A simple voxel game that awakens our inner genious.
NodeCore is both different and indifferent.
At first sight, it does not look any different from MTG or MineClone with an exception of relatively unevenly situated trees and little forest formations. On second thought, you realise that it is indeed different from anything you've seen before. Blocking your ears with earbuds to not hear the muffled screams of your minetest modding slaves, you proceed further into the game. Your failures do not face any aid, and you start thinking that Warr1024 was right, it is indeed brutal... and indifferent to your mistakes. Some may give up, some might search for help online, but only the few ones persist - the future scientists. What I really enjoy about nodecore is the fervor it has been kindly filled with and the freedom of discovery. As others stated, each element serves a single function, with no node appearing useless. And it is in fact like a test, a challenge that determines if you are a scientist by nature. The mine-test.
I haven't ever seen such creative mods before. What an obvious yet outstanding idea. The stair carpets are indeed very important not only in real life, softening our heavy steps from the first floor towards the attic that houses our minetest modding slaves, but also as a mere decoration that pleases, placates, pacifies and satisfies our eyes, tired from the usual humdrum. (Trust me, this is my honest and earnest opinion.)
Good, but could be nice to have more plants for different mods
This is a very nice mod, as it makes stuff soo much less grindy, but it would be nice to have more metals to grow from different mods. An example is Elepower, and you should make it possible to make bronze seeds. I noticed a bug that causes a crash when you break the the block a resource crop is on.
I absolutely love this mod. I think Emerald boots are a necessity because of how they increase speed and jumping power.
Unfortunately, the package has a minor bug that prevent sapphire pants from being craftable. The fix exists in the main branch of source control, but the content here on contentdb is not up-to-date and the bug persists.
From a years-long dedicated Minecrafter, up until the last few years
So much of what a Minecrafter would hope on to be added/improved on in their game, is here on MeseCraft.
MeseCraft has surpassed Minecraft in ALL the important parts of a blocky-survival game. With many details having a purpose.
Is and a continued improvement of having a good amount of both being a hard survival challenge, to still being fun.
A good balance for both players wanting tech and fantasy/magic. That is carefully decided on what would be fitting and not be feeling like "a mod just throw in" the game.
A thought out balanced distance of biomes both underground and aboveground. Having a planetary system and various underground biomes that are unique from each other with different levels of challenge, mystery, and puzzles to solve.
This is the best game in Minetest, hands down. It's true, the mobs are out to kill you. Hello friendly kangaroo, ooh, not so friendly are you? There is no teleportation. Get used to hiking everywhere and exploring the vast world. Find a volcano or a giant tree or a city in the floating mountains. Offline this game is great, but the online community makes this game the best. The markets allows player to player trading. The admin is active and the forum has a lot of useful info also. 5/5 stars!
I love this texture pack! It's so light and cheerful, and in a way more realistic and more like Minecraft than the default Minetest textures. It also still matches the textures that aren't in the pack, which is very nice. Also the aspens look very autumny :) Definitely recommended!
The forum thread says to smash the potion to set a warp point. To me, smashing is placing it on the ground then punching it, or holding it in hand and throwing/dropping with Q key.
The actual way to set a warp point is to right click the potion after it's been placed on the ground. I don't think it's intuitive, and the mod does not indicate in any way that the warp point has actually been placed. Oddly, it does indicate when using a second potion to warp to the set warp point.
The UI is also broken in unified_inventory to where the background boxes don't match up with foreground inventory items.
TL;DR: I appreciate the concept but there are some broken things and I don't think this is easy enough for players.
This mapgen is very nicely done and fun to explore, however it would be nice not to spawn in solid rock a mile below the surface of the earth ;) The land, though it is very realistic and mountainous, could also use some lowering, since the clouds are only about fifty metres above sea level. Otherwise I highly recommend this mapgen!
The mod itself is great, but there is one caveat...
When you enable this mod and you play with it at night, fireflies do not appear on the map. The Fireflies mod doesn't really conflict with the Nether mod, but I really want we could see fireflies at night and travel to the netherit world at the same time.
Minetest's profiler provides insufficient granularity for doing any serious profiling. Sure, in larger games it may point you towards the culprit, but that often still is a large globalstep or mapgen function.
More often, you already know the culprit - mapgen, in our case - and want to optimize it. To do so, you need a maximum of granularity, down to every function call, every vector operation, to be able to micro-optimize the hottest spots where it matters. The LuaJIT profiler provides this granularity and this mod makes it accessible (without having to go through the hassle of reinventing this mod).
Back to mapgen: After algorithmic optimizations were exhausted, this mod allowed me to gain a 2x speedup, bringing mapgen to an acceptable performance, by confirming that certain vector operations were better off localized and helping me uncover a nasty bug in my memoization (which wasn't working).
You only have 100ms between two globalsteps; Minetest is mostly single-threaded. Taking any more time will create noticeable lag. Thus practically all mapgen, ABMs, pathfinding, mob steps, and some expensive globalsteps are performance-critical.
Adoption of this mod will hopefully cause the widespread performance issues observed across the mod landscape to slowly cease existence.
I would recommend making icons (health, hunger and bubble) of the background. (bg_icons) For example: half of the lost heart is red, and the other half is black. And one half of bread, other half of it is black
Great for destroying a world, but kinda boring otherwise
This really is doomsday device #1. Once you finish building it you are immediately kicked from your world and can never join again because of the force of this explosion. However, this is not explosive. You just get kicked out, and that's it. I was sort of hoping for something more like it being possible to return to the world only if you are in creative, and the sky being green and the world completely black and stuff. Still cool though!
The only problem with it is that it is under GPLv2 only. This is because it was based on an earlier helicoper mod also under this licence. This means you can't use it within GPLv3 terms or anything looser than GPLv2 (Such as MIT).
Aside from that licencing issue, it's got great balancing, appearance, and all around quality. I highly reccomend using this mod wherever the licence doesn't prevent you.
AsyncErr: Lua: Runtime error from mod 'ggraffiti' in callback luaentity_Activate(): .minetest/mods/ggraffiti/canvas.lua:45: attempt to index field 'bitmap_size' (a nil value)
stack traceback:
.minetest/mods/ggraffiti/canvas.lua:45: in function 'update'
.minetest/mods/ggraffiti/canvas.lua:27: in function </home/nataly/.minetest/mods/ggraffiti/canvas.lua:19>
This is one of my favorite Minetest games. It has very cool mechanics and features. To me it is so cool that you can do flips and crawl in the game.
The game could use refinement. The inventory formspec is kind of messy and it is hard to tell what certain buttons and inventory slots are for. Also there is often a lack of context in messages presented to the player. For example when you die a position is displayed in chat. What is this position? The location where I died? Also all formspecs showing your current in game currency balance don't show any units. It just shows a yellow number.
With some small changes this could possibly be the best Minetest game!
I like now that making tnt is like what we do in minecraft education edition. Well there is a request to make it compatible with tnt_revamped mod to make it total mc. Thankyou
I can see quite a few uses for this mod, from making a black board with some educational question or equation on it, to using it to make a cool billboard for some kind of advertisement. (Ever wanted to depict some kind of pixel art from within Minetest, well with this you can)
Though I also see it quite easily being abused as well, used as litteral graffiti.
Some ideas for __future__ versions:
Option to change how big you paint by (right now it's 1 pixel in size, but 2 and 3 pixel sizes might be nicer, especially for cleaning up with the anti graffiti spray can)
Some kind of way to limit players so they can't paint everywhere (Right now I think the mod allows you to paint ontop of every block regardless of it being protected or not, a simple solution is to only allow painting in areas you have access too)
Even with the creative priviledge a player still consumes paint in spray cans (Most mods check if the player has server or creative priviledges in which case they don't reduce durability, this mod doesn't have that check it consumes durability regardless)
Hej,
great to see this mod here in MT I loved it in MC. Are there plans to put the code on GitLab or Github? I would love to add an Esperanto translation :)
This mod is actually pretty nice. I'm really surprised more servers do not use it. I like how it uses several nodes from different mods to create multitextured furnishings.
I think my only real critique is the about the windows and some of the furniture. The frames are too thick on the windows in my opinion. The only thing I see "wrong" with the furniture is that some of it is only one texture, when there's the options to do more with the models aesthetically. Otherwise, I really like the mod.
I've been using it for a very long time now and even now, with these simple graphics not too complex, it gives a good atmosphere to minetest, it makes it even better, it's really a texture pack that I recommend to everyone!
It's really a great mod.... Especially when I'm in survival mode for example, I often (a bit too much) make the mistake of making the wrong craft and therefore wasting my materials, it would be really good if the texture was in 16 pixels or 32 pixels.
Also, it would be nice if we could undo some more object... Some people don't really know how to do it...
I really recommend it
Honestly it is only missing a few features and of course copyrighted media such as textures and sounds. MineClone 2 is overall a pretty close recreation of the official Minecraft.
An amazing mod. But I have one question
Is it impossible to make fireflies appear only at night, and after sunrise they disappear?
A simple voxel game that awakens our inner genious.
NodeCore is both different and indifferent.
At first sight, it does not look any different from MTG or MineClone with an exception of relatively unevenly situated trees and little forest formations. On second thought, you realise that it is indeed different from anything you've seen before. Blocking your ears with earbuds to not hear the muffled screams of your minetest modding slaves, you proceed further into the game. Your failures do not face any aid, and you start thinking that Warr1024 was right, it is indeed brutal... and indifferent to your mistakes. Some may give up, some might search for help online, but only the few ones persist - the future scientists. What I really enjoy about nodecore is the fervor it has been kindly filled with and the freedom of discovery. As others stated, each element serves a single function, with no node appearing useless. And it is in fact like a test, a challenge that determines if you are a scientist by nature. The mine-test.
How to move backwards
Is there way for turning on reverse?
Unironically ingenious.
I haven't ever seen such creative mods before. What an obvious yet outstanding idea. The stair carpets are indeed very important not only in real life, softening our heavy steps from the first floor towards the attic that houses our minetest modding slaves, but also as a mere decoration that pleases, placates, pacifies and satisfies our eyes, tired from the usual humdrum. (Trust me, this is my honest and earnest opinion.)
Good, but could be nice to have more plants for different mods
This is a very nice mod, as it makes stuff soo much less grindy, but it would be nice to have more metals to grow from different mods. An example is Elepower, and you should make it possible to make bronze seeds. I noticed a bug that causes a crash when you break the the block a resource crop is on.
Out of date package
I absolutely love this mod. I think Emerald boots are a necessity because of how they increase speed and jumping power.
Unfortunately, the package has a minor bug that prevent sapphire pants from being craftable. The fix exists in the main branch of source control, but the content here on contentdb is not up-to-date and the bug persists.
From a years-long dedicated Minecrafter, up until the last few years
So much of what a Minecrafter would hope on to be added/improved on in their game, is here on MeseCraft. MeseCraft has surpassed Minecraft in ALL the important parts of a blocky-survival game. With many details having a purpose.
Wonderful development tool
Great for rapid prototyping!
Not easy, but I like it that way!
This is the best game in Minetest, hands down. It's true, the mobs are out to kill you. Hello friendly kangaroo, ooh, not so friendly are you? There is no teleportation. Get used to hiking everywhere and exploring the vast world. Find a volcano or a giant tree or a city in the floating mountains. Offline this game is great, but the online community makes this game the best. The markets allows player to player trading. The admin is active and the forum has a lot of useful info also. 5/5 stars!
Perfect. This definitely lightens the mood.
I love this texture pack! It's so light and cheerful, and in a way more realistic and more like Minecraft than the default Minetest textures. It also still matches the textures that aren't in the pack, which is very nice. Also the aspens look very autumny :) Definitely recommended!
Scary Ambience
This is what this game needs, some cave sounds and dark themes to scare people. I like it.
Wow! So good.
So many recent updates. It really is very good. I'm having a great time.
Way too confusing
The forum thread says to smash the potion to set a warp point. To me, smashing is placing it on the ground then punching it, or holding it in hand and throwing/dropping with Q key.
The actual way to set a warp point is to right click the potion after it's been placed on the ground. I don't think it's intuitive, and the mod does not indicate in any way that the warp point has actually been placed. Oddly, it does indicate when using a second potion to warp to the set warp point.
The UI is also broken in unified_inventory to where the background boxes don't match up with foreground inventory items.
TL;DR: I appreciate the concept but there are some broken things and I don't think this is easy enough for players.
DONT MAKE THE DANG SEEDS REQUIRE THE RESOURCE
AFSDGUFYJSEGDFIUJSFDFKAGDGKLJLSFG,JLSBDG,LASBF
I WANNA MAKE A HARD WORLD USING UR MOD BUT ITS BASICLY IMPOSSIBLE TO MAKE THE THING
Really cool and realistic
This mapgen is very nicely done and fun to explore, however it would be nice not to spawn in solid rock a mile below the surface of the earth ;) The land, though it is very realistic and mountainous, could also use some lowering, since the clouds are only about fifty metres above sea level. Otherwise I highly recommend this mapgen!
Interesting
don't think it's a serious mod, but I like it.
Great mod, but no sound.
Also the anti-graffiti does not work. I click on the node. Then sparyed.
The mod itself is great, but there is one caveat...
When you enable this mod and you play with it at night, fireflies do not appear on the map. The Fireflies mod doesn't really conflict with the Nether mod, but I really want we could see fireflies at night and travel to the netherit world at the same time.
A must-have for writing performance-critical code
Minetest's profiler provides insufficient granularity for doing any serious profiling. Sure, in larger games it may point you towards the culprit, but that often still is a large globalstep or mapgen function.
More often, you already know the culprit - mapgen, in our case - and want to optimize it. To do so, you need a maximum of granularity, down to every function call, every vector operation, to be able to micro-optimize the hottest spots where it matters. The LuaJIT profiler provides this granularity and this mod makes it accessible (without having to go through the hassle of reinventing this mod).
Back to mapgen: After algorithmic optimizations were exhausted, this mod allowed me to gain a 2x speedup, bringing mapgen to an acceptable performance, by confirming that certain vector operations were better off localized and helping me uncover a nasty bug in my memoization (which wasn't working).
You only have 100ms between two globalsteps; Minetest is mostly single-threaded. Taking any more time will create noticeable lag. Thus practically all mapgen, ABMs, pathfinding, mob steps, and some expensive globalsteps are performance-critical.
Adoption of this mod will hopefully cause the widespread performance issues observed across the mod landscape to slowly cease existence.
The mod itself is cool, but...
I would recommend making icons (health, hunger and bubble) of the background. (bg_icons) For example: half of the lost heart is red, and the other half is black. And one half of bread, other half of it is black
Great for destroying a world, but kinda boring otherwise
This really is doomsday device #1. Once you finish building it you are immediately kicked from your world and can never join again because of the force of this explosion. However, this is not explosive. You just get kicked out, and that's it. I was sort of hoping for something more like it being possible to return to the world only if you are in creative, and the sky being green and the world completely black and stuff. Still cool though!
One of my favorite mods
The only problem with it is that it is under GPLv2 only. This is because it was based on an earlier helicoper mod also under this licence. This means you can't use it within GPLv3 terms or anything looser than GPLv2 (Such as MIT).
Aside from that licencing issue, it's got great balancing, appearance, and all around quality. I highly reccomend using this mod wherever the licence doesn't prevent you.
assess
really cool
assess
cool game
assess
cool game
Super but
Working like a charm but after restart got this:
Deservedly so
Despite the large number of defects of unfinished objects - a very well-deserved top
Very cool game but needs refinement
This is one of my favorite Minetest games. It has very cool mechanics and features. To me it is so cool that you can do flips and crawl in the game.
The game could use refinement. The inventory formspec is kind of messy and it is hard to tell what certain buttons and inventory slots are for. Also there is often a lack of context in messages presented to the player. For example when you die a position is displayed in chat. What is this position? The location where I died? Also all formspecs showing your current in game currency balance don't show any units. It just shows a yellow number.
With some small changes this could possibly be the best Minetest game!
Cool mod for logic programming
Cool mod, you can do a lot of things, the description does not lie. Respect and good luck to the author
assess
this mod is really good
Revised version
I like now that making tnt is like what we do in minecraft education edition. Well there is a request to make it compatible with tnt_revamped mod to make it total mc. Thankyou
It's virtual paint, within Minetest
I can see quite a few uses for this mod, from making a black board with some educational question or equation on it, to using it to make a cool billboard for some kind of advertisement. (Ever wanted to depict some kind of pixel art from within Minetest, well with this you can)
Some ideas for __future__ versions:
Option to change how big you paint by (right now it's 1 pixel in size, but 2 and 3 pixel sizes might be nicer, especially for cleaning up with the anti graffiti spray can)
Some kind of way to limit players so they can't paint everywhere (Right now I think the mod allows you to paint ontop of every block regardless of it being protected or not, a simple solution is to only allow painting in areas you have access too)
Even with the
creative
priviledge a player still consumes paint in spray cans (Most mods check if the player hasserver
orcreative
priviledges in which case they don't reduce durability, this mod doesn't have that check it consumes durability regardless)Nice
Hej, great to see this mod here in MT I loved it in MC. Are there plans to put the code on GitLab or Github? I would love to add an Esperanto translation :)
God damn good group behaviors for birds
Group behavior
Awesome birds synchronized flights last time I checked.
Cpu usage
Damage
when taking damage they way mobs escape is quite weird.
Please add documentation in-game
No idea what means parameters in <>,<> scopes. And it`s wrong
Interesting Mod
This mod is actually pretty nice. I'm really surprised more servers do not use it. I like how it uses several nodes from different mods to create multitextured furnishings.
I think my only real critique is the about the windows and some of the furniture. The frames are too thick on the windows in my opinion. The only thing I see "wrong" with the furniture is that some of it is only one texture, when there's the options to do more with the models aesthetically. Otherwise, I really like the mod.
Nice tone
How to stop it after initialize?
Best Texture pack
I've been using it for a very long time now and even now, with these simple graphics not too complex, it gives a good atmosphere to minetest, it makes it even better, it's really a texture pack that I recommend to everyone!
Good idea
It's really a great mod.... Especially when I'm in survival mode for example, I often (a bit too much) make the mistake of making the wrong craft and therefore wasting my materials, it would be really good if the texture was in 16 pixels or 32 pixels. Also, it would be nice if we could undo some more object... Some people don't really know how to do it... I really recommend it
Genuinely Impressive Minecraft Recreation
Honestly it is only missing a few features and of course copyrighted media such as textures and sounds. MineClone 2 is overall a pretty close recreation of the official Minecraft.