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  • CalebJ 2022-11-29 02:54 UTC

    Highly customizable skins w/ no bloat

    If you're looking for a good skin mod without all the bloat of mods like u_skins, this is for you. A ridiculous amount of media can simply go into skin options on public servers nowadays, and this mod makes that media almost 0.

    Additionally, the customization features are pretty good: to rival u_skins textures a few more options might be needed, but this mod does all it needs to: offering a fantastic alternative to bloated skin mods! The formspec is also top notch. Recommended!

    Edit Skin by Johannes Fritz 1 comments
  • Avicennia_g 2022-11-28 23:56 UTC

    Very fun and engaging puzzle game with a lot of potential

    I had a lot of fun traversing the various levels this game had to offer. I found some of the puzzles to be difficult, but none seemed completely impossible or ridiculous. The levels never felt repetitive or lazily put together, and the puzzles kept me thinking of different approaches to escape each room.

    I think the groggy reduced gravity and pitch movement were clever features that added a much needed layer of depth to the gameplay (that also helped to sustain the feeling of the “space” theme).

    The music felt like it could have been more well-suited to the environments, but was calm and relaxing (probably better for puzzle solving).

    I like the simplicity of the main game mechanics. It is refreshing to see a game like this build an engaging and atmospheric experience around a simple concept like pushing and pulling blocks around.

    Criticism: I would have liked to have seen more unique, game-specific textures. Hidden portions of puzzles were a little confusing for me at first. I wanted more levels :)

    Gameplay: 7/10 Innovation: 9/10 Content: 8/10 Theme: 6/10

    Klots by Warr1024 0 comments
  • CalebJ 2022-11-28 23:48 UTC

    A nice mod if you need more uses for lava

    The lava ingots can be used for all sorts of recipes in other mods, providing a great use for lava; as noted, stuff dug with lava tools is put in your inventory as the smelted item (digging cobble, for example, yields stone), and lava tools can light players/nodes on fire (seems a little OP, but definitely realistic :)), so the tools actually serve a purpose!

    I have experimented with setups to farm lava ingots the fastest and have settled on one that uses pipeworks: 4 advanced vacuuming tube segments with max range (8) are put on the sides of an autocrafter which is configured to craft lava orbs and is sitting in a lava lake. You will only need to fill the autocrafter with maybe a few stacks of mese crystals, and then fill your inventory with random items. The trick is to have your inventory full, so the buckets drop after collecting the lava, which are then vacuumed and processed by the autocrafter. The empty buckets are then found in the output slots of the autocrafter, so you can do it over again. After you've gathered all the lava you can in that spot, you can move to a new lava lake.

    Lava Stuff by LandarVargan 0 comments
  • wsor4035 2022-11-28 23:32 UTC

    waste of time

    do i really need to say more? gameplay here is lacking, and from the games name, etc, it seems to be more of a poor joke than anything

    Shitting Simulator by kacperks 0 comments
  • wsor4035 2022-11-28 23:27 UTC

    combination of minor dislikes

    wasnt really sure to put as the title for this review, but selected combination of minor dislikes this that sums up my thoughts. from things such as the gameplay, to the artwork, it feels really disconnected and not put to together that well. to take an expression, it feels like a house was built to the shape houses typically are, but the outside and inside where painted a hodge podge of colors

    Insane Protestor by Migdyn 0 comments
  • wsor4035 2022-11-28 23:20 UTC

    fun game

    fair disclosure, the first time i played this it gave me a headache.

    I think this game is pretty fun, because while at its core, its a simple puzzle game, the multiple different pieces you have to move to reach the next level in some cases is pretty thought provoking. additionally, for a jam game, there is a pretty good level of immersion/focus on detail, with things like the fade in that you almost would miss if your not paying attention

    Klots by Warr1024 0 comments
  • CalebJ 2022-11-28 23:13 UTC

    Badly needed improvement of smartshops

    This improves lag from smartshops a lot, as I was able to see first-hand on Tunnelers' Abyss, and the api just ends up being much smarter than the original. The new currency system works great, allowing you to make purchases such as buying something that costs a "10 note" for two "5 notes". Additionally, the smartshop updates with the meta from the item which will be sold to you; in the original, this was not implemented and could be used to sell you a below average item while advertising a fully-upgraded item.

    Fair warning, your smartshops will mostly have 2D sprite displays now instead of the 3D model entities. This can be a painful reality, and some people were fairly upset about it, but in the long run, your client will thank you for not having to render those 3D entities.

    smartshop (flux's fork) by fluxionary 2 comments
  • CalebJ 2022-11-28 23:03 UTC

    Even more shapes for building

    These particular shapes seem to be best suited towards ancient western buildings, like Greek, Indian, or Egyptian buildings. If you're looking for more modern shapes, try mymillwork by Don, although it is a bit heavier.

    Facade by TumeniNodes 0 comments
  • Eris 2022-11-28 22:33 UTC

    Solid, spacey questathon

    I enjoyed mindlessly building and thriving with the supplies from the missions. The air supply draining was a good addition. I wasn't able to finish the game, but I quickly got the jist of it: it's fun and keeps you busy expanding your lunar outpost more and more!

    Spawning without the spacesuit outdoors on the moon surface was a bit jarring. As others have noted, you need to stay clear of the landing sites, or you'll be encased in the landing rocket. The first mission was the most boring for me, but it must have been because I never got into the technic side (time constraints) and simply grew the crops myself. The fact it didn't include lunar gravity was unfortunate, too. It warned me that the image "smartshop_animation_mask.png" can't be loaded.

    Borrowing a bit from existing content, it offers nice gameplay and simple missions for a linear progression. I recommend this.

    Occupy Moon by rlars 0 comments
  • CalebJ 2022-11-28 22:33 UTC

    Nostalgic mod that is always fun for miners

    Hunting these is a lot of fun: sadly, they have no practical use, but several mods add uses for the nyancat nodes. Miss the days when nyan cats were bundled with minetest_game :) The original nyancats didn't glow AFAIK(?), but no complaints.

    The background image is mine, and I did not specify a license!! /jk, good to see the screenshot getting some love. https://forum.minetest.net/viewtopic.php?f=3&t=4589&p=361844#p361844

    Nyan Cat by rubenwardy 0 comments
  • Eris 2022-11-28 22:12 UTC

    Parkour? In my computer cables?! It's more likely than you think...

    This left such a cool impression, it felt so complete and fun, wow! The intro sequence is cool, and its story is engaging right from the start. It was clearly well tested: I didn't find any obvious bugs. :) It features a secret level, and the game soundtrack is neat and varied. The abilities you learn along your journey all help you in different situations, at various points in the game: awesome!

    Collecting electrons while power-sliding is a bit finnicky, I found, but this is really the only complaint I have for the Jam version.

    Well done, the experience was really refreshing for a Minetest game. Totally recommended!

    Glitch by Wuzzy 4 comments
  • CalebJ 2022-11-28 22:03 UTC

    Too sweet

    Simple, but very nice mod- great for decorating bakeries or birthday parties, or eat the pies as a satisfying dessert. Would reccomend brushing your teeth afterwards though, because sugar content can be up to 50%!

    Pie by TenPlus1 0 comments
  • CalebJ 2022-11-28 21:44 UTC

    Best lighting mod at the moment IMO

    The models are not too high-poly, but not too low either, fitting right into most game styles. This can be used for a wide range of buildings, from vintage/medieval to modern/space styles, and the mod itself is well-polished- although I could cry a bit about the expensiveness of the recipes since I use them so much for my builds :)

    Morelights by random_geek 0 comments
  • CalebJ 2022-11-28 21:15 UTC

    Must-have if you use WorldEdit a lot!

    The functions provided are mostly extremely useful and have practical applications in cleaning up griefed terrain, making buildings (and even 3D mazes!!), filling caves, adding a type of tree to a pre-existing biome, and much more. Unfortunately, a few crashes/bugs still exist, but this is an impressive mod with (hopefully) a bright future - Kudos to sbrl!

    WorldEdit Additions by Starbeamrainbowlabs 0 comments
  • Eris 2022-11-28 20:51 UTC

    Intrigue on the spaceship

    A neat little adventure with an open ending. The texturing work is really realistic and detailed. The story is engaging, and the overwhelming silence gives an ominous feeling throughout: the choice to exclude most sounds and music works. I had fun solving the puzzles for the electricity.

    The ending is not very rewarding, and repetition of the same journal entry in many different instances felt strange. The story felt unfinished, as well. Some text in the bridge terminals is cut off.

    Generally, it's an immersive experience with impressive world-building. I recommend checking it out!

    The secret story of spacetravel by Nathan.S 0 comments
  • Eris 2022-11-28 20:18 UTC

    Sometimes a bin goes a long way

    I would have liked to recommend this as an educational mini-game, but it prevented me; it does have educational potential, though. The ending was funny, with the trombone sound. The charger was neat! The mapgen is standard, but nice nonetheless, and the game doesn't overstay its welcome either, being over quickly if you don't dig down...

    As I said, even though it teaches the geology of the Moon, the fact every single material you mine in eccess has to be placed again in the world leads someone who, to their dismay, committed the mistake of starting to dig downwards, to spend even more time at it; and for what? To be left angry at yourself for wasting said time lol.

    I'll try this again when it receives some more content additions, for now I can't recommend it.

    v (More in the comments) v

    Secrets of the Moon by Blockhead 2 comments
  • CalebJ 2022-11-28 19:49 UTC

    Standalone mod with similar functionality to xdecor's Ender Chest

    Other than the particle effects (which are cool!) and recipe, this is a standalone copy of xdecor's Ender Chest. A lot of the code differs, but the functionality is the same. As a standalone mod, if you aren't using xdecor, this works pretty well.

    Void Chest by MeseCraft 8 comments
  • Eris 2022-11-28 19:38 UTC

    Now I know why he is insane...

    That music! Make it stop! It feels weird to commit heinous crimes while tormented by those beats. xD Ahem, the game features a decently detailed city. It's complete chaos outside the spawn area. You can hurt your fellow inhabitants in gruesome ways. You keep your loot upon death. I think the "secret" here is the "Xtreem" logo found on a building...

    Now, the oppressive atmosphere failed to make an impact, because of the cheesy tunes. The rooms in some apartment complexes are very unfinished; you can also enter anybody's house, no brute-forcing or keys required (I guess this is excused by the chaos everywhere). Exiting and re-entering a world gives you more bombs, but also displays the story again. Watch out, because this game sets the "time_speed" setting in minetest.conf to "0"! The "cops:pig_spawner" node has no texture. Civilians don't react at all when hurt by the player. The extinguisher seems useless. The destruct-o-meter goes over its limit.

    It's an experience that doesn't really offer much, because of its lack of stability and general direction.

    v (More in the comments) v

    Insane Protestor by Migdyn 4 comments
  • CalebJ 2022-11-28 19:34 UTC

    Only a handful of textures included

    Currently, on 11 textures are included. The textures are also in a highly conflicting style, sadly. This is not a usable pack yet. :(

    Great Textures (32 pixels) by hilol 1 comments
  • CalebJ 2022-11-28 19:25 UTC

    The nostalgia

    Great texture pack for those who want to relive early minetest days! The Mese texture, in my opinion, is the most classic/iconic thing from these early textures.

    Retro Plus by Wuzzy 0 comments
  • CalebJ 2022-11-28 18:45 UTC

    Remix of some other texture packs

    Sadly, the styles of this texture pack seem to conflict quite a lot. Some of the textures are slightly modified from minetest_game textures, some of them are slightly modified from PixelPerfection, and some of them are from Isabella II. In general, it feels like a mess of existing textures.

    MTUOTP by GamingAssociation39 0 comments
  • CalebJ 2022-11-28 18:38 UTC

    Excellent artistry by Gambit & renovation by jp

    This is one of my favorite packs because of the aesthetically pleasing style and the consistency throughout the pack. It also gives a very nostalgic minetest feel, in my opinion, because of the old-style textures. Give it a try :)

    PixelBOX by jp 0 comments
  • Eris 2022-11-28 18:23 UTC

    Survival focused and unsettling

    Yep, this game is definitely going to give you a good scare if you play it for a while! The atmosphere is top notch: you're able to hear the creepy movements of the enemies in the distance and the many ambience noises are played frequently, giving this game a spooky vibe. One of the spiders made me physically jump, because it flanked me when I was trying to spot it. D: There are many objects to interact with and some POIs to find. Even though there was no way to win, I still enjoyed trying my best to survive.

    On the negative side, the quest goals aren't all available, so the game is unbeatable. I found one undefined item "ssp_base:moniter_screen"; the layout of rooms is also more that of a labyrinth than that one of a spaceship, IMO. The enemies spawn very frequently, so destroying spawners is always risky.

    I wish this could have had a proper ending, but anyhow it gets a recommendation.

    v (More in the comments) v

    Secrets of the Space Parable by StarNinjas 2 comments
  • Blockhead 2022-11-28 18:14 UTC

    Got lost on the way to the protest, killed myself to escape

    Insane Protestor greets you with a big load of content warning tags when you view it on ContentDB, and fair enough. It's an edgy kind of a game, but not really particularly so when you get down to it. You're first presented with a happy upbeat soundtrack, which plays throughout and provides a kind of sinister juxtaposition to the violence and destruction of the actual game. It definitely has a story, with pictures and all, though who you are ends up mattering little in the violence and destruction that follows.

    Insane protestor seems to revolve around one core gameplay goal: fill the destruct-o-meter. Unfortunately, doing this won't actually achieve anything. Nor will dying cause a lose condition: you will just respawn in your apartment, destruct-o-meter still rising. You will soon end up pursuing other goals like trying to explore the city. That there's an item dupe if you reload the game doesn't matter so when victory is nonexistent anyway (perhaps there's a message in that fact). The city is somewhat lacklustre, but at least it has been filled with a good number of assets from a lot of mods. Thanks to Insane Protester I know know xdecor has a good toilet model, for instance, or there's a fire extinguisher mod.

    Even disregarding the lack of a win condition, the game is just not smooth either. Buildings are mazes, and your speed sends you careening down every stairwell to take fall damage. There are many ways to crash the game by right-clicking nodes or the intro formspec. The combat is unsatifying because both weapons are bad: the pipe bomb always seems to damage you no matter how far you throw it, and the throwable firebomb doesn't seem to actually deal any damage.

    Lacking good architecture, good code, good story beyond the introduction and good gameplay elements means I can only recommend Protest as a 5 minute thing you play just to be edgy for a bit and to see what stuff there is out there for Minetest in various mods.

    Insane Protestor by Migdyn 0 comments
  • Eris 2022-11-28 17:52 UTC

    Rewarding puzzle solver

    Simplicity and variety of levels convinced me this is a good addition to the Game Jam of this year. Its gameplay is rewarding and well adapted to the interstellar space theme, while always being unforgiving to most errors. The atmosphere is relaxing, but I feel pushed forward by being allowed to see the levels ahead.

    In level 5, when the structure nodes are introduced, a section is misleading you into thinking you'll be safe, leading you to the void instead, but I guess it's fine. The concept and textures might be considered basic by some, however I think it doesn't hurt the experience much. I didn't really find anything else to report on the negative side. :)

    A great zen puzzle game to lose yourself into for a while, I can recommend it.

    SlideSpace by MisterE 1 comments
  • CalebJ 2022-11-28 16:11 UTC

    Great for exploration and mob-implementation

    This mod adds gigantic caverns and many biomes that are truly very interesting to explore and mine in. The crystal stalactites and stalagmites are my favorite thing about this mod. If you want to get to the top of any cave: it's going to take a while without fly mode :) The large caverns also prove to be awesome for mob-implementation: smaller caverns are hard to navigate for most mobs.

    For smaller caverns and even more biomes, check out Hume2's mod Underground Challenge.

    Caverealms by HeroOfTheWinds 0 comments
  • CalebJ 2022-11-28 15:59 UTC

    Logical mod that can be used to build or mine

    These machines are fairly easy to figure out, and can be used to do almost anything: build complex walls, structures, mazes, roads, or railways, by building things with a delay or offset, dig uniquely shaped tunnels underground, cool lava or melt snow automatically, and a lot more. In general, this is one of the most intuitive machine mods that I have seen, where the user has incredible control over the machine they build.

    One shortcoming is that the digtron inventory ejector is extremely laggy, and it's not clear how it can be dramatically optimized. Using pipeworks injectors for emptying the digtron inventory storages ends up being much nicer and reliable.

    Digtron by FaceDeer 0 comments
  • kacperks 2022-11-28 15:45 UTC

    Nice game but needs some more interesting gameplay

    Pretty cool design and GUI!!

    The secret story of spacetravel by Nathan.S 0 comments
  • CalebJ 2022-11-28 15:43 UTC

    One of Sokomine's greatest works

    A medieval-themed mod with a nice selection of stuff to build with. This has been used in countless servers by now and can be used to produce beautiful buildings.

    There are a few complaints: For people that are used to working with the circular saw or mymillwork, the lack of interior corners on Sokomine's roof nodes can come as a dissapointment. Additionally, the anvil has several bugs (including a crash you can get quite often), and you can get the HUD element stuck on your HUD permanently (until you relog) if you try hard enough.

    Cottages by Sokomine 0 comments
  • kacperks 2022-11-28 15:40 UTC

    good job!

    It is boring but the mechanics are insane!

    Secrets of the Moon by Blockhead 1 comments
  • CalebJ 2022-11-28 15:40 UTC

    An incredible, severely underrated mod

    This is one of the best building extensions I have seen, the shapes fit together wonderfully and are a great look on any build! This mod is also ancient and does not support a lot of mods, so I would reccomend that you add new materials with mymillwork.register(itemstring) in materials.lua.

    mymillwork by Don 0 comments
  • kacperks 2022-11-28 15:36 UTC

    Trash

    I dont know how to play it! its not clear imo!

    SpaceClub by talas 0 comments
  • kacperks 2022-11-28 15:32 UTC

    Pretty cool game but needs some additional features!

    soundtrack 7/10 gameplay 7.5/10 story 10/10

    Insane Protestor by Migdyn 1 comments
  • iduuust 2022-11-28 12:13 UTC

    Very useful for my purposes!

    Although the automatic line-break would be the perfect addition for this mod.

    HUD Notify by ANAND 0 comments
  • Eris 2022-11-28 10:38 UTC

    Engaging base defense game

    I got wrecked... but the gameplay is well paced and fun. The assistant is cool and helpful, I only wish it was equipped with a torch, too ahah. The soundtrack is nice and varied, there is voiceover for the robot and powerful abilities in your arsenal, to boot! You can turn defensive nodes into their reinforced counterpart, and even repair damaged ones. The enemies will keep you on your toes and you should use your time wisely to prepare for their arrival.

    On first playthrough, I was able to acquire the meteors without issue before night fell and thus win, so I was a bit confused; then I waited a bit the second time and the aliens proved tough to beat, maybe too tough if playing alone (I never actually fought them off successfully, due to time constraints). I only found a warning for a missing texture, it's pretty stable.

    Overall, I found this mini-game very original and polished, I can recommend it if played with your friends.

    Torrlund by LandarVargan 1 comments
  • Eris 2022-11-28 09:21 UTC

    Unfinished, unfortunately

    I am impressed by the functionality and mechanics the author was able to include here, but even when put together they don't offer a complete experience yet, for a game. The ships, including your own, are procedurally generated, and they all have functional, vital components for gravity, shields, comms, etc. There are even visitors that pop up, warning you in chat if they are just patrolling, looking to trade or are hostile. If you try to leave your ship and dig others, you are stopped. You are able to rearrange the ship as you please.

    With that said, the gameplay isn't there yet, and sadly this lacks a clear direction. AFAIK interacttions with other ships are limited to simply hailing you when they arrive. There is a crafting element, but some materials aren't obtainable, I think. The oxygen mechanic isn't implemented yet. There are no sounds. You can drop your tools in the void, losing them forever.

    There isn't much to get from this in its current state, but it already has a decent foundation to build upon. I hope to see this game expanded post-Jam.

    SpaceClub by talas 0 comments
  • Eris 2022-11-28 08:53 UTC

    Relaxing little adventure

    This is a pretty short mini-game, but it's semi-complete and the story was funny. The ship GUI is standard, but features a lot of elements (not all functional), one of these being a self-updating log to understand your current mission. I liked that the textures for the asteroids were all a bit different, they weren't just a different color. The music was spacey.

    As I said, some of the ship functionality is not implemented, and can actually hurt your progress if you're not careful. The story was interesting enough, even though the game ended pretty quickly. The ship tends to obstruct the view when looking downwards, while inside it.

    I like space plots, so this one was right up my alley. Recommended ;)

    DSSSSA by cx384 0 comments
  • VerdiSchubert 2022-11-27 23:58 UTC

    Starting from page 48

    and name Sabrina D 'till page 54(Unidentified Czech Female Reactor (Non-Blonde Form)) there are skins without faces. Need to manually edit png's, delete white squares to make them transparent to return their heads.

    Simple Skins by TenPlus1 0 comments
  • freshreplicant 2022-11-27 23:47 UTC

    Atmospheric but a bit rough around the edges in its current form

    Rating Scale: 🔗

    1-10 for each of the 6 categories, 1 being a thumbs down, 10 being a thumbs up. Max total being 60.

    Gameplay: 6 | Innovation: 8 | Graphics (Content): 7 | Music & Sound (Content): 7 | Theme: 10 | Stability: 8 |

    Total: 46

    I agree with what others have said: this game really does atmosphere well, both on the surface with the view of the planet and inside the caves. The pixel art in the opening and menus is very clean too. The thematic music is a very nice touch. It would be great to see fleshed out beyond its Game Jam state. Spiralling Down could be Minetest's answer to Deep Rock Galatic.

    That being said, it's not finished enough to recommend spending a great deal of time in right now. The menu screen isn't really very intitutive, it's not clear what the various elements you're collecting are or do, or what the tools are (it would be helpful if the HUD showed a descriptive name for the selected tool). Though I said I like the music, it's way too loud by default and there really could be more emphasis on sound effects, especially for drilling and such. Music transitions are a bit abrupt when moving between areas. I also got some errors related to sounds when using the acid gun (didn't know how to use it either). There were some plants that were kind of floating a few blocks off the ground that looked like they should be hanging from the ceiling. It would be good if you could pick up the lights again. The bat monsters could use some work, they're a bit laggy for me and totally overwhelming. The weird green balls also look a bit rough and clutter everything up. The game could introduce you to the hostiles in a bit more of a staggered fashion - perhaps only a handful at first, then more of them and more dangerous foes the deeper you go.

    I am taking the time to give feedback here because I think the bones we have here are promising and it could be a fun game with more development.

    Spiraling Down by Spiraling Down Devs 1 comments
  • Eris 2022-11-27 23:44 UTC

    Very engaging, but a crash is around any corner

    I had a blast with this game... when it worked. I played on 5.5.1 to have the compass work, and I have to say this concept is really fun and clever to me! Coupled with its many riddles and puzzles, this is a novel experience that I hope will see more polish going forward. The way the rooms change layout is smooth, and each one can be entered from different directions (nice touch).

    The riddles were pretty hard to figure out on my own, I had to resort to asking for solutions and ultimately giving up, oof. I think the main menu music is too loud compared to the in-game sound.

    I recommend this since I had fun, but the experience was soured by the crashes. Definitely check it out post-Jam!

    v (More in the comments) v

    Piranesi by iarbat 2 comments
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