I love this mod. It's not easy to use, which appeals to me. I like a bit of a challenge. It's not too challenging however so most people can learn to use it relatively quickly, IMO. The code helps for those who know how to read it, but that's kind of cheaty. :D
I'm enjoying this mod over on Moonlight Falls. It's been paired with other magical mods for a bit more interest on the server.
It seems to me that Glitch is a good adventure game and its gameplay is very good, I think that since it is open source in the future it can become better than it is today.
Minetest Game is a good game mode and also because without the Minetest it would just be an empty cube, although it is very simple since it does not contain a large number of objects and does not include any type of NFC, its great compatibility with the mods of the community makes it compensates.
Minetest Game is a great mod even though it has its flaws and since it is open source it will surely be better in the future than it is today.
Works as expected, would be fun to use in my manhunts (needs no fuel, unlike apercy's airplanes, but gets destroyed by a single glock 17 shot: pretty balanced, isn't it?). There's a bug though. When I select other items in my hotbar, the player model breaks and becomes giant. I have got 3d_armor installed. Likely has something to do with the armor mod.
if you set owl near (or on )some tree where it can live in real life for a long time - in game - we got it disappeared and flew away forever :// So not working as fauna atmospheric addition to revive the landscape.
It is really good working with connection one slab to other. And could you register nodes from "Baked clay" and they will be connected. I would be glad.
Apart from the fact that we spawned in Mordor and had to struggle for our lives in the first hour it was easy to get into due to the similarity to Minecraft, yet different and challenging. It feels like an actual game with fully functional gameplay with few rough edges left.
Exploration, Farming (though my crops seem to be quite slow to grow), Different Races, Mining, Creative Building, Survival - it is all there.
There is some guidance, but it is also quite intuitive. And there is some info on the wiki: https://wiki.minetest.net/Special:WhatLinksHere/Games/Lord_of_the_Test
My favorite so far next to NodeCore.
By the way, despite being a great game, I don't think this deserves the "One-of-a-kind / Original" tag - there are multiple games in that direction, and the concept is not new. I think this tag is generally a bit overused, tags should be voted by the community.
Great game, Wazzy :) I tried it some years ago without the crafting recipes ...
... and I admit I was lost at how to survive / play this game, but after looking through the crafting recipes with the descriptions of how various block affect each other, well hey, fun stuff!!! Its been my favorite game for maybe 5 days now and I've created a couple new games also because I enjoy the initial exploration and challenges and experimentation of trying different strategies to figure out how to set up a livable base. 👍👍
My initial review, without looking through the crafting recipies would have been a question mark (?), but after delving in a bit deeper ... yes, nice job Sir or Ma'am - fun stuff :)
As an idea for further content, it could be fun to have rather weak bats be harrassments underground ... if course plenty of other possibilities and I am certain there are many mods that can provide similar challenges, but that is an idea ... an maybe also, of course, the rare epic 'Uber Dragon', but those are just some ideas.
When using "Edit Fill" and I need a row to fill, the tool gives me 2 rows so I have to delete 1 every time. In the previous version there wasn't this bug. Great mod tho ;)
The first Minetest game I played that feels quite polished.
A novel concept of health and crafting, with puzzling rather than survival as focus.
Should have known earlier that there are hints in the inventory and that crafting works vertically rather than horizontally - I thought I would have to arrange 8 planks in a box like in a Minecraft Crafting Grid to make a chest and the like. Because than I wouldn't have looked up so much in the wiki, which is much more helpful than e.g. in Exile though :)
Just missing some ambience, I guess that could be aided by finer textures and some select sounds and music.
I used this to export thumbnails and it works very well! It's quick and the nodes in the exported file come with all their textures attached, and it has virtually no learning curve. You just punch the corners of the area you want to export. The only complaint I would have is that it doesn't support .b3d files, which prevents it from being able to export certain kinds of nodes.
The game is probably very well developed, but I just can't get into it.
We played almost 10 hours as a group of 4 and only managed to get a spear, beds, and woven clothing.
No idea how to cook, fire clay, find food and water - so we keep on dying. Suggestions from the wiki like water puddle holes don't work.
The wiki in general is rather chaotic and has little useful information.
Beds apparently skip the night in Minetest original, is this possible here?
Mobs don't seem to move properly.
It reminded me somewhat of TerraFirmaPunk, a Minecraft TerraFirmaCraft modpack.
Maybe you could take some inspiration from its Quest Book and mechanisms as well.
Previously, this mod only contained a limited set of additional walls, however as of recently it has been updated to add wall variants for every stone-like node in Minetest Game, surpassing the walls_all mod. In general, it's a good mod if you want to expand the selection of wall nodes in your builds.
Cool mechanic, awesome to build with. Works well in a RPG style map, and just having fun with friends. But I would like to make a recommendation: Make it also change colour if you place a wool block on top, so it can work with mesecons_piston (cool for map-making). Apart from that, amazing mod and cool mechanic!
My go-to mod for achievements, both gameplay and API wise.
Gameplay (11/10): The gamelpay is awesome, really changes how I play Minetest; I have alot more goals and another reason to keep playing. Really enchances the experience, keeping me engaged with whatever I'm playing for hours!
API (11/10): The API is really easy to use and covers a wide range of scenarios where you would like to reward the player.
Recommended for players that want to more reasons to play, and modders who want to keep the player engaged.
I really like how you can condense the food items into a block form and then if you need them you can convert them back into the food once again. This makes a stack of 99 food items into a 11 blocks that you can use for building or just storing away.
There are several food items that do not have recipes nor textures. I'm hoping those will be added to the mod soon.
Awesome to use as a skeleton in a doctors' office, or as a nice touch to a haunted house. A simple mod (and a pretty cool mechanic with the variants of skeltons), that can be used in a varitey of ways.
10/10 Building
8/10 Survival/gameplay
A must for players that like decorative and useful features!
Mineclone2 and 5 does not work. unified_inv and sfinv do work through. For games which are unsported instead of useing a command instead try registering a block instead.
Without this mod, rotating the camera around to see better from inside a train can be very annoying, as the game feels like it is fighting you quite often. With it installed, you get to rotate the view while driving or a passenger.
Even better, the mod sets the position of the camera properly. Now rotating your view around won't orbit your camera in a big arc around a central point, instead you get what you would intuitively expect: the view rotates while you stay fixed in your seating position.
Further, this mod properly enables wagons have front and rear driver's seats, something that didn't make sense when you had to stick the player's view close to the centre of the wagon to let them look well enough out both sides and still be able to escape by right-clicking the wagon's hitbox.
Of course one day maybe we can hope that we won't need this mod, because it only exists due to a deficiency in the game engine. But it's very good to use right now.
I'm new to this game (never played minecraft but already try "survivetest" from DuckGo) and i found it very nice, quite difficult for newbies like me XD (baby zombie and skeleton archer => i want to crushed tham Rrrrrr LoL)
I'm playing it with my son and yesterday we tried to find the ender dragon ... sadly, it never appears in "the end (world)" ; his violet life bar disappear few seconds after we dig out to the surface ;-(
We will try later anyway.
Other bug that it's already known : baby animal go trought wall and sometimes when "pop" to adult age, stay locked in air => So almost impossible to grow more animal (i wanted lamp of many colors but it's quite a hard work)
Thank you for this wonderful game !!!
adds a nice touch and allows players to become immersed in the environment of their virtual world
Highly recommended.
This mod provides a bunch of lovely made sounds which add a nice touch to the MT game and allows players to be immersed in their world. The sound of insects buzzing around your ears on land and the cry of seabirds while on the ocean are just two examples of many.
In addition works smoothly on MT severs and seemlessly distributes the sound effect to players and their MT clients.
This game is really fun to play. The collectables were too compelling for me, so on my first save I got all 833. The plot is interesting with some small laughs, and I really love the idea. Great job! After getting all the electrons, I speedran the game a few times, and got a time of 58 minutes (Any%). I also enjoyed the music a lot.
However, I do have a few problems. For one, the powerslide trick felt very weird to control, and it felt like some challenges, like in Powerslide Playground, were out of my control. Also, during my speedruns, I kept on running into problems with electrons. Sometimes I would launch up and travel through one, but I wouldn't collect it. Sometimes I would just walk through it and it wouldn't register. I'm not entirely sure how you could fix these problems, as I'm not very familiar with the engine, but maybe some indicator showing how far you'll go with powersliding would be due? I played in Minetest 5.6.1, game version 1.1.0.
Once I had finished the entire game, I went into the code and unlocked editor mode. I was really impressed with it. I really liked how there were blocks for everything, even the things that ended up being entities out of editor mode. It was fun trying to build my own level. I couldn't figure out how to get launch pads that could launch you higher than one block, and I couldn't figure out how to get gateways working either.
Here's how I think this game could get even better:
I would love to see something special for getting all the electrons, maybe a secret good ending. I also think it would be cool to have more levels and electrons. I also think more abilities would be fun, although I know that isn't likely to happen. Also, bouncers deserve more than being stuck in the farlands, so if you make more levels, include them.
Overall, this is a great game, and I recommend it to anyone who loves parkour. Thank you for reading through my comment.
The only thing that I can say against the mod is that the mobs movement is bad. I don't know if that's a problem with the API, but when you punch a mob and you run, sometimes they get stuck going back and forth in the same place, like trying to find a direct path to go to you. I'll appreciate if somebody tells me if that's a problem of the API. Besides that, I think it's a good addition to your Minetest world
The world is uninteresting, everything you collect is just the same ugly block with a different color and has no uses, and there seems to be nothing to do at all except endlessly mine the same blocks over and over. Didn't have any fun with it whatsoever and quickly uninstalled.
I can't even really call this a game at all. Looking at a single type of block and holding M1 is not gameplay.
But monkey mob`s
face not so cute and nice as before. New one is worse
AWESOME! Better than Minecraft version!
Really, as i said in the title, it's better than Minecraft version :D And what about the details with the pixearts?!....simply AWESOME <3!
A bit of Magic never hurt anyone.. right?
I love this mod. It's not easy to use, which appeals to me. I like a bit of a challenge. It's not too challenging however so most people can learn to use it relatively quickly, IMO. The code helps for those who know how to read it, but that's kind of cheaty. :D
I'm enjoying this mod over on Moonlight Falls. It's been paired with other magical mods for a bit more interest on the server.
nice idea!
Tumbleweeds are looking very nice. They fit the desert very well
A good adventure game
It seems to me that Glitch is a good adventure game and its gameplay is very good, I think that since it is open source in the future it can become better than it is today.
A good game mode
Minetest Game is a good game mode and also because without the Minetest it would just be an empty cube, although it is very simple since it does not contain a large number of objects and does not include any type of NFC, its great compatibility with the mods of the community makes it compensates.
Minetest Game is a great mod even though it has its flaws and since it is open source it will surely be better in the future than it is today.
A very realistic mod
MineClone 5 is a very realistic mod, since it really seems that you are playing an old version of Minecraft and its gameplay is incredible.
Good idea
I was looking for a mod like this, I mixed it a bit and published my version of it. Thank you for making the original one.
Never tried it but seems nice
I never tried this mod but it seems nice. Is it compatible with ethereal?
I'm a nice innocent little UFO...
Works as expected, would be fun to use in my manhunts (needs no fuel, unlike apercy's airplanes, but gets destroyed by a single glock 17 shot: pretty balanced, isn't it?). There's a bug though. When I select other items in my hotbar, the player model breaks and becomes giant. I have got 3d_armor installed. Likely has something to do with the armor mod.
Good Mod
Simple yet useful for builders, I use it a lot!
One of my favorite mods
Significantly reduces player mining fatigue without eliminating mining as a major portion of the game.
In essence this lets you progress faster and spend less time felling trees and digging out multiple resource nodes.
One of the best mod, but
if you set owl near (or on )some tree where it can live in real life for a long time - in game - we got it disappeared and flew away forever :// So not working as fauna atmospheric addition to revive the landscape.
Good working
It is really good working with connection one slab to other. And could you register nodes from "Baked clay" and they will be connected. I would be glad.
I'm sorry for my no good English...
Fabulous
Apart from the fact that we spawned in Mordor and had to struggle for our lives in the first hour it was easy to get into due to the similarity to Minecraft, yet different and challenging. It feels like an actual game with fully functional gameplay with few rough edges left. Exploration, Farming (though my crops seem to be quite slow to grow), Different Races, Mining, Creative Building, Survival - it is all there. There is some guidance, but it is also quite intuitive. And there is some info on the wiki: https://wiki.minetest.net/Special:WhatLinksHere/Games/Lord_of_the_Test My favorite so far next to NodeCore.
I posted some more detailed feedback here: https://github.com/minetest-LOTR/Lord-of-the-Test/issues/183
By the way, despite being a great game, I don't think this deserves the "One-of-a-kind / Original" tag - there are multiple games in that direction, and the concept is not new. I think this tag is generally a bit overused, tags should be voted by the community.
Great game, Wazzy :) I tried it some years ago without the crafting recipes ...
... and I admit I was lost at how to survive / play this game, but after looking through the crafting recipes with the descriptions of how various block affect each other, well hey, fun stuff!!! Its been my favorite game for maybe 5 days now and I've created a couple new games also because I enjoy the initial exploration and challenges and experimentation of trying different strategies to figure out how to set up a livable base. 👍👍
My initial review, without looking through the crafting recipies would have been a question mark (?), but after delving in a bit deeper ... yes, nice job Sir or Ma'am - fun stuff :)
As an idea for further content, it could be fun to have rather weak bats be harrassments underground ... if course plenty of other possibilities and I am certain there are many mods that can provide similar challenges, but that is an idea ... an maybe also, of course, the rare epic 'Uber Dragon', but those are just some ideas.
Great game and I've been having fun. Thanks much
Found a bug I think
When using "Edit Fill" and I need a row to fill, the tool gives me 2 rows so I have to delete 1 every time. In the previous version there wasn't this bug. Great mod tho ;)
Great game
The game is nice but the enemies are missing, for example the gombas, koopas, and final bosses like Bowser, although it is a good mod
Very Interesting
The first Minetest game I played that feels quite polished. A novel concept of health and crafting, with puzzling rather than survival as focus. Should have known earlier that there are hints in the inventory and that crafting works vertically rather than horizontally - I thought I would have to arrange 8 planks in a box like in a Minecraft Crafting Grid to make a chest and the like. Because than I wouldn't have looked up so much in the wiki, which is much more helpful than e.g. in Exile though :)
Just missing some ambience, I guess that could be aided by finer textures and some select sounds and music.
Quick and easy-to-use!
I used this to export thumbnails and it works very well! It's quick and the nodes in the exported file come with all their textures attached, and it has virtually no learning curve. You just punch the corners of the area you want to export. The only complaint I would have is that it doesn't support
.b3d
files, which prevents it from being able to export certain kinds of nodes.Good but Confusing
The game is probably very well developed, but I just can't get into it. We played almost 10 hours as a group of 4 and only managed to get a spear, beds, and woven clothing.
No idea how to cook, fire clay, find food and water - so we keep on dying. Suggestions from the wiki like water puddle holes don't work. The wiki in general is rather chaotic and has little useful information. Beds apparently skip the night in Minetest original, is this possible here? Mobs don't seem to move properly.
It reminded me somewhat of TerraFirmaPunk, a Minecraft TerraFirmaCraft modpack. Maybe you could take some inspiration from its Quest Book and mechanisms as well.
What helped me a bit was this playthrough: https://www.youtube.com/playlist?list=PLzSAal8RyICa73tdJOI5iR1m9hNyu_Sxy
good game
nice. great job.
It gives you... All the walls
Previously, this mod only contained a limited set of additional walls, however as of recently it has been updated to add wall variants for every stone-like node in Minetest Game, surpassing the walls_all mod. In general, it's a good mod if you want to expand the selection of wall nodes in your builds.
original
without jokes, what was missing! works does not break!
Brilliant!
Cool mechanic, awesome to build with. Works well in a RPG style map, and just having fun with friends. But I would like to make a recommendation: Make it also change colour if you place a wool block on top, so it can work with mesecons_piston (cool for map-making). Apart from that, amazing mod and cool mechanic!
Simply amazing
My go-to mod for achievements, both gameplay and API wise.
Gameplay (11/10): The gamelpay is awesome, really changes how I play Minetest; I have alot more goals and another reason to keep playing. Really enchances the experience, keeping me engaged with whatever I'm playing for hours!
API (11/10): The API is really easy to use and covers a wide range of scenarios where you would like to reward the player.
Recommended for players that want to more reasons to play, and modders who want to keep the player engaged.
Nice way to condense abundant amounts of food
I really like how you can condense the food items into a block form and then if you need them you can convert them back into the food once again. This makes a stack of 99 food items into a 11 blocks that you can use for building or just storing away.
There are several food items that do not have recipes nor textures. I'm hoping those will be added to the mod soon.
Creepy and decorative
Awesome to use as a skeleton in a doctors' office, or as a nice touch to a haunted house. A simple mod (and a pretty cool mechanic with the variants of skeltons), that can be used in a varitey of ways.
10/10 Building
8/10 Survival/gameplay
A must for players that like decorative and useful features!
Nice classic bottles
Also how about 3D bottle objects. Also there is nice bottle model with moth in "petz" mod
Finally...
I very long looked for it. Mod is working good
mostly works
Mineclone2 and 5 does not work. unified_inv and sfinv do work through. For games which are unsported instead of useing a command instead try registering a block instead.
works find with command so thumbs up.
Elevates the onboard experience
Without this mod, rotating the camera around to see better from inside a train can be very annoying, as the game feels like it is fighting you quite often. With it installed, you get to rotate the view while driving or a passenger.
Even better, the mod sets the position of the camera properly. Now rotating your view around won't orbit your camera in a big arc around a central point, instead you get what you would intuitively expect: the view rotates while you stay fixed in your seating position.
Further, this mod properly enables wagons have front and rear driver's seats, something that didn't make sense when you had to stick the player's view close to the centre of the wagon to let them look well enough out both sides and still be able to escape by right-clicking the wagon's hitbox.
Of course one day maybe we can hope that we won't need this mod, because it only exists due to a deficiency in the game engine. But it's very good to use right now.
Super experience !!
I'm new to this game (never played minecraft but already try "survivetest" from DuckGo) and i found it very nice, quite difficult for newbies like me XD (baby zombie and skeleton archer => i want to crushed tham Rrrrrr LoL) I'm playing it with my son and yesterday we tried to find the ender dragon ... sadly, it never appears in "the end (world)" ; his violet life bar disappear few seconds after we dig out to the surface ;-( We will try later anyway. Other bug that it's already known : baby animal go trought wall and sometimes when "pop" to adult age, stay locked in air => So almost impossible to grow more animal (i wanted lamp of many colors but it's quite a hard work) Thank you for this wonderful game !!!
adds a nice touch and allows players to become immersed in the environment of their virtual world
Highly recommended.
This mod provides a bunch of lovely made sounds which add a nice touch to the MT game and allows players to be immersed in their world. The sound of insects buzzing around your ears on land and the cry of seabirds while on the ocean are just two examples of many.
In addition works smoothly on MT severs and seemlessly distributes the sound effect to players and their MT clients.
error
There are errors "mods/mud/init.lua:77: '}' expected (to close '{' at line 75) near 'tiles' Check debug.txt for details."
and also mud/mud/(mod.conf) folders that make errors - please fix
P.S .Also "attempt to call field 'node_sounds_dirt_defaults' (a nil value)"
Awesome Parkour Game!
This game is really fun to play. The collectables were too compelling for me, so on my first save I got all 833. The plot is interesting with some small laughs, and I really love the idea. Great job! After getting all the electrons, I speedran the game a few times, and got a time of 58 minutes (Any%). I also enjoyed the music a lot.
However, I do have a few problems. For one, the powerslide trick felt very weird to control, and it felt like some challenges, like in Powerslide Playground, were out of my control. Also, during my speedruns, I kept on running into problems with electrons. Sometimes I would launch up and travel through one, but I wouldn't collect it. Sometimes I would just walk through it and it wouldn't register. I'm not entirely sure how you could fix these problems, as I'm not very familiar with the engine, but maybe some indicator showing how far you'll go with powersliding would be due? I played in Minetest 5.6.1, game version 1.1.0.
Once I had finished the entire game, I went into the code and unlocked editor mode. I was really impressed with it. I really liked how there were blocks for everything, even the things that ended up being entities out of editor mode. It was fun trying to build my own level. I couldn't figure out how to get launch pads that could launch you higher than one block, and I couldn't figure out how to get gateways working either.
Here's how I think this game could get even better: I would love to see something special for getting all the electrons, maybe a secret good ending. I also think it would be cool to have more levels and electrons. I also think more abilities would be fun, although I know that isn't likely to happen. Also, bouncers deserve more than being stuck in the farlands, so if you make more levels, include them.
Overall, this is a great game, and I recommend it to anyone who loves parkour. Thank you for reading through my comment.
Wow
It is basical what MT needs... discover, explore.
New ocean
Ocean made beautiful. New blocks, new corals, new everything. Love it.
Good mobs
The only thing that I can say against the mod is that the mobs movement is bad. I don't know if that's a problem with the API, but when you punch a mob and you run, sometimes they get stuck going back and forth in the same place, like trying to find a direct path to go to you. I'll appreciate if somebody tells me if that's a problem of the API. Besides that, I think it's a good addition to your Minetest world
Nothing fun here
The world is uninteresting, everything you collect is just the same ugly block with a different color and has no uses, and there seems to be nothing to do at all except endlessly mine the same blocks over and over. Didn't have any fun with it whatsoever and quickly uninstalled.
I can't even really call this a game at all. Looking at a single type of block and holding M1 is not gameplay.