Pipeworks, aka Tubeworks (see the last paragraph), is the best item transportation mod I've ever seen. While Minecraft-like hoppers could only transfer items down, Pipeworks could transfer items in different directions, or even sort them on-the-fly.
Many mods, like Technic, have support for Pipeworks, or even heavily depend on it, as Pipeworks provides an easily usable API for automation. You couldn't imagine how important Pipeworks is on the LinuxForks Minetest Server; most large factories and shops use Pipeworks to deliver items. Just be aware of the lag, which is the only disadvantage of installing Pipeworks on your own Minetest server.
An ironic fact is, as Rubenwardy mentioned, that the water pipe sucks, though the mod is named "Pipeworks". You should never download this mod if you are expecting a water transfer system, but you should definitely install this mod (the "Tubeworks" mod) if you want to move items around.
Love how the witches are all randomly dressed, definitely adds character to the mod and a touch of questing in giving them items :) I'm off to find a witch hut and see what food she has :p
My eyes hurt no more while playing MT in caves, thats good!
But newer chuncks are unlit, or completly dark!
Cannot fix this issue with //fixlight /fixlight or /fixmap
The code is very simple, and should work as expected !
Can someone please point out why this is not working.
local level = tonumber(minetest.settings:get("light_level")) or 4
minetest.register_on_mods_loaded(function ()
for i, def in pairs(minetest.registered_nodes) do
local light_source = def.light_source
if light_source == nil or light_source < level then
minetest.override_item(i, { light_source = level })
end
end
end)
Although it still lacks a lot of textures it seems to have the potential to become a TP with a very unique style. I'd suggest to be a bit more consistent throughout the textures, but so far I very much like the 2D style of the current textures.
This game is minimal and repetitive. It is a steady process of gatering 15 of the next level resource and 2 sticks to build a pick then repeat. There are 100 levels and you can mine a few levels above your pick. It has some potential if you pull out parts and use them as mods, as it is I do not recommend.
Perfect mod for the pumpkin spice season. Not all the recipes are available if you only supply the required dependencies. Eggs, Milk, and Crafting aids are required from Tenplus1's mobs_redo and farming_redo.
When I first saw this mod I thought it looked too good to be true! A mod implementation of a mobile crosshair? Finally, something to tide people over when the Android crosshair PR did not get merged for 5.6!
Except... Not really, because of course a mod cannot provide such an engine feature. What it really does is provide the illusion of a crosshair, but that goes away whenever you try to e.g. break or place a node, because it will not do that at the crosshair's position (like it should) but at the finger's position as usually. It doesn't allow for free camera movement either, freezing your camera as usual.
I would call this mod bullshit (akin to smearing vaseline on your screen for free bloom shaders) but someone apparently still found it useful, so I guess I must be missing something. Still though, I'll stick to playing on a fork with the crosshair PR cherry-picked and hope it gets merged in 5.7 proper.
Its selection of walls is more complete than the other mywalls mod, in general a good idea if you want to expand the selection of wall nodes in your builds.
Extremely useful mod for modders which can point out usage of deprecated functions and other bad code usage better than Luanti itself. Everyone should have this mod enabled when writing a mod or game, similar to how everyone should run luacheck on their mods for static analysis.
Two days to the day two years ago, I joined the Minetest IRC asking why my "flat" world started to generate non-flat terrain.
<ROllerozxa> is it intentional that the flat generator only generates a small flat area and then continues with normal non-flat generation?
<ROllerozxa> hm. the world is flat (mg_name = flat), but I had hills turned on. that might be the problem :|
If only I had known about this mod. If you find the "flat" map generator to not be flat enough, don't want random biomes to disturb you, or you feel discouraged when seeing a singlenode void then this mod is definitively for you, giving you a basic superflat world akin to Minecraft's by default. And if you don't like that then you can customise the terrain slices in the superflat.txt file, similar to customising superflats in Minecraft!
This was one of the first mods I tried when I was new to Minetest. However basic the cars are, and unrealistic the physics are, they still feel good to drive and it's fun to drive around on roads you've built in worlds.
A good flight model that allows to dive and rise. The mod also does not mess with the player's physics, which avoids problems with mods that change them, by using an entity instead. The drawback, though, is that players may experience "rubberbanding" sometimes, but that's an issue with the engine that might eventually get fixed.
I really liked playing this and it surprising run better than mineclone2 for me, and since i have a crap pc this is big news i only have two issues with it 1 of the issues i have with both this version but the other issue is specific to this version more than 2.
Issue 1- this is the issue i have with both mineclone2 and this one, is that it lack the minecraft inventory option of for example shift clicking to craft many items/blocks at once, stuff like being able to get multiple items of the same type in a chest at once also don't exist this make inventory management a bit more harder or annoying to do, and i kinda miss that inventory QOL shortcut that minecraft has.
Issue 2- now this is a issue specifically to this version, the mobs hitboxs is very weird sometimes i swear i should hit a mob and yet it don't, but i think the major issue related to mobs is that the spawning of enemy mobs like zombies and skeletons are barely spawning at night compared to mineclone2 and this really bother me, in fact i'm seeing a lot of passive animals and barely any of the offensive enemies.
Anyway i know this is a WIP and the devs will probably fix those issues, but if you gonna play the game have this in mind before trying it, well if you care about that type of stuff like me, some people mentioned bugs in the comments but at least so far besides the weird hitbox thing and weird spawning for enemies i didn't notice anything else major in terms of bugs well if you consider those bugs.
Edit:Forgot to mention the lightning on the mobs is really weird especially if you play with a high gamma, i have a high gamma and the blocks and everything else looks fine but when night arrives the mobs (including the player) end up looking super dark compared to the blocks even with the high gamma.
Great mod to storage large amounts of items. needed if you have mods which will provide you too many of the same item like digtron which will eventually give you tons and tons of cobble and it is hard to storage same for most next generation tools mods.
Liked the look of the mod, The items are documented by picture how to make, which is helpful.
It looked good, but was not functional as I could not use them as storage. Being a MC player it reminded me a little of the fancy sign mod.
I hope the author keeps working on it, it is Good.
The mod's great, I love being able to customize it. If there's one suggestion I have is there could be sliders for every body part and not just specific ones like shirts and pants (being able to recolor your skin to green for example). This could be made optional with settings but I would love the option. I'd also love to have a template of the default Minetest playermodel beyond just Steve and Alex due to potential copyright concerns with Minecraft lol
Beyond that the textures are consistent, the color picker works really well where it's available, I like the base variety and being able to expand it more with mods is amazing! I wanna get my dirty hands and create more textures via the API more ASAP.
I really like this item, but it feels cheaty to use without it accounting for the summed durability of all the dug nodes. Right now it has really quick durability and allows you to mine otherwise slow ores pretty much instantly, replacing any need for the pickaxes. The low durability does not offset this especially if you have a lot of steel which you can access easily through this tool anyway, lol.
Introducing multiple tiers of hammers that can't mine out stronger ores as you dig the area will be neat as well, for example the "stone" tier wouldn't be able to dig mese ore etc.
Works as expected, though wish there was a way to introduce a resource cost to repair as right now every repair regardless of item only costs durability of the blacksmithing hammer. Happy there's an option to prevent a blacksmithing hammer repairing a blacksmithing hammer though weird this behavior is allowed by default as well lol.
The villages are detailed nicely and make for nice settlements
The various objects added by this mod are neat, you can sit on benches and use the mill to turn wheat into flour.
And there are quite a few objects that can be used to make new builds or further customize existing ones.
I use this along with zorman2000's "Advanced NPC" mod to populate the villages.
Finding it and the various mods needed to get it working was worth searching for it.
A combination of these two is something extraordinary.
When you get past some of the bugs, the behaviors and pathing(sometimes they need help reaching the roof to build). The presence of these mobs makes a world feel like things are happening elsewhere. Something I like very much.
Like having a builder go and build the fancy hut once you've stocked them up with the necessary supplies to build the structure.
Or, having one individual go off and collect grass in the area. These are the highlights of the mod.
As for the bugs. One crash I'm running into is that the woodcutters will be doing something, and then the server closes.
This issue occurs usually after or during the woodcutter chopping a tree.
the only thing i need PLS is linux distros and no we don't speak of VIndRUS here or mAc oSpyware also openBSD would be cool and techage support (and appliances that use techage power like chargers smart lights and so on )
the only problem is now etherium investment scammers are doing everything they can to scam my precious mined etherium dust away from me i think you should maybe consider adding a etherium vault multiblock structure XDDDD
Does exactly what it says - and it does so magnificiently 😊
I'm not sure whether this is only related to engine or game improvements - but as of now, playing with this mod is so much fun!
It works extremely smoothly. My gaming experience is greatly enhanced by this!
Thank you for this great mod 💝
PS: I'm not into the technical mechanics of Minetest but maybe it is possible to code this mod in a universal way to work with any crops in any game (like Minetest Game and others).
The core of automation
Pipeworks, aka Tubeworks (see the last paragraph), is the best item transportation mod I've ever seen. While Minecraft-like hoppers could only transfer items down, Pipeworks could transfer items in different directions, or even sort them on-the-fly.
Many mods, like Technic, have support for Pipeworks, or even heavily depend on it, as Pipeworks provides an easily usable API for automation. You couldn't imagine how important Pipeworks is on the LinuxForks Minetest Server; most large factories and shops use Pipeworks to deliver items. Just be aware of the lag, which is the only disadvantage of installing Pipeworks on your own Minetest server.
An ironic fact is, as Rubenwardy mentioned, that the water pipe sucks, though the mod is named "Pipeworks". You should never download this mod if you are expecting a water transfer system, but you should definitely install this mod (the "Tubeworks" mod) if you want to move items around.
Oh! Noes, I'm a sheep!
Love how the witches are all randomly dressed, definitely adds character to the mod and a touch of questing in giving them items :) I'm off to find a witch hut and see what food she has :p
Small but nice
Less brown in the eyes. And beautiful)
Ore in world not listed
My game has lead ore but it is not listed in the ore info page.
Great idea, but doesn't work as expected
My eyes hurt no more while playing MT in caves, thats good!
But newer chuncks are unlit, or completly dark! Cannot fix this issue with //fixlight /fixlight or /fixmap
The code is very simple, and should work as expected ! Can someone please point out why this is not working.
Nice 2D style
Although it still lacks a lot of textures it seems to have the potential to become a TP with a very unique style. I'd suggest to be a bit more consistent throughout the textures, but so far I very much like the 2D style of the current textures.
repetitive and plain
This game is minimal and repetitive. It is a steady process of gatering 15 of the next level resource and 2 sticks to build a pick then repeat. There are 100 levels and you can mine a few levels above your pick. It has some potential if you pull out parts and use them as mods, as it is I do not recommend.
Extremely interesting
Looks like a fun addition to provide a little more realism
Requires farming_redo
Perfect mod for the pumpkin spice season. Not all the recipes are available if you only supply the required dependencies. Eggs, Milk, and Crafting aids are required from Tenplus1's mobs_redo and farming_redo.
Good for jewelry
Other than the medieval style, I didn't come up with the use of. I hope there will be more doors.
I'm sorry, what?
When I first saw this mod I thought it looked too good to be true! A mod implementation of a mobile crosshair? Finally, something to tide people over when the Android crosshair PR did not get merged for 5.6!
Except... Not really, because of course a mod cannot provide such an engine feature. What it really does is provide the illusion of a crosshair, but that goes away whenever you try to e.g. break or place a node, because it will not do that at the crosshair's position (like it should) but at the finger's position as usually. It doesn't allow for free camera movement either, freezing your camera as usual.
I would call this mod bullshit (akin to smearing vaseline on your screen for free bloom shaders) but someone apparently still found it useful, so I guess I must be missing something. Still though, I'll stick to playing on a fork with the crosshair PR cherry-picked and hope it gets merged in 5.7 proper.
It gives you... All the walls
Its selection of walls is more complete than the other mywalls mod, in general a good idea if you want to expand the selection of wall nodes in your builds.
The evil Mese
After celeron55 created Mese, the evil phenom955 came into Minetest and created Meze to trick the players... Haha just kidding, still funny though. :)
Debug your mods!!!
Extremely useful mod for modders which can point out usage of deprecated functions and other bad code usage better than Luanti itself. Everyone should have this mod enabled when writing a mod or game, similar to how everyone should run luacheck on their mods for static analysis.
Flatter than default flat... It's super flat.
Two days to the day two years ago, I joined the Minetest IRC asking why my "flat" world started to generate non-flat terrain.
If only I had known about this mod. If you find the "flat" map generator to not be flat enough, don't want random biomes to disturb you, or you feel discouraged when seeing a singlenode void then this mod is definitively for you, giving you a basic superflat world akin to Minecraft's by default. And if you don't like that then you can customise the terrain slices in the
superflat.txt
file, similar to customising superflats in Minecraft!Fun to drive with
This was one of the first mods I tried when I was new to Minetest. However basic the cars are, and unrealistic the physics are, they still feel good to drive and it's fun to drive around on roads you've built in worlds.
useless but fun
now make it so that if you get to 0 hearts you become a werewolf or vampire or other mystical creature depeding on the biome where you got killed
The best programming mod (that I know)
Graphical programming is much easier, but also a bit restrictive
Nice animation
The flags are animated and wave in the wind. The wind varies depending on where the flag is placed, using a perlin noise
Here's a gif
Works Well can't get enough
I love this mod.
Water source place well placing bone meal, as well as posin ivy, and payrus, bug, right?
Flight dynamics that one would expect
A good flight model that allows to dive and rise. The mod also does not mess with the player's physics, which avoids problems with mods that change them, by using an entity instead. The drawback, though, is that players may experience "rubberbanding" sometimes, but that's an issue with the engine that might eventually get fixed.
Hi,very beautiful
Nice!But will you please add support for Mineclone Game so that we can experience real minecraft
Very fun but is missing somethings.
I really liked playing this and it surprising run better than mineclone2 for me, and since i have a crap pc this is big news i only have two issues with it 1 of the issues i have with both this version but the other issue is specific to this version more than 2.
Issue 1- this is the issue i have with both mineclone2 and this one, is that it lack the minecraft inventory option of for example shift clicking to craft many items/blocks at once, stuff like being able to get multiple items of the same type in a chest at once also don't exist this make inventory management a bit more harder or annoying to do, and i kinda miss that inventory QOL shortcut that minecraft has.
Issue 2- now this is a issue specifically to this version, the mobs hitboxs is very weird sometimes i swear i should hit a mob and yet it don't, but i think the major issue related to mobs is that the spawning of enemy mobs like zombies and skeletons are barely spawning at night compared to mineclone2 and this really bother me, in fact i'm seeing a lot of passive animals and barely any of the offensive enemies.
Anyway i know this is a WIP and the devs will probably fix those issues, but if you gonna play the game have this in mind before trying it, well if you care about that type of stuff like me, some people mentioned bugs in the comments but at least so far besides the weird hitbox thing and weird spawning for enemies i didn't notice anything else major in terms of bugs well if you consider those bugs.
Edit:Forgot to mention the lightning on the mobs is really weird especially if you play with a high gamma, i have a high gamma and the blocks and everything else looks fine but when night arrives the mobs (including the player) end up looking super dark compared to the blocks even with the high gamma.
Good Storage
Great mod to storage large amounts of items. needed if you have mods which will provide you too many of the same item like digtron which will eventually give you tons and tons of cobble and it is hard to storage same for most next generation tools mods.
Useful and easy to use, great work.
Just trying to figure things out.
Liked the look of the mod, The items are documented by picture how to make, which is helpful. It looked good, but was not functional as I could not use them as storage. Being a MC player it reminded me a little of the fancy sign mod.
I hope the author keeps working on it, it is Good.
that was enough
Adding a cool and very necessary but ... I don't know why but I'm late
Nicely
There are no mobs in nodecore, but with his mod it becomes a little more alive
Great mod, pairs with sprinting nicely
Sprinting into a flight feels amazing! Beyond Minetest's entity jank this mod works very well, love the mouse controls as well.
I love the setup!
The mod's great, I love being able to customize it. If there's one suggestion I have is there could be sliders for every body part and not just specific ones like shirts and pants (being able to recolor your skin to green for example). This could be made optional with settings but I would love the option. I'd also love to have a template of the default Minetest playermodel beyond just Steve and Alex due to potential copyright concerns with Minecraft lol Beyond that the textures are consistent, the color picker works really well where it's available, I like the base variety and being able to expand it more with mods is amazing! I wanna get my dirty hands and create more textures via the API more ASAP.
Minetest's best skin mod!
Very customizable and adaptable, in addition to consistency in texture!
Ugly graphics
I didn't like the graphics and got to thinking that it doesn't look like Minecraft at all and it got uglier than it already was.
Awesome tool, but lacking in features
I really like this item, but it feels cheaty to use without it accounting for the summed durability of all the dug nodes. Right now it has really quick durability and allows you to mine otherwise slow ores pretty much instantly, replacing any need for the pickaxes. The low durability does not offset this especially if you have a lot of steel which you can access easily through this tool anyway, lol.
Introducing multiple tiers of hammers that can't mine out stronger ores as you dig the area will be neat as well, for example the "stone" tier wouldn't be able to dig mese ore etc.
Great functionality
Works as expected, though wish there was a way to introduce a resource cost to repair as right now every repair regardless of item only costs durability of the blacksmithing hammer. Happy there's an option to prevent a blacksmithing hammer repairing a blacksmithing hammer though weird this behavior is allowed by default as well lol.
The villages are detailed nicely and make for nice settlements
The various objects added by this mod are neat, you can sit on benches and use the mill to turn wheat into flour. And there are quite a few objects that can be used to make new builds or further customize existing ones.
I use this along with zorman2000's "Advanced NPC" mod to populate the villages. Finding it and the various mods needed to get it working was worth searching for it. A combination of these two is something extraordinary.
Sorry abandoned
This is my favorite minetest game. 2D is a good idea.
The mobs are fascinating to watch
When you get past some of the bugs, the behaviors and pathing(sometimes they need help reaching the roof to build). The presence of these mobs makes a world feel like things are happening elsewhere. Something I like very much.
Like having a builder go and build the fancy hut once you've stocked them up with the necessary supplies to build the structure. Or, having one individual go off and collect grass in the area. These are the highlights of the mod.
As for the bugs. One crash I'm running into is that the woodcutters will be doing something, and then the server closes. This issue occurs usually after or during the woodcutter chopping a tree.
fun but a bit crashy
crashes with basically every interactable item like chests not to mention it crashes by its own with mesecons pipeworks or techage
good computer mod
the only thing i need PLS is linux distros and no we don't speak of VIndRUS here or mAc oSpyware also openBSD would be cool and techage support (and appliances that use techage power like chargers smart lights and so on )
welcome addition to Ethereal worlds
the only problem is now etherium investment scammers are doing everything they can to scam my precious mined etherium dust away from me i think you should maybe consider adding a etherium vault multiblock structure XDDDD
Does exactly what it says - and it does so magnificiently 😊
I'm not sure whether this is only related to engine or game improvements - but as of now, playing with this mod is so much fun! It works extremely smoothly. My gaming experience is greatly enhanced by this!
Thank you for this great mod 💝
PS: I'm not into the technical mechanics of Minetest but maybe it is possible to code this mod in a universal way to work with any crops in any game (like Minetest Game and others).