A really good minetest game texture pack which also supports major mapgen mods like caverealms, nether and ethereal... recommending this for those who like exploring...
Inventory is invisible though only the selected square is visible
I use these textures all the time because I can't tolerate the ugly looking default Nodecore textures. (Even by MTG standards they are ugly) Such a shame the pack isn't complete though. Or maybe you just have decided not to edit certain textures, I don't know.
“Yay, we crafted two Luacontrollers! How to set up communications between them?”
“There are four pins on the Luacontroller, can we use them?”
“Hey, we don't accept binary signals. Processing Mesecons binary signal is a waste of time.”
“So, what can we do?”
On the story above, they are arguing because mesecons can only transmit single-bit binary signals. Though, it's slow to transmit data in Mesecon wires.
Digiline solves the problem. The two Luacontrollers can then send any Lua data types except for functions between each other.
Digiline is also easily extendable. With the API provided, mod creators can create fancy displays or TVs. Digilines is an important mod just like Mesecons.
With the help of a Wooden Pickaxe, we can go to the Stone Age. With the help of a Stone Pickaxe, we can go to the Bronze Age; or even the Iron Age, if you have the will to skip the annoying bronze alloying. By an Iron Pickaxe, you can mine diamonds and mese.
Then, how about the Industrial Revolution? That's what the technic mod's doing.
The technic mod have four stages: Burning fuels, Low Voltage Power, Medium Voltage Power, and High Voltage Power. The first three stages provide tools to smelt materials, cook foods, extract dyes, compress dusts, and to grind stuffs. The High Voltage Power provides advanced power sources and powerful tools, such as quarry (though digtrons is better), force fields, and nuclear reactors. They all provide assistant to survival players to finish their tasks more effectively. In LinuxForks, the technic mod helped me to process tons of minerals from my digtron.
You can't imagine how it's important to survival world...
When I first join the LinuxForks server, I quickly figure out I could go to deep underground with Teleport Potions to get minerals. However, that's still a headache to be rich, as digging by hand, even with the OP Crystal Pickaxes, is a tough task.
With the help of digtrons, I could obtain minerals more effectively, or even during AFK. Sometimes, when I was having lunch, my digtron is also “eating” the minerals and help me get a lot of resources.
The third-party mod support of digtron is brilliant. Using the item injectors from pipeworks, it's possible to make an automatic digtron unloader. With the API methods provided, Advtrains added the support of placing tracks (which require calling on-place callbacks) in parallel to digging tunnels. If HV cables or RE batteries are supplied instead of fuels, digtron can run on electric power.
Overall, the digtron mod is brilliant; it brings the boring machine (though not boring) to Minetest Game. I'm looking forward to this mod's development and hope someday this mod can be ported to MineClone2 or even NodeCore.
Building it was pretty straightforward, and creating a little runway was fun. The controls are pretty good, though a little cryptic; I suspect there's some flight-y jargon that I'm very unaware of that it implements (I've not done anything more realistic than GTA!). I played only with a multiplayer server with relatively low ping but noticed a lot of jerkiness. The flights are quite fun and relatively smooth.
The gauges are a little perplexing to me and could be improved. The repair tool also should probably be renamed to "Trike repair tool" so that it's not confused as a general-purpose repair tool.
I have been playing this game for a long time, and it is definetely my favourite Minetest game. This game is actually challenging, and finally figuring out how to do something is extremely rewarding. Exile also features some very smart design choices: for example, sticks here are not just an item used in crafts that clogs up your inventory like in MTG - they are also an important traversal tool that you might want to have on you most of the time. I could provide many more examples of such decision.
That said, it is not perfect - some mechanics could use to be more clear, and there is not much to do after you have acquired everything - the game stops feeling like a challenge. Performance is also not that great on weaker computers due to all the dynamic nature. However, this game is in active development, and many things probably will improve.
Overall, this is an extremely good game, among the best in Minetest.
This was fun to "swim" around in, even with GreenXenith spawning planes below me
I found it hard to work out what to do, as there wasn't a manual and the controls didn't match the motor boat. But worked it out eventually
The lighting was a bit inconsistent - would be nice to have a forward light, maybe make the entity glow a bit because of light sources on it. I understand this potentially something limited by the engine
I flew as a passenger for a while, was quite fun - until MisterE crashed into a mountain. Luckily I jumped out just before. Here's a screenshot of that happening
One thing I'd like is the ability to choose a seat, I wasn't able to sit next to the pilot up front.
The third-person mode eye offset should also be further back to see more of the plane.
It was very fun to fly, we flew in formation for a while - with 3 PA28s and a Ju52. Screenshot
I'd love to see this used in a dogfight / aerial combat game.
It took me a while to work out how to fill up the thing - you need to do it from outside and hit a particular part, I guess because of the shape of the collision/selection box.
I'd like there to be support for nose dives and barrel rolls. It's quite hard currently to pitch forwards
The attachment is quite jittery, it's consistently jittery like the position is being manually controlled and not interpolated properly. Probably an engine problem
The third-person mode eye offset should be further back to see more of the plane
I played this last night with a few other people. It was awesome being able to walk around on board, clever how that's implemented. We struggled to work out how to fly the thing to begin with, I think it was something to do with boiler pressure
We added a pirate flag to the blimp, and chased after another blimp. We flew up beside it and boarded it. Then the blimps started colliding and things got a bit crazy, I jumped out into the sea below
I love Minetest, and Mineclone in particular, I have been a minecraft fan for a long time and I just heard about mineclone. I launched up the game and knew that it wasnt going to be perfect, but Wow!! I didnt expect it to be this close to looking like actual Minecraft. although the game itself needs a bit of work, I dont think that Its as polished as minecraft is, also, I would like to see the addition of adding your own custom skin to the game. that would be awesome. and maybe some custom maps too. I just strted playing Mineclone a few days ago so I dont really know much about it. I also had trouble launching the game and I noticed that the logo for the launcher was not even close to minecraft's logo. maybe you ought to change that, and making the game launch like minecraft does, you know, instead of launching it by clicking on the file.
This mod is very good, it makes the minetest game richer and without deviating from the standard, and adds a lot of features... For those looking for a biome mod that will make your world more interesting, and without exaggerating, I recommend this mod.. I really liked it, it's already on my list of favorite mods, thank you very much :)
This mod is a no-brainer to any dedicated builder, server admin or anyone really. It allows you to set large areas of nodes in bulk, move areas around, quickly build shapes, randomly mix nodes, fix lighting, run arbitrary Lua code on each node in a selection, and so much more.
It is assumedly inspired by the Minecraft plugin of the same name, and is quite familiar if you're used to the Minecraft WorldEdit plugin.
I love this mod but its lacking in herbivorus dinosaurs to complete my parks so here are my sugestions for the mods future:
Therizinosaurus,
edmontosaurus(regalis),
struthiomimus,
angkylosaurus,
parasauralophus,
igaunodon,
magyrosaurus,
and new blocks:
guest spawner: spawns ai that follow paths and look at dinosaurs
path selecter: select what block counts as path
This game is what those who play minetest game with disappointment actually want. it has a focus on exploring tons of unique areas throughout the world, most of which come with unique challenges in the form of mobs, hostile environments, and some unique dangers thrown in. It has a nice balance between stat watching for survival and leaving time to explore. if someone wants a good minetestgame-based game to host on a server, this should be their go-to.
This mod conflicts with the "lava stuff" mod. When I have "mob monsters" enabled, the lava orb recipe disappears. And when it's off - the crafting recipe is in place
Having problems with recipes for crafting of items
The mod itself is amazing. But there are also big drawbacks.
For example, there are no recipes for crafting a few items, although older releases used to have them - grandfather clock, rope lighting, table lamp, stading lamp, cutlery set, cup of beer, hueg box, dvd_player and wardrobe.
Also, in the new releases of this mod, for some reason, there is no gold coin with which you can get coca cola from a soda machine.
There was also an issue with not being able to sleep in the new beds, but that's been fixed and I'm glad about that.
VanessaE, if you're reading this, please add the crafting recipes for all the items I've listed. Thanks in advance! (;
Best way I know to create schematics for your own mods
This mod makes it possible to save and load areas in a Minetest world as schematic files.
With it players can build structures in Minetest and save the result to a file in their world folder.
The mod is easy to understand and does not depend on any game – not even minetest_game.
In my opinion that makes it an excellent choice to create schematics, even for beginner mod developers.
There even exist special nodes for common use cases – for example, when air should not be placed in a schematic.
Saving a schematic:
You place a schemedit node at a corner of the area that you wish to save as a schematic.
You click the node, then specify the area size and filename in a form. The area bounds can be clearly visible.
You click a button to save the area as a schematic. It will be saved in the folder schems, which is located in the folder of the world you created it in.
Loading a schematic:
You put the schematic that you want to load in the folder schems, which should be located in the folder of the world you want it to be in. (Create it if it does not exist.)
You place a schemeedit node at a corner of the the area where you wish to load a schematic.
You click the node, then specify the filename in a form.
Most high-res texture packs for block games I've seen work by grabbing random slightly related photorealistic textures and slapping them onto blocky voxels, which always give a bit of jank along with ruining the look and feel. This texture pack manages to not do this, by carefully making the new textures be as faithful to the original. They're still high-res and photorealistic, but they do not look or feel out of place. Sometimes, they look totally like the original texture, except upscaled and with a texture to it, as if you can reach in and touch the texture of the grass (heh), or feel the bark of the logs.
In addition, there's also hints of pixelation in e.g. the grass node side texture, leaves or the top log texture. Which just furthers the brilliant atmosphere of a high-res texture pack that is able to work with the fact it is still a voxel game, made out of cubes. It doesn't try to be anything more, and accomplishes very well because of that.
i like that i can land on water thereby preventing loss in the oceans, only thing is that when you display HUD gauges it doesn't display the fuel or power gauges. i might try to find a way to get them to work myself but really thats all that's lacking.
Of course, I consider this mod one of the priorities in the Minetest game. But this mod also has nuances that have been tormenting all this time.
1: I always see mobs like sheep and panda with too dark texture. Instead of white, it turns out to be dirty gray in panda and sheep. And it's not very pretty. In general, this needs to be finalized, and it would not hurt to change the textures of the sheep and chickens.
2: For some reason, they always spawn one mob at a time on land. For example, why not two or three sheeps, but only one.
And my last suggestion to the developer:
Here is an example, when you hit a mob, it flashes white. For beauty, I suggest making it red, like in the mod "cme_master"
Wide range of support
A really good minetest game texture pack which also supports major mapgen mods like caverealms, nether and ethereal... recommending this for those who like exploring...
Inventory is invisible though only the selected square is visible
Steps in the right direction
I hope you improve upon this mod.
Incomplete, but great!
I use these textures all the time because I can't tolerate the ugly looking default Nodecore textures. (Even by MTG standards they are ugly) Such a shame the pack isn't complete though. Or maybe you just have decided not to edit certain textures, I don't know.
Nice one in helmet
Can they exist at a day light?
Infrastructure building
What can be best than build your own city by adding buildings.
Atmospheric
Wow! Some clouds are too square would be great work on realism. But already looks gorgeous
“Hey, we don't accept binary signals…”
“Yay, we crafted two Luacontrollers! How to set up communications between them?”
“There are four pins on the Luacontroller, can we use them?”
“Hey, we don't accept binary signals. Processing Mesecons binary signal is a waste of time.”
“So, what can we do?”
On the story above, they are arguing because mesecons can only transmit single-bit binary signals. Though, it's slow to transmit data in Mesecon wires.
Digiline solves the problem. The two Luacontrollers can then send any Lua data types except for functions between each other.
Digiline is also easily extendable. With the API provided, mod creators can create fancy displays or TVs. Digilines is an important mod just like Mesecons.
The Second Industrial Revolution of Minetest
With the help of a Wooden Pickaxe, we can go to the Stone Age. With the help of a Stone Pickaxe, we can go to the Bronze Age; or even the Iron Age, if you have the will to skip the annoying bronze alloying. By an Iron Pickaxe, you can mine diamonds and mese.
Then, how about the Industrial Revolution? That's what the technic mod's doing.
The technic mod have four stages: Burning fuels, Low Voltage Power, Medium Voltage Power, and High Voltage Power. The first three stages provide tools to smelt materials, cook foods, extract dyes, compress dusts, and to grind stuffs. The High Voltage Power provides advanced power sources and powerful tools, such as quarry (though digtrons is better), force fields, and nuclear reactors. They all provide assistant to survival players to finish their tasks more effectively. In LinuxForks, the technic mod helped me to process tons of minerals from my digtron.
You can't imagine how it's important to survival world...
When I first join the LinuxForks server, I quickly figure out I could go to deep underground with Teleport Potions to get minerals. However, that's still a headache to be rich, as digging by hand, even with the OP Crystal Pickaxes, is a tough task.
With the help of digtrons, I could obtain minerals more effectively, or even during AFK. Sometimes, when I was having lunch, my digtron is also “eating” the minerals and help me get a lot of resources.
The third-party mod support of digtron is brilliant. Using the item injectors from pipeworks, it's possible to make an automatic digtron unloader. With the API methods provided, Advtrains added the support of placing tracks (which require calling on-place callbacks) in parallel to digging tunnels. If HV cables or RE batteries are supplied instead of fuels, digtron can run on electric power.
Overall, the digtron mod is brilliant; it brings the boring machine (though not boring) to Minetest Game. I'm looking forward to this mod's development and hope someday this mod can be ported to MineClone2 or even NodeCore.
Fun!
Building it was pretty straightforward, and creating a little runway was fun. The controls are pretty good, though a little cryptic; I suspect there's some flight-y jargon that I'm very unaware of that it implements (I've not done anything more realistic than GTA!). I played only with a multiplayer server with relatively low ping but noticed a lot of jerkiness. The flights are quite fun and relatively smooth.
The gauges are a little perplexing to me and could be improved. The repair tool also should probably be renamed to "Trike repair tool" so that it's not confused as a general-purpose repair tool.
Thanks for making such a fun mod!
This is the best inventory management
It has home. Time. Management functions Good
Unified Inventory + Unified Inventory Plus
Pinnacle of the survival genre in Minetest
I have been playing this game for a long time, and it is definetely my favourite Minetest game. This game is actually challenging, and finally figuring out how to do something is extremely rewarding. Exile also features some very smart design choices: for example, sticks here are not just an item used in crafts that clogs up your inventory like in MTG - they are also an important traversal tool that you might want to have on you most of the time. I could provide many more examples of such decision.
That said, it is not perfect - some mechanics could use to be more clear, and there is not much to do after you have acquired everything - the game stops feeling like a challenge. Performance is also not that great on weaker computers due to all the dynamic nature. However, this game is in active development, and many things probably will improve.
Overall, this is an extremely good game, among the best in Minetest.
Even our slimy friends need a home
Great mod, saves players digging up tons of dirt to get worms and gives a few special items as well :)
Good enough
Adds some decent animations to 3d armor as it claims to do and that is enough to get a +1 as it does not lag.... i guess...
Nice mod for basic automation
Let tubes do heavy lifting, sorting and filtering. Nice automation mod especially when coupled with Technic
This size Better
It works well... but.
it works on minetest but since it relies on the "default" mod pack from minetest it won't work on games such as mineclone 2.
other than that it works as intended and I love it.
Good fun, but lights and controls could be better
This was fun to "swim" around in, even with GreenXenith spawning planes below me
I found it hard to work out what to do, as there wasn't a manual and the controls didn't match the motor boat. But worked it out eventually
The lighting was a bit inconsistent - would be nice to have a forward light, maybe make the entity glow a bit because of light sources on it. I understand this potentially something limited by the engine
Quite fun
I flew as a passenger for a while, was quite fun - until MisterE crashed into a mountain. Luckily I jumped out just before. Here's a screenshot of that happening
One thing I'd like is the ability to choose a seat, I wasn't able to sit next to the pilot up front. The third-person mode eye offset should also be further back to see more of the plane.
Super fun, agile plane
It was very fun to fly, we flew in formation for a while - with 3 PA28s and a Ju52. Screenshot
I'd love to see this used in a dogfight / aerial combat game.
It took me a while to work out how to fill up the thing - you need to do it from outside and hit a particular part, I guess because of the shape of the collision/selection box.
I'd like there to be support for nose dives and barrel rolls. It's quite hard currently to pitch forwards
The attachment is quite jittery, it's consistently jittery like the position is being manually controlled and not interpolated properly. Probably an engine problem
The third-person mode eye offset should be further back to see more of the plane
A huge amount of fun, walking around is cool
I played this last night with a few other people. It was awesome being able to walk around on board, clever how that's implemented. We struggled to work out how to fly the thing to begin with, I think it was something to do with boiler pressure
We added a pirate flag to the blimp, and chased after another blimp. We flew up beside it and boarded it. Then the blimps started colliding and things got a bit crazy, I jumped out into the sea below
Nice and simple
This is very simple but also pretty interesting and fun. It works well with many games. I tried it in my Repixture game and it works like a charm.
It's fun to slowly but surely build your island and it's exciting when you finally get an important item like a sapling or dirt. Good mod.
A Very Nice Mod
I really like this mod. It features many customizable skins! I think it is the best skin mod for Minetest that I have seen!
Comment On The Edit Mod
I strongly recommend this mod. This is one of my favorite mods and I use it literally all the time!
Needs a little work
I love Minetest, and Mineclone in particular, I have been a minecraft fan for a long time and I just heard about mineclone. I launched up the game and knew that it wasnt going to be perfect, but Wow!! I didnt expect it to be this close to looking like actual Minecraft. although the game itself needs a bit of work, I dont think that Its as polished as minecraft is, also, I would like to see the addition of adding your own custom skin to the game. that would be awesome. and maybe some custom maps too. I just strted playing Mineclone a few days ago so I dont really know much about it. I also had trouble launching the game and I noticed that the logo for the launcher was not even close to minecraft's logo. maybe you ought to change that, and making the game launch like minecraft does, you know, instead of launching it by clicking on the file.
Great mod of biomes \o/
This mod is very good, it makes the minetest game richer and without deviating from the standard, and adds a lot of features... For those looking for a biome mod that will make your world more interesting, and without exaggerating, I recommend this mod.. I really liked it, it's already on my list of favorite mods, thank you very much :)
Extremely powerful world editing tool
This mod is a no-brainer to any dedicated builder, server admin or anyone really. It allows you to set large areas of nodes in bulk, move areas around, quickly build shapes, randomly mix nodes, fix lighting, run arbitrary Lua code on each node in a selection, and so much more.
It is assumedly inspired by the Minecraft plugin of the same name, and is quite familiar if you're used to the Minecraft WorldEdit plugin.
面白い
このゲームはスキンが普通のminetestよりかは小さいですがとてもかわいらしいスキンをしています。しかもスキンは新しいワールドを作成す津ごとに変わるので何のスキンが出るのか気になっていっぱいワールドを作ってしまいます。
Great mod, needs more dinosaurs
I love this mod but its lacking in herbivorus dinosaurs to complete my parks so here are my sugestions for the mods future: Therizinosaurus, edmontosaurus(regalis), struthiomimus, angkylosaurus, parasauralophus, igaunodon, magyrosaurus, and new blocks: guest spawner: spawns ai that follow paths and look at dinosaurs path selecter: select what block counts as path
the best freely available Mtg-based experience
This game is what those who play minetest game with disappointment actually want. it has a focus on exploring tons of unique areas throughout the world, most of which come with unique challenges in the form of mobs, hostile environments, and some unique dangers thrown in. It has a nice balance between stat watching for survival and leaving time to explore. if someone wants a good minetestgame-based game to host on a server, this should be their go-to.
A good monster mod
This mod makes the world more interesting and is a good addition.
There are no questions, if not for one problem
This mod conflicts with the "lava stuff" mod. When I have "mob monsters" enabled, the lava orb recipe disappears. And when it's off - the crafting recipe is in place
Basically a requirement
Adds much-needed variety!
Having problems with recipes for crafting of items
The mod itself is amazing. But there are also big drawbacks. For example, there are no recipes for crafting a few items, although older releases used to have them - grandfather clock, rope lighting, table lamp, stading lamp, cutlery set, cup of beer, hueg box, dvd_player and wardrobe. Also, in the new releases of this mod, for some reason, there is no gold coin with which you can get coca cola from a soda machine. There was also an issue with not being able to sleep in the new beds, but that's been fixed and I'm glad about that.
VanessaE, if you're reading this, please add the crafting recipes for all the items I've listed. Thanks in advance! (;
Best way I know to create schematics for your own mods
This mod makes it possible to save and load areas in a Minetest world as schematic files. With it players can build structures in Minetest and save the result to a file in their world folder.
The mod is easy to understand and does not depend on any game – not even
minetest_game
. In my opinion that makes it an excellent choice to create schematics, even for beginner mod developers. There even exist special nodes for common use cases – for example, when air should not be placed in a schematic.Saving a schematic:
schems
, which is located in the folder of the world you created it in.Loading a schematic:
schems
, which should be located in the folder of the world you want it to be in. (Create it if it does not exist.)An actually good high-res texture pack
Most high-res texture packs for block games I've seen work by grabbing random slightly related photorealistic textures and slapping them onto blocky voxels, which always give a bit of jank along with ruining the look and feel. This texture pack manages to not do this, by carefully making the new textures be as faithful to the original. They're still high-res and photorealistic, but they do not look or feel out of place. Sometimes, they look totally like the original texture, except upscaled and with a texture to it, as if you can reach in and touch the texture of the grass (heh), or feel the bark of the logs.
In addition, there's also hints of pixelation in e.g. the grass node side texture, leaves or the top log texture. Which just furthers the brilliant atmosphere of a high-res texture pack that is able to work with the fact it is still a voxel game, made out of cubes. It doesn't try to be anything more, and accomplishes very well because of that.
Nice mod
i like that i can land on water thereby preventing loss in the oceans, only thing is that when you display HUD gauges it doesn't display the fuel or power gauges. i might try to find a way to get them to work myself but really thats all that's lacking.
Great!
A new mod for beautiful biomes with new things that made me happy. If you want to make your world more diverse and fun, then this mod is for you (:
Not to bad mod of animals
Of course, I consider this mod one of the priorities in the Minetest game. But this mod also has nuances that have been tormenting all this time.
1: I always see mobs like sheep and panda with too dark texture. Instead of white, it turns out to be dirty gray in panda and sheep. And it's not very pretty. In general, this needs to be finalized, and it would not hurt to change the textures of the sheep and chickens.
2: For some reason, they always spawn one mob at a time on land. For example, why not two or three sheeps, but only one.
Here is an example, when you hit a mob, it flashes white. For beauty, I suggest making it red, like in the mod "cme_master"
Thank you :)
A Very good and practical Mod. Thank you!