This mod adds a bunch of ores that have no unique uses, and the textures are inconsistent. While this may make caves more interesting, after a while nobody will care because the ores themselves don't serve any purpose!
I would recommend that the mod add more interesting uses for each of it's ores, that are unique not only to each ore, but differing from other ore-adding mods... there are a lot of them now which add very little new gameplay or incentive to gather the ores provided.
However, this mod is pretty good for testing Calinou's Law :-)
Too Many Ores works as a sort of base for editing ores, useful to someone that needs to edit tools and items because they already have the materials to alter them. I do disagree with finding ores basically everywhere.
The texture style doesn't fit at all with minetest, and the functionality is more-or-less useless- trees are already infinite in MTG and most games. If you need to cut wood faster in survival, choose a mod like Woodcutting.
This is a light mod that proves some pathfinding and lag advantages of mobkit - the code itself is very well optimized. However, this is just a demo- there's no spawning or player-mob functionality (other than attacking the player) like taming, etc. It adds two mobs: A wolf and a gazelle which interact with each other, pretty cool to see the predator-prey chases :)
I kind of like this texture pack. It is awesome, lightweight, stylish and truly vibrant. The light colours in the game truly amaze me. Everytime I see the world with your textures enabled, it feels really beautiful. If I conduct some really wierd lua mapgen experiments, your mods turn that experiment into a masterpiece. Hence strongly recommended if anyone plays mtg.
This is currently the dragon up the freeway when it comes to Minetest animal mods - a well polished work of art! Kudos to ElCeejo.
The Mobs
The animals themselves are well polished, have more behaviorial logic than any other mod not made by ElCeejo, and are really immersive!
The models stick to a consistent style which is asthetically pleasing and the textures go right along w/ the style to boot.
Sure, the mobs are going to end up being a bit robotic while walking around with nothing to do, but these are some of the least robotic mobs I've seen so far. Herding/Flocking behaviours stand out, as well as aerial predation (i.e. Owl)- I think they add a genius touch.
Lag
When you're dealing with all these behaviours, expect a bit of extra lag in return. This particular mod is pretty laggy for any public server, even with bird flocking nerfed :-)
However, it compares nicely with other mob mods like petz or mobs_animal per mob - These mods don't have even close to the amount of features animalia has, but don't optimize their code well enough to provide a significant lag differential, whereas animalia has pretty decent optimization. The (slight bit of) extra lag is worth it!
The trampolines are really fun. Love the cabinets and lanterns. Love the misc. items here and there which really make a home feel more like home.
The work bench is useful, but confusing. Thought it was broken at first. Took me several minutes to figure out that hammers are a fuel, not a tool. You just gotta set the item in the repair slot, a hammer in the hammer slot, then wait.
I love this mod, but I do wonder why the super glow glass slabs don't shine.
As I said, I do love this mod. I love how super glow glass can be super efficient torches, (changing 3 glass and 6 torches into 24 super glass microblocks). However, I am wondering why the super glow slabs (if you craft them from microblocks) no longer shine. Anyways, thank you for the mod.
Having a good path system does more for a new server than one might think- and this mod does it for you! Also, if you use vehicle mods, you can ride around (almost) endlessly on these roads :)
My suggestion for the mod would be to make what nodes the road is made out of configurable, currently it is hard-coded; you can do it by changing the content ID's in init.lua and/or changing the description/textures of the nodes in nodes.lua, but that's not as desirable as an easy setting!
Gliders can do all sorts of things with even minor lags. The bonus effects you can get are quite humorous (at least for me) and add a degree of irregularity.
If you get it right, you can get an upwards thrust which can make you shoot into the air (sometimes over 10 nodes!), helping you to climb stuff.
Maybe you jump off a cliff and try deploying your glider only to fall to your death because the glider didn't open in time, or it disabled itself somehow.
Or you can even deploy your glider while on the ground (which normally shouldn't work) and start jumping around while experiencing the awesome physics of the glider - eventually this won't work anymore, but it has lasted quite a while sometimes (upwards of 30 seconds!), with a moderate amount of lag!
Or maybe you rubberband(?) - falling down from a cliff slowly and surely, only to find yourself shooting into the sky and your glider suddenly disabled!
In general though, >80% of the time the glider works great for me, and I live in a really heavy game :-) Most users of this mod will likely never run into these issues. If you need to survive a fall down a cavern or just like gliding off of towers for the thrill, this mod is for you! Recommended.
This makes messaging offline players pretty simple, without all the extra bloat of a mail mod. If the bloat isn't a problem I would reccomend a mail mod and not this mod, as it is really useful to see your old messages and keep up with conversations better and answer messages when you want to!
Although this adds a good way to message offline players, it isn't practical: You're only going to see the message once, so you need to either reply quickly or copy the message down and reply later - not convienent. Plus, getting spammed by messages when you join the game is not often a lot of fun! And if the player is going to respond to them is a whole different matter. So, this isn't even close to the perfect solution, but it will do the job for some servers.
I'm only recommending this because the description says Sure, some servers have an email/mailbox system, but for many, such systems are overly complex. That's why I made tell. - but if you can spare the space for a mail mod, I wouldn't recommend this.
A well-designed parkour challenge with a compelling backstory.
Glitch is fun to play: there are skills to unlock, electrons to collect, and secrets to find. The story is not tacked on but integrated into the game. It is compelling, starting with a cutscene that eases the player into the narrative. The levels are well-designed, with easy-to-reach electrons and hidden ones that give you a dopamine rush when you discover them. Finally, the game does not expect one to collect every single electron; it is easy enough to collect all you need to enter the endgame without too much effort. Without giving spoilers, I will say that the endgame is a great addition to the story and is very satisfying. Its levels are slightly frustrating, but that can be expected on a final level-set.
Thank you for this game, it deserves the First prize!
I have no idea how we are intended to explore caves in NC without a long-term light source. Thank god for coal lanterns.
That said, I cannot, for the life of me, figure out how to make a luxlamp. I don't even see a recipe in the code...Is it even craftable?
*EDIT* It was literally the last thing in the file, now I feel kinda dumb.
Overall, a very nice mod- the boats work well, models are great, and the physics are great. I'm a big fan of this mod.
However, the boats are slow. If you want to go in a particular direction and the wind happens to be in your favor, you'll go fast- but anything else and you'll be going really slow. Turning off your sail (which you can toggle with Spacebar) will make you go a little bit faster, but still not as fast (about 2/3 as fast) as the regular boats:boat! There is really not much you can do when the wind isn't agreeing with you.
If you use this mod alongside the boats mod, you might find yourself using the boats:boat more than this one for that reason.I propose something like up-wind propulsion (which happens in irl boats) - some new physics to make this a rival to the boats:boat! People smart enough to sail their ship well should be rewarded by beating out the boats:boat guys :-) Thanks for the great mod, Termos!
If you want to explore caves how they were meant to be explored (which is not towering cobble up to get higher!), this mod takes the stage. If there's a cliff or a ledge you want to get up on, just throw your grappling hook up there and climb up! This has made spelunking a lot more fun for me, since I like to explore rather than mine a lot of the time :)
Additionally, this mod adds a few other nodes other than the ropes/hooks - The PChest is a portable inventory (which can be quite useful to store your ores on a mining trip, as well as many other applications), there's a mouth breather assembly in case you want to venture far into the ocean, and a slingshot for throwing stuff at other players/mobs!
This mod goes way beyond the title: The glass designs are great and all, but how you use the designs can make or break your experience! The glass can be partially embedded inside other nodes, meaning that you can make rounded/complex windows in many different ways. This may not seem like a lot, but it adds a lot of detail and beauty to any building!
The last example is my own design which has a window in 0 nodes! The trick is that the window node is hidden in one of the adjacent 'nodes' - this is with no changes to the mod, so you can do it too :)
Now I can secretly deliver presents to my friends (and enemies). I will definitely NOT gift them fissile uranium or strontium powder.
And also it's really nice how the ribbon due to being a particle appears almost three-dimensional, and you can also jump and bounce on those!
This mod is like a breath of fresh air for the commonly dull building process. I will use it to construct some nice arenas in order to conduct epic battles with my friends using firearms.
Other schematic editors are just not as simple as this mod! I have used this for all of my schematics for more than 3 years now, and can say that I have never run into any problems.
I agree with Hugues, that a function to quickly change nodes within the region would be useful, especially for turning air nodes into void nodes. One can also use Worldedit to accomplish this- it hardly adds any new complication, and is quick & easy to use.
I apologize in advance for my bad English, Google Translate helps. The game is very well paced, it has a good idea. It can be seen that the game is still in the beginning, there are a few bugs (cubes for the base of the turrets disappear out of nowhere, so you can't develop the offensiveness of your ship). It's nice that the game alerts you to approaching ships (friendly and enemy). I'm looking forward to gameplay improvements, expansions, and most importantly bug fixes.
These portable powerbanks, which charge in the battery box, are truly a quality-of-life addition for any modbase containing technic: Being able to charge your tools on the go is a lot nicer than you might have thought it would be and makes for more productive mining trips.
Everything about this mod is pretty awesome and I'm a big fan of it: I'm sort of being overly critical here to try to review this mod as best as I can.
The dinosaurs themselves - The mobs feel very consistent in the style as well as the textures, ElCeejo has obviously put a lot of work into making things stick to a certain design! The animations are also great, and each animal (except for water mobs and flying mobs) have a sleeping animation during night, which is really cute. Pathfinding is pretty decent, especially compared to other existing mobs mods. The amount of mobs added here, as well as the quality, make for a great experience: I look forward to new updates.
There are a few obvious problems: for example, the pteranodon model has a missing face, as well as the plesiosaurus model, which doesn't make for a good look. Things like velociraptors and smilodons can glitch right through solid nodes because of their small collisionboxes and high speed: and you're going to have some trouble building an aviary for your pteranodons too because they seem to glitch through anything with a bit of lag.
The dinosaurs can also be fairly robotic at times. Sadly, there is no good way to fix this without a lot of new pathfinding code and animations, which no other mod does except draconis (and a few animalia mobs).
For animals with big collisionboxes, enclosures can be easily made and maintained. The electric fences included with the mod will keep your dinosaur inside the enclosure, but it will also damage the dinosaur each time the collisionbox goes into the electric fence, killing dinosaurs if you aren't careful. I'd love to see a better implementation of this concept: like an electric shock which doesn't actually damage the mob, but makes it run a small distance from the fence.
Despite these issues, this is truly an underrated mod with stunning visuals and gameplay, kudos to ElCeejo. More in the comments->
If you're looking for a good skin mod without all the bloat of mods like u_skins, this is for you. A ridiculous amount of media can simply go into skin options on public servers nowadays, and this mod makes that media almost 0.
Additionally, the customization features are pretty good: to rival u_skins textures a few more options might be needed, but this mod does all it needs to: offering a fantastic alternative to bloated skin mods! The formspec is also top notch. Recommended!
Very fun and engaging puzzle game with a lot of potential
I had a lot of fun traversing the various levels this game had to offer.
I found some of the puzzles to be difficult, but none seemed completely impossible or ridiculous. The levels never felt repetitive or lazily put together, and the puzzles kept me thinking of different approaches to escape each room.
I think the groggy reduced gravity and pitch movement were clever features that added a much needed layer of depth to the gameplay (that also helped to sustain the feeling of the “space” theme).
The music felt like it could have been more well-suited to the environments, but was calm and relaxing (probably better for puzzle solving).
I like the simplicity of the main game mechanics. It is refreshing to see a game like this build an engaging and atmospheric experience around a simple concept like pushing and pulling blocks around.
Criticism:
I would have liked to have seen more unique, game-specific textures.
Hidden portions of puzzles were a little confusing for me at first.
I wanted more levels :)
The lava ingots can be used for all sorts of recipes in other mods, providing a great use for lava; as noted, stuff dug with lava tools is put in your inventory as the smelted item (digging cobble, for example, yields stone), and lava tools can light players/nodes on fire (seems a little OP, but definitely realistic :)), so the tools actually serve a purpose!
I have experimented with setups to farm lava ingots the fastest and have settled on one that uses pipeworks: 4 advanced vacuuming tube segments with max range (8) are put on the sides of an autocrafter which is configured to craft lava orbs and is sitting in a lava lake. You will only need to fill the autocrafter with maybe a few stacks of mese crystals, and then fill your inventory with random items. The trick is to have your inventory full, so the buckets drop after collecting the lava, which are then vacuumed and processed by the autocrafter. The empty buckets are then found in the output slots of the autocrafter, so you can do it over again. After you've gathered all the lava you can in that spot, you can move to a new lava lake.
wasnt really sure to put as the title for this review, but selected combination of minor dislikes this that sums up my thoughts. from things such as the gameplay, to the artwork, it feels really disconnected and not put to together that well. to take an expression, it feels like a house was built to the shape houses typically are, but the outside and inside where painted a hodge podge of colors
fair disclosure, the first time i played this it gave me a headache.
I think this game is pretty fun, because while at its core, its a simple puzzle game, the multiple different pieces you have to move to reach the next level in some cases is pretty thought provoking. additionally, for a jam game, there is a pretty good level of immersion/focus on detail, with things like the fade in that you almost would miss if your not paying attention
This improves lag from smartshops a lot, as I was able to see first-hand on Tunnelers' Abyss, and the api just ends up being much smarter than the original. The new currency system works great, allowing you to make purchases such as buying something that costs a "10 note" for two "5 notes". Additionally, the smartshop updates with the meta from the item which will be sold to you; in the original, this was not implemented and could be used to sell you a below average item while advertising a fully-upgraded item.
Fair warning, your smartshops will mostly have 2D sprite displays now instead of the 3D model entities. This can be a painful reality, and some people were fairly upset about it, but in the long run, your client will thank you for not having to render those 3D entities.
These particular shapes seem to be best suited towards ancient western buildings, like Greek, Indian, or Egyptian buildings. If you're looking for more modern shapes, try mymillwork by Don, although it is a bit heavier.
I enjoyed mindlessly building and thriving with the supplies from the missions. The air supply draining was a good addition. I wasn't able to finish the game, but I quickly got the jist of it: it's fun and keeps you busy expanding your lunar outpost more and more!
Spawning without the spacesuit outdoors on the moon surface was a bit jarring. As others have noted, you need to stay clear of the landing sites, or you'll be encased in the landing rocket. The first mission was the most boring for me, but it must have been because I never got into the technic side (time constraints) and simply grew the crops myself. The fact it didn't include lunar gravity was unfortunate, too. It warned me that the image "smartshop_animation_mask.png" can't be loaded.
Borrowing a bit from existing content, it offers nice gameplay and simple missions for a linear progression. I recommend this.
Hunting these is a lot of fun: sadly, they have no practical use, but several mods add uses for the nyancat nodes. Miss the days when nyan cats were bundled with minetest_game :) The original nyancats didn't glow AFAIK(?), but no complaints.
Parkour? In my computer cables?! It's more likely than you think...
This left such a cool impression, it felt so complete and fun, wow! The intro sequence is cool, and its story is engaging right from the start. It was clearly well tested: I didn't find any obvious bugs. :) It features a secret level, and the game soundtrack is neat and varied. The abilities you learn along your journey all help you in different situations, at various points in the game: awesome!
Collecting electrons while power-sliding is a bit finnicky, I found, but this is really the only complaint I have for the Jam version.
Well done, the experience was really refreshing for a Minetest game. Totally recommended!
Simple, but very nice mod- great for decorating bakeries or birthday parties, or eat the pies as a satisfying dessert. Would reccomend brushing your teeth afterwards though, because sugar content can be up to 50%!
The models are not too high-poly, but not too low either, fitting right into most game styles. This can be used for a wide range of buildings, from vintage/medieval to modern/space styles, and the mod itself is well-polished- although I could cry a bit about the expensiveness of the recipes since I use them so much for my builds :)
The ores are mostly useless
This mod adds a bunch of ores that have no unique uses, and the textures are inconsistent. While this may make caves more interesting, after a while nobody will care because the ores themselves don't serve any purpose!
I would recommend that the mod add more interesting uses for each of it's ores, that are unique not only to each ore, but differing from other ore-adding mods... there are a lot of them now which add very little new gameplay or incentive to gather the ores provided.
However, this mod is pretty good for testing Calinou's Law :-)
API?
Too Many Ores works as a sort of base for editing ores, useful to someone that needs to edit tools and items because they already have the materials to alter them. I do disagree with finding ores basically everywhere.
Pretty much useless
The texture style doesn't fit at all with minetest, and the functionality is more-or-less useless- trees are already infinite in MTG and most games. If you need to cut wood faster in survival, choose a mod like Woodcutting.
Nice demo of mobkit's functionality
This is a light mod that proves some pathfinding and lag advantages of mobkit - the code itself is very well optimized. However, this is just a demo- there's no spawning or player-mob functionality (other than attacking the player) like taming, etc. It adds two mobs: A wolf and a gazelle which interact with each other, pretty cool to see the predator-prey chases :)
Best texture pack
I kind of like this texture pack. It is awesome, lightweight, stylish and truly vibrant. The light colours in the game truly amaze me. Everytime I see the world with your textures enabled, it feels really beautiful. If I conduct some really wierd lua mapgen experiments, your mods turn that experiment into a masterpiece. Hence strongly recommended if anyone plays mtg.
Best animals mod currently
This is currently the dragon up the freeway when it comes to Minetest animal mods - a well polished work of art! Kudos to ElCeejo.
The Mobs
The animals themselves are well polished, have more behaviorial logic than any other mod not made by ElCeejo, and are really immersive!
The models stick to a consistent style which is asthetically pleasing and the textures go right along w/ the style to boot.
Sure, the mobs are going to end up being a bit robotic while walking around with nothing to do, but these are some of the least robotic mobs I've seen so far. Herding/Flocking behaviours stand out, as well as aerial predation (i.e. Owl)- I think they add a genius touch.
Lag
When you're dealing with all these behaviours, expect a bit of extra lag in return. This particular mod is pretty laggy for any public server, even with bird flocking nerfed :-)
However, it compares nicely with other mob mods like petz or mobs_animal per mob - These mods don't have even close to the amount of features animalia has, but don't optimize their code well enough to provide a significant lag differential, whereas animalia has pretty decent optimization. The (slight bit of) extra lag is worth it!
Easy to use and simple
Very good API, simple, and easy to use. I recommend it if you want to add multiple skins to your server.
this is great
The mod works well, as an alternative to the computer it is very suitable
Takes a bunch of namespaces only to add generic copy-pasted ores.
This mod takes the namespaces for many super generic metals and elements, and doesn't add anything notable.
Minetest game already has a ton of useless ores, we don't need any more.
It is like a worse version of the "stuff" mods (which at least try to be original).
This mod is still salvagable though, here is what I recommend:
I like
The trampolines are really fun. Love the cabinets and lanterns. Love the misc. items here and there which really make a home feel more like home.
The work bench is useful, but confusing. Thought it was broken at first. Took me several minutes to figure out that hammers are a fuel, not a tool. You just gotta set the item in the repair slot, a hammer in the hammer slot, then wait.
I love this mod, but I do wonder why the super glow glass slabs don't shine.
As I said, I do love this mod. I love how super glow glass can be super efficient torches, (changing 3 glass and 6 torches into 24 super glass microblocks). However, I am wondering why the super glow slabs (if you craft them from microblocks) no longer shine. Anyways, thank you for the mod.
Nice way to jumpstart a server
Having a good path system does more for a new server than one might think- and this mod does it for you! Also, if you use vehicle mods, you can ride around (almost) endlessly on these roads :)
My suggestion for the mod would be to make what nodes the road is made out of configurable, currently it is hard-coded; you can do it by changing the content ID's in
init.lua
and/or changing the description/textures of the nodes innodes.lua
, but that's not as desirable as an easy setting!Great mod ... if there is low lag
Gliders can do all sorts of things with even minor lags. The bonus effects you can get are quite humorous (at least for me) and add a degree of irregularity.
If you get it right, you can get an upwards thrust which can make you shoot into the air (sometimes over 10 nodes!), helping you to climb stuff.
Maybe you jump off a cliff and try deploying your glider only to fall to your death because the glider didn't open in time, or it disabled itself somehow.
Or you can even deploy your glider while on the ground (which normally shouldn't work) and start jumping around while experiencing the awesome physics of the glider - eventually this won't work anymore, but it has lasted quite a while sometimes (upwards of 30 seconds!), with a moderate amount of lag!
Or maybe you rubberband(?) - falling down from a cliff slowly and surely, only to find yourself shooting into the sky and your glider suddenly disabled!
In general though, >80% of the time the glider works great for me, and I live in a really heavy game :-) Most users of this mod will likely never run into these issues. If you need to survive a fall down a cavern or just like gliding off of towers for the thrill, this mod is for you! Recommended.
Impractical for most usecases
This makes messaging offline players pretty simple, without all the extra bloat of a mail mod. If the bloat isn't a problem I would reccomend a mail mod and not this mod, as it is really useful to see your old messages and keep up with conversations better and answer messages when you want to!
Although this adds a good way to message offline players, it isn't practical: You're only going to see the message once, so you need to either reply quickly or copy the message down and reply later - not convienent. Plus, getting spammed by messages when you join the game is not often a lot of fun! And if the player is going to respond to them is a whole different matter. So, this isn't even close to the perfect solution, but it will do the job for some servers.
I'm only recommending this because the description says
Sure, some servers have an email/mailbox system, but for many, such systems are overly complex. That's why I made tell.
- but if you can spare the space for a mail mod, I wouldn't recommend this.A well-designed parkour challenge with a compelling backstory.
Glitch is fun to play: there are skills to unlock, electrons to collect, and secrets to find. The story is not tacked on but integrated into the game. It is compelling, starting with a cutscene that eases the player into the narrative. The levels are well-designed, with easy-to-reach electrons and hidden ones that give you a dopamine rush when you discover them. Finally, the game does not expect one to collect every single electron; it is easy enough to collect all you need to enter the endgame without too much effort. Without giving spoilers, I will say that the endgame is a great addition to the story and is very satisfying. Its levels are slightly frustrating, but that can be expected on a final level-set.
Thank you for this game, it deserves the First prize!
Very good models and API
The models are very well done as well as the API. It is something considering adding to a survival server.
Should be part of vanilla NodeCore
I have no idea how we are intended to explore caves in NC without a long-term light source. Thank god for coal lanterns. That said, I cannot, for the life of me, figure out how to make a luxlamp. I don't even see a recipe in the code...Is it even craftable? *EDIT* It was literally the last thing in the file, now I feel kinda dumb.
Great physics, but reconsider speed?
Overall, a very nice mod- the boats work well, models are great, and the physics are great. I'm a big fan of this mod.
However, the boats are slow. If you want to go in a particular direction and the wind happens to be in your favor, you'll go fast- but anything else and you'll be going really slow. Turning off your sail (which you can toggle with Spacebar) will make you go a little bit faster, but still not as fast (about 2/3 as fast) as the regular boats:boat! There is really not much you can do when the wind isn't agreeing with you.
If you use this mod alongside the
boats
mod, you might find yourself using the boats:boat more than this one for that reason.I propose something like up-wind propulsion (which happens in irl boats) - some new physics to make this a rival to the boats:boat! People smart enough to sail their ship well should be rewarded by beating out the boats:boat guys :-) Thanks for the great mod, Termos!Simply awesome for spelunking and mountaineering
If you want to explore caves how they were meant to be explored (which is not towering cobble up to get higher!), this mod takes the stage. If there's a cliff or a ledge you want to get up on, just throw your grappling hook up there and climb up! This has made spelunking a lot more fun for me, since I like to explore rather than mine a lot of the time :)
Additionally, this mod adds a few other nodes other than the ropes/hooks - The PChest is a portable inventory (which can be quite useful to store your ores on a mining trip, as well as many other applications), there's a mouth breather assembly in case you want to venture far into the ocean, and a slingshot for throwing stuff at other players/mobs!
Best windows mod hands down
This mod goes way beyond the title: The glass designs are great and all, but how you use the designs can make or break your experience! The glass can be partially embedded inside other nodes, meaning that you can make rounded/complex windows in many different ways. This may not seem like a lot, but it adds a lot of detail and beauty to any building!
Here are a few examples:
https://imgur.com/Sa2Ybck.png
https://imgur.com/j9jaftK.png
https://imgur.com/bKTq2y4.png
The last example is my own design which has a window in 0 nodes! The trick is that the window node is hidden in one of the adjacent 'nodes' - this is with no changes to the mod, so you can do it too :)
Nice ...
I need update add some weapon
Finally.
Now I can secretly deliver presents to my friends (and enemies). I will definitely NOT gift them fissile uranium or strontium powder. And also it's really nice how the ribbon due to being a particle appears almost three-dimensional, and you can also jump and bounce on those!
Nice little decoration mod.
This mod is like a breath of fresh air for the commonly dull building process. I will use it to construct some nice arenas in order to conduct epic battles with my friends using firearms.
No-brainer
Other schematic editors are just not as simple as this mod! I have used this for all of my schematics for more than 3 years now, and can say that I have never run into any problems.
I agree with Hugues, that a function to quickly change nodes within the region would be useful, especially for turning air nodes into void nodes. One can also use Worldedit to accomplish this- it hardly adds any new complication, and is quick & easy to use.
The game has potential
I apologize in advance for my bad English, Google Translate helps. The game is very well paced, it has a good idea. It can be seen that the game is still in the beginning, there are a few bugs (cubes for the base of the turrets disappear out of nowhere, so you can't develop the offensiveness of your ship). It's nice that the game alerts you to approaching ships (friendly and enemy). I'm looking forward to gameplay improvements, expansions, and most importantly bug fixes.
A must-have if you use technic
These portable powerbanks, which charge in the battery box, are truly a quality-of-life addition for any modbase containing technic: Being able to charge your tools on the go is a lot nicer than you might have thought it would be and makes for more productive mining trips.
High quality extinct mobs
Everything about this mod is pretty awesome and I'm a big fan of it: I'm sort of being overly critical here to try to review this mod as best as I can.
The dinosaurs themselves - The mobs feel very consistent in the style as well as the textures, ElCeejo has obviously put a lot of work into making things stick to a certain design! The animations are also great, and each animal (except for water mobs and flying mobs) have a sleeping animation during night, which is really cute. Pathfinding is pretty decent, especially compared to other existing mobs mods. The amount of mobs added here, as well as the quality, make for a great experience: I look forward to new updates.
There are a few obvious problems: for example, the pteranodon model has a missing face, as well as the plesiosaurus model, which doesn't make for a good look. Things like velociraptors and smilodons can glitch right through solid nodes because of their small collisionboxes and high speed: and you're going to have some trouble building an aviary for your pteranodons too because they seem to glitch through anything with a bit of lag.
The dinosaurs can also be fairly robotic at times. Sadly, there is no good way to fix this without a lot of new pathfinding code and animations, which no other mod does except draconis (and a few animalia mobs).
For animals with big collisionboxes, enclosures can be easily made and maintained. The electric fences included with the mod will keep your dinosaur inside the enclosure, but it will also damage the dinosaur each time the collisionbox goes into the electric fence, killing dinosaurs if you aren't careful. I'd love to see a better implementation of this concept: like an electric shock which doesn't actually damage the mob, but makes it run a small distance from the fence.
Despite these issues, this is truly an underrated mod with stunning visuals and gameplay, kudos to ElCeejo. More in the comments->
Highly customizable skins w/ no bloat
If you're looking for a good skin mod without all the bloat of mods like u_skins, this is for you. A ridiculous amount of media can simply go into skin options on public servers nowadays, and this mod makes that media almost 0.
Additionally, the customization features are pretty good: to rival u_skins textures a few more options might be needed, but this mod does all it needs to: offering a fantastic alternative to bloated skin mods! The formspec is also top notch. Recommended!
Very fun and engaging puzzle game with a lot of potential
I had a lot of fun traversing the various levels this game had to offer. I found some of the puzzles to be difficult, but none seemed completely impossible or ridiculous. The levels never felt repetitive or lazily put together, and the puzzles kept me thinking of different approaches to escape each room.
I think the groggy reduced gravity and pitch movement were clever features that added a much needed layer of depth to the gameplay (that also helped to sustain the feeling of the “space” theme).
The music felt like it could have been more well-suited to the environments, but was calm and relaxing (probably better for puzzle solving).
I like the simplicity of the main game mechanics. It is refreshing to see a game like this build an engaging and atmospheric experience around a simple concept like pushing and pulling blocks around.
Criticism: I would have liked to have seen more unique, game-specific textures. Hidden portions of puzzles were a little confusing for me at first. I wanted more levels :)
Gameplay: 7/10 Innovation: 9/10 Content: 8/10 Theme: 6/10
A nice mod if you need more uses for lava
The lava ingots can be used for all sorts of recipes in other mods, providing a great use for lava; as noted, stuff dug with lava tools is put in your inventory as the smelted item (digging cobble, for example, yields stone), and lava tools can light players/nodes on fire (seems a little OP, but definitely realistic :)), so the tools actually serve a purpose!
I have experimented with setups to farm lava ingots the fastest and have settled on one that uses pipeworks: 4 advanced vacuuming tube segments with max range (8) are put on the sides of an autocrafter which is configured to craft lava orbs and is sitting in a lava lake. You will only need to fill the autocrafter with maybe a few stacks of mese crystals, and then fill your inventory with random items. The trick is to have your inventory full, so the buckets drop after collecting the lava, which are then vacuumed and processed by the autocrafter. The empty buckets are then found in the output slots of the autocrafter, so you can do it over again. After you've gathered all the lava you can in that spot, you can move to a new lava lake.
waste of time
do i really need to say more? gameplay here is lacking, and from the games name, etc, it seems to be more of a poor joke than anything
combination of minor dislikes
wasnt really sure to put as the title for this review, but selected combination of minor dislikes this that sums up my thoughts. from things such as the gameplay, to the artwork, it feels really disconnected and not put to together that well. to take an expression, it feels like a house was built to the shape houses typically are, but the outside and inside where painted a hodge podge of colors
fun game
fair disclosure, the first time i played this it gave me a headache.
I think this game is pretty fun, because while at its core, its a simple puzzle game, the multiple different pieces you have to move to reach the next level in some cases is pretty thought provoking. additionally, for a jam game, there is a pretty good level of immersion/focus on detail, with things like the fade in that you almost would miss if your not paying attention
Badly needed improvement of smartshops
This improves lag from smartshops a lot, as I was able to see first-hand on Tunnelers' Abyss, and the api just ends up being much smarter than the original. The new currency system works great, allowing you to make purchases such as buying something that costs a "10 note" for two "5 notes". Additionally, the smartshop updates with the meta from the item which will be sold to you; in the original, this was not implemented and could be used to sell you a below average item while advertising a fully-upgraded item.
Fair warning, your smartshops will mostly have 2D sprite displays now instead of the 3D model entities. This can be a painful reality, and some people were fairly upset about it, but in the long run, your client will thank you for not having to render those 3D entities.
Even more shapes for building
These particular shapes seem to be best suited towards ancient western buildings, like Greek, Indian, or Egyptian buildings. If you're looking for more modern shapes, try mymillwork by Don, although it is a bit heavier.
Solid, spacey questathon
I enjoyed mindlessly building and thriving with the supplies from the missions. The air supply draining was a good addition. I wasn't able to finish the game, but I quickly got the jist of it: it's fun and keeps you busy expanding your lunar outpost more and more!
Spawning without the spacesuit outdoors on the moon surface was a bit jarring. As others have noted, you need to stay clear of the landing sites, or you'll be encased in the landing rocket. The first mission was the most boring for me, but it must have been because I never got into the technic side (time constraints) and simply grew the crops myself. The fact it didn't include lunar gravity was unfortunate, too. It warned me that the image "smartshop_animation_mask.png" can't be loaded.
Borrowing a bit from existing content, it offers nice gameplay and simple missions for a linear progression. I recommend this.
Nostalgic mod that is always fun for miners
Hunting these is a lot of fun: sadly, they have no practical use, but several mods add uses for the nyancat nodes. Miss the days when nyan cats were bundled with minetest_game :) The original nyancats didn't glow AFAIK(?), but no complaints.
The background image is mine, and I did not specify a license!! /jk, good to see the screenshot getting some love. https://forum.minetest.net/viewtopic.php?f=3&t=4589&p=361844#p361844
Parkour? In my computer cables?! It's more likely than you think...
This left such a cool impression, it felt so complete and fun, wow! The intro sequence is cool, and its story is engaging right from the start. It was clearly well tested: I didn't find any obvious bugs. :) It features a secret level, and the game soundtrack is neat and varied. The abilities you learn along your journey all help you in different situations, at various points in the game: awesome!
Collecting electrons while power-sliding is a bit finnicky, I found, but this is really the only complaint I have for the Jam version.
Well done, the experience was really refreshing for a Minetest game. Totally recommended!
Too sweet
Simple, but very nice mod- great for decorating bakeries or birthday parties, or eat the pies as a satisfying dessert. Would reccomend brushing your teeth afterwards though, because sugar content can be up to 50%!
Best lighting mod at the moment IMO
The models are not too high-poly, but not too low either, fitting right into most game styles. This can be used for a wide range of buildings, from vintage/medieval to modern/space styles, and the mod itself is well-polished- although I could cry a bit about the expensiveness of the recipes since I use them so much for my builds :)