ducklingz are sort of already young, so a young duckling is double the default young), staggering and... uhh... shuffling, discovered how to properly use the filter, while standing in a silent taiga, with a stout steel dagger being all i had...
and it was nightfall, and with nightfall came darkness. first, certain of inhabitants of my world, i wrote: "monster", into the filter input field. the device beeped louder, signaling that, in close proximity, was a mese monster hiding... perhaps sealed in a cave: not something worrysome.
through the snow, i lurched forth, in spite of the siberian frost taking a hold of me. the thousand-year spruces towered over the cold ground; the stars, indifferent, the only source of light in this kingdom.
suddenly, the device picked up a signal: some fifty meters front of me awaited a tree monster. i came, i saw, i conquered it.
then, i discovered that writing nothing in the tablet's input field makes it see every mob that is there, instead of some specific one. i proceeded towards one dot on the scanner. it was already too late when i read that it was a spider: he had already dived right on my head...
!!! but there is a problm: apparentliez, the device's X-axis is sort of messed up, cuz the dots are... in the opposite direction from where they should be, relative to the origin point!
It's great to have a variety of cuts, although they seem very few compared to the MC chisel. It would also be great if it were compatible with clay and sandstone, greetings.-
Spectacular when you plant them and they don't take up an entire block. I wonder if you could do that to submerge stairs, slabs, doors, beds or the microblocks from moreblocks. It would be amazing like in MC. Greetings.-
Отличный мод!
Идея достаточно интересная для зомби-режимов, возможно, стоило бы сделать управление монстром на стороне игрока, а не кикать его с сервера, или хотя бы перевести его в режим "наблюдателя". Так же, было бы очень здорово интегрировать этот мод с legboat, это позволило бы добавить больше атмосферы
Great mod!
The idea is quite interesting for zombie modes, perhaps it would be worthwhile to make the monster control on the player's side, and not kick it from the server, or at least transfer it to the "spectator" mode. Also, it would be very cool to integrate this mod with legboat, this would add more atmosphere
i like the texture and the idea, but the thing with currency, is that it has to be worth something, the thing with making a coin item without a crafting recipe (for creative use) is that survival and creative users have no need for it. you have to make it craftable, maybe make it crafted of gold or something, and make it so it can be used as a stand in for 8 gold, like this:
This is a fun game, I've not come close to finishing it, but what I've played so far has been fun. There do seem to be a few recipes that can't be crafted because they require themselves in the recipe, but that might just be something that I haven't unlocked yet, only time will tell.
Absolutely fantastic game in many ways. There's lots of meaningful content and a great sense of progression. I'm generally a big fan of tech stuff and this game implements it very well. The artwork is simple but effective and the ambience is very nice. Gameplay is at times a little repetitive/grindy but that is in the nature of Sky Block. And of course, with time you can automate most of the grindy processes.
This is an amazing mod that makes locating biomes so much easier and more efficient. It works perfectly and has been a huge help in my gameplay. One small suggestion for improvement would be adding a user interface (UI) to make it even more intuitive and user-friendly. Overall, a fantastic tool for any player!
I'm currently playing Lazarr, and it's just amazing! The pirate ambiente is nice in terms of landscape, decoration, colors, background music (short clips, but I enjoy them). Plus the cute hint parrot. Of course I'm glad pirates never had laser guns ;-)
The game logic is well tuned. It starts with an introduction into the tools. First levels are indeed trivial, difficulty raises slowly level by level. But that keeps you motivated. Later levels get tricky (the cave and the sunken ship took me two days each to solve). I like that you cannot save in-level. The levels are short enough to restart the next day. But I remember some levels were not difficult but just tedious (e.g., the level with the spirals of mirrors).
I've not finished the game yet. But I don't expect bad surprises.
I found absolutely no bugs. It just works fine, no matter what crazy things you do with the lasers. Seems like all the bugs from the game Jam have been smoothed out. Something I really appreciate, that the game is still developing.
Practically no dead ends (one in the bombs level, but that one is obvious).
All in all, very Wuzzy quality I enjoy again and again. Nice one. I'm also playing a similar, professional game, The Talos Principle (VR), which sure has nicer graphics but I'd say, Lazarr is better in terms of logic puzzles.
ok so i fell in love at first sight.. brilliant way to bring creators and creations together, this is the luanti equivilant of thingiverse in the making. I Love IT, store your creations and pull them into a privet game or another server if you have the privs.
I have had some time to play around with this mod and this is really nice, at first install of course i did not read a thing, just dove right in.. i did eventually have to read the instructions on how to place orders, as its not audviously clear, but once i understood the concept, it was easy to setup orders.. other then that im not understanding why its not more popular, with some polishing, maybe like postgresql support... any way i would say for any server wanting an economy of any sort, you should give it a look..
The mod provides a simple and effective way to extract enchantments from items making enchantment management much easier; is a useful tool for players who want to handle enchantments more strategically and practically, significantly improving the gameplay experience. If you're looking to optimize your gear, this is definitely a mod worth trying.
The Mcl Backpacks mod for Mineclonia allows players to create backpacks that expand their carrying capacity, greatly improving inventory management. This item offers different storage options, allowing players to explore and collect items without constantly returning to their base.
The integration with the game's interface is smooth, and installation is simple. The mod fits perfectly into the gameplay without disrupting the core mechanics.
The draconis mod is pretty ok i liked before the tools and everything was reworked. The thing that made me remove this is the green dragons spawning at spawn and killing players
Love the plane. Would be nice if the passenger door was on both sides, even if inaccurate (the seaplane sometimes has to dock on the wrong side for passengers). and the larger cargo/paratrooper door for later on. I see you have a correct pattern paintjob and insignia on yours.. the painting methods available do not seem complex enough too duplicate this. Any hints? I may wish to add a logo of a personal family airline that existed long before I was born (long gone now, started in 1919).
A question I have that isnt addressed here. How long is the suggested runway supposed to be for takeoff/landing? Same for seaplane. This is a rather large plane, unlike most offered.
Love your WWI offerings! Please consider the Spad XIII, and the Fokker D VII. A good matchup in a dogfight. And I like the Spad, much better than the Sopwith Camel or Pup, though the Snipe is seriously overlooked for its durability.
Thanks for all you do for flight enthusiasts.
You have fans amung people from Wright-Patterson air museum.
And remember the following (USAF vets will know these):
Any landing you can walk away from, is a good landing.
The link you have provided is a generic link on the term precision, and does not reference this there.
Anyhow, thanks for making my airport experience a little more realistic. some of us appreciate the realism faction of Luanti/Minetest, over the fantasy/blocky mode of play. All are right in their own worlds, nothing is wrong where game engine rules arent broken.
Using this mod is very simple and useful, without bigger server load. Supports different high/small letters for registration the place, too supports diacritics and spaces in names of places.
Registrated bookmarks are editable in file in world folder.
The Ju52 3M Hydro is a slightly more complicated plane to fly (which I love), and it's very similar to the Ju52 apart from being a sea plane and therefore only launching and landing on water.
Notes: (some also apply to the normal Ju52)
I really like how one can sit 12 people in the plane, as well as delegate co-pilot positions. It's a bit weird in singleplayer though, you can set a blank entry to become the co-pilot and sit in the back, then it's hard to get back to being the pilot again.
Autopilot is decent but sometimes fails to fly upward when the land is getting closer, which led me to crash into a tree.
It would be nice to have a message saying 'autopilot activated' when it is, currently only messages if it was automatically disabled.
It has an Auto Direction Find feature, but I'm not convinced it works. I flew in the opposite direction of the destination, turned on auto direction find and autopilot and it just kept going straight.
3D model looks really nice, the top part is exactly the same as the Ju52 but it has nicely aligned floaters below it. The position the place sits in water looks realistic.
There is no crafting recipe available for the parts Crafting recipe have been added!
In summary, it's a good plane but needs work on the included settings, especially autopilot.
This mod is very simple but it achieves it's purpose. The chances of growth, drying and death feel good and I didn't feel any difference in performance.
Looks: The inv itself looks very polished, and is definently a top of the line inv. -
Usability: It's not hard to tell what the buttons do. -
FPS while running: Considering the detail the fps drop is actually not too bad. -
Organization: Love how you consolidate groups. Great way to use fewer pages.
Total for the player side. Total of 35/40.
Now we get to mod developer side.
The code is a mess to say the least. I often spend 20 minutes just looking for the area I want to modify. Now I know that's not the fault of the current developers, but rather the mindset of the previous one. However this still gets a ding.
Amount of code for design: 7/10. -
Code organization: 8/10. -
Code Readability: 4/10.
Amount of code for design: Several areas that can be simplified in the codebase. -
Code organization: Pretty well organized in separate files for the most part. -
Code Readability: As a developer. I like to be able to actually read the code well. But It's formatted in such a way that it's hard to follow. Now that was purely due to the mindset of the original developer. Still, the readability is lacking.
Total for developer side. Total 20/30
in Total it gets 55/70.
If you're the average player looking for a very nice inventory mod. I definently suggest this, however if you're a developer looking to modify this. I can't recommend it.
Cool, short story
Don't expect much, like action/parkour, it's just a simple story game where you just walk. But I still recommend to check it out
Nice touch
Nice feature, should remove the default requirement though.
Good mod
Personally, I think you have it very clear how to submerge an item without filling the entire block with emptiness. A plant covered in water wherever you see it. It could be a bigger change to be able to do the same with stairs, slabs or microblocks from moreblocks. You could make a pool with submerged stairs and that would be a great step forward for luanti.-
To test
I think you should be able to add columns from the center of the cube, that would give you a lot of room to build.-
Irrigcepton
Now theres cool incentives to mass farming. Eat that guy's house, they can make another.
nice trains for advtrains
has some nice well detailed subway trains. i instantly added it to my collection!
Interesante
No tienen utilidad, al menos se debería poder tenerlos como mascotas en tu casa.-
Excelente
Sin dudas es de lo mejorcito que hay en Luanti.-
Useful mod
This is a very useful and great mod for multiplayer servers. It is also used by the MultiCraft game. I wander why there is only 1 download per day. To make new releases is also good. Thanks, developers of this mod!
just the thing that all fnaf fans need
this wondrous piece of engineering sent me flying into an adventure even in a testing world in creative mode:
first i, like an young duckling (ducklingz are sort of already young, so a young duckling is double the default young), staggering and... uhh... shuffling, discovered how to properly use the filter, while standing in a silent taiga, with a stout steel dagger being all i had...
and it was nightfall, and with nightfall came darkness. first, certain of inhabitants of my world, i wrote: "monster", into the filter input field. the device beeped louder, signaling that, in close proximity, was a mese monster hiding... perhaps sealed in a cave: not something worrysome.
through the snow, i lurched forth, in spite of the siberian frost taking a hold of me. the thousand-year spruces towered over the cold ground; the stars, indifferent, the only source of light in this kingdom.
suddenly, the device picked up a signal: some fifty meters front of me awaited a tree monster. i came, i saw, i conquered it.
then, i discovered that writing nothing in the tablet's input field makes it see every mob that is there, instead of some specific one. i proceeded towards one dot on the scanner. it was already too late when i read that it was a spider: he had already dived right on my head...
!!! but there is a problm: apparentliez, the device's X-axis is sort of messed up, cuz the dots are... in the opposite direction from where they should be, relative to the origin point!
overall: i liek it, and liek it very sincerely
Excellent
It's great to have a variety of cuts, although they seem very few compared to the MC chisel. It would also be great if it were compatible with clay and sandstone, greetings.-
Very useful
Modders, you should make more useful mods like this.-
Excellent mod
Spectacular when you plant them and they don't take up an entire block. I wonder if you could do that to submerge stairs, slabs, doors, beds or the microblocks from moreblocks. It would be amazing like in MC. Greetings.-
Великолепно
Отличный мод! Идея достаточно интересная для зомби-режимов, возможно, стоило бы сделать управление монстром на стороне игрока, а не кикать его с сервера, или хотя бы перевести его в режим "наблюдателя". Так же, было бы очень здорово интегрировать этот мод с legboat, это позволило бы добавить больше атмосферы
Great mod! The idea is quite interesting for zombie modes, perhaps it would be worthwhile to make the monster control on the player's side, and not kick it from the server, or at least transfer it to the "spectator" mode. Also, it would be very cool to integrate this mod with legboat, this would add more atmosphere
nice texture
i like the texture and the idea, but the thing with currency, is that it has to be worth something, the thing with making a coin item without a crafting recipe (for creative use) is that survival and creative users have no need for it. you have to make it craftable, maybe make it crafted of gold or something, and make it so it can be used as a stand in for 8 gold, like this:
minetest.register_craft({ output = "only_a_coin:coin", recipe = { {"default:gold_ingot", "default:gold_ingot", "default:gold_ingot"}, {"default:gold_ingot", "", "default:gold_ingot"}, {"default:gold_ingot", "default:gold_ingot", "default:gold_ingot"}, }, })
and vice versa
I enjoyed it
This is a fun game, I've not come close to finishing it, but what I've played so far has been fun. There do seem to be a few recipes that can't be crafted because they require themselves in the recipe, but that might just be something that I haven't unlocked yet, only time will tell.
One of the best Luanti games
Absolutely fantastic game in many ways. There's lots of meaningful content and a great sense of progression. I'm generally a big fan of tech stuff and this game implements it very well. The artwork is simple but effective and the ambience is very nice. Gameplay is at times a little repetitive/grindy but that is in the nature of Sky Block. And of course, with time you can automate most of the grindy processes.
best mod ever!
keep going and i have some ideas like add robots that do mineing framing etc best mod ever
Excellent Mod for Biome Finding
This is an amazing mod that makes locating biomes so much easier and more efficient. It works perfectly and has been a huge help in my gameplay. One small suggestion for improvement would be adding a user interface (UI) to make it even more intuitive and user-friendly. Overall, a fantastic tool for any player!
i found a bug happening with characters with mod character_anim, that is: inverted parameters :(
the bug needs to be fixed in newest versions, but its okay in old versions
This game has greatly developed
I'm currently playing Lazarr, and it's just amazing! The pirate ambiente is nice in terms of landscape, decoration, colors, background music (short clips, but I enjoy them). Plus the cute hint parrot. Of course I'm glad pirates never had laser guns ;-)
The game logic is well tuned. It starts with an introduction into the tools. First levels are indeed trivial, difficulty raises slowly level by level. But that keeps you motivated. Later levels get tricky (the cave and the sunken ship took me two days each to solve). I like that you cannot save in-level. The levels are short enough to restart the next day. But I remember some levels were not difficult but just tedious (e.g., the level with the spirals of mirrors). I've not finished the game yet. But I don't expect bad surprises.
I found absolutely no bugs. It just works fine, no matter what crazy things you do with the lasers. Seems like all the bugs from the game Jam have been smoothed out. Something I really appreciate, that the game is still developing. Practically no dead ends (one in the bombs level, but that one is obvious).
All in all, very Wuzzy quality I enjoy again and again. Nice one. I'm also playing a similar, professional game, The Talos Principle (VR), which sure has nicer graphics but I'd say, Lazarr is better in terms of logic puzzles.
Bloody Brilliant
ok so i fell in love at first sight.. brilliant way to bring creators and creations together, this is the luanti equivilant of thingiverse in the making. I Love IT, store your creations and pull them into a privet game or another server if you have the privs.
A Greate Economy Management System
I have had some time to play around with this mod and this is really nice, at first install of course i did not read a thing, just dove right in.. i did eventually have to read the instructions on how to place orders, as its not audviously clear, but once i understood the concept, it was easy to setup orders.. other then that im not understanding why its not more popular, with some polishing, maybe like postgresql support... any way i would say for any server wanting an economy of any sort, you should give it a look..
Wonderful mod, reminds me of a minecraft mod
Wonderful mass storage mod to pair with other mods like techage, digtron, and technic!
Though it reminds me alot of the minecraft mod "Applied Energetics 2"
good for skybox mods
I like using skybox mods so I've always had clouds disabled, and when the update came this mod worked great to get that function back!
Spell It Out
The mod provides a simple and effective way to extract enchantments from items making enchantment management much easier; is a useful tool for players who want to handle enchantments more strategically and practically, significantly improving the gameplay experience. If you're looking to optimize your gear, this is definitely a mod worth trying.
Its amazin!!
i use this mod mostly for survival. i LOve itttt!
Very nice, i used to see this mod in one of etim3's servers.
i used to see this mod. Nostalgia. ;)
Great addition for inventory management.
The Mcl Backpacks mod for Mineclonia allows players to create backpacks that expand their carrying capacity, greatly improving inventory management. This item offers different storage options, allowing players to explore and collect items without constantly returning to their base. The integration with the game's interface is smooth, and installation is simple. The mod fits perfectly into the gameplay without disrupting the core mechanics.
Green Dragons Spawning at Spawn
The draconis mod is pretty ok i liked before the tools and everything was reworked. The thing that made me remove this is the green dragons spawning at spawn and killing players
A bit of extra info needed
Love the plane. Would be nice if the passenger door was on both sides, even if inaccurate (the seaplane sometimes has to dock on the wrong side for passengers). and the larger cargo/paratrooper door for later on. I see you have a correct pattern paintjob and insignia on yours.. the painting methods available do not seem complex enough too duplicate this. Any hints? I may wish to add a logo of a personal family airline that existed long before I was born (long gone now, started in 1919).
A question I have that isnt addressed here. How long is the suggested runway supposed to be for takeoff/landing? Same for seaplane. This is a rather large plane, unlike most offered.
Love your WWI offerings! Please consider the Spad XIII, and the Fokker D VII. A good matchup in a dogfight. And I like the Spad, much better than the Sopwith Camel or Pup, though the Snipe is seriously overlooked for its durability.
Thanks for all you do for flight enthusiasts. You have fans amung people from Wright-Patterson air museum.
And remember the following (USAF vets will know these):
Any landing you can walk away from, is a good landing.
F.O.D. is a Downer.
There IS A Way!
An uexpected feature
it works very well, as if it's for real.
seperately, please update your wikipedia URL to the correct one, which is here:
https://en.wikipedia.org/wiki/Precision_approach_path_indicator
The link you have provided is a generic link on the term precision, and does not reference this there.
Anyhow, thanks for making my airport experience a little more realistic. some of us appreciate the realism faction of Luanti/Minetest, over the fantasy/blocky mode of play. All are right in their own worlds, nothing is wrong where game engine rules arent broken.
Now all we need are proper end of runway lights
Keep up the good work.
disable the clouds
für alle die freie Sicht brauchen, seit man in 5.11.0 Luanti die Wolken clientseitig nicht mehr deaktivieren kann.
Thank you! :)
for all those who need a clear view since you can no longer disable the clouds on the client side in 5.11.0 Luanti
9/10
8/10
Needs maintainer.
Awesome Mod! 10/10
The mod is so nice, especially on servers, also, the foxes are so cute! :3
Amazing pack, but lacking support for deepslate in MineClonia
OCD has always been a banger pack, so glad someone ported it over to Luanti!
Simple & useful
Using this mod is very simple and useful, without bigger server load. Supports different high/small letters for registration the place, too supports diacritics and spaces in names of places. Registrated bookmarks are editable in file in world folder.
Good sea plane
The Ju52 3M Hydro is a slightly more complicated plane to fly (which I love), and it's very similar to the Ju52 apart from being a sea plane and therefore only launching and landing on water.
Notes: (some also apply to the normal Ju52)
I really like how one can sit 12 people in the plane, as well as delegate co-pilot positions. It's a bit weird in singleplayer though, you can set a blank entry to become the co-pilot and sit in the back, then it's hard to get back to being the pilot again.
Autopilot is decent but sometimes fails to fly upward when the land is getting closer, which led me to crash into a tree.
It would be nice to have a message saying 'autopilot activated' when it is, currently only messages if it was automatically disabled.
It has an Auto Direction Find feature, but I'm not convinced it works. I flew in the opposite direction of the destination, turned on auto direction find and autopilot and it just kept going straight.
3D model looks really nice, the top part is exactly the same as the Ju52 but it has nicely aligned floaters below it. The position the place sits in water looks realistic.
There is no crafting recipe available for the partsCrafting recipe have been added!In summary, it's a good plane but needs work on the included settings, especially autopilot.
Nice addition to worlds
This mod is very simple but it achieves it's purpose. The chances of growth, drying and death feel good and I didn't feel any difference in performance.
Very nice. 9/10.
Good for players, messy for modders.
I've been using this mod for a while and this is probably one of the best inv mods out there. From the player side. I'll rate it as follows
Looks: 10/10. - Usability 9/10. - FPS while running 9/10. - Organization 7/10.
Looks: The inv itself looks very polished, and is definently a top of the line inv. - Usability: It's not hard to tell what the buttons do. - FPS while running: Considering the detail the fps drop is actually not too bad. - Organization: Love how you consolidate groups. Great way to use fewer pages.
Total for the player side. Total of 35/40.
Now we get to mod developer side.
The code is a mess to say the least. I often spend 20 minutes just looking for the area I want to modify. Now I know that's not the fault of the current developers, but rather the mindset of the previous one. However this still gets a ding.
Amount of code for design: 7/10. - Code organization: 8/10. - Code Readability: 4/10.
Amount of code for design: Several areas that can be simplified in the codebase. - Code organization: Pretty well organized in separate files for the most part. - Code Readability: As a developer. I like to be able to actually read the code well. But It's formatted in such a way that it's hard to follow. Now that was purely due to the mindset of the original developer. Still, the readability is lacking.
Total for developer side. Total 20/30
in Total it gets 55/70.
If you're the average player looking for a very nice inventory mod. I definently suggest this, however if you're a developer looking to modify this. I can't recommend it.