Very useful if you wanna set up a farm before making steel
Specially with mods that make steel harder to get. There some other mods that use crafting recipes that requier to use a steel bucket so i guess thats a way to keep this mod balanced.
Just insane how many options there are to customize the livery of just a single wagon!
What I found particularly useful was the 3D view of the wagon. I'm not sure if that is possible with formspecs, but if it is maybe the mouse cursor could change when hovering over the 3D view to indicate one can actually drag/rotate the wagon view.
The only other little thing where I was/am a little confused is the difference between the Livery Template in the Editor's tab and the Predefined Liveries tab. What I believe it to be is that a Predefined Livery is a customized version of an existing Livery Template. I'm not sure about it though.
All in all this is probably the best way to make trains extremely customizable in a simple and player friendly way. Additionally it enables modders and train creators to include multiple predefined liveries for their trains from which players can choose from in-game.
Personally I 100% recommend it!
Literally just the same as "/giveme mcl_portals:portal_end"
The bucket does literally the same as if you just do "/giveme mcl_portals:portal_end". It just places a single end portal node. Apart from the new texture, there is no innovation. It is now easy to add "invalid" end portals everywhere but it is not trivially possible to remove them.
Extremely incredible mod I was looking for columns and well I'm served !
The mod is very complete it allows to decorate from floor to ceiling.
And allows really beautiful finishes.
You can do great and beautiful things with.
This mod is essential, I feel less alone when I play solo :'(
The animals are very realistic whether the noises, the textures or even the animations (which I find really very realistic with the trips).
Wow very good work, keep going .
I like the biomes, and most fit in with vanilla so well I have a hard time telling. But, every now and again you run into something with 32x texture resolution and it immediately ruins the immersion. I can only knock it so much though as it adds a lot of good stuff. My only other gripe is how it automatically overwrites leaves, but only it's own leaves and default. I always have to go and turn off the weird leaf settings.
For me for now this is the best game with NPCs.
The skins are pretty and varied. On the other hand, I find that NPCs do not move enough in the world and that they are limited in animations. But it is enough for his role.
On the other hand, I encountered a bug: NPCs walk on water!
Not very normal I think : )
Use this mod if you want to learn to prepare better meals
If you only eat berries or apples with this mod enabled you are probably going to starve. You need to craft food that gives more saturation just so you dont have to be checking if you can eat yet every 2 second or if you need to heal damage quick
The patterns are nice, but it was obviously done with an overlay, and the monochrome shading looks amateur. The block selection is good as well. The recipe for the chisel has to change though as it overrides the screwdriver included in default which this mod depends on.
It is unique I guess. It is 100% moddable, but the inventory does not agree with mods at all. It will randomly select some nodes from the installed mod(s) and the first two are always the normal grass and stone blocks. The rest will be whatever it felt like grabbing on launch. It is definitely playable, but so simple I doubt I'll do much with it.
If Devtest was too complicated for you, and you felt lost in the details, just play this instead. None of those ugly textures or block choices. I guess it's basically the same as Cave Game in many respects.
Ok, now for the serious part. I have started trying to mod without default. It actually isn't too bad. And this is an excellent tool to help. If your mod requires default, this will break it. Which could help you figure out why your mod doesn't work with some other game.
It is like most games based on default, but higher quality than most. You get the usual, default, Mesecons, mobs_redo. And it works. I imagine it is far better for servers because that is what it is tuned for. You can absolutely play this and have fun. And, I have to say, it is better than Mineclone2 at taking advantage of the sheer power of the Minetest engine. Why does my review sound lackluster then? Because I'd rather have my own soup if I am having soup. I'd just mod MTG to include everything I like from here, and remove the rest. But, if you don't know what you want yet, just try this first. It has most of the really good mods.
Annoying to try to mess with in creative or to mod, but great for survival worlds. Interesting mechanics. I can't say much because you really have to just play it. The skybox is cool.
I played this game for almost a week when the Tunnelers' Abyss main server was down, and it can definitely be quite addicting at times! Learning 3D minesweeper itself was a bit of a challenge, it's quite a bit harder than 2D minesweeper. But once you get the hang of it, you'll only get faster and faster. A similar 3D minesweeper game can be accessed at http://egraether.com/mine3d/ which helped me to understand it a bit better.
Right-click a block to mark it as a bomb, dig it if you think it isn't one.
Sometimes you can come to a place where there is no continuation without a 'guess' (or at least I thought so), especially on corners - you'll just have to take your chances, or find a different place where there is a solution. Large "cave"-like expanses can open up where bombs don't occur, creating some 2D-like environments where solving is particularly easy, and a large number of solve-able 'exits'.
Highly recommended if you're looking for a mind challenge. Now we just need 4D chess!
I don't normally use that kind of language, but I believe if you use a word for the correct meaning instead of as a curse it isn't too bad. Anyway, on to the actual review.
Most Minetest games are based on default, and that is great, but default is noticeably old, and we need some competition and freshness around here. Seriously, I think the last actual MTG feature was over 5 years ago now. This takes the normal excessively easy survival loop and defenestrates it with all the power it can muster. Defenestrate means to throw through a window. Yes, there is a word for that. Anyway, try this game out, and don't touch the lava, it is still hot. And thank you Wuzzy, for trying to make alternative games to MTG. Everyone seems to focus a lot on a certain other project of yours almost too much.
Oh, and Too Many Stones will be compatible very soon. It required major rebasing, but it seems stable. I have to do more testing to be safe though.
Like how easy it is to export/import to Blender. Works nicely. So far used for hero images/thumbnails. The only time consuming thing is to click through all the materials and set the texture to "closest" and blend mode to "alpha clip" so be mindful when exporting mesh with many nodes with alpha textures in Eevee.
The animals are great. This mod is like a minecraft mod. Their animations are smooth, their models and textures are well made. I'm really looking forward to this mods future and I can just recommend it.
Hello!
Your work is awesome. As the others said and i wont repeat to much exciting biomes with many great details. I love it.
Hope the future development of this mod is going well. Meaning hope you will work on it for a long time ;-)
It is good, I have looked through the files, and it can even grow these trees in mgv6. Name another mod that does that that came out recently. Now, the textures blend well with vanilla MTG. But, I never really liked the complete lack of a palette and the harsh contrast on wood planks. If you like vanilla MTG, but want bigger and more trees, this is your mod. If you want anything else, this might not be what you are after.
If I could make the player twice the size, it would be perfect. I wouldn't mind seeing a game that just makes you a giant in this world to make the scale fit. If you like large pixels, get it now. What are you waiting on? If you like HD packs though, you might not be happy.
I looks good, but it also looks off. If Minecraft is Coca-Cola, this is Pepsi. But not normal Pepsi, maybe like cherry or sugar free. It is noticeably weird. It colors some things funky. Like dirt being kind-of green. But, it tends to have nice palette sizes for stuff, and supports a large number of big mods.
I like the aesthetics that this texturepack went for. Scattered grass texture, smooth and polished materials, wool shading and plants - all look pleasing.
It is actually really fun for the first few minutes, maybe even hours. You get to diamonds and build your first house, then what? That's it. By that point you have explored all of the meaningful content. The biomes are beautiful, but there is no reason to visit them. I recommend that the best lightweight community mods get included. There should be restrictions, obviously, but there is no reason not to add new content unless you just hate getting new and recurring players. Don't go overboard, but look at Minecraft, back at Minetest, then back at Minecraft again. Does it almost feel like something is missing? Sure, this is a community project, and will never get the polish or budget of Minecraft. But it does not have to stagnate. We could do better. And we should. Why settle for as good as the competition? Minetest as an engine can do things Minecraft could only dream of. Why let them have the game with more features? Sorry for the rant, but maybe we can make a change if there are enough voices.
I like it, it is a good basis for modding, but it just breaks mods that require default for no reason other than the author wants a different experience. But, the code is really neat, clean, and modular, and I want to support this game in future with my mod(s). It will require me to completely rewrite huge chunks of code, but the good news is that will get me way closer to Mineclone2 and Nodecore compatibility. I'll continue to play it, and update this review as I find other quirks/features.
I ran out of trees in my long-term survival world, and I desperately needed more wood. All I had were useless saplings, then I thought, "surely someone made wood renewable." Then I found this. You saved my world bro. 100/10 can't recommend more.
Minetest only gives us a single unbound key to use for mods (the aux1 key, usually E). Most sprint mods will use this key to activate sprinting, leaving no remaining key to use for other mods. The promise of a sprint mod not requiring a dedicated hotkey intrigued me.
After testing this, I gotta say that the mod feels just great. Holding down A and D feels very natural and is even easier to do than using a hotkey because your fingers already rest there, anyways. The color shift on the hudbar is a very nice touch to tell you when sprinting is active.
The default settings definitely require some tweaking, though, as they are way too extreme.
I reduced the "sprint run speed boost" to 140% (was almost 400) and increased stamina costs and stamina regeneration.
Here are my personal settings with this mod:
The models and textures are just lovely. The animals are incredibly pretty and super cute.
There's a good variety of them, so they will definitely spice up your game.
They are, however, mostly ambient and don't really do all that much. Most of the time they just walk in small circles until they get stuck somewhere. It'd be great if they'd travel around a bit more so that the animals travel around rather than just stay in one area.
Installed this mod and couldnt find mykota anywhere
¿How am i supposed to get mykota?
Standalone and OP techage hammer
Converts stone to cobblestone and cobblestone into gravel instantly.
Very useful if you wanna set up a farm before making steel
Specially with mods that make steel harder to get. There some other mods that use crafting recipes that requier to use a steel bucket so i guess thats a way to keep this mod balanced.
Dont stand still if you are on the edge of a cliff
The wind moves you and other mobs around, you can also see particles flown by the wind and it really sets a mood playing with this mod
Incredibly versatile!
Just insane how many options there are to customize the livery of just a single wagon!
What I found particularly useful was the 3D view of the wagon. I'm not sure if that is possible with formspecs, but if it is maybe the mouse cursor could change when hovering over the 3D view to indicate one can actually drag/rotate the wagon view. The only other little thing where I was/am a little confused is the difference between the Livery Template in the Editor's tab and the Predefined Liveries tab. What I believe it to be is that a Predefined Livery is a customized version of an existing Livery Template. I'm not sure about it though.
All in all this is probably the best way to make trains extremely customizable in a simple and player friendly way. Additionally it enables modders and train creators to include multiple predefined liveries for their trains from which players can choose from in-game.
Personally I 100% recommend it!
Nice take on making pizza
Suitable for restaurants and looks nice too. Like the aspect that you get the experience of making the pizza rather than crafting it. Good job!
Perfect for exploring
Adds lot of new beautiful blocks and plants what makes survival ever so interesting. Like the danger effect in some biomes. Keep it up!
Literally just the same as "/giveme mcl_portals:portal_end"
The bucket does literally the same as if you just do "/giveme mcl_portals:portal_end". It just places a single end portal node. Apart from the new texture, there is no innovation. It is now easy to add "invalid" end portals everywhere but it is not trivially possible to remove them.
A very practical and complete mod !
Extremely incredible mod I was looking for columns and well I'm served !
The mod is very complete it allows to decorate from floor to ceiling.
And allows really beautiful finishes.
You can do great and beautiful things with.
Amazing animations
This mod is essential, I feel less alone when I play solo :'(
The animals are very realistic whether the noises, the textures or even the animations (which I find really very realistic with the trips).
Wow very good work, keep going .
Very powerful and essential creative tool.
Thanks, sfan5 : )
Good, but has a problem with resolution
I like the biomes, and most fit in with vanilla so well I have a hard time telling. But, every now and again you run into something with 32x texture resolution and it immediately ruins the immersion. I can only knock it so much though as it adds a lot of good stuff. My only other gripe is how it automatically overwrites leaves, but only it's own leaves and default. I always have to go and turn off the weird leaf settings.
Very good mod to bring life to the game
For me for now this is the best game with NPCs. The skins are pretty and varied. On the other hand, I find that NPCs do not move enough in the world and that they are limited in animations. But it is enough for his role.
On the other hand, I encountered a bug: NPCs walk on water!
Not very normal I think : )
Use this mod if you want to learn to prepare better meals
If you only eat berries or apples with this mod enabled you are probably going to starve. You need to craft food that gives more saturation just so you dont have to be checking if you can eat yet every 2 second or if you need to heal damage quick
Has potential, but it needs some help
The patterns are nice, but it was obviously done with an overlay, and the monochrome shading looks amateur. The block selection is good as well. The recipe for the chisel has to change though as it overrides the screwdriver included in default which this mod depends on.
Very cool mod
In original MTG, mushrooms are just small decorations. In this mod, they are 'cuter'. Thank you.
I tried to mod it for kicks, don't
It is unique I guess. It is 100% moddable, but the inventory does not agree with mods at all. It will randomly select some nodes from the installed mod(s) and the first two are always the normal grass and stone blocks. The rest will be whatever it felt like grabbing on launch. It is definitely playable, but so simple I doubt I'll do much with it.
it's like Devtest, but even simpler
If Devtest was too complicated for you, and you felt lost in the details, just play this instead. None of those ugly textures or block choices. I guess it's basically the same as Cave Game in many respects.
Ok, now for the serious part. I have started trying to mod without default. It actually isn't too bad. And this is an excellent tool to help. If your mod requires default, this will break it. Which could help you figure out why your mod doesn't work with some other game.
It is good, but suffers from "mod soup"
It is like most games based on default, but higher quality than most. You get the usual, default, Mesecons, mobs_redo. And it works. I imagine it is far better for servers because that is what it is tuned for. You can absolutely play this and have fun. And, I have to say, it is better than Mineclone2 at taking advantage of the sheer power of the Minetest engine. Why does my review sound lackluster then? Because I'd rather have my own soup if I am having soup. I'd just mod MTG to include everything I like from here, and remove the rest. But, if you don't know what you want yet, just try this first. It has most of the really good mods.
Cool, novel.
Annoying to try to mess with in creative or to mod, but great for survival worlds. Interesting mechanics. I can't say much because you really have to just play it. The skybox is cool.
Mindboggling paradise
I played this game for almost a week when the Tunnelers' Abyss main server was down, and it can definitely be quite addicting at times! Learning 3D minesweeper itself was a bit of a challenge, it's quite a bit harder than 2D minesweeper. But once you get the hang of it, you'll only get faster and faster. A similar 3D minesweeper game can be accessed at http://egraether.com/mine3d/ which helped me to understand it a bit better.
Right-click a block to mark it as a bomb, dig it if you think it isn't one.
Sometimes you can come to a place where there is no continuation without a 'guess' (or at least I thought so), especially on corners - you'll just have to take your chances, or find a different place where there is a solution. Large "cave"-like expanses can open up where bombs don't occur, creating some 2D-like environments where solving is particularly easy, and a large number of solve-able 'exits'.
Highly recommended if you're looking for a mind challenge. Now we just need 4D chess!
Nice lovely Heckscape to play around in
I don't normally use that kind of language, but I believe if you use a word for the correct meaning instead of as a curse it isn't too bad. Anyway, on to the actual review.
Most Minetest games are based on default, and that is great, but default is noticeably old, and we need some competition and freshness around here. Seriously, I think the last actual MTG feature was over 5 years ago now. This takes the normal excessively easy survival loop and defenestrates it with all the power it can muster. Defenestrate means to throw through a window. Yes, there is a word for that. Anyway, try this game out, and don't touch the lava, it is still hot. And thank you Wuzzy, for trying to make alternative games to MTG. Everyone seems to focus a lot on a certain other project of yours almost too much.
Oh, and Too Many Stones will be compatible very soon. It required major rebasing, but it seems stable. I have to do more testing to be safe though.
Fun and easy to use
Like how easy it is to export/import to Blender. Works nicely. So far used for hero images/thumbnails. The only time consuming thing is to click through all the materials and set the texture to "closest" and blend mode to "alpha clip" so be mindful when exporting mesh with many nodes with alpha textures in Eevee.
Comfy
authentic things
Screens
looks magnificent and facinated. Reminds scp or ikea game line, judge Dredd, cyberpunk ...
Looks decent
But can bу hunch that: "max nodes quantity exceeded"
Best animal mod ever
The animals are great. This mod is like a minecraft mod. Their animations are smooth, their models and textures are well made. I'm really looking forward to this mods future and I can just recommend it.
Fantastic Biomes!
Hello! Your work is awesome. As the others said and i wont repeat to much exciting biomes with many great details. I love it. Hope the future development of this mod is going well. Meaning hope you will work on it for a long time ;-)
Many thanks for this great mod!!!
Interesting
It is good, I have looked through the files, and it can even grow these trees in mgv6. Name another mod that does that that came out recently. Now, the textures blend well with vanilla MTG. But, I never really liked the complete lack of a palette and the harsh contrast on wood planks. If you like vanilla MTG, but want bigger and more trees, this is your mod. If you want anything else, this might not be what you are after.
It looks good
If I could make the player twice the size, it would be perfect. I wouldn't mind seeing a game that just makes you a giant in this world to make the scale fit. If you like large pixels, get it now. What are you waiting on? If you like HD packs though, you might not be happy.
Mixed feelings
I looks good, but it also looks off. If Minecraft is Coca-Cola, this is Pepsi. But not normal Pepsi, maybe like cherry or sugar free. It is noticeably weird. It colors some things funky. Like dirt being kind-of green. But, it tends to have nice palette sizes for stuff, and supports a large number of big mods.
It is pretty!
I like the aesthetics that this texturepack went for. Scattered grass texture, smooth and polished materials, wool shading and plants - all look pleasing.
Good base, not great standalone
It is actually really fun for the first few minutes, maybe even hours. You get to diamonds and build your first house, then what? That's it. By that point you have explored all of the meaningful content. The biomes are beautiful, but there is no reason to visit them. I recommend that the best lightweight community mods get included. There should be restrictions, obviously, but there is no reason not to add new content unless you just hate getting new and recurring players. Don't go overboard, but look at Minecraft, back at Minetest, then back at Minecraft again. Does it almost feel like something is missing? Sure, this is a community project, and will never get the polish or budget of Minecraft. But it does not have to stagnate. We could do better. And we should. Why settle for as good as the competition? Minetest as an engine can do things Minecraft could only dream of. Why let them have the game with more features? Sorry for the rant, but maybe we can make a change if there are enough voices.
More in comments.
Could be great, but breaks most mods
I like it, it is a good basis for modding, but it just breaks mods that require default for no reason other than the author wants a different experience. But, the code is really neat, clean, and modular, and I want to support this game in future with my mod(s). It will require me to completely rewrite huge chunks of code, but the good news is that will get me way closer to Mineclone2 and Nodecore compatibility. I'll continue to play it, and update this review as I find other quirks/features.
Thank goodness, we finally have renewable wood
I ran out of trees in my long-term survival world, and I desperately needed more wood. All I had were useless saplings, then I thought, "surely someone made wood renewable." Then I found this. You saved my world bro. 100/10 can't recommend more.
Great sprint mod that doesn't use the aux1 key
Minetest only gives us a single unbound key to use for mods (the aux1 key, usually E). Most sprint mods will use this key to activate sprinting, leaving no remaining key to use for other mods. The promise of a sprint mod not requiring a dedicated hotkey intrigued me.
After testing this, I gotta say that the mod feels just great. Holding down A and D feels very natural and is even easier to do than using a hotkey because your fingers already rest there, anyways. The color shift on the hudbar is a very nice touch to tell you when sprinting is active.
The default settings definitely require some tweaking, though, as they are way too extreme. I reduced the "sprint run speed boost" to 140% (was almost 400) and increased stamina costs and stamina regeneration. Here are my personal settings with this mod:
Good mod
It's very useful, especially when combined with Wielded Light, it makes exploring caves less "hurting to the eyes".
100% recommended
this mod is extremely useful, now i can explore deep ocean and deep underground lake with ease
Super cute
The models and textures are just lovely. The animals are incredibly pretty and super cute. There's a good variety of them, so they will definitely spice up your game.
They are, however, mostly ambient and don't really do all that much. Most of the time they just walk in small circles until they get stuck somewhere. It'd be great if they'd travel around a bit more so that the animals travel around rather than just stay in one area.
So much better
It adds more realism to the game and a fun new mechanic that can be used for automation. There is no reason not to get this one.